• VFXShow 296: Mission: Impossible – The Final Reckoning

    Ethan Hunt and the IMF team race against time to find a rogue artificial intelligencethat can destroy mankind.
    AI, IMF & VFX: A Mission Worth Rendering
    In the latest episode of The VFXShow podcast, hosts Matt Wallin, Jason Diamond, and Mike Seymour reunite to dissect the spectacle, story, and seamless visual effects of Mission: Impossible – The Final Reckoning.
    As the eighth entry in the franchise, this chapter serves as a high-stakes, high-altitude crescendo to Tom Cruise’s nearly 30-year run as Ethan Hunt,  the relentless agent of the Impossible Mission Force.
    Cruise Control: When Practical Meets Pixel
    While the narrative revolves around the existential threat of a rogue AI known as The Entity, the real heart of the film lies in its bold commitment to visceral, real-world action. The VFX team discusses how Cruise’s ongoing devotion to doing his own death-defying stunts, from leaping between bi-planes to diving into the wreckage of a sunken submarine,  paradoxically increases the importance of invisible VFX. From seamless digital stitching to background replacements and subtle physics enhancements, the effects work had to serve the story without ever betraying the sense of raw, in-camera danger.
    Matt, Jason, and Mike explore how VFX in this film plays a critical supporting role, cleaning up stunts, compositing dangerous sequences, and selling the illusion of globe-spanning chaos.
    Whether it’s simulating the collapse of a Cold War-era submarine, managing intricate water dynamics in Ethan’s deep-sea dive, or integrating AI-driven visualisations of nuclear catastrophe, the film leans heavily on sophisticated post work to make Cruise’s practical stunts feel even more grounded and believable.
    The team also reflects on the thematic evolution of the franchise. While the plot may twist through layers of espionage, betrayal, and digital apocalypse, including face-offs with Gabriel, doomsday cults, and geopolitical brinkmanship,  it is not the team’s favourite MI film. And yet, they note, even as the story veers into sci-fi territory with sentient algorithms and bunker-bound AI traps, the VFX never overshadows the tactile performance at the film’s centre.
    Falling, Flying, Faking It Beautifully
    For fans of the franchise, visual effects, or just adrenaline-fueled cinema, this episode offers a thoughtful cinematic critique on how modern VFX artistry and old-school stuntwork can coexist to save a film that has lost its driving narrative direction.
    This week in our lineup isMatt Wallin *            @mattwallin    www.mattwallin.com
    Follow Matt on Mastodon: @Jason Diamond  @jasondiamond           www.thediamondbros.com
    Mike Seymour   @mikeseymour             www.fxguide.com. + @mikeseymour
    Special thanks to Matt Wallin for the editing & production of the show with help from Jim Shen.
    #vfxshow #mission #impossible #final #reckoning
    VFXShow 296: Mission: Impossible – The Final Reckoning
    Ethan Hunt and the IMF team race against time to find a rogue artificial intelligencethat can destroy mankind. AI, IMF & VFX: A Mission Worth Rendering In the latest episode of The VFXShow podcast, hosts Matt Wallin, Jason Diamond, and Mike Seymour reunite to dissect the spectacle, story, and seamless visual effects of Mission: Impossible – The Final Reckoning. As the eighth entry in the franchise, this chapter serves as a high-stakes, high-altitude crescendo to Tom Cruise’s nearly 30-year run as Ethan Hunt,  the relentless agent of the Impossible Mission Force. Cruise Control: When Practical Meets Pixel While the narrative revolves around the existential threat of a rogue AI known as The Entity, the real heart of the film lies in its bold commitment to visceral, real-world action. The VFX team discusses how Cruise’s ongoing devotion to doing his own death-defying stunts, from leaping between bi-planes to diving into the wreckage of a sunken submarine,  paradoxically increases the importance of invisible VFX. From seamless digital stitching to background replacements and subtle physics enhancements, the effects work had to serve the story without ever betraying the sense of raw, in-camera danger. Matt, Jason, and Mike explore how VFX in this film plays a critical supporting role, cleaning up stunts, compositing dangerous sequences, and selling the illusion of globe-spanning chaos. Whether it’s simulating the collapse of a Cold War-era submarine, managing intricate water dynamics in Ethan’s deep-sea dive, or integrating AI-driven visualisations of nuclear catastrophe, the film leans heavily on sophisticated post work to make Cruise’s practical stunts feel even more grounded and believable. The team also reflects on the thematic evolution of the franchise. While the plot may twist through layers of espionage, betrayal, and digital apocalypse, including face-offs with Gabriel, doomsday cults, and geopolitical brinkmanship,  it is not the team’s favourite MI film. And yet, they note, even as the story veers into sci-fi territory with sentient algorithms and bunker-bound AI traps, the VFX never overshadows the tactile performance at the film’s centre. Falling, Flying, Faking It Beautifully For fans of the franchise, visual effects, or just adrenaline-fueled cinema, this episode offers a thoughtful cinematic critique on how modern VFX artistry and old-school stuntwork can coexist to save a film that has lost its driving narrative direction. This week in our lineup isMatt Wallin *            @mattwallin    www.mattwallin.com Follow Matt on Mastodon: @Jason Diamond  @jasondiamond           www.thediamondbros.com Mike Seymour   @mikeseymour             www.fxguide.com. + @mikeseymour Special thanks to Matt Wallin for the editing & production of the show with help from Jim Shen. #vfxshow #mission #impossible #final #reckoning
    WWW.FXGUIDE.COM
    VFXShow 296: Mission: Impossible – The Final Reckoning
    Ethan Hunt and the IMF team race against time to find a rogue artificial intelligence (why is AI always the bad guy now if films? ) that can destroy mankind. AI, IMF & VFX: A Mission Worth Rendering In the latest episode of The VFXShow podcast, hosts Matt Wallin, Jason Diamond, and Mike Seymour reunite to dissect the spectacle, story, and seamless visual effects of Mission: Impossible – The Final Reckoning. As the eighth entry in the franchise, this chapter serves as a high-stakes, high-altitude crescendo to Tom Cruise’s nearly 30-year run as Ethan Hunt,  the relentless agent of the Impossible Mission Force. Cruise Control: When Practical Meets Pixel While the narrative revolves around the existential threat of a rogue AI known as The Entity, the real heart of the film lies in its bold commitment to visceral, real-world action. The VFX team discusses how Cruise’s ongoing devotion to doing his own death-defying stunts, from leaping between bi-planes to diving into the wreckage of a sunken submarine,  paradoxically increases the importance of invisible VFX. From seamless digital stitching to background replacements and subtle physics enhancements, the effects work had to serve the story without ever betraying the sense of raw, in-camera danger. Matt, Jason, and Mike explore how VFX in this film plays a critical supporting role, cleaning up stunts, compositing dangerous sequences, and selling the illusion of globe-spanning chaos. Whether it’s simulating the collapse of a Cold War-era submarine, managing intricate water dynamics in Ethan’s deep-sea dive, or integrating AI-driven visualisations of nuclear catastrophe, the film leans heavily on sophisticated post work to make Cruise’s practical stunts feel even more grounded and believable. The team also reflects on the thematic evolution of the franchise. While the plot may twist through layers of espionage, betrayal, and digital apocalypse, including face-offs with Gabriel, doomsday cults, and geopolitical brinkmanship,  it is not the team’s favourite MI film. And yet, they note, even as the story veers into sci-fi territory with sentient algorithms and bunker-bound AI traps, the VFX never overshadows the tactile performance at the film’s centre. Falling, Flying, Faking It Beautifully For fans of the franchise, visual effects, or just adrenaline-fueled cinema, this episode offers a thoughtful cinematic critique on how modern VFX artistry and old-school stuntwork can coexist to save a film that has lost its driving narrative direction. This week in our lineup is (or are they really??) Matt Wallin *            @mattwallin    www.mattwallin.com Follow Matt on Mastodon: @[email protected] Jason Diamond  @jasondiamond           www.thediamondbros.com Mike Seymour   @mikeseymour             www.fxguide.com. + @mikeseymour Special thanks to Matt Wallin for the editing & production of the show with help from Jim Shen.
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  • opng designs exhibition for Dior facing Noguchi Sunken Garden

    An immersive architectural installation designed by the architecture and design firm opng is staged inside the former Chase Manhattan banking hall, a 1961 structure by SOM. House of Craft x Dior is a show of haute couture works from the fashion house’s archives. Presented by UBS and Dior, and curated by fashion icon Carine Roitfeld, the clothing and accessories are  brought to life in this historic setting. The exhibition orbits around Isamu Noguchi’s 1964 Sunken Garden, a serene, geometric landscape of basalt stones, water, and abstracted nature. opng’s design uses the site’s tranquility, creating a mirrored, “maze-like” architecture that visually connects the haute couture on display with Noguchi’s own sculptural language.

    The exhibition spans 30,000 square feet, wrapping visitors in a network of 10-foot mirrored walls. These surfaces reflect and multiply Dior gowns, accessories, process sketches, and photographs. 
    The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations.House of Craft x Dior pays tribute to all seven of Dior’s creative directors—Christian Dior, Yves Saint Laurent, Marc Bohan, Gianfranco Ferré, John Galliano, Raf Simons, and Maria Grazia Chiuri—as well as menswear designer Kim Jones. Each director’s vision is represented through silhouettes, displayed alongside behind-the-scenes materials that offer insight into the meticulousness of couture.

