• <p>New report: explore how real-time tools could transform fashion </p>
    www.unrealengine.com
    Fashion technology magazine The Interline has created a new report, with support from Epic Games, that explores fashions 3D journey so farand charts whats coming next. Download the report today.
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  • Have you ever spent hours on a 3D model, only to realize it looks like a potato with delusions of grandeur? Let’s face it—hard surface modeling can feel like a never-ending puzzle. But what if I told you that with just a few insider tricks, you could transform that lumpy potato into a sleek spaceship?

    Years of trial and error have taught me that mastering tools like Maya isn’t just about the software; it’s about understanding the fundamentals and having a little fun along the way! Remember, every great modelers' journey is paved with missteps and weird textures. What’s the funniest 3D modeling mishap you've experienced?

    Share your stories below! Let’s learn from the “potatoes” together!

    #3DModeling #HardSurfaceModeling #Maya #Blender #CreativeCommunity
    Have you ever spent hours on a 3D model, only to realize it looks like a potato with delusions of grandeur? 🤔 Let’s face it—hard surface modeling can feel like a never-ending puzzle. But what if I told you that with just a few insider tricks, you could transform that lumpy potato into a sleek spaceship? ✨ Years of trial and error have taught me that mastering tools like Maya isn’t just about the software; it’s about understanding the fundamentals and having a little fun along the way! Remember, every great modelers' journey is paved with missteps and weird textures. What’s the funniest 3D modeling mishap you've experienced? Share your stories below! Let’s learn from the “potatoes” together! 😂 #3DModeling #HardSurfaceModeling #Maya #Blender #CreativeCommunity
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  • Are you tired of your low VRAM GPU holding back your video generation game? Let’s talk about boosting performance without breaking the bank! With the right installation steps, you can tap into the powerful WAN2.2 model and Sage Attention 2 to double your output. Imagine creating stunning videos with fewer hiccups and no dreaded VRAM crashes!

    It's like upgrading your setup without spending a dime—only some time and a few tweaks. Have you ever tried optimizing your workflow for low VRAM situations? What tips have worked for you?

    Let’s share our best hacks for maximizing performance in AI video creation!

    #AIArt #VideoCreation #SageAttention #WAN2.2 #LowVRAMHacks
    Are you tired of your low VRAM GPU holding back your video generation game? Let’s talk about boosting performance without breaking the bank! With the right installation steps, you can tap into the powerful WAN2.2 model and Sage Attention 2 to double your output. Imagine creating stunning videos with fewer hiccups and no dreaded VRAM crashes! It's like upgrading your setup without spending a dime—only some time and a few tweaks. Have you ever tried optimizing your workflow for low VRAM situations? What tips have worked for you? Let’s share our best hacks for maximizing performance in AI video creation! #AIArt #VideoCreation #SageAttention #WAN2.2 #LowVRAMHacks
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  • Ever thought about diving into game development? The landscape is constantly evolving, and tools like Unreal Engine are making it easier than ever to bring your ideas to life. Imagine crafting your own third-person shooter, complete with diverse weapons and advanced AI that can create thrilling, immersive environments.

    It's not just about coding; it's about storytelling, creativity, and innovation! Whether you're a seasoned developer or just starting out, there’s a whole world waiting for you. So why not take the plunge? What kind of game would you create if you had the chance?

    Let’s get the conversation going! Share your thoughts!

    #GameDevelopment #UnrealEngine #IndieDev #CreateYourWorld #GameDesign
    Ever thought about diving into game development? The landscape is constantly evolving, and tools like Unreal Engine are making it easier than ever to bring your ideas to life. Imagine crafting your own third-person shooter, complete with diverse weapons and advanced AI that can create thrilling, immersive environments. It's not just about coding; it's about storytelling, creativity, and innovation! Whether you're a seasoned developer or just starting out, there’s a whole world waiting for you. So why not take the plunge? What kind of game would you create if you had the chance? Let’s get the conversation going! Share your thoughts! #GameDevelopment #UnrealEngine #IndieDev #CreateYourWorld #GameDesign
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  • Ever feel like your landscape materials are just one bad hair day away from looking like a cartoon? I’ve been diving into some new textures and meshes, and let me tell you, swapping in high-quality assets can be a game changer! It's like giving your scene a spa day—suddenly it looks refreshed and vibrant.

