The Finals update 6.6.0 patch notes bring back controversial gadget and deliver dozens of buffs, nerfs and more
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The Finals Season 6 started off fantastic bringing back the game’s best mode at launch, and the chapter has only gotten better with most updates being significant. Now we have reached mid-season, and The Finals update 6.6.0 patch notes are “massive” as they include over a dozen buffs and nerfs, along with the return of a controversial gadget and more.
The Finals update 6.6.0 patch notes
Below are The Finals update 6.6.0 patch notes:
MID-SEASON UPDATES: STACKED AND LOADED
Season 6 is hitting its stride with the Mid-Season Update, and we’re bringing the heat!
While the limited-time Close Quarters Event takes the spotlight, there’s no shortage of serious updates in this major drop: starting off with a long list of balance changes, bug fixes, and QoL improvements! Let’s take a look at all the new, exciting, revamped, revived, and renovated updates waiting for you today!
PLAY THE CLOSE QUARTERS EVENT
Time to get up close and personal with our brand new limited-time event that comes with a whole new map to explore (and destroy)! Welcome to the ALFA ACTA P.E.A.C.E. (Prototype Evaluation And Combat Experimentation) Center! Junior McJohnson welcomes you to this high-pressure environment nestled deep in the [LOCATION REDACTED] woods.
Here, you’ll be testing out fast fights in tight spaces where every move counts. Partake in a brutal Team Deathmatch where danger lurks around every corner! The P.E.A.C.E. Center is live for a limited time, so step in and leave your mark!SPIN THE WHEEL OF TRUST
As if an invitation to The P.E.A.C.E. Center isn’t reward enough, ALFA ACTA has also spun up 20 potential prizes on the Wheel of Trust! During the event, hand in Daily contracts for tickets and spin to unlock something new. If you trust your luck, you might even take home BULL’S EYE BARRY, the latest and greatest smart-dummy.
The festivities await!
MEET THE NULLIFIER
The prodigal Stun Gun returns to the loadout screen with a brand new name and totally re-worked functionality! It’s time to meet The Nullifier!
In this newly revamped version, Contestants caught in the line of fire will be nullified, unable to take or deal damage, use items, or interact for the duration for the effect. Nullified players will still be able to move freely, so there’s time to make a getaway. Equip it now and start increasing the odds by nullifying the competition!
NEW TWITCH DROPS
To further celebrate, let’s bring in more Twitch Drops! Head on over to Twitch, watch your favorite streamer, and earn the four new Drops in dazzling blue! Practical, fashionable, and including an item from our latest breakout category: Nails!
You may also remember us asking what weapons would be cool to pick for the next round of Twitch drops. Time for you to pick up those Sledgehammer, AKM, and XP-54 skins!
So make sure to nab your Blue Camo items on Twitch as soon as the Drops go live! Claw your way to victory and trim down the competition.
GET CREATIVE
We’ve taken the Body Paint Category and broken it down into four parts:
Face paint – Anything that goes on the face
Body paint – Anything that goes on the body, or full body
Nails – Nail polish!
Tattoos – You can now wear tattoos beneath any paint!
This means you can now mix-and-match four different parts of your body-deco at once, many of which were previously merged into one! If you already own any of the old Body Paints, you’ll find that your items have been separated into new separate items in these categories and are waiting for your next Outfit creation!
SOCIAL IMPROVEMENTS
It’s time to grow your crew! Clubs have increased in membership so you can now invite up to 100 Contestants to take on the Arena together!
You’ll also find multi-channel chat is active, so you can chat with your party, your team, a whole private lobby, and your club while you play!
We’ve also beefed up the social settings, adding chat and voice under Social, and providing options to control Background Opacity, Text Size, Turn Channel Icons off and on, and the ability to hide the Club Chat in-game.
You’ll notice changes to the main menu, as well! You’ll be able to see your progress for Battlepass, Career, Sponsorship, Circuits, and Contracts at a glance right alongside your Contestant! You’ll also notice improved updates when returning to the screen from a match.
You’ll always find some improvements to the social features you already know and love.
PARTY IN THE PRACTICE RANGE
It can get lonely in the Practice Range, even with the smart dummies for company. Now you can party up and enter with two to five friends by your side. Goof around, test things out, and cause mayhem as a team!
