• Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’

    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One.
    By Jay Stobie
    Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more.
    The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif.
    A final frame from the Battle of Scarif in Rogue One: A Star Wars Story.
    A Context for Conflict
    In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design.
    On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival.
    From Physical to Digital
    By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001.
    Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com.
    However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.”
    John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Legendary Lineages
    In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.”
    Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet.
    While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.”
    The U.S.S. Enterprise-E in Star Trek: First Contact.
    Familiar Foes
    To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin.
    As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.”
    Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.”
    A final frame from Rogue One: A Star Wars Story.
    Forming Up the Fleets
    In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics.
    Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography…
    Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized.
    Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story.
    Tough Little Ships
    The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001!
    Exploration and Hope
    The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire.
    The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope?

    Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
    #looking #back #two #classics #ilm
    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story. A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact. Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story. Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story. Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy. #looking #back #two #classics #ilm
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    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knoll (right) confers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contact (1996) and Rogue One: A Star Wars Story (2016) propelled their respective franchises to new heights. While Star Trek Generations (1994) welcomed Captain Jean-Luc Picard’s (Patrick Stewart) crew to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk (William Shatner). Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope (1977), it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story (2018), The Mandalorian (2019-23), Andor (2022-25), Ahsoka (2023), The Acolyte (2024), and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Erso (Felicity Jones) and Cassian Andor (Diego Luna) and the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical models (many of which were built by ILM) for its features was gradually giving way to innovative computer graphics (CG) models, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knoll (second from left) confers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got from [equipment vendor] VER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact (Credit: Paramount). Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generation (1987) and Star Trek: Deep Space Nine (1993), creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back (1980), respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs (the MC75 cruiser Profundity and U-wings), live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples (Nebulon-B frigates, X-wings, Y-wings, and more). These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’s (Carrie Fisher and Ingvild Deila) personal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships” (an endearing description Commander William T. Riker [Jonathan Frakes] bestowed upon the U.S.S. Defiant in First Contact) in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobie (he/him) is a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
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  • HOLLYWOOD VFX TOOLS FOR SPACE EXPLORATION

    By CHRIS McGOWAN

    This image of Jupiter from NASA’s James Webb Space Telescope’s NIRCamshows stunning details of the majestic planet in infrared light.Special effects have been used for decades to depict space exploration, from visits to planets and moons to zero gravity and spaceships – one need only think of the landmark 2001: A Space Odyssey. Since that era, visual effects have increasingly grown in realism and importance. VFX have been used for entertainment and for scientific purposes, outreach to the public and astronaut training in virtual reality. Compelling images and videos can bring data to life. NASA’s Scientific Visualization Studioproduces visualizations, animations and images to help scientists tell stories of their research and make science more approachable and engaging.
    A.J. Christensen is a senior visualization designer for the NASA Scientific Visualization Studioat the Goddard Space Flight Center in Greenbelt, Maryland. There, he develops data visualization techniques and designs data-driven imagery for scientific analysis and public outreach using Hollywood visual effects tools, according to NASA. SVS visualizations feature datasets from Earth-and space-based instrumentation, scientific supercomputer models and physical statistical distributions that have been analyzed and processed by computational scientists. Christensen’s specialties include working with 3D volumetric data, using the procedural cinematic software Houdini and science topics in Heliophysics, Geophysics and Astrophysics. He previously worked at the National Center for Supercomputing Applications’ Advanced Visualization Lab where he worked on more than a dozen science documentary full-dome films as well as the IMAX films Hubble 3D and A Beautiful Planet – and he worked at DNEG on the movie Interstellar, which won the 2015 Best Visual Effects Academy Award.

    This global map of CO2 was created by NASA’s Scientific Visualization Studio using a model called GEOS, short for the Goddard Earth Observing System. GEOS is a high-resolution weather reanalysis model, powered by supercomputers, that is used to represent what was happening in the atmosphere.“The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video.”
    —A.J. Christensen, Senior Visualization Designer, NASA Scientific Visualization StudioAbout his work at NASA SVS, Christensen comments, “The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video. This past year we were part of NASA’s total eclipse outreach efforts, we participated in all the major earth science and astronomy conferences, we launched a public exhibition at the Smithsonian Museum of Natural History called the Earth Information Center, and we posted hundreds of new visualizations to our publicly accessible website: svs.gsfc.nasa.gov.”

    This is the ‘beauty shot version’ of Perpetual Ocean 2: Western Boundary Currents. The visualization starts with a rotating globe showing ocean currents. The colors used to color the flow in this version were chosen to provide a pleasing look.The Gulf Stream and connected currents.Venus, our nearby “sister” planet, beckons today as a compelling target for exploration that may connect the objects in our own solar system to those discovered around nearby stars.WORKING WITH DATA
    While Christensen is interpreting the data from active spacecraft and making it usable in different forms, such as for science and outreach, he notes, “It’s not just spacecraft that collect data. NASA maintains or monitors instruments on Earth too – on land, in the oceans and in the air. And to be precise, there are robots wandering around Mars that are collecting data, too.”
    He continues, “Sometimes the data comes to our team as raw telescope imagery, sometimes we get it as a data product that a scientist has already analyzed and extracted meaning from, and sometimes various sensor data is used to drive computational models and we work with the models’ resulting output.”

    Jupiter’s moon Europa may have life in a vast ocean beneath its icy surface.HOUDINI AND OTHER TOOLS
    “Data visualization means a lot of different things to different people, but many people on our team interpret it as a form of filmmaking,” Christensen says. “We are very inspired by the approach to visual storytelling that Hollywood uses, and we use tools that are standard for Hollywood VFX. Many professionals in our area – the visualization of 3D scientific data – were previously using other animation tools but have discovered that Houdini is the most capable of understanding and manipulating unusual data, so there has been major movement toward Houdini over the past decade.”

    Satellite imagery from NASA’s Solar Dynamics Observatoryshows the Sun in ultraviolet light colorized in light brown. Seen in ultraviolet light, the dark patches on the Sun are known as coronal holes and are regions where fast solar wind gushes out into space.Christensen explains, “We have always worked with scientific software as well – sometimes there’s only one software tool in existence to interpret a particular kind of scientific data. More often than not, scientific software does not have a GUI, so we’ve had to become proficient at learning new coding environments very quickly. IDL and Python are the generic data manipulation environments we use when something is too complicated or oversized for Houdini, but there are lots of alternatives out there. Typically, we use these tools to get the data into a format that Houdini can interpret, and then we use Houdini to do our shading, lighting and camera design, and seamlessly blend different datasets together.”

    While cruising around Saturn in early October 2004, Cassini captured a series of images that have been composed into this large global natural color view of Saturn and its rings. This grand mosaic consists of 126 images acquired in a tile-like fashion, covering one end of Saturn’s rings to the other and the entire planet in between.The black hole Gargantua and the surrounding accretion disc from the 2014 movie Interstellar.Another visualization of the black hole Gargantua.INTERSTELLAR & GARGANTUA
    Christensen recalls working for DNEG on Interstellar. “When I first started at DNEG, they asked me to work on the giant waves on Miller’s ocean planet. About a week in, my manager took me into the hall and said, ‘I was looking at your reel and saw all this astronomy stuff. We’re working on another sequence with an accretion disk around a black hole that I’m wondering if we should put you on.’ And I said, ‘Oh yeah, I’ve done lots of accretion disks.’ So, for the rest of my time on the show, I was working on the black hole team.”
    He adds, “There are a lot of people in my community that would be hesitant to label any big-budget movie sequence as a scientific visualization. The typical assumption is that for a Hollywood movie, no one cares about accuracy as long as it looks good. Guardians of the Galaxy makes it seem like space is positively littered with nebulae, and Star Wars makes it seem like asteroids travel in herds. But the black hole Gargantua in Interstellar is a good case for being called a visualization. The imagery you see in the movie is the direct result of a collaboration with an expert scientist, Dr. Kip Thorne, working with the DNEG research team using the actual Einstein equations that describe the gravity around a black hole.”

    Thorne is a Nobel Prize-winning theoretical physicist who taught at Caltech for many years. He has reached wide audiences with his books and presentations on black holes, time travel and wormholes on PBS and BBC shows. Christensen comments, “You can make the argument that some of the complexity around what a black hole actually looks like was discarded for the film, and they admit as much in the research paper that was published after the movie came out. But our team at NASA does that same thing. There is no such thing as an objectively ‘true’ scientific image – you always have to make aesthetic decisions around whether the image tells the science story, and often it makes more sense to omit information to clarify what’s important. Ultimately, Gargantua taught a whole lot of people something new about science, and that’s what a good scientific visualization aims to do.”

    The SVS produces an annual visualization of the Moon’s phase and libration comprising 8,760 hourly renderings of its precise size, orientation and illumination.FURTHER CHALLENGES
    The sheer size of the data often encountered by Christensen and his peers is a challenge. “I’m currently working with a dataset that is 400GB per timestep. It’s so big that I don’t even want to move it from one file server to another. So, then I have to make decisions about which data attributes to keep and which to discard, whether there’s a region of the data that I can cull or downsample, and I have to experiment with data compression schemes that might require me to entirely re-design the pipeline I’m using for Houdini. Of course, if I get rid of too much information, it becomes very resource-intensive to recompute everything, but if I don’t get rid of enough, then my design process becomes agonizingly slow.”
    SVS also works closely with its NASA partner groups Conceptual Image Laband Goddard Media Studiosto publish a diverse array of content. Conceptual Image Lab focuses more on the artistic side of things – producing high-fidelity renders using film animation and visual design techniques, according to NASA. Where the SVS primarily focuses on making data-based visualizations, CIL puts more emphasis on conceptual visualizations – producing animations featuring NASA spacecraft, planetary observations and simulations, according to NASA. Goddard Media Studios, on the other hand, is more focused towards public outreach – producing interviews, TV programs and documentaries. GMS continues to be the main producers behind NASA TV, and as such, much of their content is aimed towards the general public.

