• A Brief Guide to HERBIE, Fantastic Fours Weird Robot Friend
    gizmodo.com
    Marvels First Family has had almost as long a history in adaptation as theyve had in the comics themselves. As one of the vanguards of the Silver Age of Comics, like Spider-Man they were often at the forefront of Marvels expansion beyond the page and into TV and eventually filmand now The Fantastic Four: First Steps will just be the latest in that long line. But in bringing Reed, Sue, Johnny, and Ben into the MCU,First Steps is also bringing in another part of that adaptive history with it in the form of the teams teeny robot pal, HERBIE. We only briefly see HERBIEwhich stands for Humanoid Experimental Robot B-Type Integrated Electronicsin this weeks trailer forFirst Steps cooking a meal with the Thing in the teams residence at the Baxter Building, but HERBIE has been part of our earliest looks at the film from the very beginning, from the moment the cast was first confirmed. Which makes sense, giving his origins, because not only did HERBIE arise out of adaptation himself, but when he was first introduced, he was a fully fledged member of quartet in his own right. The New Fantastic Four Marvel/NBC HERBIE first appeared in 1978 as part of the teams second animated series,The New Fantastic Four, developed by DePatieFreleng Enterprises after NBC brokered a deal between the animation studio and Hanna-Barbera, which had originally been slated to produce a follow up to its own 1967 cartoon, exchanging development of a Godzilla animated series that would also air that same year. HERBIE was just another of the weird problemsNew Fantastic Four faced in early development: at the time, Marvel and Universal had licensed a number of comics characters for potential live-action TV and film adaptations, including the Human Torch. Unable to use Johnny in the animated series due to the rights, Stan Lee pitched DePatieFreleng on a replacement fourth member of the team, in the form of an R2-D2-esque robot companion. Initially DePatieFreleng and Marvel approached comics artist Dave Cockrumbest known at the time as the seminal illustrator on the early years of Chris Claremonts legendary run on Uncanny X-Men, and the co-creator of the likes of Storm, Colossus, and Nightcrawlerto design the new fourth member of the team. However, Cockrum reportedly chafed at the idea of having to replace Johnny, and intentionally submitted designs for the robot that were crude and rudimentary. Instead, the studio turned to Fantastic Four co-creator Jack Kirby to handle the design for the character, originally called ZZ-123 before he was given his absurd acronym name, in what would be Kirbys final work with Marvel before departing the publisher for the first time. Despite being the new member of the titular team, HERBIEs role on New Fantastic Four was pretty slight. In a series that was already constrained heavily by the rules of broadcast standards at the time, HERBIE wasnt much of an active combatant, and was largely reduced to the background as a sensor sweeper and tech support, chatting away and providing commentary (seemingly unlikeFirst Steps, inNew Fantastic Four HERBIE could communicate in English, and was voiced by cartoon legend Frank Welker).HERBIE Heads to Comics John Byrne, Joe Sinnott, Glynis Wein, and Tom Orzechowski/Marvel Comics The New Fantastic Four was not a particularly well received show, either by audiences or NBC. After the first season came to an end in December 1978, several factors led to NBC not picking up the series for an expected second seasonbut HERBIE wouldnt perish with the show that had created him. Just months after New Fantastic Four wrapped up, Marv Wolfman and John Byrne brought HERBIE over to the comics in the pages ofFantastic Four #209. Part of an arc where the team was working with the New Champions to stop the rise of the Sphinx by siccing Galactus himself on the new god, Reed hastily developed a robot companion for the team using Xandarian technology to provide remote access to the Baxter Buildings computer systems while they searched for Galactus in space. But whats peculiar in part about HERBIEs origins in the comics isnt just that he came from a real-world TV show: its that Wolfman retained that origin for the comics. In the story itself, Reed explains that the design for his hastily constructed robot came from one hed spent months working on with an animation studio for an in-universe Fantastic Four cartoon series. Just as was the case with New Fantastic Four, in the comics they also needed a replacement for Johnny, who notes that he was out of town when the team signed contracts for the series. Ah ha! The secret behind the great F.F. cartoon show controversy, revealed at last! adds Nova, as Reed introduces the robot, making it all the more absurd that eventually an urban legend would arise that Johnny was replaced by HERBIE in New Fantastic Four out of