    The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations. A 24-foot worktable is surrounded by videos of couturiers from Dior’s Haute Couture House describing the construction process of making Dior’s most recognizable garments.
    Noguchi’s Sunken Garden makes for a historic setting for the fashion exhibitionCommissioned by Chase in 1961, Noguchi’s Sunken Garden embodies a midcentury belief in art’s ability to humanize the urban landscape. By placing Dior’s intricate couture into this minimalist, tranquil site, UBS and opng initiates a conversation between eras, disciplines, and design philosophies.
    opng’s exhibition design includes tables and rectangular vitrines that can be hung on the walls.The exhibition is part of UBS’s ongoing House of Craft initiative, which launched in 2024. House of Craft x Dior on view from June 6 to June 8.
    #opng #designs #exhibition #dior #facing
    opng designs exhibition for Dior facing Noguchi Sunken Garden
    An immersive architectural installation designed by the architecture and design firm opng is staged inside the former Chase Manhattan banking hall, a 1961 structure by SOM. House of Craft x Dior is a show of haute couture works from the fashion house’s archives. Presented by UBS and Dior, and curated by fashion icon Carine Roitfeld, the clothing and accessories are  brought to life in this historic setting. The exhibition orbits around Isamu Noguchi’s 1964 Sunken Garden, a serene, geometric landscape of basalt stones, water, and abstracted nature. opng’s design uses the site’s tranquility, creating a mirrored, “maze-like” architecture that visually connects the haute couture on display with Noguchi’s own sculptural language. The exhibition spans 30,000 square feet, wrapping visitors in a network of 10-foot mirrored walls. These surfaces reflect and multiply Dior gowns, accessories, process sketches, and photographs.  The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations.House of Craft x Dior pays tribute to all seven of Dior’s creative directors—Christian Dior, Yves Saint Laurent, Marc Bohan, Gianfranco Ferré, John Galliano, Raf Simons, and Maria Grazia Chiuri—as well as menswear designer Kim Jones. Each director’s vision is represented through silhouettes, displayed alongside behind-the-scenes materials that offer insight into the meticulousness of couture. The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations. A 24-foot worktable is surrounded by videos of couturiers from Dior’s Haute Couture House describing the construction process of making Dior’s most recognizable garments. Noguchi’s Sunken Garden makes for a historic setting for the fashion exhibitionCommissioned by Chase in 1961, Noguchi’s Sunken Garden embodies a midcentury belief in art’s ability to humanize the urban landscape. By placing Dior’s intricate couture into this minimalist, tranquil site, UBS and opng initiates a conversation between eras, disciplines, and design philosophies. opng’s exhibition design includes tables and rectangular vitrines that can be hung on the walls.The exhibition is part of UBS’s ongoing House of Craft initiative, which launched in 2024. House of Craft x Dior on view from June 6 to June 8. #opng #designs #exhibition #dior #facing
    WWW.ARCHPAPER.COM
    opng designs exhibition for Dior facing Noguchi Sunken Garden
    An immersive architectural installation designed by the architecture and design firm opng is staged inside the former Chase Manhattan banking hall, a 1961 structure by SOM. House of Craft x Dior is a show of haute couture works from the fashion house’s archives. Presented by UBS and Dior, and curated by fashion icon Carine Roitfeld, the clothing and accessories are  brought to life in this historic setting. The exhibition orbits around Isamu Noguchi’s 1964 Sunken Garden, a serene, geometric landscape of basalt stones, water, and abstracted nature. opng’s design uses the site’s tranquility, creating a mirrored, “maze-like” architecture that visually connects the haute couture on display with Noguchi’s own sculptural language. The exhibition spans 30,000 square feet, wrapping visitors in a network of 10-foot mirrored walls. These surfaces reflect and multiply Dior gowns, accessories, process sketches, and photographs.  The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations. (Naho Kubota/Courtesy opng) House of Craft x Dior pays tribute to all seven of Dior’s creative directors—Christian Dior, Yves Saint Laurent, Marc Bohan, Gianfranco Ferré, John Galliano, Raf Simons, and Maria Grazia Chiuri—as well as menswear designer Kim Jones. Each director’s vision is represented through silhouettes, displayed alongside behind-the-scenes materials that offer insight into the meticulousness of couture. The exhibition includes a striking 60-foot “Silhouette Wall” featuring Brigitte Niedermair’s portraits of each designer’s most defining creations. A 24-foot worktable is surrounded by videos of couturiers from Dior’s Haute Couture House describing the construction process of making Dior’s most recognizable garments. Noguchi’s Sunken Garden makes for a historic setting for the fashion exhibition (Naho Kubota/Courtesy opng) Commissioned by Chase in 1961, Noguchi’s Sunken Garden embodies a midcentury belief in art’s ability to humanize the urban landscape. By placing Dior’s intricate couture into this minimalist, tranquil site, UBS and opng initiates a conversation between eras, disciplines, and design philosophies. opng’s exhibition design includes tables and rectangular vitrines that can be hung on the walls. (Naho Kubota/Courtesy opng) The exhibition is part of UBS’s ongoing House of Craft initiative, which launched in 2024. House of Craft x Dior on view from June 6 to June 8.
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  • Big Bang Unreal & Unity (and Godot) Asset Humble Bundle

    There is a new Humble Bundle of interest to game developers, the Big Bang Unreal & UnityAsset Humble Bundle. This massive bundle contains a ton of 3D environments, props, SFX and characters for Unreal, Unity and a few for Godot as well. You can also transfer assets from one game engine to another using the guides we provide below. In addition to this new Humble Bundle there are several other game asset bundles for these game engine by Leartes running over on GumRoad:
    Space Nova Unreal BundleStar Nova Unreal BundleUnity Space Nova BundleUnity Star Nova BundleGodot Star Nova BundleThe Big Bang Unreal & UnityAsset Humble Bundle is organized into the following tiers:
    1$ Tier
    Military Boat
    SFX CyberpunkZBrush: Beginner to Advanced Course on Three MiniaturesVFX SmokeWater VFXObject Distribution Tool500+ Fantasy IconsCosmos One Month Free SubscriptionCosmos 50% Discount CodeMedian Tier
    Ultimate Lighting and Camera ToolFeudal Japanese CastleStylized Desert BazaarStylized Medieval HouseStylized Magical Haunted VillageThe Gas StationFantasy Mystic VillageMilitary Barriers PackSUV 02 DriveableSFX WinterVFX DustSubstance 3D Painter: A Complete Guide for BeginnersSFX 3 Police StationModeling TutorialPost Apocalyptic Melee Weapons VOL.2Material Assignment ToolPolice Character / NPC1950s Mafia Character / NPC / RiggedCyberpunk Holograms / Neon SetCyberpunk Street LightsDriveable / Animated Retro Cyberpunk Hover Car 0220$ Tier
    Miami Club Megapack
    Ancient Cathedral EnvironmentThe Grand Egyptian TempleThe Carnival EnvironmentUnderwater Sunken ShipHaunted HouseThe Fantastic HillsThe Ancient Library EnvironmentPirate Tavern EnvironmentChinese Alley EnvironmentUltimate Level Art Tool – ULATThe Rally Point EnvironmentJapanese TempleFeudal Japan WarroomStylized House Along RiverModular Stylized Cyberpunk StreetStylized Ice Dragon VillageStylized Perched ChurchStylized Desert MineStylized Sci-Fi Modern CityRetropunk Saloon EnvironmentCyberpunk Kyiv Street EnvironmentChurch / Cathedral InteriorGothic Street1950s BusinessmanCyberpunk Billboards / Signs Set / 35 Unique PiecesMilitary Exterior PackClassic Sport Car 01Classic Car 02Classic Car 03SUV 03 DriveableFPS 4K Western Guns – VOL.3FPS 4K Custom Modern Handguns – VOL.4SFX Cyberpunk GunsVFX ExplosionCreating an Industrial Concept Art in Blender / PhotoshopCreating Abandoned Church 3D Environment in Unreal Engine 5Unreal Engine 5, Blender – Creating a Classroom EnvironmentSFX 1 WarzoneSFX 2 SoulslikeVFX 1 WarzonePost Apocalyptic Melee Weapons VOL.1FPS 4K Custom Modern Shotguns – VOL.2FPS 4K Western Guns – VOL.2Stable EnvironmentIf you are looking at using the Unreal or Unity assets in another game engine, be sure to check out the following conversion guides:
    You can learn more about the Big Bang Unreal & UnityAsset Humble Bundle in the video below. Using links on this page helps support GFS
    #big #bang #unreal #ampamp #unity
    Big Bang Unreal & Unity (and Godot) Asset Humble Bundle
    There is a new Humble Bundle of interest to game developers, the Big Bang Unreal & UnityAsset Humble Bundle. This massive bundle contains a ton of 3D environments, props, SFX and characters for Unreal, Unity and a few for Godot as well. You can also transfer assets from one game engine to another using the guides we provide below. In addition to this new Humble Bundle there are several other game asset bundles for these game engine by Leartes running over on GumRoad: Space Nova Unreal BundleStar Nova Unreal BundleUnity Space Nova BundleUnity Star Nova BundleGodot Star Nova BundleThe Big Bang Unreal & UnityAsset Humble Bundle is organized into the following tiers: 1$ Tier Military Boat SFX CyberpunkZBrush: Beginner to Advanced Course on Three MiniaturesVFX SmokeWater VFXObject Distribution Tool500+ Fantasy IconsCosmos One Month Free SubscriptionCosmos 50% Discount CodeMedian Tier Ultimate Lighting and Camera ToolFeudal Japanese CastleStylized Desert BazaarStylized Medieval HouseStylized Magical Haunted VillageThe Gas StationFantasy Mystic VillageMilitary Barriers PackSUV 02 DriveableSFX WinterVFX DustSubstance 3D Painter: A Complete Guide for BeginnersSFX 3 Police StationModeling TutorialPost Apocalyptic Melee Weapons VOL.2Material Assignment ToolPolice Character / NPC1950s Mafia Character / NPC / RiggedCyberpunk Holograms / Neon SetCyberpunk Street LightsDriveable / Animated Retro Cyberpunk Hover Car 0220$ Tier Miami Club Megapack Ancient Cathedral EnvironmentThe Grand Egyptian TempleThe Carnival EnvironmentUnderwater Sunken ShipHaunted HouseThe Fantastic HillsThe Ancient Library EnvironmentPirate Tavern EnvironmentChinese Alley EnvironmentUltimate Level Art Tool – ULATThe Rally Point EnvironmentJapanese TempleFeudal Japan WarroomStylized House Along RiverModular Stylized Cyberpunk StreetStylized Ice Dragon VillageStylized Perched ChurchStylized Desert MineStylized Sci-Fi Modern CityRetropunk Saloon EnvironmentCyberpunk Kyiv Street EnvironmentChurch / Cathedral InteriorGothic Street1950s BusinessmanCyberpunk Billboards / Signs Set / 35 Unique PiecesMilitary Exterior PackClassic Sport Car 01Classic Car 02Classic Car 03SUV 03 DriveableFPS 4K Western Guns – VOL.3FPS 4K Custom Modern Handguns – VOL.4SFX Cyberpunk GunsVFX ExplosionCreating an Industrial Concept Art in Blender / PhotoshopCreating Abandoned Church 3D Environment in Unreal Engine 5Unreal Engine 5, Blender – Creating a Classroom EnvironmentSFX 1 WarzoneSFX 2 SoulslikeVFX 1 WarzonePost Apocalyptic Melee Weapons VOL.1FPS 4K Custom Modern Shotguns – VOL.2FPS 4K Western Guns – VOL.2Stable EnvironmentIf you are looking at using the Unreal or Unity assets in another game engine, be sure to check out the following conversion guides: You can learn more about the Big Bang Unreal & UnityAsset Humble Bundle in the video below. Using links on this page helps support GFS #big #bang #unreal #ampamp #unity
    GAMEFROMSCRATCH.COM
    Big Bang Unreal & Unity (and Godot) Asset Humble Bundle
    There is a new Humble Bundle of interest to game developers, the Big Bang Unreal & Unity (and Godot) Asset Humble Bundle. This massive bundle contains a ton of 3D environments, props, SFX and characters for Unreal, Unity and a few for Godot as well. You can also transfer assets from one game engine to another using the guides we provide below. In addition to this new Humble Bundle there are several other game asset bundles for these game engine by Leartes running over on GumRoad: Space Nova Unreal Bundle (Use code SN70) Star Nova Unreal Bundle (Use Code SN40) Unity Space Nova Bundle (Use Code SN70) Unity Star Nova Bundle (Use Code SN40) Godot Star Nova Bundle (Use Code SN40) The Big Bang Unreal & Unity (and Godot) Asset Humble Bundle is organized into the following tiers: 1$ Tier Military Boat SFX CyberpunkZBrush: Beginner to Advanced Course on Three MiniaturesVFX Smoke (Unreal Engine)Water VFX (Unreal Engine)Object Distribution Tool (Unreal Engine)500+ Fantasy IconsCosmos One Month Free SubscriptionCosmos 50% Discount CodeMedian Tier Ultimate Lighting and Camera Tool ( ULCT ) Feudal Japanese CastleStylized Desert BazaarStylized Medieval HouseStylized Magical Haunted VillageThe Gas StationFantasy Mystic VillageMilitary Barriers PackSUV 02 DriveableSFX WinterVFX Dust (Unreal Engine)Substance 3D Painter: A Complete Guide for BeginnersSFX 3 Police Station (SFX)Modeling TutorialPost Apocalyptic Melee Weapons VOL.2Material Assignment Tool (Unreal Engine)Police Character / NPC (Unreal Engine)1950s Mafia Character / NPC / RiggedCyberpunk Holograms / Neon Set ( Set of 33 Holograms )Cyberpunk Street Lights (Unreal Engine)Driveable / Animated Retro Cyberpunk Hover Car 0220$ Tier Miami Club Megapack Ancient Cathedral EnvironmentThe Grand Egyptian TempleThe Carnival EnvironmentUnderwater Sunken ShipHaunted HouseThe Fantastic HillsThe Ancient Library EnvironmentPirate Tavern EnvironmentChinese Alley EnvironmentUltimate Level Art Tool – ULATThe Rally Point EnvironmentJapanese TempleFeudal Japan WarroomStylized House Along RiverModular Stylized Cyberpunk StreetStylized Ice Dragon VillageStylized Perched ChurchStylized Desert MineStylized Sci-Fi Modern CityRetropunk Saloon Environment (Unreal Engine)Cyberpunk Kyiv Street EnvironmentChurch / Cathedral InteriorGothic Street1950s BusinessmanCyberpunk Billboards / Signs Set / 35 Unique Pieces ( Cyberpunk Billboards )Military Exterior PackClassic Sport Car 01Classic Car 02Classic Car 03SUV 03 DriveableFPS 4K Western Guns – VOL.3FPS 4K Custom Modern Handguns – VOL.4SFX Cyberpunk GunsVFX Explosion (Unreal Engine)Creating an Industrial Concept Art in Blender / PhotoshopCreating Abandoned Church 3D Environment in Unreal Engine 5Unreal Engine 5, Blender – Creating a Classroom EnvironmentSFX 1 Warzone (SFX)SFX 2 Soulslike (SFX)VFX 1 Warzone (VFX)Post Apocalyptic Melee Weapons VOL.1FPS 4K Custom Modern Shotguns – VOL.2FPS 4K Western Guns – VOL.2 (Unreal Engine)Stable EnvironmentIf you are looking at using the Unreal or Unity assets in another game engine, be sure to check out the following conversion guides: You can learn more about the Big Bang Unreal & Unity (and Godot) Asset Humble Bundle in the video below. Using links on this page helps support GFS (and thank you very much if you do!)
    0 Commentarii 0 Distribuiri 0 previzualizare
  • CampFire Studio will launch Soulmask DLC on June 5

