• BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4

    By TREVOR HOGG
    Images courtesy of Prime Video.

    For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”

    When Splintersplits in two, the cloning effect was inspired by cellular mitosis.

    “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”
    —Stephan Fleet, VFX Supervisor

    A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”

    Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed.

    Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.”

    “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.”
    —Stephan Fleet, VFX Supervisor

    The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.”

    A building is replaced by a massive crowd attending a rally being held by Homelander.

    In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.”

    In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around.

    “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”
    —Stephan Fleet, VFX Supervisor

    Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”

    The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes.

    Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.”

    Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination.

    Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.”

    “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”
    —Stephan Fleet, VFX Supervisor

    Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution.

    A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.”

    Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4.

    When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
    #bouncing #rubber #duckies #flying #sheep
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splintersplits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.” #bouncing #rubber #duckies #flying #sheep
    WWW.VFXVOICE.COM
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splinter (Rob Benedict) splits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith [Previs Director], who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be [from Season 3], so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a human [is] you tend to want to give it human gestures and eyebrows. Erik Kripke [Creator, Executive Producer, Showrunner, Director, Writer] said, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep was [acting in a certain way] in one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr. (Simon Pegg) develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelander (Anthony Starr) breaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchie (Tomer Capone) hallucinates as Kimiko Miyashiro (Karen Fukuhara) goes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splinter (Rob Benedict) splits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker (Valorie Curry). “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
    0 Comments 0 Shares
  • In a world where open-source AI thrives on hope and collaboration, I often find myself lost in a sea of expectations and overwhelming complexities. Every line of code feels like a reminder of the countless hours I pour into trying to keep up with the ever-evolving landscape. "It’s hard," I whisper to myself, as the weight of my solitude presses down.

    Blueprints meant to simplify this journey often seem like distant dreams, slipping through my fingers just when I think I've grasped the essence of what they promise. It's hard to watch as others seem to navigate the waters of integration and experimentation with ease, while I flounder, overwhelmed by poorly maintained libraries and breaking compatibility with every update. I want to create, to experiment quickly, but the barriers are suffocating, leaving me to question my place in this vast, technological expanse.

    I sit for hours, my screen illuminating a path that feels both familiar and foreign. Frustration bubbles beneath the surface—why is it that the very tools designed to foster creativity can also ensnare us in confusion? Each failed attempt is a dagger to my spirit, reminding me of the isolation I feel in a community that should be united. I watch, I learn, but the connection fades, leaving me in shadows where the light of collaboration once shone brightly.

    Every project I undertake feels like a solitary expedition into the unknown. I crave the camaraderie of fellow explorers, yet here I am, navigating this labyrinth alone. The promise of open-source AI is a beacon of hope, but the realization of its challenges often feels like a cruel joke. The freedom to create is entangled with the chains of necessity—a bitter irony that leaves me feeling more isolated than ever.

    I long for moments of clarity, for those blueprints to unfurl like sails catching the wind, propelling me forward into a landscape where creativity flows freely and innovation knows no bounds. But with each passing day, the struggle continues, a reminder that though the journey is meant to be shared, I often find myself standing at the precipice, staring into the abyss of my own doubts and fears.

    In this digital age, I hold onto the glimmers of hope that maybe, just maybe, the community will rise together to confront these challenges. But until then, I mourn the connections lost and the dreams that fade with each failed integration. The burden of loneliness is heavy, yet I carry it, hoping that one day it will transform into the wings of liberation I so desperately seek.

    #OpenSourceAI #Loneliness #Creativity #IntegrationChallenges #Blueprints
    In a world where open-source AI thrives on hope and collaboration, I often find myself lost in a sea of expectations and overwhelming complexities. 💔 Every line of code feels like a reminder of the countless hours I pour into trying to keep up with the ever-evolving landscape. "It’s hard," I whisper to myself, as the weight of my solitude presses down. Blueprints meant to simplify this journey often seem like distant dreams, slipping through my fingers just when I think I've grasped the essence of what they promise. It's hard to watch as others seem to navigate the waters of integration and experimentation with ease, while I flounder, overwhelmed by poorly maintained libraries and breaking compatibility with every update. I want to create, to experiment quickly, but the barriers are suffocating, leaving me to question my place in this vast, technological expanse. 🤖 I sit for hours, my screen illuminating a path that feels both familiar and foreign. Frustration bubbles beneath the surface—why is it that the very tools designed to foster creativity can also ensnare us in confusion? Each failed attempt is a dagger to my spirit, reminding me of the isolation I feel in a community that should be united. I watch, I learn, but the connection fades, leaving me in shadows where the light of collaboration once shone brightly. Every project I undertake feels like a solitary expedition into the unknown. I crave the camaraderie of fellow explorers, yet here I am, navigating this labyrinth alone. The promise of open-source AI is a beacon of hope, but the realization of its challenges often feels like a cruel joke. The freedom to create is entangled with the chains of necessity—a bitter irony that leaves me feeling more isolated than ever. I long for moments of clarity, for those blueprints to unfurl like sails catching the wind, propelling me forward into a landscape where creativity flows freely and innovation knows no bounds. But with each passing day, the struggle continues, a reminder that though the journey is meant to be shared, I often find myself standing at the precipice, staring into the abyss of my own doubts and fears. In this digital age, I hold onto the glimmers of hope that maybe, just maybe, the community will rise together to confront these challenges. But until then, I mourn the connections lost and the dreams that fade with each failed integration. The burden of loneliness is heavy, yet I carry it, hoping that one day it will transform into the wings of liberation I so desperately seek. 🌌 #OpenSourceAI #Loneliness #Creativity #IntegrationChallenges #Blueprints
    Open-source AI is hard. Blueprints can help!
    “I spend 8 hours per week trying to keep up to date, it’s overwhelming!” “Integrating new libraries is difficult. They’re either poorly maintained or updated in ways that break compatibility.” “I want to be able to experiment quickly, without r
    Like
    Love
    Wow
    Sad
    Angry
    622
    1 Comments 0 Shares
  • Time Complexity of Sorting Algorithms in Python, Java, and C++

    Posted on : June 13, 2025

    By

    Tech World Times

    Development and Testing 

    Rate this post

    Sorting helps organize data in a specific order. It is used in search, reports, and efficient storage. Different sorting algorithms offer different performance. In this article, we will explain the Time Complexity of Sorting Algorithms in simple words. We will cover Python, Java, and C++ examples.
    1. What Is Time Complexity?
    Time complexity tells how fast an algorithm runs. It measures the number of steps as input grows. It is written in Big-O notation. For example, Omeans steps grow with the square of inputs.
    2. Types of Time Complexity
    Here are common types:

    O: Constant time
    O: Linear time
    O: Log-linear time
    O: Quadratic time

    We will now apply these to sorting.
    3. Bubble Sort
    Bubble Sort compares two numbers and swaps them if needed. It repeats until the list is sorted.
    Time Complexity:

    Best Case: OAverage Case: OWorst Case: OPython Example:
    pythonCopyEditdef bubble_sort:
    n = lenfor i in range:
    for j in range:
    if arr> arr:
    arr, arr= arr, arrJava Example:
    javaCopyEditvoid bubbleSort{
    int n = arr.length;
    forforif{
    int temp = arr;
    arr= arr;
    arr= temp;
    }
    }

    C++ Example:
    cppCopyEditvoid bubbleSort{
    forforifswap;
    }

    4. Selection Sort
    This sort picks the smallest number and places it at the front.
    Time Complexity:

    Best Case: OAverage Case: OWorst Case: OPython Example:
    pythonCopyEditdef selection_sort:
    for i in range):
    min_idx = i
    for j in range):
    if arr< arr:
    min_idx = j
    arr, arr= arr, arr5. Insertion Sort
    This algorithm builds the final list one item at a time.
    Time Complexity:

    Best Case: OAverage Case: OWorst Case: OJava Example:
    javaCopyEditvoid insertionSort{
    for{
    int key = arr;
    int j = i - 1;
    while{
    arr= arr;
    j = j - 1;
    }
    arr= key;
    }
    }

    6. Merge Sort
    Merge Sort splits the array into halves and merges them back in order.
    Time Complexity of Sorting Algorithms like Merge Sort is usually better.

    Best Case: OAverage Case: OWorst Case: OPython Example:
    pythonCopyEditdef merge_sort:
    if len> 1:
    mid = len// 2
    left = arrright = arrmerge_sortmerge_sorti = j = k = 0
    while i < lenand j < len:
    if left< right:
    arr= lefti += 1
    else:
    arr= rightj += 1
    k += 1

    arr= left+ right7. Quick Sort
    Quick Sort picks a pivot and places smaller numbers before it.
    Time Complexity:

    Best Case: OAverage Case: OWorst Case: OC++ Example:
    cppCopyEditint partition{
    int pivot = arr;
    int i = low - 1;
    for{
    if{
    i++;
    swap;
    }
    }
    swap;
    return i + 1;
    }

    void quickSort{
    if{
    int pi = partition;
    quickSort;
    quickSort;
    }
    }

    8. Built-in Sort Methods
    Languages have built-in sort functions. These are well-optimized.

    Python: sortedor list.sortuses TimSort

    Time Complexity: OJava: Arrays.sortuses Dual-Pivot QuickSort

    Time Complexity: OC++: std::sortuses IntroSort

    Time Complexity: OThese are better for most real-world tasks.
    9. Time Complexity Comparison Table
    AlgorithmBestAverageWorstStableBubble SortOOOYesSelection SortOOONoInsertion SortOOOYesMerge SortOOOYesQuick SortOOONoTimSortOOOYesIntroSortOOONo
    10. How to Choose the Right Algorithm?

    Use Merge Sort for large stable data.
    Use Quick Sort for faster average speed.
    Use Insertion Sort for small or nearly sorted lists.
    Use built-in sort functions unless you need control.

