·12 مشاهدة
الدليل
الدليل
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Lies of P – Boss Rush and Boss Replay Coming in Free Update
With over seven million players and extensive critical praise, NEOWIZ’s Lies of P resonated with many Souls-like fans, especially those who loved Bloodborne. There were demands for the option to rematch against bosses or even a boss rush, and NEOWIZ is finally obliging when the expansion, Overture, launches this Summer. As outlined by IGN in its preview, Battle Memories lets you battle previously cleared bosses at five different difficulty tiers, each adding different stats. Death March is your boss rush ticket and lets you consecutively challenge bosses to see how far you can go. You must select three at the very minimum, but it doesn’t seem like there’s any limit to how many can be fought. NEOWIZ seemingly hinted at rewards but didn’t provide more details. Both modes will be available in a free update when Overture launches, though it’s unknown if the expansion’s bosses can be selected in them. With how the new difficulty options apply to the base game and expansion, it seems a given. Lies of P: Overture will be available for Xbox One, Xbox Series X/S, PS4, PS5, and PC. Check out our review of the base game here.
#lies #boss #rush #replay #comingLies of P – Boss Rush and Boss Replay Coming in Free UpdateWith over seven million players and extensive critical praise, NEOWIZ’s Lies of P resonated with many Souls-like fans, especially those who loved Bloodborne. There were demands for the option to rematch against bosses or even a boss rush, and NEOWIZ is finally obliging when the expansion, Overture, launches this Summer. As outlined by IGN in its preview, Battle Memories lets you battle previously cleared bosses at five different difficulty tiers, each adding different stats. Death March is your boss rush ticket and lets you consecutively challenge bosses to see how far you can go. You must select three at the very minimum, but it doesn’t seem like there’s any limit to how many can be fought. NEOWIZ seemingly hinted at rewards but didn’t provide more details. Both modes will be available in a free update when Overture launches, though it’s unknown if the expansion’s bosses can be selected in them. With how the new difficulty options apply to the base game and expansion, it seems a given. Lies of P: Overture will be available for Xbox One, Xbox Series X/S, PS4, PS5, and PC. Check out our review of the base game here. #lies #boss #rush #replay #coming·64 مشاهدة -
How do you feel about reflex-based elements in turn-based RPGs?
werezompire
Zeboyd Games
Verified
Oct 26, 2017
15,222
How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.
Rosebud
Two Pieces
Member
Apr 16, 2018
51,212
I don't consider it turn based anymore, but I like action too so whatever
Renna Hazel
Member
Oct 27, 2017
13,218
I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.
Rutger
Member
Oct 25, 2017
13,577
It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.
Khanimus
Avenger
Oct 25, 2017
46,455
Greater Vancouver
Keeps things feeling involved
TeraDax
One Winged Slayer
Member
Oct 27, 2017
1,664
Québec
If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.
shadowman16
Member
Oct 25, 2017
41,513
Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.
nsilvias
Member
Oct 25, 2017
30,126
im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre
Kenaras
Member
Nov 9, 2018
525
I don't like QTE events, but everything else is fine. No strong feelings.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,338
If executed well, it's good.
Volken
Member
Sep 18, 2022
2,178
Love it.
Expedition 33 was heaven.
Android Sophia
The Fallen
Oct 25, 2017
6,652
I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well.
Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically.
Kirby64
Member
Aug 16, 2020
639
Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based.
Either way is fine with me though
Jonathan Lanza
"I've made a Gigantic mistake"
Member
Feb 8, 2019
8,799
What's important is that the reflex based elements shouldn't step on the turn based elements toes too much.
Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources.
2Blackcats
Member
Oct 26, 2017
17,462
I absolutely despise them. Pick a lane.
I usually drop turn based games that introduce them.
One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions
flatearthpandas
Member
Oct 26, 2017
6,913
It's fine every once in a while if advertised ahead of time.
I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act.
Would absolutely not want reflex-based elements to be standard for the genre.
Conciliator
Member
Oct 25, 2017
5,413
For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it.
I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it.
Anno
Member
Oct 25, 2017
7,879
Columbus, Ohio
Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.
Mudcrab
Avenger
Oct 26, 2017
3,954
Definitely, Super Mario RPG convinced me years ago.
