CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
DriftingSpirit
Member
Oct 25, 2017
18,563
They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions.
4:15 for console focus and 60fps
38:50 for the Series S comment
bsigg
Member
Oct 25, 2017
25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview
www.resetera.com
Skot
Member
Oct 30, 2017
645
720p on Series S incoming
Bulby
Prophet of Truth
Member
Oct 29, 2017
6,006
Berlin
I think think any series s user will be happy with a beautiful 900p 30fps
Chronos
Member
Oct 27, 2017
1,249
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
HellofaMouse
Member
Oct 27, 2017
8,551
i wonder if this'll come out before the gen is over?
good chance itll be a 2077 situation, cross-gen release with a broken ps6 version
logash
Member
Oct 27, 2017
6,526
This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.
KRT
Member
Aug 7, 2020
247
Series S was a mistake
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
bitcloudrzr
Member
May 31, 2018
21,044
Bulby said:
I think think any series s user will be happy with a beautiful 900p 30fps
Click to expand...
Click to shrink...
Yuuber
Member
Oct 28, 2017
4,540
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.
MANTRA
Member
Feb 21, 2024
1,198
No one who cares about 60fps should be buying a Series S, just make it 30fps.
Roytheone
Member
Oct 25, 2017
6,185
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.
Matterhorn
Member
Feb 6, 2019
254
United States
Hoping for a very nice looking 30fps Switch 2 version.
Universal Acclaim
Member
Oct 5, 2024
2,617
Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
Matterhorn said:
Hoping for a very nice looking 30fps Switch 2 version.
Click to expand...
Click to shrink...
It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.
EDIT: And they probably need to redo all the assets.
/
Fortnite doesn't use Nanite and Lumen on Switch 2.
Last edited: Yesterday at 4:18 PM
bitcloudrzr
Member
May 31, 2018
21,044
Universal Acclaim said:
Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps?
Click to expand...
Click to shrink...
Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.
Greywaren
Member
Jul 16, 2019
13,530
Spain
60 fps target is fantastic, I wish it was the norm.
julia crawford
Took the red AND the blue pills
Member
Oct 27, 2017
40,709
i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.
Spoit
Member
Oct 28, 2017
5,599
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
PLASTICA-MAN
Member
Oct 26, 2017
29,563
chris 1515 said:
The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
Click to expand...
Click to shrink...
There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
UE5 can still trace shadows if they want to push things even further.
overthewaves
Member
Sep 30, 2020
1,203
What about the PS5 handheld?
nullpotential
Member
Jun 24, 2024
87
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
Consoles were a mistake.
GPU
Member
Oct 10, 2024
1,075
I really dont think Series S/X will be much of a factor by the time this game comes out.
Lashley
<<Tag Here>>
Member
Oct 25, 2017
65,679
Just make series s 480p 30fps
pappacone
Member
Jan 10, 2020
4,076
Greywaren said:
60 fps target is fantastic, I wish it was the norm.
Click to expand...
Click to shrink...
It pretty much is
Super
Studied the Buster Sword
Member
Jan 29, 2022
13,601
I hope they can pull 60 FPS off in the full game.
Theorry
Member
Oct 27, 2017
69,045
"target"
Uh huh. We know how that is gonna go.
Jakartalado
Member
Oct 27, 2017
2,818
São Paulo, Brazil
Skot said:
720p on Series S incoming
Click to expand...
Click to shrink...
If the PS5 is internally at 720p up to 900p, I seriously doubt that.
Revoltoftheunique
Member
Jan 23, 2022
2,312
It will be unstable 60fps with lots of stuttering.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Horns
Member
Dec 7, 2018
3,423
I hope Microsoft drops the requirement for Series S by the time this comes out.
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
PLASTICA-MAN said:
There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
UE5 can still trace shadows if they want to push things even further.
Click to expand...
Click to shrink...
Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.
bitcloudrzr
Member
May 31, 2018
21,044
Spoit said:
And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
Click to expand...
Click to shrink...
Has it been confirmed that Sony is going to have release requirements like the XS?
Commander Shepherd
Member
Jan 27, 2023
173
Anyone remember when no load screens was talked about for Witcher 3?
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode.
This is not the other way around.
stanman
Member
Feb 13, 2025
235
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Click to expand...
Click to shrink...
