• Wahey, Helldivers 2's latest update, Patch 01.002.200, buffs a bunch of weapons and stratagems, but some enemy changes should mean you're still in for a fair fight
    www.vg247.com
    Helldivers 2's just gotten a fresh patch, and it brings with it a fair amount of balancing tweaks to stuff like weapons, strategems, and even some enemies. Before you freak out, though, things a pretty heavy on the buff side this time. Read more
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  • It's Official, LEGO Pokmon Sets Are Finally Coming Our Way Next Year
    www.nintendolife.com
    Image: The Pokmon CompanyUpdate [Tue 18th Mar 2025, 2:09pm]:And there you have it! Lego and The Pokmon Company have confirmed that they're teaming up for official Pokmon Lego sets. No more MEGA Bloks. Probably.This comes after a leak earlier today from the LEGO Mexico Facebook page. Now we have the official tears from TPC itself.For more on the leak earlier, check out our original story below...Original Story: After many years of exclusivity with MEGA Bloks, it looks like The Pokmon Company might finally be teaming up with LEGO in 2026. That is, if a recent leak is to be believed.Subscribe to Nintendo Life on YouTube799kWatch on YouTube According to a post on the fittingly-named r/Legoleak Reddit forum, the LEGO Mexico Facebook page uploaded a short video teasing the Pokmon collaboration. The original upload has since been removed, but the footage uploaded to Reddit shows a bricky Pikachu tail shocking the two company logos to life.The Reddit post claims that the video was attached to a 2026 date, but with the original upload now deleted, there's no way of knowing if there were any more specifics.The trailer itself certainly looks legit enough for an official collaboration, though we'll be waiting on a formal reveal from LEGO (one that stays online for more than a few minutes) before getting fully hyped.While it would be a shame to see TPC cut ties with MEGA Bloks, a LEGO team-up makes a lot of sense. Aside from the obvious improved brand recognition, Nintendo has been broadening its LEGO set range in recent years and throwing Pokmon into the mix helps keep things nice and neat.Sure, there's a small part of us that's vaguely terrified by the prospect of seeing what a 200 Pikachu set looks like, but, done well, we'll be the first to splash the cash. Pole position on our wishlistsNow you're playing with buildable powerWhat Pokmon LEGO sets would you like to see? Let us know in the comments.[source reddit.com]See AlsoShare:01 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesNiantic Sells Pokmon GO And Entire Gaming Division For $3.5 BillionPikmin Bloom and Monster Hunter Now are also goingPokmon Scarlet & Violet: Mystery Gift Codes ListAll the current Pokmon Scarlet and Violet Mystery Gift codesNintendo Museum Launches Keychains That Play Your Favourite Console JinglePortable nostalgiaSwitch 2 Predicted To Cost "$400 Or More"It could also be the "biggest console launch ever"
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  • Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
    www.nintendolife.com
    Subscribe to Nintendo Life on YouTube799kWe were somewhere around 20 hours into Xenoblade Chronicles X: Definitive Edition, on the edge of thinking, 'This is all very familiar,' when the really feeling it began to take hold.As fun as Xenoblade Chronicles X is in its opening six chapters and it's up there with the rest of the series in this regard things only really begin to truly click into place properly when the gigantic mechs show up to the party. You know, those big amazing transformers that they've put all over the box art and pre-release.Well, Monolith Soft makes you wait oh boy, does it! but in playing this one through for a second time, we've realised just how beautifully paced and how masterfully executed the overarching plan here is. We finally get why it's stretched as far as it is before you're handed the keys to your very own robo-ride.Captured on Nintendo Switch (Docked)Xenoblade Chronicles X is a game in three epic parts, you see. Pre-Skell (that's the official name for those fancy transformers, by the way), you've got Xenoblade pretty much as you'll know and love it from the rest of the series, albeit with a much more immediate and easy-to-parse state of affairs for your unnamed, fully customisable protagonist.Humanity has fled Earth in the wake of an alien invasion/extermination, and subsequently we find ourselves crashed out on the Planet Mira, where our extraterrestrial attackers give chase in an attempt to finish the job. Earth is no more, billions have died, but in the great Ark on which any remaining humans have travelled into space, hope for the future remains.As it turns out, of course, there's a whole lot more going on than first meets the eye with the Ark, and