#how #you #feel #about #reflexbasedHow do you feel about reflex-based elements in turn-based RPGs?werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc. Rosebud Two Pieces Member Apr 16, 2018 51,212 I don't consider it turn based anymore, but I like action too so whatever Renna Hazel Member Oct 27, 2017 13,218 I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at. Rutger Member Oct 25, 2017 13,577 It can sometimes be fun, but I prefer turn based games revolving entirely around strategy. Khanimus Avenger Oct 25, 2017 46,455 Greater Vancouver Keeps things feeling involved TeraDax One Winged Slayer Member Oct 27, 2017 1,664 Québec If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun. shadowman16 Member Oct 25, 2017 41,513 Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect. nsilvias Member Oct 25, 2017 30,126 im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre Kenaras Member Nov 9, 2018 525 I don't like QTE events, but everything else is fine. No strong feelings. Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,338 If executed well, it's good. Volken Member Sep 18, 2022 2,178 Love it. Expedition 33 was heaven. Android Sophia The Fallen Oct 25, 2017 6,652 I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well. Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically. Kirby64 Member Aug 16, 2020 639 Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based. Either way is fine with me though Jonathan Lanza "I've made a Gigantic mistake" Member Feb 8, 2019 8,799 What's important is that the reflex based elements shouldn't step on the turn based elements toes too much. Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources. 2Blackcats Member Oct 26, 2017 17,462 I absolutely despise them. Pick a lane. I usually drop turn based games that introduce them. One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions flatearthpandas Member Oct 26, 2017 6,913 It's fine every once in a while if advertised ahead of time. I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act. Would absolutely not want reflex-based elements to be standard for the genre. Conciliator Member Oct 25, 2017 5,413 For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it. I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it. Anno Member Oct 25, 2017 7,879 Columbus, Ohio Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it. Mudcrab Avenger Oct 26, 2017 3,954 Definitely, Super Mario RPG convinced me years ago. #how #you #feel #about #reflexbased·70 مشاهدة -
Xbox Game Pass is finally getting 2024’s best JRPG
Xbox Game Pass is adding yet another show-stopping role-playing game to its catalog with Metaphor: ReFantazio, arriving on the service on May 29. The game joins heavy hitters Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 alongside charming experiences like Eiyuden Chronicles: Hundred Heroes and Avowed. Game Pass has an RPG for everyone.
Metaphor: ReFantazio is a beautifully bizarre JRPG from Atlus, the creators of Shin Megami Tensei and Persona, that puts the player in control of a young warrior on a quest to enact revenge on a tyrannical general for assassinating the king.
The strange new adventure was critically acclaimed upon release, securing many best game of the year nods and even slaying a gargantuan like Final Fantasy 7 Rebirth for Best RPG at the 2024 Game Awards. Additionally, Metaphor snagged wins for best narrative and art direction at the annual commemoration.
Other games coming to Game Pass include Creatures of Ava, STALKER 2, and Tales of Kenzera: Zau, which all arrive on May 22, with Monster Train 2 available now. Tom Clancy’s The Division 2 will be available on Game Pass on May 27, To a T becoming available on May 28, and Spray Paint Simulator on May 29.
Xbox also announced that a slew of new titles will be available through Xbox Cloud Gamingon May 23. These games include the following:
Brütal Legend
Costume Quest 2
Day of the Tentacle Remastered
Full Throttle Remastered
Grim Fandango Remastered
Max The Curse of Brotherhood
Neon Abyss
Quantum Break
Rare Replay
ScreamRide
State of Decay Year-One
SteamWorld Dig 2
Sunset Overdrive
Super Lucky’s Tale
Zoo Tycoon Ultimate Animal Collection
And naturally, a handful of titles will depart from Xbox Game Pass on May 31, such as Cassette Beasts, Firework, Humanity, Remnant 2, and Slayers X: Terminal Aftermath: Vengance of the Slayer.