    Conclusion
    The Time Complexity of Sorting Algorithms helps us pick the right tool. Bubble, Selection, and Insertion Sort are simple but slow. Merge and Quick Sort are faster and used often. Built-in functions are highly optimized. Python, Java, and C++ each have their strengths.
    Understand your problem and input size. Then pick the sorting method. This ensures better speed and performance in your code.
    Tech World TimesTech World Times, a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com
    #time #complexity #sorting #algorithms #python
    Time Complexity of Sorting Algorithms in Python, Java, and C++
    Posted on : June 13, 2025 By Tech World Times Development and Testing  Rate this post Sorting helps organize data in a specific order. It is used in search, reports, and efficient storage. Different sorting algorithms offer different performance. In this article, we will explain the Time Complexity of Sorting Algorithms in simple words. We will cover Python, Java, and C++ examples. 1. What Is Time Complexity? Time complexity tells how fast an algorithm runs. It measures the number of steps as input grows. It is written in Big-O notation. For example, Omeans steps grow with the square of inputs. 2. Types of Time Complexity Here are common types: O: Constant time O: Linear time O: Log-linear time O: Quadratic time We will now apply these to sorting. 3. Bubble Sort Bubble Sort compares two numbers and swaps them if needed. It repeats until the list is sorted. Time Complexity: Best Case: OAverage Case: OWorst Case: OPython Example: pythonCopyEditdef bubble_sort: n = lenfor i in range: for j in range: if arr> arr: arr, arr= arr, arrJava Example: javaCopyEditvoid bubbleSort{ int n = arr.length; forforif{ int temp = arr; arr= arr; arr= temp; } } C++ Example: cppCopyEditvoid bubbleSort{ forforifswap; } 4. Selection Sort This sort picks the smallest number and places it at the front. Time Complexity: Best Case: OAverage Case: OWorst Case: OPython Example: pythonCopyEditdef selection_sort: for i in range): min_idx = i for j in range): if arr< arr: min_idx = j arr, arr= arr, arr5. Insertion Sort This algorithm builds the final list one item at a time. Time Complexity: Best Case: OAverage Case: OWorst Case: OJava Example: javaCopyEditvoid insertionSort{ for{ int key = arr; int j = i - 1; while{ arr= arr; j = j - 1; } arr= key; } } 6. Merge Sort Merge Sort splits the array into halves and merges them back in order. Time Complexity of Sorting Algorithms like Merge Sort is usually better. Best Case: OAverage Case: OWorst Case: OPython Example: pythonCopyEditdef merge_sort: if len> 1: mid = len// 2 left = arrright = arrmerge_sortmerge_sorti = j = k = 0 while i < lenand j < len: if left< right: arr= lefti += 1 else: arr= rightj += 1 k += 1 arr= left+ right7. Quick Sort Quick Sort picks a pivot and places smaller numbers before it. Time Complexity: Best Case: OAverage Case: OWorst Case: OC++ Example: cppCopyEditint partition{ int pivot = arr; int i = low - 1; for{ if{ i++; swap; } } swap; return i + 1; } void quickSort{ if{ int pi = partition; quickSort; quickSort; } } 8. Built-in Sort Methods Languages have built-in sort functions. These are well-optimized. Python: sortedor list.sortuses TimSort Time Complexity: OJava: Arrays.sortuses Dual-Pivot QuickSort Time Complexity: OC++: std::sortuses IntroSort Time Complexity: OThese are better for most real-world tasks. 9. Time Complexity Comparison Table AlgorithmBestAverageWorstStableBubble SortOOOYesSelection SortOOONoInsertion SortOOOYesMerge SortOOOYesQuick SortOOONoTimSortOOOYesIntroSortOOONo 10. How to Choose the Right Algorithm? Use Merge Sort for large stable data. Use Quick Sort for faster average speed. Use Insertion Sort for small or nearly sorted lists. Use built-in sort functions unless you need control. Conclusion The Time Complexity of Sorting Algorithms helps us pick the right tool. Bubble, Selection, and Insertion Sort are simple but slow. Merge and Quick Sort are faster and used often. Built-in functions are highly optimized. Python, Java, and C++ each have their strengths. Understand your problem and input size. Then pick the sorting method. This ensures better speed and performance in your code. Tech World TimesTech World Times, a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com #time #complexity #sorting #algorithms #python
    TECHWORLDTIMES.COM
    Time Complexity of Sorting Algorithms in Python, Java, and C++
    Posted on : June 13, 2025 By Tech World Times Development and Testing  Rate this post Sorting helps organize data in a specific order. It is used in search, reports, and efficient storage. Different sorting algorithms offer different performance. In this article, we will explain the Time Complexity of Sorting Algorithms in simple words. We will cover Python, Java, and C++ examples. 1. What Is Time Complexity? Time complexity tells how fast an algorithm runs. It measures the number of steps as input grows. It is written in Big-O notation. For example, O(n²) means steps grow with the square of inputs. 2. Types of Time Complexity Here are common types: O(1): Constant time O(n): Linear time O(n log n): Log-linear time O(n²): Quadratic time We will now apply these to sorting. 3. Bubble Sort Bubble Sort compares two numbers and swaps them if needed. It repeats until the list is sorted. Time Complexity: Best Case: O(n) (if already sorted) Average Case: O(n²) Worst Case: O(n²) Python Example: pythonCopyEditdef bubble_sort(arr): n = len(arr) for i in range(n): for j in range(n - i - 1): if arr[j] > arr[j+1]: arr[j], arr[j+1] = arr[j+1], arr[j] Java Example: javaCopyEditvoid bubbleSort(int arr[]) { int n = arr.length; for (int i = 0; i < n-1; i++) for (int j = 0; j < n-i-1; j++) if (arr[j] > arr[j+1]) { int temp = arr[j]; arr[j] = arr[j+1]; arr[j+1] = temp; } } C++ Example: cppCopyEditvoid bubbleSort(int arr[], int n) { for (int i = 0; i < n-1; i++) for (int j = 0; j < n-i-1; j++) if (arr[j] > arr[j+1]) swap(arr[j], arr[j+1]); } 4. Selection Sort This sort picks the smallest number and places it at the front. Time Complexity: Best Case: O(n²) Average Case: O(n²) Worst Case: O(n²) Python Example: pythonCopyEditdef selection_sort(arr): for i in range(len(arr)): min_idx = i for j in range(i+1, len(arr)): if arr[j] < arr[min_idx]: min_idx = j arr[i], arr[min_idx] = arr[min_idx], arr[i] 5. Insertion Sort This algorithm builds the final list one item at a time. Time Complexity: Best Case: O(n) Average Case: O(n²) Worst Case: O(n²) Java Example: javaCopyEditvoid insertionSort(int arr[]) { for (int i = 1; i < arr.length; i++) { int key = arr[i]; int j = i - 1; while (j >= 0 && arr[j] > key) { arr[j + 1] = arr[j]; j = j - 1; } arr[j + 1] = key; } } 6. Merge Sort Merge Sort splits the array into halves and merges them back in order. Time Complexity of Sorting Algorithms like Merge Sort is usually better. Best Case: O(n log n) Average Case: O(n log n) Worst Case: O(n log n) Python Example: pythonCopyEditdef merge_sort(arr): if len(arr) > 1: mid = len(arr) // 2 left = arr[:mid] right = arr[mid:] merge_sort(left) merge_sort(right) i = j = k = 0 while i < len(left) and j < len(right): if left[i] < right[j]: arr[k] = left[i] i += 1 else: arr[k] = right[j] j += 1 k += 1 arr[k:] = left[i:] + right[j:] 7. Quick Sort Quick Sort picks a pivot and places smaller numbers before it. Time Complexity: Best Case: O(n log n) Average Case: O(n log n) Worst Case: O(n²) C++ Example: cppCopyEditint partition(int arr[], int low, int high) { int pivot = arr[high]; int i = low - 1; for (int j = low; j < high; j++) { if (arr[j] < pivot) { i++; swap(arr[i], arr[j]); } } swap(arr[i+1], arr[high]); return i + 1; } void quickSort(int arr[], int low, int high) { if (low < high) { int pi = partition(arr, low, high); quickSort(arr, low, pi - 1); quickSort(arr, pi + 1, high); } } 8. Built-in Sort Methods Languages have built-in sort functions. These are well-optimized. Python: sorted() or list.sort() uses TimSort Time Complexity: O(n log n) Java: Arrays.sort() uses Dual-Pivot QuickSort Time Complexity: O(n log n) C++: std::sort() uses IntroSort Time Complexity: O(n log n) These are better for most real-world tasks. 9. Time Complexity Comparison Table AlgorithmBestAverageWorstStableBubble SortO(n)O(n²)O(n²)YesSelection SortO(n²)O(n²)O(n²)NoInsertion SortO(n)O(n²)O(n²)YesMerge SortO(n log n)O(n log n)O(n log n)YesQuick SortO(n log n)O(n log n)O(n²)NoTimSort (Python)O(n)O(n log n)O(n log n)YesIntroSort (C++)O(n log n)O(n log n)O(n log n)No 10. How to Choose the Right Algorithm? Use Merge Sort for large stable data. Use Quick Sort for faster average speed. Use Insertion Sort for small or nearly sorted lists. Use built-in sort functions unless you need control. Conclusion The Time Complexity of Sorting Algorithms helps us pick the right tool. Bubble, Selection, and Insertion Sort are simple but slow. Merge and Quick Sort are faster and used often. Built-in functions are highly optimized. Python, Java, and C++ each have their strengths. Understand your problem and input size. Then pick the sorting method. This ensures better speed and performance in your code. Tech World TimesTech World Times (TWT), a global collective focusing on the latest tech news and trends in blockchain, Fintech, Development & Testing, AI and Startups. If you are looking for the guest post then contact at techworldtimes@gmail.com
    Like
    Love
    Wow
    Sad
    Angry
    570
    2 Comments 0 Shares
  • Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say?

    A bubble ring created by a humpback whale named Thorn. Image © Dan Knaub, The Video Company
    Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say?
    June 13, 2025
    NatureSocial Issues
    Grace Ebert

    After the “orca uprising” captivated anti-capitalists around the world in 2023, scientists are intrigued by another form of marine mammal communication.
    A study released this month by the SETI Institute and the University of California at Davis dives into a newly documented phenomenon of humpback whales blowing bubble rings while interacting with humans. In contrast to the orcas’ aggressive behavior, researchers say the humpbacks appear to be friendly, relaxed, and even curious.
    Bubbles aren’t new to these aquatic giants, which typically release various shapes when corraling prey and courting mates. This study follows 12 distinct incidents involving 11 whales producing 39 rings, most of which have approached boats near Hawaii, the Dominican Republic, Mo’orea, and the U.S. Atlantic coast on their own.
    The impact of this research reaches far beyond the oceans, though. Deciphering these non-verbal messages could aid in potential extraterrestrial communication, as they can help to “develop filters that aid in parsing cosmic signals for signs of extraterrestrial life,” a statement says.
    “Because of current limitations on technology, an important assumption of the search for extraterrestrial intelligence is that extraterrestrial intelligence and life will be interested in making contact and so target human receivers,” said Dr. Laurance Doyle, a SETI Institute scientist who co-wrote the paper. “This important assumption is certainly supported by the independent evolution of curious behavior in humpback whales.”A composite image of at least one bubble ring from each interaction
    Previous articleNext article
    #humpback #whales #are #approaching #people
    Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say?
    A bubble ring created by a humpback whale named Thorn. Image © Dan Knaub, The Video Company Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say? June 13, 2025 NatureSocial Issues Grace Ebert After the “orca uprising” captivated anti-capitalists around the world in 2023, scientists are intrigued by another form of marine mammal communication. A study released this month by the SETI Institute and the University of California at Davis dives into a newly documented phenomenon of humpback whales blowing bubble rings while interacting with humans. In contrast to the orcas’ aggressive behavior, researchers say the humpbacks appear to be friendly, relaxed, and even curious. Bubbles aren’t new to these aquatic giants, which typically release various shapes when corraling prey and courting mates. This study follows 12 distinct incidents involving 11 whales producing 39 rings, most of which have approached boats near Hawaii, the Dominican Republic, Mo’orea, and the U.S. Atlantic coast on their own. The impact of this research reaches far beyond the oceans, though. Deciphering these non-verbal messages could aid in potential extraterrestrial communication, as they can help to “develop filters that aid in parsing cosmic signals for signs of extraterrestrial life,” a statement says. “Because of current limitations on technology, an important assumption of the search for extraterrestrial intelligence is that extraterrestrial intelligence and life will be interested in making contact and so target human receivers,” said Dr. Laurance Doyle, a SETI Institute scientist who co-wrote the paper. “This important assumption is certainly supported by the independent evolution of curious behavior in humpback whales.”A composite image of at least one bubble ring from each interaction Previous articleNext article #humpback #whales #are #approaching #people
    WWW.THISISCOLOSSAL.COM
    Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say?
    A bubble ring created by a humpback whale named Thorn. Image © Dan Knaub, The Video Company Humpback Whales Are Approaching People to Blow Rings. What Are They Trying to Say? June 13, 2025 NatureSocial Issues Grace Ebert After the “orca uprising” captivated anti-capitalists around the world in 2023, scientists are intrigued by another form of marine mammal communication. A study released this month by the SETI Institute and the University of California at Davis dives into a newly documented phenomenon of humpback whales blowing bubble rings while interacting with humans. In contrast to the orcas’ aggressive behavior, researchers say the humpbacks appear to be friendly, relaxed, and even curious. Bubbles aren’t new to these aquatic giants, which typically release various shapes when corraling prey and courting mates. This study follows 12 distinct incidents involving 11 whales producing 39 rings, most of which have approached boats near Hawaii, the Dominican Republic, Mo’orea, and the U.S. Atlantic coast on their own. The impact of this research reaches far beyond the oceans, though. Deciphering these non-verbal messages could aid in potential extraterrestrial communication, as they can help to “develop filters that aid in parsing cosmic signals for signs of extraterrestrial life,” a statement says. “Because of current limitations on technology, an important assumption of the search for extraterrestrial intelligence is that extraterrestrial intelligence and life will be interested in making contact and so target human receivers,” said Dr. Laurance Doyle, a SETI Institute scientist who co-wrote the paper. “This important assumption is certainly supported by the independent evolution of curious behavior in humpback whales.” (via PetaPixel) A composite image of at least one bubble ring from each interaction Previous articleNext article
    0 Comments 0 Shares
  • Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories

    The wait is almost over – Nintendo’s Switch 2 officially ships starting today, and the gaming community is electrified with anticipation. With its announcement sending shockwaves through the industry, the Switch 2 promises upgraded hardware, enhanced graphics, and a fresh wave of exclusive titles that have fans and newcomers alike counting down the hours. Social media and gaming forums are buzzing with unboxing plans, early impressions from pre-release units, and speculation about which features will define this next generation of hybrid gameplay.
    As any veteran Switch owner knows, the right accessories can dramatically enhance the gaming experience, and the Switch 2 is no exception. Whether it’s for extended play sessions at home, on-the-go protection, or boosting multiplayer fun, accessories are the unsung heroes that maximize the console’s potential. From ergonomic thumb grips and bumper cases to game-cartridge-holders, a well-equipped setup can make all the difference – and JSAUX seems to have everything sorted.
    Designer: JSAUX
    1. JSAUX Carrying Case for Nintendo Switch 2

    No one wants to risk their brand-new Switch 2 rattling around in a flimsy pouch. JSAUX’s Carrying Case ditches the generic for a custom-molded fit, wrapping your console in thick, dual-layer EVA hard-shell that shrugs off drops and shields against everyday scuffs. The plush microfiber lining is a small luxury, keeping your screen pristine even after you inevitably toss the case into a crowded backpack. There’s room for everything you actually need: 15 game card slots, a mesh pocket for cables and earbuds, and enough space for your Switch 2 with its own protective case attached.
    JSAUX nails the details with a smooth dual zipper, a Velcro strap to keep your console locked in place, and an adjustable stand that turns any table into a mobile gaming station. Whether you’re heading out for a weekend or just want to keep your gear tidy at home, the comfortable handle and detachable shoulder strap make carrying a breeze. It’s protection, organization, and a flex of practicality, without the bulk.

    Why We Recommend It
    This is the Switch 2 case for real-world gamers – the ones who actually take their console outside, swap cartridges in weird places, and need gear that isn’t just stylish, but built for chaos. The customizable storage and soft-but-tough protection mean your Switch 2 and accessories survive every bump, drop, or accidental coffee spill. It’s the kind of case that lets you focus on the game, not what’s happening to your hardware.
    Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!
    2. JSAUX 3-Pack Tempered Glass Screen Protector for Nintendo Switch 2

    You know the moment you peel the plastic off a brand-new console? That pristine look deserves to last. JSAUX’s Tempered Glass Screen Protector for Switch 2 nails that first-day shine with edge-to-edge coverage, engineered specifically for Nintendo’s 2025 flagship. The guide frame makes installation foolproof – seriously, it’s almost impossible to misalign or trap bubbles, even if you’re all thumbs and shaky from launch-day excitement. Once on, the 99% transparency keeps every pixel crisp and colors vibrant, so Breath of the Wild 2 or Mario Kart pop just like on day one.
    Built from dual-tempered 9H glass, it shrugs off scratches, rogue keys, and the random chaos of backpack travel. The 0.3mm thickness is as subtle as it gets – no loss of touch accuracy, no weird drag. And thanks to a nano-oleophobic coating, smudges wipe away quickly, so you’re never gaming through a fingerprint haze. Whether you’re marathon grinding or passing the Switch to a pizza-fingered friend, this protector is ready for real-world gaming.

    Why We Recommend It
    Forget triple-checking your bag for sharp objects – this JSAUX screen protector means your Switch 2 just isn’t precious anymore, it’s practical. Installation is stress-free, the display stays flawless, and your frantic touchscreen mashing never feels laggy. For anyone tired of treating their console like fine china, this is the protection that lets you just play.
    Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48 hours!
    3. JSAUX Protective Case Compatible with Nintendo Switch 2

    Skip the bulky bricks—this JSAUX Protective Carry Case is precision-engineered for the Switch 2 and the Switch 2 only. You get a snug, movement-free fit that feels purpose-built because it is, and it won’t work with any extra shells or cases. The hard PC exterior shrugs off scratches, dust, and splashes, holding up under café tables and cross-country flights alike. Inside, soft silicone strips keep your Switch 2 floating safely, while the clever raised sections mean your joysticks never take the brunt of an accidental bump.
    Traveling light? The detachable wrist strap is a small convenience that makes a big difference, and the slim profile means this case slides into any backpack or shoulder bag without hogging space. Built-in game card slots are a thoughtful touch – no more loose cartridges rattling around or getting lost in the depths of your bag. It’s the kind of accessory that makes daily Switch 2 use seamless, keeping your console clean, protected, and always ready to play.

    Why We Recommend It
    No-nonsense protection, zero wasted space. This case is for people who toss their Switch 2 into a bag and actually live life. The fit is tight, the shell is tough, and the joystick protection is smarter than most cases twice the price. Game card slots mean your library travels with you, not in a Ziploc. It’s the everyday armor you don’t have to think about, but you’ll notice the moment you need it.
    Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!
    4. JSAUX Thumb Grips for Nintendo Switch 2

    If you’ve ever wished for a thumbstick upgrade on the Switch 2, these JSAUX Thumb Grips are as close as it gets to pro-level control, without needing a soldering iron or a warranty-voiding moment. Designed specifically for the Nintendo Switch 2, they snap on with a reassuring snugness and stay put through frantic boss fights or marathon Splatoon sessions. Three sizesare included in the kit, so you can fine-tune each stick for your hand size and play style – no more settling for “one size fits all” discomfort.
    Function isn’t sacrificed for comfort, either. The soft-touch finish and sculpted ergonomic shape actually take the edge off finger fatigue, so you can grind through RPGs or rack up wins in fighters without your thumb locking up. Each cap height serves a purpose: short for fast, twitchy moves in action games, tall for accuracy and steady aim in shooters, original size to simply boost grip. Mix and match to build your own hybrid layout.

    Why We Recommend It
    Who knew a 10-second upgrade could totally shift your game? These JSAUX Thumb Grips for Switch 2 let you dial in comfort and precision, whether you’re craving snap reflexes in Smash or pixel-perfect aim in Splatoon. No slipping, no awkward fit, no thumb fatigue after hours – just that satisfying soft grip and a custom feel that actually matches your play style. For anyone tired of stock sticks, this is the tweak you’ll wish you’d made sooner.
    Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!
    5. JSAUX Dockable Case for Nintendo Switch 2

    The JSAUX Protective Case for Nintendo Switch 2 is engineered for gamers who want real protection without sacrificing style or convenience. Its split design means you can effortlessly detach the JoyCons without wrestling with stubborn plastic, and the ultra-thin 1mm PC back shell slides right into the official dock – no need to remove the case every time you charge or play on the big screen. The U-shaped cutout perfectly frames the Switch 2’s built-in kickstand, so you can go from handheld to tabletop mode in seconds, without ever fumbling or forcing a fit.
    Hybrid construction is the secret sauce here. The JoyCon covers fuse a transparent, scratch-resistant PC front with a soft-touch TPU back, letting the Switch 2’s design shine while adding grip and comfort for marathon sessions. Every port and button stays fully accessible thanks to precise cutouts, and popping the covers on or off is a breeze. No more risking cracked clips or flaky plastic – just smooth, reliable protection dialed in for everyday use.

