• Procedural paper materials and tools 🗞

    Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more.

    Details:
    https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/
    #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
    Procedural paper materials and tools 🗞 Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more. Details: https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/ #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
    0 Kommentare 0 Anteile 794 Ansichten 1
  • Geometry Nodes-based road generator in Blender

    Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve.


    #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    Geometry Nodes-based road generator in Blender🚦 Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve. #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
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  • Jiggle deformer in Blender

    Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff.

    More:
    https://www.youtube.com/@redjam9/videos

    #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    Jiggle deformer in Blender 🧞‍♂️ Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff. More: https://www.youtube.com/@redjam9/videos #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
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  • free Generator:
    Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch
    https://blenderesse.gumroad.com/l/melt?layout=profile

    #Blender
    free Generator: Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch https://blenderesse.gumroad.com/l/melt?layout=profile #Blender
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  • Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender.

    You can find the creator's profile here: https://x.com/jiehananana

    #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
    Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender. You can find the creator's profile here: https://x.com/jiehananana #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
    0 Kommentare 0 Anteile 2KB Ansichten 3
  • A simulation of deep-fried donuts in Blender

    It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles.

    The artist's page: https://x.com/machinima_jp

    #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
    A simulation of deep-fried donuts in Blender 🍩 It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles. The artist's page: https://x.com/machinima_jp #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
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  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
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    1
    0 Kommentare 0 Anteile 752 Ansichten 3
  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
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    2
    2 Kommentare 0 Anteile 783 Ansichten 6
  • Anime-style scene in Blender 🌧

    Check out this awesome rainy urban animation created in Blender by 3D artist Salman. The creator also shared a quick breakdown showing different passes.

    More: https://x.com/CGDASH
    #blender3d #b3d #blender #gamedev #indiedev #3dart #geometrynodes #3dmodeling #shader #anime
    Anime-style scene in Blender 🌧 ☔ Check out this awesome rainy urban animation created in Blender by 3D artist Salman. The creator also shared a quick breakdown showing different passes. More: https://x.com/CGDASH #blender3d #b3d #blender #gamedev #indiedev #3dart #geometrynodes #3dmodeling #shader #anime
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  • Cute plushies made with UE5 and Blender

    Lighting/Real-time TD Adithya Sathyanarayanan teamed up with artists from Texas A&M University to work on Shelly the Octopus and Sheldon the Crab, which were rendered in real-time in Unreal Engine 5. The hair grooms were styled and set up in a day with Blender's Geometry Nodes hair system.

    How cute is that

    More: https://lnkd.in/dCCnUTdM


    #UE5 #unrealengine #unrealengine5 #blender #blender3d #b3d #3dart #rendering #render #texturing #gamedev #indiedev
    Cute plushies made with UE5 and Blender 🐙 🦀 Lighting/Real-time TD Adithya Sathyanarayanan teamed up with artists from Texas A&M University to work on Shelly the Octopus and Sheldon the Crab, which were rendered in real-time in Unreal Engine 5. The hair grooms were styled and set up in a day with Blender's Geometry Nodes hair system. How cute is that 😍 More: https://lnkd.in/dCCnUTdM #UE5 #unrealengine #unrealengine5 #blender #blender3d #b3d #3dart #rendering #render #texturing #gamedev #indiedev
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