#xbox #game #pass #finally #gettingXbox Game Pass is finally getting 2024’s best JRPGXbox Game Pass is adding yet another show-stopping role-playing game to its catalog with Metaphor: ReFantazio, arriving on the service on May 29. The game joins heavy hitters Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 alongside charming experiences like Eiyuden Chronicles: Hundred Heroes and Avowed. Game Pass has an RPG for everyone. Metaphor: ReFantazio is a beautifully bizarre JRPG from Atlus, the creators of Shin Megami Tensei and Persona, that puts the player in control of a young warrior on a quest to enact revenge on a tyrannical general for assassinating the king. The strange new adventure was critically acclaimed upon release, securing many best game of the year nods and even slaying a gargantuan like Final Fantasy 7 Rebirth for Best RPG at the 2024 Game Awards. Additionally, Metaphor snagged wins for best narrative and art direction at the annual commemoration. Other games coming to Game Pass include Creatures of Ava, STALKER 2, and Tales of Kenzera: Zau, which all arrive on May 22, with Monster Train 2 available now. Tom Clancy’s The Division 2 will be available on Game Pass on May 27, To a T becoming available on May 28, and Spray Paint Simulator on May 29. Xbox also announced that a slew of new titles will be available through Xbox Cloud Gamingon May 23. These games include the following: Brütal Legend Costume Quest 2 Day of the Tentacle Remastered Full Throttle Remastered Grim Fandango Remastered Max The Curse of Brotherhood Neon Abyss Quantum Break Rare Replay ScreamRide State of Decay Year-One SteamWorld Dig 2 Sunset Overdrive Super Lucky’s Tale Zoo Tycoon Ultimate Animal Collection And naturally, a handful of titles will depart from Xbox Game Pass on May 31, such as Cassette Beasts, Firework, Humanity, Remnant 2, and Slayers X: Terminal Aftermath: Vengance of the Slayer. #xbox #game #pass #finally #getting·65 مشاهدة -
The Last of Us Part III Will Only Be Made with a Story Worthy of the Franchise
The Last of Us creator Neil Druckmann has sent some mixed signals lately regarding the highly requested Part III final installment. The Game Director and current Naughty Dog president told fans two months ago that they shouldn't bet on there being more The Last of Us. Inevitably, that was a tough pill to swallow, but in a new statement, he opened a small door to the possibility.
In an interview with Sacred Symbols, Druckmann said he would 'jump' at the opportunity to make The Last of Us Part III, but only with a story worthy of the franchise and its trademark quality.
I meant what I said in the documentary. While I am the caretaker of this franchise or whatever the right title is that Sony has entrusted me with, it's important for me that everything is of high quality. I don't want to just make a lot of it. I just want to be very thoughtful about everything that we make. When we made a theme park thing, we teamed up with Universal and teamed up with the best people to do that kind of Halloween haunted house, whatever you call it.
When we did the show, now we've teamed up, I feel like, with the best TV makers with HBO, and we're making the best version of that. So, if we were ever to come back to it, I want to make sure that it's a story worthy of The Last of Us. I love that world. I love these characters. With the right opportunity, with the right idea... Yeah, I would totally jump at it.
This heavily implies that the game he just confirmed he's producingis not The Last of Us Part III, but something else entirely. Still, we'll have to wait some time to see exactly what Naughty Dog is cooking alongside Intergalactic: The Heretic Prophet. Based on rumors, the game has been in development for around three years, and the average triple-A game development cycle nowadays ranges between five and six years.
