• 9TO5MAC.COM
    iPhone 16e users have been experiencing issues with Bluetooth audio
    Its been two weeks since the iPhone 16e arrived in stores and in the hands of early adopters. Unfortunately, some of them have been experiencing issues with Bluetooth audio, especially when using wireless headphones. At least based on multiple reports from iPhone 16e owners.As noted by MacRumors, multiple reports shared on the Apple Support Community, Reddit, and X suggest that theres a widespread issue affecting Bluetooth audio on the iPhone 16e. More specifically, users mention that the audio being played back via Bluetooth cuts out periodically. According to these users, the problem doesnt seem to affect other iPhone models connected to the same headphone or Bluetooth speaker.I just upgraded to the 16e from the 13 mini and any Bluetooth device keeps hitching. The sound pauses for a second then picks back up, a user said on the web. I bought a 16e two days ago and was having I guess stuttering issues on Bluetooth? Its brief, with music stoping and starting up again very quickly, another user wrote.One of the affected users returned their iPhone to Apple, and it was replaced without question but according to the person, the replacement unit has the same problem. Apple is yet to acknowledge the issue and whether its working on a fix.In addition to the A18 chip and 48-megapixel camera, the iPhone 16e has a 6.1-inch OLED display, Face ID, and a USB-C port. The new iPhone also features Apples first custom 5G modem for better energy efficiency.iPhone 16e starts at $599 for the 128GB version. Alternatively,you can buy other iPhone models at a discount.Gadgets I recommendAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • FUTURISM.COM
    RFK Jr. Suggests That Everyone Just Catch Measles
    Image by Win McNamee via Getty / FuturismThe anti-vaxxer in charge of the Department of Health and Human Services (HHS) is now suggesting that the best way to not get measles is... getting measles?If you're lost, us too. During an interview with Fox News, HHS secretary Robert F. Kennedy, Jr. insisted that getting the infectious disease was "normal" when he was a kid before claiming that being exposed to the virus provides longer-lasting immunity than inoculation."It used to be, when you and I were kids, that everybody got measles. And the measles gave you lifetime protection against measles infection," said the brain-wormed blue blood. "The vaccine doesnt do that. The vaccine is effective for some people for life, but for many people it wanes."While there's some research suggesting that "natural" immunity gleaned through measles infection can provide longer-lasting protective effects than immunization with the measles, mumps, and rubella (MMR) vaccine, studies have also shown that unvaccinated children who contract the virus are more likely toend up with weakened immune systems overall. In short, getting measles without being vaccinated against it can make a child sicker down the line and that's if it doesn't kill them first.Though the HHS head did offer tempered support for MMR vaccination a few weeks ago in aFox News op-ed penned in the wake of the first measles death in the United States in a decade amid the growing outbreak around the country, he's also walked it back repeatedly since. In yet anotherFox interview, Kennedy suggested that cod liver oil has provided "very, very good results" for people infected with measles, and said that he directed doses of Vitamin A to be sent to Gaines County, the West Texas region where the outbreak began.This latest exchange which,by the way, took place inside a Steak 'n Shake burger chain in Florida where workers "RFK'ed" their fries by switching from vegetable oil to beef tallow to appease the anti-pharma health nut is clearly in the latter camp."There are adverse events from the vaccine," Kennedy said. "It does cause deaths every year. It causes all the illnesses that measles itself cause, like encephalitis and blindness, etc., so people ought to be able to make that choice for themselves."Regardless of what our boneheaded HHS secretary claims, cases of encephalitis apotentially life-threatening brain swelling disorder generally caused by West Nile virus, untreated herpes simplex, or measles itself linked to vaccination are vanishingly rare. As the nonprofit Encephalitis International organization notes, only about one or two out of every million children who receive an MMR vaccine will develop the disorder, while between one and three in 1,000 children who get measles will end up getting it.While each state has its own laws requiring what vaccines children must get to attend school, most have exemptions for medical, philosophical, or religious reasons. To that end, Kennedy is correct to say that people can and should make the choice whether to get vaccinated but with numbers like that, the odds are clearly in favor of the jabs.Share This Article