The dummies have been looking increasingly nervous on the leadup to this update…
IN WITH THE OLD
We know you’ve been missing old Vegas so we’re putting it back into rotation! Get ready for the glitz and glam of the hot lights in Quick Cash, Terminal Attack, and Ranked Tournament as you play Las Vegas 2032!
We’re also introducing a new Carriable to toss around the Arena that will feel familiar to those of you who have been here a while: The Healing Cannister! Toss it to provide temporary healing to an area of effect.
Throwing things at your Team has never been more rewarding!AND MORE!
We’ve made sweeping improvements to Maps, fixed some bugs and at least partially squished some others, and have many balance changes for you to experiment with in this update. We’ve also tweaked some of the most problematic Cashout Station locations in the Kyoto Map!
There’s new items in the store, including a free Idle Inspection bundle to kick off your new Nail Polish collection:
And finally, a new bundle with Multibucks included that some PlayStation players may have gotten an accidental sneak preview of yesterday! Check out the Zero-G Menace Set:
We’re halfway through Season 6 and so excited to have you with us!Check out all the nitty-gritty details below:
Balance Changes
Dev Note: We’ve recently done a review of the effective ranges for various weapons and found there were a few outliers. Some weapons were over or under performing at certain distances, and not meeting our expectations. A number of the changes below aim to address this issue.
Arena Carriables
All Carriables
Increased the launch force of carriables by 10%, making them easier to throw at targets
Increased the pick-up range of carriables from 6m to 6.5m, making them slightly easier to pick-up
Decorative Carriables (e.g. plant pots, chairs etc)
Increased the impact damage done for medium carriables from 50 to 60
Increased the impact damage done for large carriables from 50 to 70
Healing Canister
Added the new Healing Canister Arena Carriable. This blue spherical container smashes open when thrown into surfaces, spreading a healing mist that triggers health regeneration for players who stand inside its area of effect
Charms
‘Little Chief’
Increased the ‘moo rate’ of the Little Chief Moolah charm from 25% to 100%, meaning it will now moo for 100% of kills
Added the ability for Little Chief to moo when the attached weapon is inspectedDev Note: Based on community feedback, it has become obvious that our past nerf to Moolah was by far the worst nerf we’ve ever made to the balance of the game. In the spirit of trying to buff more than we nerf, we’ve now reverted Moolah to their previous superstar status 😉
Gadgets
Proximity Sensor
Increased the size of the Proximity Sensor, making it easier to shoot Dev Note: This change aims to address how fiddly it has been to destroy Proximity Sensors, they should be much easier to hit now.
Stun Gun/Nullifier
Re-introduced the Stun Gun after a re-work, it is now known as the Nullifier
Players hit by the Nullifier are put into a “nullified” state for several seconds, during which they cannot attack or use items, but are still able to move. During this time the player is fully impervious to damage or effects from items
Specializations
Winch Claw
Winch Claw will now force players it hooks into the ‘uncontrolled’ state, adjusting the victim’s bullet dispersion and recoil as if they were falling from a buildingDev Note: Players’ ability to very accurately shoot a Winch Claw user, while being pulled is something we feel is a little too strong. This change is a subtle nudge to make fighting back while being winched slightly less viable
Weapons
.50 Akimbo
Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
Decreased damage falloff max range from 47.5m to 42m, giving the weapon a slightly shorter effective range
93R
Increased damage falloff minimum range from 28m to 32m, giving the weapon a slightly longer effective range
Increased damage falloff max range from 35m to 40m, giving the weapon a slightly longer effective range
Decreased damage falloff multiplier from 0.55 to 0.4, meaning the weapon now does slightly less damage at range
ARN-220
Decreased the length of the quick reload animation from 0.95s to 0.75sDev Note: This is a small buff to the ARN, partially to boost its power but mostly aimed at making it feel a little less clunky.
Cerberus
Decreased pellet count from 12 to 11, effectively lowering the max damage per shot (minus fire damage) from 120 to 110
Updated pellet pattern to retain a similar coverage per shot, despite the removal of one pellet, meaning the weapon should retain a similar accuracy to beforeDev Note: The Cerberus has been performing very well this season and we’ve decided we need to bring it back in line with other weapons. This small reduction in damage should help achieve that while still keeping the weapon viable.
