Space Marine II is about to go wild with native mod support
Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context.
Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games; hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction.
Focus Entertainment
It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys.And here’s the crazy thing: That’s just the official material.
As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills.
And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see.
Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does.
Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter.
But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming.
Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy.They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game.
And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent.I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium.
This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful.
Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious.
#space #marine #about #wild #with
Space Marine II is about to go wild with native mod support
Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context.
Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games; hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction.
Focus Entertainment
It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys.And here’s the crazy thing: That’s just the official material.
As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills.
And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see.
Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does.
Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter.
But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming.
Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy.They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game.
And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent.I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium.
This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful.
Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious.
#space #marine #about #wild #with
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