    Why We Recommend It
    Forget clunky cases that ruin the Switch’s sleek vibe or force you to undock every time you want to play on your TV. JSAUX nails the essentials: dock-friendly fit, proper grip, zero interference with the kickstand, and a clear finish that doesn’t hide your console’s good looks. It’s protection that respects the Switch 2’s design – no bulk, no hassle, just smart, seamless defense you barely notice until you need it.
    Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!The post Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories first appeared on Yanko Design.
    #dont #unbox #your #nintendo #switch
    Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories
    The wait is almost over – Nintendo’s Switch 2 officially ships starting today, and the gaming community is electrified with anticipation. With its announcement sending shockwaves through the industry, the Switch 2 promises upgraded hardware, enhanced graphics, and a fresh wave of exclusive titles that have fans and newcomers alike counting down the hours. Social media and gaming forums are buzzing with unboxing plans, early impressions from pre-release units, and speculation about which features will define this next generation of hybrid gameplay. As any veteran Switch owner knows, the right accessories can dramatically enhance the gaming experience, and the Switch 2 is no exception. Whether it’s for extended play sessions at home, on-the-go protection, or boosting multiplayer fun, accessories are the unsung heroes that maximize the console’s potential. From ergonomic thumb grips and bumper cases to game-cartridge-holders, a well-equipped setup can make all the difference – and JSAUX seems to have everything sorted. Designer: JSAUX 1. JSAUX Carrying Case for Nintendo Switch 2 No one wants to risk their brand-new Switch 2 rattling around in a flimsy pouch. JSAUX’s Carrying Case ditches the generic for a custom-molded fit, wrapping your console in thick, dual-layer EVA hard-shell that shrugs off drops and shields against everyday scuffs. The plush microfiber lining is a small luxury, keeping your screen pristine even after you inevitably toss the case into a crowded backpack. There’s room for everything you actually need: 15 game card slots, a mesh pocket for cables and earbuds, and enough space for your Switch 2 with its own protective case attached. JSAUX nails the details with a smooth dual zipper, a Velcro strap to keep your console locked in place, and an adjustable stand that turns any table into a mobile gaming station. Whether you’re heading out for a weekend or just want to keep your gear tidy at home, the comfortable handle and detachable shoulder strap make carrying a breeze. It’s protection, organization, and a flex of practicality, without the bulk. Why We Recommend It This is the Switch 2 case for real-world gamers – the ones who actually take their console outside, swap cartridges in weird places, and need gear that isn’t just stylish, but built for chaos. The customizable storage and soft-but-tough protection mean your Switch 2 and accessories survive every bump, drop, or accidental coffee spill. It’s the kind of case that lets you focus on the game, not what’s happening to your hardware. Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 2. JSAUX 3-Pack Tempered Glass Screen Protector for Nintendo Switch 2 You know the moment you peel the plastic off a brand-new console? That pristine look deserves to last. JSAUX’s Tempered Glass Screen Protector for Switch 2 nails that first-day shine with edge-to-edge coverage, engineered specifically for Nintendo’s 2025 flagship. The guide frame makes installation foolproof – seriously, it’s almost impossible to misalign or trap bubbles, even if you’re all thumbs and shaky from launch-day excitement. Once on, the 99% transparency keeps every pixel crisp and colors vibrant, so Breath of the Wild 2 or Mario Kart pop just like on day one. Built from dual-tempered 9H glass, it shrugs off scratches, rogue keys, and the random chaos of backpack travel. The 0.3mm thickness is as subtle as it gets – no loss of touch accuracy, no weird drag. And thanks to a nano-oleophobic coating, smudges wipe away quickly, so you’re never gaming through a fingerprint haze. Whether you’re marathon grinding or passing the Switch to a pizza-fingered friend, this protector is ready for real-world gaming. Why We Recommend It Forget triple-checking your bag for sharp objects – this JSAUX screen protector means your Switch 2 just isn’t precious anymore, it’s practical. Installation is stress-free, the display stays flawless, and your frantic touchscreen mashing never feels laggy. For anyone tired of treating their console like fine china, this is the protection that lets you just play. Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48 hours! 3. JSAUX Protective Case Compatible with Nintendo Switch 2 Skip the bulky bricks—this JSAUX Protective Carry Case is precision-engineered for the Switch 2 and the Switch 2 only. You get a snug, movement-free fit that feels purpose-built because it is, and it won’t work with any extra shells or cases. The hard PC exterior shrugs off scratches, dust, and splashes, holding up under café tables and cross-country flights alike. Inside, soft silicone strips keep your Switch 2 floating safely, while the clever raised sections mean your joysticks never take the brunt of an accidental bump. Traveling light? The detachable wrist strap is a small convenience that makes a big difference, and the slim profile means this case slides into any backpack or shoulder bag without hogging space. Built-in game card slots are a thoughtful touch – no more loose cartridges rattling around or getting lost in the depths of your bag. It’s the kind of accessory that makes daily Switch 2 use seamless, keeping your console clean, protected, and always ready to play. Why We Recommend It No-nonsense protection, zero wasted space. This case is for people who toss their Switch 2 into a bag and actually live life. The fit is tight, the shell is tough, and the joystick protection is smarter than most cases twice the price. Game card slots mean your library travels with you, not in a Ziploc. It’s the everyday armor you don’t have to think about, but you’ll notice the moment you need it. Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 4. JSAUX Thumb Grips for Nintendo Switch 2 If you’ve ever wished for a thumbstick upgrade on the Switch 2, these JSAUX Thumb Grips are as close as it gets to pro-level control, without needing a soldering iron or a warranty-voiding moment. Designed specifically for the Nintendo Switch 2, they snap on with a reassuring snugness and stay put through frantic boss fights or marathon Splatoon sessions. Three sizesare included in the kit, so you can fine-tune each stick for your hand size and play style – no more settling for “one size fits all” discomfort. Function isn’t sacrificed for comfort, either. The soft-touch finish and sculpted ergonomic shape actually take the edge off finger fatigue, so you can grind through RPGs or rack up wins in fighters without your thumb locking up. Each cap height serves a purpose: short for fast, twitchy moves in action games, tall for accuracy and steady aim in shooters, original size to simply boost grip. Mix and match to build your own hybrid layout. Why We Recommend It Who knew a 10-second upgrade could totally shift your game? These JSAUX Thumb Grips for Switch 2 let you dial in comfort and precision, whether you’re craving snap reflexes in Smash or pixel-perfect aim in Splatoon. No slipping, no awkward fit, no thumb fatigue after hours – just that satisfying soft grip and a custom feel that actually matches your play style. For anyone tired of stock sticks, this is the tweak you’ll wish you’d made sooner. Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 5. JSAUX Dockable Case for Nintendo Switch 2 The JSAUX Protective Case for Nintendo Switch 2 is engineered for gamers who want real protection without sacrificing style or convenience. Its split design means you can effortlessly detach the JoyCons without wrestling with stubborn plastic, and the ultra-thin 1mm PC back shell slides right into the official dock – no need to remove the case every time you charge or play on the big screen. The U-shaped cutout perfectly frames the Switch 2’s built-in kickstand, so you can go from handheld to tabletop mode in seconds, without ever fumbling or forcing a fit. Hybrid construction is the secret sauce here. The JoyCon covers fuse a transparent, scratch-resistant PC front with a soft-touch TPU back, letting the Switch 2’s design shine while adding grip and comfort for marathon sessions. Every port and button stays fully accessible thanks to precise cutouts, and popping the covers on or off is a breeze. No more risking cracked clips or flaky plastic – just smooth, reliable protection dialed in for everyday use. Why We Recommend It Forget clunky cases that ruin the Switch’s sleek vibe or force you to undock every time you want to play on your TV. JSAUX nails the essentials: dock-friendly fit, proper grip, zero interference with the kickstand, and a clear finish that doesn’t hide your console’s good looks. It’s protection that respects the Switch 2’s design – no bulk, no hassle, just smart, seamless defense you barely notice until you need it. Click Here to Buy Now:. This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!The post Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories first appeared on Yanko Design. #dont #unbox #your #nintendo #switch
    WWW.YANKODESIGN.COM
    Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories
    The wait is almost over – Nintendo’s Switch 2 officially ships starting today, and the gaming community is electrified with anticipation. With its announcement sending shockwaves through the industry, the Switch 2 promises upgraded hardware, enhanced graphics, and a fresh wave of exclusive titles that have fans and newcomers alike counting down the hours. Social media and gaming forums are buzzing with unboxing plans, early impressions from pre-release units, and speculation about which features will define this next generation of hybrid gameplay. As any veteran Switch owner knows, the right accessories can dramatically enhance the gaming experience, and the Switch 2 is no exception. Whether it’s for extended play sessions at home, on-the-go protection, or boosting multiplayer fun, accessories are the unsung heroes that maximize the console’s potential. From ergonomic thumb grips and bumper cases to game-cartridge-holders, a well-equipped setup can make all the difference – and JSAUX seems to have everything sorted. Designer: JSAUX 1. JSAUX Carrying Case for Nintendo Switch 2 No one wants to risk their brand-new Switch 2 rattling around in a flimsy pouch. JSAUX’s Carrying Case ditches the generic for a custom-molded fit, wrapping your console in thick, dual-layer EVA hard-shell that shrugs off drops and shields against everyday scuffs. The plush microfiber lining is a small luxury, keeping your screen pristine even after you inevitably toss the case into a crowded backpack. There’s room for everything you actually need: 15 game card slots, a mesh pocket for cables and earbuds, and enough space for your Switch 2 with its own protective case attached. JSAUX nails the details with a smooth dual zipper, a Velcro strap to keep your console locked in place, and an adjustable stand that turns any table into a mobile gaming station. Whether you’re heading out for a weekend or just want to keep your gear tidy at home, the comfortable handle and detachable shoulder strap make carrying a breeze. It’s protection, organization, and a flex of practicality, without the bulk. Why We Recommend It This is the Switch 2 case for real-world gamers – the ones who actually take their console outside, swap cartridges in weird places, and need gear that isn’t just stylish, but built for chaos. The customizable storage and soft-but-tough protection mean your Switch 2 and accessories survive every bump, drop, or accidental coffee spill. It’s the kind of case that lets you focus on the game, not what’s happening to your hardware. Click Here to Buy Now: $14.39 $21.99 (34% off, use coupon code “JSSWITCH2”). This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 2. JSAUX 3-Pack Tempered Glass Screen Protector for Nintendo Switch 2 You know the moment you peel the plastic off a brand-new console? That pristine look deserves to last. JSAUX’s Tempered Glass Screen Protector for Switch 2 nails that first-day shine with edge-to-edge coverage, engineered specifically for Nintendo’s 2025 flagship. The guide frame makes installation foolproof – seriously, it’s almost impossible to misalign or trap bubbles, even if you’re all thumbs and shaky from launch-day excitement. Once on, the 99% transparency keeps every pixel crisp and colors vibrant, so Breath of the Wild 2 or Mario Kart pop just like on day one. Built from dual-tempered 9H glass, it shrugs off scratches, rogue keys, and the random chaos of backpack travel. The 0.3mm thickness is as subtle as it gets – no loss of touch accuracy, no weird drag. And thanks to a nano-oleophobic coating, smudges wipe away quickly, so you’re never gaming through a fingerprint haze. Whether you’re marathon grinding or passing the Switch to a pizza-fingered friend, this protector is ready for real-world gaming. Why We Recommend It Forget triple-checking your bag for sharp objects – this JSAUX screen protector means your Switch 2 just isn’t precious anymore, it’s practical. Installation is stress-free, the display stays flawless, and your frantic touchscreen mashing never feels laggy. For anyone tired of treating their console like fine china, this is the protection that lets you just play. Click Here to Buy Now: $5.59 $9.99 (44% off, use coupon code “JSSWITCH2”). This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48 hours! 3. JSAUX Protective Case Compatible with Nintendo Switch 2 Skip the bulky bricks—this JSAUX Protective Carry Case is precision-engineered for the Switch 2 and the Switch 2 only. You get a snug, movement-free fit that feels purpose-built because it is, and it won’t work with any extra shells or cases. The hard PC exterior shrugs off scratches, dust, and splashes, holding up under café tables and cross-country flights alike. Inside, soft silicone strips keep your Switch 2 floating safely, while the clever raised sections mean your joysticks never take the brunt of an accidental bump. Traveling light? The detachable wrist strap is a small convenience that makes a big difference, and the slim profile means this case slides into any backpack or shoulder bag without hogging space. Built-in game card slots are a thoughtful touch – no more loose cartridges rattling around or getting lost in the depths of your bag. It’s the kind of accessory that makes daily Switch 2 use seamless, keeping your console clean, protected, and always ready to play. Why We Recommend It No-nonsense protection, zero wasted space. This case is for people who toss their Switch 2 into a bag and actually live life. The fit is tight, the shell is tough, and the joystick protection is smarter than most cases twice the price. Game card slots mean your library travels with you, not in a Ziploc. It’s the everyday armor you don’t have to think about, but you’ll notice the moment you need it. Click Here to Buy Now: $13.59 $25.99 (47% off, use coupon code “JSSWITCH2”). This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 4. JSAUX Thumb Grips for Nintendo Switch 2 If you’ve ever wished for a thumbstick upgrade on the Switch 2, these JSAUX Thumb Grips are as close as it gets to pro-level control, without needing a soldering iron or a warranty-voiding moment. Designed specifically for the Nintendo Switch 2, they snap on with a reassuring snugness and stay put through frantic boss fights or marathon Splatoon sessions. Three sizes (1, 2, and 3) are included in the kit, so you can fine-tune each stick for your hand size and play style – no more settling for “one size fits all” discomfort. Function isn’t sacrificed for comfort, either. The soft-touch finish and sculpted ergonomic shape actually take the edge off finger fatigue, so you can grind through RPGs or rack up wins in fighters without your thumb locking up. Each cap height serves a purpose: short for fast, twitchy moves in action games, tall for accuracy and steady aim in shooters, original size to simply boost grip. Mix and match to build your own hybrid layout. Why We Recommend It Who knew a 10-second upgrade could totally shift your game? These JSAUX Thumb Grips for Switch 2 let you dial in comfort and precision, whether you’re craving snap reflexes in Smash or pixel-perfect aim in Splatoon. No slipping, no awkward fit, no thumb fatigue after hours – just that satisfying soft grip and a custom feel that actually matches your play style. For anyone tired of stock sticks, this is the tweak you’ll wish you’d made sooner. Click Here to Buy Now: $6.39 $12.99 (50% off, use coupon code “JSSWITCH2”). This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours! 5. JSAUX Dockable Case for Nintendo Switch 2 The JSAUX Protective Case for Nintendo Switch 2 is engineered for gamers who want real protection without sacrificing style or convenience. Its split design means you can effortlessly detach the JoyCons without wrestling with stubborn plastic, and the ultra-thin 1mm PC back shell slides right into the official dock – no need to remove the case every time you charge or play on the big screen. The U-shaped cutout perfectly frames the Switch 2’s built-in kickstand, so you can go from handheld to tabletop mode in seconds, without ever fumbling or forcing a fit. Hybrid construction is the secret sauce here. The JoyCon covers fuse a transparent, scratch-resistant PC front with a soft-touch TPU back, letting the Switch 2’s design shine while adding grip and comfort for marathon sessions. Every port and button stays fully accessible thanks to precise cutouts, and popping the covers on or off is a breeze. No more risking cracked clips or flaky plastic – just smooth, reliable protection dialed in for everyday use. Why We Recommend It Forget clunky cases that ruin the Switch’s sleek vibe or force you to undock every time you want to play on your TV. JSAUX nails the essentials: dock-friendly fit, proper grip, zero interference with the kickstand, and a clear finish that doesn’t hide your console’s good looks. It’s protection that respects the Switch 2’s design – no bulk, no hassle, just smart, seamless defense you barely notice until you need it. Click Here to Buy Now: $12.99 $19.99 (35% off, use coupon code “JSSWITCH2”). This code can be stacked with existing product deals or discounts. Hurry, deal ends in 48-hours!The post Don’t Unbox Your Nintendo Switch 2 Without These Gaming Accessories first appeared on Yanko Design.
    Like
    Love
    Wow
    Sad
    Angry
    440
    0 Comments 0 Shares
  • A new movie taking on the tech bros

