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  • #333;">Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit.
    It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas.
    We hear the famous Geiger Counter sound, signifying radiation is in the air.
    The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason.
    It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip.
    In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr.
    House runs the city.
    Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself.
    Mr.
    House is set to be a part of the new season, though how involved he'll be is unclear.
    We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up.
    It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games.
    Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us.
    It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma.
    We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr.
    House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory.
    Perhaps, if that’s the way the story goes, the forces of Mr.
    House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3.
    Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN.
    Find him on Twitter at @wyp100.
    You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    #0066cc;">#fallout #season #teaser #hits #the #internet #reveals #fresh #look #new #vegas #brief #for #has #hit #showing #vegasthe #clip #shown #during #amazon #upfront #livestream #overnight #was #captured #and #uploaded #redditit #shows #lucy #ella #purnell #ghoul #walton #goggins #miles #out #from #what #las #vegaswe #hear #famous #geiger #counter #sound #signifying #radiation #airthe #each #other #before #heading #towards #get #good #postapocalyptic #city #skylinenew #course #setting #obsidiandeveloped #adaptationso #can #learn #about #show039s #take #this #well #its #more #detailed #than #got #end #which #stands #reasonit #will #familiar #anyone #who039s #played #although #appears #densely #packed #with #buildings #video #game #relatively #sparse #locationthe #standout #lucky #resort #casino #stripin #prewar #mrhouse #runs #cityfans #also #believe #they #make #ultraluxe #but #truth #hard #discern #individual #locations #shot #hereplaywarning #potential #spoilers #show #followthe #confirmed #it039s #not #just #location #itselfmrhouse #set #part #though #how #involved #he039ll #unclearwe039ve #already #seen #tease #some #sights #thanks #previous #leaks #including #that #iconic #all #bright #lit #upit039s #certainly #far #rusty #place #you #might #expectits #worth #remembering #where #are #timeline #year #after #gamesfallout #takes #while #full #years #prior #events #showso #happened #since #last #saw #coshowrunners #graham #wagner #geneva #robertsondworet #have #said #changed #explained #why #important #fans #noteall #really #want #audience #know #things #there #isn039t #expectation #pick #following #one #myriad #canon #endings #depend #your #choices #when #play #yearwith #postcredits #stuff #wanted #imply #guys #world #progressed #idea #wasteland #stays #decadetodecade #preposterous #usits #constant #tragedy #horrors #there039s #churn #traumawe039re #definitely #implying #occurredbut #happen #power #armorclad #overseer #hank #kyle #maclachlan #turns #potentially #dustup #deathclaw #speculate #enigmatic #ruler #dastardly #boss #robco #industries #flashbacks #bombs #fell #may #enlist #help #restore #former #gloryperhaps #thats #way #story #goes #forces #taking #brotherhood #steel #yet #another #faction #battle #maximus #caught #middleovernight #announced #december #release #window #3last #week #aaron #moten #who #plays #hopeful #endpoint #running #until #6we #had #great #time #writing #ign039s #series #review #quota #funny #apocalypse #filled #dark #punchlines #bursts #ultraviolence #among #best #adaptations #ever #madequot #slapping #wellearned #910to #tide #over #here039s #our #interview #todd #howard #jonathan #nolan #covering #burning #questions #1wesley #news #editor #ignfind #him #twitter #wyp100you #reach #wesley #wesleyyinpooleigncom #confidentially #wyp100protonme
    Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit. It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas. We hear the famous Geiger Counter sound, signifying radiation is in the air. The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason. It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip. In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr. House runs the city. Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself. Mr. House is set to be a part of the new season, though how involved he'll be is unclear. We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up. It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games. Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us. It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma. We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr. House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory. Perhaps, if that’s the way the story goes, the forces of Mr. House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3. Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    المصدر: www.ign.com
    #fallout #season #teaser #hits #the #internet #reveals #fresh #look #new #vegas #brief #for #has #hit #showing #vegasthe #clip #shown #during #amazon #upfront #livestream #overnight #was #captured #and #uploaded #redditit #shows #lucy #ella #purnell #ghoul #walton #goggins #miles #out #from #what #las #vegaswe #hear #famous #geiger #counter #sound #signifying #radiation #airthe #each #other #before #heading #towards #get #good #postapocalyptic #city #skylinenew #course #setting #obsidiandeveloped #adaptationso #can #learn #about #show039s #take #this #well #its #more #detailed #than #got #end #which #stands #reasonit #will #familiar #anyone #who039s #played #although #appears #densely #packed #with #buildings #video #game #relatively #sparse #locationthe #standout #lucky #resort #casino #stripin #prewar #mrhouse #runs #cityfans #also #believe #they #make #ultraluxe #but #truth #hard #discern #individual #locations #shot #hereplaywarning #potential #spoilers #show #followthe #confirmed #it039s #not #just #location #itselfmrhouse #set #part #though #how #involved #he039ll #unclearwe039ve #already #seen #tease #some #sights #thanks #previous #leaks #including #that #iconic #all #bright #lit #upit039s #certainly #far #rusty #place #you #might #expectits #worth #remembering #where #are #timeline #year #after #gamesfallout #takes #while #full #years #prior #events #showso #happened #since #last #saw #coshowrunners #graham #wagner #geneva #robertsondworet #have #said #changed #explained #why #important #fans #noteall #really #want #audience #know #things #there #isn039t #expectation #pick #following #one #myriad #canon #endings #depend #your #choices #when #play #yearwith #postcredits #stuff #wanted #imply #guys #world #progressed #idea #wasteland #stays #decadetodecade #preposterous #usits #constant #tragedy #horrors #there039s #churn #traumawe039re #definitely #implying #occurredbut #happen #power #armorclad #overseer #hank #kyle #maclachlan #turns #potentially #dustup #deathclaw #speculate #enigmatic #ruler #dastardly #boss #robco #industries #flashbacks #bombs #fell #may #enlist #help #restore #former #gloryperhaps #thats #way #story #goes #forces #taking #brotherhood #steel #yet #another #faction #battle #maximus #caught #middleovernight #announced #december #release #window #3last #week #aaron #moten #who #plays #hopeful #endpoint #running #until #6we #had #great #time #writing #ign039s #series #review #quota #funny #apocalypse #filled #dark #punchlines #bursts #ultraviolence #among #best #adaptations #ever #madequot #slapping #wellearned #910to #tide #over #here039s #our #interview #todd #howard #jonathan #nolan #covering #burning #questions #1wesley #news #editor #ignfind #him #twitter #wyp100you #reach #wesley #wesleyyinpooleigncom #confidentially #wyp100protonme
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    Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit. It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas. We hear the famous Geiger Counter sound, signifying radiation is in the air. The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason. It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip. In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr. House runs the city. Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself. Mr. House is set to be a part of the new season, though how involved he'll be is unclear. We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up. It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games. Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us. It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma. We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr. House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory. Perhaps, if that’s the way the story goes, the forces of Mr. House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3. Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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  • #333;">Round-up: Canadian-led exhibitions at the 2025 Venice Biennale
    The International Architecture Exhibition – La Biennale di Venezia,  has returned, with its grand opening held in early May.
