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A look at modular assets in Baldur's Gate 3
It's always so nice to take a behind-the-scenes look at how huge games are made. Here's a demo shared by Environment Artist at Larian Studios Tim Wilmsen, who showed how they used modularity in Baldur's Gate 3 with Maya, ZBrush, andA look at modular assets in Baldur's Gate 3 🔩 It's always so nice to take a behind-the-scenes look at how huge games are made. Here's a demo shared by Environment Artist at Larian Studios Tim Wilmsen, who showed how they used modularity in Baldur's Gate 3 with Maya, ZBrush, and -
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Procedural cliff generator made with Houdini and UE5 🏔
Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.Procedural cliff generator made with Houdini and UE5 🏔 Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.