• Bloodborne Official Strategy Guide Gets Huge Discount At Amazon

    Bloodborne Complete Edition Guideor if eligible for 25% coupon See The 744-page Bloodborne Complete Edition Guide is on sale for . Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay --nearly 50% off the book's MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for Continue Reading at GameSpot
    #bloodborne #official #strategy #guide #gets
    Bloodborne Official Strategy Guide Gets Huge Discount At Amazon
    Bloodborne Complete Edition Guideor if eligible for 25% coupon See The 744-page Bloodborne Complete Edition Guide is on sale for . Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay --nearly 50% off the book's MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for Continue Reading at GameSpot #bloodborne #official #strategy #guide #gets
    WWW.GAMESPOT.COM
    Bloodborne Official Strategy Guide Gets Huge Discount At Amazon
    Bloodborne Complete Edition Guide (Hardcover) $45.50 (was $60) or $34.12 if eligible for 25% coupon See at Amazon The 744-page Bloodborne Complete Edition Guide is on sale for $45.50 at Amazon. Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay $34.12--nearly 50% off the book's $60 MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for $32 (was $45) at Amazon. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for $25.Continue Reading at GameSpot
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  • AU Deals: Today's Hottest AAA Discounts to Heat Up Your Game Cave Winter Hibernation

    Winter is well and truly biting, but this fresh crop of game deals is bringing the heat. From mythological mayhem to pocket-sized platformers, there’s something here for every taste and timeframe. If your digital shelf could use a mid-year injection of chaos, charm, or challenge, this week’s offerings are primed to please.This Day in Gaming In retro news, I’m lighting a 26‑candle cake for Silent Hill, the fog‑laden survival horror fest that kept '99-era me perched on a seat with barely 2% of the surface area of one butt cheek. I still remember tentatively sweeping my flashlight across those grainy, polygonal streets, only to have the beam half illuminate some scurrying something in the dark.
    Though the OG Resident Evil certainly vexed me first, the unique magic of Silent Hill lay in how its graphical limitations—thick fog and encroaching darkness—became tools of terror rather than platform limitations. Every ring of static from your radio or *that* air raid siren heralding the "other plane" of this madhouse could ratchet up the dread in an instant. Lastly, I recall working game retail at launch and having to help absolutely bloody everybody with a solution to the piano puzzle.Tank controls andbugger all visibility. OG Silent Hill was terrifying.Aussie bdays for notable games- Silent Hill1999. Redux- Marvel vs. Capcom 22000. Redux- The Conduit2009. eBay- Monster Hunter Generations2016. eBayContentsNice Savings for Nintendo SwitchAvailable now!Nintendo Switch 2 ConsoleNintendo Switch 2 + Mario Kart WorldNintendo kicks things off with Persona 5 Royal for Aa lavishly expanded edition of the genre-defining RPG whose original director Katsura Hashino was inspired by Carl Jung’s theories of the psyche. Also worth nabbing is Bravely Default II at Aa spiritual twinner to the Final Fantasy titles that’s cheekily packed with nostalgic mechanics like turning off random encounters to power-level in peace.Persona 5 Royal- ABravely Default II- ASonic Frontiers- ASonic x Shadow Generations- ANBA 2K25- AMetal Gear Col.- AExpiring Recent DealsOr gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Switch OLED + Mario Wonder: $̶5̶3̶9̶ |
    Switch Original: $̶4̶9̶9̶ |
    Switch OLED Black: $̶5̶3̶9̶ |
    Switch OLED White: $̶5̶3̶9̶ ♥ |
    Switch Lite: $̶3̶2̶9̶ |
    Switch Lite Hyrule: $̶3̶3̶9̶ See itBack to topExciting Bargains for Xbox Over on Xbox Series X, Warhammer 40,000: Space Marine 2 is slashing skulls and prices at Afinally giving fans the long-awaited sequel to one of gaming’s most satisfyingly weighty shooters. Suicide Squad: Kill the Justice League is an outrageous Aand despite its rocky reception, it’s a fascinating look at how Batman: Arkham devs tried to blend looter-shooter DNA into their universe.40K Space Marine 2- ASuicide Squad: KTJL- AWild Hearts- AAvatar: Pandora Gold Ed.- AHogwarts Legacy- AXbox OneTopSpin 2K25- ASunset Overdrive- AAlan Wake Rem.- AExpiring Recent DealsThe Witcher 3 Comp.- ATekken 8- ANBA 2K25- AFarming Simulator 25- AFC 25- ARed Dead Redemption 2- ALies of P- ALego Jurassic World- AOr just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box? Series X: $̶7̶9̶9̶ |
    Series S Black: $̶5̶4̶9̶ |
    Series S White:$̶4̶9̶9̶ |
    Series S Starter: N/ASee itBack to topPure Scores for PlayStationFor PS5 players, Marvel’s Spider-Man: Miles Morales swings down to Aletting you sling through Harlem while wearing everything from a Bodega Cat suit to a Spider-Verse frame-rate filter. Meanwhile, Ratchet & Clank: Rift Apart for Ais a tech marvel that started life as a PS4 title, before being fully rebuilt to show off the PS5’s SSD.PS4God of War Ragnarök- AGran Turismo 7- AWatch Dogs: Legion- AExpiring Recent DealsPS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival AscendedBalatroWarhammer 40,000: BoltgunOr purchase a PS Store Card.What you'll pay to 'Station.PS5 + Astro Bot:$̶7̶2̶4̶.9̶5̶ |
    PS5 Slim Disc:$̶7̶9̶9̶ |
    PS5 Slim Digital:6̶7̶9̶ |
    PS5 Pro $̶1̶,1̶9̶9̶ |
    PS VR2: |
    PS VR2 + Horizon: |
    PS Portal: See itBack to topPurchase Cheap for PCOn PC, Resident Evil 4 is a steal at Aa stunning remake where the developers added extra charm to Leon’s famous “Where’s everyone going, bingo?” line by letting players unlock vintage filters that emulate 2005-era graphics. Also notable is Lies of P at Athe Pinocchio-meets-Bloodborne mash-up that lets you lie in dialogue choices for combat perks.Lies of P- AThe Alters- AClair Obscur: Expedition 33- ASilent Hill 2- AForza Horizon 5- AResident Evil 4- AExpiring Recent DealsOr just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Official launch in NovSteam Deck 256GB LCD: |
    Steam Deck 512GB OLED: |
    Steam Deck 1TB OLED: See it at SteamLaptop DealsDesktop DealsLenovo neo 50a G5 27" AIO– ALenovo neo 50q G4 Tiny– ALenovo neo 50t G5 Tower– ALegion Tower 5i G8– AMonitor DealsSamsung QE50T 50"– AARZOPA 16.1" 144Hz– AZ-Edge 27" 240Hz– AGawfolk 34" WQHD– ALG 27" Ultragear– AComponent DealsStorage DealsBack to topLegit LEGO DealsExpiring Recent DealsBack to topHot Headphones DealsAudiophilia for lessBose QuietComfort Ultra Wireless– ASoundcore by Anker Q20i– ASony MDR7506 Professional– ATechnics Premium– ABose SoundLink Flex– AJBL Charge 5 - Portable Speaker– AJBL Flip Essential 2 Waterproof Speaker– ASony SRS-XB100 Travel Speaker– AUltimate Ears Boom 3 Portable Speaker– ASamsung Galaxy Buds2 Pro– ASennheiser Momentum 4 Wireless– ABack to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K– AKogan 65" QLED 4K– AKogan 55" QLED 4K– ALG 55" UT80 4K– APrism+ Q75 Ultra 75" 4K QLED– AGaimoo Mini Projector 1080p w/ 4K– AGooDee 4K Projector– AVOPLLS Mini Projector 4K– AXuanPad Mini Projector– ALG S70TY Q Series Sound Barn*-22%) – ASony HTG700 Atmos Soundbar– AYamaha NS-SW050 Subwoofer– ASmart Home DealsBack to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
    #deals #today039s #hottest #aaa #discounts
    AU Deals: Today's Hottest AAA Discounts to Heat Up Your Game Cave Winter Hibernation
    Winter is well and truly biting, but this fresh crop of game deals is bringing the heat. From mythological mayhem to pocket-sized platformers, there’s something here for every taste and timeframe. If your digital shelf could use a mid-year injection of chaos, charm, or challenge, this week’s offerings are primed to please.This Day in Gaming 🎂In retro news, I’m lighting a 26‑candle cake for Silent Hill, the fog‑laden survival horror fest that kept '99-era me perched on a seat with barely 2% of the surface area of one butt cheek. I still remember tentatively sweeping my flashlight across those grainy, polygonal streets, only to have the beam half illuminate some scurrying something in the dark. Though the OG Resident Evil certainly vexed me first, the unique magic of Silent Hill lay in how its graphical limitations—thick fog and encroaching darkness—became tools of terror rather than platform limitations. Every ring of static from your radio or *that* air raid siren heralding the "other plane" of this madhouse could ratchet up the dread in an instant. Lastly, I recall working game retail at launch and having to help absolutely bloody everybody with a solution to the piano puzzle.Tank controls andbugger all visibility. OG Silent Hill was terrifying.Aussie bdays for notable games- Silent Hill1999. Redux- Marvel vs. Capcom 22000. Redux- The Conduit2009. eBay- Monster Hunter Generations2016. eBayContentsNice Savings for Nintendo SwitchAvailable now!Nintendo Switch 2 ConsoleNintendo Switch 2 + Mario Kart WorldNintendo kicks things off with Persona 5 Royal for Aa lavishly expanded edition of the genre-defining RPG whose original director Katsura Hashino was inspired by Carl Jung’s theories of the psyche. Also worth nabbing is Bravely Default II at Aa spiritual twinner to the Final Fantasy titles that’s cheekily packed with nostalgic mechanics like turning off random encounters to power-level in peace.Persona 5 Royal- ABravely Default II- ASonic Frontiers- ASonic x Shadow Generations- ANBA 2K25- AMetal Gear Col.- AExpiring Recent DealsOr gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Switch OLED + Mario Wonder: $̶5̶3̶9̶ | Switch Original: $̶4̶9̶9̶ | Switch OLED Black: $̶5̶3̶9̶ | Switch OLED White: $̶5̶3̶9̶ ♥ | Switch Lite: $̶3̶2̶9̶ | Switch Lite Hyrule: $̶3̶3̶9̶ See itBack to topExciting Bargains for Xbox Over on Xbox Series X, Warhammer 40,000: Space Marine 2 is slashing skulls and prices at Afinally giving fans the long-awaited sequel to one of gaming’s most satisfyingly weighty shooters. Suicide Squad: Kill the Justice League is an outrageous Aand despite its rocky reception, it’s a fascinating look at how Batman: Arkham devs tried to blend looter-shooter DNA into their universe.40K Space Marine 2- ASuicide Squad: KTJL- AWild Hearts- AAvatar: Pandora Gold Ed.