• Windale Hub / Adriano Pupilli Architects
    www.archdaily.com
    Windale Hub / Adriano Pupilli ArchitectsSave this picture! Simon WhitbreadArchitects: Adriano Pupilli ArchitectsAreaArea of this architecture projectArea:1137 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:Simon Whitbread Lead Architects: Adriano Pupilli More SpecsLess SpecsSave this picture!Text description provided by the architects. Located in the Lake Macquarie LGA 20 minutes south of Newcastle in Australia, the Windale Hub is a new facility providing much-needed community infrastructure in an underserved region. The result of an initial design competition and six years of development, our design draws inspiration from the cultural richness of Windale and biodiversity of the surrounding area, while breathing new life into the commercial center and providing locals with an inspiring place to come together.Save this picture!Part civic building, part community living room, the building is split into four main areas linked by an internal 'street'; a Community Hall, Public Library, Community Offices and Meeting Rooms, and a Youth Maker Space. This required a large floor plate on a sloping site. We utilize a sloping walkway to link the levels as well as for the library collection. Vaulted ceilings and internal courtyards draw in natural light and ventilation.Save this picture!Save this picture!Save this picture!Externally the building undulates along Lake St, reaching its highest point towards the adjacent shopping strip. The rhythm of the facade, roof forms, and awnings respond to the surrounding residential and commercial context and signal points of entry and the different functions within.Save this picture!Save this picture!A folded screen made of perforated metal serves to shade the facade and enliven the streetscape, the vivid colors of local wildflowers revealing themselves as you move around the building, creating a sense of surprise and delight for everyday passers-by. The double gable forms are a nod to the post-war community hall that previously occupied the site.Save this picture!Save this picture!Designed to cater to a wide range of users, the internal program includes co-working spaces, a recording studio, a maker space, and a kiosk. Outdoors, a tiered grass area provides an impromptu performance space, and native planting creates shade and informal places for people to mill.Save this picture!Save this picture!The overarching intent behind the project is more than a built outcome. It's about creating a welcoming space that celebrates the cultural diversity and richness of Windale, where the community can gather, play, learn, and be proud.Save this picture!Save this picture!Project gallerySee allShow lessProject locationAddress:20 Lake St, Windale NSW 2306, AustraliaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on February 19, 2025Cite: "Windale Hub / Adriano Pupilli Architects" 19 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026964/windale-hub-adriano-pupilli-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 1 - Controller Pawn
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122607662 .In this tutorial series, we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In the first episode, we will implement a player pawn that allows player to navigate/fly around the world. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Why these scientists devote time to editing and updating Wikipedia
    www.nature.com
    Nature, Published online: 19 February 2025; doi:10.1038/d41586-025-00244-7Researchers can recognize a reliable source of information, making them ideal contributors to the free global online encyclopaedia.
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  • Having fun with camera work!
    v.redd.it
    submitted by /u/Nakmaaa [link] [comments]
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  • Obsidians Avowed Launches to Low Player Numbers But Positive Reviews
    cgshares.com
    While 2024 brought us a slew of poorly made AAA titles that flopped both commercially and in terms of their rating scores, there were some exceptions that did manage to win over the hearts of the gaming community but failed to translate that love into impressive player numbers, with the prime example being Indiana Jones and the Great Circle. Joining its Microsoft-owned peer is Obsidians fantasy RPG Avowed, which finally launched on February 18 to positive reviews but, unfortunately for its creators, underwhelming player count.ObsidianChallenging projections that claimed Avoweds low number of concurrent users was simply due to its pre-release status, the RPG peaked at just over 17,000 players on Steam following its official launch a less-than-stellar performance given the developers pedigree.For comparison, Obsidians undeniable magnum opus, Fallout: New Vegas, had 30K concurrent players on release day in 2010 and peaked at over 51K the following weekend, while Bethesdas Skyrim the game some compared Avowed to still consistently peaks at around 35,000 players daily, coincidentally standing at the same 17K users at the moment of writing.2020s The Outer Worlds, the game Obsidian specifically highlighted as the best comparison for Avowed, showed similar results, reaching a peak of 20K players on its release date.At the same time, the game holds an impressive 81% review score on Steam, with the communitys feedback being somewhat mixed, as some reviewers praise Avoweds world, characters, writing, and combat, while others criticize the very same aspects.The general consensus seems to be that Avowed is a solid, albeit slightly overpriced, game that you can enjoy playing, but comparing it to the aforementioned RPGs would be a mistake. One reviewer succinctly described it as a junk food RPG easy to digest and definitely tasty but not nutritious, which, judging by the clown-emoji-filled Steam reviews, appears to be the best summary one could come up with.So, what are your thoughts on Avoweds first-day performance? Have you tried the game yourself yet? What aspects of Avowed have you found the most magnetic? Tell us in the comments!Dont forget to join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Obsidians Avowed Launches to Low Player Numbers But Positive Reviews appeared first on CG SHARES.