    An impact crater on the moon.Image of Mars showing a partly shadowed Olympus Mons toward the upper left of the image.Mars. Hellas Basin can be seen in the lower right portion of the image.Mars slightly tilted to show the Martian North Pole.Christensen notes, “One of the more unique challenges in this field is one of bringing people from very different backgrounds to agree on a common outcome. I work on teams with scientists, communicators and technologists, and we all have different communities we’re trying to satisfy. For instance, communicators are generally trying to simplify animations so their learning goal is clear, but scientists will insist that we add text and annotations on top of the video to eliminate ambiguity and avoid misinterpretations. Often, the technologist will have to say we can’t zoom in or look at the data in a certain way because it will show the data boundaries or data resolution limits. Every shot is a negotiation, but in trying to compromise, we often push the boundaries of what has been done before, which is exciting.”
    #hollywood #vfx #tools #space #exploration
    HOLLYWOOD VFX TOOLS FOR SPACE EXPLORATION
    By CHRIS McGOWAN This image of Jupiter from NASA’s James Webb Space Telescope’s NIRCamshows stunning details of the majestic planet in infrared light.Special effects have been used for decades to depict space exploration, from visits to planets and moons to zero gravity and spaceships – one need only think of the landmark 2001: A Space Odyssey. Since that era, visual effects have increasingly grown in realism and importance. VFX have been used for entertainment and for scientific purposes, outreach to the public and astronaut training in virtual reality. Compelling images and videos can bring data to life. NASA’s Scientific Visualization Studioproduces visualizations, animations and images to help scientists tell stories of their research and make science more approachable and engaging. A.J. Christensen is a senior visualization designer for the NASA Scientific Visualization Studioat the Goddard Space Flight Center in Greenbelt, Maryland. There, he develops data visualization techniques and designs data-driven imagery for scientific analysis and public outreach using Hollywood visual effects tools, according to NASA. SVS visualizations feature datasets from Earth-and space-based instrumentation, scientific supercomputer models and physical statistical distributions that have been analyzed and processed by computational scientists. Christensen’s specialties include working with 3D volumetric data, using the procedural cinematic software Houdini and science topics in Heliophysics, Geophysics and Astrophysics. He previously worked at the National Center for Supercomputing Applications’ Advanced Visualization Lab where he worked on more than a dozen science documentary full-dome films as well as the IMAX films Hubble 3D and A Beautiful Planet – and he worked at DNEG on the movie Interstellar, which won the 2015 Best Visual Effects Academy Award. This global map of CO2 was created by NASA’s Scientific Visualization Studio using a model called GEOS, short for the Goddard Earth Observing System. GEOS is a high-resolution weather reanalysis model, powered by supercomputers, that is used to represent what was happening in the atmosphere.“The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video.” —A.J. Christensen, Senior Visualization Designer, NASA Scientific Visualization StudioAbout his work at NASA SVS, Christensen comments, “The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video. This past year we were part of NASA’s total eclipse outreach efforts, we participated in all the major earth science and astronomy conferences, we launched a public exhibition at the Smithsonian Museum of Natural History called the Earth Information Center, and we posted hundreds of new visualizations to our publicly accessible website: svs.gsfc.nasa.gov.” This is the ‘beauty shot version’ of Perpetual Ocean 2: Western Boundary Currents. The visualization starts with a rotating globe showing ocean currents. The colors used to color the flow in this version were chosen to provide a pleasing look.The Gulf Stream and connected currents.Venus, our nearby “sister” planet, beckons today as a compelling target for exploration that may connect the objects in our own solar system to those discovered around nearby stars.WORKING WITH DATA While Christensen is interpreting the data from active spacecraft and making it usable in different forms, such as for science and outreach, he notes, “It’s not just spacecraft that collect data. NASA maintains or monitors instruments on Earth too – on land, in the oceans and in the air. And to be precise, there are robots wandering around Mars that are collecting data, too.” He continues, “Sometimes the data comes to our team as raw telescope imagery, sometimes we get it as a data product that a scientist has already analyzed and extracted meaning from, and sometimes various sensor data is used to drive computational models and we work with the models’ resulting output.” Jupiter’s moon Europa may have life in a vast ocean beneath its icy surface.HOUDINI AND OTHER TOOLS “Data visualization means a lot of different things to different people, but many people on our team interpret it as a form of filmmaking,” Christensen says. “We are very inspired by the approach to visual storytelling that Hollywood uses, and we use tools that are standard for Hollywood VFX. Many professionals in our area – the visualization of 3D scientific data – were previously using other animation tools but have discovered that Houdini is the most capable of understanding and manipulating unusual data, so there has been major movement toward Houdini over the past decade.” Satellite imagery from NASA’s Solar Dynamics Observatoryshows the Sun in ultraviolet light colorized in light brown. Seen in ultraviolet light, the dark patches on the Sun are known as coronal holes and are regions where fast solar wind gushes out into space.Christensen explains, “We have always worked with scientific software as well – sometimes there’s only one software tool in existence to interpret a particular kind of scientific data. More often than not, scientific software does not have a GUI, so we’ve had to become proficient at learning new coding environments very quickly. IDL and Python are the generic data manipulation environments we use when something is too complicated or oversized for Houdini, but there are lots of alternatives out there. Typically, we use these tools to get the data into a format that Houdini can interpret, and then we use Houdini to do our shading, lighting and camera design, and seamlessly blend different datasets together.” While cruising around Saturn in early October 2004, Cassini captured a series of images that have been composed into this large global natural color view of Saturn and its rings. This grand mosaic consists of 126 images acquired in a tile-like fashion, covering one end of Saturn’s rings to the other and the entire planet in between.The black hole Gargantua and the surrounding accretion disc from the 2014 movie Interstellar.Another visualization of the black hole Gargantua.INTERSTELLAR & GARGANTUA Christensen recalls working for DNEG on Interstellar. “When I first started at DNEG, they asked me to work on the giant waves on Miller’s ocean planet. About a week in, my manager took me into the hall and said, ‘I was looking at your reel and saw all this astronomy stuff. We’re working on another sequence with an accretion disk around a black hole that I’m wondering if we should put you on.’ And I said, ‘Oh yeah, I’ve done lots of accretion disks.’ So, for the rest of my time on the show, I was working on the black hole team.” He adds, “There are a lot of people in my community that would be hesitant to label any big-budget movie sequence as a scientific visualization. The typical assumption is that for a Hollywood movie, no one cares about accuracy as long as it looks good. Guardians of the Galaxy makes it seem like space is positively littered with nebulae, and Star Wars makes it seem like asteroids travel in herds. But the black hole Gargantua in Interstellar is a good case for being called a visualization. The imagery you see in the movie is the direct result of a collaboration with an expert scientist, Dr. Kip Thorne, working with the DNEG research team using the actual Einstein equations that describe the gravity around a black hole.” Thorne is a Nobel Prize-winning theoretical physicist who taught at Caltech for many years. He has reached wide audiences with his books and presentations on black holes, time travel and wormholes on PBS and BBC shows. Christensen comments, “You can make the argument that some of the complexity around what a black hole actually looks like was discarded for the film, and they admit as much in the research paper that was published after the movie came out. But our team at NASA does that same thing. There is no such thing as an objectively ‘true’ scientific image – you always have to make aesthetic decisions around whether the image tells the science story, and often it makes more sense to omit information to clarify what’s important. Ultimately, Gargantua taught a whole lot of people something new about science, and that’s what a good scientific visualization aims to do.” The SVS produces an annual visualization of the Moon’s phase and libration comprising 8,760 hourly renderings of its precise size, orientation and illumination.FURTHER CHALLENGES The sheer size of the data often encountered by Christensen and his peers is a challenge. “I’m currently working with a dataset that is 400GB per timestep. It’s so big that I don’t even want to move it from one file server to another. So, then I have to make decisions about which data attributes to keep and which to discard, whether there’s a region of the data that I can cull or downsample, and I have to experiment with data compression schemes that might require me to entirely re-design the pipeline I’m using for Houdini. Of course, if I get rid of too much information, it becomes very resource-intensive to recompute everything, but if I don’t get rid of enough, then my design process becomes agonizingly slow.” SVS also works closely with its NASA partner groups Conceptual Image Laband Goddard Media Studiosto publish a diverse array of content. Conceptual Image Lab focuses more on the artistic side of things – producing high-fidelity renders using film animation and visual design techniques, according to NASA. Where the SVS primarily focuses on making data-based visualizations, CIL puts more emphasis on conceptual visualizations – producing animations featuring NASA spacecraft, planetary observations and simulations, according to NASA. Goddard Media Studios, on the other hand, is more focused towards public outreach – producing interviews, TV programs and documentaries. GMS continues to be the main producers behind NASA TV, and as such, much of their content is aimed towards the general public. An impact crater on the moon.Image of Mars showing a partly shadowed Olympus Mons toward the upper left of the image.Mars. Hellas Basin can be seen in the lower right portion of the image.Mars slightly tilted to show the Martian North Pole.Christensen notes, “One of the more unique challenges in this field is one of bringing people from very different backgrounds to agree on a common outcome. I work on teams with scientists, communicators and technologists, and we all have different communities we’re trying to satisfy. For instance, communicators are generally trying to simplify animations so their learning goal is clear, but scientists will insist that we add text and annotations on top of the video to eliminate ambiguity and avoid misinterpretations. Often, the technologist will have to say we can’t zoom in or look at the data in a certain way because it will show the data boundaries or data resolution limits. Every shot is a negotiation, but in trying to compromise, we often push the boundaries of what has been done before, which is exciting.” #hollywood #vfx #tools #space #exploration
    WWW.VFXVOICE.COM
    HOLLYWOOD VFX TOOLS FOR SPACE EXPLORATION
    By CHRIS McGOWAN This image of Jupiter from NASA’s James Webb Space Telescope’s NIRCam (Near-Infrared Camera) shows stunning details of the majestic planet in infrared light. (Image courtesy of NASA, ESA and CSA) Special effects have been used for decades to depict space exploration, from visits to planets and moons to zero gravity and spaceships – one need only think of the landmark 2001: A Space Odyssey (1968). Since that era, visual effects have increasingly grown in realism and importance. VFX have been used for entertainment and for scientific purposes, outreach to the public and astronaut training in virtual reality. Compelling images and videos can bring data to life. NASA’s Scientific Visualization Studio (SVS) produces visualizations, animations and images to help scientists tell stories of their research and make science more approachable and engaging. A.J. Christensen is a senior visualization designer for the NASA Scientific Visualization Studio (SVS) at the Goddard Space Flight Center in Greenbelt, Maryland. There, he develops data visualization techniques and designs data-driven imagery for scientific analysis and public outreach using Hollywood visual effects tools, according to NASA. SVS visualizations feature datasets from Earth-and space-based instrumentation, scientific supercomputer models and physical statistical distributions that have been analyzed and processed by computational scientists. Christensen’s specialties include working with 3D volumetric data, using the procedural cinematic software Houdini and science topics in Heliophysics, Geophysics and Astrophysics. He previously worked at the National Center for Supercomputing Applications’ Advanced Visualization Lab where he worked on more than a dozen science documentary full-dome films as well as the IMAX films Hubble 3D and A Beautiful Planet – and he worked at DNEG on the movie Interstellar, which won the 2015 Best Visual Effects Academy Award. This global map of CO2 was created by NASA’s Scientific Visualization Studio using a model called GEOS, short for the Goddard Earth Observing System. GEOS is a high-resolution weather reanalysis model, powered by supercomputers, that is used to represent what was happening in the atmosphere. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) “The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video.” —A.J. Christensen, Senior Visualization Designer, NASA Scientific Visualization Studio (SVS) About his work at NASA SVS, Christensen comments, “The NASA Scientific Visualization Studio operates like a small VFX studio that creates animations of scientific data that has been collected or analyzed at NASA. We are one of several groups at NASA that create imagery for public consumption, but we are also a part of the scientific research process, helping scientists understand and share their data through pictures and video. This past year we were part of NASA’s total eclipse outreach efforts, we participated in all the major earth science and astronomy conferences, we launched a public exhibition at the Smithsonian Museum of Natural History called the Earth Information Center, and we posted hundreds of new visualizations to our publicly accessible website: svs.gsfc.nasa.gov.” This is the ‘beauty shot version’ of Perpetual Ocean 2: Western Boundary Currents. The visualization starts with a rotating globe showing ocean currents. The colors used to color the flow in this version were chosen to provide a pleasing look. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) The Gulf Stream and connected currents. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Venus, our nearby “sister” planet, beckons today as a compelling target for exploration that may connect the objects in our own solar system to those discovered around nearby stars. (Image courtesy of NASA’s Goddard Space Flight Center) WORKING WITH DATA While Christensen is interpreting the data from active spacecraft and making it usable in different forms, such as for science and outreach, he notes, “It’s not just spacecraft that collect data. NASA maintains or monitors instruments on Earth too – on land, in the oceans and in the air. And to be precise, there are robots wandering around Mars that are collecting data, too.” He continues, “Sometimes the data comes to our team as raw telescope imagery, sometimes we get it as a data product that a scientist has already analyzed and extracted meaning from, and sometimes various sensor data is used to drive computational models and we work with the models’ resulting output.” Jupiter’s moon Europa may have life in a vast ocean beneath its icy surface. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) HOUDINI AND OTHER TOOLS “Data visualization means a lot of different things to different people, but many people on our team interpret it as a form of filmmaking,” Christensen says. “We are very inspired by the approach to visual storytelling that Hollywood uses, and we use tools that are standard for Hollywood VFX. Many professionals in our area – the visualization of 3D scientific data – were previously using other animation tools but have discovered that Houdini is the most capable of understanding and manipulating unusual data, so there has been major movement toward Houdini over the past decade.” Satellite imagery from NASA’s Solar Dynamics Observatory (SDO) shows the Sun in ultraviolet light colorized in light brown. Seen in ultraviolet light, the dark patches on the Sun are known as coronal holes and are regions where fast solar wind gushes out into space. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Christensen explains, “We have always worked with scientific software as well – sometimes there’s only one software tool in existence to interpret a particular kind of scientific data. More often than not, scientific software does not have a GUI, so we’ve had to become proficient at learning new coding environments very quickly. IDL and Python are the generic data manipulation environments we use when something is too complicated or oversized for Houdini, but there are lots of alternatives out there. Typically, we use these tools to get the data into a format that Houdini can interpret, and then we use Houdini to do our shading, lighting and camera design, and seamlessly blend different datasets together.” While cruising around Saturn in early October 2004, Cassini captured a series of images that have been composed into this large global natural color view of Saturn and its rings. This grand mosaic consists of 126 images acquired in a tile-like fashion, covering one end of Saturn’s rings to the other and the entire planet in between. (Image courtesy of ASA/JPL/Space Science Institute) The black hole Gargantua and the surrounding accretion disc from the 2014 movie Interstellar. (Image courtesy of DNEG and Paramount Pictures) Another visualization of the black hole Gargantua. (Image courtesy of DNEG and Paramount Pictures) INTERSTELLAR & GARGANTUA Christensen recalls working for DNEG on Interstellar (2014). “When I first started at DNEG, they asked me to work on the giant waves on Miller’s ocean planet [in the film]. About a week in, my manager took me into the hall and said, ‘I was looking at your reel and saw all this astronomy stuff. We’re working on another sequence with an accretion disk around a black hole that I’m wondering if we should put you on.’ And I said, ‘Oh yeah, I’ve done lots of accretion disks.’ So, for the rest of my time on the show, I was working on the black hole team.” He adds, “There are a lot of people in my community that would be hesitant to label any big-budget movie sequence as a scientific visualization. The typical assumption is that for a Hollywood movie, no one cares about accuracy as long as it looks good. Guardians of the Galaxy makes it seem like space is positively littered with nebulae, and Star Wars makes it seem like asteroids travel in herds. But the black hole Gargantua in Interstellar is a good case for being called a visualization. The imagery you see in the movie is the direct result of a collaboration with an expert scientist, Dr. Kip Thorne, working with the DNEG research team using the actual Einstein equations that describe the gravity around a black hole.” Thorne is a Nobel Prize-winning theoretical physicist who taught at Caltech for many years. He has reached wide audiences with his books and presentations on black holes, time travel and wormholes on PBS and BBC shows. Christensen comments, “You can make the argument that some of the complexity around what a black hole actually looks like was discarded for the film, and they admit as much in the research paper that was published after the movie came out. But our team at NASA does that same thing. There is no such thing as an objectively ‘true’ scientific image – you always have to make aesthetic decisions around whether the image tells the science story, and often it makes more sense to omit information to clarify what’s important. Ultimately, Gargantua taught a whole lot of people something new about science, and that’s what a good scientific visualization aims to do.” The SVS produces an annual visualization of the Moon’s phase and libration comprising 8,760 hourly renderings of its precise size, orientation and illumination. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) FURTHER CHALLENGES The sheer size of the data often encountered by Christensen and his peers is a challenge. “I’m currently working with a dataset that is 400GB per timestep. It’s so big that I don’t even want to move it from one file server to another. So, then I have to make decisions about which data attributes to keep and which to discard, whether there’s a region of the data that I can cull or downsample, and I have to experiment with data compression schemes that might require me to entirely re-design the pipeline I’m using for Houdini. Of course, if I get rid of too much information, it becomes very resource-intensive to recompute everything, but if I don’t get rid of enough, then my design process becomes agonizingly slow.” SVS also works closely with its NASA partner groups Conceptual Image Lab (CIL) and Goddard Media Studios (GMS) to publish a diverse array of content. Conceptual Image Lab focuses more on the artistic side of things – producing high-fidelity renders using film animation and visual design techniques, according to NASA. Where the SVS primarily focuses on making data-based visualizations, CIL puts more emphasis on conceptual visualizations – producing animations featuring NASA spacecraft, planetary observations and simulations, according to NASA. Goddard Media Studios, on the other hand, is more focused towards public outreach – producing interviews, TV programs and documentaries. GMS continues to be the main producers behind NASA TV, and as such, much of their content is aimed towards the general public. An impact crater on the moon. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Image of Mars showing a partly shadowed Olympus Mons toward the upper left of the image. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Mars. Hellas Basin can be seen in the lower right portion of the image. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Mars slightly tilted to show the Martian North Pole. (Image courtesy of NASA/Goddard Space Flight Center Scientific Visualization Studio) Christensen notes, “One of the more unique challenges in this field is one of bringing people from very different backgrounds to agree on a common outcome. I work on teams with scientists, communicators and technologists, and we all have different communities we’re trying to satisfy. For instance, communicators are generally trying to simplify animations so their learning goal is clear, but scientists will insist that we add text and annotations on top of the video to eliminate ambiguity and avoid misinterpretations. Often, the technologist will have to say we can’t zoom in or look at the data in a certain way because it will show the data boundaries or data resolution limits. Every shot is a negotiation, but in trying to compromise, we often push the boundaries of what has been done before, which is exciting.”
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  • Feature: Nintendo Life eShop Selects (May 2025)

    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May.
    This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too.
    So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube

    Switch too

    The very best Switch 2 games coming soon

    Honourable mentions
    Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic!
    Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below.
    So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium:

    Arcade Archives NebulasRay | Review: 7/10
    Dunk Dunk | Review: 7/10
    Into the Restless Ruins | Review: 9/10
    Labyrinth of the Demon King | Review: 8/10
    Old Skies | Review: 7/10

    Scoot over, Ness

    3rd Place - Onimusha 2: Samurai's Destiny
    Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues.
    This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10.