it's imperative that our heroes find its all-important core unit before a great big neon timer runs out and humanity is obliterated! Oh, and there's also the small issue of a bunch of very angry, mechanised extraterrestrial enemies stood between you and your goal. So, just like your average Tuesday night in Glasgow, then.It's a setup with plenty of surprising reveals that, much like the narrative found in Xenoblade Chronicles 3, gets you up for the fight almost straight away. It kicks into gear quickly, and there's zero meandering in terms of your purpose. It's do or die, in the best possible way, as the series' signature auto-attack-based action gets going. It's at this point, as you're unleashed on Mira for the first time properly, and especially if you haven't played this game before, that we reckon you should heed our best piece of advice for playing; in these early hours, and we can't state this firmly enough: Do not spend your time mourning the fact you don't have a Skell yet.Captured on Nintendo Switch (Docked)Don't push forward and rush things, or skip side quests and affinity stuff just to get your hands on a mech quickly. It's still gonna take a lot of time, and you're missing out on worldbuilding that's right up there with the best-in-class for its genre. This is a game you could easily spend 200+ hours in. Savour it.Spend your time mastering Overdrive, getting to grips with your skills and combos, understanding the sweet fundamentals and gathering up as many excellent new party members as you can through Affinity quests. This way, you'll find yourself at the Skell driving exam before you know it, which is where the game kicks into its second phase of epic.Once you do get a Skell, Mira opens up in a way that just doesn't seem like it should be possible on Switch, never mind on a Wii U. This enormous, lush planet, which has never looked or felt better to explore, comes alive in all-new ways once you've got your hands on a mecha, once you're able to bound across huge areas, scale mountains with ease, and explore those nooks and crannies that have been so tantalisingly out of reach until this point. Mira isn't just impressive for Switch, it's one of the most intoxicating game worlds we've ever set out to explore.Captured on Nintendo Switch (Docked)The action, which is already top-notch on foot, is transformed by the arrival of robot power, too. Hard-hitting attacks and huge volleys of missiles replace dainty sword swipes and acrobatic flips through the air, but even in these moments of all-out assault, where a lesser dev might think, 'That'll do it, they love stuff blowing up,' Monolith Soft's approach remains incredibly considered in very clever ways. It continues to hold the reins just firmly enough as it lets you indulge in a little power fantasy, whilst also shackling you with fuel requirements and realities that mean you can't just blast everything ad nauseam, or forget the importance of on-foot assaults.In this regard, we can take Elma as a good example. She's an Overdrive machine who, with the right setup, can enter and sustain a state of overdrive almost infinitely. There remains a necessity to switch out at times, to utilise your on-foot abilities in battles as a result, and this balance to the combat is what elevates Xenoblade Chronicles X to the position of best in the series. There, we said it.The mix of flashy and wonderfully strategic action here, paired with the incredibly moreish exploration of Mira, already has us sitting at full marks, really, before the third stage of epic (we've committed to the bit) even arrives. Yes, once you add flight to the mix, once you've taken your flying exam with auld Vandham at the hangar, well, it beggars belief. Honestly, we mean that. How is this game running on this platform whilst looking and playing this fine?Captured on Nintendo Switch (Docked)Taking to the skies in this definitively remastered version of a ten-year-old game is as jaw-dropping a last hurrah for the Nintendo Switch as we can imagine. Finally hitting that big turbo boost and racing up into the sky to indulge in aerial battles or swoop down on some previously unreachable treasure feels like one of gaming's biggest and best rewards. It's that magical.This remastered version makes what was already a fantastic experience an absolutely essential one, and it's not just because it looks very shiny now, or because it's got four new characters, new Skells, or even a brand-new ending. It's also because legacy design flaws have been fixed with due care and attention.The parts of X that drove us crazy first time out are now nowhere to be seen. No more running to a character's location every time you want them on the team, no more finicky field skills or painfully executing every affinity link and backtracking just to get something done. This is Xenoblade