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  • WEWORKREMOTELY.COM
    Walter: B2B Sales Representative - Events Industry
    We are excited to announce an opportunity for a B2B Sales Representative in the vibrant events industry. The ideal candidate will be passionate about building connections and generating sales in a lively and creative environment.As a B2B Sales Representative, you will work closely with event organizers, venues, and other industry stakeholders. Your focus will be on driving sales, managing client relationships, and cultivating partnerships.Key Responsibilities:Develop and implement sales strategies to target potential clients in the events industry.Build and maintain relationships with event organizers, venues, and partners to foster collaboration.Conduct sales presentations and negotiations to close deals effectively.Conduct market research to identify trends and opportunities within the events sector.Collaborate with the marketing and events teams to align sales efforts with upcoming events and promotions.Maintain accurate sales records and forecasts, tracking performance metrics.Attend industry events and networking opportunities to promote our brand and services.Qualifications:Proven experience in B2B sales, preferably within the events or hospitality industry.Strong communication, negotiation, and interpersonal skills.Excellent organizational skills with an ability to manage multiple projects and priorities.Results-driven mindset with a knack for achieving sales targets.Ability to work independently while collaborating effectively with teams.Familiarity with CRM tools and sales tracking software.Passion for the events industry and understanding of its dynamics.BenefitsFlexible Work Environment: Work from anywhere in the world.Supportive Team Culture: Join a passionate and dedicated remote-first team.Growth Opportunities: Shape the future of advertising on our platform and grow your career with us.How to Apply:Ready to make your mark? Send your resume and a brief cover letter telling us why youre excited about this role. We cant wait to meet you!Join us in shaping the future of remote work!Apply NowLet's start your dream job Apply now
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  • WWW.CNET.COM
    Silent Hill: F Gets Detailed by Konami, New Trailer Revealed
    Konami shared more details on the first mainline Silent Hill game in over a decade. Check out the new trailer.
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    Apple Reportedly Planning AirPods That Can Translate Languages Live
    Google's competing earbuds already have it, but now Apple could be entering the world of instant language translation.
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  • WWW.EUROGAMER.NET
    Nvidia releasing playable Half-Life 2 RTX demo with "cutting-edge ray tracing"
    Nvidia releasing playable Half-Life 2 RTX demo with "cutting-edge ray tracing"As its RTX Remix tools leave beta.Image credit: Orbifold Studios News by Matt Wales News Reporter Published on March 14, 2025 Half-Life 2 is getting a "cutting-edge ray tracing" overhaul courtesy of Nvidia's RTX Remix modding tools, and there's a playable demo coming on 18th March ahead of a full release.As Nvidia explains it, RTX Remix is a way to "modernise classic games, enhancing their visuals while preserving the core gameplay that makes them special." And Digital Foundry's Alex Battaglia was impressed by the tech's potential when he took a look at Portal RTX back in 2022.Now though, after a year in beta, Nvidia's RTX Remix tools have been officially launched into the wild, gaining the likes of DLSS 4 with Multi Frame Generation and RTX Neural Rendering along the way. More pertinent to this story, however, is the news Nvidia's marking the occasion by releasing a Half-Life 2 RTX demo, showcasing the technology's capabilities, on March 18th.Here's a look at Half-Life 2 RTX in action.Watch on YouTubeHalf-Life 2 RTX is being released in conjunction with Orbifold Studios, and its impending Steam demo - which is only available to owners of Valve's full Half-Life 2 - will specifically feature Ravenholm and Nova Prospekt, both given an RTX Remix makeover. A full version of Half-Life 2 RTX by Orbifold is planned to release "at a later date". And if you don't already have Half-Life 2 in your Steam library, you might like to know there's currently 80 percent off."RTX Remix requires a GeForce RTX GPU to create RTX Remix Mods," Nvidia notes, "while mods and games built using Remix are compatible with any hardware that can run Vulkan ray-traced games." Full details of today's release can be found in Nvidia's announcement. All of which should stand you in good stead for Half-Life 3, which might just happen after all.