    Soulmask, a survival sandbox game developed by CampFire Studio and published by Qooland Games, has announced its first major cultural expansion, the free Golden LegendDLC, coming on June 5.
    Inspired by ancient Sanxingdui Chinese civilization, the new DLC marks a turning point in Soulmask’s journey. What began in the primal chaos of rainforest survival pushes into uncharted territory, fusing ancient mythical symbolism with sandbox survival exploration systems.
    This DLC introduces new masks, exploration zones, and a collection of ornate bronze furnishings that allow players to shape their interpretations of a long-lost ritual civilization.
    The free Golden Legend DLC introduces The Golden Mask, an ornate ritual artifact adorned with copper eye protrusions and engraved Kui dragon patterns. Its powers include Divine Sight, where it detects threats and terrain changes from a distance; Heaven’s Watch, which can analyse enemy stats, specialities, and potential; Sunbird Blessing, which yields passive buffs that enhance movement and perception; and The Sunken Altar, where deep in the ocean lies you find a lost branch of Eastern civilization. It’s a new submerged zone that welcomes exploration, featuring shipwreck ruins, ritual relics, and ceremonial architecture wrapped in mythological symbolism.
    The DLC also features The Golden Legend Set, a new line of Bronze Age–themed furniture, mask displays, and ornamental props that let players transform their homesteads into stylized ancestral sanctuaries.
    Smarter survival through automation
    Soulmask players can explore The Golden Legend in free DLC.
    Coinciding with the DLC, Soulmask is rolling out core gameplay upgrades to the base game, focused on advancing automation in construction and logistics.
    This includes a building planning mode, where players can now record any custom-built structure plans.
    Tribesmen will automatically collect resources and rebuild them in other locations, dramatically improving the speed and efficiency of base expansion.It also has an automated logistics system where powered ziplines can be set up between homesteads and resource points, creating a flexible transport network for streamlined material delivery across the map.
    These features allow for faster, more organized tribe management and base development, especially for players aiming to build on a larger scale.
    Looking forward: 1.0, Egypt, and the future of civilization
    Soulmask’s update will offer a lot.
    The Golden Legend DLC arrives as a special gift to mark Soulmask’s first anniversary in Early Access – a thank-you to players who have shaped the world through feedback, exploration, and creativity.
    Soulmask will exit Early Access with its 1.0 release later this year, alongside a new Egypt-themed DLC. These milestones will continue to broaden the game’s cultural inspirations and deepen its automation systems, offering players new ways to build, govern, and survive across richly imagined ancient worlds.
    Producer Zima has described his long-term vision for Soulmask as “the intelligent multi-civilization survival sandbox,” where automation and cultural diversity form the foundation of a dynamic, player-driven experience.

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    #campfire #studio #will #launch #soulmask
    CampFire Studio will launch Soulmask DLC on June 5
    Soulmask, a survival sandbox game developed by CampFire Studio and published by Qooland Games, has announced its first major cultural expansion, the free Golden LegendDLC, coming on June 5. Inspired by ancient Sanxingdui Chinese civilization, the new DLC marks a turning point in Soulmask’s journey. What began in the primal chaos of rainforest survival pushes into uncharted territory, fusing ancient mythical symbolism with sandbox survival exploration systems. This DLC introduces new masks, exploration zones, and a collection of ornate bronze furnishings that allow players to shape their interpretations of a long-lost ritual civilization. The free Golden Legend DLC introduces The Golden Mask, an ornate ritual artifact adorned with copper eye protrusions and engraved Kui dragon patterns. Its powers include Divine Sight, where it detects threats and terrain changes from a distance; Heaven’s Watch, which can analyse enemy stats, specialities, and potential; Sunbird Blessing, which yields passive buffs that enhance movement and perception; and The Sunken Altar, where deep in the ocean lies you find a lost branch of Eastern civilization. It’s a new submerged zone that welcomes exploration, featuring shipwreck ruins, ritual relics, and ceremonial architecture wrapped in mythological symbolism. The DLC also features The Golden Legend Set, a new line of Bronze Age–themed furniture, mask displays, and ornamental props that let players transform their homesteads into stylized ancestral sanctuaries. Smarter survival through automation Soulmask players can explore The Golden Legend in free DLC. Coinciding with the DLC, Soulmask is rolling out core gameplay upgrades to the base game, focused on advancing automation in construction and logistics. This includes a building planning mode, where players can now record any custom-built structure plans. Tribesmen will automatically collect resources and rebuild them in other locations, dramatically improving the speed and efficiency of base expansion.It also has an automated logistics system where powered ziplines can be set up between homesteads and resource points, creating a flexible transport network for streamlined material delivery across the map. These features allow for faster, more organized tribe management and base development, especially for players aiming to build on a larger scale. Looking forward: 1.0, Egypt, and the future of civilization Soulmask’s update will offer a lot. The Golden Legend DLC arrives as a special gift to mark Soulmask’s first anniversary in Early Access – a thank-you to players who have shaped the world through feedback, exploration, and creativity. Soulmask will exit Early Access with its 1.0 release later this year, alongside a new Egypt-themed DLC. These milestones will continue to broaden the game’s cultural inspirations and deepen its automation systems, offering players new ways to build, govern, and survive across richly imagined ancient worlds. Producer Zima has described his long-term vision for Soulmask as “the intelligent multi-civilization survival sandbox,” where automation and cultural diversity form the foundation of a dynamic, player-driven experience. Daily insights on business use cases with VB Daily If you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI. Read our Privacy Policy Thanks for subscribing. Check out more VB newsletters here. An error occured. #campfire #studio #will #launch #soulmask
    VENTUREBEAT.COM
    CampFire Studio will launch Soulmask DLC on June 5
    Soulmask, a survival sandbox game developed by CampFire Studio and published by Qooland Games, has announced its first major cultural expansion, the free Golden Legend (Sanxingdui) DLC, coming on June 5. Inspired by ancient Sanxingdui Chinese civilization, the new DLC marks a turning point in Soulmask’s journey. What began in the primal chaos of rainforest survival pushes into uncharted territory, fusing ancient mythical symbolism with sandbox survival exploration systems. This DLC introduces new masks, exploration zones, and a collection of ornate bronze furnishings that allow players to shape their interpretations of a long-lost ritual civilization. The free Golden Legend DLC introduces The Golden Mask, an ornate ritual artifact adorned with copper eye protrusions and engraved Kui dragon patterns. Its powers include Divine Sight, where it detects threats and terrain changes from a distance; Heaven’s Watch, which can analyse enemy stats, specialities, and potential; Sunbird Blessing, which yields passive buffs that enhance movement and perception; and The Sunken Altar, where deep in the ocean lies you find a lost branch of Eastern civilization. It’s a new submerged zone that welcomes exploration, featuring shipwreck ruins, ritual relics, and ceremonial architecture wrapped in mythological symbolism. The DLC also features The Golden Legend Set, a new line of Bronze Age–themed furniture, mask displays, and ornamental props that let players transform their homesteads into stylized ancestral sanctuaries. Smarter survival through automation Soulmask players can explore The Golden Legend in free DLC. Coinciding with the DLC, Soulmask is rolling out core gameplay upgrades to the base game, focused on advancing automation in construction and logistics. This includes a building planning mode, where players can now record any custom-built structure plans. Tribesmen will automatically collect resources and rebuild them in other locations, dramatically improving the speed and efficiency of base expansion.It also has an automated logistics system where powered ziplines can be set up between homesteads and resource points, creating a flexible transport network for streamlined material delivery across the map. These features allow for faster, more organized tribe management and base development, especially for players aiming to build on a larger scale. Looking forward: 1.0, Egypt, and the future of civilization Soulmask’s update will offer a lot. The Golden Legend DLC arrives as a special gift to mark Soulmask’s first anniversary in Early Access – a thank-you to players who have shaped the world through feedback, exploration, and creativity. Soulmask will exit Early Access with its 1.0 release later this year, alongside a new Egypt-themed DLC. These milestones will continue to broaden the game’s cultural inspirations and deepen its automation systems, offering players new ways to build, govern, and survive across richly imagined ancient worlds. Producer Zima has described his long-term vision for Soulmask as “the intelligent multi-civilization survival sandbox,” where automation and cultural diversity form the foundation of a dynamic, player-driven experience. Daily insights on business use cases with VB Daily If you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI. Read our Privacy Policy Thanks for subscribing. Check out more VB newsletters here. An error occured.
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  • Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & More

    Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & MoreMay 26, 2025Last Updated: 2025-05-26We take a look at several of Montech’s upcoming cases and coolers, which the company showed off at Computex 2025The HighlightsMontech is preparing to launch new air coolers to battle Thermalright, especially when it comes to pricingMontech is trying to take over the space that DeepCool left in the US marketMontech is releasing several new cases in the coming months that include the Sky 3, King 45, King 15, X5 budget case, X5M, the "ten," and moreTable of ContentsAutoTOC Grab a GN15 All-Over Print Component Mouse Mat for a high-quality mousing surface that'll fit your keyboard & mouse. These mouse mats use a high-quality yellow rubber underside, a blue stitched border for fray resistance, and are covered in PC parts. This is the best way to support our work and keeps us ad-free to support consumer-first reviews!IntroEvery single cooler company we talk to does not understand how Thermalright can have the prices that they have. The only thing we can think of is their factory relationships, but the point is that it’s become a serious challenge for others to compete on price. Montech is trying to compete with Thermalright on price and attempting to replace DeepCool’s spot in the market. Before DeepCool got kicked out of America, which is a hell of a thing to put on your resume, the company really started dominating in the cooler market before Thermalright came in and kicked their ass on price. Where DeepCool was able to compete was in build quality. So, Montech is looking at that and they want to take that part of the market.Editor's note: This was originally published on May 17, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHost, WritingSteve BurkeVideo Editing, CameraMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangMontech specifically told us that its objective is to sort of compete with Themalright, which is everybody’s objective.  NX400 CPU CoolerLooking at one of Montech’s new CPU coolers, the NX400, the company pointed out that its fan is 28mm, which should help with pressure and performance. Pricing on the single-tower NX400is supposed to be When you’re down to the 10 cent mark, that’s how you know there is zero margin left in the product.  The cooler uses a 2-post mount. It has a C-shaped bracket for the actual board. There is no offset mounting for AM5. The one thing we’re curious about is how much an offset mount might or might not matter for the 4-heat-pipe approach. The cooler is supposed to sort of be as cheap as possible while still actually being kind of good. This is a very fiercely fought over category right now, which is a good thing. Again, Montech is using 28mm fans. Typically fans are 25mm, but that has been scaling upwards. The reason for this is to increase static-pressure performance. When you stick a fan onto a fin stack, you introduce a ton of resistance behind it. This is the nature of a heat sink as opposed to a fan on the front of a case, where it’s basically accessing the open air and the only thing it’s fighting is whatever’s in front of it to filter the dust or perhaps glass. As the cost for larger fans starts to come downthen we should see the prevalence of more, larger fans. We asked Montech if they’ve done a comparison testing of a 25mm fan vs 28mm one and the company told us it did. Montech says that on the NX400, there was about a 1 to 2 degree difference in favor of the larger fan, which makes sense and is actually a large difference for an air cooler.    Again the non RGB NX400 will cost about whereas the ARGB variant will cost about  NX600 CPU CoolerThe NX600 is a 6-heat-pipe version of the NX400 that uses a 2-tower approach to its design. Its price is currently TBD, but it sounds like it may be in the -price range from what we’ve heard. It will also use 30mm-thick fans but there are 2 of them. Its cold plate uses an enclosed nickel-plated copper base plate with 6 heat pipes going through it.   Montech X5 and X5M CasesWe originally talked about how Montech used a “molex centipede” for its X3 case, which was a bunch of daisy-chained molex connectors, but that’s gone with the company’s X5 case, which is supposed to kind of replace that series. The X5 is targeting It has a wavy mesh front panel. Montech is experimenting with either painting or placing a sticker on the case to make it look like carbon fiber. They kind of did that with a wood veneer in the past. It’s not real carbon fiber, but that shouldn't be expected out of a case. They tended to do pretty well overall thermally despite using cheaper quality fans. Hopefully the company will be able to deliver on that front again because the below case market is largely dead. The 4000D was supposed to be a case around and that was kind of the last major one that was really successful. So, it’s nice seeing a case, especially if it’s not made out of scrap metal. Internally, the case comes with 3x140mm fans in front and 1x120mm on the back. The reason the X3 was so interesting was the amount of fans it provided for the price. As a matter of fact, we started paying attention to Montech due to their super cheap cases coming with a lot of fans. Looking at the back, we can see that they colored all of the wires white in an attempt to match the rest of the case. The plastic isn’t the same white exactly, but that’s apparently hard to do across all of the different materials like metal, plastic, and rubber. On a case, that isn’t as big of a deal, though.  Looking at the PSU shroud, there’s an option to mount 120mm fans, though there isn’t a ton of room against the power supply. There is some ventilation on the side, however, which might help the GPU.  The case also has an integrated GPU support. Otherwise, the case is simple and cheap. The X5M, which is smaller and aimed at MicroATX, is targeting Pricing is higher than what Montech wanted to target as a result of cost increases and potential tariffs, etc.Montech Sky Case Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work!The thing that jumps out to us about this case is its canted tray for its 2 bottom fans, which are reverse blade ones that act as intake. On the back of the case, it has large ventilated holes both vertically and horizontally. Taking the back panel off, one thing we’d like to see is refinement on the magnetic filters. Currently, they’re not done yet but you can see a lot of metal ending up in the hexagon-shaped cut-outs. If they could punch out larger holes or use a finer mesh and get rid of the dust filter or something like that, that would help a lot with thermal performance and letting air through. Looking at the glass side panel, we can see an alternative to traditional Pogo pins, which are used to power the case’s light strip. This design is supposed to be more resilient to damage and it’s located towards the front corner of the case and Montech says this design was incorporated to avoid breaking. Overall, we have some critiques to the case, but it's finalized. The biggest ones we have for this case include the aforementioned side-panel ventilation and the fact that when the fans are oriented towards the front bottom of the case, the drive cages underneath end up blocking potential air intake from underneath the chassis, but then again, there’s not a lot of space for air to come in through the bottom to begin with. As a result, the bottom fans don’t have much access to intake aside from small ventilated areas.  In terms of pricing, it’s supposed to be for the mesh-fronted version and for the glass version. The case will come with 3 fans. HS02 3DAnother case we looked at is one that we’ve already reviewed, the HS02, but the biggest difference with the unit we saw at Computex is that it has glass on the back. Montech is calling it the HS02 3D.Montech TenMontech’s Ten case kind of reminds us of Lian Li’s O11 DYNAMIC MINI, where the case can be rotated and modified into 3 different configurations. The Ten can be flipped, pulled apart, and users can swap around all of its panels. Montech tells us that it takes about 5-10 minutes to do this. The case has excellent side panels. They are basically giant pieces of mesh and also provide air access to the GPU, which is great. Using a glass-side panel in front of the GPU would really suffocate the card. The challenge with the case’s design is that flow-through video cards will dump heat to the power supply fan, which is fine as the PSU can take it. The question becomes where does the air go after that?We think Montech might want to pull down a wall under the power supply to block re-circulation. Other than that, it’s an all-mesh box, which is hard to complain about. Externally, it represents about 27 liters of volume when you factor in the feet. ITX is an option and Montech is calling that the I3. There’s also an mATX variant, which is being called M1 or M2, which designates whether it’s flipped or not.  The Ten is supposed to start at but that’s not finalized yet. King 15 and King 45The King 15 and King 45 are just continuations of the existing King series. They already have the King 95 and King 65, and we reviewed the 65 somewhat recently. The 15 and 45 both still have the curved glass to their fronts, making them very familiar overall.   One thing worth pointing out is that its bottom fans are sunken into the bottom, which means they’re pretty close to the floor and the intake is primarily relegated to the back side panel of the case, where there’s a bit of an angle which should help with intake a little, but it’s still somewhat boxed in.  For the King 15, they are targeting 3x120mm fans and a 1x140mm fan at Without fans, they are looking at  Air 2000 Visit our Patreon page to contribute a few dollars toward this website's operationAdditionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.Moving on to the Air 2000, we saw a black one with a glass front and a white one with a mesh front. The case has a digital display panel on the side. It tells you the fan speeds but also provides controls as well. Each button press up or down targets 10% increments in control. There’s also a button that defaults to the motherboard’s controls. Looking at the backside of the display panel, it’s just one big PCB coupled with a wire that connects to the fan hub. The upside to this approach is that no software is required. This has been done before by a couple of companies, but it isn’t that common. Being able to control fan speed externally is a nice feature, especially if it doesn’t require software.The Air 2000 is supposed to be with 4x140mm fans and that is with the screen. They will also have a screenless variant as well. Taking a look at the mesh variant, the case’s top panel has 70% whole porosity and the thickness of the steel means that it doesn’t end up being flimsy. The power supply shroud is ventilated with perforations on the top and bottom. Even the top of the drive cage has perforations, which is a nice, small attention to detail. That probably won’t matter a lot but it’s nice to see. The rest of the case has a pretty standard layout. Thermally, the case should be one of the more interesting ones, especially the mesh-fronted version.
    #montech #targeting #thermalright #cheap #air
    Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & More
    Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & MoreMay 26, 2025Last Updated: 2025-05-26We take a look at several of Montech’s upcoming cases and coolers, which the company showed off at Computex 2025The HighlightsMontech is preparing to launch new air coolers to battle Thermalright, especially when it comes to pricingMontech is trying to take over the space that DeepCool left in the US marketMontech is releasing several new cases in the coming months that include the Sky 3, King 45, King 15, X5 budget case, X5M, the "ten," and moreTable of ContentsAutoTOC Grab a GN15 All-Over Print Component Mouse Mat for a high-quality mousing surface that'll fit your keyboard & mouse. These mouse mats use a high-quality yellow rubber underside, a blue stitched border for fray resistance, and are covered in PC parts. This is the best way to support our work and keeps us ad-free to support consumer-first reviews!IntroEvery single cooler company we talk to does not understand how Thermalright can have the prices that they have. The only thing we can think of is their factory relationships, but the point is that it’s become a serious challenge for others to compete on price. Montech is trying to compete with Thermalright on price and attempting to replace DeepCool’s spot in the market. Before DeepCool got kicked out of America, which is a hell of a thing to put on your resume, the company really started dominating in the cooler market before Thermalright came in and kicked their ass on price. Where DeepCool was able to compete was in build quality. So, Montech is looking at that and they want to take that part of the market.Editor's note: This was originally published on May 17, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHost, WritingSteve BurkeVideo Editing, CameraMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangMontech specifically told us that its objective is to sort of compete with Themalright, which is everybody’s objective.  NX400 CPU CoolerLooking at one of Montech’s new CPU coolers, the NX400, the company pointed out that its fan is 28mm, which should help with pressure and performance. Pricing on the single-tower NX400is supposed to be When you’re down to the 10 cent mark, that’s how you know there is zero margin left in the product.  The cooler uses a 2-post mount. It has a C-shaped bracket for the actual board. There is no offset mounting for AM5. The one thing we’re curious about is how much an offset mount might or might not matter for the 4-heat-pipe approach. The cooler is supposed to sort of be as cheap as possible while still actually being kind of good. This is a very fiercely fought over category right now, which is a good thing. Again, Montech is using 28mm fans. Typically fans are 25mm, but that has been scaling upwards. The reason for this is to increase static-pressure performance. When you stick a fan onto a fin stack, you introduce a ton of resistance behind it. This is the nature of a heat sink as opposed to a fan on the front of a case, where it’s basically accessing the open air and the only thing it’s fighting is whatever’s in front of it to filter the dust or perhaps glass. As the cost for larger fans starts to come downthen we should see the prevalence of more, larger fans. We asked Montech if they’ve done a comparison testing of a 25mm fan vs 28mm one and the company told us it did. Montech says that on the NX400, there was about a 1 to 2 degree difference in favor of the larger fan, which makes sense and is actually a large difference for an air cooler.    Again the non RGB NX400 will cost about whereas the ARGB variant will cost about  NX600 CPU CoolerThe NX600 is a 6-heat-pipe version of the NX400 that uses a 2-tower approach to its design. Its price is currently TBD, but it sounds like it may be in the -price range from what we’ve heard. It will also use 30mm-thick fans but there are 2 of them. Its cold plate uses an enclosed nickel-plated copper base plate with 6 heat pipes going through it.   Montech X5 and X5M CasesWe originally talked about how Montech used a “molex centipede” for its X3 case, which was a bunch of daisy-chained molex connectors, but that’s gone with the company’s X5 case, which is supposed to kind of replace that series. The X5 is targeting It has a wavy mesh front panel. Montech is experimenting with either painting or placing a sticker on the case to make it look like carbon fiber. They kind of did that with a wood veneer in the past. It’s not real carbon fiber, but that shouldn't be expected out of a case. They tended to do pretty well overall thermally despite using cheaper quality fans. Hopefully the company will be able to deliver on that front again because the below case market is largely dead. The 4000D was supposed to be a case around and that was kind of the last major one that was really successful. So, it’s nice seeing a case, especially if it’s not made out of scrap metal. Internally, the case comes with 3x140mm fans in front and 1x120mm on the back. The reason the X3 was so interesting was the amount of fans it provided for the price. As a matter of fact, we started paying attention to Montech due to their super cheap cases coming with a lot of fans. Looking at the back, we can see that they colored all of the wires white in an attempt to match the rest of the case. The plastic isn’t the same white exactly, but that’s apparently hard to do across all of the different materials like metal, plastic, and rubber. On a case, that isn’t as big of a deal, though.  Looking at the PSU shroud, there’s an option to mount 120mm fans, though there isn’t a ton of room against the power supply. There is some ventilation on the side, however, which might help the GPU.  