Deal of the Day
#last #part #iii #will #onlyThe Last of Us Part III Will Only Be Made with a Story Worthy of the FranchiseThe Last of Us creator Neil Druckmann has sent some mixed signals lately regarding the highly requested Part III final installment. The Game Director and current Naughty Dog president told fans two months ago that they shouldn't bet on there being more The Last of Us. Inevitably, that was a tough pill to swallow, but in a new statement, he opened a small door to the possibility. In an interview with Sacred Symbols, Druckmann said he would 'jump' at the opportunity to make The Last of Us Part III, but only with a story worthy of the franchise and its trademark quality. I meant what I said in the documentary. While I am the caretaker of this franchise or whatever the right title is that Sony has entrusted me with, it's important for me that everything is of high quality. I don't want to just make a lot of it. I just want to be very thoughtful about everything that we make. When we made a theme park thing, we teamed up with Universal and teamed up with the best people to do that kind of Halloween haunted house, whatever you call it. When we did the show, now we've teamed up, I feel like, with the best TV makers with HBO, and we're making the best version of that. So, if we were ever to come back to it, I want to make sure that it's a story worthy of The Last of Us. I love that world. I love these characters. With the right opportunity, with the right idea... Yeah, I would totally jump at it. This heavily implies that the game he just confirmed he's producingis not The Last of Us Part III, but something else entirely. Still, we'll have to wait some time to see exactly what Naughty Dog is cooking alongside Intergalactic: The Heretic Prophet. Based on rumors, the game has been in development for around three years, and the average triple-A game development cycle nowadays ranges between five and six years. Deal of the Day #last #part #iii #will #only·48 مشاهدة -
Shader Graph: Flip Book, Environment Blend & Cloth Blend w/ @BenCloward
Shader Graph: Flip Book, Environment Blend & Cloth Blend w/ @BenCloward
#shader #graph #flip #book #environmentShader Graph: Flip Book, Environment Blend & Cloth Blend w/ @BenClowardShader Graph: Flip Book, Environment Blend & Cloth Blend w/ @BenCloward #shader #graph #flip #book #environment·34 مشاهدة -
APP VISIBILITY
I have a new app and would like feedback were can i post on gamedev thanks
#app #visibilityAPP VISIBILITYI have a new app and would like feedback were can i post on gamedev thanks #app #visibility·18 مشاهدة -
Senior Administrative Assistant, Quality Assurance | Austin, TX at Blizzard Entertainment
Senior Administrative Assistant, Quality Assurance | Austin, TXBlizzard EntertainmentAustin Texas 78717 United States of America1 hour agoApplyTeam Name:Quality AssuranceJob Title:Senior Administrative Assistant, Quality Assurance | Austin, TXRequisition ID:R025237Job Description:The concept of “Blizzard polish,” that is, the infinite care and loving detail put into every aspect of our games, is something we take seriously and pride ourselves on delivering to our players. It’s a responsibility shared across the company – and its undisputed heart and soul is Blizzard Entertainment Quality Assurance. Blizzard QA is a close-knit team; we care about problem solving, providing opportunities for professional growth, and succeeding together. We genuinely love what we do for a living and expect the same from everyone who joins us. If your career is ready for its next great challenge, get in touch and let’s get to work!The Administrative Assistant role provides crucial support to team leadership, involving managing complex calendars, coordinating travel arrangements, and assisting with meeting preparation. They will be proactive, possess exceptional communication skills, and thrive in a fast-paced environment. Responsibilities include offering confidential support, acting as a communication bridge, supporting event planning, providing general administrative assistance to leadership, and being a resource to the overall employee population. Additionally, the Administrative Assistant will manage calendars, arrange travel, and foster positive internal and external relationships.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Austin, TX.Responsibilities:Provide confidential administrative support to leadership, offering clerical and administrative assistance and following up with staff for information or support as needed.Coordinate travel arrangements, including securing passports and visas. Manage travel logistics, hotel accommodations, and meeting planning for staff as needed.Manage meeting and event logistics, including room setup, sending calendar invites, tracking RSVPs, preparing agendas, and taking comprehensive meeting notes. Provide detailed summaries of team meetings, ensuring all key points and action items are captured accurately.Share established policies, procedures, and guidelines in response to inquiries. Reach out to appropriate stakeholders for support and to make recommendations to support the employee experience.Provide administrative support to the leadership team, including scheduling meetings, maintaining calendars, drafting correspondence, creating spreadsheets and presentations, preparing expense reports and documents, and managing files.Work collaboratively and manage