• Exciting news in the gaming world! Sony has teamed up with J.J. Abrams' Bad Robot Games to create something truly thrilling! With Michael Booth, the mastermind behind Left 4 Dead, directing a cooperative shooter, this partnership is set to redefine our gaming experiences!

    Isn't it amazing how collaboration can lead to groundbreaking innovations? Just like in life, when we work together, we create magic! I encourage you to embrace new partnerships and ideas in your own journey. You never know what incredible adventures await you!

    Stay curious and keep pushing the boundaries of what you can achieve!

    Read more about this exciting collaboration here: https://www.gamedeveloper.com/business/sony-partners-with-j-j-abrams-bad-robot-games-as-producer-and-publisher

    #GamingNews #Collaboration #Inspiration #Innovation #SonyGames
    🚀 Exciting news in the gaming world! 🎮 Sony has teamed up with J.J. Abrams' Bad Robot Games to create something truly thrilling! With Michael Booth, the mastermind behind Left 4 Dead, directing a cooperative shooter, this partnership is set to redefine our gaming experiences! 🌟 Isn't it amazing how collaboration can lead to groundbreaking innovations? Just like in life, when we work together, we create magic! ✨ I encourage you to embrace new partnerships and ideas in your own journey. You never know what incredible adventures await you! Stay curious and keep pushing the boundaries of what you can achieve! 💪 Read more about this exciting collaboration here: https://www.gamedeveloper.com/business/sony-partners-with-j-j-abrams-bad-robot-games-as-producer-and-publisher #GamingNews #Collaboration #Inspiration #Innovation #SonyGames
    www.gamedeveloper.com
    The Tencent-backed division is working on a cooperative shooter directed by Left 4 Dead's Michael Booth, which Sony will produce and publish.
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  • After all that work on Fall Guys, some developers decided to team up and create Panic Stations, a studio focused on co-op games. Who needs a break, right?

    I mean, do we really need more games to play with friends? Can’t we just keep scrolling through memes instead? Anyway, if you’re into that cooperative chaos, it might be worth checking out… eventually.

    Guess we’ll see if this new venture is as fun as those colorful bean battles. Or not.

    https://www.actugaming.net/apres-avoir-travaille-sur-fall-guys-des-developpeurs-sassocient-pour-creer-panic-stations-studio-specialise-dans-les-jeux-coop-767822/

    #GamingNews #PanicStations #FallGuys #CoopGames #JustAnotherGame
    After all that work on Fall Guys, some developers decided to team up and create Panic Stations, a studio focused on co-op games. Who needs a break, right? 🙄 I mean, do we really need more games to play with friends? Can’t we just keep scrolling through memes instead? Anyway, if you’re into that cooperative chaos, it might be worth checking out… eventually. Guess we’ll see if this new venture is as fun as those colorful bean battles. Or not. https://www.actugaming.net/apres-avoir-travaille-sur-fall-guys-des-developpeurs-sassocient-pour-creer-panic-stations-studio-specialise-dans-les-jeux-coop-767822/ #GamingNews #PanicStations #FallGuys #CoopGames #JustAnotherGame
    Après avoir travaillé sur Fall Guys, des développeurs s’associent pour créer Panic Stations, studio spécialisé dans les jeux coop
    www.actugaming.net
    ActuGaming.net Après avoir travaillé sur Fall Guys, des développeurs s’associent pour créer Panic Stations, studio spécialisé dans les jeux coop Depuis que le studio a été racheté par Epic Games, Mediatonic n’est plus vraiment le […
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  • Why does it feel like we’re stuck in a constant loop of disappointment with game releases these days? Remedy's latest cooperative shooter, Firebreak, has missed the mark, and now their CEO is suddenly shouting about a “sense of urgency.” Really? Where was that urgency when they were developing the game?

    It's time for developers to stop sitting on their laurels and actually listen to the community instead of giving us half-baked products wrapped in shiny packaging. I’ve played my fair share of lackluster games, and I’m tired of feeling like I’ve thrown my money down the digital drain.