And your mistake is comparing a PC graphics card to a console.
PLASTICA-MAN
Member
Oct 26, 2017
29,563
chris 1515 said:
Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.
Click to expand...
Click to shrink...
Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.
ArchedThunder
Uncle Beerus
Member
Oct 25, 2017
21,278
chris 1515 said:
It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.
EDIT: And they probably need to redo all the assets.
/
Fortnite doesn't use Nanite and Lumen on Switch 2.
Click to expand...
Click to shrink...
Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.
jroc74
Member
Oct 27, 2017
34,465
Interesting times ahead....
bitcloudrzr said:
Has it been confirmed that Sony is going to have release requirements like the XS?
Click to expand...
Click to shrink...
Your know good n well everything about this rumor has been confirmed.
/S
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
25,250
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
stanman said:
And your mistake is comparing a PC graphics card to a console.
Click to expand...
Click to shrink...
reksveks
Member
May 17, 2022
7,628
Horns said:
I hope Microsoft drops the requirement for Series S by the time this comes out.
Click to expand...
Click to shrink...
why? dev can make it 30 fps on series s and 60 fps on series x if needed.
if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Click to expand...
Click to shrink...
No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?
If the game was made with software lumen as the base it would have holding back your 5090...
Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
bitcloudrzr
Member
May 31, 2018
21,044
jroc74 said:
Interesting times ahead....
Your know good n well everything about this rumor has been confirmed.
/S
Click to expand...
Click to shrink...
Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
chris 1515 said:
No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?
If the game was made with software lumen as the base it would have holding back your 5090...
Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
Click to expand...
Click to shrink...
Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.
cursed beef
Member
Jan 3, 2021
998
Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?
Alvis
Saw the truth behind the copied door
Member
Oct 25, 2017
12,270
EU
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS.
The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
misqoute post
jroc74
Member
Oct 27, 2017
34,465
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Click to expand...
Click to shrink...
Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games.
How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck.
At least ppl saying that about the Series S are comparing it to other consoles.
That said, it is interesting they are focusing on consoles first, then PC.
#projekt #red #tw4 #has #console
CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
DriftingSpirit
Member
Oct 25, 2017
18,563
They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions.
4:15 for console focus and 60fps
38:50 for the Series S comment
bsigg
Member
Oct 25, 2017
25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview
www.resetera.com
Skot
Member
Oct 30, 2017
645
720p on Series S incoming
Bulby
Prophet of Truth
Member
Oct 29, 2017
6,006
Berlin
I think think any series s user will be happy with a beautiful 900p 30fps
Chronos
Member
Oct 27, 2017
1,249
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
HellofaMouse
Member
Oct 27, 2017
8,551
i wonder if this'll come out before the gen is over?
good chance itll be a 2077 situation, cross-gen release with a broken ps6 version
logash
Member
Oct 27, 2017
6,526
This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.
KRT
Member
Aug 7, 2020
247
Series S was a mistake
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
bitcloudrzr
Member
May 31, 2018
21,044
Bulby said:
I think think any series s user will be happy with a beautiful 900p 30fps
Click to expand...
Click to shrink...
Yuuber
Member
Oct 28, 2017
4,540
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.
MANTRA
Member
Feb 21, 2024
1,198
No one who cares about 60fps should be buying a Series S, just make it 30fps.
Roytheone
Member
Oct 25, 2017
6,185
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.
Matterhorn
Member
Feb 6, 2019
254
United States
Hoping for a very nice looking 30fps Switch 2 version.
Universal Acclaim
Member
Oct 5, 2024
2,617
Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
Matterhorn said:
Hoping for a very nice looking 30fps Switch 2 version.
Click to expand...
Click to shrink...
It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.
EDIT: And they probably need to redo all the assets.
/
Fortnite doesn't use Nanite and Lumen on Switch 2.
Last edited: Yesterday at 4:18 PM
bitcloudrzr
Member
May 31, 2018
21,044
Universal Acclaim said:
Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps?
Click to expand...
Click to shrink...
Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.
Greywaren
Member
Jul 16, 2019
13,530
Spain
60 fps target is fantastic, I wish it was the norm.
julia crawford
Took the red AND the blue pills
Member
Oct 27, 2017
40,709
i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.
Spoit
Member
Oct 28, 2017
5,599
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
PLASTICA-MAN
Member
Oct 26, 2017
29,563
chris 1515 said:
The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
Click to expand...