    The exhibition runs until November 23, 2025
    The Canada Council for the Arts, Commissioner of Canada’s official participation in the International Architecture Exhibition – La Biennale di Venezia, administers the selection process and oversees the exhibition at the Canada Pavilion.
    But in addition to the Canada Pavilion, Canadian architects and designers have a presence in several other exhibitions that are part of this year’s festival.
    Here’s a round-up of the Canadian work in Venice.
    Picoplanktonics.
    Photo credit: Valentina Mori
    Picoplanktonics led by Living Room Collective
    Canada’s official entry to the Biennale is Picoplanktonics, a 3D-printed living artwork incorporating cyanobacteria—a global first at the intersection of architecture, biotechnology, and art.
    The exhibition, developed by the Living Room Collective, showcases the potential for collaboration between humans and nature. Picoplanktonics is an exploration of the potential to co-operate with living systems by co-constructing spaces that “remediate the planet rather than exploit it.”
    The installation transforms the Canada Pavilion into an aquatic micro-ecosystem, where architectural structures grow, evolve, and naturally degrade alongside their living components.
    It was designed according to regenerative architecture principles, and is not only a built object, but also a breathing organism interacting with its environment, which prompts reflection on potential futures of the built environment.
    The creative team is led by bio-designer Andrea Shin Ling, alongside core team members Nicholas Hoban, Vincent Hui and Clayton Lee.
    Etude Ile Verte by Atelier Pierre Thibault.
    Photo credit Alex Lesage
    Les boucaneries de l’île Verte by Atelier Pierre Thibault
    Atelier Pierre Thibault has been invited to participate in this year’s Venice Biennale as the only team from Québec.
    His project is inspired by the old fish smokehouses, or boucaneries, of Île Verte.
    With the support of the fifty permanent residents of Île Verte, Atelier Pierre Thibault has designed a participatory architectural project that aims to reinterpret the boucaneries as creative canvases to imagine new uses to strengthen Île Verte’s autonomy.
    This includes community greenhouses, artist studios, and gathering places.
    The exhibition aims to highlight, as Thibault puts it, “the strength of a sensitive and collective gesture in response to the erosion of traditional buildings and the major climate challenges faced by inhabitants living year-round in an isolated island environment.”
    The construction of the installations, along with the exchanges sparked with the community, was documented through photography and video, and captures both the process and the spirit of collaboration that defined the project.
    Celebrating the Verdoyants’ collective intelligence and inviting reflection on the future of the boucaneries, this participatory project highlights the exemplary and internationally resonant nature of this approach.
    The Atelier Pierre Thibault project will be on view at the Corderie dell’Arsenale.
    The pavilion itself will take the form of a temporary, lightweight structure constructed from reused materials, situated on the grounds of the French Pavilion, which is currently undergoing renovation.
    The curators have selected 50 projects to be featured across six thematic sections: Living With the Existing, the Immediate, the Broken, Vulnerabilities, Nature, and Combined Intelligences.
    Image courtesy of WZMH Architects
    Speedstac by WZMH Architects as part of Living With…Combined Intelligences 
    As part of the exhibition “Living With… Combined Intelligences,” WZMH Architects presents Speedstac, a prefabricated modular precast solution that aims to reimagine how urban areas devastated by war can be rebuilt.
    Originally designed to accelerate housing construction in Canada, Speedstac took on urgent new relevance following the Russian invasion of Ukraine.
    With more than 170,000 buildings damaged or destroyed and millions displaced, WZMH’s innovation, developed through its R&D lab, sparkbird, aims to offer a scalable solution: self-contained, plug-and-play building modules with integrated electrical and plumbing systems that can be seamlessly inserted into existing structures.
    The use of modern materials such as high-performance concrete can reduce the weight of the modules, making them easier to lift and move using conventional crane equipment.
    Using a robust locking mechanism, several modules can be securely fastened and unfastened as needed, to produce an adaptive modular housing solution.
    The Speedstac system aims to offer a solution to the challenges of traditional construction methods, enabling faster, more flexible, and more sustainable building projects.
    The Vivre Avec / Living With exhibition is hosted in the French Pavilion.
    Presentation, Northern Horizons.
    Photo credit: Blouin Orzes architectes
    Northern Horizons by Blouin Orzes architectes as part of Time Space Existence 
    Through a wide selection of projects—ranging from conceptual works, models and photographs to videos, sculptures and site-specific installations—the exhibition Time Space Existence, hosted by the European Cultural Centre, aims to provoke participants to question their relationship with space and time, re-envisioning new ways of living and rethinking architecture through a larger lens.
    Quebec firm Blouin Orzes’ participation revolves around their first-hand understanding of Inuit territories, where they have been working since 2000.
    Their contribution is based on their  recent publication, Northern Journeys.
    Blouin Orzes’ contribution in on display at the Palazzo Mora, and additional contributions to Time Space Existence are on view at the Palazzo Bembo and Marinaressa Gardens.
    View of Commercial and Residential Towers from Seymour and West Georgia Streets.
