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Indie games news, direct from the developers: www.indiedb.com
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    Sheva is now out
    what if classic fighting games were turn-based? Sheva. Posted by Benelisha on Apr 8th, 2025 Development started with this idea: what if classic fighting games were turn-based? That question led us down a bit of a rabbit hole but over several months the concept evolved into Sheva Sheva is a card-based fighting game where both players act simultaneously in strategic 1v1 battles. Predict your opponent, adapt your deck, and master the chakras as you refine your skills with every run. We just launched the Steam page and trailer, and while there’s still a lot to do, this feels like a big step for us as a tiny two-person team. If you’re into roguelites or card-driven dueling systems, we’d love for you to check it out. And if you want to try it early, we have some Steam keys available—feel free to reach out. Steam: Sheva on Steam
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    Cosmic Fear Demo Is Out Now!
    Dear Lovecraftian horror enthusiasts, I am thrilled to announce the release of Cosmic Fear DEMO during this Lovecraftian Days Steam Event!Check it out and share your feedback - I’d love to hear your initial thoughts! Cosmic Fear is a story-driven first person horror adventure connected to the previous games The Land of Pain and The Alien Cube, which you can grab on sale right now. The game blends atmospheric exploration, Lovecraftian horror, and stunning visuals to create an immersive experience. Dive into a world filled with a unique sense of dread and fear, navigating dangerous environments where every shadow holds a potential terror. You play as an investigator of paranormal events and ancient mysteries. You've been delving into strange phenomena happening in different parts of the world, uncovering intriguing connections. Now, recent events in the nearby forests have captured your attention. You feel that these occurrences might be part of a larger, more sinister puzzle. As you turn your gaze to the stars, you can't help but wonder: what secrets lie hidden in the unfathomable depths of the cosmos, waiting to be uncovered?Dive into a story filled with mystery and terror, drawn from the darkest corners of Lovecraft's mind.Ready to face the unknown? More news about Cosmic Fear are coming soon! Make sure to add the game to your WISHLIST and follow it here on Steam to always stay up to date! While you get ready to step through the gates of insanity, follow me on social media for the latest updates, and subscribe to the newsletter to join the beta testing program.
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    Black One: Blood Brothers - Update 1.53
    It’s time to dive deep into what’s waiting for you in Black One Blood Brothers Early Access Update 1.53. This update isn’t just cosmetic—it brings powerful improvements to gameplay and immersion, many of which come directly from your feedback. So keep it coming. Posted by HeliosStudio on Apr 15th, 2025 Greetings, Operators.It’s time to dive deep into what’s waiting for you in Black One Blood Brothers Early Access Update 1.53. This update isn’t just cosmetic—it brings powerful improvements to gameplay and immersion, many of which come directly from your feedback. So keep it coming.German Language SupportFor the very first time, the game is fully available in German. This marks the beginning of Helios’s global localization plan, with more languages to be added in version 1.0 at the end of Early Access.Tactical Depth, ReinforcedYou asked—Helios delivered.You can now synchronize shots on multiple targets in real-time. Simply mark your enemies, and they’ll be automatically assigned to the nearest Operator with a clear line of sight. All that’s left is to give the signalThis system allows for faster, more fluid decision-making without opening the TacMap, enhancing your squad’s tactical efficiency and your immersion.Combat Improvements Across the BoardThe Aim Down Sight (ADS) system has been reworked for a smoother, more responsive experience.Visual issues with certain sights? Fixed.The recoil system has been overhauled for more realistic handling.And thanks to a new automatic leaning system, your Operator now adapts dynamically to cover—no extra input needed. Peek smarter, move smoother.New Cosmetics & GearDress your squad for the mission:New weapons, camos, accessories, and equipment inspired by Eastern European military forces are now available.These additions add new depth to your squad customization, giving you even more ways to make your Operators your own.The full patch notes are available below.As always, your feedback is mission-critical—drop your thoughts in the comments.Stay sharp.