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  • WWW.VG247.COM
    Pokemon TCG Pocket trading overhaul announced, removing trading tokens entirely in favour of shinedust
    Trade 'em allPokemon TCG Pocket trading overhaul announced, removing trading tokens entirely in favour of shinedustYou weren't unlocking flairs anyway, right?Image credit: The Pokemon Company. News by Connor Makar Staff Writer Published on March 14, 2025 The development team has made a sudden and impactful announcement regarding trading in Pokemon TCG Pocket, which will go into effect by the end of Autumn 2025. This includes the complete removal of trading tokens, shine dust taking its place as the trading currency, the ability to select cards you want to trade for, and more.This announcement, published via a lengthy image on official platforms including the Pokemon TCG Pocket Twitter, kicks off by thanking players for their feedback on the trading system. It then continues to the changes themselves, noting that the team hopes these will make the feature more "accessible and enjoyable".To see this content please enable targeting cookies. The complete list of changes to trading are:Trade tokens will be completely removed and players will no longer need to exchange cards to obtain the currency required for trading.Instead, trading cards of three-diamond, four-diamond, and one-star rarity will now require shinedust.When you open a booster pack, shinedust will be automatically earned if you obtain a card that is already registered in your Card Dex. Currently, shinedust is also required to obtain flair, so we are looking into increasing the amount offered since it will also be needed for trading. Altogether, this change should allow you to trade more cards than you could before this update.Trade tokens you currently own can be converted to shinedust when the item is removed from the game.There are no changes in how one-diamond and two-diamond rarity cards are traded.In addition, there's the in-development feature mentioned above, explained by the team as such:A feature will be added that allows you to share cards youre interested in trading for via the in-game trading function.The trading feature was added to the game earlier this year, and was immediately recieved with a mix of disappointment and eagerness from the community. The problems stemmed from two major issues: the trading currency limiting how much trading a player can do, as well as the rarity limit on cards tradable. Now, these changes address the first issue (everyone has loads of shine dust), whereas that second complaint will remain. Though, it's worth noting, that the team has expressed that these limits to what is tradable may change as more packs are added. An understandable approach if one's goal is to nip any rare trading ecosystems from growing.That ability to list cards you want to trade for is a nice touch too. Personally speaking, I've wanted a second victreebel for some time, but obviously haven't wanted to blow packs on old sets due to all the shiny new cards that came with Triumphant Light. This, one hopes, will help those looking for one-or-two specific cards without having to venture to various trading Discords or other community hubs.What do you think of this change? Let us know below!
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  • WWW.NINTENDOLIFE.COM
    Splatoon 3 Version 9.3.0 Out Now, Here Are The Full Patch Notes
    Image: NintendoUpdate [Fri 14th Mar 2025, 1:35am]: Nintendo has now officially released this update for Splatoon 3, bumping the game up to Version 9.3.0. You can see the full English patch notes in the original story below.Original Story: Nintendo has announced it will be rolling out Splatoon 3's first update of the year this week - bumping the game up to Version 9.3.0.This update will include adjustments to weapons, Splatfest changes, and all sorts of bug fixes. You can see the official patch notes courtesy of Nintendo's support page below.Subscribe to Nintendo Life on YouTube798kWatch on YouTube Nintendo has also mentioned how the "next update" will focus on changes to the balance of battles based on the "long-term analysis of battle data".Here's the full rundown of Version 9.3.0:Splatoon 3 - Version 9.3.0 (March 13, 2025)Changes to MultiplayerSpecifications for some main weapons have changed.WeaponChange DetailsSploosh-o-maticNeo Sploosh-o-maticIncreased the speed of shots by approximately 3% and extended the flight distance.Splattershot Jr.Custom Splattershot Jr.Increased the speed of shots by approximately 3% and extended the flight distance.Aerospray MGAerospray RGIncreased the speed of shots by approximately 3% and extended the flight distance.N-ZAP '85N-ZAP '89Movement speed while firing is now about 5% faster.Reduced the scatter of shots while on the ground by approximately 5%.Splattershot NovaAnnaki Splattershot NovaReduced the scatter of shots while jumping by approximately 33%.Big Swig RollerBig Swig Roller ExpressSlightly expanded vertical swings collision detection with players to make it easier to hit opponents.PainbrushPainbrush NouveauShortened the interval between continuous swings by approximately 1/30th of a second.Mini SplatlingZink Mini SplatlingReduced the time required to charge fully by approximately 1/20th of a second.With this change, the time until the first level of charge ends is also reduced by approximately 1/30th of a second.Heavy SplatlingHeavy Splatling DecoOrder