    Image credit: Henriquez Partners Studio
    BC Glass Sea Sponge
    Another contribution to Time Space Existence is the work of Henriquez Partners Studio.
    The transformative mixed-use development which they are presenting merges architectural innovation, social responsibility and urban revitalization, and has recently been submitted to the City of Vancouver.
    The project is about ambitious city-building, and aims to unlock public benefits on currently underutilized land in a way that supports some of the city’s most urgent needs, while contributing bold architecture to the city skyline.
    Four towers, designed by Henriquez, draw inspiration from rare and ancient glass sea sponge reefs, whose ecological strength and resilience have shaped both form and structure.
    These living marine organisms, which are unique to the Pacific Northwest, aim to serve as a metaphor for regeneration and adaptation.
    This concept is translated through the architectural language of the towers: silhouettes, sculptural forms, and sustainable performance.
    The tallest tower, a stand-alone hotel, proposed at 1,033 feet, is shaped by a structural diagrid exoskeleton that allows for column-free interiors while maximizing strength and minimizing material use.
    Developed in collaboration with Arup, the structural system references the skeletal lattice of sea sponges; a concept researched at Harvard for its groundbreaking structural efficiency.
    Henriquez Partners’  contribution is on display at Palazzo Bembo.
    Renewal Development Shishalh Project Duplex Renderings – Image credit: Renewal Development
    Shíshálh Nation: Ten Home Rescue Project as part of theLiving With / Vivre avec exhibition
    Vancouver-based company Renewal Development has been selected to appear as part of the French Pavilion’s exhibition on housing innovation.
    In 2024, Renewal Development partnered with developer Wesgroup and the shíshálh Nation to relocate ten high value Port Moody homes set for demolition to the shíshálh Nation on the Sunshine Coast.
    The Nation has been experiencing an acute housing shortage with 900 Nation members currently on a waitlist for housing.
    Renewal Development says that this initiative reflects its “deeply held values of sustainability, and reconciliation” and its “work to offer real-world solutions to waste and housing shortages by reimagining what already exists.”
    The project will be on display in the French Pavilion.
    The following is a list of other Canadian groups and individuals contributing to this year’s Venice Biennale:
    On Storage
    Brendan Cormier is a Canadian writer, curator, and urban designer based in London.
    He is currently the lead curator of 20th and 21st Century Design for the Shekou Partnership at the Victoria and Albert Museum.
    Prior to this he served as the managing editor of Volume Magazine.
    La Biennale di Venezia and the Victoria and Albert Museum, London present for the ninth consecutive year the Applied Arts Pavilion Special Project titled On Storage, curated by Brendan Cormier, in collaboration with Diller, Scofidio + Renfro (DS+R).
    It explores the global architecture of storage in service of the circulation of things, and features a newly commissioned six-channel film directed by DS+R.
    From Liquid to Stone: A Reconfigurable Concrete Tectonic Against Obsolescence
    Inge Donovan, based in Boston, achieved her Bachelor of Arts in Architectural Design and Architectural History, Theory and Criticism from the Daniels Faculty of Architecture at the University of Toronto in 2019 after growing up in Nova Scotia, Canada.
    The Curse of Dimensionality
    Adeline Chum is currently a Graduate Research Assistant at the Center for Spatial Research and third-year student in the MArch Program at GSAPP.
    She has received her Bachelor of Architectural Studies from the University of Waterloo, Canada and has worked in small and medium-sized architecture firms in Toronto, New York, and London.
    Oceanic Refractions
    Elise Misao Hunchuck, born in Toronto and currently based Berlin and Milan, is a transdisciplinary researcher, editor, writer, and educator.
    Her practice brings together architecture, landscape architecture, and media studies to research sites in Canada, Japan, China, and Ukraine, employing text, images, and cartographies to document, explore, and archive the co-constitutive relationships between plants, animals, and minerals—in all of their forms.
    SpaceSuits.Us: A Case for Ultra Thin Adjustments
    Charles Kim is a designer currently based in Boston.
    Stemming from his background in architecture, he is interested in materials, DIY, and the aesthetics of affordability.
    Since graduating from Harvard Graduate School of Design in 2022, he has been working as an architectural designer at Utile.
    Uncommon Knowledge: Plants as Sensors
    Sonia Sobrino Ralston is a designer, researcher, and educator, and is currently an Assistant Teaching Professor in Landscape Architecture and Art + Design at Northeastern University in the College of Arts, Media, and Design.
    She is interested in the intersections between landscape, architecture, and the history of technology.
    Doxiadis’ Informational Modernism
    Mark Wasiuta is Senior Lecturer in Architecture at Columbia GSAPP and Co-Director of the Critical, Curatorial and Conceptual Practices in Architecture program.
    Wasiuta is recipient of recent grants from the Onassis Foundation, the Asian Cultural Council, NYSCA, and the Graham Foundation, where he was an inaugural Graham Foundation Fellow.
    Blue Garden: The Architecture of Emergence
    Tanvi Khurmi, based in London, UK, is a multidisciplinary designer and artist.
    Her practice is focused on addressing and combatting issues surrounding the climate crisis.
    After receiving a Bachelor’s in Architecture with a minor in Environmental Studies from the John H.
    Daniels Faculty of Architecture at the University of Toronto, she earned a Masters of Architecture in Bio-Integrated Design at the Bartlett School of Architecture at University College London.
    Design as an Astronaut
    Dr.
    Cody Paige is the Director of the Space Exploration Initiative at the MIT Media Lab, a team of 50+ students, faculty, and staff building and flying advanced technology for space exploration.
    The Initiative focuses on helping students take their research into space.
    The pipeline developed to achieve this works with students from across the Media Lab and the MIT community to prototype space-related research in the lab, fly and test them in microgravity on parabolic and suborbital flights, and finally to take them to the International Space Station or on to the Moon.
    Cody also has a background in geology, specifically quaternary geochronology, and completed her Master of Applied Science at the University of Toronto in Aerospace Engineering and her Bachelor of Applied Science from Queen’s University in Engineering Physics.