a fear kids would attempt to emulate him through self-immolationweve known the truth from the get-go!The team uses HERBIE to calculate their route to try and find Galactus, and goes about their spacebound businessbut little did Reed know that his new creation was harboring a dark secret from the moment he was introduced. In Fantastic Four #217 its revealed that HERBIE is an unintentional turncoat, having been secretly taken over by the living robot Dr. Sun. Sun had been hidden within Xandars computer systems, and used Reeds development of HERBIE to transfer his consciousness out and potentially attempt to leverage the Sphinxs power for himself. After freeing Blastaar from the Negative Zone to try and assassinate the team, Sun/HERBIE reveals himself by using the Baxter Buildings security systems to imprison Sue and Johnny, while using HERBIEs in-built weapon systems to incapacitate Reed and Ben. Although Sun transfers himself out of HERBIEs body to try and take over the Baxter Buildings computer systems entirely, HERBIE decides to sacrifice himself once freed of Suns control, shooting himself into the computer system while Sun was still trapped in it, destroying it, himself, and Sun in the process. A couple of years later, Reed rebuilds HERBIE to act as a caretaker for his and Sues son, Franklin, watching the development of the powerful childs burgeoning powers only for a fluctuation in Franklins abilities to promptly destroy the recreated robot. From there, HERBIEs comic history fades into the background: Reed would develop not just a singular HERBIE, but a whole host of third-generation robots that would act as a maintenance crew to help run the Baxter Building, and eventually developed a humanoid, primary HERBIE robot to once again serve as Franklin and eventually Valerias babysitter, appearing irregularly through the comics until eventually Valeria decides to remove an inhibitor chip tying HERBIE to serving the Richards family, leading to him going his own way and eventually signing up with the robot-rights group known as the AI Army. Befitting his history straddling bothFantastic Four comics and the teams adaptations, HERBIE has continued to thrive outside the pages of Marvels books toohe appeared in several Marvel animated series beyond New Fantastic Four, and althoughFirst Steps will mark his first major cinematic appearance, he briefly appears deactivated during a deleted scene from the 2005 Fantastic Four movie. Right now, you can even see him starring in Neteases popular hero shooter Marvel Rivalsnot as a playable character, alas, but an escortable objective on the games New York map, introduced alongside Sue and Reeds addition to the roster January 2025. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, whats next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • Tile Chapel / Jimenez Arquitectos + FB+ estudio
    www.archdaily.com
    Tile Chapel / Jimenez Arquitectos + FB+ estudioArchitects: FB+ estudio, Jimenez ArquitectosAreaArea of this architecture projectArea:25 mYearCompletion year of this architecture project Year: 2020 ManufacturersBrands with products used in this architecture project Manufacturers: AutoDesk, TaquilMore SpecsLess SpecsText description provided by the architects. The task consists of building a new chapel in the Taquil cemetery, where an annual mass will be held in honor of the deceased. The project will be managed by the parish priest, the syndics, and the community.Our main challenge is to find an architectural solution with the least construction and economic resources possible that we can find in the sector.Taquil, a rural parish in the city of Loja, Ecuador, is characterized by its rural practices, where the community still retains its connection to the Catholic religion. Therefore, this chapel will be an important point in the territory and the lives of the people. Most of these activities take place outdoors, so open-air masses are held regularly. Thus, the architectural response seeks to enhance these ways of living; for this purpose, an open chapel will be developed, situated at the top of the cemetery mountain.The community work as a means of self-construction is the main resource, as all the neighbors of the parish (the main beneficiaries of the cemetery) come daily to build their chapel.Knowing that the limited economic resource is an important variable to address, the focus is on local construction methods, where stone, earth, wood, and tiles are established as the initial materials.The migration from rural to urban areas has caused many of the houses in the sector to be abandoned, where tiles have prevailed over time with the capacity for recycling. Therefore, it is chosen as the main construction material due to its recyclability, resistance to the elements, and ability to be reused.The construction system is based on placing tile upon tile to assemble the structure, where the first