    Blade of glory

    2nd Place - Please, Touch The Artwork 2
    Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep.
    That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves.

    Touch, I remember touch

    1st Place - Duck Detective: The Ghost of Glamping
    Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now.
    This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return.

    I suspect fowl play

    < Nintendo eShop Selects - April 2025
    Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments.

    What's the best eShop game from our May 2025 picks?No results yet, check back later...

    How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.
    Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize.

    Related Games
    See Also

    Share:0
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    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate.

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    #feature #nintendo #life #eshop #selects
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks?No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week #feature #nintendo #life #eshop #selects
    WWW.NINTENDOLIFE.COM
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton and (mostly) the artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that $5, an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025 (USA) / 22nd May 2025 (UK/EU)Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks? (0 votes) No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week
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  • Summer Game Fest 2025: What new game announcements to expect and how to watch

    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.
    There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them. 
    As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.
    We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well.
    Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live.
    Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza.
    Summer Game Fest 2024 schedule

    Summer Game Fest Live — June 6, 5PM ET
    Day of the Devs — June 6, 7PM ET
    Devolver Direct — June 6, 8PM ET
    Wholesome Direct — June 7, 12PM ET
    Women-led Games Showcase — June 7, 1PM ET
    Latin American Games Showcase — June 7, 2PM ET
    Green Games Showcase — June 7, 4PM ET
    Xbox Games Showcase — June 8, 1PM ET
    Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET

    How to watch Summer Game Fest Live — June 6, 5PM ET
    Watch on YouTube or Twitch
    Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.
    Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show. 
    We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.
    Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8. Perhaps some of the other projects Kojima's working on will get some time in the limelight too.
    We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025

    Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years. 
    Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 .
    You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.
    In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event.

    How to watch Day of the Devs — June 6, 7PM ET
    Watch on YouTubeor Twitch 
    Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.
    Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games. 
    Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.

    How to watch Devolver Direct — June 6, 8PM ET
    Watch on YouTubeor Twitch 
    Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those.
    Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention.

    How to watch Wholesome Direct — June 7, 12PM ET
    Watch on YouTube or Twitch

    Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop.

    How to watch Women-led Games Showcase — June 7, 1PM ET
    Watch on YouTube

    This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.

    How to watch Latin American Games Showcase — June 7, 2PM ET
    Watch on YouTube
    The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.

    How to watch Green Games Showcase — June 7, 4PM ET
    Watch on YouTube
    The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes.
    Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees.

    How to watch Xbox Games Showcase — June 8, 1PM ET
    Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.
    Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on. 
    I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up.
    One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.

    How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET
    Watch on YouTube

    Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person, you can watch the hour-long event live at home. 

    Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place: 

    Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and TwitchIGN Live — throughout June 7 and 8, on YouTube and Twitch
    Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube

    Future Games Show — June 7, 4PM ET, on YouTube 

    Frosty Games Fest — June 7, 7PM ET, on YouTubePC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTubePhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at
    #summer #game #fest #what #new
    Summer Game Fest 2025: What new game announcements to expect and how to watch
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them.  As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza. Summer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Devolver Direct — June 6, 8PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Green Games Showcase — June 7, 4PM ET Xbox Games Showcase — June 8, 1PM ET Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8. Perhaps some of the other projects Kojima's working on will get some time in the limelight too. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025 Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years.  Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 . You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTubeor Twitch  Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games.  Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Devolver Direct — June 6, 8PM ET Watch on YouTubeor Twitch  Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those. Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop. How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Green Games Showcase — June 7, 4PM ET Watch on YouTube The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes. Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET Watch on YouTube Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person, you can watch the hour-long event live at home.  Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and TwitchIGN Live — throughout June 7 and 8, on YouTube and Twitch Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube Future Games Show — June 7, 4PM ET, on YouTube  Frosty Games Fest — June 7, 7PM ET, on YouTubePC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTubePhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at #summer #game #fest #what #new
    WWW.ENGADGET.COM
    Summer Game Fest 2025: What new game announcements to expect and how to watch
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them.  As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we're bound to get a Hollow Knight: Silksong release date this time, right?!?!). Summer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Devolver Direct — June 6, 8PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Green Games Showcase — June 7, 4PM ET Xbox Games Showcase — June 8, 1PM ET Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8 (more on that momentarily). Perhaps some of the other projects Kojima's working on will get some time in the limelight too. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff Keighley (@geoffkeighley) May 28, 2025 Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years.  Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 (it feels a little too early for the latter after the reveal trailer at The Game Awards in December). You can watch SGF Live on more than 20 platforms, including YouTube (that stream will be available in 4K at 60 fps), Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTube (the same stream as SGF Live above) or Twitch  Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessor(s) from Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House (Untitled Goose Game) — presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games.  Last year's show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Devolver Direct — June 6, 8PM ET Watch on YouTube (the same stream as SGF Live and Day of The Devs above) or Twitch  Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those. Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July). How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Green Games Showcase — June 7, 4PM ET Watch on YouTube The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes. Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or Twitch (there's a separate ASL stream on Twitch too) What's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET Watch on YouTube Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person (ticket registration is open now), you can watch the hour-long event live at home.  Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and Twitch (featuring games made by disabled developers and the accessibility options in each title) IGN Live — throughout June 7 and 8, on YouTube and Twitch Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube Future Games Show — June 7, 4PM ET, on YouTube (featuring more than 40 games)  Frosty Games Fest — June 7, 7PM ET, on YouTube (showcasing "the coolest upcoming and recently released games made in Australia and Aotearoa New Zealand") PC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTube (with 50-plus games) Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-2025-what-new-game-announcements-to-expect-and-how-to-watch-162140617.html?src=rss
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  • 17 dazzling images from 2025 Milky Way Photographer of the Year awards