     
    The post Round-up: Canadian-led exhibitions at the 2025 Venice Biennale appeared first on Canadian Architect.
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#science #aerospace #engineering #queens #physicsthe #post #appeared #architect
    Round-up: Canadian-led exhibitions at the 2025 Venice Biennale
    The International Architecture Exhibition – La Biennale di Venezia,  has returned, with its grand opening held in early May. The exhibition runs until November 23, 2025 The Canada Council for the Arts, Commissioner of Canada’s official participation in the International Architecture Exhibition – La Biennale di Venezia, administers the selection process and oversees the exhibition at the Canada Pavilion. But in addition to the Canada Pavilion, Canadian architects and designers have a presence in several other exhibitions that are part of this year’s festival. Here’s a round-up of the Canadian work in Venice. Picoplanktonics. Photo credit: Valentina Mori Picoplanktonics led by Living Room Collective Canada’s official entry to the Biennale is Picoplanktonics, a 3D-printed living artwork incorporating cyanobacteria—a global first at the intersection of architecture, biotechnology, and art. The exhibition, developed by the Living Room Collective, showcases the potential for collaboration between humans and nature. Picoplanktonics is an exploration of the potential to co-operate with living systems by co-constructing spaces that “remediate the planet rather than exploit it.” The installation transforms the Canada Pavilion into an aquatic micro-ecosystem, where architectural structures grow, evolve, and naturally degrade alongside their living components. It was designed according to regenerative architecture principles, and is not only a built object, but also a breathing organism interacting with its environment, which prompts reflection on potential futures of the built environment. The creative team is led by bio-designer Andrea Shin Ling, alongside core team members Nicholas Hoban, Vincent Hui and Clayton Lee. Etude Ile Verte by Atelier Pierre Thibault. Photo credit Alex Lesage Les boucaneries de l’île Verte by Atelier Pierre Thibault Atelier Pierre Thibault has been invited to participate in this year’s Venice Biennale as the only team from Québec. His project is inspired by the old fish smokehouses, or boucaneries, of Île Verte. With the support of the fifty permanent residents of Île Verte, Atelier Pierre Thibault has designed a participatory architectural project that aims to reinterpret the boucaneries as creative canvases to imagine new uses to strengthen Île Verte’s autonomy. This includes community greenhouses, artist studios, and gathering places. The exhibition aims to highlight, as Thibault puts it, “the strength of a sensitive and collective gesture in response to the erosion of traditional buildings and the major climate challenges faced by inhabitants living year-round in an isolated island environment.” The construction of the installations, along with the exchanges sparked with the community, was documented through photography and video, and captures both the process and the spirit of collaboration that defined the project. Celebrating the Verdoyants’ collective intelligence and inviting reflection on the future of the boucaneries, this participatory project highlights the exemplary and internationally resonant nature of this approach. The Atelier Pierre Thibault project will be on view at the Corderie dell’Arsenale. The pavilion itself will take the form of a temporary, lightweight structure constructed from reused materials, situated on the grounds of the French Pavilion, which is currently undergoing renovation. The curators have selected 50 projects to be featured across six thematic sections: Living With the Existing, the Immediate, the Broken, Vulnerabilities, Nature, and Combined Intelligences. Image courtesy of WZMH Architects Speedstac by WZMH Architects as part of Living With…Combined Intelligences  As part of the exhibition “Living With… Combined Intelligences,” WZMH Architects presents Speedstac, a prefabricated modular precast solution that aims to reimagine how urban areas devastated by war can be rebuilt. Originally designed to accelerate housing construction in Canada, Speedstac took on urgent new relevance following the Russian invasion of Ukraine. With more than 170,000 buildings damaged or destroyed and millions displaced, WZMH’s innovation, developed through its R&D lab, sparkbird, aims to offer a scalable solution: self-contained, plug-and-play building modules with integrated electrical and plumbing systems that can be seamlessly inserted into existing structures. The use of modern materials such as high-performance concrete can reduce the weight of the modules, making them easier to lift and move using conventional crane equipment. Using a robust locking mechanism, several modules can be securely fastened and unfastened as needed, to produce an adaptive modular housing solution. The Speedstac system aims to offer a solution to the challenges of traditional construction methods, enabling faster, more flexible, and more sustainable building projects. The Vivre Avec / Living With exhibition is hosted in the French Pavilion. Presentation, Northern Horizons. Photo credit: Blouin Orzes architectes Northern Horizons by Blouin Orzes architectes as part of Time Space Existence  Through a wide selection of projects—ranging from conceptual works, models and photographs to videos, sculptures and site-specific installations—the exhibition Time Space Existence, hosted by the European Cultural Centre, aims to provoke participants to question their relationship with space and time, re-envisioning new ways of living and rethinking architecture through a larger lens. Quebec firm Blouin Orzes’ participation revolves around their first-hand understanding of Inuit territories, where they have been working since 2000. Their contribution is based on their  recent publication, Northern Journeys. Blouin Orzes’ contribution in on display at the Palazzo Mora, and additional contributions to Time Space Existence are on view at the Palazzo Bembo and Marinaressa Gardens. View of Commercial and Residential Towers from Seymour and West Georgia Streets. Image credit: Henriquez Partners Studio BC Glass Sea Sponge Another contribution to Time Space Existence is the work of Henriquez Partners Studio. The transformative mixed-use development which they are presenting merges architectural innovation, social responsibility and urban revitalization, and has recently been submitted