- AHogwarts Legacy- AXbox OneTopSpin 2K25- ASunset Overdrive- AAlan Wake Rem.- AExpiring Recent DealsThe Witcher 3 Comp.- ATekken 8- ANBA 2K25- AFarming Simulator 25- AFC 25- ARed Dead Redemption 2- ALies of P- ALego Jurassic World- AOr just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box? Series X: $̶7̶9̶9̶ 👑| Series S Black: $̶5̶4̶9̶ | Series S White:$̶4̶9̶9̶ | Series S Starter: N/ASee itBack to topPure Scores for PlayStationFor PS5 players, Marvel’s Spider-Man: Miles Morales swings down to Aletting you sling through Harlem while wearing everything from a Bodega Cat suit to a Spider-Verse frame-rate filter. Meanwhile, Ratchet & Clank: Rift Apart for Ais a tech marvel that started life as a PS4 title, before being fully rebuilt to show off the PS5’s SSD.PS4God of War Ragnarök- AGran Turismo 7- AWatch Dogs: Legion- AExpiring Recent DealsPS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival AscendedBalatroWarhammer 40,000: BoltgunOr purchase a PS Store Card.What you'll pay to 'Station.PS5 + Astro Bot:$̶7̶2̶4̶.9̶5̶ 👑 | PS5 Slim Disc:$̶7̶9̶9̶ | PS5 Slim Digital:6̶7̶9̶ | PS5 Pro $̶1̶,1̶9̶9̶ | PS VR2: | PS VR2 + Horizon: | PS Portal: See itBack to topPurchase Cheap for PCOn PC, Resident Evil 4 is a steal at Aa stunning remake where the developers added extra charm to Leon’s famous “Where’s everyone going, bingo?” line by letting players unlock vintage filters that emulate 2005-era graphics. Also notable is Lies of P at Athe Pinocchio-meets-Bloodborne mash-up that lets you lie in dialogue choices for combat perks.Lies of P- AThe Alters- AClair Obscur: Expedition 33- ASilent Hill 2- AForza Horizon 5- AResident Evil 4- AExpiring Recent DealsOr just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Official launch in NovSteam Deck 256GB LCD: | Steam Deck 512GB OLED: | Steam Deck 1TB OLED: See it at SteamLaptop DealsDesktop DealsLenovo neo 50a G5 27" AIO– ALenovo neo 50q G4 Tiny– ALenovo neo 50t G5 Tower– ALegion Tower 5i G8– AMonitor DealsSamsung QE50T 50"– AARZOPA 16.1" 144Hz– AZ-Edge 27" 240Hz– AGawfolk 34" WQHD– ALG 27" Ultragear– AComponent DealsStorage DealsBack to topLegit LEGO DealsExpiring Recent DealsBack to topHot Headphones DealsAudiophilia for lessBose QuietComfort Ultra Wireless– ASoundcore by Anker Q20i– ASony MDR7506 Professional– ATechnics Premium– ABose SoundLink Flex– AJBL Charge 5 - Portable Speaker– AJBL Flip Essential 2 Waterproof Speaker– ASony SRS-XB100 Travel Speaker– AUltimate Ears Boom 3 Portable Speaker– ASamsung Galaxy Buds2 Pro– ASennheiser Momentum 4 Wireless– ABack to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K– AKogan 65" QLED 4K– AKogan 55" QLED 4K– ALG 55" UT80 4K– APrism+ Q75 Ultra 75" 4K QLED– AGaimoo Mini Projector 1080p w/ 4K– AGooDee 4K Projector– AVOPLLS Mini Projector 4K– AXuanPad Mini Projector– ALG S70TY Q Series Sound Barn*-22%) – ASony HTG700 Atmos Soundbar– AYamaha NS-SW050 Subwoofer– ASmart Home DealsBack to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. #deals #today039s #hottest #aaa #discounts
    WWW.IGN.COM
    AU Deals: Today's Hottest AAA Discounts to Heat Up Your Game Cave Winter Hibernation
    Winter is well and truly biting, but this fresh crop of game deals is bringing the heat. From mythological mayhem to pocket-sized platformers, there’s something here for every taste and timeframe. If your digital shelf could use a mid-year injection of chaos, charm, or challenge, this week’s offerings are primed to please.This Day in Gaming 🎂In retro news, I’m lighting a 26‑candle cake for Silent Hill, the fog‑laden survival horror fest that kept '99-era me perched on a seat with barely 2% of the surface area of one butt cheek. I still remember tentatively sweeping my flashlight across those grainy, polygonal streets, only to have the beam half illuminate some scurrying something in the dark. Though the OG Resident Evil certainly vexed me first, the unique magic of Silent Hill lay in how its graphical limitations—thick fog and encroaching darkness—became tools of terror rather than platform limitations. Every ring of static from your radio or *that* air raid siren heralding the "other plane" of this madhouse could ratchet up the dread in an instant. Lastly, I recall working game retail at launch and having to help absolutely bloody everybody with a solution to the piano puzzle.Tank controls and (hardware induced) bugger all visibility. OG Silent Hill was terrifying.Aussie bdays for notable games- Silent Hill (PS) 1999. Redux- Marvel vs. Capcom 2 (DC) 2000. Redux- The Conduit (Wii) 2009. eBay- Monster Hunter Generations (3DS) 2016. eBayContentsNice Savings for Nintendo SwitchAvailable now!Nintendo Switch 2 ConsoleNintendo Switch 2 + Mario Kart WorldNintendo kicks things off with Persona 5 Royal for A$66.60, a lavishly expanded edition of the genre-defining RPG whose original director Katsura Hashino was inspired by Carl Jung’s theories of the psyche. Also worth nabbing is Bravely Default II at A$63.10, a spiritual twinner to the Final Fantasy titles that’s cheekily packed with nostalgic mechanics like turning off random encounters to power-level in peace.Persona 5 Royal (-33%) - A$66.60Bravely Default II (-21%) - A$63.10Sonic Frontiers (-53%) - A$47Sonic x Shadow Generations (-35%) - A$49NBA 2K25 (-79%) - A$19Metal Gear Col. (-50%) - A$45Expiring Recent DealsOr gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Switch OLED + Mario Wonder: $̶5̶3̶9̶ $538 | Switch Original: $̶4̶9̶9̶ $448 | Switch OLED Black: $̶5̶3̶9̶ $469 | Switch OLED White: $̶5̶3̶9̶ $449 ♥ | Switch Lite: $̶3̶2̶9̶ $328 | Switch Lite Hyrule: $̶3̶3̶9̶ $335See itBack to topExciting Bargains for Xbox Over on Xbox Series X, Warhammer 40,000: Space Marine 2 is slashing skulls and prices at A$49.90, finally giving fans the long-awaited sequel to one of gaming’s most satisfyingly weighty shooters. Suicide Squad: Kill the Justice League is an outrageous A$9.90, and despite its rocky reception, it’s a fascinating look at how Batman: Arkham devs tried to blend looter-shooter DNA into their universe.40K Space Marine 2 (-54%) - A$49.90Suicide Squad: KTJL (-91%) - A$9.90Wild Hearts (-83%) - A$19Avatar: Pandora Gold Ed. (-69%) - A$49.90Hogwarts Legacy (-75%) - A$27.40Xbox OneTopSpin 2K25 (-88%) - A$14.90Sunset Overdrive (-36%) - A$19.20Alan Wake Rem. (-85%) - A$6.70Expiring Recent DealsThe Witcher 3 Comp. (-56%) - A$34.80Tekken 8 (-53%) - A$39.90NBA 2K25 (-80%) - A$24Farming Simulator 25 (-32%) - A$68FC 25 (-57%) - A$34Red Dead Redemption 2 (-78%) - A$20Lies of P (-19%) - A$73Lego Jurassic World (-65%) - A$22.50Or just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box? Series X: $̶7̶9̶9̶ $724 👑| Series S Black: $̶5̶4̶9̶ $545 | Series S White:$̶4̶9̶9̶ $498 | Series S Starter: N/ASee itBack to topPure Scores for PlayStationFor PS5 players, Marvel’s Spider-Man: Miles Morales swings down to A$39, letting you sling through Harlem while wearing everything from a Bodega Cat suit to a Spider-Verse frame-rate filter. Meanwhile, Ratchet & Clank: Rift Apart for A$54 is a tech marvel that started life as a PS4 title, before being fully rebuilt to show off the PS5’s SSD.PS4God of War Ragnarök (-60%) - A$44Gran Turismo 7 (-60%) - A$44Watch Dogs: Legion (-86%) - A$13.60Expiring Recent DealsPS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival Ascended (PS5)Balatro (PS5/PS4)Warhammer 40,000: Boltgun (PS5/PS4)Or purchase a PS Store Card.What you'll pay to 'Station.PS5 + Astro Bot:$̶7̶2̶4̶.9̶5̶ $699👑 | PS5 Slim Disc:$̶7̶9̶9̶ $625 | PS5 Slim Digital:6̶7̶9̶ $549 | PS5 Pro $̶1̶,1̶9̶9̶ $1,049 | PS VR2: $649.95 | PS VR2 + Horizon: $1,099 | PS Portal: $329See itBack to topPurchase Cheap for PCOn PC, Resident Evil 4 is a steal at A$29.90, a stunning remake where the developers added extra charm to Leon’s famous “Where’s everyone going, bingo?” line by letting players unlock vintage filters that emulate 2005-era graphics. Also notable is Lies of P at A$76.40, the Pinocchio-meets-Bloodborne mash-up that lets you lie in dialogue choices for combat perks.Lies of P (-15%) - A$76.40The Alters (-30%) - A$35.60Clair Obscur: Expedition 33 (-18%) - A$57.30Silent Hill 2 (-40%) - A$61.50Forza Horizon 5 (-65%) - A$31.40Resident Evil 4 (-50%) - A$29.90Expiring Recent DealsOr just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Official launch in NovSteam Deck 256GB LCD: $649 | Steam Deck 512GB OLED: $899 | Steam Deck 1TB OLED: $1,049See it at SteamLaptop DealsDesktop DealsLenovo neo 50a G5 27" AIO (-47%) – A$1,379Lenovo neo 50q G4 Tiny (-35%) – A$639Lenovo neo 50t G5 Tower (-20%) – A$871.20Legion Tower 5i G8 (-29%) – A$1,899Monitor DealsSamsung QE50T 50" (-31%) – A$596ARZOPA 16.1" 144Hz (-55%) – A$159.99Z-Edge 27" 240Hz (-15%) – A$237.99Gawfolk 34" WQHD (-28%) – A$359LG 27" Ultragear (-42%) – A$349Component DealsStorage DealsBack to topLegit LEGO DealsExpiring Recent DealsBack to topHot Headphones DealsAudiophilia for lessBose QuietComfort Ultra Wireless (-38%) – A$399.95Soundcore by Anker Q20i (-43%) – A$68.79Sony MDR7506 Professional (-30%) – A$169Technics Premium (-46%) – A$299Bose SoundLink Flex (-31%) – A$171JBL Charge 5 - Portable Speaker (-28%) – A$144JBL Flip Essential 2 Waterproof Speaker (-26%) – A$96Sony SRS-XB100 Travel Speaker (-41%) – A$84.15Ultimate Ears Boom 3 Portable Speaker (-41%) – A$134.95Samsung Galaxy Buds2 Pro (-26%) – A$259.29Sennheiser Momentum 4 Wireless (-46%) – A$275Back to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K (-24%) – A$635Kogan 65" QLED 4K (-50%) – A$699Kogan 55" QLED 4K (-45%) – A$549LG 55" UT80 4K (-28%) – A$866Prism+ Q75 Ultra 75" 4K QLED (-47%) – A$1,229Gaimoo Mini Projector 1080p w/ 4K (-33%) – A$119.99GooDee 4K Projector (-58%) – A$169.99VOPLLS Mini Projector 4K (-19%) – A$168.99XuanPad Mini Projector (-36%) – A$128.99LG S70TY Q Series Sound Barn*-22%) – A$546Sony HTG700 Atmos Soundbar (-15%) – A$594Yamaha NS-SW050 Subwoofer (-13%) – A$270Smart Home DealsBack to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
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  • Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC

    Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay.Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. Over video chat, CNET got to talk with Ishizaki about his thoughts on Nightreign and many other topics. In part one of our interview, we discussed how things changed over the course of the game's development, from dropping fall damage to collapsing multiple maps into the final one we see today. And, yes, how he solo'd every boss in the game.In part two below, we chat about Ishizaki's favorite Nightfarer class to play and least favorite boss, as well as DLC info and what FromSoftware learned that it'll carry into future games. Of course, we also had to ask the poison swamp question. Woods infested with scarlet rot are the closest you'll get to a poison swamp in Nightreign. Screenshot by David Lumb/CNETDavid Lumb: I feel like I need to ask about the absence of another element that's been present in many other FromSoftware games: Where's Nightreign's poison swamp?Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign?DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game?JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort?So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel.  Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNETDL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray i
    #elden #ring #nightreign #director #interview
    Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC
    Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay.Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. Over video chat, CNET got to talk with Ishizaki about his thoughts on Nightreign and many other topics. In part one of our interview, we discussed how things changed over the course of the game's development, from dropping fall damage to collapsing multiple maps into the final one we see today. And, yes, how he solo'd every boss in the game.In part two below, we chat about Ishizaki's favorite Nightfarer class to play and least favorite boss, as well as DLC info and what FromSoftware learned that it'll carry into future games. Of course, we also had to ask the poison swamp question. Woods infested with scarlet rot are the closest you'll get to a poison swamp in Nightreign. Screenshot by David Lumb/CNETDavid Lumb: I feel like I need to ask about the absence of another element that's been present in many other FromSoftware games: Where's Nightreign's poison swamp?Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign?DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game?JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort?So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel.  Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNETDL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray i #elden #ring #nightreign #director #interview
    WWW.CNET.COM
    Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC
    Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay.Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. Over video chat, CNET got to talk with Ishizaki about his thoughts on Nightreign and many other topics. In part one of our interview, we discussed how things changed over the course of the game's development, from dropping fall damage to collapsing multiple maps into the final one we see today. And, yes, how he solo'd every boss in the game.In part two below, we chat about Ishizaki's favorite Nightfarer class to play and least favorite boss, as well as DLC info and what FromSoftware learned that it'll carry into future games (like, potentially, the Nintendo Switch 2 exclusive The Duskbloods coming next year). Of course, we also had to ask the poison swamp question. Woods infested with scarlet rot are the closest you'll get to a poison swamp in Nightreign. Screenshot by David Lumb/CNETDavid Lumb: I feel like I need to ask about the absence of another element that's been present in many other FromSoftware games: Where's Nightreign's poison swamp?Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign?DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game?JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort?So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel.  Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNETDL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray i
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  • Hell Is Us hands-on preview: ‘AAA games are so bloody bland’

    Hell Is Us – not a Ubisoft adventureGameCentral goes hands-on with an original sci-fi action adventure where the emphasis is on unguided exploration, with some throwback Zelda inspirations.
    You might already have heard the name Hell Is Us, as the game was first announced way back in April 2022. We previewed the sci-fi tinged adventure title, developed by Rogue Factor, for the first time last year but now it’s now on the home-straight, with a launch slated for September 4, and it’s shaping up to be a peculiar but intriguing mix of influences and ideas.
    Our original preview covered the opening portion of the game, so we’ll avoid recycling the same beats here. But for the general gist, you play as a United Nations peacekeeper named Rémi who absconds to the war-torn country of Hadea to track down his parents. A stroll through the tutorial woods later, however, and you realise this isn’t your average civil war. 
    If you’re a fan of Alex Garland’s Annihilation, the strange, faceless alien from the film’s conclusion seems to have been a major influence here. The Hollow Walkers, as they’re called, are very creepy, as they lurch towards you unpredictably, with morphing limbs which give way to vivid, crystallised attacks or, in some cases, attached entities you have to kill first. Their glossy white exteriors act as a stark contrast to the muted eastern European landscapes and dungeons you explore. 
    As a game, Hell Is Us is somewhere between Bloodborne and The Elder Scrolls. Combat wise, it’s pulling from the former, as you manage a stamina bar, study enemy patterns for the best moment to strike, and rely on aggressive play to replenish a magic gauge for special skills. You also have access to a drone which has various uses tied to cooldown meters, between distracting enemies for crowd control andmaking a charging lunge to dash across the field. 
    Rogue Factor has stressed Hell Is Us isn’t a Soulslike though. You’re not scrambling for bonfires or any equivalent, but exploring and chatting with characters to piece together where you need to go next, discovering new places of interest, and encountering side objectives which bleed into the overall experience of navigating each semi-open world area. The ethos behind Hell Is Us is discovery and the organic feeling of finding your feet through clues in the world, rather than using obvious quest markers. 
    This might bring to mind acclaimed games like Elden Ring and The Legend Of Zelda: Breath Of The Wild, in their attempt to declutter open world exploration, but the game’s director, Jonathan Jacques-Belletête, believes the roots of what Hell Is Us is aiming for goes much further back.

    A cosmic horror vibe‘Honestly, something like Zelda: A Link To The Past is much closer to what we’re doing now than a Breath Of The Wild,’ said Jacques-Belletête. ‘Sometimes people are like: ‘I really can’t put my finger on what kind of game it is, what is it?’ It’s just a bloody adventure game man. Look, you’ve got a combat system, you’ve got enemies, you’ve got a world to explore, there’s a mystery, you’re not exactly sure of this and that, there’s some secrets, there’s some dungeons, we did a game like that. It’s called an adventure game,’ he laughs. ‘There were even side-quests in A Link To The Past that didn’t tell you they were side-quests.’
    Hell Is Us might have roots in classic adventure games but Jacques-Belletête, is keen to highlight the fatigue around Ubisoft style open world bloat, where checklists and quest markers are traditionally used in abundance. With the success of Elden Ring, there’s a sense many players are craving a return to the hands-off approach, where you discover and navigate without guidance – something which Hell Is Us is hoping to capitalise on after being in development for five years. 
    ‘It’s so much of the same thing,’ he says, when talking about Ubisoft style open worlds. ‘It loses all meaning. Things within these open worlds lose a lot of their taste because too much is like not enough. Do you know what I mean? You have to fill up these spaces with stuff and they just become a bit bland. Like once you’ve seen one, you’ve seen all of them. 
    ‘It’s not Assassin’s Creed, it’s not that, it’s all these things. We’ve all played them. I’ve got hundreds of hours in Elder Scrolls, all the Elder Scrolls, and that’s not the point. It’s not that I don’t like them. It’s just trends do their time and then you have other ideas. It’s a pendulum as well. Games used to be a lot more hardcore that way, we’re trying to go back to that.’
    The crux of my time in Hell Is Us is spent in the Acasa Marshes, the second semi-open area where the game lets you off the leash. The swampy lands are crawling with Hollow Walkers in various forms, from hulking monstrosities to mage-like foes that hurl projectiles from clifftops. A swirling black vortex is a key focal point but it’s surrounded by enemies, while a settlement of villagers sits on a hill in the distance. 
    According to the developer, this area is one of the largest areas in the game, ‘if not the biggest one’, and it seems pretty expansive. We found ourselves heading towards the village, whose militaristic leader points you towards your main objective with only a vague mention of going ‘north east’. You have to dig out your compass to get a grasp on your position, as you try and navigate towards, and identify, the next location based on this information. 
    The lack of quest markers makes the experience more involving, as you have to pay more attention to your surroundings and what characters say, but I wasn’t entirely sold on the story or writing. It’s something which will hopefully become more engrossing as you get a better grasp of what’s going on, but I wish I was drawn to interact with the characters based on something beyond the need to progress. 
    When you are exploring aimlessly though, Hell Is Us offers some captivating chaos – even if some areas did appear to be gated off. We fought our way to the aforementioned swirling black vortex, encountering enemies beyond our skill level, only to find it was inaccessible due to not having a specific item. We later found an underground tunnel filled with enemies, where an individual connected to a side0quest was trapped at the other end. 

    Surprises lurk in the marshesAlong with these open areas, Hell Is Us also offers dungeons built around puzzles and combat encounters. Aside from the opening introduction, we were shown a later example in the Lymbic Forge, which offered a nice dose of visual variety, with flowery gardens surrounding the boggy marshes. We didn’t get a whole lot of time to explore, but it did highlight the breadth of the combat upgrades and customisation with late-game weapons. 
    Hell Is Us is a melting pot of influences, and while we’re not sold on everything it’s trying to accomplish, it’s certainly another AA game with big, exciting ambitions – a trend amplified this year by the success of Clair Obscur: Expedition 33. For the game’s director, who has a long history in the AAA space working at Eidos Montreal, the jump to AA, with a smaller team and less financial pressure, means you have a better chance of striking gold. 

    More Trending

    ‘Look at what’s happened to the industry over the past few years,’ Jacques-Belletête said. ‘Everything is crumbling. The big ones are crumbling. It’s unsustainable. And the games are so bloody bland, man. Everything is starting to taste the same. 
    ‘I find there’s nothing worse than starting a game and right away, in the first two minutes, you know how everything’s going to work. You know how every single mechanic is going to work. They might have a littlein how it’s going to feel, or this and that, the user interface will change a bit, but you’ve gone through the ropes a dozen times. 
    ‘A game has to occupy a space in your brain that your brain can’t really compute just yet. When you turn your console off and it stays there, that’s because something is going on. Your brain is processing. And I think that’s a lot easier to do in the AA space than the AAA.’
    Formats: Xbox Series X/S, PlayStation 5, and PCPrice: £49.99Publisher: NaconDeveloper: Rogue FactorRelease Date: 4th September 2025Age Rating: 16