    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch ofbillionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the greatStuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed, and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacingand a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games.” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects.” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More:
    #new #movie #taking #tech #bros
    A new movie taking on the tech bros
    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch ofbillionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the greatStuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed, and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacingand a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games.” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects.” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More: #new #movie #taking #tech #bros
    WWW.THEVERGE.COM
    A new movie taking on the tech bros
    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, sorry in advance that this week is a tiny bit politics-y, and also you can read all the old editions at the Installer homepage.) This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.(As always, the best part of Installer is your ideas and tips. What are you reading / playing / watching / listening to / shopping for / doing with a Raspberry Pi this week? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, tell them to subscribe here. And if you haven’t subscribed, you should! You’ll get every issue for free, a day early, in your inbox.)The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch of (pretty recognizable) billionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. $40 is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A $70 door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the great (but paid) Stuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed (but it’s still dumb in the best ways), and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacing (the game equivalent of a page-turner) and a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games. (If this sounds familiar, it’s a spiritual successor to the beloved series The Genius from the mid-2010s.)” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects. (I also got a student discount for Motion, but it’s still expensive.)” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More:
    0 Comments 0 Shares
  • Infinity Nikki Codes (May 2025)

    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki CodesBelow, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date:NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k BlingREDDITSTYLIST - 50x Shiny Bubbles, 15k BlingDISCORDSTYLIST - 10x Shining Particles, 15k BlingExpired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC, the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typosand that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
    #infinity #nikki #codes
    Infinity Nikki Codes (May 2025)
    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki CodesBelow, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date:NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k BlingREDDITSTYLIST - 50x Shiny Bubbles, 15k BlingDISCORDSTYLIST - 10x Shining Particles, 15k BlingExpired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC, the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typosand that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi. #infinity #nikki #codes
    WWW.IGN.COM
    Infinity Nikki Codes (May 2025)
    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki Codes (May 2025)Below, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date (if known):NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025 (NEW!)AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k Bling (expires December 5, 2025)REDDITSTYLIST - 50x Shiny Bubbles, 15k Bling (expires December 5, 2025)DISCORDSTYLIST - 10x Shining Particles, 15k Bling (expires December 5, 2025)Expired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC (or the Menu button when using an Xbox controller on PC), the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typos (Os instead of zeroes, capital Is instead of lowercase Ls, etc.) and that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
    0 Comments 0 Shares
  • JDM: Japanese Drift Master Review – Toothless Roads

    The concept of Gaming Factory’s JDM: Japanese Drift Master is enough to get the blood pumping. A drift-focused racing game with a large open world based in Japan with manga-style story-telling? The spirit of legendary properties like Initial D is right there, waiting to be channeled as one dives into the country’s racing culture.
    The results are a different story entirely. Japanese Drift Master has a pretty impressive-looking world yet struggles to do anything notable with it. Mission design is full of contradictory goals and annoying AI. Progression is less about maximizing rewards and more about grinding out reputation and leveling up a car. The drifting intrigues with its fundamentals yet frustrates in their utilization. Then there are the collisions, which defy logic and real-world physics.
    The story begins with Thomas, later nicknamed Toma, mourning his father’s passing. Things seem dire after he loses his license and can’t race in Europe for a year until he converses with Hideo and learns about a garage his father left for him in Japan.

    "To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills."
    As you might expect, he quickly becomes involved in street races, gains a heated rival in Hasashi “Scorpion” Hatori, meets a mysterious masked individual, and is embroiled in an unresolved case. All in less than two chapters, naturally, but the actual missions make the narrative feel less exciting than it actually is.
    At times, they tie in well enough – show up for your showdown with Hasashi. At others, less so, bordering on the bizarre, like matching Hasashi’s drift and sticking close throughout an entire race, as specified, only for him to laugh you off afterwards like nothing even happened.
    The actual writing isn’t anything special and has its fair share of grammatical errors, but the art is solid. Character details and expressions could be improved in some places, but the line work is clean, and the cars are impressively depicted. Unfortunately, some speech bubbles have way more text crammed in than others, resulting in a much smaller font, and there’s no option to zoom in. Also, the manga is the only fundamental means of story-telling. Aside from appearing in cars or via in-game menus, the characters may as well not exist.
    To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills. As you progress, the world opens up with new mission types like underground races and additional delivery tasks. The former is straightforward enough – earn a specific amount of money and reach the end to make bank. Higher amounts mean less time, adding an element of risk vs. reward.
    The delivery missions, on the other hand, are awful. I’m not against a “Get to this destination and deliver a package within the allotted time” objective, especially if it’s in fun ways. JDM wants you to avoid hitting solid obstacles or cars lest you damage the deliverable.
    Oh, and make sure you’re drifting about to build up that style score, i.e. the exact opposite of driving carefully and avoiding traffic. The two requirements are so antithetical to each other that it’s mind-boggling, surpassed only by the fact that one solid collision can take off 35 percent of the item’s “durability” bar. Is the package attached to the hood? Slamming into breakable objects is perfectly fine, by the way.

    "Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in."
    You can also partake in challenges for Drifting, Grip, and more on specific tracks to earn money. However, this doesn’t change the fact that most of the world feels relatively unused, which is a shame because there are some aesthetically pleasing locales, like flower gardens and castles, to admire. I’m not expecting Forza Horizon levels of open-world design, but it feels like such wasted potential when it’s not wasting my time to get to a mission.
    Starting Chapter 2, my next mission involved meeting Tiger, the aforementioned masked driver, south in the prefecture. No garage to fast travel to. Thus began the long, arduous slog without any distractions along the way to liven things up and annoying bouts of traffic to prevent me from drifting around. One does become available later, but then I discovered that delivery and underground racing missions change locations upon completion, and they won’t always be close enough to a fast travel point, further adding to the tedium.
    Gaming Factory recently addressed the frustrations that traffic can cause by letting you turn it off at any time. It doesn’t outright excuse the delivery mission design, but it does help. However, it also removes the last vestige of life from the open world, making me question its existence all the more.
    Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in. It feels all the more enjoyable when going up against tougher opponents, especially since you’re stuck with an Alpha Moriyamo clunker for the entirety of the first chapter. And while more variety is desperately needed – I counted 27 cars in total – at least brands like Honda, Mazda, Nissan, and Subaru are all here.
    I also like how weather and track conditions can severely impact your driving, forcing you to accelerate more carefully. The problem is that drifting, especially when you must rack up enough points, is easily gamed by simply wiggling back and forth. Early drifting competitions against the AI were a pain, especially since it makes almost no mistakes.
    Then I implemented this approach, sometimes going off track in the process and racking up an extensive amount of points just for maintaining a long drift. The handling also felt off at times, with too much understeer at points, and improving acceleration and top speed resulted in my drifts consistently turning into spin-outs. Probably working as intended, but considering the game wants me to be faster and execute those drifts, it feels like a clash of styles.
    The collisions are also utterly baffling at times. Veering off-angle during a drift can reduce the multiplier to 1.0 and grant significantly fewer points. Hitting obstacles sometimes has the same effect, and sometimes it doesn’t. Sometimes, my car would begin wall-riding like it’s Mario Kart World. Even on Arcade Mode, it’s immensely far-fetched. The collisions are also strange, unpredictable and often frustratingly weighed against you. Then again, colliding into a car in the open world so hard that it changed directions, and proceeded to drive back the way it came, was unintentionally hilarious.