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    Earth and space mingle in stunning ways for the 2025 Milky Way Photographer of the Year contest. From the “geological masterpiece” of Coyote Buttes, Utah to the sandstone terrain of desolate Ennedi, Chad to a lava-spewing volcano in Guatemala, this year’s entries dazzle from all corners of the globe. We even get a view of the Milky Way from off-planet with a photograph from NASA astronaut Don Pettit taken aboard the International Space Station.
    “The Wave”Coyote Buttes, UT, USAOne of my greatest passions is visiting stunning natural wonders and paying my personal tribute to them through night photography. This image was taken at Coyote Buttes, a geological masterpiece located in Arizona, where special access permits are required to protect it for future generations.Despite the intense cold during those days, it was incredibly exciting to visit the great sandstone wave for the first time and enjoy its spectacular shapes and colors.To capture this 360° panorama, I planned for the Milky Way and focused on creating a balanced photographic composition. It’s hard to put into words the beauty of this place, but I hope my photograph manages to convey it.Credit: Luis Cajete / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    The Milky Way contains an estimated 200-400 billion stars, but we can only see a fraction of the celestial bodies with our naked eyes. Photography opens up the skies to the staggering light show floating around us.“Echiwile Arch” Ennedi, ChadWhen one first Googles information about visiting Chad, the results aren’t very encouraging from a safety perspective. Nevertheless, the intrepid astrophotographer in me decided to take the chance and visit this landlocked country, specifically the Ennedi Massif in the north.Sparsely populated and completely devoid of light pollution, the three-day drive from the capital, N’Djamena, was well worth the troubles and risks involved. The region is filled with numerous rock formations, shapes, and arches, offering an abundance of options for foreground elements to frame the dramatic night skies. Seen here is a small arch in the shape of a hoof in the Ennedi region.Credit: Vikas Chander / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Fortress of Light”Jujuy, ArgentinaSince I started shooting the night sky, I’ve always sought out landscapes that feel like they belong to another planet — remote, untouched, and far from light pollution. That’s exactly what I found in “The Cathedral,” a surreal rock formation in Jujuy, Argentina.Photographing at over 4,000 meterspresented its challenges, but when I arrived and saw the rock formations, I was completely blown away. The landscape felt like something from a fantasy world, and the towering cliffs instantly reminded me of a giant stone fortress sculpted by nature.As twilight gave way to full darkness, the core of the Milky Way appeared high overhead, shining with incredible clarity. I patiently waited as the galactic center slowly descended toward the horizon, perfectly aligning above the cliffs.While capturing the panorama, the camera picked up bands of orange and green airglow, adding a unique glow to the horizon.This image captures everything I love about photographing the Milky Way — the silence of remote places, the peace of standing under a pristine sky, and the deep connection I feel to the moment, fully present and grateful to witness it.Credit: Mauricio Salazar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “The Night Guardians” Easter Island, ChileEaster Island had been on my bucket list for a long time, and it once seemed almost impossible to reach. On our first night there, the weather forecast looked promising, so we decided to go ahead with the tour our group had booked 4–5 months earlier. However, Rapa Nui sits in the middle of the Pacific Ocean, where the weather is notoriously unpredictable. When we woke up at 3 a.m. in our hotel, the sky was completely covered in clouds. Still, we decided to take the risk, knowing the forecast for the next few nights was even worse.An hour later, we were frantically photographing the statues at Rano Raraku—the quarry where nearly all of the island’s 900 statues were carved—when the sky suddenly began to clear. By 5 a.m., it was completely clear, and we had less than two hours to capture all the shots we wanted. We felt incredibly lucky to be in the right place at the right time.Credit: Rositsa Dimitrova / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Blossom”Hehuan Mountain Dark Sky Park, TaiwanAfter three years of waiting, the Yushan alpine rhododendrons are finally in bloom once again on Taiwan’s 3,000-meter-high Hehuan Mountain. On this special night, distant clouds helped block city light pollution, revealing an exceptionally clear view of the Milky Way. A solar flare from active region AR3664 reached Earth that evening, intensifying the airglow and adding an otherworldly touch to the sky.Together, these rare natural events created a breathtaking scene—vivid blooms glowing softly beneath a star-filled sky.Credit: Ethan Su / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Spines and Starlight”Kanaan, NamibiaOn our second Namibia Photography Tour, we began our journey once again at one of our favorite spots in Kanaan. Last year was an incredible experience, but this time, we decided to explore more of this vast land.During a scouting trip, I stumbled upon the perfect composition—two quiver trees standing tall with a large cactus in the foreground, all beautifully aligned with the Milky Way. I had always wanted to capture the Milky Way alongside a big cactus, so in that moment, it felt like a special gift.Getting everything in focus was a bit challenging, as I had to get extremely close to the cactus without getting poked. To achieve perfect sharpness, I used focus stacking. Additionally, I shot with an astro-modified camera and a GNB Nebula filter to enhance the details of the night sky.Credit: Burak Esenbey / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Galaxy of the Stone Array” Moeraki Boulders, New ZealandThe Milky Way hangs over the sea. The night sky of the Southern Hemisphere condenses the poetry of Li Bai, a poet from China’s Tang Dynasty, into eternity. On a clear night, the Milky Way pours down over the sea like a waterfall from the sky, intertwining with the atmospheric glow on the water’s surface.Credit: Alvin Wu / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “One in a Billion ”ISSI float in the Cupola, looking out the seven windows composing this faceted transparent jewel. While my mind is submerged in contemplation, my eyes gorge on the dim reflections from a nighttime Earth. There are over eight billion people that call this planet home. There are seven of us that can say the same for Space Station. What a privilege it is to be here. I used an orbital star tracker to take out the star streak motion from orbit.Credit: Don Pettit / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Winter Fairy Tale”Dobratsch Nature Park, AustriaUndoubtedly my wildest location this winter: Austria’s Dobratsch mountain! If I had to describe it in two words, it would be a “Winter Fairytale”!Despite a 5 a.m. work shift, I drove to Austria by 1 p.m., worried about my fitness and lack of sleep. After a 2-hour hike through the snow with a 22kg backpack and sled, the stunning views kept me energized.Arriving at the cabin, I was greeted by untouched snow, completely free of footprints. I spent the evening exploring compositions, and this is my favorite: a panorama of the winter Milky Way with reddish nebulae, stretching above Dobratsch Mountain.I captured the Zodiacal light and even the Gegenschein glow! The sky was magnificent, with Jupiter and Mars shining brightly. In the foreground is the cabin, where I spent 3 freezing hours, waiting for the perfect shot of the Milky Way’s core. It turned out exactly as I envisioned—a true winter fairytale.Credit: Uroš Fink / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Valle de los Cactus” San Pedro de Atacama, ChileA panoramic shot of the Milky Way in a remote area of the Atacama Cactus Valley, known for its large concentration of cactus plants. I love this place with its countless possibilities. The panorama was taken just as the galactic center began to rise, with the spectacular Gum Nebula visible on the right.It was an especially bright night with a breathtaking sky. The valley isn’t easy to navigate, but it’s always worth trying to find new compositions in such stunning locations beneath the night sky.Credit: Pablo Ruiz / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Cosmic Fire”Volcán Acatenango, GuatemalaOn the early morning of June 2, 2024, I summited Acatenango Volcano for the first time, hoping to witness the fiery beauty of the neighboring Volcan de Fuego against the Milky Way’s backdrop. That night, the volcano was incredibly active—each thunderous explosion reverberated in my chest, while glowing lava illuminated the dark slopes. Above, the Milky Way stretched diagonally across the sky, a mesmerizing band of stars contrasting with the chaos below. As the volcano erupted, the ash plume rose vertically, forming an acute angle of about 45 degrees with the galaxy’s diagonal path, creating a stunning visual contrast between Earth’s fury and the cosmos’ serenity.Capturing this required a fast, wide-angle lens, an ISO of 3200, and a 10-second exposure to balance the volcanic glow with the starlight. The challenge was timing the shot during a new moon and aligning the right moment for the Milky Way to cross the frame next to the volcano. I used Lightroom as the editor. This image is special for its storytelling—the raw power of Volcan de Fuego meeting the tranquil expanse of the galaxy.Credit: Sergio Montúfar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Lake RT5” Zanskar, HimalayasLake RT5 is a pristine alpine lake nestled at 5,700 meters above sea level. My passion has always been to capture the unseen Himalayas in their rawest form. This journey led us through rugged mountains and glaciers, where we discovered several unknown alpine lakes and named them along the way.We endured multiple nights in extremely cold, unpredictable conditions. Due to the ever-changing weather and limited time, I used a blue hour blend to achieve a cleaner foreground. Since my campsite was right beside the lake, I was able to capture the tracked sky shot from the exact same position later that night.I was in awe of the incredible airglow illuminating the Himalayan skies. The raw image had even more intense colors, but I toned them down to stay true to reality. This was undoubtedly one of the most unforgettable nights I’ve ever spent in the heart of the Himalayas.Credit: Tanay Das / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “A Stellar View From The Cave” Saint Raphael, FranceFramed by the rugged mouth of a coastal cave, this image captures the heart of the Milky Way rising over the Mediterranean Sea. Taken during the peak of the Galactic Core season last May, it blends the natural beauty of the foreground with the awe-inspiring vastness of the cosmos. A winding road, illuminated by passing cars, creates a dynamic trail of light that guides the eye toward the stars above.This photo is a reminder that magic often hides in the most unexpected places. All it takes is a little patience, planning, and passion.Credit: Anthony Lopez / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Boot Arch Perseids” Alabama Hills, CA, USAThe Perseid Meteor Shower occurs every August, raining down hundreds of meteors over a few nights. In 2024, I had planned to photograph it from the Canadian Rockies, but wildfires forced me to change my plans at the last minute. After checking wildfire maps, I found a safe haven in the Eastern Sierra Nevada.After three full nights of capturing meteors, I created this image. Sitting on the rock is my friend Arne, who often joins me on these adventures, gazing up at the magnificent core of our galaxy. Each meteor is painstakingly aligned to its true location in the night sky. The final depiction shows all the meteors I captured, combined into one frame—as if the Earth hadn’t been rotating and all the meteors had fallen at once.Credit: Mike Abramyan / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Starlit Ocean: A Comet, the setting Venus, the Milky Way, and McWay Falls” – California, USACapturing this image was a race against time, light, and distance. With Comet Tsuchinshan–ATLASmaking its approach, I knew I had a rare opportunity to see it with the naked eye before it faded into the cosmos. I embarked on a five-hour round trip to McWay Falls in Big Sur, one of the few Bortle 2 locations accessible along California’s coast. My window was narrow—just six precious minutes of true darkness before the Moon rose and washed out the night sky. But those six minutes were unforgettable.In that brief span, the Milky Way arched high above the Pacific, Venus shimmered as it set over the ocean, and the comet streaked quietly across the sky—a celestial visitor gracing this iconic coastal cove. The soft cascade of McWay Falls and the stillness of the starlit ocean created a surreal harmony between Earth and sky. It was one of the most vivid and humbling naked-eye comet sightings I’ve ever experienced—an alignment of cosmic elements that felt both fleeting and eternal.Credit: Xingyang Cai / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    “Diamond Beach Emerald Sky”Great Ocean Road, AustraliaWith a clear night forecast and the Milky Way core returning for 2025, I set out to explore the Great Ocean Road. After a few setbacks—such as a failed composition and getting the car stuck on a sandy track—I almost gave up. However, I pushed on and found a great spot above the beach to capture the scene.The night was full of color, with Comet C/2024 G3 Atlas and a pink aurora in the early hours, followed by the Milky Way rising amid intense green airglow near dawn. Despite the challenges, the reward of this stunning image and the memory of the view made it all worthwhile.Credit: Brent Martin / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
    #dazzling #images #milky #way #photographer
    17 dazzling images from 2025 Milky Way Photographer of the Year awards
    Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Earth and space mingle in stunning ways for the 2025 Milky Way Photographer of the Year contest. From the “geological masterpiece” of Coyote Buttes, Utah to the sandstone terrain of desolate Ennedi, Chad to a lava-spewing volcano in Guatemala, this year’s entries dazzle from all corners of the globe. We even get a view of the Milky Way from off-planet with a photograph from NASA astronaut Don Pettit taken aboard the International Space Station. “The Wave”Coyote Buttes, UT, USAOne of my greatest passions is visiting stunning natural wonders and paying my personal tribute to them through night photography. This image was taken at Coyote Buttes, a geological masterpiece located in Arizona, where special access permits are required to protect it for future generations.Despite the intense cold during those days, it was incredibly exciting to visit the great sandstone wave for the first time and enjoy its spectacular shapes and colors.To capture this 360° panorama, I planned for the Milky Way and focused on creating a balanced photographic composition. It’s hard to put into words the beauty of this place, but I hope my photograph manages to convey it.Credit: Luis Cajete / 2025 Milky Way Photographer of the Year Daniel Zafra Portill The Milky Way contains an estimated 200-400 billion stars, but we can only see a fraction of the celestial bodies with our naked eyes. Photography opens up the skies to the staggering light show floating around us.“Echiwile Arch” Ennedi, ChadWhen one first Googles information about visiting Chad, the results aren’t very encouraging from a safety perspective. Nevertheless, the intrepid astrophotographer in me decided to take the chance and visit this landlocked country, specifically the Ennedi Massif in the north.Sparsely populated and completely devoid of light pollution, the three-day drive from the capital, N’Djamena, was well worth the troubles and risks involved. The region is filled with numerous rock formations, shapes, and arches, offering an abundance of options for foreground elements to frame the dramatic night skies. Seen here is a small arch in the shape of a hoof in the Ennedi region.Credit: Vikas Chander / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Fortress of Light”Jujuy, ArgentinaSince I started shooting the night sky, I’ve always sought out landscapes that feel like they belong to another planet — remote, untouched, and far from light pollution. That’s exactly what I found in “The Cathedral,” a surreal rock formation in Jujuy, Argentina.Photographing at over 4,000 meterspresented its challenges, but when I arrived and saw the rock formations, I was completely blown away. The landscape felt like something from a fantasy world, and the towering cliffs instantly reminded me of a giant stone fortress sculpted by nature.As twilight gave way to full darkness, the core of the Milky Way appeared high overhead, shining with incredible clarity. I patiently waited as the galactic center slowly descended toward the horizon, perfectly aligning above the cliffs.While capturing the panorama, the camera picked up bands of orange and green airglow, adding a unique glow to the horizon.This image captures everything I love about photographing the Milky Way — the silence of remote places, the peace of standing under a pristine sky, and the deep connection I feel to the moment, fully present and grateful to witness it.Credit: Mauricio Salazar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “The Night Guardians” Easter Island, ChileEaster Island had been on my bucket list for a long time, and it once seemed almost impossible to reach. On our first night there, the weather forecast looked promising, so we decided to go ahead with the tour our group had booked 4–5 months earlier. However, Rapa Nui sits in the middle of the Pacific Ocean, where the weather is notoriously unpredictable. When we woke up at 3 a.m. in our hotel, the sky was completely covered in clouds. Still, we decided to take the risk, knowing the forecast for the next few nights was even worse.An hour later, we were frantically photographing the statues at Rano Raraku—the quarry where nearly all of the island’s 900 statues were carved—when the sky suddenly began to clear. By 5 a.m., it was completely clear, and we had less than two hours to capture all the shots we wanted. We felt incredibly lucky to be in the right place at the right time.Credit: Rositsa Dimitrova / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Blossom”Hehuan Mountain Dark Sky Park, TaiwanAfter three years of waiting, the Yushan alpine rhododendrons are finally in bloom once again on Taiwan’s 3,000-meter-high Hehuan Mountain. On this special night, distant clouds helped block city light pollution, revealing an exceptionally clear view of the Milky Way. A solar flare from active region AR3664 reached Earth that evening, intensifying the airglow and adding an otherworldly touch to the sky.Together, these rare natural events created a breathtaking scene—vivid blooms glowing softly beneath a star-filled sky.Credit: Ethan Su / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Spines and Starlight”Kanaan, NamibiaOn our second Namibia Photography Tour, we began our journey once again at one of our favorite spots in Kanaan. Last year was an incredible experience, but this time, we decided to explore more of this vast land.During a scouting trip, I stumbled upon the perfect composition—two quiver trees standing tall with a large cactus in the foreground, all beautifully aligned with the Milky Way. I had always wanted to capture the Milky Way alongside a big cactus, so in that moment, it felt like a special gift.Getting everything in focus was a bit challenging, as I had to get extremely close to the cactus without getting poked. To achieve perfect sharpness, I used focus stacking. Additionally, I shot with an astro-modified camera and a GNB Nebula filter to enhance the details of the night sky.Credit: Burak Esenbey / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Galaxy of the Stone Array” Moeraki Boulders, New ZealandThe Milky Way hangs over the sea. The night sky of the Southern Hemisphere condenses the poetry of Li Bai, a poet from China’s Tang Dynasty, into eternity. On a clear night, the Milky Way pours down over the sea like a waterfall from the sky, intertwining with the atmospheric glow on the water’s surface.Credit: Alvin Wu / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “One in a Billion ”ISSI float in the Cupola, looking out the seven windows composing this faceted transparent jewel. While my mind is submerged in contemplation, my eyes gorge on the dim reflections from a nighttime Earth. There are over eight billion people that call this planet home. There are seven of us that can say the same for Space Station. What a privilege it is to be here. I used an orbital star tracker to take out the star streak motion from orbit.Credit: Don Pettit / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Winter Fairy Tale”Dobratsch Nature Park, AustriaUndoubtedly my wildest location this winter: Austria’s Dobratsch mountain! If I had to describe it in two words, it would be a “Winter Fairytale”!Despite a 5 a.m. work shift, I drove to Austria by 1 