Chronicles X streamlined and modernised, and it's a notably better game as a result.Captured on Nintendo Switch (Docked)Hardcore fans will delight in the knowledge that latent characters gain XP, a huge thing if you're returning and know the pain of having to go level an underutilised party member. You also now get to permanently unlock and keep all your fashion clothes, change the time of day whenever suits you, and you can even jump into the game's brand-new codex to check out in-depth tutorials and everything. How very modern. Even the follow-ball has been improved to make getting places easy-peasy, possibly for the first time ever.The addition of a quick-recharge mechanic, which may not seem all that exciting, perhaps, changes up the flow and speed of scraps, it makes everything feel far more engaging. It's the original combat vision, fully unleashed for the first time, or at least that's how it comes across.Add in improvements to the game's hexagonal grid-based world map, clearer icons, easily identified collectibles, hugely reduced loading times, a massively improved UI...yeah, we're really struggling to find anything to complain about this time out. We've never played any other open-world RPG that gives you this sort of free-wheeling fun, once you earn it. The mecha aspect still feels incredibly fresh and forward-thinking here, even 10 years on.Captured on Nintendo Switch (Docked)With regards to the new story aspects that the faithful want to know about, and how the game now ties (or doesn't) into the series as a whole, well, we aren't allowed to speak on anything that happens after the original ending. But there are changes, narrative additions, and new aspects revealed through the course of the game, and through the four new characters, that then tie in to what we reckon is a well-judged finale.Finally, and with regards to performance on Switch, in both handheld and docked, this is a seriously impressive revamp. The characters look much better, the world is more sumptuous and vibrant, the lighting is massively improved all that good stuff and it still manages to run at a pretty much solid 30fps. We did experience a drop here and there, the very odd stutter as we blasted around bigger battles in our Skells, but overall it's solid and much improved visually.
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  • Mark Zuckerberg says that Metas Llama models have hit 1B downloads
    techcrunch.com
    In a brief message Tuesday morning on Threads, Meta CEO Mark Zuckerberg said the companys open AI model family, Llama, hit 1 billion downloads. Thats up from 650 million downloads as of early December 2024 a 153% increase over a roughly-three-month period. Llama, which powers Metas AI assistant, Meta AI, across the tech giants various platforms, including Facebook, Instagram, and WhatsApp, is a part of Metas yearslong bid to foster a wide-ranging AI product ecosystem. The company makes the models, as well as the tools required to fine-tune and customize them, available for free under a proprietary license. Some developers and companies have taken issue with the Llama license terms, which are somewhat commercially restrictive. Yet Llama has achieved widespread success since launching in 2023 despite this. Companies including Spotify and AT&T use Llama models in production today. Thats not to suggest that Meta hasnt faced setbacks. Llama is at the center of an AI copyright lawsuit that accuses Meta of training a number of Llama models on copyrighted ebooks without authorization. In another challenge to Metas Llama ambitions,several EU countrieshave forced the company to postpone and in some cases cancel altogether its model launch plans over data privacy concerns. And Llamas performance has been leapfrogged by models like Chinese AI lab DeepSeeks R1.Meta is said to have scrambled to set up war rooms to decipher how DeepSeek lowered the cost of running and deploying models, so that it could apply those learnings to Llamas own development. And Meta recently said that it wouldspend as much as $80 billionon projects related to AI this year, including AI hires and the construction of new AI data centers.Meta plans to launch several Llama models over the next few months, including reasoning models along the lines of OpenAIso3-miniand models with natively multimodal capabilities. Zuckerberg has also hinted at agentic capabilities, suggesting that future Llama models will be able to take certain actions autonomously.Some of these may be announced at LlamaCon, Metas first generative AI developer conference, which is scheduled to take place on April 29.I think this very well could be the year when Llama and open source become the most advanced and widely used AI models, Zuckerberg said during Metas Q4 2024 earnings call in January. [O]ur goal for [Llama this year] is to lead.
