• Free project files from Unity

    Unity recently presented Time Ghost, a real-time cinematic demo showcasing what can be achieved with Unity 6. Here's the good news: the character and the grassy environment scene from the cinematic are now free to download.

    Grab them: https://lnkd.in/gs-ZuT6u

    #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment
    Free project files from Unity 🔥 Unity recently presented Time Ghost, a real-time cinematic demo showcasing what can be achieved with Unity 6. Here's the good news: the character and the grassy environment scene from the cinematic are now free to download. Grab them: https://lnkd.in/gs-ZuT6u #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment
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  • A 3D centipede in Unity with physics-based animations

    Check out the latest animated creature by 3D Artist Boycraft, who set up a cool 3D centipede with Unity. All animations here are physics-based.

    #unity #unity3d #madewithunity #gamedev #indiedev #3dart #animation #3danimation #proceduralart
    A 3D centipede in Unity with physics-based animations 🐛 Check out the latest animated creature by 3D Artist Boycraft, who set up a cool 3D centipede with Unity. All animations here are physics-based. #unity #unity3d #madewithunity #gamedev #indiedev #3dart #animation #3danimation #proceduralart
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  • Lattice modifier In Unity

    Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset.

    More: https://lnkd.in/gZxn_Qsk


    #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
    Lattice modifier In Unity 🔥 Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset. More: https://lnkd.in/gZxn_Qsk #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
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  • Unity-powered water shader in VR on Quest 3

    Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders".

    Details: https://lnkd.in/gHEpeAue

    #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
    Unity-powered water shader in VR on Quest 3 🌊 Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders". Details: https://lnkd.in/gHEpeAue #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
    0 Comentários 0 Compartilhamentos 2KB Visualizações 2
  • Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting.


    #games #videogames #gameindustry #gamedev #gamedevelopment #indiedev #indiegamedev #indiegames #unity #unity3d #unityengine
    Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting. #games #videogames #gameindustry #gamedev #gamedevelopment #indiedev #indiegamedev #indiegames #unity #unity3d #unityengine
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    0 Comentários 0 Compartilhamentos 7KB Visualizações 65
  • Digital Sun Games' Jorge García Vega spoke about the team's upcoming LEGO-inspired RTS Cataclismo, explaining how the team leveraged Unity's DOTS to display thousands of characters on screen all at the same time.
    #games #videogames #gameindustry #gamedevelopment #gamedev #unity #unity3d #unitydevelopment #unityengine
    Digital Sun Games' Jorge García Vega spoke about the team's upcoming LEGO-inspired RTS Cataclismo, explaining how the team leveraged Unity's DOTS to display thousands of characters on screen all at the same time. #games #videogames #gameindustry #gamedevelopment #gamedev #unity #unity3d #unitydevelopment #unityengine
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    0 Comentários 0 Compartilhamentos 3KB Visualizações 52
  • Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline.
    #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
    Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline. #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
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    0 Comentários 0 Compartilhamentos 9KB Visualizações 56
  • The author of "The Unity Shaders Bible", Fabrizio Espindola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally.
    #unity #unity3d #unityengine #theunityshadersbible #unitydevelopment #unityincommunity #indiedev #games #videogames #gameindustry #gamedevelopment #shaders #technicalart #art #3dart
    The author of "The Unity Shaders Bible", Fabrizio Espindola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally. #unity #unity3d #unityengine #theunityshadersbible #unitydevelopment #unityincommunity #indiedev #games #videogames #gameindustry #gamedevelopment #shaders #technicalart #art #3dart
    0 Comentários 0 Compartilhamentos 6KB Visualizações 34
  • Racing a boat on a GPU fluid simulation in Unity

    Check out this cool Unity-powered demo shared by developer FrenzyTheHedgehog of a boat, with buoyancy and water physics attached, that interacts with a GPU fluid simulation.

    "The boat interacts with the simulation by creating waves, floating on it and flowing with its velocity allowing you to race over, up and down rivers," wrote the developer.

    #unity #unity3d
    Racing a boat on a GPU fluid simulation in Unity 🌊 Check out this cool Unity-powered demo shared by developer FrenzyTheHedgehog of a boat, with buoyancy and water physics attached, that interacts with a GPU fluid simulation. "The boat interacts with the simulation by creating waves, floating on it and flowing with its velocity allowing you to race over, up and down rivers," wrote the developer. #unity #unity3d
    0 Comentários 0 Compartilhamentos 2KB Visualizações 16
  • We just released our biggest update yet to Unity’s beta support for visionOS and the Apple Vision Pro.

    Foveated rendering for VR
    Asset bundle support for MR
    Additional shader graph nodes for MR
    A lot more fixes to critical issues that our beta community has shared

    Check out the full release notes, give it a try, and keep the feedback coming
    https://discussions.unity.com/t/visionos-release-notes-beta-0-7-1/322213

    #unity3d#visionOS #XR
    📢 We just released our biggest update yet to Unity’s beta support for visionOS and the Apple Vision Pro. 💥Foveated rendering for VR 💥Asset bundle support for MR 💥Additional shader graph nodes for MR 💥A lot more fixes to critical issues that our beta community has shared Check out the full release notes, give it a try, and keep the feedback coming 🙏 https://discussions.unity.com/t/visionos-release-notes-beta-0-7-1/322213 #unity3d#visionOS #XR
    DISCUSSIONS.UNITY.COM
    📌 visionOS Release Notes Beta 0.7.1
    visionOS Shared & Immersive Space (Mixed Reality) Asset Bundle Support: This change fixes most of the remaining issues with asset bundles. The one remaining limitation is that asset bundles cannot currently contain custom shaders, shadergraphs, or materialX files on this platform.Content within these bundles may, however, refer to shaders built into the app. Improved Play to Device functionality: This release further improves on this powerful new iteration tool. Inside the editor, we’ve added a...
    0 Comentários 0 Compartilhamentos 4KB Visualizações
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