relationships with external vendors.Assists with ordering, stocking, maintenance, and disposal of office supplies and equipment.Assist in coordinating setup and moves of workstations, desks, offices, and equipment for existing and new employees.Assist in onboarding new employees to the team and coordinating their onboarding meetings and activities.Support in planning, organizing, and executing site events and activities for the enjoyment of all employees, including holiday events, diversity and inclusion, or local events.Foster positive relationships with staff and management, both within and outside the company, and ensure efficient collaboration.Performs other duties as assigned.MINIMUM REQUIREMENTSExperienceMinimum of 4 years of administrative support experience.Experience supporting teams in various time zones.Experience planning and coordinating events, such as team meetings, conferences, or company-wide events.Experience booking travel, lodging accommodations, and expense management.Knowledge & SkillsHigh School diploma or equivalent required. Bachelor’s Degree in a related field preferred.Proven ability to provide confidentiality and discretion and act with excellent judgment.Strong organizational skills, detail orientation, and world-class prioritization and multi-tasking.Proficient in Microsoft Office Suite and other office productivity tools.Ability to work effectively in a global, cross-functional team environment.Demonstrable ability to own and handle multiple projects simultaneously and the ability to juggle multiple tasks and priorities simultaneously can be a valuable skill.Excellent written and verbal communication, planning, organization, and time management skills.EXTRA POINTSExperience in the technology industry or Quality Assurance field.Knowledge of project management principles and practices.Passion for Blizzard’s line of products and services.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
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#senior #administrative #assistant #quality #assuranceSenior Administrative Assistant, Quality Assurance | Austin, TX at Blizzard EntertainmentSenior Administrative Assistant, Quality Assurance | Austin, TXBlizzard EntertainmentAustin Texas 78717 United States of America1 hour agoApplyTeam Name:Quality AssuranceJob Title:Senior Administrative Assistant, Quality Assurance | Austin, TXRequisition ID:R025237Job Description:The concept of “Blizzard polish,” that is, the infinite care and loving detail put into every aspect of our games, is something we take seriously and pride ourselves on delivering to our players. It’s a responsibility shared across the company – and its undisputed heart and soul is Blizzard Entertainment Quality Assurance. Blizzard QA is a close-knit team; we care about problem solving, providing opportunities for professional growth, and succeeding together. We genuinely love what we do for a living and expect the same from everyone who joins us. If your career is ready for its next great challenge, get in touch and let’s get to work!The Administrative Assistant role provides crucial support to team leadership, involving managing complex calendars, coordinating travel arrangements, and assisting with meeting preparation. They will be proactive, possess exceptional communication skills, and thrive in a fast-paced environment. Responsibilities include offering confidential support, acting as a communication bridge, supporting event planning, providing general administrative assistance to leadership, and being a resource to the overall employee population. Additionally, the Administrative Assistant will manage calendars, arrange travel, and foster positive internal and external relationships.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Austin, TX.Responsibilities:Provide confidential administrative support to leadership, offering clerical and administrative assistance and following up with staff for information or support as needed.Coordinate travel arrangements, including securing passports and visas. Manage travel logistics, hotel accommodations, and meeting planning for staff as needed.Manage meeting and event logistics, including room setup, sending calendar invites, tracking RSVPs, preparing agendas, and taking comprehensive meeting notes. Provide detailed summaries of team meetings, ensuring all key points and action items are captured accurately.Share established policies, procedures, and guidelines in response to inquiries. Reach out to appropriate stakeholders for support and to make recommendations to support the employee experience.Provide administrative support to the leadership team, including scheduling meetings, maintaining calendars, drafting correspondence, creating spreadsheets and presentations, preparing expense reports and documents, and managing files.Work collaboratively and manage relationships with external vendors.Assists with ordering, stocking, maintenance, and disposal of office supplies and equipment.Assist in coordinating setup and moves of workstations, desks, offices, and equipment for existing and new employees.Assist in onboarding new employees to the team and coordinating their onboarding meetings and activities.Support in planning, organizing, and executing site events and activities for the enjoyment of all employees, including holiday events, diversity and inclusion, or local events.Foster positive relationships