    But here’s the kicker: how far do you go before it becomes overkill? When does adding more detail just turn your scene into a pixel soup? I’m keen to hear your thoughts on balancing realism with style. What’s your secret weapon for creating epic landscapes?

    #GameDev #UnrealEngine #3DArt #Megascans #TextureTalk
    Ever feel like your landscape materials are just one bad hair day away from looking like a cartoon? 🎨 I’ve been diving into some new textures and meshes, and let me tell you, swapping in high-quality assets can be a game changer! It's like giving your scene a spa day—suddenly it looks refreshed and vibrant. But here’s the kicker: how far do you go before it becomes overkill? When does adding more detail just turn your scene into a pixel soup? I’m keen to hear your thoughts on balancing realism with style. What’s your secret weapon for creating epic landscapes? #GameDev #UnrealEngine #3DArt #Megascans #TextureTalk
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  • What if I told you that the secret to compelling game design lies not in the rules, but in the tricks? Every designer has their own unique set of techniques that can transform a good game into an unforgettable experience. It's not just about what’s in the textbooks; it’s about daring to innovate and trust your intuition.

    Take a moment to reflect on your own design process. What unconventional strategies do you employ to engage players? Whether it's a unique narrative twist or an unexpected gameplay mechanic, these tricks could be the key to elevating your projects.

    So, let's challenge the norm! Share your favorite design trick, and let’s inspire one another to push the boundaries of creativity!