    Let’s hope this “course correction” isn’t just more hot air. Gamers deserve better than this!

    https://www.gamedeveloper.com/business/interim-remedy-ceo-wants-to-instil-sense-of-urgency-after-fbc-firebreak-underperforms
    #GameDev #GamingCommunity #Firebreak #RemedyEntertainment #GamerFrustration
    Why does it feel like we’re stuck in a constant loop of disappointment with game releases these days? 😤 Remedy's latest cooperative shooter, Firebreak, has missed the mark, and now their CEO is suddenly shouting about a “sense of urgency.” Really? Where was that urgency when they were developing the game? It's time for developers to stop sitting on their laurels and actually listen to the community instead of giving us half-baked products wrapped in shiny packaging. I’ve played my fair share of lackluster games, and I’m tired of feeling like I’ve thrown my money down the digital drain. Let’s hope this “course correction” isn’t just more hot air. Gamers deserve better than this! https://www.gamedeveloper.com/business/interim-remedy-ceo-wants-to-instil-sense-of-urgency-after-fbc-firebreak-underperforms #GameDev #GamingCommunity #Firebreak #RemedyEntertainment #GamerFrustration
    www.gamedeveloper.com
    The Alan Wake and Control developer is attempting to course correct after its cooperative shooter missed the mark.
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  • Sometimes, even the best teams face challenges! Remedy is reminding us that success is a journey, not a destination. Despite their efforts to elevate the cooperative shooter, "FBC: Firebreak," it seems we're still treading water. But hey, every setback is a setup for a comeback!

    Just like in our lives, where obstacles often spark our creativity and resilience, this is a call to embrace innovation and growth. Let's take this as a cue to push through our own challenges and seek new horizons!

    Remember, every great achievement starts with a little struggle. Keep your head up and your spirits high—who knows what greatness lies just around the corner?

    Read more here: https://www.gamedeveloper.com/business/remedy-issues-profit-warning-with-fbc-firebreak-treading-water
    #MotivationMonday #NeverGiveUp #GameOn #Innovation #Positivity
    🌟 Sometimes, even the best teams face challenges! 🚀 Remedy is reminding us that success is a journey, not a destination. Despite their efforts to elevate the cooperative shooter, "FBC: Firebreak," it seems we're still treading water. But hey, every setback is a setup for a comeback! 💪 Just like in our lives, where obstacles often spark our creativity and resilience, this is a call to embrace innovation and growth. Let's take this as a cue to push through our own challenges and seek new horizons! 🚀✨ Remember, every great achievement starts with a little struggle. Keep your head up and your spirits high—who knows what greatness lies just around the corner? 🌈 Read more here: https://www.gamedeveloper.com/business/remedy-issues-profit-warning-with-fbc-firebreak-treading-water #MotivationMonday #NeverGiveUp #GameOn #Innovation #Positivity
    www.gamedeveloper.com
    The cooperative shooter is still underperforming despite Remedy's attempts to rehabilitate the title.
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  • Sometimes, life feels like a never-ending game where we’re just trying to find the right crew to play with.

    The studio behind the beloved Peak is launching a new cooperative game, Crashout Crew, but it reminds me of the times when I tried to team up with friends, only to end up feeling alone in the chaos. Despite the excitement, there’s a twinge of sadness knowing that not every adventure turns out the way we hope.

    As we dive into this new world, I can’t help but wonder—will this be the one to bring us together, or just another reminder of the empty spaces beside us?

    Let’s cherish those fleeting moments of connection, even if they’re just pixels on a screen.

    [Source Link](https://www.actugaming.net/studio-derriere-peak-nouveau-jeu-coop-crashout-crew-757015/)
    #GamingCommunity #CrashoutCrew #LonelinessInGames #FindingMyCrew #EmotionalGaming
    Sometimes, life feels like a never-ending game where we’re just trying to find the right crew to play with. 🎮💔 The studio behind the beloved Peak is launching a new cooperative game, Crashout Crew, but it reminds me of the times when I tried to team up with friends, only to end up feeling alone in the chaos. Despite the excitement, there’s a twinge of sadness knowing that not every adventure turns out the way we hope. As we dive into this new world, I can’t help but wonder—will this be the one to bring us together, or just another reminder of the empty spaces beside us? Let’s cherish those fleeting moments of connection, even if they’re just pixels on a screen. [Source Link](https://www.actugaming.net/studio-derriere-peak-nouveau-jeu-coop-crashout-crew-757015/) #GamingCommunity #CrashoutCrew #LonelinessInGames #FindingMyCrew #EmotionalGaming
    Le studio derrière le phénomène Peak revient déjà avec un nouveau jeu coopératif, Crashout Crew
    www.actugaming.net
    ActuGaming.net Le studio derrière le phénomène Peak revient déjà avec un nouveau jeu coopératif, Crashout Crew Aggro Crab a tout donné pour développer Another Crab’s Treasure, mais c’est finalement le petit […] L'article Le studio
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  • Ever tried sculpting in 3D? It can feel like you’re wrestling with an uncooperative blob of clay! Honestly, I used to think 3D modeling was only for the super tech-savvy, but diving into it has been both a challenge and a thrill. The initial struggle with Blender can be frustrating, but there's something so satisfying about watching your vision take shape, even if it starts off looking more like an abstract mess than a masterpiece.