to the City of Vancouver. The project is about ambitious city-building, and aims to unlock public benefits on currently underutilized land in a way that supports some of the city’s most urgent needs, while contributing bold architecture to the city skyline. Four towers, designed by Henriquez, draw inspiration from rare and ancient glass sea sponge reefs, whose ecological strength and resilience have shaped both form and structure. These living marine organisms, which are unique to the Pacific Northwest, aim to serve as a metaphor for regeneration and adaptation. This concept is translated through the architectural language of the towers: silhouettes, sculptural forms, and sustainable performance. The tallest tower, a stand-alone hotel, proposed at 1,033 feet, is shaped by a structural diagrid exoskeleton that allows for column-free interiors while maximizing strength and minimizing material use. Developed in collaboration with Arup, the structural system references the skeletal lattice of sea sponges; a concept researched at Harvard for its groundbreaking structural efficiency. Henriquez Partners’  contribution is on display at Palazzo Bembo. Renewal Development Shishalh Project Duplex Renderings – Image credit: Renewal Development Shíshálh Nation: Ten Home Rescue Project as part of theLiving With / Vivre avec exhibition Vancouver-based company Renewal Development has been selected to appear as part of the French Pavilion’s exhibition on housing innovation. In 2024, Renewal Development partnered with developer Wesgroup and the shíshálh Nation to relocate ten high value Port Moody homes set for demolition to the shíshálh Nation on the Sunshine Coast. The Nation has been experiencing an acute housing shortage with 900 Nation members currently on a waitlist for housing. Renewal Development says that this initiative reflects its “deeply held values of sustainability, and reconciliation” and its “work to offer real-world solutions to waste and housing shortages by reimagining what already exists.” The project will be on display in the French Pavilion. The following is a list of other Canadian groups and individuals contributing to this year’s Venice Biennale: On Storage Brendan Cormier is a Canadian writer, curator, and urban designer based in London. He is currently the lead curator of 20th and 21st Century Design for the Shekou Partnership at the Victoria and Albert Museum. Prior to this he served as the managing editor of Volume Magazine. La Biennale di Venezia and the Victoria and Albert Museum, London present for the ninth consecutive year the Applied Arts Pavilion Special Project titled On Storage, curated by Brendan Cormier, in collaboration with Diller, Scofidio + Renfro (DS+R). It explores the global architecture of storage in service of the circulation of things, and features a newly commissioned six-channel film directed by DS+R. From Liquid to Stone: A Reconfigurable Concrete Tectonic Against Obsolescence Inge Donovan, based in Boston, achieved her Bachelor of Arts in Architectural Design and Architectural History, Theory and Criticism from the Daniels Faculty of Architecture at the University of Toronto in 2019 after growing up in Nova Scotia, Canada. The Curse of Dimensionality Adeline Chum is currently a Graduate Research Assistant at the Center for Spatial Research and third-year student in the MArch Program at GSAPP. She has received her Bachelor of Architectural Studies from the University of Waterloo, Canada and has worked in small and medium-sized architecture firms in Toronto, New York, and London. Oceanic Refractions Elise Misao Hunchuck, born in Toronto and currently based Berlin and Milan, is a transdisciplinary researcher, editor, writer, and educator. Her practice brings together architecture, landscape architecture, and media studies to research sites in Canada, Japan, China, and Ukraine, employing text, images, and cartographies to document, explore, and archive the co-constitutive relationships between plants, animals, and minerals—in all of their forms. SpaceSuits.Us: A Case for Ultra Thin Adjustments Charles Kim is a designer currently based in Boston. Stemming from his background in architecture, he is interested in materials, DIY, and the aesthetics of affordability. Since graduating from Harvard Graduate School of Design in 2022, he has been working as an architectural designer at Utile. Uncommon Knowledge: Plants as Sensors Sonia Sobrino Ralston is a designer, researcher, and educator, and is currently an Assistant Teaching Professor in Landscape Architecture and Art + Design at Northeastern University in the College of Arts, Media, and Design. She is interested in the intersections between landscape, architecture, and the history of technology. Doxiadis’ Informational Modernism Mark Wasiuta is Senior Lecturer in Architecture at Columbia GSAPP and Co-Director of the Critical, Curatorial and Conceptual Practices in Architecture program. Wasiuta is recipient of recent grants from the Onassis Foundation, the Asian Cultural Council, NYSCA, and the Graham Foundation, where he was an inaugural Graham Foundation Fellow. Blue Garden: The Architecture of Emergence Tanvi Khurmi, based in London, UK, is a multidisciplinary designer and artist. Her practice is focused on addressing and combatting issues surrounding the climate crisis. After receiving a Bachelor’s in Architecture with a minor in Environmental Studies from the John H. Daniels Faculty of Architecture at the University of Toronto, she earned a Masters of Architecture in Bio-Integrated Design at the Bartlett School of Architecture at University College London. Design as an Astronaut Dr. Cody Paige is the Director of the Space Exploration Initiative at the MIT Media Lab, a team of 50+ students, faculty, and staff building and flying advanced technology for space exploration. The Initiative focuses on helping students take their research into space. The pipeline developed to achieve this works with students from across the Media Lab and the MIT community to prototype space-related research in the lab, fly and test them in microgravity on parabolic and suborbital flights, and finally to take them to the International Space Station or on to the Moon. Cody also has a background in geology, specifically quaternary geochronology, and completed her Master of Applied Science at the University of Toronto in Aerospace Engineering and her Bachelor of Applied Science from Queen’s University in Engineering Physics.   The post Round-up: Canadian-led exhibitions at the 2025 Venice Biennale appeared first on Canadian Architect.