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  • Make your choice! Vote for the speaker you want to see at TechCrunch Sessions: AI
    techcrunch.com
    Its time to make your voice heard. After receiving an overwhelming amount of applications for speakers at TechCrunch Sessions: AI, we have chosen six incredible finalists. TC Sessions: AI takes place on June 5 in Zellerbach Hall at UC Berkeley and you have the power to decide who you want to take the stage to share their wisdom with 1,200 AI leaders and enthusiasts.Audience Choice voting lasts until March 21 at 11:59 p.m. PT. You can only pick one speaker, so make your vote count!Also, dont forget to register your ticket now to save up to $210 and secure your spot in the most-voted session and other AI-focused discussions, discover cutting-edge AI innovations, connect with industry leaders, and immerse yourself in the AI revolution.And the finalists areImage Credits:TechCrunchWho Is Coding Our Future? Cristina Mancini, CEO, Black Girls CodeBehind Your Firewall: Secure Generative AI for Regulated Enterprises Yann Stoneman, Staff Solutions Architect, Cohere AIThe AI Policy Playbook: What Startups Need to Know Hua Wang, Executive Director, Global Innovation ForumImplementing Secure Generative AI with Guardrails Hardik Vasa, Senior Solutions Architect, AWSA Big Tech Banker-turned-Investors Unique Lens on Identifying Exceptional AI Founders Marcie Vu, Partner, GreycroftGuide to Monetizing GenAI in Enterprise Applications Mahesh Chayel, Product Management Lead, MetaWant to know more? You can learn more about these exceptional finalists and their proposed sessions on our event page. Once youve found your favorite speaker, vote for their chance to share their expertise in their own breakout session!Vote for your favorite!
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  • Secret Level: Crossfire CG Cinematography by Platige Image
    www.artofvfx.com
    Breakdown & ShowreelsSecret Level: Crossfire CG Cinematography by Platige ImageBy Vincent Frei - 18/03/2025 Take a look at how Platige Image approached CG cinematography in Crossfire, an episode of the animated anthology Secret Level. This making-of explores their work on camera movement, composition, lighting and more!WANT TO KNOW MORE?Platige Image: Dedicated page about Secret Level: Crossfire on Platige Image website.Tim Miller: Heres my interview of Tim Miller, Creator & Executive Producer of Secret Level. Vincent Frei The Art of VFX 2025
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  • GE Aerospace $1 Billion Investment to Expand U.S. Manufacturing in 2025
    3dprintingindustry.com
    GE Aerospace, a global leader in aircraft propulsion and engine manufacturing, will invest nearly $1 billion in its U.S. factories and supply chain in 2025. The initiative, nearly double last years commitment, is intended to increase manufacturing capacity, enhance engine safety and quality, and support the development of advanced aerospace materials. The investment will impact more than two dozen communities across 16 states.A significant portion of the investment$500 millionwill go toward expanding production and assembly capabilities for the narrowbody CFM LEAP engine, produced through a joint venture between GE Aerospace and Safran Aircraft Engines. Deliveries of these engines are expected to rise by 15-20% in 2025. Facility upgrades and additional equipment will be installed at several locations, including a $113 million investment in Greater Cincinnati to enhance commercial and military engine production, a $70 million expansion in Muskegon, Michigan, to manufacture hot-section engine components, and $16 million and $5 million for facilities in Durham, North Carolina, and Lafayette, Indiana, respectively, to support commercial engine assembly.In addition, $200 million will be allocated to military engine production. GE Aerospace is preparing for large-scale manufacturing of the T901 engine for Black Hawk and Apache helicopters, with investments directed at sites in Lynn, Massachusetts, and Madisonville, Kentucky. The company continues to produce propulsion systems for U.S. military aircraft, with engines powering two out of three U.S. military combat and helicopter aircraft.An artists interpretation of a hypersonic vehicle. Image via GE Aerospace.More than $100 million will be directed toward scaling production of next-generation aerospace materials, including ceramic matrix composites (CMCs) and additive manufacturing technologies such as 3D printing. These materials improve fuel efficiency and durability, allowing for higher operating temperatures and reduced engine weight.Facilities in Auburn, Alabama, and West Chester, Ohio, will receive $51 million and $14 million, respectively, for expanded 3D printing capacity, industrial furnace installations, and additional manufacturing equipment. In Huntsville, Alabama, a $22 million investment will fund new machines for CMC material production, while Asheville, North Carolina, will receive $20 million for additional equipment to produce CMC engine components