with staff and management, both within and outside the company, and ensure efficient collaboration.Performs other duties as assigned.MINIMUM REQUIREMENTSExperienceMinimum of 4 years of administrative support experience.Experience supporting teams in various time zones.Experience planning and coordinating events, such as team meetings, conferences, or company-wide events.Experience booking travel, lodging accommodations, and expense management.Knowledge & SkillsHigh School diploma or equivalent required. Bachelor’s Degree in a related field preferred.Proven ability to provide confidentiality and discretion and act with excellent judgment.Strong organizational skills, detail orientation, and world-class prioritization and multi-tasking.Proficient in Microsoft Office Suite and other office productivity tools.Ability to work effectively in a global, cross-functional team environment.Demonstrable ability to own and handle multiple projects simultaneously and the ability to juggle multiple tasks and priorities simultaneously can be a valuable skill.Excellent written and verbal communication, planning, organization, and time management skills.EXTRA POINTSExperience in the technology industry or Quality Assurance field.Knowledge of project management principles and practices.Passion for Blizzard’s line of products and services.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #senior #administrative #assistant #quality #assurance·136 مشاهدة -
Here's The GTA 6 Trailer Recreated In San Andreas
Someone has perfectly recreated the second Grand Theft Auto 6 trailer in the PS2-era GTA game San Andreas. Suggested ReadingYou Should Play Grand Theft Auto III Before GTA VI | Total Recall
Share SubtitlesOffEnglishview videoSuggested ReadingYou Should Play Grand Theft Auto III Before GTA VI | Total Recall
Share SubtitlesOffEnglishIt’s a time-honored tradition to recreate new Grand Theft Auto trailers in older games and other media. And while it might not be a new phenomenon, it’s still enjoyable to watch these fan creations as they show us just how far Rockstar’s tech has come over the decades. So I knew that after Rockstar published GTA 6's second trailer earlier this month, following the news that the open-world sequel was being delayed until May 2026, someone would set out to recreate the new video in a previous GTA game. And here we are. GTA 6 Trailer 2 but it’s PS2Foosmoke made the video using mostly GTA San Andreas to recreate nearly every moment from the new GTA 6 trailer. Sometimes the creator adds extra details using video editing tricks or bits from Vice City, but this is still more or less the GTA 6 trailer recreated in San Andreas, and it’s a blast to watch. Previously, Foosmoke recreated the first GTA 6 trailer as if it were a PS2-era game. That video is also great. Of course, Foosmoke wasn’t alone in recreating that first trailer. Plenty of people did as well, sometimes in other games or even, in one case, in real life. gta5 trailer - san andreas remakeFans have done similar recreations in the past. I fondly remember this recreation ofGTA games look compared to past entries. However, I do miss the more primitive and blocky visuals, as they live firmly in a very nostalgic part of my brain. Grand Theft Auto 6 is set to launch on May 26, 2026, on PS5 and Xbox. .
#here039s #gta #trailer #recreated #sanHere's The GTA 6 Trailer Recreated In San AndreasSomeone has perfectly recreated the second Grand Theft Auto 6 trailer in the PS2-era GTA game San Andreas. Suggested ReadingYou Should Play Grand Theft Auto III Before GTA VI | Total Recall Share SubtitlesOffEnglishview videoSuggested ReadingYou Should Play Grand Theft Auto III Before GTA VI | Total Recall Share SubtitlesOffEnglishIt’s a time-honored tradition to recreate new Grand Theft Auto trailers in older games and other media. And while it might not be a new phenomenon, it’s still enjoyable to watch these fan creations as they show us just how far Rockstar’s tech has come over the decades. So I knew that after Rockstar published GTA 6's second trailer earlier this month, following the news that the open-world sequel was being delayed until May 2026, someone would set out to recreate the new video in a previous GTA game. And here we are. GTA 6 Trailer 2 but it’s PS2Foosmoke made the video using mostly GTA San Andreas to recreate nearly every moment from the new GTA 6 trailer. Sometimes the creator adds extra details using video editing tricks or bits from Vice City, but this is still more or less the GTA 6 trailer recreated in San Andreas, and it’s a blast to watch. Previously, Foosmoke recreated the first GTA 6 trailer as if it were a PS2-era game. That video is also great. Of course, Foosmoke wasn’t alone in recreating that first trailer. Plenty of people did as well, sometimes in other games or even, in one case, in real life. gta5 trailer - san andreas remakeFans have done similar recreations in the past. I fondly remember this recreation ofGTA games look compared to past entries. However, I do miss the more primitive and blocky visuals, as they live firmly in a very nostalgic part of my brain. Grand Theft Auto 6 is set to launch on May 26, 2026, on PS5 and Xbox. . #here039s #gta #trailer #recreated #san·61 مشاهدة -
Building better paths while maintaining creative flow with Splines in 2022.2
