Indie Game Project | Seeking Team Members | Revenue Share + Paid Roles
Author
Wojtek: The Soldier Bear is a narrative-driven real-time strategygame inspired by the true story of a Syrian bear adopted by Polish soldiers during World War II. Wojtek didn’t just march with the army — he helped carry artillery shells during the Battle of Monte Cassino, becoming a symbol of courage, loyalty, and the absurd humanity of war.This game combines:- Real-Time Strategy gameplay: Manage Polish II Corps across real WWII battles- Character-driven storytelling: Experience Wojtek’s life and bond with his unit- Humorous and heartfelt minigames: Wrestling, stealing food, building morale, etc.Our mission is to create an emotionally impactful, historically grounded indie game that honors Wojtek’s story while delivering a meaningful player experience. TEAM STRUCTURE & ROLES NEEDEDWe are forming a focused team to build a playable MVPover 8–12 months. This version will serve as the foundation for attracting publishers, securing grants, or launching a crowdfunding campaign. Core Roles to FillRole DescriptionUnity Developer Build RTS systems, minigame logic, and gameplay framework3D Artist / Animator Model & animate Wojtek, soldiers, props, and environmentsUI/UX Designer Create intuitive HUDs and interfaces for RTS and narrative segmentsGame Designer Co-create mechanics, systems, and minigame logicSound Designer / Composer Create ambient effects and original Polish-themed scoreNarrative Designer / Writer Script cutscenes, minigame dialogues, soldier interactionsProducer / Assistant PM Assist in task planning and workflow COMPENSATION MODEL: REVENUE-SHARE + PAID OPTIONSWe offer two paths for team members based on your preference and availability:🅐 Revenue-Share Model Profit-sharing based on contribution and responsibility. Simple, signed agreement with transparency and trust. Revenue begins from first monetization event.🅑 Paid Role For highly skilled or experienced contributors who prefer standard contract work. Limited budget available — will prioritize candidates offering strong value to the MVP. Pay rate and deliverables to be negotiated individually.You can even combine both — reduced rate + revenue share, if you’re open to collaboration but want some upfront compensation for stability. TECHNICAL INFO Engine: Unity. Platform: PC, future console/education options. Visual Style: Stylized realism. Scope of MVP: 1 playable battle 2–3 minigames. Beginning of Wojtek’s narrative arc. WHO WE’RE LOOKING FORYou might be a great fit if you: Are passionate about meaningful storytelling or historical themes. Want to collaborate creatively on a tight-knit remote team. Are looking to build a powerful portfolio piece or take on a leadership opportunity. Can reliably commit 5–10 hours/week with transparency and communication. HOW TO APPLYMessage Damianwith: Your role of interest. Portfolio, experience, or anything showing your work. Your compensation preference. Weekly availability and motivation for joining. BONUS PERKS Be part of telling one of the most unique real WWII stories. Build a game with real emotional and historical value. Get credited, featured, and involved in future funding/promo efforts. Potential to join educational or museum outreach post-release.Let’s build something real, together. Wojtek would approve.With best regards,Damian "AZ" Andruszkiewicz
Damian!What an exciting project! The world certainly needs more good RTS games!! My name is Elben Schutte, or just Ben for short, and I am the senior composer for video games at Pressure Cooker Studios. Without getting into too much of a “hard sell” , we have built a kickass, tight-knit team of music composers and sound designers ready and willing to build epic experiences with passionate people. Our studio is based in Cape Town, South Africa. We have a beautiful facility consisting of two floors, which includes around 12 composition/design suites, an atmos cinema room, 2 additional mix rooms, a beautiful live recording room, 2 vocal/voice-over booths, and a newly built foley stage with pits. I want to thank you for your very well-rounded and detailed message above! Please allow me to answer some of your application points: Message Damianwith: Your role of interest. Making things sound epic with music and sound Portfolio, experience, or anything showing your work.Our roots are the film industry, so story-telling is in our DNA. We have recently and enthusiastically broadened our scope into the gaming sphere, and some of our projects include Manor Lords, Ancient Dungeon VR and Semblance. We have quite a few portfolio pieces in the film space, and have worked with companies like Paramount, Netflix, Amazon and more! Your compensation preference.We are definitely open to negotiation on this. We want to do what makes sense for the project and get to a place where everyone is transparent and happy, so we can make cool shit together Weekly availability and motivation for joining. Our weekly availability will largely be determined by our schedule. We have a team, and we believe in pairing the right talent with the right project. I would certainly be interested in leading a project for an RTS, I'm a massive fan of the genre! Once we are in a place to lock in the project potentially, we will put it in our pipeline and make sure that whoever you need would be available, when you need them. BONUS PERKS Be part of telling one of the most unique real WWII stories. Well, I grew up playing red alert, and dig company of heroes! I do love a good WW11 story - and would be excited to bring such a world to life. Build a game with real emotional and historical value.Through my experience with Manor Lords, I have learned how to sweat the details when it comes to historical accuracy and authenticity. I had a great teacher in SlavicMagic on the subject, he was extremely focused on the finer details of historical accuracy. As far as the emotional component, WW11 is such a rich area to draw from when it comes to gritty tales and heart-wrenching experiences. Get credited, featured, and involved in future funding/promo efforts.All for it. We did a bunch for Manor Lords, including our interviews at Air studios when we recorded the orchestra. I also did a talk at Devcom last year on creating an authentic sonic world. Potential to join educational or museum outreach post-release.I am not really sure what this means, but it sounds cool! Let’s build something real, together.