    The combat itEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

    GameCentral
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    #hell #handson #preview #aaa #games
    Hell Is Us hands-on preview: ‘AAA games are so bloody bland’
    Hell Is Us – not a Ubisoft adventureGameCentral goes hands-on with an original sci-fi action adventure where the emphasis is on unguided exploration, with some throwback Zelda inspirations. You might already have heard the name Hell Is Us, as the game was first announced way back in April 2022. We previewed the sci-fi tinged adventure title, developed by Rogue Factor, for the first time last year but now it’s now on the home-straight, with a launch slated for September 4, and it’s shaping up to be a peculiar but intriguing mix of influences and ideas. Our original preview covered the opening portion of the game, so we’ll avoid recycling the same beats here. But for the general gist, you play as a United Nations peacekeeper named Rémi who absconds to the war-torn country of Hadea to track down his parents. A stroll through the tutorial woods later, however, and you realise this isn’t your average civil war.  If you’re a fan of Alex Garland’s Annihilation, the strange, faceless alien from the film’s conclusion seems to have been a major influence here. The Hollow Walkers, as they’re called, are very creepy, as they lurch towards you unpredictably, with morphing limbs which give way to vivid, crystallised attacks or, in some cases, attached entities you have to kill first. Their glossy white exteriors act as a stark contrast to the muted eastern European landscapes and dungeons you explore.  As a game, Hell Is Us is somewhere between Bloodborne and The Elder Scrolls. Combat wise, it’s pulling from the former, as you manage a stamina bar, study enemy patterns for the best moment to strike, and rely on aggressive play to replenish a magic gauge for special skills. You also have access to a drone which has various uses tied to cooldown meters, between distracting enemies for crowd control andmaking a charging lunge to dash across the field.  Rogue Factor has stressed Hell Is Us isn’t a Soulslike though. You’re not scrambling for bonfires or any equivalent, but exploring and chatting with characters to piece together where you need to go next, discovering new places of interest, and encountering side objectives which bleed into the overall experience of navigating each semi-open world area. The ethos behind Hell Is Us is discovery and the organic feeling of finding your feet through clues in the world, rather than using obvious quest markers.  This might bring to mind acclaimed games like Elden Ring and The Legend Of Zelda: Breath Of The Wild, in their attempt to declutter open world exploration, but the game’s director, Jonathan Jacques-Belletête, believes the roots of what Hell Is Us is aiming for goes much further back. A cosmic horror vibe‘Honestly, something like Zelda: A Link To The Past is much closer to what we’re doing now than a Breath Of The Wild,’ said Jacques-Belletête. ‘Sometimes people are like: ‘I really can’t put my finger on what kind of game it is, what is it?’ It’s just a bloody adventure game man. Look, you’ve got a combat system, you’ve got enemies, you’ve got a world to explore, there’s a mystery, you’re not exactly sure of this and that, there’s some secrets, there’s some dungeons, we did a game like that. It’s called an adventure game,’ he laughs. ‘There were even side-quests in A Link To The Past that didn’t tell you they were side-quests.’ Hell Is Us might have roots in classic adventure games but Jacques-Belletête, is keen to highlight the fatigue around Ubisoft style open world bloat, where checklists and quest markers are traditionally used in abundance. With the success of Elden Ring, there’s a sense many players are craving a return to the hands-off approach, where you discover and navigate without guidance – something which Hell Is Us is hoping to capitalise on after being in development for five years.  ‘It’s so much of the same thing,’ he says, when talking about Ubisoft style open worlds. ‘It loses all meaning. Things within these open worlds lose a lot of their taste because too much is like not enough. Do you know what I mean? You have to fill up these spaces with stuff and they just become a bit bland. Like once you’ve seen one, you’ve seen all of them.  ‘It’s not Assassin’s Creed, it’s not that, it’s all these things. We’ve all played them. I’ve got hundreds of hours in Elder Scrolls, all the Elder Scrolls, and that’s not the point. It’s not that I don’t like them. It’s just trends do their time and then you have other ideas. It’s a pendulum as well. Games used to be a lot more hardcore that way, we’re trying to go back to that.’ The crux of my time in Hell Is Us is spent in the Acasa Marshes, the second semi-open area where the game lets you off the leash. The swampy lands are crawling with Hollow Walkers in various forms, from hulking monstrosities to mage-like foes that hurl projectiles from clifftops. A swirling black vortex is a key focal point but it’s surrounded by enemies, while a settlement of villagers sits on a hill in the distance.  According to the developer, this area is one of the largest areas in the game, ‘if not the biggest one’, and it seems pretty expansive. We found ourselves heading towards the village, whose militaristic leader points you towards your main objective with only a vague mention of going ‘north east’. You have to dig out your compass to get a grasp on your position, as you try and navigate towards, and identify, the next location based on this information.  The lack of quest markers makes the experience more involving, as you have to pay more attention to your surroundings and what characters say, but I wasn’t entirely sold on the story or writing. It’s something which will hopefully become more engrossing as you get a better grasp of what’s going on, but I wish I was drawn to interact with the characters based on something beyond the need to progress.  When you are exploring aimlessly though, Hell Is Us offers some captivating chaos – even if some areas did appear to be gated off. We fought our way to the aforementioned swirling black vortex, encountering enemies beyond our skill level, only to find it was inaccessible due to not having a specific item. We later found an underground tunnel filled with enemies, where an individual connected to a side0quest was trapped at the other end.  Surprises lurk in the marshesAlong with these open areas, Hell Is Us also offers dungeons built around puzzles and combat encounters. Aside from the opening introduction, we were shown a later example in the Lymbic Forge, which offered a nice dose of visual variety, with flowery gardens surrounding the boggy marshes. We didn’t get a whole lot of time to explore, but it did highlight the breadth of the combat upgrades and customisation with late-game weapons.  Hell Is Us is a melting pot of influences, and while we’re not sold on everything it’s trying to accomplish, it’s certainly another AA game with big, exciting ambitions – a trend amplified this year by the success of Clair Obscur: Expedition 33. For the game’s director, who has a long history in the AAA space working at Eidos Montreal, the jump to AA, with a smaller team and less financial pressure, means you have a better chance of striking gold.  More Trending ‘Look at what’s happened to the industry over the past few years,’ Jacques-Belletête said. ‘Everything is crumbling. The big ones are crumbling. It’s unsustainable. And the games are so bloody bland, man. Everything is starting to taste the same.  ‘I find there’s nothing worse than starting a game and right away, in the first two minutes, you know how everything’s going to work. You know how every single mechanic is going to work. They might have a littlein how it’s going to feel, or this and that, the user interface will change a bit, but you’ve gone through the ropes a dozen times.  ‘A game has to occupy a space in your brain that your brain can’t really compute just yet. When you turn your console off and it stays there, that’s because something is going on. Your brain is processing. And I think that’s a lot easier to do in the AA space than the AAA.’ Formats: Xbox Series X/S, PlayStation 5, and PCPrice: £49.99Publisher: NaconDeveloper: Rogue FactorRelease Date: 4th September 2025Age Rating: 16 The combat itEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #hell #handson #preview #aaa #games
    METRO.CO.UK
    Hell Is Us hands-on preview: ‘AAA games are so bloody bland’
    Hell Is Us – not a Ubisoft adventure (Nacon) GameCentral goes hands-on with an original sci-fi action adventure where the emphasis is on unguided exploration, with some throwback Zelda inspirations. You might already have heard the name Hell Is Us, as the game was first announced way back in April 2022. We previewed the sci-fi tinged adventure title, developed by Rogue Factor, for the first time last year but now it’s now on the home-straight, with a launch slated for September 4, and it’s shaping up to be a peculiar but intriguing mix of influences and ideas. Our original preview covered the opening portion of the game, so we’ll avoid recycling the same beats here. But for the general gist, you play as a United Nations peacekeeper named Rémi who absconds to the war-torn country of Hadea to track down his parents. A stroll through the tutorial woods later, however, and you realise this isn’t your average civil war.  If you’re a fan of Alex Garland’s Annihilation, the strange, faceless alien from the film’s conclusion seems to have been a major influence here. The Hollow Walkers, as they’re called, are very creepy, as they lurch towards you unpredictably, with morphing limbs which give way to vivid, crystallised attacks or, in some cases, attached entities you have to kill first. Their glossy white exteriors act as a stark contrast to the muted eastern European landscapes and dungeons you explore.  As a game, Hell Is Us is somewhere between Bloodborne and The Elder Scrolls. Combat wise, it’s pulling from the former, as you manage a stamina bar, study enemy patterns for the best moment to strike, and rely on aggressive play to replenish a magic gauge for special skills. You also have access to a drone which has various uses tied to cooldown meters, between distracting enemies for crowd control andmaking a charging lunge to dash across the field.  Rogue Factor has stressed Hell Is Us isn’t a Soulslike though. You’re not scrambling for bonfires or any equivalent, but exploring and chatting with characters to piece together where you need to go next, discovering new places of interest, and encountering side objectives which bleed into the overall experience of navigating each semi-open world area. The ethos behind Hell Is Us is discovery and the organic feeling of finding your feet through clues in the world, rather than using obvious quest markers.  This might bring to mind acclaimed games like Elden Ring and The Legend Of Zelda: Breath Of The Wild, in their attempt to declutter open world exploration, but the game’s director, Jonathan Jacques-Belletête, believes the roots of what Hell Is Us is aiming for goes much further back. A cosmic horror vibe (Nacon) ‘Honestly, something like Zelda: A Link To The Past is much closer to what we’re doing now than a Breath Of The Wild,’ said Jacques-Belletête. ‘Sometimes people are like: ‘I really can’t put my finger on what kind of game it is, what is it?’ It’s just a bloody adventure game man. Look, you’ve got a combat system, you’ve got enemies, you’ve got a world to explore, there’s a mystery, you’re not exactly sure of this and that, there’s some secrets, there’s some dungeons, we did a game like that. It’s called an adventure game,’ he laughs. ‘There were even side-quests in A Link To The Past that didn’t tell you they were side-quests.’ Hell Is Us might have roots in classic adventure games but Jacques-Belletête, is keen to highlight the fatigue around Ubisoft style open world bloat, where checklists and quest markers are traditionally used in abundance. With the success of Elden Ring, there’s a sense many players are craving a return to the hands-off approach, where you discover and navigate without guidance – something which Hell Is Us is hoping to capitalise on after being in development for five years.  ‘It’s so much of the same thing,’ he says, when talking about Ubisoft style open worlds. ‘It loses all meaning. Things within these open worlds lose a lot of their taste because too much is like not enough. Do you know what I mean? You have to fill up these spaces with stuff and they just become a bit bland. Like once you’ve seen one, you’ve seen all of them.  ‘It’s not Assassin’s Creed, it’s not that, it’s all these things. We’ve all played them. I’ve got hundreds of hours in Elder Scrolls, all the Elder Scrolls, and that’s not the point. It’s not that I don’t like them. It’s just trends do their time and then you have other ideas. It’s a pendulum as well. Games used to be a lot more hardcore that way, we’re trying to go back to that.’ The crux of my time in Hell Is Us is spent in the Acasa Marshes, the second semi-open area where the game lets you off the leash. The swampy lands are crawling with Hollow Walkers in various forms, from hulking monstrosities to mage-like foes that hurl projectiles from clifftops. A swirling black vortex is a key focal point but it’s surrounded by enemies, while a settlement of villagers sits on a hill in the distance.  According to the developer, this area is one of the largest areas in the game, ‘if not the biggest one’, and it seems pretty expansive. We found ourselves heading towards the village, whose militaristic leader points you towards your main objective with only a vague mention of going ‘north east’. You have to dig out your compass to get a grasp on your position, as you try and navigate towards, and identify, the next location based on this information.  The lack of quest markers makes the experience more involving, as you have to pay more attention to your surroundings and what characters say, but I wasn’t entirely sold on the story or writing. It’s something which will hopefully become more engrossing as you get a better grasp of what’s going on, but I wish I was drawn to interact with the characters based on something beyond the need to progress.  When you are exploring aimlessly though, Hell Is Us offers some captivating chaos – even if some areas did appear to be gated off. We fought our way to the aforementioned swirling black vortex, encountering enemies beyond our skill level, only to find it was inaccessible due to not having a specific item. We later found an underground tunnel filled with enemies, where an individual connected to a side0quest was trapped at the other end.  Surprises lurk in the marshes (Nacon) Along with these open areas, Hell Is Us also offers dungeons built around puzzles and combat encounters. Aside from the opening introduction, we were shown a later example in the Lymbic Forge, which offered a nice dose of visual variety, with flowery gardens surrounding the boggy marshes. We didn’t get a whole lot of time to explore, but it did highlight the breadth of the combat upgrades and customisation with late-game weapons.  Hell Is Us is a melting pot of influences, and while we’re not sold on everything it’s trying to accomplish, it’s certainly another AA game with big, exciting ambitions – a trend amplified this year by the success of Clair Obscur: Expedition 33. For the game’s director, who has a long history in the AAA space working at Eidos Montreal, the jump to AA, with a smaller team and less financial pressure, means you have a better chance of striking gold.  More Trending ‘Look at what’s happened to the industry over the past few years,’ Jacques-Belletête said. ‘Everything is crumbling. The big ones are crumbling. It’s unsustainable. And the games are so bloody bland, man. Everything is starting to taste the same.  ‘I find there’s nothing worse than starting a game and right away, in the first two minutes, you know how everything’s going to work. You know how every single mechanic is going to work. They might have a little [extra] in how it’s going to feel, or this and that, the user interface will change a bit, but you’ve gone through the ropes a dozen times.  ‘A game has to occupy a space in your brain that your brain can’t really compute just yet. When you turn your console off and it stays there, that’s because something is going on. Your brain is processing. And I think that’s a lot easier to do in the AA space than the AAA.’ Formats: Xbox Series X/S, PlayStation 5, and PCPrice: £49.99Publisher: NaconDeveloper: Rogue FactorRelease Date: 4th September 2025Age Rating: 16 The combat it(Nacon) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • An Elden Ring movie, directed by Alex Garland, is in the works

    Bandai Namco has confirmed the rumors going around that Elden Ring will be adapted into a live-action movie. The project will be produced by Bandai Namco and American film company A24, and it will be helmed by filmmaker Alex Garland, who directed Ex Machina, Annihilation, Civil War and Warfare. He was also the novelist behind The Beach and had written the movies 28 Days Later, Dredd and 28 Years Later. The film will be produced by Peter Rice, along with Andrew Macdonald and Allon Reich from DNA, as well as with George R. R. Martin and Vince Gerardis.
    Elden Ring is a dark fantasy action role-playing game developed by FromSoftware, which was also the studio behind Dark Souls. Like other "Souls games," it has a reputation for being notoriously difficult, and a movie would allow people too intimidated to even touch it to experience its story and its universe. Martin, who's of course most known for the A Song of Ice and Fire novels, provided the game's backstory and world building. FromSoftware's president Hidetaka Miyazaki directed the game. Miyazaki was also the director behind the Dark Souls series, Bloodborne and Sekiro. 
    Not much is known about the movie adaptation at the moment other than what Bandai Namco has announced. There are no stars attached to it yet, or a target release date. Fans do have Elden Ring Nightreign to look forward to, however: The co-op survival spinoff will be available on the PC, PS4, PS5, Xbox One and Xbox Series X/S starting on May 30. 

