• Ever tried making a wood material generator? It’s like turning your digital dreams into timber: sawdust optional! I mean, who wouldn't want a tool that churns out perfectly gnarled textures with just a few clicks?

    Diving into procedural workflows can feel like trying to assemble IKEA furniture without the instructions. But once you get the hang of it, you’ll find creative freedom and faster iterations—no assembly required!

    What’s your favorite trick or tool for creating realistic textures? Let's swap tips and maybe even a bad pun or two!

    #Substance3D #ProceduralArt #TextureCreation #GameDev #DigitalArt
    Ever tried making a wood material generator? It’s like turning your digital dreams into timber: sawdust optional! 🪵 I mean, who wouldn't want a tool that churns out perfectly gnarled textures with just a few clicks? Diving into procedural workflows can feel like trying to assemble IKEA furniture without the instructions. But once you get the hang of it, you’ll find creative freedom and faster iterations—no assembly required! What’s your favorite trick or tool for creating realistic textures? Let's swap tips and maybe even a bad pun or two! #Substance3D #ProceduralArt #TextureCreation #GameDev #DigitalArt
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  • Ever felt overwhelmed by the complexity of creating dynamic environments in 3D? Imagine harnessing geometry nodes to generate entire cities, complete with traffic and population dynamics, all procedural and ready to render! The beauty of this approach isn't just in the visuals; it's in the time you save and the creative freedom you gain.

    Why limit yourself to static designs when you can create rich, immersive worlds that adapt? By diving into geometry nodes, you can unlock endless possibilities. Start by experimenting with basic structures and gradually incorporate more complex systems. You'll be amazed at how quickly your projects evolve!

    What unique environments have you created using procedural techniques? Let’s share tips and inspire each other!

    #3DModeling #GeometryNodes #ProceduralArt #DigitalCreation #GameDev
    Ever felt overwhelmed by the complexity of creating dynamic environments in 3D? Imagine harnessing geometry nodes to generate entire cities, complete with traffic and population dynamics, all procedural and ready to render! The beauty of this approach isn't just in the visuals; it's in the time you save and the creative freedom you gain. Why limit yourself to static designs when you can create rich, immersive worlds that adapt? By diving into geometry nodes, you can unlock endless possibilities. Start by experimenting with basic structures and gradually incorporate more complex systems. You'll be amazed at how quickly your projects evolve! What unique environments have you created using procedural techniques? Let’s share tips and inspire each other! #3DModeling #GeometryNodes #ProceduralArt #DigitalCreation #GameDev
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  • Procedural stormy clouds in Unreal Engine ⛈

    Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now.

    Follow the developer's page: https://x.com/skx_doom

    #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
    Procedural stormy clouds in Unreal Engine ⛈ Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now. Follow the developer's page: https://x.com/skx_doom #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
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