third is continuous tile and the remaining two-thirds are arranged with wind channeling tubes. In addition, the reinforced tile walls curve following the "tractrix curve" to help dissipate the wind and create a channel that highlights the landscape. The work culminates with an opening to the sky that allows zenithal light to enter.All of this is intensified by the intervention of art; the sculpture of the "Holy Spirit" hangs at the top of the facade; the mosaics made from recycled materials cover the altar, floor, and part of the tile masonry, and the placement of stones (between the joints), one by one, by the community.Finally, this work has become a landmark for the community where they celebrate mass once a year, and it is also valued by the tourism sector, where there is an influx of visitors from various origins that activate local microeconomies.Project gallerySee allShow lessAbout this officeJimenez ArquitectosOfficeFB+ estudioOfficeMaterialsSteelStoneMaterials and TagsPublished on February 05, 2025Cite: "Tile Chapel / Jimenez Arquitectos + FB+ estudio" [Capilla de teja / Jimenez Arquitectos + FB+ estudio] 05 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026511/tile-chapel-jimenez-arquitectos-plus-fb-plus-estudio&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Visualizing Brain Connectivity May Aide in Diagnosing Mental Illnesses
    www.discovermagazine.com
    We tend to think of connectivity as a good thing. For instance, the more connections one has on LinkedIn, the better ones job prospects would appear. But in people who appear to have lost interest in things they once found pleasurable, too much brain connectivity may actually fuel the condition, according to a study in the Journal of Affective Disorders.Knowing that this condition which doctors call anhedonia is associated with mental illnesses could improve diagnosis, by providing physical evidence, versus self-reporting. Understanding AnhedoniaAlthough about one in five U.S. adults have reported mental health issues in the 2021 National Survey on Drug Use and Health conducted by the Substance Abuse and Mental Health Services Administration, there are few physiological signs that can provide concrete validation.Current diagnostic criteria in psychiatry seem to have a limited ability to capture the reality of mental illness, according to the report.To help change that, the research group sought to better understand the physiological underpinnings of mental health. They started by doing what many scientists do: turn to animals. Earlier work showed that, in mice, a specialized region of the brain the paraventricular nucleus of the thalamus (PVT) was involved in both responding to threats and treats.Core Brain ComponentThe PVT is also thought to be a component of processing emotions. And its location as part of the thalamus a fundamental portion of the brain that forms early in development points to its central role.It's important because we think it has a role in encoding early life aversive memories, says Bianca T. Leonard, an author of the study who is studying for both an M.D. and Ph.D. at the University of California, Irvine.So, if you were scared by a dog as an infant, or touched a hot stove as a toddler, its likely the experience could be coded, stored, or processed by the PVT.Assessment and ImagingNext, the research group recruited volunteers. Each subject took assessments for both depression and anxiety. Then they all had their brains scanned by MRI machines. The researchers then standardized the imaging (brains come in slightly different shapes and sizes) so they could better compare them.When they analyzed the images, the researchers saw evidence of high connectivity between the PVT and another brain part called the nucleus accumbens (NAc) with the subjects who scored higher for depression or anxiety. I was surprised that it actually played out in our human population and that it was so strongly correlated with this symptom of anhedonia, says Leonard.Destigmatizing Mental HealthHer hope for the study is that it leads to better mental health screening. She emphasizes that anhedonia is a symptom in several conditions besides depression and anxiety. It is also often linked to substance abuse. Ideally, showing both physicians and patients a physiological underpinning of a mental illness could lead to treatment for more people.What they're experiencing has this biological connection can help us hopefully destigmatize speaking out about having these issues, Leonard says.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Before joining Discover Magazine, Paul Smaglik spent over 20 years as a science journalist, specializing in U.S. life science policy and global scientific career issues. He began his career in newspapers, but switched to scientific magazines. His work has appeared in publications including Science News, Science, Nature, and Scientific American.