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  • You Can Create Your Own Games with Team Fortress 2 SDK
    cgshares.com
    ValveTeam Fortress 2 players are not often spoiled with updates, so this one will definitely excite them. There is no need to wait for Valves involvement anymore, you can create your own games with the newly released TF2 SDK.The studio added Team Fortress 2s client and server game code to itsSource SDK, allowing players to build whole new games based on TF2 or change the existing ones.Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.Moreover, there is a big update to all Valves multiplayer games made on the Source engine, including TF2, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Counter-Strike: Source: the company rolled out 64-bit binary support, a scalable HUD/UI, prediction fixes, and other improvements.TF2 mods can be published on Steam, but, importantly, the games created with the SDK and their contents must be free.The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, were asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors efforts. Were hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.This is a huge deal for all TF2 players, who are tired of waiting for Valve to remember the game exists. After years of turning a deaf ear to their bot complaints, the studio suddenly decided to go on a purging spree last year, but it didnt stop fans from launching a #SaveTF2 campaign, which was aimed at making Valve pay attention to the title.To be honest, the TF2 SDK looks like the company is washing its hands of the project, leaving it to the players.Well, at least you have the right to do whatever with it now. Check out the details here and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post You Can Create Your Own Games with Team Fortress 2 SDK appeared first on CG SHARES.
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  • Hello Kitty Island Adventure's Valentine's Day Event Features Bugs You Can Tame And Adorable Rewards
    www.gamespot.com
    Valentine's Day may be over, but Hello Kitty Island Adventure is celebrating the most kawaii time of the year with an extended Valentine-themed event called the Hugs & Hearts Festival.From now through February 21, players participating in the Hugs & Hearts Festival can catch limited-time Lovebugs: adorable little critters that can be caught all around the in-game island. Take especially good care of a Lovebug, and it will evolve into various adorable new forms. Players can also get their paws on Valentine's Day-themed goodies both old and new. Throughout the event, players can unlock numerous super-cute in-game rewards, including the following items:Continue Reading at GameSpot
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  • Marvel Rivals Devs Laid Off Despite The Game's Huge Success
    www.gamespot.com
    Several Marvel Rivals developers at NetEase Games have been laid off, according to the game's director, Thaddeus Sasser.Over on LinkedIn, Sasser said, "My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games...and were just laid off!" All six of Marvel Rivals' America-based devs were reportedly let go, two of whom were level designers.These layoffs in particular come as a surprise given that Marvel Rivals has been incredibly successful and popular since its launch in December. During its first 72 hours on the market, Marvel Rivals hit 10 million players worldwide. The number doubled the following week to 20 million players.Continue Reading at GameSpot
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  • Wuthering Waves: Vault Underground Dream Patrol Challenges
    gamerant.com
    Vault Underground is a massive depository space constructed by the Montelli Family and one of the new areas introduced in Wuthering Waves Version 2.1. Located beneath the Averardo Vault, this area offers plenty of treasures and challenges for players to discover. One of these challenges is Dream Patrol, which requires players to meet specific conditions while battling Tacet Discords.
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  • As I Began To Dream - Official Trailer
    gamerant.com
    As I Began To Dream is a puzzle-platform game developed by Strayflux. Have a look at the official trailer here.
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