and high-precision metal shaping machines. Batesville, Mississippi, will see an $11 million investment in inspection technology, industrial ovens, and precision machining tools.Hiring efforts are also increasing, with GE Aerospace planning to add around 5,000 new employees in 2025. This follows the companys hiring of more than 900 engineers and 1,000 manufacturing workers in 2024. In addition to direct hiring, GE Aerospace and its foundation have contributed $2.3 million toward workforce development programs across multiple communities.With an installed base of approximately 45,000 commercial and 25,000 military aircraft engines, GE Aerospace plays a significant role in global aviation. Engines developed by the company and its joint ventures power three out of four commercial flights worldwide.GE Aerospace Logo. Image via GE Aerospace.Aerospace Investment in Additive ManufacturingSintavia, an additive manufacturing service provider specializing in aerospace components, received a $10 million investment from the Stifel North Atlantic AM-Forward Fund, a program aimed at expanding additive technology in U.S. aerospace and defense manufacturing. This follows Sintavias $25 million expansion plan announced in April 2024, which funded new large-format 3D printers, post-processing equipment, and component testing capabilities. As part of the expansion, the company secured a contract with the U.S. Department of Defense to develop 3D printed hypersonic propulsion components.In Ohio, a newly established Aerospace and Defense Innovation Hub in Youngstown received $26 million from the states Innovation Hubs Program, with an additional $36 million from local, federal, and private sources. The initiative is focused on research and workforce development in additive manufacturing for defense and aerospace applications. Youngstown has been a center for additive manufacturing, with America Makes playing a key role in promoting 3D printing advancements in the region. The facility is expected to generate 450 jobs by 2029 and increase state revenue by $161.6 million.Sintavias Team. Photo via: SintaviaReady to discover who won the 20243D Printing Industry Awards?Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights.Featured image shows GE Aerospace Logo. Image via GE Aerospace.Anyer Tenorio LaraAnyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology.
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  • Chichu Art Museum by Tadao Ando: Light and Space
    archeyes.com
    Chichu Art Museum Aerial View | Dan, Flickr UserThe Chichu Art Museum, designed by Tadao Ando and completed in 2004 on Naoshima Island, Japan, studies restraint, precision, and the interplay between architecture, light, and art. Chichu (meaning underground) encapsulates Andos design philosophyan architecture that minimizes its presence within the landscape while maximizing its experiential and spatial impact. By embedding the museum underground, Ando creates an interior world deeply rooted in the earth yet profoundly connected to the sky. Housing site-specific installations by Claude Monet, Walter De Maria, and James Turrell, the museum constructs a meticulously framed experience where architecture becomes the lens through which one perceives art, time, and nature.Chichu Art Museum Technical InformationArchitects1-7: Tadao AndoLocation: Naoshima Island, Kagawa Prefecture, JapanArea: 2,700m2 | 29,060 Sq. Ft.Project Year: 2000 2004Photographs: Fujitsuka Mitsumasaand Flickr Users, See Caption DetailsYou cannot simply put something new into a place. You have to absorb what you see around you, what exists on the land, and then use that knowledge along with contemporary thinking to interpret what you see. Tadao Ando 8Chichu Art Museum Photographs Dan, Flickr User Marcello Lino, Flickr User Ellen Attic, Flickr User Fujitsuka Mitsumasa Ken Lee Fujitsuka Mitsumasa Jacky Yuen, Flickr User Fujitsuka Mitsumasa Fujitsuka Mitsumasa Jacky Yuen, Flickr User Jacome, Flickr User Bowler Bear, Flickr UserSpatial Strategy and Materiality: Andos Minimalist CompositionAt Chichu Art Museum, Ando refines his signature vocabulary of raw concrete, geometry, and light, employing a composition of rectangular, triangular, and circular volumes that guide visitors through an orchestrated spatial sequence. The subterranean design allows the museum to integrate seamlessly with its surroundings, leaving the landscape virtually untouched while offering highly controlled spatial experiences.The structure primarily comprises cast-in-place concrete, its smooth, monolithic surfaces contrasting with the organic topography above. Andos use of concrete extends beyond materialityit becomes a medium for light modulation, as daylight is choreographed through narrow openings and voids, shifting as the sun moves across the sky. The intersection of walls and passageways creates moments of compression and release, inviting introspection and slowing the visitors pace.This interplay between solid and void, enclosure and exposure, is essential to the museums experience. Despite its underground