—Kane, out.PATCHNOTEFEATURED- Addition: Synchronized shot- Addition: German Localization- Addition: Eastern Forces Firearms and accessories- Addition: Eastern Forces gear and clothing- Overhaul: ADS system- Overhaul: Shooting Animation and Recoil System- Overhaul: First-person weapon arm animations- Overhaul: Automatic leaning system- Overhaul: Weapon Skin- Overhaul: Sound design for each suppressed gunshot in semi-auto mode- Overhaul: Face camouflage face paint- Overhaul: All Ghillie Suits have every available camouflage pattern- Addition: 7 new camouflages for all gear and clothingWEAPONS AND ACCESSORIES CONTENT - EASTERN FORCES- Addition: Firearm - Assault Rifle - AS-Val- Addition: Firearm - Assault Rifle - AC 107- Addition: Firearm - Handgun - MV-443- Addition: Firearm - Sniper Rifle - AVD Dragon- Addition: Firearm - Submachine gun - MIC-10- Addition: Barrel - AS-Val - Assault I- Addition: Barrel - AS-Val - Assault II- Addition: Barrel - AS-Val - Assault III- Addition: Barrel - AS-Val - Assault IV- Addition: Stock - AS-Val - Regular- Addition: Stock - AS-Val - Assault- Addition: Stock - AS-Val - Recon- Addition: Magazine - AS-Val - 20 rounds- Addition: Magazine - AS-Val - 30 rounds I- Addition: Magazine - AS-Val - 30 rounds II- Addition: Magazine - AS-Val - 30 rounds III- Addition: Magazine - AS-Val - 30 rounds IV- Addition: Magazine - AS-Val - 100 rounds- Addition: Cover - AS-Val - Regular- Addition: Cover - AS-Val - Assault- Addition: Cover - AS-Val - Ops- Addition: Cover - ArK 47 - Assault- Addition: Handguard - AS-Val - Assault I- Addition: Handguard - AS-Val - Assault II- Addition: Handguard - AS-Val - Assault III- Addition: Handguard - AS-Val - Assault IV- Addition: Magazine - ArK 47 + AC 107 - 30 rounds- Addition: Magazine - ArK 47 + AC 107 - 30 rounds II- Addition: Suppressor - ArK 47 + AC 107 - Assault- Addition: Cover Rail - ArK 47 + AC 107- Addition: Sight - Reflector - OKV7- Addition: Sight - Reflector - OKV7 II- Addition: Sight - Reflector - OV-A8- Addition: Sight - Reflector - Cobra Gen 4- Addition: Sight - Magnifier - EasternINVENTORY AND CLOTHING CONTENT - EASTERN FORCES- Addition: Helmet - Balistic- Addition: Helmet - Balistic II- Addition: Helmet - Beret- Addition: Face - Gas Mask I- Addition: Face - Gas Mask II- Addition: Face - Balaclava I- Addition: Face - Balaclava II- Addition: Face - Balaclava III- Addition: Face - Balaclava IV- Addition: Face - Balaclava V- Addition: Glasses - Balistic- Addition: Tactical Groin - Protector I- Addition: Tactical Groin - Protector II- Addition: Tactical Groin - Protector III- Addition: Headphones - Operator I- Addition: Headphones - Operator II- Addition: Pants - Tactical I- Addition: Pants - Tactical II- Addition: Shirt - Jacket I- Addition: Shirt - Jacket II- Addition: Shirt - Jacket III- Addition: Shirt - Tank Top- Addition: Shoes - Tactical- Addition: Shoulders - Protector- Addition: Vest - Operator I- Addition: Vest - Operator II- Addition: Vest - Rebel I- Addition: Gear Vest - Operator I- Addition: Gear Vest - Operator II- Addition: Gear Vest - Operator III- Addition: Gear Vest - Operator IV- Addition: Gear Vest - Operator V- Addition: Gear Vest - Operator VI- Addition: Gear Vest - Operator VII- Addition: Gear Vest - Operator VIII- Addition: Gear Vest - Operator IX- Addition: Gear Vest - Operator X- Addition: Gear Vest - Operator XI- Addition: Gear Vest - Operator XII- Addition: Gear Vest - Rebel I- Addition: Gear Vest - Rebel II- Addition: Gear Vest - Rebel III- Addition: Gear Vest - Rebel IV- Addition: Gear Vest - Rebel V- Addition: Gear Vest - Rebel VI- Addition: Gear Vest - Rebel VII- Addition: Gear Vest - Rebel VIII- Addition: Gear Vest - Rebel IX- Addition: Gear Vest - Rebel X- Addition: Balistic Shield II- Addition: Grenade Frag III- Addition: Grenade Frag IVGENERAL CONTENT- Addition: Tutorial of synchronized shot- Addition: New operator voice lines related to synchronized shooting- Addition: Firearm Preset - AS-Val - Assault- Addition: Firearm Preset - AS-Val - Assault II- Addition: Firearm Preset - AC 107 - Assault- Addition: Firearm Preset - AC 107 - Assault II- Addition: Firearm Preset - MIC-10 - Close Combat- Addition: Firearm Preset - PP-2025 - Assault- Addition: Firearm Preset - MV-443 - AssaultCAMPAIGN- Change: Mission 19 of the official campaign now takes place on the "New World Stronghold" map- Addition: Allied faction can be selected in the campaign editor for a "WAR" mission- Addition: Dynamic briefing texts in procedural campaignGAMEPLAY- Addition: New stance change animations (Standing/Prone) with an equipped firearm- Addition: New armed operator animation in the main menu's photo mode- Addition: New graphics option that reduces texture resolution based on distance from the camera- Improvement: Overall feel of firearms when shooting- Improvement: More efficient corpse removal- Improvement: Weapon animation when aiming with NVGs and a laser- Improvement: Structure of the wooden walkways on the "Jin-Shu Temple" map- Improvement: End transition of climbing animations- Improvement: End transition of stance change animations- Improvement: Reduced countdown time for defusing a bomb and rescuing an agent- Improvement: The flashlight beam originates precisely from the light source, whether it's IR or not- Improvement: The size of the reticle within the scope adjusts based on the zoom power- Improvement: Right arm position for a handgun with a ballistic shield- Improvement: Reduced sound suppression effectiveness of suppressed shotguns- Improvement: Fragmentation grenades have a larger explosion radius and are much more effective in combat- Improvement: Greater gravity impact during a fall- Improvement: Weapon position maintained during a jump or fall- Improvement: The brightness of the reticle inside a scope adjusts based on day and night conditions- Improvement: First-person view posture when the operator is lying down- Improvement: Camera movement based on the movement speed of an operator in first-person view- Improvement: Sprint movement speed- Improvement: Damage of the assault rifle "SOG Sawer MCX"- Fix: Weapon positioning with NVGs and a laser was not maintained when the player was leaning- Fix: Aiming with NVGs without a laser was not properly configured- Fix: A handgun could not be blocked by the environment when using a ballistic shield- Fix: Foliage positioning error in certain areas of the "Jin-Shu Temple" map- Fix: Loading a weapon preset did not load the camouflage from the save- Fix: Collision error on house terraces in the "Al-Jan Province" map preventing proper traversal- Fix: Enemies were not using the cover on the house terraces in the "Al-Jan Province" map- Fix: The laser position was not properly aligned with the aiming cursor in third-person view- Fix: Several scripts errorsAI- Improvement: Enemy movement speed to take cover based on the environment- Improvement: Enemy is much more effective at throwing grenades and dealing heavy damage- Fix: The enemy might not prone properly during combat- Fix: Characters could teleport or try to position themselves under buildings on the "Al-Jan Province" map- Fix: Order to interact with a radio caused a movement error- Fix: Adding a delay to a currently executed order was not used- Fix: Some errors preventing an enemy from throwing grenadesRENDERING- Overhaul: Textures of the "N249 SAW" machine gun- Addition: Dynamic water droplets on screen- Addition: Indication of firearm penetration power in the weapon customization menu- Addition: Simulation of ghillie camouflage movement on firearms- Overhaul: Thumbnails for all missions in the official campaign- Addition: Distant textures on the "Lost Island" map- Addition: Sound propagation of unsuppressed gunfire- Addition: UAV control icons in the HUD- Addition: Daytime ambient volumetric fog in clear weather- Improvement: Overall rendering of night vision (brightness, contrast, and post-process)- Improvement: Sprint animation with an equipped firearm in TP view- Improvement: Rendering inside a magnifier with a holographic sight- Improvement: Textures of firearm camouflage- Improvement: Added reverb in certain areas for all firearm sounds- Improvement: Texture rendering size of rocks based on camera distance across multiple maps- Improvement: First-person weapon rendering with NVGs activated- Improvement: Rendering of house walls and floors on the "Al-Jan Province" map- Improvement: Rendering of distant textures on the "The Compound" map- Improvement: Adjustment of "Metallic" and "Roughness" parameters for weapon and attachment materials- Improvement: Harmonization of skin color for arms, body, and head- Improvement: Optimization of the quality and draw distance of lightning shadows- Improvement: The UAV HUD is now invisible when using "Quick Orders" mode- Fix: Loading a clothing preset caused incorrect weapon positioning- Fix: Enemies might not have the correct hair and beards- Fix: Weather sound error triggering before the mission started on the "Eden Mall" map- Fix: Spawn of awards could be delayed depending on the category selected in the awards menu- Fix: A suppressor for assault rifles had the wrong material assigned- Fix: Camouflage size error on a thermal scope
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    A Kingdom Together - First Public Test
    Hi everyone! After nearly a year of solo development, I’m excited (and nervous 😅) to finally share the first public test build of A Kingdom Together — a persistent multiplayer strategy game where every building, unit and economy is shaped by real players. This is a huge milestone for the project, and I’d love to have fellow strategy heads to give it a spin and let me know what you think! Posted by Phenomis on Apr 15th, 2025 First Public Test Build Is Live! Hi everyone! After nearly a year of solo development, I’m excited to finally share the first public test build of A Kingdom Together (name change yes I know, more info on this coming soon) — a persistent multiplayer strategy game where every building, unit, and economy is shaped by real players. This is a huge milestone for the project, and I’d love to have fellow strategy and indie game fans give it a spin and let me know what you think! What Is A Kingdom Together? A Kingdom Together is an MMO-RTS where players are grouped into four kingdoms, collaborating (and competing) to build sprawling cities, craft unique units, and conquer regions of a dynamic map. At its core, the game blends: RTS-style building placement Custom unit design Resource production and crafting Player-owned economy and trading Quests, skills, and persistent world progression Every building you see is placed by a player. Every unit you encounter belongs to a real person. The world grows because of you. What's in the First Test Build? This first build is early, but it includes the key systems for testing: Building & Unit Production Infantry, archers, cavalry & siege units Inventory & item management Basic quest system (7 quests to introduce the mechanics) Live in-game chat system Initial region control and map structure You can place buildings, manage inventories, craft units, and explore how early gameplay feels. Try the Build Thanks to everyone who’s been following the project. If this kind of player-driven RTS world excites you, come take a look. Even 10 minutes of feedback helps massively.
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