Splatling ReplicaIncreased firing duration by approximately 11%.Reduced the time required to charge fully by approximately 1/20th of a second.With this change, the time until the first level of charge ends is also reduced by approximately 1/30th of a second.Dapple DualiesDapple Dualies NouveauIncreased the speed of shots by approximately 3% and extended the flight distance.Splat DualiesEnperry Splat DualiesOrder Dualie ReplicasSlightly expanded the collision detection with players of shots fired from a normal posture to make it easier to hit opponents.There is no change to the fact that collision detection is greater for shots fired after a Dodge Roll.Recycled Brella 24 Mk IRecycled Brella 24 Mk IISlightly expanded the width of spray droplets created by shots.Reduced the amount of ink consumed when firing a shot by approximately 14%.Snipewriter 5HSnipewriter 5BSlightly decreased the width of spray droplets created by shots.Mint DecavitatorCharcoal DecavitatorLengthened the time required for movement to begin when lunging forward with a charge swipe by approximately 1/30th of a second.Reduced the width of spray droplets created by the ink wave of horizontal slashes by approximately 12%.Specifications for some special weapons have changed.Special WeaponChange DetailsUltra StampIncreased the damage dealt by the explosion at the point of impact when the stamp is thrown in the following ways.Increased the damage dealt to opponents near the center of the explosion from 60.0 to 220.0.Increased the damage dealt to opponents further from the center of the explosion from 30.0 to 60.0.Triple SplashdownIncreased the radius inked by the explosion by approximately 11%.TrizookaFor the explosion at the point of impact, reduced the damage dealt to opponents further from the center of the explosion to 35.0.The damage dealt to opponents near the center of the explosion remains 53.0.Shortened the duration by approximately 1/2 a second when not equipping the Special Power Up gear ability.The effect gained from equipping the maximum number of Special Power Up gear abilities will not change.Points required for some special weapons have been changed.WeaponBeforeAfterOctobrushOrderbrush Replica200190Enperry Splat Dualies200190Douser Dualies FF200190Recycled Brella 24 Mk II200190S-BLAST '91190200Snipewriter 5H210220In Bluefin Depot, moved the lamp that was on the bridge in the center of the stage to the top of the elevator.Changes to SplatfestsTerrain for Tricolor Turf War has changed in some stages.StageChange DetailsEeltail AlleyChanged some terrain near the attacking teams spawn points to terrain that cannot be inked.It is now easier to progress forward because, along with slightly expanding the selectable area in Squid Spawn when the defending team starts, shielding objects have been added near the spawn point.Hammerhead BridgeAdded shielding objects to make it easier for the attackers to progress forward.Expanded the area inked by the Sprinkler of Doom.MakoMartExpanded the area inked by the first Sprinkler of Doom.Crableg CapitalChanged some terrain near the attacking teams spawn points to terrain that cannot be inked.Bluefin DepotExpanded the terrain near the attacking teams spawn point.Changed some terrain near the defending teams spawn point to terrain that cannot be inked.Made it easier to invade the center by expanding the grate platform near the height difference connecting the area near the attacking teams spawn points to the center, and also adding an inkrail.Changed the positions of some obstacles to make it easier to go for the Ultra Signal.This update focuses on making changes to multiplayer balance.Upon analyzing the battle data since releasing the last update and considering weapons relationships to the weapons for which we improved performance last time, we have slightly extended the flight distance of shots for some weapons with shorter shot flight distances than those we improved last time, and made changes to strengthen the traits of or compensate for the weaknesses of some weapons with shot flight distances similar to those we previously improved.Regarding the Snipewriter 5H, Snipewriter 5B, Mint Decavitator, and Charcoal Decavitator, we made changes to slightly reduce the ability to maintain ink from a distance to give opponents wielding weapons with shorter shot flight distances more time to counter.For the Trizooka, we have maintained its trait as a special weapon capable of turning the tables if used well, while simultaneously making it easier to counter by shortening the time that players on the opposing team must be wary of the Trizooka and reducing cases where such players are defeated due to accumulated damage despite taking evasive actions.Additionally, for Tricolor Turf War, we have adjusted the arrangement of certain stages that have significant statistical leaning in the win ratio for the attacking teams or defending team.The next update will focus on changes to the balance of battles based on long-term analysis of battle data.Bug FixesFixes to Player ControlsMade it so that, when a player uses Super Jump immediately after Squid Spawn, the phenomenon where sometimes an opponents attack was blocked immediately after landing will no longer occur.With this fix, when players do a Super Jump, the armor state from Squid Spawn will always end before landing.Fixed an issue where the controller rumbled when shots from the Luna Blaster, Luna Blaster Neo, and Order Blaster Replica