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Creation process MECHAHello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...
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IMPORTANT DETAILS TO PAY ATTENTION TO WHEN CREATING A 3D CHARACTERWe have gathered for you a short, but at the same time quite comprehensive selection with an emphasis on non-obvious details of anatomy and not only. Working through these nuances will allow you to create as realistic 3D characters as possible :) Of course, it all depends on how you apply this knowledge. Our task is to orient you in the subject, and then it's up to you ;) Osteology. There are...0 Kommentare 0 Anteile 9KB Ansichten
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Tutorial - Adjusting Texture Sizes by Sharpness in Unreal6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...0 Kommentare 0 Anteile 8KB Ansichten
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Cinematic Post Processing Tips & Tricks in UE4: Part 2Alec Tucker Cinematic Environment Artist @ Epic Games Follow Cinematic Post Processing Tips & Tricks in UE4: Part 2 Please be sure to read Part 1 of the blog post, found here. VIGNETTING Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from. First option is a...0 Kommentare 0 Anteile 9KB Ansichten
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Win 1000$ for 3D Artist
Win 1000$ for 3D Artist0 Kommentare 0 Anteile 2KB Ansichten -
I believe that an artist must convey a message through his works in order to immortalize or glorify a memory. I did this work to remind the world that there are children dying as a result of the siege and bombing...
A job done by UE5 and a lot of loveI believe that an artist must convey a message through his works in order to immortalize or glorify a memory. I did this work to remind the world that there are children dying as a result of the siege and bombing... A job done by UE5 and a lot of love -
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Blender Conference was again a memorable gathering of the Blender community, and it keeps getting better!
Check out the recap video and blog post https://www.blender.org/press/blender-conference-2023-recap/
https://www.youtube.com/watch?v=LZUOBh4OyZIBlender Conference was again a memorable gathering of the Blender community, and it keeps getting better! Check out the recap video and blog post https://www.blender.org/press/blender-conference-2023-recap/ https://www.youtube.com/watch?v=LZUOBh4OyZIWWW.BLENDER.ORGBlender Conference 2023 RecapBlender Conference was again a memorable gathering of the Blender community, and it keeps getting better!0 Kommentare 0 Anteile 1KB Ansichten -
Blender LTS update x2!
Blender 3.6.2 brings 55 fixes since its previous release, while Blender 3.3.10 addresses 8 issues.
Download + changelog at https://blender.org/download/lts/
Steam, Windows Store and Snap will update automagically each version.🚀 Blender LTS update x2! 🚀 🐞 Blender 3.6.2 brings 55 fixes since its previous release, while Blender 3.3.10 addresses 8 issues. ➡️ Download + changelog at https://blender.org/download/lts/ ✨ Steam, Windows Store and Snap will update automagically each version.BLENDER.ORGLong-term SupportThe Blender LTS program is aimed at ensuring that long-lasting projects can be executed using a stable Blender version with official support for 2 years.0 Kommentare 0 Anteile 2KB Ansichten