Unity 2022.2 includes updates to the Splines package, accessible through the Package Manager, which offers you the ability to draw and use spline paths in your game or other creation. For developers, this means you can easily build out rivers, roads, camera tracks, and other path-related features and tools. If you’re an artist, you get a consistent, Unity-supported experience across all these toolsets using our Splines solution. Several default components are also included with the Splines package, so you can use this new artist tooling right away.If you’d like to jump right into learning and discussing the new Splines package, head over to the Unity Splines forum post.A “spline” is a type of path that is often used in both 3D and 2D creative tools. Essentially, you set a few points as if you are mapping out a road, then optionally tweak how the path curves around those points, and, finally, connect more branching points if you need them… that’s your spline!Splines are often used to:Create rivers and roadsSet camera tracksDefine areas or shapesThe Splines package enables you to create and use splines as easily as you would any other object. Open the GameObject menu to create a spline, then add whatever components you want to use that spline’s path.As an artist, this means you just need to learn one set of tools to draw roads onto your terrain, define camera paths, or extrude mesh shapes for level design. Even better, the spline you draw for your camera can be reused to place a path on the ground, to navigate characters, or anything else. Just add or swap out components as needed.For developers, the Splines package provides a robust and standardized framework to build on. Create your own custom components or Unity Asset Store packages. For more information, see the Splines API documentation.Create or open a project on Unity 2022.2 or later, then install the Splines package using the Package Manager.To create a spline:1. From the top menu, select Create > Spline > Draw Spline.2. Click in the Scene view to place points for your spline. If you want to add a curve to the path, click and drag when you place a point.3. When you are done drawing, press Escape, or select a tool in the Tools overlay.4. Use the Editor’s standard select and transformation tools to edit the shape of the spline. For more information, see the Splines documentation.Splines is the first major feature to use our new tooling system, contextual workflows. Contextual workflows use overlays to get you the right tools at the right time. You can see them in action in these cases:Simplify editing with Tool context: Select a spline to see an icon appear at the beginning of the Tools overlay. This icon indicates the Tool overlay’s Tool context. Click the Tool context icon to change your Tool context from GameObject to Spline. Now you can dive right into editing the spline’s finer details using the standard Editor tools and controls.Customize with Tool Settings: Activate a spline tool to see new options in the Tool Settings overlay. This shows you which options are available so you can pick what you need on the fly.Discover new tools with component tools: Select a spline, and if that spline has any component tools, they appear at the bottom of the Tools overlay. If a package or asset uses components to add new tools, you can find them at the bottom of the Tools overlay – no need to search through the Editor.The best part here is that contextual tooling can work with any toolset in Unity, including the Unity Asset Store or other custom creations. If you’re a tool developer and need help setting this up, start with the tools documentation, or reach out on the Unity Forums.Speaking of components, we’ve included three to meet the common uses cases:Instantiate: Generate copies of an item along a spline. Use the Instantiate component to create objects like fences, trees, stone walkways, and so on.Animate: Move a GameObject along a spline. Use the Animate component with cameras, characters, or in situations where you need to define movement in Unity.Extrude: Build a tube mesh along a spline. Use the Extrude component to create and easily edit shapes like wires, pipes, ropes, noodles, and more.New in Splines 2.1, you can build splines with multiple, branching paths. Activate the Draw Splines tool, and begin drawing new parts onto the spline. This also enables you to create disconnected spline sections.You can directly manipulate splines quickly without having to hunt through menus for the right transform tool or gizmo. When you are editing spline points, click-drag a point to move it. No tool activation needed! This is designed to bring 2D-like simplicity of editing to splines.When editing spline points, these new options are available in the handle orientation dropdown. Parent enables you to move, rotate, or scale items relative to their parent element. Element gives you precise editing using the selected item’s directionality.Splines was built to be a foundation for other tooling, especially tools from the Unity Asset Store and custom creations. The package includes a robust API and samples for developers to learn from or customize. Check out the Splines API documentation to get started.The Splines package has been publicly available for almost a year now. Your continuous input has been fantastic, and we’re excited to hear even more, especially from artists, with this major update. Comments here are great, and for deeper discussions we hope to see you on the Splines forum thread.