Agreed!! I would really dig to open a dialogue with you and your team to explore what a possible collaboration could look like between us, and to see where our team could add value. We are open to discuss any and all audio needs you might have, including implementation and writing epic cinematics etc, along with any other needs for music and sound design. Looking forward to your response! Best RegardsBen
Advertisement
Damian!
What an exciting project! The world certainly needs more good RTS games!!My name is Elben Schutte, or just Ben for short, and I am the senior composer for video games at Pressure Cooker Studios. Without getting into too much of a “hard sell” , we have built a kickass, tight-knit team of music composers and sound designers ready and willing to build epic experiences with passionate people. Our studio is based in Cape Town, South Africa. We have a beautiful facility consisting of two floors, which includes around 12 composition/design suites, an atmos cinema room, 2 additional mix rooms, a beautiful live recording room, 2 vocal/voice-over booths, and a newly built foley stage with pits.I want to thank you for your very well-rounded and detailed message above! Please allow me to answer some of your application points: Your role of interest.Making things sound epic with music and sound Portfolio, experience, or anything showing your work.Our roots are the film industry, so story-telling is in our DNA. We have recently and enthusiastically broadened our scope into the gaming sphere, and some of our projects include Manor Lords, Ancient Dungeon VR and Semblance. We have quite a few portfolio pieces in the film space, and have worked with companies like Paramount, Netflix, Amazon and more!Your compensation preference.We are definitely open to negotiation on this. We want to do what makes sense for the project and get to a place where everyone is transparent and happy, so we can make cool shit together Weekly availability and motivation for joining.Our weekly availability will largely be determined by our schedule. We have a team, and we believe in pairing the right talent with the right project. I would certainly be interested in leading a project for an RTS, I'm a massive fan of the genre! Once we are in a place to lock in the project potentially, we will put it in our pipeline and make sure that whoever you need would be available, when you need them.BONUS PERKSBe part of telling one of the most unique real WWII stories.Well, I grew up playing red alert, and dig company of heroes! I do love a good WW11 story - and would be excited to bring such a world to life.Build a game with real emotional and historical value.Through my experience with Manor Lords, I have learned how to sweat the details when it comes to historical accuracy and authenticity. I had a great teacher in SlavicMagic on the subject, he was extremely focused on the finer details of historical accuracy. As far as the emotional component, WW11 is such a rich area to draw from when it comes to gritty tales and heart-wrenching experiences. Get credited, featured, and involved in future funding/promo efforts.All for it. We did a bunch for Manor Lords, including our interviews at Air studios when we recorded the orchestra. I also did a talk at Devcom last year on creating an authentic sonic world. Potential to join educational or museum outreach post-release.I am not really sure what this means, but it sounds cool!Let’s build something real, together.Agreed!!I would really dig to open a dialogue with you and your team to explore what a possible collaboration could look like between us, and to see where our team could add value. We are open to discuss any and all audio needs you might have, including implementation and writing epic cinematics etc, along with any other needs for music and sound design.Looking forward to your response!Best Regards,Ben
#indie #game #project #seeking #team
Indie Game Project | Seeking Team Members | Revenue Share + Paid Roles
Author
Wojtek: The Soldier Bear is a narrative-driven real-time strategygame inspired by the true story of a Syrian bear adopted by Polish soldiers during World War II. Wojtek didn’t just march with the army — he helped carry artillery shells during the Battle of Monte Cassino, becoming a symbol of courage, loyalty, and the absurd humanity of war.This game combines:- Real-Time Strategy gameplay: Manage Polish II Corps across real WWII battles- Character-driven storytelling: Experience Wojtek’s life and bond with his unit- Humorous and heartfelt minigames: Wrestling, stealing food, building morale, etc.Our mission is to create an emotionally impactful, historically grounded indie game that honors Wojtek’s story while delivering a meaningful player experience.💼 TEAM STRUCTURE & ROLES NEEDEDWe are forming a focused team to build a playable MVPover 8–12 months. This version will serve as the foundation for attracting publishers, securing grants, or launching a crowdfunding campaign.