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    Round-up: Canadian-led exhibitions at the 2025 Venice Biennale
    The International Architecture Exhibition – La Biennale di Venezia,  has returned, with its grand opening held in early May. The exhibition runs until November 23, 2025 The Canada Council for the Arts, Commissioner of Canada’s official participation in the International Architecture Exhibition – La Biennale di Venezia, administers the selection process and oversees the exhibition at the Canada Pavilion. But in addition to the Canada Pavilion, Canadian architects and designers have a presence in several other exhibitions that are part of this year’s festival. Here’s a round-up of the Canadian work in Venice. Picoplanktonics. Photo credit: Valentina Mori Picoplanktonics led by Living Room Collective Canada’s official entry to the Biennale is Picoplanktonics, a 3D-printed living artwork incorporating cyanobacteria—a global first at the intersection of architecture, biotechnology, and art. The exhibition, developed by the Living Room Collective, showcases the potential for collaboration between humans and nature. Picoplanktonics is an exploration of the potential to co-operate with living systems by co-constructing spaces that “remediate the planet rather than exploit it.” The installation transforms the Canada Pavilion into an aquatic micro-ecosystem, where architectural structures grow, evolve, and naturally degrade alongside their living components. It was designed according to regenerative architecture principles, and is not only a built object, but also a breathing organism interacting with its environment, which prompts reflection on potential futures of the built environment. The creative team is led by bio-designer Andrea Shin Ling, alongside core team members Nicholas Hoban, Vincent Hui and Clayton Lee. Etude Ile Verte by Atelier Pierre Thibault. Photo credit Alex Lesage Les boucaneries de l’île Verte by Atelier Pierre Thibault Atelier Pierre Thibault has been invited to participate in this year’s Venice Biennale as the only team from Québec. His project is inspired by the old fish smokehouses, or boucaneries, of Île Verte. With the support of the fifty permanent residents of Île Verte, Atelier Pierre Thibault has designed a participatory architectural project that aims to reinterpret the boucaneries as creative canvases to imagine new uses to strengthen Île Verte’s autonomy. This includes community greenhouses, artist studios, and gathering places. The exhibition aims to highlight, as Thibault puts it, “the strength of a sensitive and collective gesture in response to the erosion of traditional buildings and the major climate challenges faced by inhabitants living year-round in an isolated island environment.” The construction of the installations, along with the exchanges sparked with the community, was documented through photography and video, and captures both the process and the spirit of collaboration that defined the project. Celebrating the Verdoyants’ collective intelligence and inviting reflection on the future of the boucaneries, this participatory project highlights the exemplary and internationally resonant nature of this approach. The Atelier Pierre Thibault project will be on view at the Corderie dell’Arsenale. The pavilion itself will take the form of a temporary, lightweight structure constructed from reused materials, situated on the grounds of the French Pavilion, which is currently undergoing renovation. The curators have selected 50 projects to be featured across six thematic sections: Living With the Existing, the Immediate, the Broken, Vulnerabilities, Nature, and Combined Intelligences. Image courtesy of WZMH Architects Speedstac by WZMH Architects as part of Living With…Combined Intelligences  As part of the exhibition “Living With… Combined Intelligences,” WZMH Architects presents Speedstac, a prefabricated modular precast solution that aims to reimagine how urban areas devastated by war can be rebuilt. Originally designed to accelerate housing construction in Canada, Speedstac took on urgent new relevance following the Russian invasion of Ukraine. With more than 170,000 buildings damaged or destroyed and millions displaced, WZMH’s innovation, developed through its R&D lab, sparkbird, aims to offer a scalable solution: self-contained, plug-and-play building modules with integrated electrical and plumbing systems that can be seamlessly inserted into existing structures. The use of modern materials such as high-performance concrete can reduce the weight of the modules, making them easier to lift and move using conventional crane equipment. Using a robust locking mechanism, several modules can be securely fastened and unfastened as needed, to produce an adaptive modular housing solution. The Speedstac system aims to offer a solution to the challenges of traditional construction methods, enabling faster, more flexible, and more sustainable building projects. The Vivre Avec / Living With exhibition is hosted in the French Pavilion. Presentation, Northern Horizons. Photo credit: Blouin Orzes architectes Northern Horizons by Blouin Orzes architectes as part of Time Space Existence  Through a wide selection of projects—ranging from conceptual works, models and photographs to videos, sculptures and site-specific installations—the exhibition Time Space Existence, hosted by the European Cultural Centre, aims to provoke participants to question their relationship with space and time, re-envisioning new ways of living and rethinking architecture through a larger lens. Quebec firm Blouin Orzes’ participation revolves around their first-hand understanding of Inuit territories, where they have been working since 2000. Their contribution is based on their  recent publication, Northern Journeys. Blouin Orzes’ contribution in on display at the Palazzo Mora, and additional contributions to Time Space Existence are on view at the Palazzo Bembo and Marinaressa Gardens. View of Commercial and Residential Towers from Seymour and West Georgia Streets. Image credit: Henriquez Partners Studio BC Glass Sea Sponge Another contribution to Time Space Existence is the work of Henriquez Partners Studio. The transformative mixed-use development which they are presenting merges architectural innovation, social responsibility and urban revitalization, and has recently been submitted to the City of Vancouver. The project is about ambitious city-building, and aims to unlock public benefits on currently underutilized land in a way that supports some of the city’s most urgent needs, while contributing bold architecture to the city skyline. Four towers, designed by Henriquez, draw inspiration from rare and ancient glass sea sponge reefs, whose ecological strength and resilience have shaped both form and structure. These living marine organisms, which are unique to the Pacific Northwest, aim to serve as a metaphor for regeneration and adaptation. This concept is translated through the architectural language of the towers: silhouettes, sculptural forms, and sustainable performance. The tallest tower, a stand-alone hotel, proposed at 1,033 feet, is shaped by a structural diagrid exoskeleton that allows for column-free interiors while maximizing strength and minimizing material use. Developed in collaboration with Arup, the structural system references the skeletal lattice of sea sponges; a concept researched at Harvard for its groundbreaking structural efficiency. Henriquez Partners’  contribution is on display at Palazzo Bembo. Renewal Development Shishalh Project Duplex Renderings – Image credit: Renewal Development Shíshálh Nation: Ten Home Rescue Project as part of theLiving With / Vivre avec exhibition Vancouver-based company Renewal Development has been selected to appear as part of the French