    "There’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time."
    Also, whether it’s a Moriyamo or a 2013 Subaru BRZ, be prepared to grind for the parts you want. Reputation must be leveled by either drifting through the world or completing missions and only then can you purchase specific parts, even if you have the cash on hand. Even more frustrating is that cosmetic parts directly tie into a car’s level. If you want to embrace a core aspect of street racingand customize its looks, you better get ready to grind.
    Then there’s the performance, which is a mixed bag at worst and competent at best. Despite my CPU being below the recommended requirements, I had a relatively consistent 60 FPS on High settings at 1440p with DLSS set to Quality. An attempt to play at Ultra was made, resulting in the frame rate tanking heavily during a thunderstorm. At least the flashes of lightning and rain droplets looked nice, accentuated by the city skyline at night, though the overall fidelity is above average.
    There are some decently catchy tunes, especially when tuning into the rock and Eurobeat stations, though some of the lighter tracks can work wonders during drifts. They’re not particularly memorable, but at least they add some atmosphere. Why can I only cycle forward through stations and not back? Why does a particularly nice song cut off during a loading screen? Questions for another time, apparently.
    I’m left dazed, confused, and a little annoyed at JDM: Japanese Drift Master. The concept felt ripe for a solid racer with a distinct style and mood, but the execution felt awkward and unfulfilling. It could shore up the driving and fine-tune objectives to deliver a better drifting experience. However, there’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time.
    This game was reviewed on PC.
    #jdm #japanese #drift #master #review
    JDM: Japanese Drift Master Review – Toothless Roads
    The concept of Gaming Factory’s JDM: Japanese Drift Master is enough to get the blood pumping. A drift-focused racing game with a large open world based in Japan with manga-style story-telling? The spirit of legendary properties like Initial D is right there, waiting to be channeled as one dives into the country’s racing culture. The results are a different story entirely. Japanese Drift Master has a pretty impressive-looking world yet struggles to do anything notable with it. Mission design is full of contradictory goals and annoying AI. Progression is less about maximizing rewards and more about grinding out reputation and leveling up a car. The drifting intrigues with its fundamentals yet frustrates in their utilization. Then there are the collisions, which defy logic and real-world physics. The story begins with Thomas, later nicknamed Toma, mourning his father’s passing. Things seem dire after he loses his license and can’t race in Europe for a year until he converses with Hideo and learns about a garage his father left for him in Japan. "To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills." As you might expect, he quickly becomes involved in street races, gains a heated rival in Hasashi “Scorpion” Hatori, meets a mysterious masked individual, and is embroiled in an unresolved case. All in less than two chapters, naturally, but the actual missions make the narrative feel less exciting than it actually is. At times, they tie in well enough – show up for your showdown with Hasashi. At others, less so, bordering on the bizarre, like matching Hasashi’s drift and sticking close throughout an entire race, as specified, only for him to laugh you off afterwards like nothing even happened. The actual writing isn’t anything special and has its fair share of grammatical errors, but the art is solid. Character details and expressions could be improved in some places, but the line work is clean, and the cars are impressively depicted. Unfortunately, some speech bubbles have way more text crammed in than others, resulting in a much smaller font, and there’s no option to zoom in. Also, the manga is the only fundamental means of story-telling. Aside from appearing in cars or via in-game menus, the characters may as well not exist. To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills. As you progress, the world opens up with new mission types like underground races and additional delivery tasks. The former is straightforward enough – earn a specific amount of money and reach the end to make bank. Higher amounts mean less time, adding an element of risk vs. reward. The delivery missions, on the other hand, are awful. I’m not against a “Get to this destination and deliver a package within the allotted time” objective, especially if it’s in fun ways. JDM wants you to avoid hitting solid obstacles or cars lest you damage the deliverable. Oh, and make sure you’re drifting about to build up that style score, i.e. the exact opposite of driving carefully and avoiding traffic. The two requirements are so antithetical to each other that it’s mind-boggling, surpassed only by the fact that one solid collision can take off 35 percent of the item’s “durability” bar. Is the package attached to the hood? Slamming into breakable objects is perfectly fine, by the way. "Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in." You can also partake in challenges for Drifting, Grip, and more on specific tracks to earn money. However, this doesn’t change the fact that most of the world feels relatively unused, which is a shame because there are some aesthetically pleasing locales, like flower gardens and castles, to admire. I’m not expecting Forza Horizon levels of open-world design, but it feels like such wasted potential when it’s not wasting my time to get to a mission. Starting Chapter 2, my next mission involved meeting Tiger, the aforementioned masked driver, south in the prefecture. No garage to fast travel to. Thus began the long, arduous slog without any distractions along the way to liven things up and annoying bouts of traffic to prevent me from drifting around. One does become available later, but then I discovered that delivery and underground racing missions change locations upon completion, and they won’t always be close enough to a fast travel point, further adding to the tedium. Gaming Factory recently addressed the frustrations that traffic can cause by letting you turn it off at any time. It doesn’t outright excuse the delivery mission design, but it does help. However, it also removes the last vestige of life from the open world, making me question its existence all the more. Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in. It feels all the more enjoyable when going up against tougher opponents, especially since you’re stuck with an Alpha Moriyamo clunker for the entirety of the first chapter. And while more variety is desperately needed – I counted 27 cars in total – at least brands like Honda, Mazda, Nissan, and Subaru are all here. I also like how weather and track conditions can severely impact your driving, forcing you to accelerate more carefully. The problem is that drifting, especially when you must rack up enough points, is easily gamed by simply wiggling back and forth. Early drifting competitions against the AI were a pain, especially since it makes almost no mistakes. Then I implemented this approach, sometimes going off track in the process and racking up an extensive amount of points just for maintaining a long drift. The handling also felt off at times, with too much understeer at points, and improving acceleration and top speed resulted in my drifts consistently turning into spin-outs. Probably working as intended, but considering the game wants me to be faster and execute those drifts, it feels like a clash of styles. The collisions are also utterly baffling at times. Veering off-angle during a drift can reduce the multiplier to 1.0 and grant significantly fewer points. Hitting obstacles sometimes has the same effect, and sometimes it doesn’t. Sometimes, my car would begin wall-riding like it’s Mario Kart World. Even on Arcade Mode, it’s immensely far-fetched. The collisions are also strange, unpredictable and often frustratingly weighed against you. Then again, colliding into a car in the open world so hard that it changed directions, and proceeded to drive back the way it came, was unintentionally hilarious. "There’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time." Also, whether it’s a Moriyamo or a 2013 Subaru BRZ, be prepared to grind for the parts you want. Reputation must be leveled by either drifting through the world or completing missions and only then can you purchase specific parts, even if you have the cash on hand. Even more frustrating is that cosmetic parts directly tie into a car’s level. If you want to embrace a core aspect of street racingand customize its looks, you better get ready to grind. Then there’s the performance, which is a mixed bag at worst and competent at best. Despite my CPU being below the recommended requirements, I had a relatively consistent 60 FPS on High settings at 1440p with DLSS set to Quality. An attempt to play at Ultra was made, resulting in the frame rate tanking heavily during a thunderstorm. At least the flashes of lightning and rain droplets looked nice, accentuated by the city skyline at night, though the overall fidelity is above average. There are some decently catchy tunes, especially when tuning into the rock and Eurobeat stations, though some of the lighter tracks can work wonders during drifts. They’re not particularly memorable, but at least they add some atmosphere. Why can I only cycle forward through stations and not back? Why does a particularly nice song cut off during a loading screen? Questions for another time, apparently. I’m left dazed, confused, and a little annoyed at JDM: Japanese Drift Master. The concept felt ripe for a solid racer with a distinct style and mood, but the execution felt awkward and unfulfilling. It could shore up the driving and fine-tune objectives to deliver a better drifting experience. However, there’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time. This game was reviewed on PC. #jdm #japanese #drift #master #review
    GAMINGBOLT.COM
    JDM: Japanese Drift Master Review – Toothless Roads
    The concept of Gaming Factory’s JDM: Japanese Drift Master is enough to get the blood pumping. A drift-focused racing game with a large open world based in Japan with manga-style story-telling? The spirit of legendary properties like Initial D is right there, waiting to be channeled as one dives into the country’s racing culture. The results are a different story entirely. Japanese Drift Master has a pretty impressive-looking world yet struggles to do anything notable with it. Mission design is full of contradictory goals and annoying AI. Progression is less about maximizing rewards and more about grinding out reputation and leveling up a car. The drifting intrigues with its fundamentals yet frustrates in their utilization. Then there are the collisions, which defy logic and real-world physics. The story begins with Thomas, later nicknamed Toma, mourning his father’s passing. Things seem dire after he loses his license and can’t race in Europe for a year until he converses with Hideo and learns about a garage his father left for him in Japan. "To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills." As you might expect, he quickly becomes involved in street races, gains a heated rival in Hasashi “Scorpion” Hatori, meets a mysterious masked individual, and is embroiled in an unresolved case. All in less than two chapters, naturally, but the actual missions make the narrative feel less exciting than it actually is. At times, they tie in well enough – show up for your showdown with Hasashi. At others, less so, bordering on the bizarre, like matching Hasashi’s drift and sticking close throughout an entire race, as specified, only for him to laugh you off afterwards like nothing even happened. The actual writing isn’t anything special and has its fair share of grammatical errors, but the art is solid. Character details and expressions could be improved in some places, but the line work is clean, and the cars are impressively depicted. Unfortunately, some speech bubbles have way more text crammed in than others, resulting in a much smaller font, and there’s no option to zoom in. Also, the manga is the only fundamental means of story-telling. Aside from appearing in cars or via in-game menus, the characters may as well not exist. To make things worse, you can’t overlook the story either because it feeds into the mission-based gameplay loop. JDM begins with only main missions to complete and driving school available to hone your skills. As you progress, the world opens up with new mission types like underground races and additional delivery tasks. The former is straightforward enough – earn a specific amount of money and reach the end to make bank. Higher amounts mean less time, adding an element of risk vs. reward. The delivery missions, on the other hand, are awful. I’m not against a “Get to this destination and deliver a package within the allotted time” objective, especially if it’s in fun ways (see Crazy Taxi). JDM wants you to avoid hitting solid obstacles or cars lest you damage the deliverable. Oh, and make sure you’re drifting about to build up that style score, i.e. the exact opposite of driving carefully and avoiding traffic. The two requirements are so antithetical to each other that it’s mind-boggling, surpassed only by the fact that one solid collision can take off 35 percent of the item’s “durability” bar. Is the package attached to the hood? Slamming into breakable objects is perfectly fine, by the way. "Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in." You can also partake in challenges for Drifting, Grip, and more on specific tracks to earn money (which you then spend on more cars and parts). However, this doesn’t change the fact that most of the world feels relatively unused, which is a shame because there are some aesthetically pleasing locales, like flower gardens and castles, to admire. I’m not expecting Forza Horizon levels of open-world design, but it feels like such wasted potential when it’s not wasting my time to get to a mission. Starting Chapter 2, my next mission involved meeting Tiger, the aforementioned masked driver, south in the prefecture. No garage to fast travel to. Thus began the long, arduous slog without any distractions along the way to liven things up and annoying bouts of traffic to prevent me from drifting around. One does become available later, but then I discovered that delivery and underground racing missions change locations upon completion, and they won’t always be close enough to a fast travel point, further adding to the tedium. Gaming Factory recently addressed the frustrations that traffic can cause by letting you turn it off at any time. It doesn’t outright excuse the delivery mission design, but it does help. However, it also removes the last vestige of life from the open world, making me question its existence all the more. Amid all my complaining, I admit that drifting can feel good under the right conditions. When you hit a corner just right and balance the angle meter just right to chain a long drift, the Initial D rush kicks in. It feels all the more enjoyable when going up against tougher opponents, especially since you’re stuck with an Alpha Moriyamo clunker for the entirety of the first chapter. And while more variety is desperately needed – I counted 27 cars in total – at least brands like Honda, Mazda, Nissan, and Subaru are all here. I also like how weather and track conditions can severely impact your driving, forcing you to accelerate more carefully. The problem is that drifting, especially when you must rack up enough points, is easily gamed by simply wiggling back and forth. Early drifting competitions against the AI were a pain, especially since it makes almost no mistakes (when it’s not willfully slamming into you during races). Then I implemented this approach, sometimes going off track in the process and racking up an extensive amount of points just for maintaining a long drift. The handling also felt off at times, with too much understeer at points, and improving acceleration and top speed resulted in my drifts consistently turning into spin-outs. Probably working as intended, but considering the game wants me to be faster and execute those drifts, it feels like a clash of styles. The collisions are also utterly baffling at times. Veering off-angle during a drift can reduce the multiplier to 1.0 and grant significantly fewer points. Hitting obstacles sometimes has the same effect, and sometimes it doesn’t. Sometimes, my car would begin wall-riding like it’s Mario Kart World. Even on Arcade Mode, it’s immensely far-fetched. The collisions are also strange, unpredictable and often frustratingly weighed against you. Then again, colliding into a car in the open world so hard that it changed directions, and proceeded to drive back the way it came, was unintentionally hilarious. "There’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time." Also, whether it’s a Moriyamo or a 2013 Subaru BRZ, be prepared to grind for the parts you want. Reputation must be leveled by either drifting through the world or completing missions and only then can you purchase specific parts, even if you have the cash on hand. Even more frustrating is that cosmetic parts directly tie into a car’s level. If you want to embrace a core aspect of street racing (at least, that’s what JDM tells me) and customize its looks, you better get ready to grind. Then there’s the performance, which is a mixed bag at worst and competent at best. Despite my CPU being below the recommended requirements, I had a relatively consistent 60 FPS on High settings at 1440p with DLSS set to Quality. An attempt to play at Ultra was made, resulting in the frame rate tanking heavily during a thunderstorm. At least the flashes of lightning and rain droplets looked nice, accentuated by the city skyline at night, though the overall fidelity is above average. There are some decently catchy tunes, especially when tuning into the rock and Eurobeat stations, though some of the lighter tracks can work wonders during drifts. They’re not particularly memorable, but at least they add some atmosphere. Why can I only cycle forward through stations and not back? Why does a particularly nice song cut off during a loading screen? Questions for another time, apparently. I’m left dazed, confused, and a little annoyed at JDM: Japanese Drift Master. The concept felt ripe for a solid racer with a distinct style and mood, but the execution felt awkward and unfulfilling. It could shore up the driving and fine-tune objectives to deliver a better drifting experience. However, there’s still much work needed on world design, AI, collisions, and progression, not to mention adding more content, before it can truly be called a master of anything, much less my time. This game was reviewed on PC.
    0 Comments 0 Shares
  • How I Make Frozen Treats Using My Vitamix Blender