nature, the design cultivates a constant dialogue with the outside world, directing views toward framed patches of sky that dissolve the boundary between interior and exterior. The result is a museum that does not simply contain art but actively constructs the conditions for perception.Light at the Chichu Art MuseumLight plays a primary role in the Chichu Art Museum, acting as an illuminator of space and a dynamic force that evolves throughout the day. Ando meticulously engineers light wells, skylights, and apertures to shape how artworks are perceived, creating an ever-changing relationship between space, time, and visitor.In the Claude Monet Room, which houses five large-scale paintings from the Water Lilies series, natural light filters through a gridded skylight, diffused by an overhead panel that softens its intensity. The result is an exhibition space that reacts to seasonal and atmospheric variations, transforming Monets works into temporal artifacts that shift with time.The Walter De Maria installation, Time/Timeless/No Time, is set within a grand circular space, where a glowing sphere and a meticulously crafted staircase amplify the sensation of scale and depth. Light from an oculus above creates an ethereal, almost celestial atmosphere, emphasizing the tension between the tangible and the ephemeral.In the James Turrell installations, light itself becomes the subject. Through controlled manipulation of perception, Turrells spaces dissolve the boundary between material and immaterial, guiding visitors into heightened visual awareness. Andos architecture is the perfect vessel for these experiences, its austere geometry enhancing the phenomenological engagement with light.Contextual and Experiential ConsiderationsThe Chichu Art Museum is an exercise in architectural subtraction, removing itself from the landscape while enhancing its presence through spatial depth and sensory immersion. Visitors descend into corridors and galleries, fostering a heightened awareness of movement, sound, and perception. This experience of progressionmoving from enclosed, dimly lit spaces into rooms bathed in diffused daylightmirrors the gradual unfolding of an artwork itself.By eliminating artificial lighting in the exhibition spaces, Ando challenges the museums traditional role as a neutral container for art. Instead, the building actively shapes the visitors experience, requiring an attunement to subtle changes in light and atmosphere. The museums integration with the earth also raises questions about sustainability and environmental consciousness, as its design reduces energy consumption while harmonizing with the islands delicate ecology.As a culmination of Andos lifelong exploration of light, materiality, and spatial perception, the Chichu Art Museum stands as a profound meditation on the intersection of art, architecture, and nature. It represents a space for exhibiting works and a total sensory experience, where every architectural element contributes to a deeper engagement with the surrounding world.Chichu Art Museum PlansSketch | Tadao AndoSite Plan | Tadao AndoFirst Basement | Tadao AndoSecond Basement | Tadao AndoAxonometric View | Tadao AndoChichu Art Museum Image GalleryAbout Tadao AndoTadao Ando is a self-taught Japanese architect known for using concrete, light, and space to create deeply contemplative environments. His designs, often characterized by minimalist geometry and a profound sensitivity to nature, emphasize the interplay of solid and void, darkness and illumination. Influenced by traditional Japanese architecture and modernist principles, Andos workssuch as the Church of Light, Chichu Art Museum, and Rokko Housingdemonstrate his commitment to sensory experience, material honesty, and spatial poetry. His approach transforms architecture into an immersive journey, making him one of the most influential architects of contemporary times.Credits and Additional NotesClient: Benesse CorporationTotal Built Area: 2,700 mConstruction Type: Reinforced Concrete, partially undergroundDesign Team: Tadao Ando Architects & AssociatesStructural Engineer: Sasaki Structural ConsultantsLighting Design: Shozo ToyohisaLandscape Architect: Takano Landscape PlanningThe Chichu Art Museum: Tadao Ando Builds For Claude Monet, Walter De Maria And James Turrell byYuji Akimoto,James Rondeau,Hiroyuki Suzuki,Paul TuckerAndo: The Geometry of Human SpacebyMasao Furuyama
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  • Textiles and upholstery fabrics made to bring color and texture to any space
    www.archpaper.com
    The following warps and wefts take their cues from optimism, whether by researching neuroaesthetics, creating exuberant patterns, or recycling fashion textile waste for a brighter future. (Courtesy Kvadrat)AmeKvadrat(Courtesy Designtex)Joy CollectionDesigntex(Courtesy HBF Textiles)MemorableHBF Textiles (Courtesy Vanderhurd)OpitcalityVanderhurd(Courtesy Erica Wakely)Modern FlockErica Wakerly (Courtesy Maharam)Ladder Stripe and Stepped Plaid by Paul SmithMaharam
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