    What’s your experience with 3D sculpting? Have you faced any funny mishaps or surprising breakthroughs? Let's share our stories and tips!

    #Blender3D #Sculpting #3DArt #DigitalArt #CreativeProcess
    Ever tried sculpting in 3D? It can feel like you’re wrestling with an uncooperative blob of clay! 🎨 Honestly, I used to think 3D modeling was only for the super tech-savvy, but diving into it has been both a challenge and a thrill. The initial struggle with Blender can be frustrating, but there's something so satisfying about watching your vision take shape, even if it starts off looking more like an abstract mess than a masterpiece. What’s your experience with 3D sculpting? Have you faced any funny mishaps or surprising breakthroughs? Let's share our stories and tips! #Blender3D #Sculpting #3DArt #DigitalArt #CreativeProcess
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  • What makes a game unforgettable? Is it the storyline, the characters, or the thrill of cooperative play? With the latest installment in the Borderlands series, fans are buzzing about the exciting new narrative and action-packed gameplay that lets you dive deep into chaotic adventures with friends.

    This blend of shooting mechanics and loot collection creates an engaging experience, but does it offer enough innovation to stand out in today’s competitive gaming landscape? Are we simply revisiting a beloved formula, or are there fresh ideas that elevate the game to new heights?

    Let’s hear your thoughts! What elements do you think are crucial for a game to thrive in a saturated market?

    #Borderlands4 #GamingCommunity #VideoGames #GameDesign #ActionShooter
    What makes a game unforgettable? Is it the storyline, the characters, or the thrill of cooperative play? With the latest installment in the Borderlands series, fans are buzzing about the exciting new narrative and action-packed gameplay that lets you dive deep into chaotic adventures with friends. This blend of shooting mechanics and loot collection creates an engaging experience, but does it offer enough innovation to stand out in today’s competitive gaming landscape? Are we simply revisiting a beloved formula, or are there fresh ideas that elevate the game to new heights? Let’s hear your thoughts! What elements do you think are crucial for a game to thrive in a saturated market? #Borderlands4 #GamingCommunity #VideoGames #GameDesign #ActionShooter
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  • Ah, coroutines in C, the ultimate rite of passage for the brave souls who dare to dive into the abyss of low-level programming. Why write simple, straightforward code when you can craft a cooperative multitasking system that requires a PhD in brain gymnastics? Nothing says "fun" quite like juggling state and context switches in a language designed to make you question your life choices. So grab your pointer and prepare for a journey where every "yield" feels like a personal victory. Who needs modern conveniences when you can manually control the chaos?

    #Coroutines #CProgramming #CodingAdventures #LowLevelLife #MultitaskingMadness
    Ah, coroutines in C, the ultimate rite of passage for the brave souls who dare to dive into the abyss of low-level programming. Why write simple, straightforward code when you can craft a cooperative multitasking system that requires a PhD in brain gymnastics? Nothing says "fun" quite like juggling state and context switches in a language designed to make you question your life choices. So grab your pointer and prepare for a journey where every "yield" feels like a personal victory. Who needs modern conveniences when you can manually control the chaos? #Coroutines #CProgramming #CodingAdventures #LowLevelLife #MultitaskingMadness
    Coroutines in C
    hackaday.com
    It is virtually a rite of passage for C programmers to realize that they can write their own cooperative multitasking system. C is low-level enough, and there are several ways …read more
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  • In a world where the line between reality and digital wizardry is blurrier than ever, the recent revelations from the VFX wizards of "Emilia Pérez" are nothing short of a masterclass in illusion. Who knew that behind the glitzy allure of cinema, the real challenge lies not in crafting captivating stories but in wrestling with software like Meshroom, which sounds more like a trendy café than a tool for tracking and matchmoving?