    #GameDesign #Creativity #Innovate #DesignThinking #LevelUp
    What if I told you that the secret to compelling game design lies not in the rules, but in the tricks? Every designer has their own unique set of techniques that can transform a good game into an unforgettable experience. It's not just about what’s in the textbooks; it’s about daring to innovate and trust your intuition. Take a moment to reflect on your own design process. What unconventional strategies do you employ to engage players? Whether it's a unique narrative twist or an unexpected gameplay mechanic, these tricks could be the key to elevating your projects. So, let's challenge the norm! Share your favorite design trick, and let’s inspire one another to push the boundaries of creativity! #GameDesign #Creativity #Innovate #DesignThinking #LevelUp
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  • The Last Of Us Season 3: Release Date, Cast, And Everything We Know About The Hit HBO Series
    www.gamespot.com
    Following the conclusion of The Last of Us Season 2, the show was nominated for 16 Emmy Awards, including Best Drama. The first season took home eight Emmy Awards in 2023, including guest-acting wins for Nick Offerman and Storm Reid.Bella Ramsey and Pedro Pascal may have gone home empty handed from the shows first night at the Emmys, but their respective turns as Ellie and Joel have given new life to the franchise that began as a pair of critically acclaimed video games by Sony.Season 2 began the adaptation of The Last of Us Part 2, which introduced Kaitlyn Dever as Abby and controversially featured Joels murder at her hands. That fueled Ellies desire for revenge against Abby, which went horribly wrong in the Season 2 finale.Continue Reading at GameSpot
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  • PS1 Games That Raised The Bar Impossibly High
    gamerant.com
    Ever play a game and think its too good? A lot of fans of the PlayStation 1 may have thought gaming had peaked back in the 90s thanks to some standout releases. These games may not have nailed every aspect, but they certainly got something right to create an everlasting legacy.
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  • AI On: 6 Ways AI Agents Are Raising Team Performance and How to Measure It
    blogs.nvidia.com
    Editors note: This post is part of the AI On blog series, which explores the latest techniques and real-world applications of agentic AI, chatbots and copilots. The series also highlights the NVIDIA software and hardware powering advanced AI agents, which form the foundation of AI query engines that gather insights and perform tasks to transform everyday experiences and reshape industries.AI agents are expected to be involved in most business tasks within three years, with effective human-agent collaboration projected to increase human engagement in high-value tasks by 65%.AI agents can help achieve and exceed efficiency goals as they learn, reason and adjust based on context and outcomes. As they become increasingly central to business strategies, understanding where they deliver impact and justify investment is essential for leaders.Here are six ways agentic AI boosts team performance and practical tips for measuring its impact.1. Accelerating Software Development With AI AgentsAI agents can act as intelligent copilots, helping automate code generation, testing and deployment.They can pinpoint errors early, resulting in higher-quality, faster releases, and speed onboarding of new engineers by providing AI-curated information and context on documentation.For example, NVIDIA ChipNeMo a team of specialized agents built on custom large language models (LLMs) and trained on NVIDIAs internal chip design data helped 5,000 NVIDIA engineers in design, verification and documentation save 4,000 engineering days in just one year.Since deployment, ChipNeMo has:Learn about building agents with NVIDIA Nemotron and improving AI code generation using NVIDIA NeMo Agent Toolkit.2. Driving Data-Backed Decision-MakingAgents can help businesses across industries easily glean insights from complex, time-sensitive data for critical decision-making, such as on investments or business strategy.BlackRocks Aladdin Copilot an embedded AI assistant serving thousands of users across hundreds of financial institutions lets teams garner portfolio insights, assess investment research and monitor available cash balances through simple text prompts. Its helped reduce research time from minutes to seconds while enhancing data-driven investment decisions.VAST Data uses agents to rapidly gather and synthesize information from internal and external sources. For its sales teams, this means faster access to useful, up-to-date insights on client accounts.3. Optimizing IT OperationsAgents excel at maintaining IT operations, including by proactively monitoring infrastructure and automating decision-making.AI agents in IT operations offer:In fast-paced telco environments, agents can help manage networks by analyzing real-time performance indicators and predicting service failures. For example, Telenor Group integrated the NVIDIA Blueprint for telco network configuration to deploy intelligent, autonomous networks that meet the performance demands of 5G and beyond.4. Streamlining Industrial and Manufacturing OperationsAble to interact with the physical world, video analytics AI agents can monitor assembly lines for quality checks and anomaly detection.Pegatron developed the PEGA AI Factory platform to accelerate the development of AI agents across the company by 400% in the last four years. In addition, the companys digital twin platform PEGAVERSE was built on the NVIDIA Omniverse platform and lets engineers virtually simulate, test and optimize production lines before theyre built, cutting factory construction time by 40%.Pegatron also augmented its assembly process using video analytics AI agents, powered by NVIDIA AI Blueprint for video search and summarization, and saw a 7% reduction in labor costs per assembly line and a 67% decrease in defect rates.Siemens is bringing generative AI into their solutions with the Industrial Copilot to tap real-time factory data to guide maintenance technicians and shopfloor operators. Interviews with maintenance engineers indicate that this could save on average 25% reactive maintenance time.Foxconn uses digital twins and AI agents to optimize its production lines, reducing