    We may earn a commission from links on this page.If your kitchen counter is currently housing a Vitamix blender, you know that you can whip up some serious soups, sauces, and nut butters in that thing. In fact, my Vitamix's hot soup function is one of my favorite ways to use it. But it is almost summer, and I am no longer in the mood for soup. Now I crave chilled treats. Can my favorite blender, the Vitamix Ascent X5 go from hot soup to sorbet? Yes, and surprisingly well. Here’s how to make yourself a frozen dessert in this amazing blender.The Vitamix is not an ice cream machineIt’s important to note that the Vitamix is a blender, and not an ice cream machine. Most ice cream machines have some sort of cooling mechanismto chill the mixture while a dasher or auger incorporates air—the smaller the air bubbles, the creamier the texture. The Vitamix doesn’t have a cooling system. The blades create heat, so instead it uses them, and speed, to its advantage. This means you need to work in reverse—add already frozen food to the blender and it will whip air into the mixture as it chops up the ingredients. Then all you have to do is freeze the resulting soft-serve texture into a more solid state. As much as I enjoy a specialty appliance like the Ninja Slushi, the multipurpose Vitamix Ascent X5 blender truly caters to my tiny kitchen's space limitations. I need to do a lot of different things with a select few appliances, and the Vitamix's frozen dessert capabilities add a whole new category to my home menus. Vitamix Ascent X5 Blender

    Shop Now

    Shop Now

    How to use the frozen dessert function on the Vitamix Ascent X5 1. Consider the ingredientsThe most important thing to consider is the ratio of your frozen to liquid ingredients. Since this blender doesn’t have a cooling system to make frozen desserts, you need to add the coldest stuff you can, while still providing enough liquid to move the frozen stuff around so the blades can catch it. 

    Credit: Allie Chanthorn Reinmann

    The Vitamix website gives the guideline of 1 cup frozen to ¼ cup liquid. This amount of liquid, along with some vigorous tamping with the plastic tamper bat, will result in a thick, soft serve-like consistency that you can enjoy immediately, or freeze to a more solid, ice cream-like state. To experiment, I used two cups of frozen banana slices, and a half-cup of a sweetened vegan cream.Add everything to the blender container and secure the lid. 2. Pick your presetTurn the power on. Press the three line “burger” button and you’ll see an array of food icons appear on the digital display. Use the rotating dial to select the one that looks like a tall stemmed glass with a pompadour and a little spoon handle. 

    Credit: Allie Chanthorn Reinmann

    Have your plastic tamper ready—this part only takes 50 seconds.3. Blend and tampPress the start button. Take out the lid’s central plug and start tamping the ingredients with the tamper. The machine will start at a slower speed and ramp up pretty quickly. Your only job is to force frozen objects down into the blender blades. Once they all finally disappear into the mixture you can end your tamping session.4. Look for the “quadrants”Remember when I mentioned making hot soup in this thing? Well, the reason the soup gets hot is because of the heat that builds from the friction of blades running at high speeds. You want that heat to happen as little as possible for your frozen dessert. This setting only runs for 50 seconds but if you see four humps, or quadrants, forming in the mix, then that’s the tell-tale sign that your dessert is completely smooth and finished blending. It should look like this:

    Credit: Allie Chanthorn Reinmann

    Once you see the quadrants, stop the preset, even if there’s time left. My mixture was finished after 40 seconds, so I stopped the machine and worked quickly to decant it into a metal loaf pan that I had chilled in the freezer earlier. I sprinkled some chopped chocolate on top and popped it into the freezer for a couple hours to set. 

    Credit: Allie Chanthorn Reinmann

    Not only does this frozen dessert scoop like a dream, but the texture and flavor are incredible. While it's technically not true ice cream, it eats like ice cream. I was afraid after freezing it solid that it would be rock solid, but no—the mixture is nicely aerated and the consistency is creamy and smooth.How to use a Vitamix without a cold treat presetIf you don’t have the Ascent X 5 model, you can still use any Vitamix blender the same way, you just have to control the speed with the dial yourself. Start on a low speed so the blades can catch the ingredients and then ramp up to the top speed within the next 10 to 15 seconds. Look for the same quadrants to form, and then turn off the blender. Get ready to spend the summer exploring any frozen dessert flavor combination you can dream up.
    #how #make #frozen #treats #using
    How I Make Frozen Treats Using My Vitamix Blender
    We may earn a commission from links on this page.If your kitchen counter is currently housing a Vitamix blender, you know that you can whip up some serious soups, sauces, and nut butters in that thing. In fact, my Vitamix's hot soup function is one of my favorite ways to use it. But it is almost summer, and I am no longer in the mood for soup. Now I crave chilled treats. Can my favorite blender, the Vitamix Ascent X5 go from hot soup to sorbet? Yes, and surprisingly well. Here’s how to make yourself a frozen dessert in this amazing blender.The Vitamix is not an ice cream machineIt’s important to note that the Vitamix is a blender, and not an ice cream machine. Most ice cream machines have some sort of cooling mechanismto chill the mixture while a dasher or auger incorporates air—the smaller the air bubbles, the creamier the texture. The Vitamix doesn’t have a cooling system. The blades create heat, so instead it uses them, and speed, to its advantage. This means you need to work in reverse—add already frozen food to the blender and it will whip air into the mixture as it chops up the ingredients. Then all you have to do is freeze the resulting soft-serve texture into a more solid state. As much as I enjoy a specialty appliance like the Ninja Slushi, the multipurpose Vitamix Ascent X5 blender truly caters to my tiny kitchen's space limitations. I need to do a lot of different things with a select few appliances, and the Vitamix's frozen dessert capabilities add a whole new category to my home menus. Vitamix Ascent X5 Blender Shop Now Shop Now How to use the frozen dessert function on the Vitamix Ascent X5 1. Consider the ingredientsThe most important thing to consider is the ratio of your frozen to liquid ingredients. Since this blender doesn’t have a cooling system to make frozen desserts, you need to add the coldest stuff you can, while still providing enough liquid to move the frozen stuff around so the blades can catch it.  Credit: Allie Chanthorn Reinmann The Vitamix website gives the guideline of 1 cup frozen to ¼ cup liquid. This amount of liquid, along with some vigorous tamping with the plastic tamper bat, will result in a thick, soft serve-like consistency that you can enjoy immediately, or freeze to a more solid, ice cream-like state. To experiment, I used two cups of frozen banana slices, and a half-cup of a sweetened vegan cream.Add everything to the blender container and secure the lid. 2. Pick your presetTurn the power on. Press the three line “burger” button and you’ll see an array of food icons appear on the digital display. Use the rotating dial to select the one that looks like a tall stemmed glass with a pompadour and a little spoon handle.  Credit: Allie Chanthorn Reinmann Have your plastic tamper ready—this part only takes 50 seconds.3. Blend and tampPress the start button. Take out the lid’s central plug and start tamping the ingredients with the tamper. The machine will start at a slower speed and ramp up pretty quickly. Your only job is to force frozen objects down into the blender blades. Once they all finally disappear into the mixture you can end your tamping session.4. Look for the “quadrants”Remember when I mentioned making hot soup in this thing? Well, the reason the soup gets hot is because of the heat that builds from the friction of blades running at high speeds. You want that heat to happen as little as possible for your frozen dessert. This setting only runs for 50 seconds but if you see four humps, or quadrants, forming in the mix, then that’s the tell-tale sign that your dessert is completely smooth and finished blending. It should look like this: Credit: Allie Chanthorn Reinmann Once you see the quadrants, stop the preset, even if there’s time left. My mixture was finished after 40 seconds, so I stopped the machine and worked quickly to decant it into a metal loaf pan that I had chilled in the freezer earlier. I sprinkled some chopped chocolate on top and popped it into the freezer for a couple hours to set.  Credit: Allie Chanthorn Reinmann Not only does this frozen dessert scoop like a dream, but the texture and flavor are incredible. While it's technically not true ice cream, it eats like ice cream. I was afraid after freezing it solid that it would be rock solid, but no—the mixture is nicely aerated and the consistency is creamy and smooth.How to use a Vitamix without a cold treat presetIf you don’t have the Ascent X 5 model, you can still use any Vitamix blender the same way, you just have to control the speed with the dial yourself. Start on a low speed so the blades can catch the ingredients and then ramp up to the top speed within the next 10 to 15 seconds. Look for the same quadrants to form, and then turn off the blender. Get ready to spend the summer exploring any frozen dessert flavor combination you can dream up. #how #make #frozen #treats #using
    LIFEHACKER.COM
    How I Make Frozen Treats Using My Vitamix Blender
    We may earn a commission from links on this page.If your kitchen counter is currently housing a Vitamix blender, you know that you can whip up some serious soups, sauces, and nut butters in that thing. In fact, my Vitamix's hot soup function is one of my favorite ways to use it. But it is almost summer, and I am no longer in the mood for soup. Now I crave chilled treats. Can my favorite blender, the Vitamix Ascent X5 go from hot soup to sorbet? Yes, and surprisingly well. Here’s how to make yourself a frozen dessert in this amazing blender.The Vitamix is not an ice cream machineIt’s important to note that the Vitamix is a blender, and not an ice cream machine. Most ice cream machines have some sort of cooling mechanism (whether coolant, a compressor, or a frozen bowl) to chill the mixture while a dasher or auger incorporates air—the smaller the air bubbles, the creamier the texture. The Vitamix doesn’t have a cooling system. The blades create heat, so instead it uses them, and speed, to its advantage. This means you need to work in reverse—add already frozen food to the blender and it will whip air into the mixture as it chops up the ingredients. Then all you have to do is freeze the resulting soft-serve texture into a more solid state. As much as I enjoy a specialty appliance like the Ninja Slushi (it’s pretty badass), the multipurpose Vitamix Ascent X5 blender truly caters to my tiny kitchen's space limitations. I need to do a lot of different things with a select few appliances, and the Vitamix's frozen dessert capabilities add a whole new category to my home menus. (While the Ascent X5 makes things easier, you can use any Vitamix—I'll add those instructions at the end of this article.) Vitamix Ascent X5 Blender $749.95 at Amazon Shop Now Shop Now $749.95 at Amazon How to use the frozen dessert function on the Vitamix Ascent X5 1. Consider the ingredientsThe most important thing to consider is the ratio of your frozen to liquid ingredients. Since this blender doesn’t have a cooling system to make frozen desserts, you need to add the coldest stuff you can, while still providing enough liquid to move the frozen stuff around so the blades can catch it.  Credit: Allie Chanthorn Reinmann The Vitamix website gives the guideline of 1 cup frozen to ¼ cup liquid. This amount of liquid, along with some vigorous tamping with the plastic tamper bat, will result in a thick, soft serve-like consistency that you can enjoy immediately, or freeze to a more solid, ice cream-like state. To experiment, I used two cups of frozen banana slices, and a half-cup of a sweetened vegan cream. (Forgive me, but I have a lactose intolerant Italian-American partner who would be furious if I used regular heavy cream.) Add everything to the blender container and secure the lid. 2. Pick your presetTurn the power on. Press the three line “burger” button and you’ll see an array of food icons appear on the digital display. Use the rotating dial to select the one that looks like a tall stemmed glass with a pompadour and a little spoon handle.  Credit: Allie Chanthorn Reinmann Have your plastic tamper ready—this part only takes 50 seconds.3. Blend and tampPress the start button. Take out the lid’s central plug and start tamping the ingredients with the tamper. The machine will start at a slower speed and ramp up pretty quickly. Your only job is to force frozen objects down into the blender blades. Once they all finally disappear into the mixture you can end your tamping session.4. Look for the “quadrants”Remember when I mentioned making hot soup in this thing? Well, the reason the soup gets hot is because of the heat that builds from the friction of blades running at high speeds. You want that heat to happen as little as possible for your frozen dessert. This setting only runs for 50 seconds but if you see four humps, or quadrants, forming in the mix, then that’s the tell-tale sign that your dessert is completely smooth and finished blending. It should look like this: Credit: Allie Chanthorn Reinmann Once you see the quadrants, stop the preset, even if there’s time left. My mixture was finished after 40 seconds, so I stopped the machine and worked quickly to decant it into a metal loaf pan that I had chilled in the freezer earlier. I sprinkled some chopped chocolate on top and popped it into the freezer for a couple hours to set.  Credit: Allie Chanthorn Reinmann Not only does this frozen dessert scoop like a dream, but the texture and flavor are incredible. While it's technically not true ice cream, it eats like ice cream. I was afraid after freezing it solid that it would be rock solid, but no—the mixture is nicely aerated and the consistency is creamy and smooth.How to use a Vitamix without a cold treat presetIf you don’t have the Ascent X 5 model, you can still use any Vitamix blender the same way, you just have to control the speed with the dial yourself. Start on a low speed so the blades can catch the ingredients and then ramp up to the top speed within the next 10 to 15 seconds. Look for the same quadrants to form, and then turn off the blender. Get ready to spend the summer exploring any frozen dessert flavor combination you can dream up.
    0 Comments 0 Shares
  • Dead by Daylight 8.7.2 Patch Notes bring huge fixes and new Abandon Option outcomes