p.m., worried about my fitness and lack of sleep. After a 2-hour hike through the snow with a 22kg backpack and sled, the stunning views kept me energized.Arriving at the cabin, I was greeted by untouched snow, completely free of footprints. I spent the evening exploring compositions, and this is my favorite: a panorama of the winter Milky Way with reddish nebulae, stretching above Dobratsch Mountain.I captured the Zodiacal light and even the Gegenschein glow! The sky was magnificent, with Jupiter and Mars shining brightly. In the foreground is the cabin, where I spent 3 freezing hours, waiting for the perfect shot of the Milky Way’s core. It turned out exactly as I envisioned—a true winter fairytale.Credit: Uroš Fink / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Valle de los Cactus” San Pedro de Atacama, ChileA panoramic shot of the Milky Way in a remote area of the Atacama Cactus Valley, known for its large concentration of cactus plants. I love this place with its countless possibilities. The panorama was taken just as the galactic center began to rise, with the spectacular Gum Nebula visible on the right.It was an especially bright night with a breathtaking sky. The valley isn’t easy to navigate, but it’s always worth trying to find new compositions in such stunning locations beneath the night sky.Credit: Pablo Ruiz / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Cosmic Fire”Volcán Acatenango, GuatemalaOn the early morning of June 2, 2024, I summited Acatenango Volcano for the first time, hoping to witness the fiery beauty of the neighboring Volcan de Fuego against the Milky Way’s backdrop. That night, the volcano was incredibly active—each thunderous explosion reverberated in my chest, while glowing lava illuminated the dark slopes. Above, the Milky Way stretched diagonally across the sky, a mesmerizing band of stars contrasting with the chaos below. As the volcano erupted, the ash plume rose vertically, forming an acute angle of about 45 degrees with the galaxy’s diagonal path, creating a stunning visual contrast between Earth’s fury and the cosmos’ serenity.Capturing this required a fast, wide-angle lens, an ISO of 3200, and a 10-second exposure to balance the volcanic glow with the starlight. The challenge was timing the shot during a new moon and aligning the right moment for the Milky Way to cross the frame next to the volcano. I used Lightroom as the editor. This image is special for its storytelling—the raw power of Volcan de Fuego meeting the tranquil expanse of the galaxy.Credit: Sergio Montúfar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Lake RT5” Zanskar, HimalayasLake RT5 is a pristine alpine lake nestled at 5,700 meters above sea level. My passion has always been to capture the unseen Himalayas in their rawest form. This journey led us through rugged mountains and glaciers, where we discovered several unknown alpine lakes and named them along the way.We endured multiple nights in extremely cold, unpredictable conditions. Due to the ever-changing weather and limited time, I used a blue hour blend to achieve a cleaner foreground. Since my campsite was right beside the lake, I was able to capture the tracked sky shot from the exact same position later that night.I was in awe of the incredible airglow illuminating the Himalayan skies. The raw image had even more intense colors, but I toned them down to stay true to reality. This was undoubtedly one of the most unforgettable nights I’ve ever spent in the heart of the Himalayas.Credit: Tanay Das / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “A Stellar View From The Cave” Saint Raphael, FranceFramed by the rugged mouth of a coastal cave, this image captures the heart of the Milky Way rising over the Mediterranean Sea. Taken during the peak of the Galactic Core season last May, it blends the natural beauty of the foreground with the awe-inspiring vastness of the cosmos. A winding road, illuminated by passing cars, creates a dynamic trail of light that guides the eye toward the stars above.This photo is a reminder that magic often hides in the most unexpected places. All it takes is a little patience, planning, and passion.Credit: Anthony Lopez / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Boot Arch Perseids” Alabama Hills, CA, USAThe Perseid Meteor Shower occurs every August, raining down hundreds of meteors over a few nights. In 2024, I had planned to photograph it from the Canadian Rockies, but wildfires forced me to change my plans at the last minute. After checking wildfire maps, I found a safe haven in the Eastern Sierra Nevada.After three full nights of capturing meteors, I created this image. Sitting on the rock is my friend Arne, who often joins me on these adventures, gazing up at the magnificent core of our galaxy. Each meteor is painstakingly aligned to its true location in the night sky. The final depiction shows all the meteors I captured, combined into one frame—as if the Earth hadn’t been rotating and all the meteors had fallen at once.Credit: Mike Abramyan / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Starlit Ocean: A Comet, the setting Venus, the Milky Way, and McWay Falls” – California, USACapturing this image was a race against time, light, and distance. With Comet Tsuchinshan–ATLASmaking its approach, I knew I had a rare opportunity to see it with the naked eye before it faded into the cosmos. I embarked on a five-hour round trip to McWay Falls in Big Sur, one of the few Bortle 2 locations accessible along California’s coast. My window was narrow—just six precious minutes of true darkness before the Moon rose and washed out the night sky. But those six minutes were unforgettable.In that brief span, the Milky Way arched high above the Pacific, Venus shimmered as it set over the ocean, and the comet streaked quietly across the sky—a celestial visitor gracing this iconic coastal cove. The soft cascade of McWay Falls and the stillness of the starlit ocean created a surreal harmony between Earth and sky. It was one of the most vivid and humbling naked-eye comet sightings I’ve ever experienced—an alignment of cosmic elements that felt both fleeting and eternal.Credit: Xingyang Cai / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Diamond Beach Emerald Sky”Great Ocean Road, AustraliaWith a clear night forecast and the Milky Way core returning for 2025, I set out to explore the Great Ocean Road. After a few setbacks—such as a failed composition and getting the car stuck on a sandy track—I almost gave up. However, I pushed on and found a great spot above the beach to capture the scene.The night was full of color, with Comet C/2024 G3 Atlas and a pink aurora in the early hours, followed by the Milky Way rising amid intense green airglow near dawn. Despite the challenges, the reward of this stunning image and the memory of the view made it all worthwhile.Credit: Brent Martin / 2025 Milky Way Photographer of the Year Daniel Zafra Portill #dazzling #images #milky #way #photographer
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    17 dazzling images from 2025 Milky Way Photographer of the Year awards
    Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Earth and space mingle in stunning ways for the 2025 Milky Way Photographer of the Year contest. From the “geological masterpiece” of Coyote Buttes, Utah to the sandstone terrain of desolate Ennedi, Chad to a lava-spewing volcano in Guatemala, this year’s entries dazzle from all corners of the globe. We even get a view of the Milky Way from off-planet with a photograph from NASA astronaut Don Pettit taken aboard the International Space Station. “The Wave”Coyote Buttes, UT, USAOne of my greatest passions is visiting stunning natural wonders and paying my personal tribute to them through night photography. This image was taken at Coyote Buttes, a geological masterpiece located in Arizona, where special access permits are required to protect it for future generations.Despite the intense cold during those days, it was incredibly exciting to visit the great sandstone wave for the first time and enjoy its spectacular shapes and colors.To capture this 360° panorama, I planned for the Milky Way and focused on creating a balanced photographic composition. It’s hard to put into words the beauty of this place, but I hope my photograph manages to convey it.Credit: Luis Cajete / 2025 Milky Way Photographer of the Year Daniel Zafra Portill The Milky Way contains an estimated 200-400 billion stars, but we can only see a fraction of the celestial bodies with our naked eyes. Photography opens up the skies to the staggering light show floating around us. (Click to enlarge images.) “Echiwile Arch” Ennedi, ChadWhen one first Googles information about visiting Chad, the results aren’t very encouraging from a safety perspective. Nevertheless, the intrepid astrophotographer in me decided to take the chance and visit this landlocked country, specifically the Ennedi Massif in the north.Sparsely populated and completely devoid of light pollution, the three-day drive from the capital, N’Djamena, was well worth the troubles and risks involved. The region is filled with numerous rock formations, shapes, and arches, offering an abundance of options for foreground elements to frame the dramatic night skies. Seen here is a small arch in the shape of a hoof in the Ennedi region.Credit: Vikas Chander / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Fortress of Light”Jujuy, ArgentinaSince I started shooting the night sky, I’ve always sought out landscapes that feel like they belong to another planet — remote, untouched, and far from light pollution. That’s exactly what I found in “The Cathedral,” a surreal rock formation in Jujuy, Argentina.Photographing at over 4,000 meters (13,000 feet) presented its challenges, but when I arrived and saw the rock formations, I was completely blown away. The landscape felt like something from a fantasy world, and the towering cliffs instantly reminded me of a giant stone fortress sculpted by nature.As twilight gave way to full darkness, the core of the Milky Way appeared high overhead, shining with incredible clarity. I patiently waited as the galactic center slowly descended toward the horizon, perfectly aligning above the cliffs.While capturing the panorama, the camera picked up bands of orange and green airglow, adding a unique glow to the horizon.This image captures everything I love about photographing the Milky Way — the silence of remote places, the peace of standing under a pristine sky, and the deep connection I feel to the moment, fully present and grateful to witness it.Credit: Mauricio Salazar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “The Night Guardians” Easter Island, ChileEaster Island had been on my bucket list for a long time, and it once seemed almost impossible to reach. On our first night there, the weather forecast looked promising, so we decided to go ahead with the tour our group had booked 4–5 months earlier. However, Rapa Nui sits in the middle of the Pacific Ocean, where the weather is notoriously unpredictable. When we woke up at 3 a.m. in our hotel, the sky was completely covered in clouds. Still, we decided to take the risk, knowing the forecast for the next few nights was even worse.An hour later, we were frantically photographing the statues at Rano Raraku—the quarry where nearly all of the island’s 900 statues were carved—when the sky suddenly began to clear. By 5 a.m., it was completely clear, and we had less than two hours to capture all the shots we wanted. We felt incredibly lucky to be in the right place at the right time.Credit: Rositsa Dimitrova / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Blossom”Hehuan Mountain Dark Sky Park, TaiwanAfter three years of waiting, the Yushan alpine rhododendrons are finally in bloom once again on Taiwan’s 3,000-meter-high Hehuan Mountain. On this special night, distant clouds helped block city light pollution, revealing an exceptionally clear view of the Milky Way. A solar flare from active region AR3664 reached Earth that evening, intensifying the airglow and adding an otherworldly touch to the sky.Together, these rare natural events created a breathtaking scene—vivid blooms glowing softly beneath a star-filled sky.Credit: Ethan Su / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Spines and Starlight”Kanaan, NamibiaOn our second Namibia Photography Tour, we began our journey once again at one of our favorite spots in Kanaan. Last year was an incredible experience, but this time, we decided to explore more of this vast land.During a scouting trip, I stumbled upon the perfect composition—two quiver trees standing tall with a large cactus in the foreground, all beautifully aligned with the Milky Way. I had always wanted to capture the Milky Way alongside a big cactus, so in that moment, it felt like a special gift.Getting everything in focus was a bit challenging, as I had to get extremely close to the cactus without getting poked. To achieve perfect sharpness, I used focus stacking. Additionally, I shot with an astro-modified camera and a GNB Nebula filter to enhance the details of the night sky.Credit: Burak Esenbey / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Galaxy of the Stone Array” Moeraki Boulders, New ZealandThe Milky Way hangs over the sea. The night sky of the Southern Hemisphere condenses the poetry of Li Bai, a poet from China’s Tang Dynasty, into eternity. On a clear night, the Milky Way pours down over the sea like a waterfall from the sky, intertwining with the atmospheric glow on the water’s surface.Credit: Alvin Wu / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “One in a Billion ”ISS (International Space Station)I float in the Cupola, looking out the seven windows composing this faceted transparent jewel. While my mind is submerged in contemplation, my eyes gorge on the dim reflections from a nighttime Earth. There are over eight billion people that call this planet home. There are seven of us that can say the same for Space Station. What a privilege it is to be here. I used an orbital star tracker to take out the star streak motion from orbit.Credit: Don Pettit / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Winter Fairy Tale”Dobratsch Nature Park, AustriaUndoubtedly my wildest location this winter: Austria’s Dobratsch mountain! If I had to describe it in two words, it would be a “Winter Fairytale”!Despite a 5 a.m. work shift, I drove to Austria by 1 p.m., worried about my fitness and lack of sleep. After a 2-hour hike through the snow with a 22kg backpack and sled, the stunning views kept me energized.Arriving at the cabin (where I had planned my winter panorama two years ago), I was greeted by untouched snow, completely free of footprints. I spent the evening exploring compositions, and this is my favorite: a panorama of the winter Milky Way with reddish nebulae, stretching above Dobratsch Mountain.I captured the Zodiacal light and even the Gegenschein glow! The sky was magnificent, with Jupiter and Mars shining brightly. In the foreground is the cabin, where I spent 3 freezing hours (-12°C), waiting for the perfect shot of the Milky Way’s core. It turned out exactly as I envisioned—a true winter fairytale.Credit: Uroš Fink / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Valle de los Cactus” San Pedro de Atacama, ChileA panoramic shot of the Milky Way in a remote area of the Atacama Cactus Valley, known for its large concentration of cactus plants. I love this place with its countless possibilities. The panorama was taken just as the galactic center began to rise, with the spectacular Gum Nebula visible on the right.It was an especially bright night with a breathtaking sky. The valley isn’t easy to navigate, but it’s always worth trying to find new compositions in such stunning locations beneath the night sky.Credit: Pablo Ruiz / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Cosmic Fire”Volcán Acatenango, GuatemalaOn the early morning of June 2, 2024, I summited Acatenango Volcano for the first time, hoping to witness the fiery beauty of the neighboring Volcan de Fuego against the Milky Way’s backdrop. That night, the volcano was incredibly active—each thunderous explosion reverberated in my chest, while glowing lava illuminated the dark slopes. Above, the Milky Way stretched diagonally across the sky, a mesmerizing band of stars contrasting with the chaos below. As the volcano erupted, the ash plume rose vertically, forming an acute angle of about 45 degrees with the galaxy’s diagonal path, creating a stunning visual contrast between Earth’s fury and the cosmos’ serenity.Capturing this required a fast, wide-angle lens (f/2.8), an ISO of 3200, and a 10-second exposure to balance the volcanic glow with the starlight. The challenge was timing the shot during a new moon and aligning the right moment for the Milky Way to cross the frame next to the volcano. I used Lightroom as the editor. This image is special for its storytelling—the raw power of Volcan de Fuego meeting the tranquil expanse of the galaxy.Credit: Sergio Montúfar / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Lake RT5” Zanskar, HimalayasLake RT5 is a pristine alpine lake nestled at 5,700 meters above sea level. My passion has always been to capture the unseen Himalayas in their rawest form. This journey led us through rugged mountains and glaciers, where we discovered several unknown alpine lakes and named them along the way.We endured multiple nights in extremely cold, unpredictable conditions. Due to the ever-changing weather and limited time, I used a blue hour blend to achieve a cleaner foreground. Since my campsite was right beside the lake, I was able to capture the tracked sky shot from the exact same position later that night.I was in awe of the incredible airglow illuminating the Himalayan skies. The raw image had even more intense colors, but I toned them down to stay true to reality. This was undoubtedly one of the most unforgettable nights I’ve ever spent in the heart of the Himalayas.Credit: Tanay Das / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “A Stellar View From The Cave” Saint Raphael, FranceFramed by the rugged mouth of a coastal cave, this image captures the heart of the Milky Way rising over the Mediterranean Sea. Taken during the peak of the Galactic Core season last May, it blends the natural beauty of the foreground with the awe-inspiring vastness of the cosmos. A winding road, illuminated by passing cars, creates a dynamic trail of light that guides the eye toward the stars above.This photo is a reminder that magic often hides in the most unexpected places. All it takes is a little patience, planning, and passion.Credit: Anthony Lopez / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Boot Arch Perseids” Alabama Hills, CA, USAThe Perseid Meteor Shower occurs every August, raining down hundreds of meteors over a few nights. In 2024, I had planned to photograph it from the Canadian Rockies, but wildfires forced me to change my plans at the last minute. After checking wildfire maps, I found a safe haven in the Eastern Sierra Nevada.After three full nights of capturing meteors, I created this image. Sitting on the rock is my friend Arne, who often joins me on these adventures, gazing up at the magnificent core of our galaxy. Each meteor is painstakingly aligned to its true location in the night sky. The final depiction shows all the meteors I captured, combined into one frame—as if the Earth hadn’t been rotating and all the meteors had fallen at once.Credit: Mike Abramyan / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Starlit Ocean: A Comet, the setting Venus, the Milky Way, and McWay Falls” – California, USACapturing this image was a race against time, light, and distance. With Comet Tsuchinshan–ATLAS (C/2023 A3) making its approach, I knew I had a rare opportunity to see it with the naked eye before it faded into the cosmos. I embarked on a five-hour round trip to McWay Falls in Big Sur, one of the few Bortle 2 locations accessible along California’s coast. My window was narrow—just six precious minutes of true darkness before the Moon rose and washed out the night sky. But those six minutes were unforgettable.In that brief span, the Milky Way arched high above the Pacific, Venus shimmered as it set over the ocean, and the comet streaked quietly across the sky—a celestial visitor gracing this iconic coastal cove. The soft cascade of McWay Falls and the stillness of the starlit ocean created a surreal harmony between Earth and sky. It was one of the most vivid and humbling naked-eye comet sightings I’ve ever experienced—an alignment of cosmic elements that felt both fleeting and eternal.Credit: Xingyang Cai / 2025 Milky Way Photographer of the Year Daniel Zafra Portill “Diamond Beach Emerald Sky”Great Ocean Road, AustraliaWith a clear night forecast and the Milky Way core returning for 2025, I set out to explore the Great Ocean Road. After a few setbacks—such as a failed composition and getting the car stuck on a sandy track—I almost gave up. However, I pushed on and found a great spot above the beach to capture the scene.The night was full of color, with Comet C/2024 G3 Atlas and a pink aurora in the early hours, followed by the Milky Way rising amid intense green airglow near dawn. Despite the challenges, the reward of this stunning image and the memory of the view made it all worthwhile.Credit: Brent Martin / 2025 Milky Way Photographer of the Year Daniel Zafra Portill
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  • Anker Nebula X1 Home Projector Review: Gorgeous Anywhere

