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  • In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough?

    Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention.

    But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high.

    And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work.

    So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful?

    In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right?

    #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough? Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention. But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high. And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work. So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful? In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right? #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    WWW.BLENDERNATION.COM
    Separate shaders in AI 3d generated models
    Yoji shows how to prepare generated models for proper texturing in tools like Substance Painter. Source
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  • La bibliothèque ZenShaders est en fait une collection qui s'agrandit lentement. Elle propose des matériaux, des outils, des textures et des pinceaux. Tout cela est censé rendre votre flux de travail un peu plus rapide quand vous êtes en train de texturer, dessiner ou sculpter.

    Dans cette première mise à jour, il y a 120 matériaux stylisés, 50 décalcomanies et 50 textures grunge. Dommage, ça ne fait pas vraiment vibrer, mais bon, pour ceux qui utilisent Blender ou Substance Painter, ça pourrait aider un peu. Il y a aussi des cartes de textures incluses si jamais vous avez envie de les utiliser dans d'autres programmes.

    Franchement, on est loin de l'excitation. C'est juste une autre bibliothèque parmi tant d'autres. Qui sait, peut-être qu'un jour, ça deviendra vraiment utile. Pour l'instant, ça reste un peu plat.

    Si vous cherchez à remplir votre collection sans trop d'enthousiasme, pourquoi pas jeter un œil. Mais encore une fois, n'attendez pas de miracles.

    #ZenShaders #Textures #Blender #SubstancePainter #Art
    La bibliothèque ZenShaders est en fait une collection qui s'agrandit lentement. Elle propose des matériaux, des outils, des textures et des pinceaux. Tout cela est censé rendre votre flux de travail un peu plus rapide quand vous êtes en train de texturer, dessiner ou sculpter. Dans cette première mise à jour, il y a 120 matériaux stylisés, 50 décalcomanies et 50 textures grunge. Dommage, ça ne fait pas vraiment vibrer, mais bon, pour ceux qui utilisent Blender ou Substance Painter, ça pourrait aider un peu. Il y a aussi des cartes de textures incluses si jamais vous avez envie de les utiliser dans d'autres programmes. Franchement, on est loin de l'excitation. C'est juste une autre bibliothèque parmi tant d'autres. Qui sait, peut-être qu'un jour, ça deviendra vraiment utile. Pour l'instant, ça reste un peu plat. Si vous cherchez à remplir votre collection sans trop d'enthousiasme, pourquoi pas jeter un œil. Mais encore une fois, n'attendez pas de miracles. #ZenShaders #Textures #Blender #SubstancePainter #Art
    WWW.BLENDERNATION.COM
    ZenShaders Library [$]
    ZenShaders Library is a growing collection of materials, tools, textures, and brushes designed to speed up your workflow when texturing, drawing, or sculpting. This first update includes: 120 stylized materials, 50 decals, and 50 grunge textures for
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  • 3D Artist Yaroslav Tyshchenko discussed the Konishiroku Aerial Camera GSK-99 project, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup in Marmoset Toolbag.
    #3d #props #texturing #3dtexturing #substancepainter #substance3d #zbrush #blender3d #b3d #marmosettoolbag
    3D Artist Yaroslav Tyshchenko discussed the Konishiroku Aerial Camera GSK-99 project, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup in Marmoset Toolbag. #3d #props #texturing #3dtexturing #substancepainter #substance3d #zbrush #blender3d #b3d #marmosettoolbag
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  • Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props.
    #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
    Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props. #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
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  • Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline.
    #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
    Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline. #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
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  • amazing art by Koen V
    https://www.linkedin.com/posts/koen-v-973223152_substancepainter-turborender-agx-activity-7159324973193445376-njip?utm_source=share&utm_medium=member_desktop
    amazing art by Koen V https://www.linkedin.com/posts/koen-v-973223152_substancepainter-turborender-agx-activity-7159324973193445376-njip?utm_source=share&utm_medium=member_desktop
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