Click to shrink...
There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
UE5 can still trace shadows if they want to push things even further.
overthewaves
Member
Sep 30, 2020
1,203
What about the PS5 handheld?
nullpotential
Member
Jun 24, 2024
87
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
Consoles were a mistake.
GPU
Member
Oct 10, 2024
1,075
I really dont think Series S/X will be much of a factor by the time this game comes out.
Lashley
<<Tag Here>>
Member
Oct 25, 2017
65,679
Just make series s 480p 30fps
pappacone
Member
Jan 10, 2020
4,076
Greywaren said:
60 fps target is fantastic, I wish it was the norm.
Click to expand...
Click to shrink...
It pretty much is
Super
Studied the Buster Sword
Member
Jan 29, 2022
13,601
I hope they can pull 60 FPS off in the full game.
Theorry
Member
Oct 27, 2017
69,045
"target"
Uh huh. We know how that is gonna go.
Jakartalado
Member
Oct 27, 2017
2,818
São Paulo, Brazil
Skot said:
720p on Series S incoming
Click to expand...
Click to shrink...
If the PS5 is internally at 720p up to 900p, I seriously doubt that.
Revoltoftheunique
Member
Jan 23, 2022
2,312
It will be unstable 60fps with lots of stuttering.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
KRT said:
Series S was a mistake
Click to expand...
Click to shrink...
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Horns
Member
Dec 7, 2018
3,423
I hope Microsoft drops the requirement for Series S by the time this comes out.
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
PLASTICA-MAN said:
There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
UE5 can still trace shadows if they want to push things even further.
Click to expand...
Click to shrink...
Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.
bitcloudrzr
Member
May 31, 2018
21,044
Spoit said:
And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
Click to expand...
Click to shrink...
Has it been confirmed that Sony is going to have release requirements like the XS?
Commander Shepherd
Member
Jan 27, 2023
173
Anyone remember when no load screens was talked about for Witcher 3?
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode.
This is not the other way around.
stanman
Member
Feb 13, 2025
235
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Click to expand...
Click to shrink...
And your mistake is comparing a PC graphics card to a console.
PLASTICA-MAN
Member
Oct 26, 2017
29,563
chris 1515 said:
Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.
Click to expand...
Click to shrink...
Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.
ArchedThunder
Uncle Beerus
Member
Oct 25, 2017
21,278
chris 1515 said:
It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.
EDIT: And they probably need to redo all the assets.
/
Fortnite doesn't use Nanite and Lumen on Switch 2.
Click to expand...
Click to shrink...
Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.
jroc74
Member
Oct 27, 2017
34,465
Interesting times ahead....
bitcloudrzr said:
Has it been confirmed that Sony is going to have release requirements like the XS?
Click to expand...
Click to shrink...
Your know good n well everything about this rumor has been confirmed.
/S
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
25,250
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
Click to expand...
Click to shrink...
How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
stanman said:
And your mistake is comparing a PC graphics card to a console.
Click to expand...
Click to shrink...
reksveks
Member
May 17, 2022
7,628
Horns said:
I hope Microsoft drops the requirement for Series S by the time this comes out.
Click to expand...
Click to shrink...
why? dev can make it 30 fps on series s and 60 fps on series x if needed.
if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.
chris 1515
Member
Oct 27, 2017
7,116
Barcelona Spain
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
Click to expand...
Click to shrink...
No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?
If the game was made with software lumen as the base it would have holding back your 5090...
Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
bitcloudrzr
Member
May 31, 2018
21,044
jroc74 said:
Interesting times ahead....
Your know good n well everything about this rumor has been confirmed.
/S
Click to expand...
Click to shrink...
Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
chris 1515 said:
No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?
If the game was made with software lumen as the base it would have holding back your 5090...
Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
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Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.
cursed beef
Member
Jan 3, 2021
998
Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?
Alvis
Saw the truth behind the copied door
Member
Oct 25, 2017
12,270
EU
Chronos said:
This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
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? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS.
The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
misqoute post
jroc74
Member
Oct 27, 2017
34,465
defaltoption said:
With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
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Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games.
How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck.
At least ppl saying that about the Series S are comparing it to other consoles.
That said, it is interesting they are focusing on consoles first, then PC.
#projekt #red #tw4 #has #console