    This next-generation laser projector pairs with surround-sound speakers and microphones for a cinematic karaoke party.
    #anker #nebula #home #projector #review
    Anker Nebula X1 Home Projector Review: Gorgeous Anywhere
    This next-generation laser projector pairs with surround-sound speakers and microphones for a cinematic karaoke party. #anker #nebula #home #projector #review
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    Anker Nebula X1 Home Projector Review: Gorgeous Anywhere
    This next-generation laser projector pairs with surround-sound speakers and microphones for a cinematic karaoke party.
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  • The Best Outdoor Smart Home Devices for 2025

    We test a lot of smart home devices, most of which are meant to work indoors. But there are also plenty of great gadgets that work outside, whether it's to balance the pH content of your pool, mow your lawn, or keep an eye on your property when you're out of town.Here, we've gathered some of the best backyard-friendly gadgets we've tested. It's a diverse selection, from beach-friendly speakers to robotic pool cleaners. There's even a TV you can keep out in a thunderstorm. So, if you're looking to bring the technological comforts of home to the great outdoors, look no further.

    Best Floodlight Camera

    Eufy Floodlight Camera E340

    4.5 Excellent

    Keep your driveway or yard fully illuminated and secure with the Eufy E340 floodlight camera. It isn't solar-powered like the S340 below it and so you'll have to wire it, but it has a 2,000-lumen floodlight and mechanical pan-and-tilt so you can cover every inch of your property in its range.
    Eufy Floodlight Camera E340 review

    Best Battery-Powered Projector

    Anker Nebula Mars 3

    4.0 Excellent

    The Anker Nebula Mars 3 is a capable 1080p projector that's ideal for use in the backyard or at a vacation rental thanks to its water-resistant design and its battery that can last up to five hours. It features Android 11, so you can stream from plenty of services without plugging in another device. Plus, it has a useful handle so you can lug it anywhere.
    Anker Nebula Mars 3 review

    Best Budget Outdoor Security Camera

    TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120

    4.5 Excellent

    If you want to monitor the outside of your home without spending much money, the TP-Link Tapo C120 Indoor/Outdoor is worth looking into. For just it's loaded with features usually only found on more expensive models, including 2K resolution, color night vision, and local video storage. The camera records video when it detects motion and offers free intelligent alerts that differentiate between people, pets, vehicles, and other motion events, a feature many competitors charge extra for. It requires a nearby GFCI outlet for power but saves you a lot of money compared with wireless 2K alternatives.
    TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120 review

    Best Affordable Bluetooth Speaker

    Anker Soundcore Motion 300

    4.0 Excellent

    The Anker Soundcore Motion 300 is a deceptively small, cheap outdoor speaker, considering the sound it can produce. It offers robust sound with high-res LDAC Bluetooth codec support and is also completely waterproof. Best of all, it's well under and easy to slip into a bag.
    Anker Soundcore Motion 300 review

    Best Portable Speaker

    JBL Charge 5

    4.0 Excellent

    JBL’s portable, outdoor-friendly Charge 5 Bluetooth speaker is an excellent choice for parties. It has a dust-tight build for the beach, with powerful drivers and dual passive radiators to deliver an impressive amount of sound for its size. You don't get a speakerphone function or an adjustable EQ in the companion app, but those are relatively minor drawbacks. For less than you can't do much better.

    Best Robot Lawn Mower

    Husqvarna Automower 435X AWD

    4.0 Excellent

    As with every robot lawn mower we've reviewed, the Husqvarna Automower 435X AWD doesn't come cheap, but it does an excellent job of mowing and trimming your lawn. It features both GPS and cellular radios, plus it connects to a slick companion app that enables remote controls, mowing schedules, and IFTTT integrations. Best of all, it won't struggle to handle hilly terrain.

    Best Outdoor Smart Plug

    TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A

    4.0 Excellent

    TP-Link’s dual-outlet Kasa Smart Wi-Fi Outdoor Plug EP40Adoesn't care what smart home systemyou use: It works with all the major platforms, including Amazon Alexa, Apple HomeKit, Google Assistant, and Samsung SmartThings. That broad compatibility and an IP64 weatherproof rating make it a good choice for bringing smart features to your backyard appliances.
    TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A review

    Best Robot Pool Cleaner

    Polaris Freedom Plus Cordless Robotic Pool Cleaner

    4.0 Excellent

    Polaris robotic pool cleaners have long been among our favorites because of their sturdy build and superb cleaning performance, and the cordless Freedom Plus continues the streak. It's battery-operated, which means it can clean the pool without a cable for power. It has Bluetooth and Wi-Fi to activate it in its charging station and a light-based remote for controlling it underwater. Otherwise, you can simply let it roam around until it comes back up to charge and empty.
    Polaris Freedom Plus Cordless Robotic Pool Cleaner review

    Best Smart Sprinkler System

    Rachio 3 Smart Sprinkler Controller

    4.5 Excellent

    If you love your lawn enough to install a sprinkler system, you need a good sprinkler controller. The Rachio 3 is one of the best: It supports up to eight separate sprinkler zones with automatic weather-based or custom app-controlled watering schedules. You can even control it with Alexa or Google Assistant voice commands and IFTTT applets.

    Best Smart Hose Timer

    Orbit B-Hyve Smart Hose Faucet Timer With Wi-Fi Hub

    4.0 Excellent

    You don't need a full sprinkler system to automate watering your lawn. The Orbit B-Hyve Smart Hose Faucet Timer turns your ordinary garden hose into a smart watering system that you control from your phone, complete with programmed watering schedules and smart weather-based watering. It's a breeze to install and program, and it works with Amazon Alexa voice commands.

    Best Pool Water Monitor

    Crystal Water Monitor

    4.0 Excellent

    The Crystal Water Monitor keeps track of your pool's health, with plenty of water analysis features beyond simple pH levels including oxidation reduction potentialand total alkalinity. It's a bit pricey and requires a subscription after the first year, but the subscription includes a continuous warranty and replacement sensors when needed.
    Crystal Water Monitor review

    Best Wireless Outdoor Security Camera

    Eufy SoloCam S340

    4.0 Excellent

    The Eufy SoloCam S340 is one of the most feature-filled wireless outdoor security cameras available, starting with a built-in solar panel for keeping its battery charged. It also features dual lenses, 3K video, color night vision, mechanical pan and tilt, a built-in spotlight, and local video storage. That's a lot packed into a single camera, and it easily justifies its high price if you want to keep a close eye on your home.
    Eufy SoloCam S340 review

    Best Smart Lock

    Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition

    4.5 Excellent

    The Ultraloq Bolt Fingerprint is one of the most flexible smart locks we've seen for securing your front door. You can use an app, your fingerprint, a key, or a PIN code to unlock it. It also works with every major smart home standard except Matter.
    Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition review

    Best Speaker for Outdoor Parties

    Sony ULT Field 7

    4.0 Excellent

    If you really want to drive an outdoor party, the big and booming Sony ULT Field 7 is the speaker to get. It's a chunky, completely weatherproof cylinder with stereo woofer/tweeter pairs that can easily fill your backyard with music. It also has colored lighting effects and a mic input for karaoke.
    Sony ULT Field 7 review

    Best Smart Bird Feeder

    Bird Buddy Smart Feeder Pro

    4.5 Excellent

    The Bird Buddy Smart Feeder Pro sends highly shareable snapshots and video postcards of the local bird population to your phone, while its companion app is smart enough to call out their species. Overall, the Bird Buddy is a charming piece of tech for naturalists and an Editors' Choice winner—if you're going to get a smart feeder, get this one.
    Bird Buddy Smart Feeder Pro review

    Best Video Doorbell

    Tapo D225 Video Doorbell

    4.0 Excellent

    Besides a good front door lock, you probably want to be able to see who's knocking or who might be stealing your packages. The TP-Link Tapo D225 video doorbell offers sharp video, both local and cloud storage, and plenty of smart home integration options, and it's surprisingly affordable.
    Tapo D225 Video Doorbell review

    Best for Roku-Centric Households

    Roku Outdoor Smart Plug

    4.0 Excellent

    Roku's Outdoor Smart Plug SE features an IP64 weatherproof build, and makes it easy to control appliances and other electronics with your phone or voice and conveniently tracks how much power they use. It's appealing if you also use Roku devices since you don't need to set up anything else to control the plug from your couch. It also works with Alexa and Google Assistant voice commands, but the TP-Link EP40A offers offers better third-party device support.
    Roku Outdoor Smart Plug review

    Best Outdoor TV

    SunBriteTV 55-Inch Veranda 3 Series4.0 Excellent

    Most TVs aren’t built to survive the elements, let alone pouring rain, blowing snow, flying sand, or scorching heat, but SunBriteTV’s Veranda Series 3 is up to the task. It offers a few key advantages over previous Veranda models, including a brighter and much more colorful picture with support for Dolby Vision, as well as a full suite of Android TV features such as streaming media services, Google Assistant voice controls, and the ability to mirror your phone.

    Best Outdoor Party Lights

    Govee Lynx Dream Bluetooth & Wi-Fi Outdoor String Lights

    4.0 Excellent

    Light strips are ideal for subtle effects, but if you want a more festive way to illuminate your patio, porch, or any other outdoor space, you're better off with smart string lights like the Govee Lynx Dream. Available in lengths of 48 or 96 feet, each string has dimmable multicolor LED bulbs that you can control with your voice or phone. They also support IFTTT applets, and you get a generous selection of preset lighting scenes and a fun Music Sync mode that's great for parties.

    Best Smart Door

    Feather River Doors Smart Glass

    4.0 Excellent

    Smart locks and doorbell cameras might make your front door safe but don't add much to the aesthetic appeal. If you want to give your front door a real high-tech makeover, the Feather River Doors Smart Glass is a unique, expensive option. It's a door with a smart glass window that lets you flip between frosted opaque and completely transparent with the push of a button, a voice command, or an app.
    Feather River Doors Smart Glass review

    Protect Your Packages

    Yale Smart Delivery Box

    4.0 Excellent

    Packages get purloined from porches pretty often, so protect those parcels with the Yale Smart Delivery Box. It's a large drop box you can secure to your porch so delivery drivers can safely set anything that will fit inside. Share an access code in the delivery details section of your orders from Amazon and other services, the driver will enter it into a keypad, the box will open, you'll get a notification, and the lid will automatically lock.
    Yale Smart Delivery Box review

    Best Smart Padlock

    Igloohome Smart Padlock 2 and Bridge

    4.0 Excellent

    Smart locks are good for homes, but what about sheds and backyards? The Igloohome Smart Padlock 2 has you covered. It's a solid, waterproof padlock you can control via Bluetooth and Wi-Fi. It supports unlocking directly through the app, or you can control who can unlock it and at what times by issuing one-time or scheduled PINs and Bluetooth keys.
    Igloohome Smart Padlock 2 and Bridge review

    Best Smart Mosquito Repellent System

    Thermacell LIV Smart Mosquito Repellent System

    4.0 Excellent

    Pesky mosquitoes can ruin an otherwise enjoyable evening in your backyard, but traditional bug sprays are usually unpleasant to use. The Thermacell LIV Smart Mosquito Repellent System is a high-tech alternative that relies on heat-activated repellent cartridges to create 20-foot barriers of protection. The system worked well in testing and we didn't see any vapors or smell any chemicals. You get three repellers in the basic kit, but keep in mind that the system specifically defends against mosquitoes, which means other types of bugs might continue to buzz about. Regardless, it supports both app and voice controls for maximum convenience.