deployment time by 50%, as well as to simulate robots and monitor quality and safety in real time.5. Enhancing Customer ServiceAgents excel at handling customer service at scale, reducing customer wait times by handling thousands of inquiries simultaneously.AT&T employees and contractors use a generative AI solution called Ask AT&T, which has over 100 solutions and agents in production. Built with LLMs served by NVIDIA NeMo and NIM microservices, Ask AT&T helps fetch relevant documentation and autonomously resolve routine inquiries.Offering 24/7 personalized support, Ask AT&T shares context-relevant suggestions by recalling organizational information from emails, meetings and past transactions. And to continuously improve agent performance, real-time feedback loops are built into the system using a data flywheel.These automated services resulted in 84% lower call center transcript analytics costs.6. Delivering Personalized EducationAI agents are making individualized learning support more accessible, scalable and effective while freeing up instructors for more in-depth teaching.Faced with surging class sizes and a shortage of teaching assistants, Clemson University developed an AI-powered TA built with the NVIDIA Blueprint for retrieval-augmented generation to guide students through challenging concepts.Rather than simply providing answers, the virtual TA walks students through problems step by step, encouraging active problem-solving and critical thinking to promote deeper understanding and academic integrity.The assistant also personalizes feedback and hints in alignment with course content, assignment deadlines and student submissions. It operates 24/7, giving every student timely, tailored support regardless of enrollment size.How Can the Success of AI Agents Be Measured?Measuring the impact of AI agents isnt just a box to check its essential to maximizing investment. The way users define success will directly shape how well these systems deliver value. Too often, businesses deploy agents without a clear measurement framework, making it difficult to prove return on investment or identify areas for improvement.When setting up an evaluation strategy, users should consider which metrics matter most for their goals. For example:Adoption and engagement: Track whether the technology is being embraced. Metrics include how many eligible users interact with the agent and how frequently along with how long the sessions last. High engagement means the agent is routinely providing effective support.Task completion: Look beyond usage to outcomes. Measure how many tasks or requests the agent handles and what portions are fulfilled without human intervention. In software development, users can measure the automated code generation rate to see how much of the software is being developed by an agent. A high automated task completion rate means employees are freed up for higher-value work.Productivity and efficiency gains: Quantify time saved. Metrics like time to resolve IT issues, report generation time for decision-making and average handling time for customer service interactions help demonstrate clear efficiency improvements.Business outcomes: Connect agent performance to bottom-line results. This could mean cost per interaction in support, time to market in software development or unplanned downtime reduction in IT operations.High-quality user experience: Ensure the system is both trusted and effective. Consider a code quality score for developers, prediction accuracy in data-backed decision-making or customer satisfaction scores in service scenarios.The key takeaway: measuring AI agent success goes far beyond a single number. Adoption, efficiency, accuracy and business impact all matter. By choosing the right mix of metrics upfront, businesses can validate success while continually refining and improving how agents deliver value.Read more stories on how customers are adopting AI applications to reshape their daily operations and increase their return on investment.Stay up to date on agentic AI, NVIDIA Nemotron and more by subscribing to NVIDIA news, joining the community and following NVIDIA AI on LinkedIn, Instagram, X and Facebook. Plus, explore self-paced video tutorials and livestreams.
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  • Dragon Quest I & II HD-2D Remake: how Square Enix rebuilt two classic games for a new generation
    blog.playstation.com
    Dragon Quest is one of the most acclaimed and influential series in gaming. If youve ever played a Japanese (or Japanese-inspired) RPG, it probably owes a debt to this amazing franchise.And it all started with Dragon Quest I and Dragon Quest II.These games captivated players by sending them on epic adventures across expansive worlds full of imaginative locales, while battling all manner of monsters. It was an experience like few others.Play VideoNew Gameplay Overview Trailer offers a look at exploration, combat, party lineup, and more.Now these games are hitting PlayStation consoles for the first time in Dragon Quest I & II HD-2D Remake. These are no simple retro revivals though both games have been fully remade and enhanced, with new features that make them feel fresh and modern without sacrificing their original charm.Theyve been rebuilt in the stunning HD-2D visual style made famous by series like Octopath Traveler, and feature additional content, gameplay improvements, tons of quality-of-life features like objective markers and auto-battle features and much more.Its basically two of the most respected RPGs ever made, but made better. If youre a fan of the genre, theyre a must-play.But what went into the game and their many enhancements? We spoke to Dragon Quest I & II HD-2D Remake Producer Masaaki Hayasaka to find out:Why did you decide to remake Dragon Quest I and II?There have been lots of ports and remasters of Dragon Quest I, II and III released over the years, but there hasnt been a full remake in a very long time. Octopath Traveler established the HD-2D graphical style, and with HD-2D graphics, the more retro a game is, the more its true value is revealed. Since the titles that make up the Erdrick trilogy are the most retro of all the Dragon Quest titles, and the starting point of the franchise as a whole, we realised that the HD-2D style would be a perfect fit, and so we resolved to remake them.Why did you decide to include both remakes in one package?The main reasons