#building #better #paths #while #maintainingBuilding better paths while maintaining creative flow with Splines in 2022.2Unity 2022.2 includes updates to the Splines package, accessible through the Package Manager, which offers you the ability to draw and use spline paths in your game or other creation. For developers, this means you can easily build out rivers, roads, camera tracks, and other path-related features and tools. If you’re an artist, you get a consistent, Unity-supported experience across all these toolsets using our Splines solution. Several default components are also included with the Splines package, so you can use this new artist tooling right away.If you’d like to jump right into learning and discussing the new Splines package, head over to the Unity Splines forum post.A “spline” is a type of path that is often used in both 3D and 2D creative tools. Essentially, you set a few points as if you are mapping out a road, then optionally tweak how the path curves around those points, and, finally, connect more branching points if you need them… that’s your spline!Splines are often used to:Create rivers and roadsSet camera tracksDefine areas or shapesThe Splines package enables you to create and use splines as easily as you would any other object. Open the GameObject menu to create a spline, then add whatever components you want to use that spline’s path.As an artist, this means you just need to learn one set of tools to draw roads onto your terrain, define camera paths, or extrude mesh shapes for level design. Even better, the spline you draw for your camera can be reused to place a path on the ground, to navigate characters, or anything else. Just add or swap out components as needed.For developers, the Splines package provides a robust and standardized framework to build on. Create your own custom components or Unity Asset Store packages. For more information, see the Splines API documentation.Create or open a project on Unity 2022.2 or later, then install the Splines package using the Package Manager.To create a spline:1. From the top menu, select Create > Spline > Draw Spline.2. Click in the Scene view to place points for your spline. If you want to add a curve to the path, click and drag when you place a point.3. When you are done drawing, press Escape, or select a tool in the Tools overlay.4. Use the Editor’s standard select and transformation tools to edit the shape of the spline. For more information, see the Splines documentation.Splines is the first major feature to use our new tooling system, contextual workflows. Contextual workflows use overlays to get you the right tools at the right time. You can see them in action in these cases:Simplify editing with Tool context: Select a spline to see an icon appear at the beginning of the Tools overlay. This icon indicates the Tool overlay’s Tool context. Click the Tool context icon to change your Tool context from GameObject to Spline. Now you can dive right into editing the spline’s finer details using the standard Editor tools and controls.Customize with Tool Settings: Activate a spline tool to see new options in the Tool Settings overlay. This shows you which options are available so you can pick what you need on the fly.Discover new tools with component tools: Select a spline, and if that spline has any component tools, they appear at the bottom of the Tools overlay. If a package or asset uses components to add new tools, you can find them at the bottom of the Tools overlay – no need to search through the Editor.The best part here is that contextual tooling can work with any toolset in Unity, including the Unity Asset Store or other custom creations. If you’re a tool developer and need help setting this up, start with the tools documentation, or reach out on the Unity Forums.Speaking of components, we’ve included three to meet the common uses cases:Instantiate: Generate copies of an item along a spline. Use the Instantiate component to create objects like fences, trees, stone walkways, and so on.Animate: Move a GameObject along a spline. Use the Animate component with cameras, characters, or in situations where you need to define movement in Unity.Extrude: Build a tube mesh along a spline. Use the Extrude component to create and easily edit shapes like wires, pipes, ropes, noodles, and more.New in Splines 2.1, you can build splines with multiple, branching paths. Activate the Draw Splines tool, and begin drawing new parts onto the spline. This also enables you to create disconnected spline sections.You can directly manipulate splines quickly without having to hunt through menus for the right transform tool or gizmo. When you are editing spline points, click-drag a point to move it. No tool activation needed! This is designed to bring 2D-like simplicity of editing to splines.When editing spline points, these new options are available in the handle orientation dropdown. Parent enables you to move, rotate, or scale items relative to their parent element. Element gives you precise editing using the selected item’s directionality.Splines was built to be a foundation for other tooling, especially tools from the Unity Asset Store and custom creations. The package includes a robust API and samples for developers to learn from or customize. Check out the Splines API documentation to get started.The Splines package has been publicly available for almost a year now. Your continuous input has been fantastic, and we’re excited to hear even more, especially from artists, with this major update. Comments here are great, and for deeper discussions we hope to see you on the Splines forum thread. #building #better #paths #while #maintaining·77 مشاهدة