    Best Wood-Fired Smart Grill

    Brisk It Origin 940

    4.5 Excellent

    The Brisk It Origin 940 works like any other wood pellet grill, giving you the ability to roast, smoke, bake, and barbecue without having to deal with the mess of charcoal grilling or the taste of lighter fluid. Moreover, it uses generative AI to offer up countless recipes that you can send directly to the grill. In testing, its AI supplied foolproof recipes for pulled pork and whole bass and the grill delivered mouthwatering results.
    Brisk It Origin 940 review

    Best Smart Charcoal Grill and Smoker

    Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker

    4.0 Excellent

    The Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker helps you cook charcoal-fired food to perfection every time. This tank-like kamado grill is simple to use and clean, offers precise temperature control, and works with lots of high-quality accessories. The app is intuitive and has hundreds of recipes you can follow.
    Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker review

    Best Smart Gas Grill

    Weber Genesis EPX-335 Smart Gas Grill

    4.0 Excellent

    The Weber Genesis EPX-335 Smart Gas Grill is built to last and has plenty of smart tech features to enhance the cooking experience. It features Wi-Fi and Bluetooth connectivity, an illuminated cooking chamber, a user-friendly mobile app, and hundreds of programmable recipes. Moreover, there’s plenty of built-in storage for utensils, cooking racks, and cleaning accessories.
    Weber Genesis EPX-335 Smart Gas Grill review
    #best #outdoor #smart #home #devices
    The Best Outdoor Smart Home Devices for 2025
    We test a lot of smart home devices, most of which are meant to work indoors. But there are also plenty of great gadgets that work outside, whether it's to balance the pH content of your pool, mow your lawn, or keep an eye on your property when you're out of town.Here, we've gathered some of the best backyard-friendly gadgets we've tested. It's a diverse selection, from beach-friendly speakers to robotic pool cleaners. There's even a TV you can keep out in a thunderstorm. So, if you're looking to bring the technological comforts of home to the great outdoors, look no further. Best Floodlight Camera Eufy Floodlight Camera E340 4.5 Excellent Keep your driveway or yard fully illuminated and secure with the Eufy E340 floodlight camera. It isn't solar-powered like the S340 below it and so you'll have to wire it, but it has a 2,000-lumen floodlight and mechanical pan-and-tilt so you can cover every inch of your property in its range. Eufy Floodlight Camera E340 review Best Battery-Powered Projector Anker Nebula Mars 3 4.0 Excellent The Anker Nebula Mars 3 is a capable 1080p projector that's ideal for use in the backyard or at a vacation rental thanks to its water-resistant design and its battery that can last up to five hours. It features Android 11, so you can stream from plenty of services without plugging in another device. Plus, it has a useful handle so you can lug it anywhere. Anker Nebula Mars 3 review Best Budget Outdoor Security Camera TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120 4.5 Excellent If you want to monitor the outside of your home without spending much money, the TP-Link Tapo C120 Indoor/Outdoor is worth looking into. For just it's loaded with features usually only found on more expensive models, including 2K resolution, color night vision, and local video storage. The camera records video when it detects motion and offers free intelligent alerts that differentiate between people, pets, vehicles, and other motion events, a feature many competitors charge extra for. It requires a nearby GFCI outlet for power but saves you a lot of money compared with wireless 2K alternatives. TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120 review Best Affordable Bluetooth Speaker Anker Soundcore Motion 300 4.0 Excellent The Anker Soundcore Motion 300 is a deceptively small, cheap outdoor speaker, considering the sound it can produce. It offers robust sound with high-res LDAC Bluetooth codec support and is also completely waterproof. Best of all, it's well under and easy to slip into a bag. Anker Soundcore Motion 300 review Best Portable Speaker JBL Charge 5 4.0 Excellent JBL’s portable, outdoor-friendly Charge 5 Bluetooth speaker is an excellent choice for parties. It has a dust-tight build for the beach, with powerful drivers and dual passive radiators to deliver an impressive amount of sound for its size. You don't get a speakerphone function or an adjustable EQ in the companion app, but those are relatively minor drawbacks. For less than you can't do much better. Best Robot Lawn Mower Husqvarna Automower 435X AWD 4.0 Excellent As with every robot lawn mower we've reviewed, the Husqvarna Automower 435X AWD doesn't come cheap, but it does an excellent job of mowing and trimming your lawn. It features both GPS and cellular radios, plus it connects to a slick companion app that enables remote controls, mowing schedules, and IFTTT integrations. Best of all, it won't struggle to handle hilly terrain. Best Outdoor Smart Plug TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A 4.0 Excellent TP-Link’s dual-outlet Kasa Smart Wi-Fi Outdoor Plug EP40Adoesn't care what smart home systemyou use: It works with all the major platforms, including Amazon Alexa, Apple HomeKit, Google Assistant, and Samsung SmartThings. That broad compatibility and an IP64 weatherproof rating make it a good choice for bringing smart features to your backyard appliances. TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A review Best Robot Pool Cleaner Polaris Freedom Plus Cordless Robotic Pool Cleaner 4.0 Excellent Polaris robotic pool cleaners have long been among our favorites because of their sturdy build and superb cleaning performance, and the cordless Freedom Plus continues the streak. It's battery-operated, which means it can clean the pool without a cable for power. It has Bluetooth and Wi-Fi to activate it in its charging station and a light-based remote for controlling it underwater. Otherwise, you can simply let it roam around until it comes back up to charge and empty. Polaris Freedom Plus Cordless Robotic Pool Cleaner review Best Smart Sprinkler System Rachio 3 Smart Sprinkler Controller 4.5 Excellent If you love your lawn enough to install a sprinkler system, you need a good sprinkler controller. The Rachio 3 is one of the best: It supports up to eight separate sprinkler zones with automatic weather-based or custom app-controlled watering schedules. You can even control it with Alexa or Google Assistant voice commands and IFTTT applets. Best Smart Hose Timer Orbit B-Hyve Smart Hose Faucet Timer With Wi-Fi Hub 4.0 Excellent You don't need a full sprinkler system to automate watering your lawn. The Orbit B-Hyve Smart Hose Faucet Timer turns your ordinary garden hose into a smart watering system that you control from your phone, complete with programmed watering schedules and smart weather-based watering. It's a breeze to install and program, and it works with Amazon Alexa voice commands. Best Pool Water Monitor Crystal Water Monitor 4.0 Excellent The Crystal Water Monitor keeps track of your pool's health, with plenty of water analysis features beyond simple pH levels including oxidation reduction potentialand total alkalinity. It's a bit pricey and requires a subscription after the first year, but the subscription includes a continuous warranty and replacement sensors when needed. Crystal Water Monitor review Best Wireless Outdoor Security Camera Eufy SoloCam S340 4.0 Excellent The Eufy SoloCam S340 is one of the most feature-filled wireless outdoor security cameras available, starting with a built-in solar panel for keeping its battery charged. It also features dual lenses, 3K video, color night vision, mechanical pan and tilt, a built-in spotlight, and local video storage. That's a lot packed into a single camera, and it easily justifies its high price if you want to keep a close eye on your home. Eufy SoloCam S340 review Best Smart Lock Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition 4.5 Excellent The Ultraloq Bolt Fingerprint is one of the most flexible smart locks we've seen for securing your front door. You can use an app, your fingerprint, a key, or a PIN code to unlock it. It also works with every major smart home standard except Matter. Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition review Best Speaker for Outdoor Parties Sony ULT Field 7 4.0 Excellent If you really want to drive an outdoor party, the big and booming Sony ULT Field 7 is the speaker to get. It's a chunky, completely weatherproof cylinder with stereo woofer/tweeter pairs that can easily fill your backyard with music. It also has colored lighting effects and a mic input for karaoke. Sony ULT Field 7 review Best Smart Bird Feeder Bird Buddy Smart Feeder Pro 4.5 Excellent The Bird Buddy Smart Feeder Pro sends highly shareable snapshots and video postcards of the local bird population to your phone, while its companion app is smart enough to call out their species. Overall, the Bird Buddy is a charming piece of tech for naturalists and an Editors' Choice winner—if you're going to get a smart feeder, get this one. Bird Buddy Smart Feeder Pro review Best Video Doorbell Tapo D225 Video Doorbell 4.0 Excellent Besides a good front door lock, you probably want to be able to see who's knocking or who might be stealing your packages. The TP-Link Tapo D225 video doorbell offers sharp video, both local and cloud storage, and plenty of smart home integration options, and it's surprisingly affordable. Tapo D225 Video Doorbell review Best for Roku-Centric Households Roku Outdoor Smart Plug 4.0 Excellent Roku's Outdoor Smart Plug SE features an IP64 weatherproof build, and makes it easy to control appliances and other electronics with your phone or voice and conveniently tracks how much power they use. It's appealing if you also use Roku devices since you don't need to set up anything else to control the plug from your couch. It also works with Alexa and Google Assistant voice commands, but the TP-Link EP40A offers offers better third-party device support. Roku Outdoor Smart Plug review Best Outdoor TV SunBriteTV 55-Inch Veranda 3 Series4.0 Excellent Most TVs aren’t built to survive the elements, let alone pouring rain, blowing snow, flying sand, or scorching heat, but SunBriteTV’s Veranda Series 3 is up to the task. It offers a few key advantages over previous Veranda models, including a brighter and much more colorful picture with support for Dolby Vision, as well as a full suite of Android TV features such as streaming media services, Google Assistant voice controls, and the ability to mirror your phone. Best Outdoor Party Lights Govee Lynx Dream Bluetooth & Wi-Fi Outdoor String Lights 4.0 Excellent Light strips are ideal for subtle effects, but if you want a more festive way to illuminate your patio, porch, or any other outdoor space, you're better off with smart string lights like the Govee Lynx Dream. Available in lengths of 48 or 96 feet, each string has dimmable multicolor LED bulbs that you can control with your voice or phone. They also support IFTTT applets, and you get a generous selection of preset lighting scenes and a fun Music Sync mode that's great for parties. Best Smart Door Feather River Doors Smart Glass 4.0 Excellent Smart locks and doorbell cameras might make your front door safe but don't add much to the aesthetic appeal. If you want to give your front door a real high-tech makeover, the Feather River Doors Smart Glass is a unique, expensive option. It's a door with a smart glass window that lets you flip between frosted opaque and completely transparent with the push of a button, a voice command, or an app. Feather River Doors Smart Glass review Protect Your Packages Yale Smart Delivery Box 4.0 Excellent Packages get purloined from porches pretty often, so protect those parcels with the Yale Smart Delivery Box. It's a large drop box you can secure to your porch so delivery drivers can safely set anything that will fit inside. Share an access code in the delivery details section of your orders from Amazon and other services, the driver will enter it into a keypad, the box will open, you'll get a notification, and the lid will automatically lock. Yale Smart Delivery Box review Best Smart Padlock Igloohome Smart Padlock 2 and Bridge 4.0 Excellent Smart locks are good for homes, but what about sheds and backyards? The Igloohome Smart Padlock 2 has you covered. It's a solid, waterproof padlock you can control via Bluetooth and Wi-Fi. It supports unlocking directly through the app, or you can control who can unlock it and at what times by issuing one-time or scheduled PINs and Bluetooth keys. Igloohome Smart Padlock 2 and Bridge review Best Smart Mosquito Repellent System Thermacell LIV Smart Mosquito Repellent System 4.0 Excellent Pesky mosquitoes can ruin an otherwise enjoyable evening in your backyard, but traditional bug sprays are usually unpleasant to use. The Thermacell LIV Smart Mosquito Repellent System is a high-tech alternative that relies on heat-activated repellent cartridges to create 20-foot barriers of protection. The system worked well in testing and we didn't see any vapors or smell any chemicals. You get three repellers in the basic kit, but keep in mind that the system specifically defends against mosquitoes, which means other types of bugs might continue to buzz about. Regardless, it supports both app and voice controls for maximum convenience. Best Wood-Fired Smart Grill Brisk It Origin 940 4.5 Excellent The Brisk It Origin 940 works like any other wood pellet grill, giving you the ability to roast, smoke, bake, and barbecue without having to deal with the mess of charcoal grilling or the taste of lighter fluid. Moreover, it uses generative AI to offer up countless recipes that you can send directly to the grill. In testing, its AI supplied foolproof recipes for pulled pork and whole bass and the grill delivered mouthwatering results. Brisk It Origin 940 review Best Smart Charcoal Grill and Smoker Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker 4.0 Excellent The Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker helps you cook charcoal-fired food to perfection every time. This tank-like kamado grill is simple to use and clean, offers precise temperature control, and works with lots of high-quality accessories. The app is intuitive and has hundreds of recipes you can follow. Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker review Best Smart Gas Grill Weber Genesis EPX-335 Smart Gas Grill 4.0 Excellent The Weber Genesis EPX-335 Smart Gas Grill is built to last and has plenty of smart tech features to enhance the cooking experience. It features Wi-Fi and Bluetooth connectivity, an illuminated cooking chamber, a user-friendly mobile app, and hundreds of programmable recipes. Moreover, there’s plenty of built-in storage for utensils, cooking racks, and cleaning accessories. Weber Genesis EPX-335 Smart Gas Grill review #best #outdoor #smart #home #devices
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    The Best Outdoor Smart Home Devices for 2025
    We test a lot of smart home devices, most of which are meant to work indoors. But there are also plenty of great gadgets that work outside, whether it's to balance the pH content of your pool, mow your lawn, or keep an eye on your property when you're out of town.Here, we've gathered some of the best backyard-friendly gadgets we've tested. It's a diverse selection, from beach-friendly speakers to robotic pool cleaners. There's even a TV you can keep out in a thunderstorm. So, if you're looking to bring the technological comforts of home to the great outdoors, look no further. Best Floodlight Camera Eufy Floodlight Camera E340 4.5 Excellent Keep your driveway or yard fully illuminated and secure with the Eufy E340 floodlight camera. It isn't solar-powered like the S340 below it and so you'll have to wire it, but it has a 2,000-lumen floodlight and mechanical pan-and-tilt so you can cover every inch of your property in its range. Eufy Floodlight Camera E340 review Best Battery-Powered Projector Anker Nebula Mars 3 4.0 Excellent The Anker Nebula Mars 3 is a capable 1080p projector that's ideal for use in the backyard or at a vacation rental thanks to its water-resistant design and its battery that can last up to five hours (in Eco Mode, or two hours at full-blast). It features Android 11, so you can stream from plenty of services without plugging in another device. Plus, it has a useful handle so you can lug it anywhere. Anker Nebula Mars 3 review Best Budget Outdoor Security Camera TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120 4.5 Excellent If you want to monitor the outside of your home without spending much money, the TP-Link Tapo C120 Indoor/Outdoor is worth looking into. For just $40, it's loaded with features usually only found on more expensive models, including 2K resolution (2,560 by 1,440 pixels), color night vision, and local video storage. The camera records video when it detects motion and offers free intelligent alerts that differentiate between people, pets, vehicles, and other motion events, a feature many competitors charge extra for. It requires a nearby GFCI outlet for power but saves you a lot of money compared with wireless 2K alternatives. TP-Link Tapo Indoor/Outdoor Home Security Wi-Fi Camera C120 review Best Affordable Bluetooth Speaker Anker Soundcore Motion 300 4.0 Excellent The Anker Soundcore Motion 300 is a deceptively small, cheap outdoor speaker, considering the sound it can produce. It offers robust sound with high-res LDAC Bluetooth codec support and is also completely waterproof. Best of all, it's well under $100 and easy to slip into a bag. Anker Soundcore Motion 300 review Best Portable Speaker JBL Charge 5 4.0 Excellent JBL’s portable, outdoor-friendly Charge 5 Bluetooth speaker is an excellent choice for parties. It has a dust-tight build for the beach, with powerful drivers and dual passive radiators to deliver an impressive amount of sound for its size. You don't get a speakerphone function or an adjustable EQ in the companion app, but those are relatively minor drawbacks. For less than $200, you can't do much better. Best Robot Lawn Mower Husqvarna Automower 435X AWD 4.0 Excellent As with every robot lawn mower we've reviewed, the Husqvarna Automower 435X AWD doesn't come cheap, but it does an excellent job of mowing and trimming your lawn. It features both GPS and cellular radios, plus it connects to a slick companion app that enables remote controls, mowing schedules, and IFTTT integrations. Best of all (depending on your yard), it won't struggle to handle hilly terrain. Best Outdoor Smart Plug TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A 4.0 Excellent TP-Link’s dual-outlet Kasa Smart Wi-Fi Outdoor Plug EP40A ($29.99) doesn't care what smart home system(s) you use: It works with all the major platforms, including Amazon Alexa, Apple HomeKit, Google Assistant, and Samsung SmartThings. That broad compatibility and an IP64 weatherproof rating make it a good choice for bringing smart features to your backyard appliances. TP-Link Kasa Smart Wi-Fi Outdoor Plug EP40A review Best Robot Pool Cleaner Polaris Freedom Plus Cordless Robotic Pool Cleaner 4.0 Excellent Polaris robotic pool cleaners have long been among our favorites because of their sturdy build and superb cleaning performance, and the cordless Freedom Plus continues the streak. It's battery-operated, which means it can clean the pool without a cable for power. It has Bluetooth and Wi-Fi to activate it in its charging station and a light-based remote for controlling it underwater. Otherwise, you can simply let it roam around until it comes back up to charge and empty. Polaris Freedom Plus Cordless Robotic Pool Cleaner review Best Smart Sprinkler System Rachio 3 Smart Sprinkler Controller 4.5 Excellent If you love your lawn enough to install a sprinkler system, you need a good sprinkler controller. The Rachio 3 is one of the best: It supports up to eight separate sprinkler zones with automatic weather-based or custom app-controlled watering schedules. You can even control it with Alexa or Google Assistant voice commands and IFTTT applets. Best Smart Hose Timer Orbit B-Hyve Smart Hose Faucet Timer With Wi-Fi Hub 4.0 Excellent You don't need a full sprinkler system to automate watering your lawn. The Orbit B-Hyve Smart Hose Faucet Timer turns your ordinary garden hose into a smart watering system that you control from your phone, complete with programmed watering schedules and smart weather-based watering. It's a breeze to install and program, and it works with Amazon Alexa voice commands. Best Pool Water Monitor Crystal Water Monitor 4.0 Excellent The Crystal Water Monitor keeps track of your pool's health, with plenty of water analysis features beyond simple pH levels including oxidation reduction potential (ORP) and total alkalinity. It's a bit pricey and requires a subscription after the first year, but the subscription includes a continuous warranty and replacement sensors when needed. Crystal Water Monitor review Best Wireless Outdoor Security Camera Eufy SoloCam S340 4.0 Excellent The Eufy SoloCam S340 is one of the most feature-filled wireless outdoor security cameras available, starting with a built-in solar panel for keeping its battery charged. It also features dual lenses, 3K video, color night vision, mechanical pan and tilt, a built-in spotlight, and local video storage. That's a lot packed into a single camera, and it easily justifies its high price if you want to keep a close eye on your home. Eufy SoloCam S340 review Best Smart Lock Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition 4.5 Excellent The Ultraloq Bolt Fingerprint is one of the most flexible smart locks we've seen for securing your front door. You can use an app, your fingerprint, a key, or a PIN code to unlock it. It also works with every major smart home standard except Matter. Ultraloq Bolt Smart WiFi Deadbolt Fingerprint Edition review Best Speaker for Outdoor Parties Sony ULT Field 7 4.0 Excellent If you really want to drive an outdoor party, the big and booming Sony ULT Field 7 is the speaker to get. It's a chunky, completely weatherproof cylinder with stereo woofer/tweeter pairs that can easily fill your backyard with music. It also has colored lighting effects and a mic input for karaoke. Sony ULT Field 7 review Best Smart Bird Feeder Bird Buddy Smart Feeder Pro 4.5 Excellent The Bird Buddy Smart Feeder Pro sends highly shareable snapshots and video postcards of the local bird population to your phone, while its companion app is smart enough to call out their species. Overall, the Bird Buddy is a charming piece of tech for naturalists and an Editors' Choice winner—if you're going to get a smart feeder, get this one. Bird Buddy Smart Feeder Pro review Best Video Doorbell Tapo D225 Video Doorbell 4.0 Excellent Besides a good front door lock, you probably want to be able to see who's knocking or who might be stealing your packages. The TP-Link Tapo D225 video doorbell offers sharp video, both local and cloud storage, and plenty of smart home integration options, and it's surprisingly affordable. Tapo D225 Video Doorbell review Best for Roku-Centric Households Roku Outdoor Smart Plug 4.0 Excellent Roku's Outdoor Smart Plug SE features an IP64 weatherproof build, and makes it easy to control appliances and other electronics with your phone or voice and conveniently tracks how much power they use. It's appealing if you also use Roku devices since you don't need to set up anything else to control the plug from your couch. It also works with Alexa and Google Assistant voice commands, but the TP-Link EP40A offers offers better third-party device support. Roku Outdoor Smart Plug review Best Outdoor TV SunBriteTV 55-Inch Veranda 3 Series (SB-V3-55-4KHDR-BL) 4.0 Excellent Most TVs aren’t built to survive the elements, let alone pouring rain, blowing snow, flying sand, or scorching heat, but SunBriteTV’s Veranda Series 3 is up to the task. It offers a few key advantages over previous Veranda models, including a brighter and much more colorful picture with support for Dolby Vision, as well as a full suite of Android TV features such as streaming media services, Google Assistant voice controls, and the ability to mirror your phone. Best Outdoor Party Lights Govee Lynx Dream Bluetooth & Wi-Fi Outdoor String Lights 4.0 Excellent Light strips are ideal for subtle effects, but if you want a more festive way to illuminate your patio, porch, or any other outdoor space, you're better off with smart string lights like the Govee Lynx Dream. Available in lengths of 48 or 96 feet, each string has dimmable multicolor LED bulbs that you can control with your voice or phone. They also support IFTTT applets, and you get a generous selection of preset lighting scenes and a fun Music Sync mode that's great for parties. Best Smart Door Feather River Doors Smart Glass 4.0 Excellent Smart locks and doorbell cameras might make your front door safe but don't add much to the aesthetic appeal. If you want to give your front door a real high-tech makeover, the Feather River Doors Smart Glass is a unique, expensive option. It's a door with a smart glass window that lets you flip between frosted opaque and completely transparent with the push of a button, a voice command, or an app. Feather River Doors Smart Glass review Protect Your Packages Yale Smart Delivery Box 4.0 Excellent Packages get purloined from porches pretty often, so protect those parcels with the Yale Smart Delivery Box. It's a large drop box you can secure to your porch so delivery drivers can safely set anything that will fit inside. Share an access code in the delivery details section of your orders from Amazon and other services, the driver will enter it into a keypad, the box will open, you'll get a notification, and the lid will automatically lock. Yale Smart Delivery Box review Best Smart Padlock Igloohome Smart Padlock 2 and Bridge 4.0 Excellent Smart locks are good for homes, but what about sheds and backyards? The Igloohome Smart Padlock 2 has you covered. It's a solid, waterproof padlock you can control via Bluetooth and Wi-Fi. It supports unlocking directly through the app, or you can control who can unlock it and at what times by issuing one-time or scheduled PINs and Bluetooth keys. Igloohome Smart Padlock 2 and Bridge review Best Smart Mosquito Repellent System Thermacell LIV Smart Mosquito Repellent System 4.0 Excellent Pesky mosquitoes can ruin an otherwise enjoyable evening in your backyard, but traditional bug sprays are usually unpleasant to use. The Thermacell LIV Smart Mosquito Repellent System is a high-tech alternative that relies on heat-activated repellent cartridges to create 20-foot barriers of protection. The system worked well in testing and we didn't see any vapors or smell any chemicals. You get three repellers in the basic kit, but keep in mind that the system specifically defends against mosquitoes, which means other types of bugs might continue to buzz about. Regardless, it supports both app and voice controls for maximum convenience. Best Wood-Fired Smart Grill Brisk It Origin 940 4.5 Excellent The Brisk It Origin 940 works like any other wood pellet grill, giving you the ability to roast, smoke, bake, and barbecue without having to deal with the mess of charcoal grilling or the taste of lighter fluid. Moreover, it uses generative AI to offer up countless recipes that you can send directly to the grill. In testing, its AI supplied foolproof recipes for pulled pork and whole bass and the grill delivered mouthwatering results. Brisk It Origin 940 review Best Smart Charcoal Grill and Smoker Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker 4.0 Excellent The Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker helps you cook charcoal-fired food to perfection every time. This tank-like kamado grill is simple to use and clean, offers precise temperature control, and works with lots of high-quality accessories. The app is intuitive and has hundreds of recipes you can follow. Kamado Joe Konnected Joe Digital Charcoal Grill and Smoker review Best Smart Gas Grill Weber Genesis EPX-335 Smart Gas Grill 4.0 Excellent The Weber Genesis EPX-335 Smart Gas Grill is built to last and has plenty of smart tech features to enhance the cooking experience. It features Wi-Fi and Bluetooth connectivity, an illuminated cooking chamber, a user-friendly mobile app, and hundreds of programmable recipes. Moreover, there’s plenty of built-in storage for utensils, cooking racks, and cleaning accessories. Weber Genesis EPX-335 Smart Gas Grill review
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  • Summer Game Fest 2025: What to expect and how to watch games revealed live