behind this were to do with the practicalities of production. If we had decided to release Dragon Quest I and II as separate titles, then there would have been a lot to consider: like how we price the games appropriately for the amount of content, how that pricing would affect players perceptions of the games, what to do about release windows etc. Another big factor behind this decision was that releasing both games as a single set would mean that we could present players with a package that wraps up the Erdrick Trilogy quicker than having two separate releases. Making everything separately would have taken much more time.Why did you feel that HD-2D was the right visual style to rebuild these games?As I mentioned previously, the more retro a game is, the more HD-2D really shows its true value. Having worked on HD-2D titles ever since the launch of Octopath Traveler, I got to see for myself how the HD-2D style came into existence, and how it was received by the world. Also, the Live a Live remakealso made by Square Enixs Team Asanowas the first instance of a HD-2D remake title, and that was very well received, so it gave me confidence as I embarked on this project.Its a very beautiful game. How did you approach the challenge of turning 2D environments into visually impressive 3D ones?The most difficult thing about converting 2D into 3D was the environments. For this remake, we more-or-less adhered to the structures of the environments from the original game, from the placement of the buildings in the towns to the positioning and path making of the staircases in the dungeons (I would love for someone to look at the environments from directly above and compare them with the original game!).So even though the games visuals have been changed significantly, I wanted people who played the original game to still be able to rely on their memories of it to be able to say, I seem to remember that if I go over here, then Ill find this thing Yep! There it is!. Taking aspects of the original game that were designed in 2D and recreating them in 3D while still preserving the structure of the original really puts your level-design skills to the test, but the map team and the planning team did a fantastic job, which meant that we were able to achieve just what we set out to do.Why did you decide to release this after Dragon Quest III HD-2D Remake?When I think about I, II and III, I think that Dragon Quest III was the most complete title out of the three, including in terms of its game mechanics. Dragon Quest III was also a cultural phenomenon in Japan, and I had some discussions with Yuji Horii in which he said hed like to see the Erdrick Trilogy remade with Dragon Quest III coming out first as a sort of entry point, so that was how the Dragon Quest III remake got started. So it was decided at the very beginning of the project that we wanted the games to be played in the order III, I, II.Do you need to have played Dragon Quest III HD-2D Remake to enjoy these games?Dragon Quests I, II and III all tell standalone stories, so of course players can enjoy these games without having played Dragon Quest III. However, these remakes offer a fresh retelling of the story of Erdrick in chronological order starting with Dragon Quest III, followed by I and II, and there are certain twists and turns in store that will be particularly surprising if you play the games in that order, so I would like for people to play the HD-2D remakes in the order III, I, II, and from a developer standpoint as well, I recommend playing them in that order!Why do you think Dragon Quest I and II still hold up as great games, even so many years later?I think a big part of it could be that these titles hold the distinction of being the starting point of the Dragon Quest series, which has endured for around 40 years, as well as the starting point of JRPGs themselves. I think that you could say this of other IPs as well, but when you find a series that you like, you naturally reach a point where you want to play the first title in the series. On top of that, Dragon Quest was a pioneering title that influenced many of the JRPGs that came after it. And so when people actually try Dragon Quests I and II for themselves and get a sense of all these elements that have appeared again in all kinds of JRPGs, I think they come to understand why its such a masterpiece.For many people, particularly regions outside Japan and America, this will be their first time experiencing these games. Why should RPG fans be excited to play these titles?Recently, a lot of RPGs have adopted more action gameplay elements, but this remake respects the original, and its presented in a classic command-battle RPG style. The enemy encounters are random as well, rather than being triggered by walking up to monsters on the map. So conversely, titles like this are actually rare nowadays, and it feels like we may have gone full circle, to the point that theyre now considered fresh again. As I mentioned previously, these games have influenced a huge number of JRPGsit isnt really possible to talk about JRPGs without mentioning themso I believe that people are going to find them really interesting to play, precisely because of when theyre coming out.What were your key priorities when you started development of these games?When we were working on the recent HD-2D remake of Dragon Quest III, our goal was to avoid tampering with the original as far as possible, and to only add a little embellishment. For this title, however, our approach was that we could change as much as we wanted to, as long as the core of the game was still intact, and we placed great importance on the knowledge that we could make changes. That being said, if we had made too many changes, then we would have transformed the game into something completely different. But if we had restricted ourselves too much on what we could change, then people would have said, why not just play the original?. So we were particularly careful about finding that balance, and I think that in the end, we landed on something that is really good.How have you made these games more convenient for modern players?When we were working on the Dragon Quest III remake, we did a lot of work to improve playability. We added an autosave feature, a quick restart following a game over, location guides, destination markers, difficulty options, enemy weakness indicators, UI control improvements etc., etc. And