FAMAS
Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
Decreased damage falloff max range from 47.5m to 42.5m, giving the weapon a slightly shorter effective range
M134 Minigun
Dev Note: We have seen your feedback on how easy it is for players to keep the M134 ‘spun up’ while moving, juggling the spin-up state and making it quite powerful in the right hands. This is something we’re monitoring and are likely to adjust the balance of in an up-coming patch, but the changes we’re considering aren’t ready in time for 6.6.
Model 1887
Decreased the pump-action duration from 0.8s to 0.78s, effectively increasing the fire rate from 75RPM to 77RPM
Increased damage falloff minimum range from 15m to 20m, giving the weapon a slightly longer effective range
Increased damage falloff max range from 25m to 30m, giving the weapon a slightly longer effective range
Decreased damage falloff multiplier from 0.7 to 0.65, meaning the weapon now does slightly less damage at rangeDev Note: Since our last round of changes to the Model, it has performed slightly worse than we would have expected. These changes are aimed at buffing it ever so slightly while increasing its effective range to give it a more unique feel compared to the other shotguns. We’re mindful that we don’t want to nudge it too far in a single change, as we’d prefer to not go back to a meta where this versatile weapon is overly effective.
R .357
Increased damage falloff minimum range from 23m to 27.5m, giving the weapon a slightly longer effective range
Increased damage falloff max range from 40m to 44m, giving the weapon a slightly longer effective range
Decreased damage falloff multiplier from 0.45 to 0.4, meaning the weapon now does slightly less damage at range
SA1216
Decreased rate of fire from 200RPM to 190RPM
Decreased the length of the magazine rotation animation from 1.1s to 0.8s, effectively speeding up the weapon’s fire rate when firing more than four shots
Updated magazine rotation animation so it’s a little easier to see
Updated recoil pattern slightly, to retain approximately the same recoil behavior prior to the rate of fire reductionDev Note: This is a small nudge to reduce the power of the SA1216, which remains one of the most effective weapons in the game. The decrease in the length of the magazine rotation animation, as well as the updated animation, are quality of life changes that hopefully improve the readability of the weapon and make it more accessible to a wider audience. The animation change also effectively increases the weapon’s fire rate in scenarios where the player takes more than four shots
Content and Bug Fixes
Animation
Smoothed the animation for dropping held items when blending back to the equipped item
Fixed an issue where the wrong magazine could sometimes be inserted into the ARN-220
Fixed an issue where the discarded magazine would launch forward when reloading the Lewis from empty
Polished Cerberus reload and inspect animations to reduce clipping
Fixed the M134 Minigun crouch pose during interactions to prevent your third person pose being lower than intended
Fixed an issue where the third consecutive Spear attack animation could sometimes be skipped
Reworked the animation for the Sword’s secondary attack to better match the action, and fixed cases where the attack would not show on the receiving end, causing confusion about damage
Fixed animations looking incorrect when crouching with the CL-40
Fixed an error where the weapon could briefly show when carrying an object and vaulting at the same time
Fixed an issue where getting eliminated with fully-charged Defibs could prevent weapon inspection after respawn
Fixed an issue where the Sledgehammer and Spear could block the view while vaulting by lowering the weapons instead
Updated the animation for being Winched to better show the gun-ready state at the right time to reduce confusion
Fixed the Riot Shield sometimes blocking the view during a high vault
Fixed an issue where the Riot Shield could briefly cover the screen during weapon swaps
Slightly reduced visual recoil on the M11 Holographic Sight to match the Red Dot Sight
Fixed an issue where a white “mask” could appear during emotes with some faces
Audio
Improved audio for bots
More Scotty and June dialogue to better reflect team performance in TDM
Added announcer voice over when billboards light up
Updated Cashout lines for Round 2 and Final Round
Fixed an issue where Power Shift Overtime lines would not play
Added new lines for Power Shift’s Sudden Death phase
Improved the audibility of single-shot weapon fly-bys, making them easier to hear when nearby
Clubs
Increased the maximum Club size to 100
Contracts & Circuits
Resolved issues where eliminations with the Tracking Dart and Defibrillator did not count toward elimination contracts with Gadgets