    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.
    There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn't ready to talk about them. We haven't yet heard about a Devolver Direct either.
    As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.
    We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well.
    Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live.
    Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganzaSummer Game Fest 2024 schedule

    Summer Game Fest Live — June 6, 5PM ET
    Day of the Devs — June 6, 7PM ET
    Wholesome Direct — June 7, 12PM ET
    Women-led Games Showcase — June 7, 1PM ET
    Latin American Games Showcase — June 7, 2PM ET
    Xbox Games Showcase — June 8, 1PM ET

    How to watch Summer Game Fest Live — June 6, 5PM ET
    Watch on YouTube or Twitch
    Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.
    Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show. 
    We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.
    You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.
    In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event.

    How to watch Day of the Devs — June 6, 7PM ET
    Watch on YouTubeor Twitch
    Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.
    Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games.
    Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.

    How to watch Wholesome Direct — June 7, 12PM ET
    Watch on YouTube or Twitch
    Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop.

    How to watch Women-led Games Showcase — June 7, 1PM ET
    Watch on YouTube
    This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.

    How to watch Latin American Games Showcase — June 7, 2PM ET
    Watch on YouTube
    The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.

    How to watch Xbox Games Showcase — June 8, 1PM ET
    Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.
    Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about. 
    I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well.
    One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.

    Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place: 

    IGN Live — throughout June 7 and 8
    Southeast Asian Games Showcase — June 7, 3PM ET

    Future Games Show — June 7, 4PM ET 

    PC Gamer's PC Gaming Show — June 8, 3PM ETPhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at
    #summer #game #fest #what #expect
    Summer Game Fest 2025: What to expect and how to watch games revealed live
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn't ready to talk about them. We haven't yet heard about a Devolver Direct either. As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganzaSummer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Xbox Games Showcase — June 8, 1PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTubeor Twitch Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games. Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop. How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  IGN Live — throughout June 7 and 8 Southeast Asian Games Showcase — June 7, 3PM ET Future Games Show — June 7, 4PM ET  PC Gamer's PC Gaming Show — June 8, 3PM ETPhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at #summer #game #fest #what #expect
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    Summer Game Fest 2025: What to expect and how to watch games revealed live
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn't ready to talk about them. We haven't yet heard about a Devolver Direct either (c'monnnn, we need Baby Steps and Skate Story release dates already!). As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we're bound to get a Hollow Knight: Silksong release date this time, right?!?!) Summer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Xbox Games Showcase — June 8, 1PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTube (the same stream as SGF Live above) or Twitch Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessor(s) from Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House (Untitled Goose Game) — presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games. Last year's show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July). How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or Twitch (there's a separate ASL stream on Twitch too) What's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  IGN Live — throughout June 7 and 8 Southeast Asian Games Showcase — June 7, 3PM ET Future Games Show — June 7, 4PM ET (featuring more than 40 games)  PC Gamer's PC Gaming Show — June 8, 3PM ET (with 50-plus games) Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-2025-what-to-expect-and-how-to-watch-games-revealed-live-000016769.html?src=rss
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  • A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story

    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is.

    “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears.

    Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer.

    As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this.

    There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this?

    At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.”

    Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.”

    “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.”

    Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined.

    It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used.

    Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments.

    “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies.

    Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.”

    “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says.

    “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. You can wait for this month’s contents to be serialized online, or you can buy the whole issue right now in convenient ebook format for just or subscribe to the ebook edition here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
    #movie #star #endures #hollywoods #dystopian
    A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story
    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is. “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears. Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer. As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this. There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this? At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.” Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.” “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.” Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined. It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used. Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments. “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies. Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.” “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says. “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. You can wait for this month’s contents to be serialized online, or you can buy the whole issue right now in convenient ebook format for just or subscribe to the ebook edition here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #movie #star #endures #hollywoods #dystopian
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    A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story
    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is. “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears. Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer. As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this. There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this? At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.” Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.” “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.” Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined. It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used. Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments. “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies. Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.” “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says. “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. 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