    This article originally appeared on Engadget at
    #elden #ring #movie #directed #alex
    An Elden Ring movie, directed by Alex Garland, is in the works
    Bandai Namco has confirmed the rumors going around that Elden Ring will be adapted into a live-action movie. The project will be produced by Bandai Namco and American film company A24, and it will be helmed by filmmaker Alex Garland, who directed Ex Machina, Annihilation, Civil War and Warfare. He was also the novelist behind The Beach and had written the movies 28 Days Later, Dredd and 28 Years Later. The film will be produced by Peter Rice, along with Andrew Macdonald and Allon Reich from DNA, as well as with George R. R. Martin and Vince Gerardis. Elden Ring is a dark fantasy action role-playing game developed by FromSoftware, which was also the studio behind Dark Souls. Like other "Souls games," it has a reputation for being notoriously difficult, and a movie would allow people too intimidated to even touch it to experience its story and its universe. Martin, who's of course most known for the A Song of Ice and Fire novels, provided the game's backstory and world building. FromSoftware's president Hidetaka Miyazaki directed the game. Miyazaki was also the director behind the Dark Souls series, Bloodborne and Sekiro.  Not much is known about the movie adaptation at the moment other than what Bandai Namco has announced. There are no stars attached to it yet, or a target release date. Fans do have Elden Ring Nightreign to look forward to, however: The co-op survival spinoff will be available on the PC, PS4, PS5, Xbox One and Xbox Series X/S starting on May 30.  This article originally appeared on Engadget at #elden #ring #movie #directed #alex
    WWW.ENGADGET.COM
    An Elden Ring movie, directed by Alex Garland, is in the works
    Bandai Namco has confirmed the rumors going around that Elden Ring will be adapted into a live-action movie. The project will be produced by Bandai Namco and American film company A24, and it will be helmed by filmmaker Alex Garland, who directed Ex Machina, Annihilation, Civil War and Warfare. He was also the novelist behind The Beach and had written the movies 28 Days Later, Dredd and 28 Years Later. The film will be produced by Peter Rice, along with Andrew Macdonald and Allon Reich from DNA, as well as with George R. R. Martin and Vince Gerardis. Elden Ring is a dark fantasy action role-playing game developed by FromSoftware, which was also the studio behind Dark Souls. Like other "Souls games," it has a reputation for being notoriously difficult, and a movie would allow people too intimidated to even touch it to experience its story and its universe. Martin, who's of course most known for the A Song of Ice and Fire novels, provided the game's backstory and world building. FromSoftware's president Hidetaka Miyazaki directed the game. Miyazaki was also the director behind the Dark Souls series, Bloodborne and Sekiro.  Not much is known about the movie adaptation at the moment other than what Bandai Namco has announced. There are no stars attached to it yet, or a target release date. Fans do have Elden Ring Nightreign to look forward to, however: The co-op survival spinoff will be available on the PC, PS4, PS5, Xbox One and Xbox Series X/S starting on May 30.  This article originally appeared on Engadget at https://www.engadget.com/gaming/an-elden-ring-movie-directed-by-alex-garland-is-in-the-works-123042735.html?src=rss
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  • [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Angie
    Best Avatar Thread Ever!
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    Nov 20, 2017

    49,860

    Kingdom of Corona

    Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours

    Click to expand...
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    Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million:

    Click to expand...
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    Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there.

    I'm looking at you, Malenia and Promised Consort Radahn.
    Click to expand...
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    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
    Click to shrink...

    The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are:

    Click to expand...
    Click to shrink...

    The results are striking:

    64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty
    Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication!

    Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time.

    alineaanalytics.com

     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
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    I think this is the craziest stat for me.
    A game so hard having 10% of the players to unlock all trophies. 

    Last edited: Today at 5:32 AM

    Kalentan
    Member

    Oct 25, 2017

    50,699

    2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.
     

    ResetGreyWolf
    Member

    Oct 27, 2017

    6,768

    That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?
     

    dusan
    Member

    Aug 2, 2020

    6,763

    Nightreign trainings begins.

     

    Jolkien
    Member

    Oct 25, 2017

    4,310

    Anchorage/Alaska

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
    Click to expand...
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    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well 

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    49,860

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    Jolkien said:

    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand...
    Click to shrink...

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard 

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
    Click to expand...
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    There are no DLC trophies
     

    EvilBoris
    Prophet of Truth - HDTVtest
    Verified

    Oct 29, 2017

    18,087

    Does steam make this available or is this estimations from sites that look at user activity?
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    PlayBee said:

    There are no DLC trophies

    Click to expand...
    Click to shrink...

    The expansion didn't had any Trophy?
     

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    The expansion didn't had any Trophy?

    Click to expand...
    Click to shrink...

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    PlayBee said:

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC

    Click to expand...
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    I was not aware of that. I will edit it out.

    Always assumed that expansions had Trophies. But I never played them. 

    southwest
    Member

    Sep 15, 2022

    2,759

    Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.
     

    antitrop
    Member

    Oct 25, 2017

    14,949

    There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.
     

    Necron
    ▲ Legend ▲
    Member

    Oct 25, 2017

    9,850

    Switzerland

    10% got all the trophies/achievements?!I did it for both PC and PS5.  

    Mung
    Member

    Nov 2, 2017

    4,454

    PS sales much closer to PC than I expected.
     

    Last edited: Today at 6:00 AM

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies.
    Click to expand...
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    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.
     

    ArjanN
    Member

    Oct 25, 2017

    11,493

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
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    Angie said:

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard
    Click to expand...
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    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. 

    Last edited: Today at 5:59 AM

    Menome
    "This guy are sick"
    Member

    Oct 25, 2017

    7,133

    I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam.

    Yeah, I kinda like this game. 

    Creamium
    Member

    Oct 25, 2017

    10,466

    Belgium

    The high 100% achievement stat is crazy. People really went in on ER.

    I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point. 

    Shahadan
    Member

    Oct 27, 2017

    5,591

    I should have been an analyst
     

    Nateo
    Member

    Oct 27, 2017

    8,987

    Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.
     

    Mr.Deadshot
    Member

    Oct 27, 2017

    23,203

    I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.
     

    FF Seraphim
    Member

    Oct 26, 2017

    16,615

    Tokyo

    Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage.

    God damn.
    Let me check my stats:
    Yep 100%, 215 hours as well.
    Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement. 

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
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    Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game.

    I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too 

    Redis
    Member

    Mar 1, 2025

    222

    I have 520h+ on PS4/5.

    Also played around 25h on my brother 's Series X.
    Will definitely replay it on Switch 2 this year.
    Game is generational. 

    Last edited: Today at 6:34 AM

    Z'ard
    "This guy are sick"
    Member

    Mar 5, 2019

    1,550

    Ukraine

    Yeah i have over 500 hours as well and i'll definitely play it again at one point.
     

    thezboson
    Member

    Oct 27, 2017

    1,380

    I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro.

    Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time. 

    Bede-x
    Member

    Oct 25, 2017

    12,058

    To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now.

    Seems to have done well everywhere though. 

    jaymzi
    Member

    Jul 22, 2019

    7,202

    First I thought how is this possible as 45% is more than the amount of people that finished the game.

    Then I realised Elden Ring can easily take over 100 hours to finish. 

    onibirdo
    Member

    Dec 9, 2020

    3,590

    GOAT
     

    raketenrolf
    Member

    Oct 28, 2017

    5,919

    Germany

    Yeah, it's already one of the best games of all time, easily.

    I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon. 

    Mephissto
    Member

    Mar 8, 2024

    1,231

    Pretty insane. Considering how much it sold especially.
     

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
    Click to shrink...

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.
     

    Gelf
    Member

    Oct 27, 2017

    6,156

    I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours.

    I'm nowhere close to getting 100% though. 

    Oliver James
    Avenger

    Oct 25, 2017

    9,838

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Rud said:

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.

    Click to expand...
    Click to shrink...

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience 

    hydrophilic attack
    went to hypogean jail
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    Oct 25, 2017

    23,622

    Sweden

    wow that's a big difference in completion percentage between platforms
     

    Western Yokai
    Member

    Feb 14, 2025

    175

    The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty.

    Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat. 

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience
    Click to expand...
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    Shared experiences are a big difference makers with these games i think.

    In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could.

    Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something 

    Last edited: Today at 7:17 AM

    Flying Caterpillar
    Member

    Aug 14, 2024

    202

    I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC. 

    mrmickfran
    The Fallen

    Oct 27, 2017

    33,239

    Gongaga

    I keep meaning to go for my last trophies too, I just got to do the other ending trophies.
     

    Last edited: Today at 7:19 AM

    Menchin
    Member

    Apr 1, 2019

    6,012

    Oliver James said:

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?

    Click to expand...
    Click to shrink...

    If you liked those games then you'll probably like this too so go for it 

    Rainer516
    Member

    Oct 29, 2017

    1,491

    I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.
     

    RPGam3r
    Member

    Oct 27, 2017

    16,450

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
    Click to shrink...

    Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft. 

    jotun?
    Member

    Oct 28, 2017

    5,167

    I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now
     

    Altima VII
    Member

    Mar 2, 2025

    177

    To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.
     

    Kill3r7
    Member

    Oct 25, 2017

    29,077

    202 hours on Xbox but that includes the DLC.
     

    CladInShadows
    Member

    May 2, 2024

    292

    The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game.

    It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place. 

    Sumio Mondo
    Member

    Oct 25, 2017

    10,753

    United Kingdom

    I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.
     