Customization & Cosmetics
Adjusted the size of Derbies shoes when equipped on light contestants for a better fit
Fixed camera being offset when entering Charms/Stickers/Sights screen while certain skins were equipped
Tweaked lens material for Reflex Sight 02 to remove the yellow glow sometimes present in the shaded areas of sunny maps
Expanded Character Customization by splitting Body Paint into new categories: Face Paint, Body Paint, Tattoos, and Nails. What was previously a single Body Paint item is now organized across these categories. Existing outfits have been updated, and players who already own relevant items will automatically receive the new options
Fixed an issue where certain customizations could sometimes float or clip with the character when switching contestant body type prior to a game or in the Practice Range
Fixed color issues with the Neon Nightslinger outfit to ensure team colors appear correctly to all players
Fixed mesh stretching on the Satchel
Fixed stuttering on the SR-84 Ghillie Canopy skin
Fixed alignment issues between some faces and facial hair
Fixed an issue where Stickers could partially cover Sponsor texts on the ARN-220 ‘Cash Chicane’ and ‘Active Deterrent’ skins
Fixed an issue where charms could block aim down sights on the Revolver
FIxed the look of the cloth under the arms of the Canyon Carver Poncho
Fixed an issue where creating new contestants could exceed the ‘My Outfits’ limit
Game Modes
Practice Range
Players can now enter together with their party (up to 5 players)
We are aware of an issue where Quick Melee does not always work in Practice Range. We are investigating the issue but a restart of the session should resolve it
Power Shift
Fixed incorrect text about extended respawn timers being shown
Tutorials
Replaced old target bots in existing tutorials with new ones
Fixed issues where the tutorial Cashbox, Cashout Stations, or Vaults could go missing
Terminal Attack
We’re aware of an issue in terminal Attack mode that causes player health to be able to fully regen to the maximum health value, rather than the intended capped values. We’re investigating the cause of this and will deploy a fix as soon as we can
TDM
Tweaked backfill conditions to always allow backfill in the first round, or in later rounds with at least three minutes remaining and no team above 15 kills
Fixed an issue where outfit selection changes for the second and third rounds weren’t working as expected
Fixed an issue where the outfit list would disappear after changing outfits in a previous round
Gameplay
Healing Cannister Carriables can now spawn in all game modes except Terminal Attack
Fixed an issue where the state of destruction could desynchronize after a reconnect or backfill
Fixed various issues where Cashbox, Cashout Stations, and Respawn Statues would incorrectly trigger “out of bounds” behavior
Fixed an issue where players would not receive support score for healing a revived teammate
Fixed an issue that could cause horizontal Ziplines to be placed incorrectly
Fixed an issue where the wrong text could appear when using a respawn coin
Adjusted hitmarker size in when aiming down sights (ADS) to reduce obstruction while zooming in with the Sniper Rifle
Fixed a very spooky issue where Statues would show up in the previous death location for 1 frame
Resolved issues where players who died while experiencing an effect that requires team colors could sometimes default back to a neutral color
Improved optimization to slightly reduce the feeling of being shot around corners
Fixed an issue where the health bars of enemy players that the player had just been spectating, continued to display for a brief second after the player respawned, giving away the enemy’s location in the level
Fixed an issue where players could spawn with missing ammo if they click LMB during round start
Fixed a rare issue where you couldn’t switch the contestant you were spectating
Fixed a rare issue where players could lose mouse input during a round
Fixed one issue where effects, like sonar tracking, fire etc, would remain visible for far too longDev Note: Lingering visual effects on contestants after exposure have been haunting us for a long time! We believe we’ve fixed the most prominent cause…but some cases remain. We’ll keep chasing it and you should keep letting us know when it happens to you! Player reports have been so helpful!
Maps
General
Las Vegas 2032 is back in the public map rotation for Quick Cash, Terminal Attack, and Ranked TournamentDev note: We knew you were missing it. What happens in Las Vegas 2032, stays in Las Vegas 2032!
Fixed sizes, aspect ratios on multiple THE FINALS logotypes and branding textures on all maps.