🧠 Core Roles to FillRole DescriptionUnity Developer Build RTS systems, minigame logic, and gameplay framework3D Artist / Animator Model & animate Wojtek, soldiers, props, and environmentsUI/UX Designer Create intuitive HUDs and interfaces for RTS and narrative segmentsGame Designer Co-create mechanics, systems, and minigame logicSound Designer / Composer Create ambient effects and original Polish-themed scoreNarrative Designer / Writer Script cutscenes, minigame dialogues, soldier interactionsProducer / Assistant PM Assist in task planning and workflow💰 COMPENSATION MODEL: REVENUE-SHARE + PAID OPTIONSWe offer two paths for team members based on your preference and availability:🅐 Revenue-Share Model Profit-sharing based on contribution and responsibility. Simple, signed agreement with transparency and trust. Revenue begins from first monetization event.🅑 Paid Role For highly skilled or experienced contributors who prefer standard contract work. Limited budget available — will prioritize candidates offering strong value to the MVP. Pay rate and deliverables to be negotiated individually.You can even combine both — reduced rate + revenue share, if you’re open to collaboration but want some upfront compensation for stability.🛠️ TECHNICAL INFO Engine: Unity. Platform: PC, future console/education options. Visual Style: Stylized realism. Scope of MVP: 1 playable battle 2–3 minigames. Beginning of Wojtek’s narrative arc.🔍 WHO WE’RE LOOKING FORYou might be a great fit if you: Are passionate about meaningful storytelling or historical themes. Want to collaborate creatively on a tight-knit remote team. Are looking to build a powerful portfolio piece or take on a leadership opportunity. Can reliably commit 5–10 hours/week with transparency and communication.📬 HOW TO APPLYMessage Damianwith: Your role of interest. Portfolio, experience, or anything showing your work. Your compensation preference. Weekly availability and motivation for joining.🙌 BONUS PERKS Be part of telling one of the most unique real WWII stories. Build a game with real emotional and historical value. Get credited, featured, and involved in future funding/promo efforts. Potential to join educational or museum outreach post-release.Let’s build something real, together.🐾 Wojtek would approve.With best regards,Damian "AZ" Andruszkiewicz
Damian!What an exciting project! The world certainly needs more good RTS games!! My name is Elben Schutte, or just Ben for short, and I am the senior composer for video games at Pressure Cooker Studios. Without getting into too much of a “hard sell” , we have built a kickass, tight-knit team of music composers and sound designers ready and willing to build epic experiences with passionate people. Our studio is based in Cape Town, South Africa. We have a beautiful facility consisting of two floors, which includes around 12 composition/design suites, an atmos cinema room, 2 additional mix rooms, a beautiful live recording room, 2 vocal/voice-over booths, and a newly built foley stage with pits. I want to thank you for your very well-rounded and detailed message above! Please allow me to answer some of your application points: Message Damianwith: Your role of interest. Making things sound epic with music and sound 🙂 Portfolio, experience, or anything showing your work.Our roots are the film industry, so story-telling is in our DNA. We have recently and enthusiastically broadened our scope into the gaming sphere, and some of our projects include Manor Lords, Ancient Dungeon VR and Semblance. We have quite a few portfolio pieces in the film space, and have worked with companies like Paramount, Netflix, Amazon and more! Your compensation preference.We are definitely open to negotiation on this. We want to do what makes sense for the project and get to a place where everyone is transparent and happy, so we can make cool shit together 🙂 Weekly availability and motivation for joining. Our weekly availability will largely be determined by our schedule. We have a team, and we believe in pairing the right talent with the right project. I would certainly be interested in leading a project for an RTS, I'm a massive fan of the genre! Once we are in a place to lock in the project potentially, we will put it in our pipeline and make sure that whoever you need would be available, when you need them. 🙌 BONUS PERKS Be part of telling one of the most unique real WWII stories. Well, I grew up playing red alert, and dig company of heroes! I do love a good WW11 story - and would be excited to bring such a world to life. Build a game with real emotional and historical value.Through my experience with Manor Lords, I have learned how to sweat the details when it comes to historical accuracy and authenticity. I had a great teacher in SlavicMagic on the subject, he was extremely focused on the finer details of historical accuracy. As far as the emotional component, WW11 is such a rich area to draw from when it comes to gritty tales and heart-wrenching experiences. Get credited, featured, and involved in future funding/promo efforts.All for it. We did a bunch for Manor Lords, including our interviews at Air studios when we recorded the orchestra. I also did a talk at Devcom last year on creating an authentic sonic world. Potential to join educational or museum outreach post-release.I am not really sure what this means, but it sounds cool! Let’s build something real, together.