    #alinea #analytics #elden #rings #player
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?!I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5. Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.   #alinea #analytics #elden #rings #player
    WWW.RESETERA.COM
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hours (versus 49% for PlayStation players) PlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7% (almost 5 million players for PlayStation) But perhaps most remarkably of all, almost 700K players across PlayStation (2.7%) and Steam (2.1%) have played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation)  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation) Click to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring (110), Baldur's Gate 3 (130), and Final Fantasy VII Rebirth (120).   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?! [Insanity] I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5 (two Platinum trophies, around 8 full playthroughs and two SotE playthroughs+ one rune level 1 run). Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something ("nobody told you to play on Ultra hard don't try to flex on my like that makes you better" or something like that)  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.  
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  • After Duskbloods, FromSoftware Is Proving It Doesn't Need a Bloodborne 2

    Upcoming FromSoftware Switch 2 exclusive The Duskbloods has been garnering quite a bit of attention since it was unveiled in early April of this year, and for good reason. Naturally, any new FromSoftware project is going to attract a good bit of hype, especially after Elden Ring catapulted the studio into higher levels of popularity than ever before, and the fact that it's a Nintendo exclusive makes it even more fascinating.
    #after #duskbloods #fromsoftware #proving #doesn039t
    After Duskbloods, FromSoftware Is Proving It Doesn't Need a Bloodborne 2
    Upcoming FromSoftware Switch 2 exclusive The Duskbloods has been garnering quite a bit of attention since it was unveiled in early April of this year, and for good reason. Naturally, any new FromSoftware project is going to attract a good bit of hype, especially after Elden Ring catapulted the studio into higher levels of popularity than ever before, and the fact that it's a Nintendo exclusive makes it even more fascinating. #after #duskbloods #fromsoftware #proving #doesn039t
    GAMERANT.COM
    After Duskbloods, FromSoftware Is Proving It Doesn't Need a Bloodborne 2
    Upcoming FromSoftware Switch 2 exclusive The Duskbloods has been garnering quite a bit of attention since it was unveiled in early April of this year, and for good reason. Naturally, any new FromSoftware project is going to attract a good bit of hype, especially after Elden Ring catapulted the studio into higher levels of popularity than ever before, and the fact that it's a Nintendo exclusive makes it even more fascinating.
    0 Комментарии 0 Поделились
  • What we've been playing - New York, Poker, and frustration

    What we've been playing - New York, Poker, and frustration
    A few of the things that have us hooked this week.

    Image credit: FromSoftware

    Feature

    by Robert Purchese
    Associate Editor

    Additional contributions by
    Ed Nightingale, and
    Jim Trinca

    Published on May 24, 2025

    24th May
    Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro.
    What have you been playing?
    Catch up with the older editions of this column in our What We've Been Playing archive.
    Balatro, PS5

    Snap! Wait, that's not the right game, is it?Watch on YouTube
    I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me.
    But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I wasstraight in. Time to being hooked: about five minutes.
    I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play.
    Anyway, brb, see you in a few hundred hours.
    -Bertie
    Grand Theft Auto 4

    Which GTA protagonists are the best?Watch on YouTube
    I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time.
    GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air.
    It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new.
    Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in
    sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art.
    Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny.
    -Jim
    Sekiro: Shadows Die Twice, PS4

    Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube
    I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it.
    I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh.
    For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro.
    But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go.
    At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself.
    -Ed
    #what #we039ve #been #playing #new
    What we've been playing - New York, Poker, and frustration
    What we've been playing - New York, Poker, and frustration A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Ed Nightingale, and Jim Trinca Published on May 24, 2025 24th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Balatro, PS5 Snap! Wait, that's not the right game, is it?Watch on YouTube I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me. But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I wasstraight in. Time to being hooked: about five minutes. I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play. Anyway, brb, see you in a few hundred hours. -Bertie Grand Theft Auto 4 Which GTA protagonists are the best?Watch on YouTube I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time. GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air. It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new. Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art. Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny. -Jim Sekiro: Shadows Die Twice, PS4 Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it. I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh. For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro. But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go. At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself. -Ed #what #we039ve #been #playing #new
    WWW.EUROGAMER.NET
    What we've been playing - New York, Poker, and frustration
    What we've been playing - New York, Poker, and frustration A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Ed Nightingale, and Jim Trinca Published on May 24, 2025 24th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Balatro, PS5 Snap! Wait, that's not the right game, is it?Watch on YouTube I did it: I finally caved and played Balatro. It's free with PlayStation Plus at the moment so I thought why not? Let me explain that hesitation quickly. I've never really liked Poker. I tend to defiantly not like what everyone else likes, I don't know why, and I also struggle to be serious for extended periods of time. The thought of sitting around a table with a 'Poker' face on, for hours on end, seems like torture to me. But I bit, and guess what? No surprise: I really liked it. I had to search for what a couple of the poker hands meant, because I didn't know my flushes from my straights - and I guess there's some assumed knowledge on the game's part there - but otherwise, I was (ahem) straight in. Time to being hooked: about five minutes. I love the immediacy of games like this. I know I'm predisposed to liking quick-play deckbuilding games - they just work wonderfully with my mental wiring - but there's clearly a skill to onboarding people in a way that's fun and frictionless, and Balatro has got it. There's no waiting for the game to begin, you just press go and learn as you play. Anyway, brb, see you in a few hundred hours. -Bertie Grand Theft Auto 4 Which GTA protagonists are the best?Watch on YouTube I've been replaying GTA 4 for a Thing I'm working on and rediscovering just how bold a game it is. Big budget video games tend to default to a sort of pseudo-photorealism as their visual style, and there's nothing wrong with that. As we know from a century of pointing lights and cameras at real actors, there is plenty of scope for creativity within that. But it is often a safe choice. With a triple-A budget comes the expectation to have the triple-A 'look', essentially mimicking what the real lights, cameras, and actors are doing at the time. GTA 4 doesn't have that look. It looks like GTA 4, with its unmistakable forever autumn draping a decaying urban sprawl in soft baths of burnt orange. With its desaturated neo-noir nights pocked with bursts of colour where city lights cut the dour air. It's a look that fully serves the themes of the game: a dismantling of the American Dream as experienced through the eyes of an immigrant - a war-damaged man fleeing a war-damaged society, only to find, like millions of people before him, that the problems from an old world tend to follow you to the new. Niko’s is a bleak life with fleeting moments of triumph and fleeting moments of levity, and his Liberty City reflects this in every flaking piece of paint and every particle of billowing trash. GTA 4 sticks resolutely and defiantly to its aesthetic of grime and decay in much the same way the underrated shooter Kane and Lynch 2: Dog Days did, in sending the player into an unwaveringly grim handicam snuff film and revelling in their discomfort. Both games are miraculous works of art. Plus in GTA 4, the stockmarket is called BAWSAQ, which is funny. -Jim Sekiro: Shadows Die Twice, PS4 Here's Aoife sharing in some of Ed's Sekiro frustration.Watch on YouTube I don't think I've ever been as angry as when I play Sekiro. I'm not just talking about being a bit frustrated. I'm talking 'existential why the hell am I doing this to myself' despondency. I am not enjoying it, but I can't stop playing it. I know I shouldn't let it get to me. Get a grip Ed, it's just a silly little video game. I should really just learn to git gud, right? But: sigh. For context, this is the last big FromSoftware game I'm yet to finish, and I've started it three times now. I'm determined to finish it - I've come too far with these games to stop now. But Sekiro just hasn't clicked for me like the studio's other games have. In part that's down to aesthetics, I think, as I just vibe more with the dark fantasy of Souls and twisted Gothism of Bloodborne than I do the Japanese horror of Sekiro. But also it's to do with combat. It's so focused on a single method of fighting - parry parry parry - that there's no room for the expression or build variety that I really like. I do enjoy how rhythmical parrying can be, but each boss encounter feels like I'm banging my head against a wall, much more so than any other game of this type. At least the end is in sight as I only have the final boss to go (I'm ignoring the Demon of Hatred for the moment). At this point I'm just playing Sekiro out of stubbornness and spite, and I'm not sure what to be disappointed in, the game or myself. -Ed
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  • Be honest: Does anyone really like Motion Blur, Bloom and/or Film grain?

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,377

    First things i turn off, even before i start playing. They are distracting at best, and a waste of GPU/CPU cycles at worst.
     

    Kyrios
    Member

    Oct 27, 2017

    19,085

    Film grain is one of the first things I look for in the Options to turn off, if available lol
     

    Bonefish
    Member

    Oct 28, 2017

    5,099

    all dogshit. also that dumb lens effect they did in star wars outlaws and MHworld. At least Outlaws patched a way to turn that off.
     

    ann3nova.
    Member

    Oct 27, 2017

    2,546

    I'm cool with motion blur.
     

    Shoichi
    Member

    Jan 10, 2018

    12,489

    I turn all those off the moment I have access to visual options in any game I play
     

    RoKKeR
    Member

    Oct 25, 2017

    17,115

    Motion blur when done right = 100% yes. The others= no.
     

    Grenlento
    Member

    Dec 6, 2023

    1,822

    They aren't that taxing on resources nowadays right?

    But yeah, I also turn all that stuff off if I can.

    I'm also a monster & turn off AA if I can lol 

    Lylo
    Member

    Oct 25, 2017

    3,582

    No, no and no.

    Edit: also, the biggest of "no's" for chromatic aberration. 

    Vincent Grayson
    Member

    Oct 27, 2017

    7,382

    Mount Airy, MD

    Motion blur seems like the odd one out here, IMO. Film grain just adds absolutely nothing. Bloom might be good in theory but it sure seems like we've improved on what "bloom" was doing at this point. But motion blur makes total sense to me.
     

    MR2
    Member

    Apr 14, 2022

    1,367

    I'm not bothered enough to turn them off.
     

    xir
    Member

    Oct 27, 2017

    15,383

    Los Angeles, CA

    Yes

    No
    Yes 

    texhnolyze
    Shinra Employee
    Member

    Oct 25, 2017

    26,488

    Indonesia

    No to motion blur and film grain, I always turn them off.

    Bloom, in the other hand, depends on the implementation and its intensity. Modern bloom is much better than what we saw in PS360 era. 

    OP

    OP

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,377

    RoKKeR said:

    Motion blur when done right = 100% yes. The others= no.

    Click to expand...
    Click to shrink...

    i knew i was missing one
     

    Duxxy3
    Member

    Oct 27, 2017

    24,801

    USA

    I generally turn off motion blur as a start. Film grain and bloom I typically leave alone, unless it really looks wrong
     

    Hasney
    One Winged Slayer
    The Fallen

    Oct 25, 2017

    23,266

    Immediately turning them all off when I can, as well as Chromatic Abberation
     

    Wrexis
    Member

    Nov 4, 2017

    29,482

    The last time I left film grain on in a game was Mass Effect 2007.
     

    Outtrigger888
    Member

    Oct 27, 2017

    2,664

    I shut off chromatic aberration and film grain. I'm cool with motion blur though.
     

    platypotamus
    Member

    Oct 25, 2017

    10,052

    I just have my PC autodetect if I'm on there, and if I'm on a console I dont even look at visual settings unless I need some colorblind fix and didnt find it elsewhere. Tbh I dunno what bloom even is.
     

    RedSwirl
    Member

    Oct 25, 2017

    10,729

    I don't even mind chromatic aberration unless it's really egregious. And I actually prefer leaving motion blur on, especially if it's per-object motion blur.
     

    Sadnarav
    Member

    Nov 6, 2019

    994

    I usually turn them off when I have the option, specially after I bought Final Fantasy Type-0 HD on launch and it had such intense motion blur that moving the camera gave me headaches, so I've never played it past the very start
     

    Rizific
    Member

    Oct 27, 2017

    6,322

    All turned off before starting the game. Really not a fan of purposely shitting up my image quality.
     

    Reinhard
    Member

    Oct 27, 2017

    7,200

    Never with chromatic aberration and film grain. Motion blur is good when per object motion blur, but I don't like motion blur in general.
     

    Roubjon
    Member

    Oct 25, 2017

    3,089

    I like all of it, yeah.
     

    LossAversion
    The Merchant of ERA
    Member

    Oct 28, 2017

    11,696

    Motion blur can really help at 30fps if it's implemented well but even at 40fps it becomes way less appealing. At 60fps or higher it hurts more than it helps.

    Film grain... I don't know, I usually just turn it off because it's either not noticeable at all or too noticeable.

    I have a soft spot for bloom. It can be really effective at adding a bit of whimsy like with the original Oblivion.

    Chromatic aberration is usually not my cup of tea but there are some games where it worked for me. Sue me, I liked it in Bloodborne.

    I cannot fucking stand vignettes and it actually killed my desire to play The Witcher 3 because the PS4 version got patched at some point to make the vignetting super dark and distracting with no way to turn it off. 