Adjusted the health of some decor and features to better match their size and material
Tweaked Billboard Highlight scoring to feature more varied events and show players more frequently, including a new event for last-second steals
Fixed a bug causing destruction visuals to not appear in certain scenarios
Updated the height of concrete beam piles to match other cover and fixed some that were indestructible
Fortune Stadium
Fixed an issue where the out-of-bounds border could cut through parts of the level in Team Deathmatch
Kyoto
Adjusted and removed several Cashout Station locations in the Bamboo Forest and near the Villa Compound water
Carriables can now be thrown through lattice windows without fear of them bouncing back at you
Las Vegas 2032
Fixes for floating signs and invisible collision
Las Vegas Stadium
Minor destruction tweaks to the ALFA ACTA buildings
Monaco
Collision cleanup of multiple Monaco assets to enhance movement, performance and traversal
Fixed a minor issue where THE FINALS logo was cropped on the buildings
Practice Range
Added Healing Cannister dispenser
Seoul
Re-balanced structural strain to get more refined and varied destruction
Fixed a rare issue where horizontal ziplines could have incorrect exit points
Skyway Stadium
Fixed overlapping doors and misplaced railings in the large hotel building
Private Matches & Spectator
Fixed an issue where assigned spectators would end up in separated sections
Added an error message for trying to create a private lobby without being the party leader
Fixed an issue where controllers would lose focus when entering the private match screen
Spectator screen now correctly displays performance icons
Fixed an issue where lobby size could be reported incorrectly for some game modes in private matches
Fixed rare issues where spectators could end up outside the map
Fixed an issue where the Manage Players section would not stay consistent while moving players around
Fixed gamepad navigation and interactions not working correctly in the private matches screen
Premade parties are now disbanded when joining a private lobby.
Settings
Made the selection scroll to the top when restoring default settings for interface options
Added new Text Chat settings: Background Opacity, Text Size, Toggle Channel Icons, and the ability to hide the Club Chat in-game.
Chat and voice settings have been moved to the Social tab for easier access
Fixed missing descriptions for several options in the Settings menu
Social
Text Chat now supports Party, Squad, Private Lobby, and Club channels
Added timestamps in Club chat
Fixed an issue where the friends list would update and reorder while interacting with it
Specializations
Winch Claw
Fixed an issue where winched players would not be pulled through smoke
Stability & Performance
Fixed some of the most recurring crashes
Optimized shader pipeline precompilation for CPUs with fewer cores
UI
Discounts are now correctly shown on outfit icons
Updated the look of the Cash Out HUD
Fixed an issue where a teammate’s name might not display correctly after backfilling into a session
Fixed an issue where the play button could get stuck in a cancel state when failing to join a private lobby
Fixed an issue where images appeared stretched for a few frames in the main menu when starting the game
Fixed an issue where store tiles could remain stuck in an upscaled state after being clicked
Fixed a bug causing new markers to reappear unexpectedly in the Game Mode section
Text and voice options now display consistent enabled/disabled states in the social menu
Fixed an issue where players lost focus on the end-of-round screen, requiring a click to regain focus
Added a “Mark All as Seen” button to quickly clear new labels from Game Mode screens
Added mute and unmute messages to the log
Fixed seeding display for your own team in tournament brackets
Fixed an issue where store tiles sometimes showed a white background instead of their content
Fixed an issue where discounts were not shown correctly on gifting buttons
Fixed various frontend tabs that could incorrectly be moved using the mouse
The Friends list in the gifting screen now shows online friends at the top. Friends who already own the item are grouped at the bottom but still listed above offline friends who own it
Fixed matchmaking notification showing the wrong game mode name to teammates after picking a new mode
Rich Presence timer now shows the full match duration instead of just the current round
Fixed an issue where contestant icons sometimes failed to load quickly enough
Added progression info and hotlinks for Battlepass, Career, Sponsorship, Circuits, and Contracts, along with updated visuals when returning from a match
Weapons
Spear
Fixed a rare case where the spin attack would not damage nearby enemy contestants
Sword
Fixed an issue that made it possible to perform an unintended extra strike with the Sword during a secondary attack, this is more commonly known as “phantom strikes”
For more The Finals, check out our guide to the best weapons in the game ranked, and we also have a guide to the best gadgets. In addition, we have a guide to the best FPS settings to help you win matches along with a ranking of the best classes in the game.
The Finals
Platform(s):
PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series X
Genre(s):
Action, First-Person Shooter, Shooter
Related Topics
The Finals
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