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  • New wind turbines will test out the worlds longest wooden blades
    www.popsci.com
    Two companies are partnering to tackle one of the wind energy industrys most persistent challengesand they may set a world record in the process. On Monday, the equipment manufacturer Senvion and Voodin Blade Technology announced plans to research and test turbine prototypes made using the worlds longest wooden blades.Wind farms are critical to building better energy grids, but most turbines still come with a hefty catch. Once decommissioned, their massive metal blades often simply end up in landfillsand those that do make it to recycling facilities generate large amounts of greenhouse gas emissions while being broken down. While some potential solutions are already in the works, the German company, Voodin Blade Technology, has spent years designing an alternative that circumvents the issue entirely thanks to giant, wooden turbine blades.This strategic collaboration represents a major step forward in tackling one of the wind industrys biggest challengesblade recyclabilityby integrating engineered wood, a renewable and recyclable material, into turbine blade design, reads Senvions February 3rd project announcement.Voodins blades are constructed with laminated veneer lumber (LVL), a popular, lightweight engineered wood capable of supporting large loads. First developed in the 1980s, LVL is manufactured by using adhesives to bind multiple, thin layers of wood under very controlled conditions. The resulting construction material is much stronger than plywood, while also resistant to warping, bowing, or shrinking.As Recharge explained on Wednesday, LVL products have a similar stiffness-to-weight ratio as the glass fiber frequently used in current turbine blades. The durability may also make them candidates for wind turbine towers, as well.Voodin claims its LVL turbine blades are completely biodegradable, and sustainably sourced from Nordic spring spruce pine trees. The alternative components also allegedly cost 28-percent less than standard metal blades, as well as produce 78-percent less CO2 emissions during their manufacturing process.The company finally tested 19.3 meter long (63.32 feet) wooden blades in 2024, but their next venture will be a much larger endeavor.After conducting an upcoming feasibility study, Senvion and Voodin will construct, install, and begin testing prototype turbines connected to Senvions 4.2MW platforms. These engines are specifically designed to optimize in comparatively low-wind environments at heights as tall as 140 m (459.3 ft). Although the exact length of each wooden blade isnt confirmed yet, both companies anticipate them measuring over 50 m (164 ft) long, likely making the longest blades of their kind ever built.Wooden wind turbine blades are not only an innovative technological advancement but also a significant leap toward a more sustainable wind energy ecosystem, Voodin CEO Tom Siekmann said in Mondays announcement.Although it will take a few months to get up and running, Voodin and Senvion plan to begin testing at a yet-to-be-determined site in Europe in late 2026 through early 2027.The post New wind turbines will test out the worlds longest wooden blades appeared first on Popular Science.
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  • Genetic and geographical origins of Eurasias influential Yamna culture
    www.nature.com
    Nature, Published online: 05 February 2025; doi:10.1038/d41586-025-00089-0Ancient genomes from modern Ukraine and Russia reveal the origins of the Yamna people, pastoralists who migrated from the Eurasian steppe to Europe 5,000 years ago, spreading their ancestry, culture and, probably, language.
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  • School smart or street smart? Maths skills of children in India tested
    www.nature.com
    Nature, Published online: 05 February 2025; doi:10.1038/d41586-025-00311-zDo mathematical skills that children acquire in the classroom transfer to real-world settings and vice versa? Evidence from five large groups of children in India reveals that current school-based teaching practices are failing to bridge the gap. An innovative approach is needed to connect abstract maths to intuitively meaningful contexts and problems.
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  • Here's what could happen if asteroid Bennu smashes into Earth in 157 years
    www.livescience.com
    An asteroid the size of One World Trade Center has a very small chance of crashing into Earth in the year 2182. But what would this impact mean for life on Earth?
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  • What are the signs of stroke?
    www.livescience.com
    Learn the common warning signs of a stroke, which are essential to recognize to ensure a person gets prompt treatment.
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  • The Megachitus
    v.redd.it
    submitted by /u/Mcurt [link] [comments]
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  • Check Out This Cool Level Editor For Hero-Flicking Tactics Roguelike
    cgshares.com
    Designed as an internal level editor to help developers create arenas for Flick Shot Rogues more efficiently, this tool essentially involves discarding the old mesh and generating a new one through code each time the shape changes. Jan-Helme Henke starts by placing circles in each corner and connecting them with lines, then adds vertices along that shape and uses it as the foundation for creating the mesh.As he explained, he worked on this for over a year, making improvements whenever needed. First, it was just an angular shape (you can still see it in the white lines), and from that, he extruded the 3D shape later on when the levels look was refined. Then, he rounded the edges once it became clear that sharp angles didnt fit well with the gameplay imagined. It is kinda fun, all steps are still present in the code, with different modules applying their changes to the shape one after another, commented Jan-Helme.Flick Shot Rogues is a satisfying roguelike dungeon crawler where you line up the perfect shot to send your hero spinning across the board, created by a team of three developers at Butter By The Fish. Each new run reshuffles enemies and offers different rewards, letting you chain together wild combos, unlock characters, items, and skills, and conquer the island.See the original Reddit post for details on the games level editor and wishlist Flick Shot Rogues here. Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Cool Level Editor For Hero-Flicking Tactics Roguelike appeared first on CG SHARES.
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