    MinerArcaniner
    Uncle Works at Nintendo
    Member

    Oct 29, 2017

    7,451

    Motion blur is case-by-case.

    Bloom and film grain can fuck off into the sun. 

    blazinglazers
    Prophet of Truth
    Member

    Oct 27, 2017

    304

    Los Angeles

    As a console player, yeah I fucking love it.

    Well done motion blur helps the "feel" of 30fps dramatically. Subtle film grain and lens effects can add up to an immersive "cinematic" aesthetic.

    Of course, all of these things can be abused... but that goes for everything. 

    Rippa
    Member

    Feb 15, 2018

    1,343

    I'm all for artist vision.

    If it's on then I don't mind it.

    If it's off, I won't turn it on. 

    Uhyve
    Member

    Oct 25, 2017

    1,290

    I stream alot of games from my gaming PC to my bedroom media-ish PC, so I usually disable film grain because I assume it'd hurt compression. Not sure if that's a real thing though, wonder if they do the same by default on streaming services.

    Otherwise, assuming they aren't horrible implementations, I don't mind any of those effects. 

    nolifebr
    Member

    Sep 1, 2018

    12,633

    Curitiba/BR

    No problem with any of those.
     

    SoftTaur
    Member

    Oct 25, 2017

    688

    A very small amount of motion blur can be fine. Everything else is distracting at best.
     

    selfnoise
    Member

    Oct 25, 2017

    1,555

    I don't think I have ever actually seen film grain in a game, I can't tell the difference on or off. Motion blur CAN be good, but it seems like it's always implemented in a stupid way.

    Bloom feels like kind of a last-gen thing? I guess Veilguard had it. It's fine. 

    UraMallas
    Member

    Nov 1, 2017

    24,478

    United States

    Roubjon said:

    I like all of it, yeah.

    Click to expand...
    Click to shrink...

    At the very least I don't mind it.
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,739

    Motion blur is alright sometimes, but I turn off bloom and film grain immediately
     

    RPGsandFGCs
    Member

    Jun 30, 2024

    1,095

    California

    I sometimes leave bloom on, but motion blur is off 100% of the time and film grain is off 95% of the time.

    I don't fuck with motion blur. 

    Bear
    Member

    Oct 25, 2017

    12,314

    They're all going off instantly.
     

    Spaggy
    Member

    Oct 26, 2017

    778

    I kinda like film grain, but I'll turn it down to 50% or so if possible. It depends on the game and the look they're going for, but usually I'll turn down those visual settings rather than completely off. Same with camera bob/sway - I'll turn that down to 20% if I can.
     

    secretanchitman
    One Winged Slayer
    Member

    Oct 25, 2017

    9,901

    Chicago, IL

    Hate all of those annoying post-processing effects and I turnthem off instantly.

    Give me a clean and native image every time! 

    J75
    Member

    Sep 29, 2018

    7,880

    Digital Foundry does lol
     

    Lant_War
    Classic Anus Game
    The Fallen

    Jul 14, 2018

    25,288

    I like motion blur if well implemented. If you're playing at 60fps or under it helps a fair bit to smooth out the image.

    CA and film grain depends on the implementation and what the game is going for. Generally I leave them on though unless it's absurdly intrusive 

    Boopers
    Member

    Nov 1, 2020

    4,354

    Vermont usa

    I think it's neat!
     

    AppleMIX
    Prophet of Truth
    Member

    Oct 27, 2017

    1,851

    Nope, auto turn off. Same with chromatic aberration.
     

    contextura
    Member

    May 27, 2023

    15

    Depends on the look the game is going for I guess. Like something like the last of us 2 just looks kind of plain without that added post-processing to give it that filmic look it's going for. But if I'm playing something more inherently gamey then I'll turn them off if they're too obtrusive.
     

    RaySpencer
    Member

    Oct 27, 2017

    5,795

    I love them all of they are used well for artistic style.

    What I hate is all the dithering I see from upscaling in all these games. 

    TeenageFBI
    One Winged Slayer
    Member

    Oct 25, 2017

    11,332

    RoKKeR said:

    Motion blur when done right = 100% yes. The others= no.

    Click to expand...
    Click to shrink...

    Chromatic aberration can absolutely be done right, but very few devs show that kind of restraint.

    It's a good effect to use when taking damage in certain games. Or it could show up when simulating a shitty security camera readout. Or maybe it could only appear as you approach a dangerous/lethal area.

    I always liked the effect in Teleglitch:

    View:  

    pioneer
    Member

    May 31, 2022

    7,297

    I love film grain when it's done well. Blue and bloom I don't feel strongly about, but generally some is nice but often I find them overdone.
     

    IceBear
    Member

    Nov 20, 2017

    1,297

    I tend to keep bloom and film grain on as I assumed those are part of the artists' intended vision on how a game should look like. As for motion blur, it depends. It stays on for console 30fps and off if I can hit 60fps on PC.
     

    Eidan
    AVALANCHE
    Avenger

    Oct 30, 2017

    9,860

    I have no problem with any of them.
     

    inkblot
    Member

    Mar 27, 2024

    1,091

    Motion Blur

    Film Grain 

    srtrestre
    One Winged Slayer
    Member

    Oct 25, 2017

    19,503

    I turn all these off. Also throw in chromatic aberration somewhere in there
     

    Dest
    Has seen more 10s than EA ever will
    Coward

    Jun 4, 2018

    16,048

    Work

    motion blur is the first thing i turn off in a game, if i can. the other stuff.... depends on the implementation. can be good.
     