The case also has an integrated GPU support. Otherwise, the case is simple and cheap. The X5M, which is smaller and aimed at MicroATX, is targeting Pricing is higher than what Montech wanted to target as a result of cost increases and potential tariffs, etc.Montech Sky Case Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work!The thing that jumps out to us about this case is its canted tray for its 2 bottom fans, which are reverse blade ones that act as intake. On the back of the case, it has large ventilated holes both vertically and horizontally. Taking the back panel off, one thing we’d like to see is refinement on the magnetic filters. Currently, they’re not done yet but you can see a lot of metal ending up in the hexagon-shaped cut-outs. If they could punch out larger holes or use a finer mesh and get rid of the dust filter or something like that, that would help a lot with thermal performance and letting air through. Looking at the glass side panel, we can see an alternative to traditional Pogo pins, which are used to power the case’s light strip. This design is supposed to be more resilient to damage and it’s located towards the front corner of the case and Montech says this design was incorporated to avoid breaking. Overall, we have some critiques to the case, but it's finalized. The biggest ones we have for this case include the aforementioned side-panel ventilation and the fact that when the fans are oriented towards the front bottom of the case, the drive cages underneath end up blocking potential air intake from underneath the chassis, but then again, there’s not a lot of space for air to come in through the bottom to begin with. As a result, the bottom fans don’t have much access to intake aside from small ventilated areas.  In terms of pricing, it’s supposed to be for the mesh-fronted version and for the glass version. The case will come with 3 fans. HS02 3DAnother case we looked at is one that we’ve already reviewed, the HS02, but the biggest difference with the unit we saw at Computex is that it has glass on the back. Montech is calling it the HS02 3D.Montech TenMontech’s Ten case kind of reminds us of Lian Li’s O11 DYNAMIC MINI, where the case can be rotated and modified into 3 different configurations. The Ten can be flipped, pulled apart, and users can swap around all of its panels. Montech tells us that it takes about 5-10 minutes to do this. The case has excellent side panels. They are basically giant pieces of mesh and also provide air access to the GPU, which is great. Using a glass-side panel in front of the GPU would really suffocate the card. The challenge with the case’s design is that flow-through video cards will dump heat to the power supply fan, which is fine as the PSU can take it. The question becomes where does the air go after that?We think Montech might want to pull down a wall under the power supply to block re-circulation. Other than that, it’s an all-mesh box, which is hard to complain about. Externally, it represents about 27 liters of volume when you factor in the feet. ITX is an option and Montech is calling that the I3. There’s also an mATX variant, which is being called M1 or M2, which designates whether it’s flipped or not.  The Ten is supposed to start at but that’s not finalized yet. King 15 and King 45The King 15 and King 45 are just continuations of the existing King series. They already have the King 95 and King 65, and we reviewed the 65 somewhat recently. The 15 and 45 both still have the curved glass to their fronts, making them very familiar overall.   One thing worth pointing out is that its bottom fans are sunken into the bottom, which means they’re pretty close to the floor and the intake is primarily relegated to the back side panel of the case, where there’s a bit of an angle which should help with intake a little, but it’s still somewhat boxed in.  For the King 15, they are targeting 3x120mm fans and a 1x140mm fan at Without fans, they are looking at  Air 2000 Visit our Patreon page to contribute a few dollars toward this website's operationAdditionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.Moving on to the Air 2000, we saw a black one with a glass front and a white one with a mesh front. The case has a digital display panel on the side. It tells you the fan speeds but also provides controls as well. Each button press up or down targets 10% increments in control. There’s also a button that defaults to the motherboard’s controls. Looking at the backside of the display panel, it’s just one big PCB coupled with a wire that connects to the fan hub. The upside to this approach is that no software is required. This has been done before by a couple of companies, but it isn’t that common. Being able to control fan speed externally is a nice feature, especially if it doesn’t require software.The Air 2000 is supposed to be with 4x140mm fans and that is with the screen. They will also have a screenless variant as well. Taking a look at the mesh variant, the case’s top panel has 70% whole porosity and the thickness of the steel means that it doesn’t end up being flimsy. The power supply shroud is ventilated with perforations on the top and bottom. Even the top of the drive cage has perforations, which is a nice, small attention to detail. That probably won’t matter a lot but it’s nice to see. The rest of the case has a pretty standard layout. Thermally, the case should be one of the more interesting ones, especially the mesh-fronted version. #montech #targeting #thermalright #cheap #air
    GAMERSNEXUS.NET
    Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & More
    Montech is Targeting Thermalright: Cheap Air Coolers, Sky 3 Case, Micro-ATX, X5, & MoreMay 26, 2025Last Updated: 2025-05-26We take a look at several of Montech’s upcoming cases and coolers, which the company showed off at Computex 2025The HighlightsMontech is preparing to launch new air coolers to battle Thermalright, especially when it comes to pricingMontech is trying to take over the space that DeepCool left in the US marketMontech is releasing several new cases in the coming months that include the Sky 3, King 45, King 15, X5 budget case, X5M, the "ten," and moreTable of ContentsAutoTOC Grab a GN15 All-Over Print Component Mouse Mat for a high-quality mousing surface that'll fit your keyboard & mouse. These mouse mats use a high-quality yellow rubber underside, a blue stitched border for fray resistance, and are covered in PC parts. This is the best way to support our work and keeps us ad-free to support consumer-first reviews!IntroEvery single cooler company we talk to does not understand how Thermalright can have the prices that they have. The only thing we can think of is their factory relationships, but the point is that it’s become a serious challenge for others to compete on price. Montech is trying to compete with Thermalright on price and attempting to replace DeepCool’s spot in the market. Before DeepCool got kicked out of America, which is a hell of a thing to put on your resume, the company really started dominating in the cooler market before Thermalright came in and kicked their ass on price. Where DeepCool was able to compete was in build quality. So, Montech is looking at that and they want to take that part of the market.Editor's note: This was originally published on May 17, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHost, WritingSteve BurkeVideo Editing, CameraMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangMontech specifically told us that its objective is to sort of compete with Themalright, which is everybody’s objective.  NX400 CPU CoolerLooking at one of Montech’s new CPU coolers, the NX400, the company pointed out that its fan is 28mm, which should help with pressure and performance. Pricing on the single-tower NX400 (non ARGB) is supposed to be $25.90. When you’re down to the 10 cent mark, that’s how you know there is zero margin left in the product.  The cooler uses a 2-post mount. It has a C-shaped bracket for the actual board. There is no offset mounting for AM5. The one thing we’re curious about is how much an offset mount might or might not matter for the 4-heat-pipe approach. The cooler is supposed to sort of be as cheap as possible while still actually being kind of good. This is a very fiercely fought over category right now, which is a good thing. Again, Montech is using 28mm fans. Typically fans are 25mm, but that has been scaling upwards. The reason for this is to increase static-pressure performance. When you stick a fan onto a fin stack, you introduce a ton of resistance behind it. This is the nature of a heat sink as opposed to a fan on the front of a case, where it’s basically accessing the open air and the only thing it’s fighting is whatever’s in front of it to filter the dust or perhaps glass. As the cost for larger fans starts to come down (as more people make them) then we should see the prevalence of more, larger fans. We asked Montech if they’ve done a comparison testing of a 25mm fan vs 28mm one and the company told us it did. Montech says that on the NX400, there was about a 1 to 2 degree difference in favor of the larger fan, which makes sense and is actually a large difference for an air cooler.    Again the non RGB NX400 will cost about $26 whereas the ARGB variant will cost about $30. NX600 CPU CoolerThe NX600 is a 6-heat-pipe version of the NX400 that uses a 2-tower approach to its design. Its price is currently TBD, but it sounds like it may be in the $40-$50 price range from what we’ve heard. It will also use 30mm-thick fans but there are 2 of them. Its cold plate uses an enclosed nickel-plated copper base plate with 6 heat pipes going through it.   Montech X5 and X5M CasesWe originally talked about how Montech used a “molex centipede” for its X3 case, which was a bunch of daisy-chained molex connectors, but that’s gone with the company’s X5 case, which is supposed to kind of replace that series. The X5 is targeting $75.It has a wavy mesh front panel. Montech is experimenting with either painting or placing a sticker on the case to make it look like carbon fiber. They kind of did that with a wood veneer in the past. It’s not real carbon fiber, but that shouldn't be expected out of a $75 case. They tended to do pretty well overall thermally despite using cheaper quality fans. Hopefully the company will be able to deliver on that front again because the below $80 case market is largely dead. The 4000D was supposed to be a case around $80 and that was kind of the last major one that was really successful. So, it’s nice seeing a $75 case, especially if it’s not made out of scrap metal. Internally, the case comes with 3x140mm fans in front and 1x120mm on the back. The reason the X3 was so interesting was the amount of fans it provided for the price. As a matter of fact, we started paying attention to Montech due to their super cheap cases coming with a lot of fans. Looking at the back, we can see that they colored all of the wires white in an attempt to match the rest of the case. The plastic isn’t the same white exactly, but that’s apparently hard to do across all of the different materials like metal, plastic, and rubber. On a $75 case, that isn’t as big of a deal, though.  Looking at the PSU shroud, there’s an option to mount 120mm fans, though there isn’t a ton of room against the power supply. There is some ventilation on the side, however, which might help the GPU.  The case also has an integrated GPU support. Otherwise, the case is simple and cheap. The X5M, which is smaller and aimed at MicroATX, is targeting $60. Pricing is higher than what Montech wanted to target as a result of cost increases and potential tariffs, etc.Montech Sky Case Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work! (or consider a direct donation or a Patreon contribution!)The thing that jumps out to us about this case is its canted tray for its 2 bottom fans, which are reverse blade ones that act as intake. On the back of the case, it has large ventilated holes both vertically and horizontally. Taking the back panel off, one thing we’d like to see is refinement on the magnetic filters. Currently, they’re not done yet but you can see a lot of metal ending up in the hexagon-shaped cut-outs. If they could punch out larger holes or use a finer mesh and get rid of the dust filter or something like that, that would help a lot with thermal performance and letting air through. Looking at the glass side panel, we can see an alternative to traditional Pogo pins, which are used to power the case’s light strip. This design is supposed to be more resilient to damage and it’s located towards the front corner of the case and Montech says this design was incorporated to avoid breaking. Overall, we have some critiques to the case, but it's finalized. The biggest ones we have for this case include the aforementioned side-panel ventilation and the fact that when the fans are oriented towards the front bottom of the case, the drive cages underneath end up blocking potential air intake from underneath the chassis, but then again, there’s not a lot of space for air to come in through the bottom to begin with. As a result, the bottom fans don’t have much access to intake aside from small ventilated areas.  In terms of pricing, it’s supposed to be $80 for the mesh-fronted version and $100 for the glass version. The case will come with 3 fans. HS02 3DAnother case we looked at is one that we’ve already reviewed, the HS02, but the biggest difference with the unit we saw at Computex is that it has glass on the back. Montech is calling it the HS02 3D.Montech TenMontech’s Ten case kind of reminds us of Lian Li’s O11 DYNAMIC MINI, where the case can be rotated and modified into 3 different configurations. The Ten can be flipped, pulled apart, and users can swap around all of its panels. Montech tells us that it takes about 5-10 minutes to do this. The case has excellent side panels. They are basically giant pieces of mesh and also provide air access to the GPU, which is great. Using a glass-side panel in front of the GPU would really suffocate the card. The challenge with the case’s design is that flow-through video cards will dump heat to the power supply fan, which is fine as the PSU can take it. The question becomes where does the air go after that?We think Montech might want to pull down a wall under the power supply to block re-circulation. Other than that, it’s an all-mesh box, which is hard to complain about. Externally, it represents about 27 liters of volume when you factor in the feet. ITX is an option and Montech is calling that the I3. There’s also an mATX variant, which is being called M1 or M2, which designates whether it’s flipped or not.  The Ten is supposed to start at $90 but that’s not finalized yet. King 15 and King 45The King 15 and King 45 are just continuations of the existing King series. They already have the King 95 and King 65, and we reviewed the 65 somewhat recently. The 15 and 45 both still have the curved glass to their fronts, making them very familiar overall.   One thing worth pointing out is that its bottom fans are sunken into the bottom, which means they’re pretty close to the floor and the intake is primarily relegated to the back side panel of the case, where there’s a bit of an angle which should help with intake a little, but it’s still somewhat boxed in.  For the King 15, they are targeting 3x120mm fans and a 1x140mm fan at $110. Without fans, they are looking at $90. Air 2000 Visit our Patreon page to contribute a few dollars toward this website's operation (or consider a direct donation or buying something from our GN Store!) Additionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.Moving on to the Air 2000, we saw a black one with a glass front and a white one with a mesh front. The case has a digital display panel on the side. It tells you the fan speeds but also provides controls as well. Each button press up or down targets 10% increments in control. There’s also a button that defaults to the motherboard’s controls. Looking at the backside of the display panel, it’s just one big PCB coupled with a wire that connects to the fan hub. The upside to this approach is that no software is required. This has been done before by a couple of companies, but it isn’t that common. Being able to control fan speed externally is a nice feature, especially if it doesn’t require software.The Air 2000 is supposed to be $100 with 4x140mm fans and that is with the screen. They will also have a screenless variant as well. Taking a look at the mesh variant, the case’s top panel has 70% whole porosity and the thickness of the steel means that it doesn’t end up being flimsy. The power supply shroud is ventilated with perforations on the top and bottom. Even the top of the drive cage has perforations, which is a nice, small attention to detail. That probably won’t matter a lot but it’s nice to see. The rest of the case has a pretty standard layout. Thermally, the case should be one of the more interesting ones, especially the mesh-fronted version.
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  • 20 MOST Affordable Beach Towns in the United States

