Diablo 4 Season 9 introduces difficult new endgame challenges, Horadric Spellcraft and more
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Blizzard has been under fire for its rather tame roadmap for Diablo 4 this year, but the studio is still going ahead with its usual seasonal updates.
As detailed in a recent Campfire Chat, Diablo 4 Season 9: Sins of the Horadrim, brings a wealth of new content to the ARPG including a more difficult endgame activity, new boss fights and more.
Horadric Spellcraft comes to Diablo 4
Following the arrival of Boss Powers in Season 8, Diablo 4 is adding Horadric Spellcraft as the seasonal bonus for the ARPG.
Across the season, players will be able to craft their own spells with special bonuses to use in fights. Starting with a Spell Catalyst, players will level up a spell’s power to make it deal more damage as well as reduce its cool down time.
While this doesn’t fix Diablo 4’s biggest issue of adding seasonal abilities and then taking them away, they are at least an interesting addition to the sandbox. Players are encouraged to heavily experiment with the powers to create some truly powerful spells.
Diablo 4 Season 9’s new endgame
The star of the Season 9 update is the arrival of Escalating Nightmares, a new endgame activity for players to engage with.
This new endgame adds a series of three Nightmare Dungeons to fight through. Every dungeon you enter has an affix that will carry over into the next. At the end of the third dungeon, you’ll have to fight an Exalted version of Astaroth in a treacherous new fight.
In order to access the new endgame dungeons, you’ll need to acquire Escalation Sigils. These items can only be found inside Horadic caches which are rare loot drops in Nightmare Dungeons’ Horadric Strongrooms.
Other changes
Of course, Diablo 4 Season 9 comes with a tonne of buffs and nerfs, but there’s also sweeping changes to the way that the live-service game works.
For example, every elite mob and boss in the game now gives players Seasonal Reputation. This means that players will be able to simply play the game as normal to progress through the season without focusing on seasonal activities.
Additionally, Legendary Runes now have a much higher chance of dropping, lower world tiers have better loot rewards, and console players will be able to use a keyboard and mouse to play.
Blizzard is also still working on its internal ten-year roadmap as the team remains dedicated to keep the game going for years to come. With a new expansion planned to release in 2026, there’s a tonne of players looking forward to the game’s evolution. We just hope the title can move away from unsatisfying seasonal powers sometime soon.
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Diablo 4 Season 9 introduces difficult new endgame challenges, Horadric Spellcraft and more
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Contents
hide
Blizzard has been under fire for its rather tame roadmap for Diablo 4 this year, but the studio is still going ahead with its usual seasonal updates.
As detailed in a recent Campfire Chat, Diablo 4 Season 9: Sins of the Horadrim, brings a wealth of new content to the ARPG including a more difficult endgame activity, new boss fights and more.
Horadric Spellcraft comes to Diablo 4
Following the arrival of Boss Powers in Season 8, Diablo 4 is adding Horadric Spellcraft as the seasonal bonus for the ARPG.
Across the season, players will be able to craft their own spells with special bonuses to use in fights. Starting with a Spell Catalyst, players will level up a spell’s power to make it deal more damage as well as reduce its cool down time.
While this doesn’t fix Diablo 4’s biggest issue of adding seasonal abilities and then taking them away, they are at least an interesting addition to the sandbox. Players are encouraged to heavily experiment with the powers to create some truly powerful spells.
Diablo 4 Season 9’s new endgame
The star of the Season 9 update is the arrival of Escalating Nightmares, a new endgame activity for players to engage with.
This new endgame adds a series of three Nightmare Dungeons to fight through. Every dungeon you enter has an affix that will carry over into the next. At the end of the third dungeon, you’ll have to fight an Exalted version of Astaroth in a treacherous new fight.
In order to access the new endgame dungeons, you’ll need to acquire Escalation Sigils. These items can only be found inside Horadic caches which are rare loot drops in Nightmare Dungeons’ Horadric Strongrooms.
Other changes
Of course, Diablo 4 Season 9 comes with a tonne of buffs and nerfs, but there’s also sweeping changes to the way that the live-service game works.
For example, every elite mob and boss in the game now gives players Seasonal Reputation. This means that players will be able to simply play the game as normal to progress through the season without focusing on seasonal activities.
Additionally, Legendary Runes now have a much higher chance of dropping, lower world tiers have better loot rewards, and console players will be able to use a keyboard and mouse to play.
Blizzard is also still working on its internal ten-year roadmap as the team remains dedicated to keep the game going for years to come. With a new expansion planned to release in 2026, there’s a tonne of players looking forward to the game’s evolution. We just hope the title can move away from unsatisfying seasonal powers sometime soon.
Subscribe to our newsletters!
By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.
Share
#diablo #season #introduces #difficult #new
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