    #honest #does #anyone #really #like
    Be honest: Does anyone really like Motion Blur, Bloom and/or Film grain?
    Slayven Never read a comic in his life Moderator Oct 25, 2017 102,377 First things i turn off, even before i start playing. They are distracting at best, and a waste of GPU/CPU cycles at worst.   Kyrios Member Oct 27, 2017 19,085 Film grain is one of the first things I look for in the Options to turn off, if available lol   Bonefish Member Oct 28, 2017 5,099 all dogshit. also that dumb lens effect they did in star wars outlaws and MHworld. At least Outlaws patched a way to turn that off.   ann3nova. Member Oct 27, 2017 2,546 I'm cool with motion blur.   Shoichi Member Jan 10, 2018 12,489 I turn all those off the moment I have access to visual options in any game I play   RoKKeR Member Oct 25, 2017 17,115 Motion blur when done right = 100% yes. The others= no.   Grenlento Member Dec 6, 2023 1,822 They aren't that taxing on resources nowadays right? But yeah, I also turn all that stuff off if I can. I'm also a monster & turn off AA if I can lol  Lylo Member Oct 25, 2017 3,582 No, no and no. Edit: also, the biggest of "no's" for chromatic aberration.  Vincent Grayson Member Oct 27, 2017 7,382 Mount Airy, MD Motion blur seems like the odd one out here, IMO. Film grain just adds absolutely nothing. Bloom might be good in theory but it sure seems like we've improved on what "bloom" was doing at this point. But motion blur makes total sense to me.   MR2 Member Apr 14, 2022 1,367 I'm not bothered enough to turn them off.   xir Member Oct 27, 2017 15,383 Los Angeles, CA Yes No Yes  texhnolyze Shinra Employee Member Oct 25, 2017 26,488 Indonesia No to motion blur and film grain, I always turn them off. Bloom, in the other hand, depends on the implementation and its intensity. Modern bloom is much better than what we saw in PS360 era.  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,377 RoKKeR said: Motion blur when done right = 100% yes. The others= no. Click to expand... Click to shrink... i knew i was missing one   Duxxy3 Member Oct 27, 2017 24,801 USA I generally turn off motion blur as a start. Film grain and bloom I typically leave alone, unless it really looks wrong   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,266 Immediately turning them all off when I can, as well as Chromatic Abberation   Wrexis Member Nov 4, 2017 29,482 The last time I left film grain on in a game was Mass Effect 2007.   Outtrigger888 Member Oct 27, 2017 2,664 I shut off chromatic aberration and film grain. I'm cool with motion blur though.   platypotamus Member Oct 25, 2017 10,052 I just have my PC autodetect if I'm on there, and if I'm on a console I dont even look at visual settings unless I need some colorblind fix and didnt find it elsewhere. Tbh I dunno what bloom even is.   RedSwirl Member Oct 25, 2017 10,729 I don't even mind chromatic aberration unless it's really egregious. And I actually prefer leaving motion blur on, especially if it's per-object motion blur.   Sadnarav Member Nov 6, 2019 994 I usually turn them off when I have the option, specially after I bought Final Fantasy Type-0 HD on launch and it had such intense motion blur that moving the camera gave me headaches, so I've never played it past the very start   Rizific Member Oct 27, 2017 6,322 All turned off before starting the game. Really not a fan of purposely shitting up my image quality.   Reinhard Member Oct 27, 2017 7,200 Never with chromatic aberration and film grain. Motion blur is good when per object motion blur, but I don't like motion blur in general.   Roubjon Member Oct 25, 2017 3,089 I like all of it, yeah.   LossAversion The Merchant of ERA Member Oct 28, 2017 11,696 Motion blur can really help at 30fps if it's implemented well but even at 40fps it becomes way less appealing. At 60fps or higher it hurts more than it helps. Film grain... I don't know, I usually just turn it off because it's either not noticeable at all or too noticeable. I have a soft spot for bloom. It can be really effective at adding a bit of whimsy like with the original Oblivion. Chromatic aberration is usually not my cup of tea but there are some games where it worked for me. Sue me, I liked it in Bloodborne. I cannot fucking stand vignettes and it actually killed my desire to play The Witcher 3 because the PS4 version got patched at some point to make the vignetting super dark and distracting with no way to turn it off.  MinerArcaniner Uncle Works at Nintendo Member Oct 29, 2017 7,451 Motion blur is case-by-case. Bloom and film grain can fuck off into the sun.  blazinglazers Prophet of Truth Member Oct 27, 2017 304 Los Angeles As a console player, yeah I fucking love it. Well done motion blur helps the "feel" of 30fps dramatically. Subtle film grain and lens effects can add up to an immersive "cinematic" aesthetic. Of course, all of these things can be abused... but that goes for everything.  Rippa Member Feb 15, 2018 1,343 I'm all for artist vision. If it's on then I don't mind it. If it's off, I won't turn it on.  Uhyve Member Oct 25, 2017 1,290 I stream alot of games from my gaming PC to my bedroom media-ish PC, so I usually disable film grain because I assume it'd hurt compression. Not sure if that's a real thing though, wonder if they do the same by default on streaming services. Otherwise, assuming they aren't horrible implementations, I don't mind any of those effects.  nolifebr Member Sep 1, 2018 12,633 Curitiba/BR No problem with any of those.   SoftTaur Member Oct 25, 2017 688 A very small amount of motion blur can be fine. Everything else is distracting at best.   selfnoise Member Oct 25, 2017 1,555 I don't think I have ever actually seen film grain in a game, I can't tell the difference on or off. Motion blur CAN be good, but it seems like it's always implemented in a stupid way. Bloom feels like kind of a last-gen thing? I guess Veilguard had it. It's fine.  UraMallas Member Nov 1, 2017 24,478 United States Roubjon said: I like all of it, yeah. Click to expand... Click to shrink... At the very least I don't mind it.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,739 Motion blur is alright sometimes, but I turn off bloom and film grain immediately   RPGsandFGCs Member Jun 30, 2024 1,095 California I sometimes leave bloom on, but motion blur is off 100% of the time and film grain is off 95% of the time. I don't fuck with motion blur.  Bear Member Oct 25, 2017 12,314 They're all going off instantly.   Spaggy Member Oct 26, 2017 778 I kinda like film grain, but I'll turn it down to 50% or so if possible. It depends on the game and the look they're going for, but usually I'll turn down those visual settings rather than completely off. Same with camera bob/sway - I'll turn that down to 20% if I can.   secretanchitman One Winged Slayer Member Oct 25, 2017 9,901 Chicago, IL Hate all of those annoying post-processing effects and I turnthem off instantly. Give me a clean and native image every time!  J75 Member Sep 29, 2018 7,880 Digital Foundry does lol   Lant_War Classic Anus Game The Fallen Jul 14, 2018 25,288 I like motion blur if well implemented. If you're playing at 60fps or under it helps a fair bit to smooth out the image. CA and film grain depends on the implementation and what the game is going for. Generally I leave them on though unless it's absurdly intrusive  Boopers Member Nov 1, 2020 4,354 Vermont usa I think it's neat!   AppleMIX Prophet of Truth Member Oct 27, 2017 1,851 Nope, auto turn off. Same with chromatic aberration.   contextura Member May 27, 2023 15 Depends on the look the game is going for I guess. Like something like the last of us 2 just looks kind of plain without that added post-processing to give it that filmic look it's going for. But if I'm playing something more inherently gamey then I'll turn them off if they're too obtrusive.   RaySpencer Member Oct 27, 2017 5,795 I love them all of they are used well for artistic style. What I hate is all the dithering I see from upscaling in all these games.  TeenageFBI One Winged Slayer Member Oct 25, 2017 11,332 RoKKeR said: Motion blur when done right = 100% yes. The others= no. Click to expand... Click to shrink... Chromatic aberration can absolutely be done right, but very few devs show that kind of restraint. It's a good effect to use when taking damage in certain games. Or it could show up when simulating a shitty security camera readout. Or maybe it could only appear as you approach a dangerous/lethal area. I always liked the effect in Teleglitch: View:   pioneer Member May 31, 2022 7,297 I love film grain when it's done well. Blue and bloom I don't feel strongly about, but generally some is nice but often I find them overdone.   IceBear Member Nov 20, 2017 1,297 I tend to keep bloom and film grain on as I assumed those are part of the artists' intended vision on how a game should look like. As for motion blur, it depends. It stays on for console 30fps and off if I can hit 60fps on PC.   Eidan AVALANCHE Avenger Oct 30, 2017 9,860 I have no problem with any of them.   inkblot Member Mar 27, 2024 1,091 ✅ Motion Blur ❌ Film Grain  srtrestre One Winged Slayer Member Oct 25, 2017 19,503 I turn all these off. Also throw in chromatic aberration somewhere in there   Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 16,048 Work motion blur is the first thing i turn off in a game, if i can. the other stuff.... depends on the implementation. can be good.   #honest #does #anyone #really #like
    WWW.RESETERA.COM
    Be honest: Does anyone really like Motion Blur, Bloom and/or Film grain?
    Slayven Never read a comic in his life Moderator Oct 25, 2017 102,377 First things i turn off, even before i start playing. They are distracting at best, and a waste of GPU/CPU cycles at worst.   Kyrios Member Oct 27, 2017 19,085 Film grain is one of the first things I look for in the Options to turn off, if available lol   Bonefish Member Oct 28, 2017 5,099 all dogshit. also that dumb lens effect they did in star wars outlaws and MHworld (im sure buncha others had it). At least Outlaws patched a way to turn that off.   ann3nova. Member Oct 27, 2017 2,546 I'm cool with motion blur.   Shoichi Member Jan 10, 2018 12,489 I turn all those off the moment I have access to visual options in any game I play   RoKKeR Member Oct 25, 2017 17,115 Motion blur when done right = 100% yes. The others (+chromatic aberration) = no.   Grenlento Member Dec 6, 2023 1,822 They aren't that taxing on resources nowadays right? But yeah, I also turn all that stuff off if I can. I'm also a monster & turn off AA if I can lol  Lylo Member Oct 25, 2017 3,582 No, no and no. Edit: also, the biggest of "no's" for chromatic aberration.  Vincent Grayson Member Oct 27, 2017 7,382 Mount Airy, MD Motion blur seems like the odd one out here, IMO. Film grain just adds absolutely nothing. Bloom might be good in theory but it sure seems like we've improved on what "bloom" was doing at this point. But motion blur makes total sense to me.   MR2 Member Apr 14, 2022 1,367 I'm not bothered enough to turn them off.   xir Member Oct 27, 2017 15,383 Los Angeles, CA Yes No Yes  texhnolyze Shinra Employee Member Oct 25, 2017 26,488 Indonesia No to motion blur and film grain, I always turn them off. Bloom, in the other hand, depends on the implementation and its intensity. Modern bloom is much better than what we saw in PS360 era.  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,377 RoKKeR said: Motion blur when done right = 100% yes. The others (+chromatic aberration) = no. Click to expand... Click to shrink... i knew i was missing one   Duxxy3 Member Oct 27, 2017 24,801 USA I generally turn off motion blur as a start. Film grain and bloom I typically leave alone, unless it really looks wrong   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,266 Immediately turning them all off when I can, as well as Chromatic Abberation   Wrexis Member Nov 4, 2017 29,482 The last time I left film grain on in a game was Mass Effect 2007.   Outtrigger888 Member Oct 27, 2017 2,664 I shut off chromatic aberration and film grain. I'm cool with motion blur though.   platypotamus Member Oct 25, 2017 10,052 I just have my PC autodetect if I'm on there, and if I'm on a console I dont even look at visual settings unless I need some colorblind fix and didnt find it elsewhere. Tbh I dunno what bloom even is.   RedSwirl Member Oct 25, 2017 10,729 I don't even mind chromatic aberration unless it's really egregious. And I actually prefer leaving motion blur on, especially if it's per-object motion blur.   Sadnarav Member Nov 6, 2019 994 I usually turn them off when I have the option, specially after I bought Final Fantasy Type-0 HD on launch and it had such intense motion blur that moving the camera gave me headaches, so I've never played it past the very start   Rizific Member Oct 27, 2017 6,322 All turned off before starting the game. Really not a fan of purposely shitting up my image quality.   Reinhard Member Oct 27, 2017 7,200 Never with chromatic aberration and film grain. Motion blur is good when per object motion blur, but I don't like motion blur in general.   Roubjon Member Oct 25, 2017 3,089 I like all of it, yeah.   LossAversion The Merchant of ERA Member Oct 28, 2017 11,696 Motion blur can really help at 30fps if it's implemented well but even at 40fps it becomes way less appealing. At 60fps or higher it hurts more than it helps. Film grain... I don't know, I usually just turn it off because it's either not noticeable at all or too noticeable. I have a soft spot for bloom. It can be really effective at adding a bit of whimsy like with the original Oblivion. Chromatic aberration is usually not my cup of tea but there are some games where it worked for me. Sue me, I liked it in Bloodborne. I cannot fucking stand vignettes and it actually killed my desire to play The Witcher 3 because the PS4 version got patched at some point to make the vignetting super dark and distracting with no way to turn it off.  MinerArcaniner Uncle Works at Nintendo Member Oct 29, 2017 7,451 Motion blur is case-by-case. Bloom and film grain can fuck off into the sun.  blazinglazers Prophet of Truth Member Oct 27, 2017 304 Los Angeles As a console player, yeah I fucking love it. Well done motion blur helps the "feel" of 30fps dramatically. Subtle film grain and lens effects can add up to an immersive "cinematic" aesthetic. Of course, all of these things can be abused... but that goes for everything.  Rippa Member Feb 15, 2018 1,343 I'm all for artist vision. If it's on then I don't mind it. If it's off, I won't turn it on.  Uhyve Member Oct 25, 2017 1,290 I stream alot of games from my gaming PC to my bedroom media-ish PC, so I usually disable film grain because I assume it'd hurt compression. Not sure if that's a real thing though, wonder if they do the same by default on streaming services. Otherwise, assuming they aren't horrible implementations, I don't mind any of those effects.  nolifebr Member Sep 1, 2018 12,633 Curitiba/BR No problem with any of those.   SoftTaur Member Oct 25, 2017 688 A very small amount of motion blur can be fine. Everything else is distracting at best.   selfnoise Member Oct 25, 2017 1,555 I don't think I have ever actually seen film grain in a game, I can't tell the difference on or off. Motion blur CAN be good, but it seems like it's always implemented in a stupid way. Bloom feels like kind of a last-gen thing? I guess Veilguard had it. It's fine.  UraMallas Member Nov 1, 2017 24,478 United States Roubjon said: I like all of it, yeah. Click to expand... Click to shrink... At the very least I don't mind it.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,739 Motion blur is alright sometimes, but I turn off bloom and film grain immediately   RPGsandFGCs Member Jun 30, 2024 1,095 California I sometimes leave bloom on, but motion blur is off 100% of the time and film grain is off 95% of the time. I don't fuck with motion blur.  Bear Member Oct 25, 2017 12,314 They're all going off instantly.   Spaggy Member Oct 26, 2017 778 I kinda like film grain, but I'll turn it down to 50% or so if possible. It depends on the game and the look they're going for, but usually I'll turn down those visual settings rather than completely off. Same with camera bob/sway - I'll turn that down to 20% if I can.   secretanchitman One Winged Slayer Member Oct 25, 2017 9,901 Chicago, IL Hate all of those annoying post-processing effects and I turn (or mod) them off instantly. Give me a clean and native image every time!  J75 Member Sep 29, 2018 7,880 Digital Foundry does lol   Lant_War Classic Anus Game The Fallen Jul 14, 2018 25,288 I like motion blur if well implemented. If you're playing at 60fps or under it helps a fair bit to smooth out the image. CA and film grain depends on the implementation and what the game is going for. Generally I leave them on though unless it's absurdly intrusive  Boopers Member Nov 1, 2020 4,354 Vermont usa I think it's neat!   AppleMIX Prophet of Truth Member Oct 27, 2017 1,851 Nope, auto turn off. Same with chromatic aberration.   contextura Member May 27, 2023 15 Depends on the look the game is going for I guess. Like something like the last of us 2 just looks kind of plain without that added post-processing to give it that filmic look it's going for. But if I'm playing something more inherently gamey then I'll turn them off if they're too obtrusive (also motion blur has to be turned off if I'm using frame gen which creates a kind of motion blur of its own).   RaySpencer Member Oct 27, 2017 5,795 I love them all of they are used well for artistic style. What I hate is all the dithering I see from upscaling in all these games.  TeenageFBI One Winged Slayer Member Oct 25, 2017 11,332 RoKKeR said: Motion blur when done right = 100% yes. The others (+chromatic aberration) = no. Click to expand... Click to shrink... Chromatic aberration can absolutely be done right, but very few devs show that kind of restraint. It's a good effect to use when taking damage in certain games. Or it could show up when simulating a shitty security camera readout. Or maybe it could only appear as you approach a dangerous/lethal area. I always liked the effect in Teleglitch: View: https://www.youtube.com/watch?v=FLycSlqVQIU  pioneer Member May 31, 2022 7,297 I love film grain when it's done well. Blue and bloom I don't feel strongly about, but generally some is nice but often I find them overdone.   IceBear Member Nov 20, 2017 1,297 I tend to keep bloom and film grain on as I assumed those are part of the artists' intended vision on how a game should look like. As for motion blur, it depends. It stays on for console 30fps and off if I can hit 60fps on PC.   Eidan AVALANCHE Avenger Oct 30, 2017 9,860 I have no problem with any of them.   inkblot Member Mar 27, 2024 1,091 ✅ Motion Blur ❌ Film Grain  srtrestre One Winged Slayer Member Oct 25, 2017 19,503 I turn all these off. Also throw in chromatic aberration somewhere in there   Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 16,048 Work motion blur is the first thing i turn off in a game, if i can. the other stuff.... depends on the implementation. can be good.  
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