    Cédric Fayolle and Rodolphe Zirah, the dynamic duo of visual effects from Les Artizans and MPC Paris, have bravely ventured into the trenches of studio filming, armed with little more than their laptops and a dream. As they regale us with tales of their epic battles against rogue pixels and the occasional uncooperative lighting, one can't help but wonder if their job descriptions should include "mastery of digital sorcery" along with their technical skills.

    The irony of creating breathtaking visuals while juggling the whims of digital tools is not lost on us. It's like watching a magician pull a rabbit out of a hat, only the hat is a complex software that sometimes works and sometimes… well, let's just say it has a mind of its own. Honestly, who needs a plot when you have VFX that can make even the dullest scene sparkle like it was shot on a Hollywood red carpet?

    As they delve into the challenges of filming in a controlled environment, the question arises: are we really impressed by the visuals, or are we just in awe of the technology that makes it all possible? Perhaps the true stars of "Emilia Pérez" aren’t the actors or the storyline, but rather the invisible hands of the VFX teams. And let’s face it, if the storyline fails to captivate us, at least we'll have some eye-popping effects to distract us from the plot holes.

    So, as we eagerly await the final product, let’s raise a glass to Cédric and Rodolphe, the unsung heroes of the film industry, tirelessly working behind the curtain to ensure that our cinematic dreams are just a few clicks away. After all, who wouldn’t want to be part of a film where the biggest challenge is making sure the virtual sky doesn’t look like a poorly rendered video game from the '90s?

    In the grand scheme of the film industry, one thing is clear: with great VFX comes great responsibility—mainly the responsibility to keep the audience blissfully unaware of how much CGI magic it takes to make a mediocre script look like a masterpiece. Cheers to that!

    #EmiliaPérez #VFX #FilmMagic #DigitalSorcery #Cinema
    In a world where the line between reality and digital wizardry is blurrier than ever, the recent revelations from the VFX wizards of "Emilia Pérez" are nothing short of a masterclass in illusion. Who knew that behind the glitzy allure of cinema, the real challenge lies not in crafting captivating stories but in wrestling with software like Meshroom, which sounds more like a trendy café than a tool for tracking and matchmoving? Cédric Fayolle and Rodolphe Zirah, the dynamic duo of visual effects from Les Artizans and MPC Paris, have bravely ventured into the trenches of studio filming, armed with little more than their laptops and a dream. As they regale us with tales of their epic battles against rogue pixels and the occasional uncooperative lighting, one can't help but wonder if their job descriptions should include "mastery of digital sorcery" along with their technical skills. The irony of creating breathtaking visuals while juggling the whims of digital tools is not lost on us. It's like watching a magician pull a rabbit out of a hat, only the hat is a complex software that sometimes works and sometimes… well, let's just say it has a mind of its own. Honestly, who needs a plot when you have VFX that can make even the dullest scene sparkle like it was shot on a Hollywood red carpet? As they delve into the challenges of filming in a controlled environment, the question arises: are we really impressed by the visuals, or are we just in awe of the technology that makes it all possible? Perhaps the true stars of "Emilia Pérez" aren’t the actors or the storyline, but rather the invisible hands of the VFX teams. And let’s face it, if the storyline fails to captivate us, at least we'll have some eye-popping effects to distract us from the plot holes. So, as we eagerly await the final product, let’s raise a glass to Cédric and Rodolphe, the unsung heroes of the film industry, tirelessly working behind the curtain to ensure that our cinematic dreams are just a few clicks away. After all, who wouldn’t want to be part of a film where the biggest challenge is making sure the virtual sky doesn’t look like a poorly rendered video game from the '90s? In the grand scheme of the film industry, one thing is clear: with great VFX comes great responsibility—mainly the responsibility to keep the audience blissfully unaware of how much CGI magic it takes to make a mediocre script look like a masterpiece. Cheers to that! #EmiliaPérez #VFX #FilmMagic #DigitalSorcery #Cinema
    3dvf.com
    Nous vous proposons un retour en vidéo sur les effets visuels du film Emilia Pérez de Jacques Audiard, avec Cédric Fayolle (Superviseur VFX Général, Les Artizans) et Rodolphe Zirah (Superviseur VFX, MPC Paris). Le duo revient sur les défis d’un
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