• Here's an awesome cartoon-style bird character set up in Unreal Engine by 3D Artist todoMpp. In the latest demo, the developer shared a look at basic combat moves, like a super jump, slide dash, running, and attack actions.

    #UE5 #gamedev #indiedev #3dart #unrealengine #unrealengine5 #gamedevelopment
    Here's an awesome cartoon-style bird character set up in Unreal Engine by 3D Artist todoMpp. In the latest demo, the developer shared a look at basic combat moves, like a super jump, slide dash, running, and attack actions. #UE5 #gamedev #indiedev #3dart #unrealengine #unrealengine5 #gamedevelopment
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  • Epic Games is reducing the royalty rate for Unreal Engine games launched through the Epic Games Store
    Epic Games is reducing the royalty rate for Unreal Engine games launched through the Epic Games Store
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  • Unreal 5.5 is here with MegaLights

    Epic Games has unveiled Unreal Engine 5, which brings MegaLights, a new feature that lets you add thousands of movable and dynamic lights with realistic area shadows to your 3D scenes. How cool is that?


    #unrealengine5 #UE5 #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #rendering #render
    Unreal 5.5 is here with MegaLights 🔥 Epic Games has unveiled Unreal Engine 5, which brings MegaLights, a new feature that lets you add thousands of movable and dynamic lights with realistic area shadows to your 3D scenes. How cool is that? #unrealengine5 #UE5 #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #rendering #render
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  • 3D Artist and Animator Peter Monga shared an astonishing digital replica of the Little Barrier Island (Te Hauturu-o-Toi), located northeast of Auckland, New Zealand. The project was created using Unreal Engine 5, utilizing Megascans assets with foliage crafted in SpeedTree and distributed with PCG.
    For more details:
    https://www.youtube.com/@foldupstudios/videos



    #unrealengine #UE5 #unrealengine5 #gamedev #indiedev #3dart #megascans #pcg #rendering #render
    3D Artist and Animator Peter Monga shared an astonishing digital replica of the Little Barrier Island (Te Hauturu-o-Toi), located northeast of Auckland, New Zealand. The project was created using Unreal Engine 5, utilizing Megascans assets with foliage crafted in SpeedTree and distributed with PCG. For more details: https://www.youtube.com/@foldupstudios/videos #unrealengine #UE5 #unrealengine5 #gamedev #indiedev #3dart #megascans #pcg #rendering #render
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  • KitBash3D's Cargo is now available for macOS. The USD-based asset browser provides access to over 150 free assets for Blender, Cinema 4D and Unreal Engine 5 from the online kitbash asset library.
    KitBash3D's Cargo is now available for macOS. The USD-based asset browser provides access to over 150 free assets for Blender, Cinema 4D and Unreal Engine 5 from the online kitbash asset library.
    WWW.CGCHANNEL.COM
    Free tool: KitBash3D's Cargo
    Now available for Mac: get access to 150+ free 3D models and materials for 3ds Max, Blender, C4D, Maya and UE5 with KitBash3D's asset browser
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  • In 2025, Epic Games will end free access to the Quixel Megascans library as it joins Fab, a new content marketplace that replaces Unreal Engine Marketplace, Sketchfab, ArtStation Marketplace, and Quixel.
    In 2025, Epic Games will end free access to the Quixel Megascans library as it joins Fab, a new content marketplace that replaces Unreal Engine Marketplace, Sketchfab, ArtStation Marketplace, and Quixel.
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  • Procedural stormy clouds in Unreal Engine ⛈
    Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now.
    Follow the developer's page: https://x.com/skx_doom

    #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
    Procedural stormy clouds in Unreal Engine ⛈ Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now. Follow the developer's page: https://x.com/skx_doom #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
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  • Procedural stormy clouds in Unreal Engine ⛈

    Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now.

    Follow the developer's page: https://x.com/skx_doom

    #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
    Procedural stormy clouds in Unreal Engine ⛈ Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now. Follow the developer's page: https://x.com/skx_doom #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
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  • Neon Flicker Material UE5 Digital Novo
    Gratuito
    Em estoque
    Neon Flicker Material for Unreal Engine 5.4 and above

    See how to build the material here https://youtu.be/fxEZtAySCFg?si=6eB1T8hYciYNOrx9

    How to use a Storm Sync Spak file here https://youtu.be/bJ4-tmfF5-A?si=k_Ao_tseGhD3yymp
    Neon Flicker Material for Unreal Engine 5.4 and above See how to build the material here https://youtu.be/fxEZtAySCFg?si=6eB1T8hYciYNOrx9 How to use a Storm Sync Spak file here https://youtu.be/bJ4-tmfF5-A?si=k_Ao_tseGhD3yymp
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  • Cute plushies made with UE5 and Blender

    Lighting/Real-time TD Adithya Sathyanarayanan teamed up with artists from Texas A&M University to work on Shelly the Octopus and Sheldon the Crab, which were rendered in real-time in Unreal Engine 5. The hair grooms were styled and set up in a day with Blender's Geometry Nodes hair system.

    How cute is that

    More: https://lnkd.in/dCCnUTdM


    #UE5 #unrealengine #unrealengine5 #blender #blender3d #b3d #3dart #rendering #render #texturing #gamedev #indiedev
    Cute plushies made with UE5 and Blender 🐙 🦀 Lighting/Real-time TD Adithya Sathyanarayanan teamed up with artists from Texas A&M University to work on Shelly the Octopus and Sheldon the Crab, which were rendered in real-time in Unreal Engine 5. The hair grooms were styled and set up in a day with Blender's Geometry Nodes hair system. How cute is that 😍 More: https://lnkd.in/dCCnUTdM #UE5 #unrealengine #unrealengine5 #blender #blender3d #b3d #3dart #rendering #render #texturing #gamedev #indiedev
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