    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale. Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: Learn More
    #most #affordable #beach #towns #united
    20 MOST Affordable Beach Towns in the United States
    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale. Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: Learn More #most #affordable #beach #towns #united
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    20 MOST Affordable Beach Towns in the United States
    Summer is here, and you're probably already packing your calendar with vacation escapes, backyard BBQs, and weekend road trips. Of course, the fan-favorite destination for this hot season is the beach, where the breeze is cool and the water is refreshing. But what if we told you that you didn't have to book an Airbnb or waterfront hotel in a beach town the next time you wanted to take a dip in one of nature's pools? Turns out, a beach house may be more in reach than you thought! Zillow recently pulled some data to identify the 20 most affordable seaside cities where you can make your vacation home dreams a reality.While we're not saying these options will get you a beach house on the cheap, the locations typically offer a range of properties with lower price tags that still give you access to the ocean, as well as all the charm that comes with a seaside locale (think Mom and Pop ice cream shops, quaint shopping, and more). Of the top 20, you'll find that Florida dominates the list, with a few other states sprinkled in. Keep reading to see which beach towns have the lowest typical home values, but still all of the sandy perks.For more real estate stories:1Atlantic City, NJFederico ScottoAtlantic City may be best known for its casinos, but the iconic boardwalk along the Atlantic Ocean is a close second. There's plenty to do in this shore town, from visiting the amusement park and eating fresh seafood to spreading out on the sand. Since you're so close to New York City, day trips from either location are extremely easy as well.Typical home value: $215,336Learn More2Daytona Beach, FLFlavio Vallenari//Getty ImagesAny NASCAR fan is familiar with Daytona Beach, but did you know that this Northeastern Florida city is also a festival hub? Every year, the city hosts over 60 different art, music, and other cultural festivals, giving residents and tourists alike opportunities to experience new things. Though you could easily spend every day on the beach, there are plenty of other museums, adventures, and opportunities to try out.Typical home value: $251,750Learn MoreAdvertisement - Continue Reading Below3Deerfield Beach, FLWiniker:Getty ImagesThe small city of Deerfield Beach is ideal if you want to experience South Florida's beaches without the crowds. Located between Boca Raton and Pompano Beach, the town is known for its fishing pier and abundance of outdoor water activities, like paddle-boarding, surfing, and water skiing. Typical home value: Learn More4Myrtle Beach, SCDale Fornoff:Getty ImagesMyrtle Beach is a seaside locale with 60 miles of sandy beach and 14 unique communities meshed together. It provides plenty of classic beach town activities, such as a fun boardwalk and theme park, and is generally a family-friendly location. There are plenty of things to do and places to explore, from the Waccamaw River to 90 different golf courses. Typical home value: $300,720Learn MoreAdvertisement - Continue Reading Below5Hallandale Beach, FLTHEPALMER:Getty ImagesSouth of Fort Lauderdale and north of Miami, Hallandale Beach is home to Gulfstream Park Racing and a handful of public beaches. It's a smaller community that offers a classic beach day if you want to escape the crowds. Typical home value: $301,130Learn More6Pinellas Park, FLMatthew Lindahl : 500px:Getty ImagesPart of the St. Petersburg metropolitan area, Pinellas Park has a population of about 53,000 and provides access to a string of beaches along the northwestern coast of Florida. Though small, there is an arts and culture scene in the town that highlights the community's creative DNA. Typical home value: $314,991Learn MoreAdvertisement - Continue Reading Below7West Haven, CTRedtea:Getty ImagesLocated on the Long Island Sound, West Haven is an affordable option not far from New York City. This town has the longest stretch of public beaches in the state, where you can swim, sunbathe, fish, and explore. Typical home value: $326,043Learn More8Galveston, TXWirestock//Getty ImagesWith over 30 miles of beaches, Galveston is the only Texas seaside city on this list. It's located on the balmy Gulf of Mexico, where there are plenty of museums and art galleries you can visit, along with beaches. The area also has a well-known restaurant scene.Typical home value: $333,127Learn MoreAdvertisement - Continue Reading Below9Palm Coast, FLMichael Warren:Getty ImagesParks, museums, beaches—oh, my! Palm Coast is on the Northeast side of Florida and offers plenty of fun. Relax or fish at one of the beaches, then head over to Washington Oaks Gardens State Park for some biking amid the lush gardens before ending your day at the Florida Agricultural Museum. Did we mention that there's also plenty of delicious seafood to be had?Typical home value: $351,404Learn More10Largo, FLalex grichenko:Getty ImagesSouth of Clearwater, Largo offers access to beaches and two larger metropolitan areas, perfect for the homeowner who wants to be near the action but not caught up in it. There are multiple parks to visit in the town, and art lovers will appreciate all the shows and performances. Typical home value: $353,576Learn MoreAdvertisement - Continue Reading Below11Pompano Beach, FLLagunaticPhoto:Getty ImagesPompano Beach is a hidden gem on the Gold Coast, neighboring Boca Raton, Fort Lauderdale, and Hollywood. The city offers miles of beach with temperate waters from the Gulf Stream, as well as plenty of things to do, like snorkeling, shopping, festivals, and golfing. Typical home value: $356,795Learn More12Delray Beach, FLThomas Green:Getty ImagesFor a mix of water activities and a thriving art scene, consider Delray Beach. The arts district is part of what makes this South Florida city so special, and the municipal beach is just the cherry on top. It can definitely get busy on a nice day.Typical home value: $359,963Learn MoreAdvertisement - Continue Reading Below13Clearwater, FLJohn Murphy Photography:Getty ImagesIf Clearwater's three miles of white sand beaches aren't enough to entice you, maybe the plethora of activities and events will. Clearwater is part of the Tampa-St. Petersburg metropolitan area, and it has plenty to offer, from the nightly festival at Pier 60 to the Clearwater Marine Aquarium. Typical home value: $362,300Learn More14Bradenton, FLDawn Damico:Getty ImagesExplore your love of the beach and historical sites in Bradenton along the Manatee River. For a small city, there's plenty to do, including the Bishop Museum of Science and Nature, the riverwalk, the Manatee Village Historical Park, and multiple beaches.Typical home value: $370,091Learn MoreAdvertisement - Continue Reading Below15St. Petersburg, FLJohn Coletti:Getty ImagesOne of the largest cities on this list in terms of population, St. Petersburg is known as the "Sunshine City" and is home to great shops, top-ranked beaches, and a thriving arts district. For those who want both beach and city life, this should be a top contender on your list. You can find multiple museums, like the Dali Museum and a living museum of botanicals and tropical plants at the Sunken Gardens.Typical home value: $372,035Learn More16Ormond Beach, FLArt Wager:Getty ImagesGet that small-town feel in Ormond Beach, which is at the northern end of the Daytona Beach area. It's a quieter refuge, though it's not lacking in culture. There are multiple state parks located in this town, along with museums and cultural centers that are good to visit when you're not taking a dip in the Atlantic. Typical home value: $379,800Learn MoreAdvertisement - Continue Reading Below17Oakland Park, FLShobeir Ansari:Getty ImagesOakland Park is just north of Fort Lauderdale and has excellent access to the metropolitan area's beaches. Think of this town of around 44,000 people as any other small American town, just with closer access to the Atlantic Ocean. Typical home value: $381,610Learn More18Riviera Beach, FLCrystal Bolin Photography:Getty ImagesRiviera Beach is just off the coast of Singer Island, and it's a wonderful location for those who love to bask in the sun and take in all types of water activities. There are multiple parks to explore and plenty of opportunities to see and learn about the marine life that lives in Florida.Typical home value: $397,829Learn MoreAdvertisement - Continue Reading Below19West Palm Beach, FLMasao Taira:Getty ImagesThis bustling city might not be the most affordable destination on this list, but it offers a lot for its elevated prices. From exciting nightlife and exceptional culinary options to an exciting art scene, West Palm Beach is a vibrant destination with plenty of beach access. Typical home value: $403,731Learn More20Navarre, FLArt Wager:Getty ImagesThis small city in Western Florida, on the Gulf Coast, just an hour and a half from Mobile, Alabama, boasts white sand beaches, clear blue water, and proximity to Santa Rosa Island. It's a tranquil destination with opportunities to learn about marine life at the multiple refuges and conservation centers.Typical home value: $415,063Learn More
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  • Mission: Impossible — The Final Reckoning ending, explained