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Contents
    hide

    Dead by Daylight 8.7.2 patch notes

    Behaviour Interactive has released its Dead by Daylight 8.7.2 Patch Notes, detailing a host of major fixes to the multiplayer game. With the FNAF PTB start time now scheduled and new Bloodpoints giveaways, the new patch aims to fix a slew of annoying issues.
    Alongside fixing a bunch of issues, the latest patch changes the match outcome for abandoned matches. Look at every fix for the game below:
    Dead by Daylight 8.7.2 patch notes
    Features
    Abandon Option

    Changed the match outcome for the following scenario to count as a loss for the Survivor :

    Survivor abandons the match while all remaining Survivors are in the Dying state

    Bug Fixes
    2V8

    Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
    Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger’s harpoon while another Survivor is applying the Vaccine or Spray to them.
    Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
    Fixed an issue in the Wretched Shopmap, where tires appeared to be floating.
    Fixed an issue in the Shelter Woodsmap, where grass appeared to be floating.

    Audio

    Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
    Fixed an issue where The Oni’s cleaning weapon sound effects were out of sync with the animation.

    Characters

    Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul’s Kagune Leap attack.
    Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
    Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul’s grab-attack.
    Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
    Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
    Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
    Fixed an issue that caused The Nemesis’ Tentacle Strike to pass through certain walls and objects.

    Environment/Maps

    Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
    Fixed an issue in the Azarov’s Resting Place map where a character would clip through the top of lockers when exiting.
    Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
    Fixed an issue in the Father Campbell’s Chapel map where Killers could land on top of a pallet.
    Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
    Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
    Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.

    Perks

    Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
    Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.

    Quests

    Fixed an issue which caused “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor.
    Fixed an issue with the 2v8 “Kill Survivors” quest where it would not progress when Survivors were sacrificed in cages.
    Fixed an issue where players could not complete the “Mad Skills” challenge.

    UI

    Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
    Improved stability when moving between menus.
    Fixed a crash which occurred when displaying a large quantity of completed quests.
    Fixed an issue where the Pin/Unpin Quest sound effect was missing.
    Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
    Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.

    Dead by Daylight

    Platform:
    Google Stadia, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X

    Genre:
    Action, Survival Horror

    7
    VideoGamer

    Subscribe to our newsletters!

    By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.

    Share
    #dead #daylight #patch #notes #bring
    Dead by Daylight 8.7.2 Patch Notes bring huge fixes and new Abandon Option outcomes
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Dead by Daylight 8.7.2 patch notes Behaviour Interactive has released its Dead by Daylight 8.7.2 Patch Notes, detailing a host of major fixes to the multiplayer game. With the FNAF PTB start time now scheduled and new Bloodpoints giveaways, the new patch aims to fix a slew of annoying issues. Alongside fixing a bunch of issues, the latest patch changes the match outcome for abandoned matches. Look at every fix for the game below: Dead by Daylight 8.7.2 patch notes Features Abandon Option Changed the match outcome for the following scenario to count as a loss for the Survivor : Survivor abandons the match while all remaining Survivors are in the Dying state Bug Fixes 2V8 Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action. Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger’s harpoon while another Survivor is applying the Vaccine or Spray to them. Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state. Fixed an issue in the Wretched Shopmap, where tires appeared to be floating. Fixed an issue in the Shelter Woodsmap, where grass appeared to be floating. Audio Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map. Fixed an issue where The Oni’s cleaning weapon sound effects were out of sync with the animation. Characters Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul’s Kagune Leap attack. Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one. Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul’s grab-attack. Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor. Fixed an issue where The Demogorgon could become invisible after traversing through a Portal. Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside. Fixed an issue that caused The Nemesis’ Tentacle Strike to pass through certain walls and objects. Environment/Maps Fixed an issue in The Underground Complex map where a hook would spawn in front of a door. Fixed an issue in the Azarov’s Resting Place map where a character would clip through the top of lockers when exiting. Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting. Fixed an issue in the Father Campbell’s Chapel map where Killers could land on top of a pallet. Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture. Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear. Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad. Perks Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu. Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated. Quests Fixed an issue which caused “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor. Fixed an issue with the 2v8 “Kill Survivors” quest where it would not progress when Survivors were sacrificed in cages. Fixed an issue where players could not complete the “Mad Skills” challenge. UI Fixed a crash which occurred when previewing certain rewards in the Rift Pass. Improved stability when moving between menus. Fixed a crash which occurred when displaying a large quantity of completed quests. Fixed an issue where the Pin/Unpin Quest sound effect was missing. Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu. Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass. Dead by Daylight Platform: Google Stadia, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X Genre: Action, Survival Horror 7 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #dead #daylight #patch #notes #bring
    WWW.VIDEOGAMER.COM
    Dead by Daylight 8.7.2 Patch Notes bring huge fixes and new Abandon Option outcomes
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Dead by Daylight 8.7.2 patch notes Behaviour Interactive has released its Dead by Daylight 8.7.2 Patch Notes, detailing a host of major fixes to the multiplayer game. With the FNAF PTB start time now scheduled and new Bloodpoints giveaways, the new patch aims to fix a slew of annoying issues. Alongside fixing a bunch of issues, the latest patch changes the match outcome for abandoned matches. Look at every fix for the game below: Dead by Daylight 8.7.2 patch notes Features Abandon Option Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw): Survivor abandons the match while all remaining Survivors are in the Dying state Bug Fixes 2V8 Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action. Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger’s harpoon while another Survivor is applying the Vaccine or Spray to them. Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state. Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating. Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating. Audio Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map. Fixed an issue where The Oni’s cleaning weapon sound effects were out of sync with the animation. Characters Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul’s Kagune Leap attack. Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one. Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul’s grab-attack. Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor. Fixed an issue where The Demogorgon could become invisible after traversing through a Portal. Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside. Fixed an issue that caused The Nemesis’ Tentacle Strike to pass through certain walls and objects. Environment/Maps Fixed an issue in The Underground Complex map where a hook would spawn in front of a door. Fixed an issue in the Azarov’s Resting Place map where a character would clip through the top of lockers when exiting. Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting. Fixed an issue in the Father Campbell’s Chapel map where Killers could land on top of a pallet. Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture. Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear. Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad. Perks Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu. Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated. Quests Fixed an issue which caused “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor. Fixed an issue with the 2v8 “Kill Survivors” quest where it would not progress when Survivors were sacrificed in cages. Fixed an issue where players could not complete the “Mad Skills” challenge. UI Fixed a crash which occurred when previewing certain rewards in the Rift Pass. Improved stability when moving between menus. Fixed a crash which occurred when displaying a large quantity of completed quests. Fixed an issue where the Pin/Unpin Quest sound effect was missing. Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu. Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass. Dead by Daylight Platform(s): Google Stadia, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X Genre(s): Action, Survival Horror 7 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Comments 0 Shares
More Results