for this game we have also included the Short-Cut Commands feature, which allows players to set shortcuts for their favourite commands to specific buttons, which should scratch the itch for most players. So I think that this game offers an appropriate level of user-friendliness for a modern title.Both games feature additional scenarios. Why did you want to add these into the games?The original games were obviously released in the order I, II, III, but as I said earlier, were releasing them in the order III, I, II this time around. The revelation that the original Dragon Quest III had a narrative connection with Dragon Quest I was hugely impactful, but we couldnt replicate that in the remakes. So instead, we decided to release them in the order that the events of the Erdrick Trilogy take place, starting with III, followed by I and II, and we decided to make the most of this by adding some new story elements.Without spoiling anything, what additional story elements do people have to look forward to in the games?I think the phrase, epic conclusion just about sums it up. We added some elements of foreshadowing in the recent Dragon Quest III remake, including some mysteries that dont get tied up in that game, and for this title, we have incorporated all sorts of content: some things that arent addressed at all in the original game, some things that we think fans of the original will be curious to know more about, and some twists that I dont think anybody will see coming. I think that there are quite a few surprises in store for anyone playing this game. I cant wait to hear what everybody makes of this once the game is out.How difficult was it to add elements to these games so that they felt natural, but didnt detract from the original charm?During development, we had to keep in mind that we wanted to strike the balance between making changes wherever we saw fit, without undermining the original game, so this was something that was constantly playing on our minds. However, we also had Horii-san on our side, so we were constantly having discussions with him, and we were able to move forwards with development one step at a time.Why have you added the Princess of Cannock as a new playable character in Dragon Quest II?We wanted to come up with something that would make this title stand out. There are a lot of examples of remakes of mainline Dragon Quest titles adding new vocations or new party members, and we were aware that these had been very well received by fans. The recent remake of Dragon Quest III included the new monster wrangler vocation. Since this game is a sequel to Dragon Quest III, we knew that we had to come up with a standout new feature that measured up to the monster wrangler, and so we came up with this idea for the Princess of Cannock. She appears in the original game as well, and just like the games protagonist, she too is a descendant of Erdrick, so there was a lot of speculation among fans that she might become a party character at some point. I dont think theres anybody better suited to the role than her.What lessons did you learn from Dragon Quest III HD-2D Remake and how have they helped you develop this title?Dragon Quest III taught me that everybody has their own opinions on what they think a remake title should look like. The more famous a game is, the greater the variety of peoples opinions about what they expect to be included and what would be the best approach. And this isnt just true of players; its true of developers as well. Its physically impossible to satisfy everyones desires for a remake, so you have to try and find the best approach that you think will please fans the most, while also taking into account time constraints and the limitations of the game structure as well.The scope for what were changing is much bigger for this remake of Dragon Quest I and II than it was for the Dragon Quest III remake, so the decision-making process for which of those opinions we adopt and which we disregard was considerably more difficult. That being said, our stance during development was always to take the approach that we knew would please the largest number of people.What have been the most challenging things about developing Dragon Quest I & II HD-2D Remake?That would have to be the story. For RPGs, the story is the root out of which everything else grows. The environments, character sprites and other aspects of the game are the branches and leaves that grow out of that root, so development cant move forwards until the story is decided upon. The more you tweak the story, the more difficult it is to remake the game, and for this game we certainly made some major enhancements to the story. We spent a lot of time on the story, including discussions and tweaks with Horii-san, so I think you could say that this was a pretty major challenge.How did you overcome these challenges?A lot of very dependable staff joined the project partway through, both internally and externally. Thanks to them we were somehow able to figure it out. If those people hadnt joined the project, then I think it would still be unfinished even now. I think that this is true of any project, and not just games, but ultimately it all depends on the talents of each individual member of the team. I am truly grateful to each and every member of this team.What are you most excited for fans to discover when they play Dragon Quest I & II HD-2D Remake?I cant reveal any details yet, but I think that the new story content will really resonate with a lot of Dragon Quest fans, regardless of whether theyve played the original or not. I hope fans will look forward to this. Also, just like with the Dragon Quest III remake, Dragon Quests I and II feature a lot of famous lines of dialogue, events and characters. Try to spot all the different references as you play through the main story!I hope that people will really enjoy this title that serves as both the starting point of the Dragon Quest franchise, and the starting point of JRPGs in general! And I also hope that people will enjoy seeing the story of Erdrick through to its conclusion!Many thanks to Hayasaka-san for answering our many questions about the game. Heres one more you might have: when can I play it?!Dragon Quest I & II HD-2D Remake launches October 30, 2025 on PS5. Its available to preorder now we cant wait for you to discover what these two games have in store!
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