hit terrain.Fixed an issue where, when shots from a Bloblobber or Bloblobber Deco touched a barricade and bounced off, the shots would not display properly on other players screens.Fixed an issue where, when a player with a splatling capable of storing a charge shot performed certain actions to use their sub weapon while storing a charged shot, the charged shot would not end.Fixed an issue where sometimes, when repeatedly performing dualie Dodge Rolls or splatana lunges while standing on the edge of an elevation difference, the players position would become greatly misaligned on other players screens and stay that way.Fixed an issue where sometimes, when the player touched the Rainmaker shield while charging using Reefslider, the Reefsliders position would display as misaligned to other players.With this fix, players will not be knocked back when charging using Reefslider, even if they touch the Rainmaker shield.Fixed an issue where sometimes, when a player made continuous stamp attacks with the Ultra Stamp, the interval between attacks would appear irregular to other players.Fixed an issue where sometimes, when a player in a bad wireless environment did a Super Jump immediately after using Triple Splashdown, their position would not display properly to other players.Fixes to MultiplayerFixed an issue in Undertow Spillway on Rainmaker mode where sometimes, when a player acquired the Rainmaker at the bottom of an elevation difference while dropping from the top of that elevation difference, the count would progress unintentionally.Fixed an issue in Mahi-Mahi Resort where sometimes, when the counterattack shot of the Ink Vac landed at the boundary between certain walls and the ground, it would disappear without exploding.Fixed an issue in Bluefin Depot where, from certain walls, it was possible to get into the opponents base using unintended methods.Fixed an issue in Lemuria Hub in Rainmaker mode where sometimes, when a player acquired the Rainmaker at the bottom of an elevation difference while dropping from the top of that elevation difference, the count would progress unintentionally.This follows the release of 9.2.0 last November, which included changes to amiibo, changes to multiplayer, Splatfests, and a lot of bug fixes. Changes, bug fixes and much moreWhat do you think of this latest update for Splatoon 3? Let us know in the comments.[source en-americas-support.nintendo.com]Related GamesSee AlsoShare:23 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesPokmon Scarlet & Violet: Mystery Gift Codes ListAll the current Pokmon Scarlet and Violet Mystery Gift codesTony Hawk's Pro Skater 4 Has Been Butchered For The Switch RemakePop shuvit up your...Capcom Provides Update On Game Changes In 'Fighting Collection 2'Here's what you can expectBest Nintendo Switch RPGsThe finest trad-style Switch RPGs available to humanity
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    Switch 2 Predicted To Cost "$400 Or More"
    Image: NintendoSwitch 2 is on the horizon and analysts are predicting it to be the "biggest-ever console launch" in the industry's history as well as the "pricest" Nintendo machine to date.Bloomberg has spoken to multiple analysts who "regularly communicate the company" and its "software and hardware partners" and it's believed it could come with a price tag of "$400 or more". The US tariffs might also "complicate the picture and pressure Nintendo's margins".The Toyko-based industry-watcher Serkan Toto expects the system to "sell boatloads" in its opening months regardless of the price - noting how an exciting lineup of games can be expected across the current and next-generation Nintendo systems this year:We can expect a great software lineup in year one, from new Mario Kart and 3D Mario after eight years to Pokmon Legends: Z-A and Metroid Prime 4. There will also be third-party support from day one, most probably including blockbusters like Call of Duty.Macquarie Capital analyst Hiroshi Yamashina has also chimed in - suggesting the Switch will be priced between $399 and $449, and Toyo Securities analyst Hideki Yasuda estimates it could go as high as $499. Nintendo is believed to have a "first-day inventory" of around "6 million to 8 million" units, which could establish the new hardware as the "biggest console launch ever".Nintendo is expected to share more details about the price and release date of the Switch 2 during its April broadcast. The latest predictions follow a similar story in February, suggesting the Switch 2 would be about $400. A complete guide to Switch 2 - confirmed details, rumours, leak historyAbove the Switch, but below its competitorsFollowing multiple rumoursWhat are your thoughts about this price point? Do you think Switch 2 could end up being the biggest console launch to date? Let us know your thoughts in the comments.[source bloomberg.com]See AlsoShare:100 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesNew 18+ LEGO Mario Kart Set Is A Better Build Than We ExpectedPole position on our wishlistsNintendo & Pokmon Company Had An "Adversarial Relationship", Say Former NOA Staffers"There was a little bit of salt"Samsung Shows Off Its Switch-Inspired Foldable HandheldIt's pretty ugly, thoughSwitch Emulator 'NxEmu' Is Back And Hopes To Avoid Nintendo's WrathHeh, good luckRumour: Xbox Expected To Join Switch 2 With A New Handheld This YearMicrosoft could be testing the waters...
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