Pavilion’s exhibition on housing innovation. In 2024, Renewal Development partnered with developer Wesgroup and the shíshálh Nation to relocate ten high value Port Moody homes set for demolition to the shíshálh Nation on the Sunshine Coast. The Nation has been experiencing an acute housing shortage with 900 Nation members currently on a waitlist for housing. Renewal Development says that this initiative reflects its “deeply held values of sustainability, and reconciliation” and its “work to offer real-world solutions to waste and housing shortages by reimagining what already exists.” The project will be on display in the French Pavilion. The following is a list of other Canadian groups and individuals contributing to this year’s Venice Biennale: On Storage Brendan Cormier is a Canadian writer, curator, and urban designer based in London. He is currently the lead curator of 20th and 21st Century Design for the Shekou Partnership at the Victoria and Albert Museum. Prior to this he served as the managing editor of Volume Magazine. La Biennale di Venezia and the Victoria and Albert Museum, London present for the ninth consecutive year the Applied Arts Pavilion Special Project titled On Storage, curated by Brendan Cormier, in collaboration with Diller, Scofidio + Renfro (DS+R). It explores the global architecture of storage in service of the circulation of things, and features a newly commissioned six-channel film directed by DS+R. From Liquid to Stone: A Reconfigurable Concrete Tectonic Against Obsolescence Inge Donovan, based in Boston, achieved her Bachelor of Arts in Architectural Design and Architectural History, Theory and Criticism from the Daniels Faculty of Architecture at the University of Toronto in 2019 after growing up in Nova Scotia, Canada. The Curse of Dimensionality Adeline Chum is currently a Graduate Research Assistant at the Center for Spatial Research and third-year student in the MArch Program at GSAPP. She has received her Bachelor of Architectural Studies from the University of Waterloo, Canada and has worked in small and medium-sized architecture firms in Toronto, New York, and London. Oceanic Refractions Elise Misao Hunchuck, born in Toronto and currently based Berlin and Milan, is a transdisciplinary researcher, editor, writer, and educator. Her practice brings together architecture, landscape architecture, and media studies to research sites in Canada, Japan, China, and Ukraine, employing text, images, and cartographies to document, explore, and archive the co-constitutive relationships between plants, animals, and minerals—in all of their forms. SpaceSuits.Us: A Case for Ultra Thin Adjustments Charles Kim is a designer currently based in Boston. Stemming from his background in architecture, he is interested in materials, DIY, and the aesthetics of affordability. Since graduating from Harvard Graduate School of Design in 2022, he has been working as an architectural designer at Utile. Uncommon Knowledge: Plants as Sensors Sonia Sobrino Ralston is a designer, researcher, and educator, and is currently an Assistant Teaching Professor in Landscape Architecture and Art + Design at Northeastern University in the College of Arts, Media, and Design. She is interested in the intersections between landscape, architecture, and the history of technology. Doxiadis’ Informational Modernism Mark Wasiuta is Senior Lecturer in Architecture at Columbia GSAPP and Co-Director of the Critical, Curatorial and Conceptual Practices in Architecture program. Wasiuta is recipient of recent grants from the Onassis Foundation, the Asian Cultural Council, NYSCA, and the Graham Foundation, where he was an inaugural Graham Foundation Fellow. Blue Garden: The Architecture of Emergence Tanvi Khurmi, based in London, UK, is a multidisciplinary designer and artist. Her practice is focused on addressing and combatting issues surrounding the climate crisis. After receiving a Bachelor’s in Architecture with a minor in Environmental Studies from the John H. Daniels Faculty of Architecture at the University of Toronto, she earned a Masters of Architecture in Bio-Integrated Design at the Bartlett School of Architecture at University College London. Design as an Astronaut Dr. Cody Paige is the Director of the Space Exploration Initiative at the MIT Media Lab, a team of 50+ students, faculty, and staff building and flying advanced technology for space exploration. The Initiative focuses on helping students take their research into space. The pipeline developed to achieve this works with students from across the Media Lab and the MIT community to prototype space-related research in the lab, fly and test them in microgravity on parabolic and suborbital flights, and finally to take them to the International Space Station or on to the Moon. Cody also has a background in geology, specifically quaternary geochronology, and completed her Master of Applied Science at the University of Toronto in Aerospace Engineering and her Bachelor of Applied Science from Queen’s University in Engineering Physics.   The post Round-up: Canadian-led exhibitions at the 2025 Venice Biennale appeared first on Canadian Architect.
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  • The Morning After: Samsung’s Galaxy S25 Edge is $1,100 and thin

    Samsung’s long-teased Galaxy S25 Edge has arrived, way ahead of the rumored iPhone Air.
    It’s a very S25-looking device, but the company is pitching it as a design-centric addition to its, let’s admit, bulging S25 family.
    The S25 Edge’s body is 5.8 millimeters (0.22 inches) thick if we ignore the camera bump like everyone else does.
    Granted, it’s not a huge bump.
    Samsung says it engineered the lenses to be substantially thinner than those on the S25 Ultra while keeping the same 200-megapixel camera sensor.
    And there are only two cameras on the back this time.
    Gasp! Unfortunately, Samsung has gone for an ultrawide secondary shooter rather than a telephoto, likely due to the handset's size constraints.
    Image by Mat Smith for Engadget
    This makes the S25 Edge the latest addition to the trend of fewer cameras, joining the Pixel 9a, but for a very different $1,100.
    You can check out my first impressions and all the crucial specs in my hands-on.
    Are you willing to handle possible battery life decreases and less zoom on your smartphone camera?
    — Mat Smith
    Get Engadget's newsletter delivered direct to your inbox.
    Subscribe right here!
    Even more Switch 2 stuff

    Ticketmaster proudly announces it will follow the law and show prices up-front
    Jamie Lee Curtis publicly shamed Mark Zuckerberg to remove a deepfaked ad
    How to pre-order the Samsung Galaxy S25 Edge
    Philips Fixables will let you 3D print replacement parts for your electric razors and trimmers


    iOS 18.5 arrives with a new wallpaper for Pride Month
    And not much else.

    Apple pushed iOS 18.5 to devices on Monday, and the biggest visual change is a new rainbow-shaded wallpaper in honor of Pride Month.
    I’m honored.
    Otherwise, it’s a few minor tweaks and bug fixes.
    Continue reading.

    You can actually turn lead into gold
    All you need is a Large Hadron Collider.
    Bones
    Scientists with the European Organization for Nuclear Research, better known as CERN, have converted lead into gold using the Large Hadron Collider (LHC).
    Unlike the examples of transmutation we see in anime pop culture, scientists smashed subatomic particles together at ridiculously high speeds to manipulate lead’s physical properties to become gold.
    Briefly.
    Lead atoms only have three more protons than gold atoms.
    The LHC causes the lead atoms to drop just enough protons to become a gold atom for a fraction of a second — before immediately fragmenting into a bunch of particles.