    Was that the end for Ethan Hunt? Mission: Impossible — The Final Reckoning was definitely pitched as the conclusion of Tom Cruise’s 30-year saga with Ethan Hunt, and The Final Reckoning has an ending that does feel quite definitive. There are some major character deaths and plenty of the action that fans of this franchise have come to love. Let’s break it all down.
    What happens in The Final Reckoning?
    The Final Reckoning is, more than most Mission: Impossible movies, a direct sequel to its predecessor. As a result, it follows Ethan and his team as they attempt to stop Gabriel and the AI system known as The Entity from taking over the world by controlling various nuclear stockpiles. To take down The Entity, Ethan and his team have to hack the source code from inside the sonarsphere at the bottom of the sunken Sevastopol submarine. Then, they must use Luther’s poison pill to take it down.

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    This leads to Hunt swimming down into the submarine and briefly losing consciousness before ultimately being revived by Grace. After confronting Gabriel, the team is flanked by Jim Phelps Jr. and the team from the CIA. Gabriel flees in a biplane, which leads to the most thrilling set piece of the movie as Hunt chases him down and hangs from the wing of the plane. The two battle in mid-air, with Hunt eventually emerging victorious and securing both the poison pill and the source code.
    How does the movie end?
    Paramount Pictures and Skydance
    Needless to say, Hunt and the team complete their mission and save the world from the Entity. Ethan’s parachute catches on fire as he attempts to put the poison pill in the podkova. He ultimately makes it to the ground intact. All those people concerned that Cruise would kill off his most well-known character turned out to be overreacting. Ethan survives this mission alive.
    He and the rest of the team briefly reunite in London at the end before dispersing back into the crowd, satisfied that their mission is now complete.
    Who lives and who dies?
    Paramount Pictures
    Although you might expect a climactic installment like this to be filled with deaths, only one major character bites the dust in The Final Reckoning. Luther, who has been with Ethan since the beginning, dies in this chapter, a signal that Ving Rhames can no longer do the required action scenes and that this franchise might truly be coming to a close. Luther’s death comes fairly early on in the movie, when a bomb planted by Gabriel and his men under the streets of London explodes.
    Nick Offerman’s General Sidney also bites the dust thanks to a bullet from an Entity spy, but he is a new character to the franchise in this installment.
    Is this the end of Mission: Impossible?
    Paramount Pictures / Paramount Pictures
    While it’s impossible to say for sure, the vibes certainly suggest that Cruise and McQuarrie are ready to walk away from this franchise following this installment. Ethan Hunt might still be around to save the day, but this movie’s ending suggests that we might not be privy to the rest of his adventures. He averted nuclear apocalypse, and he’s earned a long break.
    Mission: Impossible — The Final Reckoning is now in theaters.
    #mission #impossible #final #reckoning #ending
    Mission: Impossible — The Final Reckoning ending, explained
    Was that the end for Ethan Hunt? Mission: Impossible — The Final Reckoning was definitely pitched as the conclusion of Tom Cruise’s 30-year saga with Ethan Hunt, and The Final Reckoning has an ending that does feel quite definitive. There are some major character deaths and plenty of the action that fans of this franchise have come to love. Let’s break it all down. What happens in The Final Reckoning? The Final Reckoning is, more than most Mission: Impossible movies, a direct sequel to its predecessor. As a result, it follows Ethan and his team as they attempt to stop Gabriel and the AI system known as The Entity from taking over the world by controlling various nuclear stockpiles. To take down The Entity, Ethan and his team have to hack the source code from inside the sonarsphere at the bottom of the sunken Sevastopol submarine. Then, they must use Luther’s poison pill to take it down. Recommended Videos This leads to Hunt swimming down into the submarine and briefly losing consciousness before ultimately being revived by Grace. After confronting Gabriel, the team is flanked by Jim Phelps Jr. and the team from the CIA. Gabriel flees in a biplane, which leads to the most thrilling set piece of the movie as Hunt chases him down and hangs from the wing of the plane. The two battle in mid-air, with Hunt eventually emerging victorious and securing both the poison pill and the source code. How does the movie end? Paramount Pictures and Skydance Needless to say, Hunt and the team complete their mission and save the world from the Entity. Ethan’s parachute catches on fire as he attempts to put the poison pill in the podkova. He ultimately makes it to the ground intact. All those people concerned that Cruise would kill off his most well-known character turned out to be overreacting. Ethan survives this mission alive. He and the rest of the team briefly reunite in London at the end before dispersing back into the crowd, satisfied that their mission is now complete. Who lives and who dies? Paramount Pictures Although you might expect a climactic installment like this to be filled with deaths, only one major character bites the dust in The Final Reckoning. Luther, who has been with Ethan since the beginning, dies in this chapter, a signal that Ving Rhames can no longer do the required action scenes and that this franchise might truly be coming to a close. Luther’s death comes fairly early on in the movie, when a bomb planted by Gabriel and his men under the streets of London explodes. Nick Offerman’s General Sidney also bites the dust thanks to a bullet from an Entity spy, but he is a new character to the franchise in this installment. Is this the end of Mission: Impossible? Paramount Pictures / Paramount Pictures While it’s impossible to say for sure, the vibes certainly suggest that Cruise and McQuarrie are ready to walk away from this franchise following this installment. Ethan Hunt might still be around to save the day, but this movie’s ending suggests that we might not be privy to the rest of his adventures. He averted nuclear apocalypse, and he’s earned a long break. Mission: Impossible — The Final Reckoning is now in theaters. #mission #impossible #final #reckoning #ending
    WWW.DIGITALTRENDS.COM
    Mission: Impossible — The Final Reckoning ending, explained
    Was that the end for Ethan Hunt? Mission: Impossible — The Final Reckoning was definitely pitched as the conclusion of Tom Cruise’s 30-year saga with Ethan Hunt, and The Final Reckoning has an ending that does feel quite definitive. There are some major character deaths and plenty of the action that fans of this franchise have come to love. Let’s break it all down. What happens in The Final Reckoning? The Final Reckoning is, more than most Mission: Impossible movies, a direct sequel to its predecessor. As a result, it follows Ethan and his team as they attempt to stop Gabriel and the AI system known as The Entity from taking over the world by controlling various nuclear stockpiles. To take down The Entity, Ethan and his team have to hack the source code from inside the sonarsphere at the bottom of the sunken Sevastopol submarine. Then, they must use Luther’s poison pill to take it down. Recommended Videos This leads to Hunt swimming down into the submarine and briefly losing consciousness before ultimately being revived by Grace. After confronting Gabriel, the team is flanked by Jim Phelps Jr. and the team from the CIA. Gabriel flees in a biplane, which leads to the most thrilling set piece of the movie as Hunt chases him down and hangs from the wing of the plane. The two battle in mid-air, with Hunt eventually emerging victorious and securing both the poison pill and the source code. How does the movie end? Paramount Pictures and Skydance Needless to say, Hunt and the team complete their mission and save the world from the Entity. Ethan’s parachute catches on fire as he attempts to put the poison pill in the podkova. He ultimately makes it to the ground intact. All those people concerned that Cruise would kill off his most well-known character turned out to be overreacting. Ethan survives this mission alive. He and the rest of the team briefly reunite in London at the end before dispersing back into the crowd, satisfied that their mission is now complete. Who lives and who dies? Paramount Pictures Although you might expect a climactic installment like this to be filled with deaths, only one major character bites the dust in The Final Reckoning. Luther, who has been with Ethan since the beginning, dies in this chapter, a signal that Ving Rhames can no longer do the required action scenes and that this franchise might truly be coming to a close. Luther’s death comes fairly early on in the movie, when a bomb planted by Gabriel and his men under the streets of London explodes. Nick Offerman’s General Sidney also bites the dust thanks to a bullet from an Entity spy, but he is a new character to the franchise in this installment. Is this the end of Mission: Impossible? Paramount Pictures / Paramount Pictures While it’s impossible to say for sure, the vibes certainly suggest that Cruise and McQuarrie are ready to walk away from this franchise following this installment. Ethan Hunt might still be around to save the day, but this movie’s ending suggests that we might not be privy to the rest of his adventures. He averted nuclear apocalypse, and he’s earned a long break. Mission: Impossible — The Final Reckoning is now in theaters.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead

    Cool Finds

    He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead
    Angler Christopher Thuss stumbled upon the scuttled tugboat “J.C. Ames,” which was located just nine feet below the surface off the coast of Manitowoc, Wisconsin

    The wreckage is submerged under nine feet of water in Lake Michigan.
    Wisconsin Historical Society

    On a typical Tuesday evening, Christopher Thuss was fishing on Lake Michigan off the coast of Manitowoc, Wisconsin, when something strange popped up on his sonar screen.
    It turned out to be a 102-year-old shipwreck.
    “I didn't know exactly what I was looking at at first,” Thuss tells WGBA-TV’s Preston Stober. “I turned overthat direction and the whole ship was right there.”
    On May 13, Thuss inadvertently discovered the J.C. Ames, a 160-foot tugboat that had been scuttled—purposefully sank—in 1923. It’s situated just nine feet below the water’s surface, according to an announcement from the Wisconsin Historical Society.
    Tamara Thomsen, a maritime archaeologist with the Wisconsin Historical Society, and Brendon Baillod, president of the Wisconsin Underwater Archaeology Association, worked together to confirm the vessel’s identity.
    “These kinds of discoveries are always so exciting because it allows a piece of lost history to resurface,” Thomsen says in the announcement. “It sat there for over a hundred years and then came back on our radar completely by chance.”

    The ship was built in 1881 for the lumber trade and was originally named the J.C. Perrett.
    Wisconsin Historical Society

    Since it’s mostly devoid of quagga mussels—an invasive, bivalve mollusk known to attach itself to sunken artifacts—historians think it was only recently exposed, reports Todd Richmond of the Associated Press. Storms that swept through the area over the winter may have disturbed the sand enough to reveal the wreckage.
    For Thuss, the discovery was extra special because of his family legacy. His step-grandmother was nicknamed “Shipwreck Suzze” because she discovered so many shipwrecks, including three in three days in 2015. After he found the J.C. Ames, Thuss’s first phone call was to his father, who relayed the news to “Shipwreck Suzze” herself.
    “It's pretty unique that I am the first person to lay eyes on this boat since it was last seen,” Thuss tells the Milwaukee Journal Sentinel’s Caitlin Looby.
    The ship was built in Manitowoc in 1881 by the Rand & Burger shipbuilding company. Initially named the J.C. Perrett, the vessel cost to build which would be more than million today, as the Wisconsin Historical Society notes.
    According to the 1990 book Green Bay Workhorses: The Nau Tug Line, the vessel was “one of the largest and most powerful tugs on the lakes, developed 670 horsepower with her fore-and-aft compound engine,” per the historical society.
    The vessel was initially used for the lumber trade, and it could haul as many as five barges to port, according to the Wisconsin Shipwrecks database. In 1889, the steambarge M.T. Greene crashed into the tugboat in the Sturgeon Bay Ship Canal, causing extensive damage. But the tugboat was repaired and it was sold to the Lake Michigan Car Ferry Transportation Company in 1895. The firm used the vessel to haul two railroad barges between Chicago and Peshtigo, Wisconsin.
    The tugboat got new boilers and was renamed the J.C. Ames in 1896. In 1908, it was purchased by the Nau Tug Line, which used it to haul barges full of pulpwood from ports on Lake Superior to Green Bay. The ship changed hands again in 1918 when it was sold to the Newaygo Tug Line of Appleton, Wisconsin.
    Eventually, however, the vessel fell into disrepair and was scrapped.
    “was dismantled at Manitowoc with its engine/boiler removed, towed outside the harbor, burned and abandoned in 1923,” Thomsen tells Fox News Digital’s Andrea Margolis. “Abandoning ships that had outlived their use was how it was done back in the day.”
    Burning ships like the J.C. Ames was a form of entertainment for residents living along the Great Lakes, Thomsen adds.
    Historians think that more than a dozen ships were scuttled in the same area as the J.C. Ames, though only a handful have been discovered.
    “We only find them when they are uncovered by storms if someone sees them before they are covered again—it needs to be perfect timing,” Thomsen tells Fox News Digital.

    The vessel changed hands several times before it was eventually scuttled in 1923.

    Wisconsin Historical Society

    Today, the J.C. Ames is located within the bounds of the Wisconsin Shipwreck Coast National Marine Sanctuary. Established in 2021 and managed by the National Oceanic and Atmospheric Administration and the state of Wisconsin, the marine sanctuary protects 36 known shipwrecks.
    It’s also protected by state and federal laws, which prohibit divers from removing, defacing or destroying underwater artifacts and structures. Maritime archaeologists also want to get the J.C. Ames listed on the State Register of Historic Places.
    “Due to the wreck’s unique position in Lake Michigan, it has the potential to become a popular destination for kayaking and snorkelers,” according to the announcement.
    Archaeologists say the J.C. Ames is unusual because of its large size. Tugboats from the period are typically 50 to 100 feet long, per WGBA-TV.
    “We don’t have any other versions of tugboats that are quite this big,” Caitlin Zant, research coordinator for the marine sanctuary, tells the publication.
    Historians are looking forward to learning even more about the vessel, she adds.
    “We can understand how it was constructed, why it was built as big as it was, and tell that story,” Zant says.