Agreed!! I would really dig to open a dialogue with you and your team to explore what a possible collaboration could look like between us, and to see where our team could add value. We are open to discuss any and all audio needs you might have, including implementation and writing epic cinematics etc, along with any other needs for music and sound design. Looking forward to your response! Best RegardsBen
Advertisement
Damian!
What an exciting project! The world certainly needs more good RTS games!!My name is Elben Schutte, or just Ben for short, and I am the senior composer for video games at Pressure Cooker Studios. Without getting into too much of a “hard sell” , we have built a kickass, tight-knit team of music composers and sound designers ready and willing to build epic experiences with passionate people. Our studio is based in Cape Town, South Africa. We have a beautiful facility consisting of two floors, which includes around 12 composition/design suites, an atmos cinema room, 2 additional mix rooms, a beautiful live recording room, 2 vocal/voice-over booths, and a newly built foley stage with pits.I want to thank you for your very well-rounded and detailed message above! Please allow me to answer some of your application points: Your role of interest.Making things sound epic with music and sound 🙂 Portfolio, experience, or anything showing your work.Our roots are the film industry, so story-telling is in our DNA. We have recently and enthusiastically broadened our scope into the gaming sphere, and some of our projects include Manor Lords, Ancient Dungeon VR and Semblance. We have quite a few portfolio pieces in the film space, and have worked with companies like Paramount, Netflix, Amazon and more!Your compensation preference.We are definitely open to negotiation on this. We want to do what makes sense for the project and get to a place where everyone is transparent and happy, so we can make cool shit together 🙂Weekly availability and motivation for joining.Our weekly availability will largely be determined by our schedule. We have a team, and we believe in pairing the right talent with the right project. I would certainly be interested in leading a project for an RTS, I'm a massive fan of the genre! Once we are in a place to lock in the project potentially, we will put it in our pipeline and make sure that whoever you need would be available, when you need them.BONUS PERKSBe part of telling one of the most unique real WWII stories.Well, I grew up playing red alert, and dig company of heroes! I do love a good WW11 story - and would be excited to bring such a world to life.Build a game with real emotional and historical value.Through my experience with Manor Lords, I have learned how to sweat the details when it comes to historical accuracy and authenticity. I had a great teacher in SlavicMagic on the subject, he was extremely focused on the finer details of historical accuracy. As far as the emotional component, WW11 is such a rich area to draw from when it comes to gritty tales and heart-wrenching experiences. Get credited, featured, and involved in future funding/promo efforts.All for it. We did a bunch for Manor Lords, including our interviews at Air studios when we recorded the orchestra. I also did a talk at Devcom last year on creating an authentic sonic world. Potential to join educational or museum outreach post-release.I am not really sure what this means, but it sounds cool!Let’s build something real, together.Agreed!!I would really dig to open a dialogue with you and your team to explore what a possible collaboration could look like between us, and to see where our team could add value. We are open to discuss any and all audio needs you might have, including implementation and writing epic cinematics etc, along with any other needs for music and sound design.Looking forward to your response!Best Regards,Ben
#indie #game #project #seeking #team
·69 Views