    Continue reading.

    The only thing I want from Apple’s big 2025 redesign is a
    That’s a, not α.
    Apple

    This is where Deputy Editor Nathan Ingraham decries one of Apple’s latest design quirks.
    For over 600 words.
    Apple’s decision to use α instead of a in its Note App has got him mad. 
    We’ve reached out to check if he’s OK.
    Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111526456.html?src=rss
    Source: https://www.engadget.com/general/the-morning-after-engadget-newsletter-111526456.html?src=rss
    #morning #samsungs #galaxy #s25 #edge #thin
    The Morning After: Samsung’s Galaxy S25 Edge is $1,100 and thin
    Samsung’s long-teased Galaxy S25 Edge has arrived, way ahead of the rumored iPhone Air. It’s a very S25-looking device, but the company is pitching it as a design-centric addition to its, let’s admit, bulging S25 family. The S25 Edge’s body is 5.8 millimeters (0.22 inches) thick if we ignore the camera bump like everyone else does. Granted, it’s not a huge bump. Samsung says it engineered the lenses to be substantially thinner than those on the S25 Ultra while keeping the same 200-megapixel camera sensor. And there are only two cameras on the back this time. Gasp! Unfortunately, Samsung has gone for an ultrawide secondary shooter rather than a telephoto, likely due to the handset's size constraints. Image by Mat Smith for Engadget This makes the S25 Edge the latest addition to the trend of fewer cameras, joining the Pixel 9a, but for a very different $1,100. You can check out my first impressions and all the crucial specs in my hands-on. Are you willing to handle possible battery life decreases and less zoom on your smartphone camera? — Mat Smith Get Engadget's newsletter delivered direct to your inbox. Subscribe right here! Even more Switch 2 stuff Ticketmaster proudly announces it will follow the law and show prices up-front Jamie Lee Curtis publicly shamed Mark Zuckerberg to remove a deepfaked ad How to pre-order the Samsung Galaxy S25 Edge Philips Fixables will let you 3D print replacement parts for your electric razors and trimmers iOS 18.5 arrives with a new wallpaper for Pride Month And not much else. Apple pushed iOS 18.5 to devices on Monday, and the biggest visual change is a new rainbow-shaded wallpaper in honor of Pride Month. I’m honored. Otherwise, it’s a few minor tweaks and bug fixes. Continue reading. You can actually turn lead into gold All you need is a Large Hadron Collider. Bones Scientists with the European Organization for Nuclear Research, better known as CERN, have converted lead into gold using the Large Hadron Collider (LHC). Unlike the examples of transmutation we see in anime pop culture, scientists smashed subatomic particles together at ridiculously high speeds to manipulate lead’s physical properties to become gold. Briefly. Lead atoms only have three more protons than gold atoms. The LHC causes the lead atoms to drop just enough protons to become a gold atom for a fraction of a second — before immediately fragmenting into a bunch of particles. Continue reading. The only thing I want from Apple’s big 2025 redesign is a That’s a, not α. Apple This is where Deputy Editor Nathan Ingraham decries one of Apple’s latest design quirks. For over 600 words. Apple’s decision to use α instead of a in its Note App has got him mad.  We’ve reached out to check if he’s OK. Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111526456.html?src=rss Source: https://www.engadget.com/general/the-morning-after-engadget-newsletter-111526456.html?src=rss #morning #samsungs #galaxy #s25 #edge #thin
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    The Morning After: Samsung’s Galaxy S25 Edge is $1,100 and thin
    Samsung’s long-teased Galaxy S25 Edge has arrived, way ahead of the rumored iPhone Air. It’s a very S25-looking device, but the company is pitching it as a design-centric addition to its, let’s admit, bulging S25 family. The S25 Edge’s body is 5.8 millimeters (0.22 inches) thick if we ignore the camera bump like everyone else does. Granted, it’s not a huge bump. Samsung says it engineered the lenses to be substantially thinner than those on the S25 Ultra while keeping the same 200-megapixel camera sensor. And there are only two cameras on the back this time. Gasp! Unfortunately, Samsung has gone for an ultrawide secondary shooter rather than a telephoto, likely due to the handset's size constraints. Image by Mat Smith for Engadget This makes the S25 Edge the latest addition to the trend of fewer cameras, joining the Pixel 9a, but for a very different $1,100. You can check out my first impressions and all the crucial specs in my hands-on. Are you willing to handle possible battery life decreases and less zoom on your smartphone camera? — Mat Smith Get Engadget's newsletter delivered direct to your inbox. Subscribe right here! Even more Switch 2 stuff Ticketmaster proudly announces it will follow the law and show prices up-front Jamie Lee Curtis publicly shamed Mark Zuckerberg to remove a deepfaked ad How to pre-order the Samsung Galaxy S25 Edge Philips Fixables will let you 3D print replacement parts for your electric razors and trimmers iOS 18.5 arrives with a new wallpaper for Pride Month And not much else. Apple pushed iOS 18.5 to devices on Monday, and the biggest visual change is a new rainbow-shaded wallpaper in honor of Pride Month. I’m honored. Otherwise, it’s a few minor tweaks and bug fixes. Continue reading. You can actually turn lead into gold All you need is a Large Hadron Collider. Bones Scientists with the European Organization for Nuclear Research, better known as CERN, have converted lead into gold using the Large Hadron Collider (LHC). Unlike the examples of transmutation we see in anime pop culture, scientists smashed subatomic particles together at ridiculously high speeds to manipulate lead’s physical properties to become gold. Briefly. Lead atoms only have three more protons than gold atoms. The LHC causes the lead atoms to drop just enough protons to become a gold atom for a fraction of a second — before immediately fragmenting into a bunch of particles. Continue reading. The only thing I want from Apple’s big 2025 redesign is a That’s a, not α. Apple This is where Deputy Editor Nathan Ingraham decries one of Apple’s latest design quirks. For over 600 words. Apple’s decision to use α instead of a in its Note App has got him mad.  We’ve reached out to check if he’s OK. Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111526456.html?src=rss
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