    Get the latest stories in your inbox every weekday.
    #went #out #catch #fish #lake
    He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead
    Cool Finds He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead Angler Christopher Thuss stumbled upon the scuttled tugboat “J.C. Ames,” which was located just nine feet below the surface off the coast of Manitowoc, Wisconsin The wreckage is submerged under nine feet of water in Lake Michigan. Wisconsin Historical Society On a typical Tuesday evening, Christopher Thuss was fishing on Lake Michigan off the coast of Manitowoc, Wisconsin, when something strange popped up on his sonar screen. It turned out to be a 102-year-old shipwreck. “I didn't know exactly what I was looking at at first,” Thuss tells WGBA-TV’s Preston Stober. “I turned overthat direction and the whole ship was right there.” On May 13, Thuss inadvertently discovered the J.C. Ames, a 160-foot tugboat that had been scuttled—purposefully sank—in 1923. It’s situated just nine feet below the water’s surface, according to an announcement from the Wisconsin Historical Society. Tamara Thomsen, a maritime archaeologist with the Wisconsin Historical Society, and Brendon Baillod, president of the Wisconsin Underwater Archaeology Association, worked together to confirm the vessel’s identity. “These kinds of discoveries are always so exciting because it allows a piece of lost history to resurface,” Thomsen says in the announcement. “It sat there for over a hundred years and then came back on our radar completely by chance.” The ship was built in 1881 for the lumber trade and was originally named the J.C. Perrett. Wisconsin Historical Society Since it’s mostly devoid of quagga mussels—an invasive, bivalve mollusk known to attach itself to sunken artifacts—historians think it was only recently exposed, reports Todd Richmond of the Associated Press. Storms that swept through the area over the winter may have disturbed the sand enough to reveal the wreckage. For Thuss, the discovery was extra special because of his family legacy. His step-grandmother was nicknamed “Shipwreck Suzze” because she discovered so many shipwrecks, including three in three days in 2015. After he found the J.C. Ames, Thuss’s first phone call was to his father, who relayed the news to “Shipwreck Suzze” herself. “It's pretty unique that I am the first person to lay eyes on this boat since it was last seen,” Thuss tells the Milwaukee Journal Sentinel’s Caitlin Looby. The ship was built in Manitowoc in 1881 by the Rand & Burger shipbuilding company. Initially named the J.C. Perrett, the vessel cost to build which would be more than million today, as the Wisconsin Historical Society notes. According to the 1990 book Green Bay Workhorses: The Nau Tug Line, the vessel was “one of the largest and most powerful tugs on the lakes, developed 670 horsepower with her fore-and-aft compound engine,” per the historical society. The vessel was initially used for the lumber trade, and it could haul as many as five barges to port, according to the Wisconsin Shipwrecks database. In 1889, the steambarge M.T. Greene crashed into the tugboat in the Sturgeon Bay Ship Canal, causing extensive damage. But the tugboat was repaired and it was sold to the Lake Michigan Car Ferry Transportation Company in 1895. The firm used the vessel to haul two railroad barges between Chicago and Peshtigo, Wisconsin. The tugboat got new boilers and was renamed the J.C. Ames in 1896. In 1908, it was purchased by the Nau Tug Line, which used it to haul barges full of pulpwood from ports on Lake Superior to Green Bay. The ship changed hands again in 1918 when it was sold to the Newaygo Tug Line of Appleton, Wisconsin. Eventually, however, the vessel fell into disrepair and was scrapped. “was dismantled at Manitowoc with its engine/boiler removed, towed outside the harbor, burned and abandoned in 1923,” Thomsen tells Fox News Digital’s Andrea Margolis. “Abandoning ships that had outlived their use was how it was done back in the day.” Burning ships like the J.C. Ames was a form of entertainment for residents living along the Great Lakes, Thomsen adds. Historians think that more than a dozen ships were scuttled in the same area as the J.C. Ames, though only a handful have been discovered. “We only find them when they are uncovered by storms if someone sees them before they are covered again—it needs to be perfect timing,” Thomsen tells Fox News Digital. The vessel changed hands several times before it was eventually scuttled in 1923. Wisconsin Historical Society Today, the J.C. Ames is located within the bounds of the Wisconsin Shipwreck Coast National Marine Sanctuary. Established in 2021 and managed by the National Oceanic and Atmospheric Administration and the state of Wisconsin, the marine sanctuary protects 36 known shipwrecks. It’s also protected by state and federal laws, which prohibit divers from removing, defacing or destroying underwater artifacts and structures. Maritime archaeologists also want to get the J.C. Ames listed on the State Register of Historic Places. “Due to the wreck’s unique position in Lake Michigan, it has the potential to become a popular destination for kayaking and snorkelers,” according to the announcement. Archaeologists say the J.C. Ames is unusual because of its large size. Tugboats from the period are typically 50 to 100 feet long, per WGBA-TV. “We don’t have any other versions of tugboats that are quite this big,” Caitlin Zant, research coordinator for the marine sanctuary, tells the publication. Historians are looking forward to learning even more about the vessel, she adds. “We can understand how it was constructed, why it was built as big as it was, and tell that story,” Zant says. Get the latest stories in your inbox every weekday. #went #out #catch #fish #lake
    WWW.SMITHSONIANMAG.COM
    He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead
    Cool Finds He Went Out to Catch Fish in Lake Michigan—and Discovered a 102-Year-Old Shipwreck Instead Angler Christopher Thuss stumbled upon the scuttled tugboat “J.C. Ames,” which was located just nine feet below the surface off the coast of Manitowoc, Wisconsin The wreckage is submerged under nine feet of water in Lake Michigan. Wisconsin Historical Society On a typical Tuesday evening, Christopher Thuss was fishing on Lake Michigan off the coast of Manitowoc, Wisconsin, when something strange popped up on his sonar screen. It turned out to be a 102-year-old shipwreck. “I didn't know exactly what I was looking at at first,” Thuss tells WGBA-TV’s Preston Stober. “I turned over [in] that direction and the whole ship was right there.” On May 13, Thuss inadvertently discovered the J.C. Ames, a 160-foot tugboat that had been scuttled—purposefully sank—in 1923. It’s situated just nine feet below the water’s surface, according to an announcement from the Wisconsin Historical Society. Tamara Thomsen, a maritime archaeologist with the Wisconsin Historical Society, and Brendon Baillod, president of the Wisconsin Underwater Archaeology Association, worked together to confirm the vessel’s identity. “These kinds of discoveries are always so exciting because it allows a piece of lost history to resurface,” Thomsen says in the announcement. “It sat there for over a hundred years and then came back on our radar completely by chance.” The ship was built in 1881 for the lumber trade and was originally named the J.C. Perrett. Wisconsin Historical Society Since it’s mostly devoid of quagga mussels—an invasive, bivalve mollusk known to attach itself to sunken artifacts—historians think it was only recently exposed, reports Todd Richmond of the Associated Press. Storms that swept through the area over the winter may have disturbed the sand enough to reveal the wreckage. For Thuss, the discovery was extra special because of his family legacy. His step-grandmother was nicknamed “Shipwreck Suzze” because she discovered so many shipwrecks, including three in three days in 2015. After he found the J.C. Ames, Thuss’s first phone call was to his father, who relayed the news to “Shipwreck Suzze” herself. “It's pretty unique that I am the first person to lay eyes on this boat since it was last seen,” Thuss tells the Milwaukee Journal Sentinel’s Caitlin Looby. The ship was built in Manitowoc in 1881 by the Rand & Burger shipbuilding company. Initially named the J.C. Perrett, the vessel cost $50,000 to build which would be more than $1 million today, as the Wisconsin Historical Society notes. According to the 1990 book Green Bay Workhorses: The Nau Tug Line, the vessel was “one of the largest and most powerful tugs on the lakes, developed 670 horsepower with her fore-and-aft compound engine,” per the historical society. The vessel was initially used for the lumber trade, and it could haul as many as five barges to port, according to the Wisconsin Shipwrecks database. In 1889, the steambarge M.T. Greene crashed into the tugboat in the Sturgeon Bay Ship Canal, causing extensive damage. But the tugboat was repaired and it was sold to the Lake Michigan Car Ferry Transportation Company in 1895. The firm used the vessel to haul two railroad barges between Chicago and Peshtigo, Wisconsin. The tugboat got new boilers and was renamed the J.C. Ames in 1896. In 1908, it was purchased by the Nau Tug Line, which used it to haul barges full of pulpwood from ports on Lake Superior to Green Bay. The ship changed hands again in 1918 when it was sold to the Newaygo Tug Line of Appleton, Wisconsin. Eventually, however, the vessel fell into disrepair and was scrapped. “[The ship] was dismantled at Manitowoc with its engine/boiler removed, towed outside the harbor, burned and abandoned in 1923,” Thomsen tells Fox News Digital’s Andrea Margolis. “Abandoning ships that had outlived their use was how it was done back in the day.” Burning ships like the J.C. Ames was a form of entertainment for residents living along the Great Lakes, Thomsen adds. Historians think that more than a dozen ships were scuttled in the same area as the J.C. Ames, though only a handful have been discovered. “We only find them when they are uncovered by storms if someone sees them before they are covered again—it needs to be perfect timing,” Thomsen tells Fox News Digital. The vessel changed hands several times before it was eventually scuttled in 1923. Wisconsin Historical Society Today, the J.C. Ames is located within the bounds of the Wisconsin Shipwreck Coast National Marine Sanctuary. Established in 2021 and managed by the National Oceanic and Atmospheric Administration and the state of Wisconsin, the marine sanctuary protects 36 known shipwrecks. It’s also protected by state and federal laws, which prohibit divers from removing, defacing or destroying underwater artifacts and structures. Maritime archaeologists also want to get the J.C. Ames listed on the State Register of Historic Places. “Due to the wreck’s unique position in Lake Michigan, it has the potential to become a popular destination for kayaking and snorkelers,” according to the announcement. Archaeologists say the J.C. Ames is unusual because of its large size. Tugboats from the period are typically 50 to 100 feet long, per WGBA-TV. “We don’t have any other versions of tugboats that are quite this big,” Caitlin Zant, research coordinator for the marine sanctuary, tells the publication. Historians are looking forward to learning even more about the vessel, she adds. “We can understand how it was constructed, why it was built as big as it was, and tell that story,” Zant says. Get the latest stories in your inbox every weekday.
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  • Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?

    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe, the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridgeand his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and finalMission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too. That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive million worldwide, yet the film is still considered to be a box office failure because of its massive budget. PlayThe Final Reckoning’s budget is reported to be as high as million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky.
    #mission #impossible #final #reckoning #ending
    Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe, the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridgeand his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and finalMission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too. That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive million worldwide, yet the film is still considered to be a box office failure because of its massive budget. PlayThe Final Reckoning’s budget is reported to be as high as million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky. #mission #impossible #final #reckoning #ending
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    Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe (Rolf Saxon), the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridge (Henry Czerny) and his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and final (for now?) Mission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too (even Benji, who was touch-and-go there for a bit). That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive $571 million worldwide, yet the film is still considered to be a box office failure because of its massive budget (which was inflated by complications stemming from the COVID-19 pandemic). PlayThe Final Reckoning’s budget is reported to be as high as $400 million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky.
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