• The Wildest ’90s Red Carpet Photos

    Before smartphones and the often-problematic push for viral moments, there was the refreshingly simple world of the 1990s celebrity red carpet.A little grittier, more analog, sometimes blurrier, and often completely unfiltered. Less like a polished PR moment and more like snapshots from your cousin's wedding where they served pizza.The ’90s Red Carpet Was More Grit Than GlitzEdward Furlong, Natasha Lyonne, Demi Moore, and Bruce Willis on the red carpet.Getty Imagesloading...READ MORE | The New Classic Rock? 50 Songs From the ’90s That Don't SuckThe fashion? Grunge with a hint of free-spirited glam. Sometimes sexy and a little slinky, and often confusing to us now. And yet, nobody was angling for that perfect selfie with a fan, because selfies weren't a thing yet. No ring lights, no Instagram Reels, and zero influencers. Just real flashbulbs and plenty of cigarettes.The ’90s Red Carpet Was Full of Familiar Faces, Some Now GoneGetty ImagesGetty Imagesloading...SEE MORE | From Grungy to Groundbreaking: Reliving the ’90s in Iconic PhotosOf course, this look back is filled with familiar faces, many of them stirring a sense of bittersweet nostalgia. One especially moving moment shows Robin Williams proudly standing with wife Marsha and son Zach at the premiere of Father’s Day. Other glimpses of Aaron Carter, Chris Farley, Gene Hackman with his wife Betsy, Val Kilmer, and Anne Heche, Matthew Perry and others serve as subtle reminders of how much has changed since then.LOOK: These '90s Red Carpet Photos Are the Ultimate ThrowbackCheck out 70 photos from '90s red carpets, where stars like Stallone, Robin Williams, and the 'Friends' cast looked way more gritty than glitzy.Gallery Credit: Stephen LenzGet our free mobile appREAD MORE: Beloved ’90s Foods That No Longer ExistLOOK: Relive the ’90s in These Iconic PhotosThese photos capture the good, the grungy, and the groundbreaking moments that defined the ’90s and left their mark on history and pop culture.Gallery Credit: Stephen LenzFiled Under: NostalgiaCategories: Galleries, Movie News, Original Features
    #wildest #90s #red #carpet #photos
    The Wildest ’90s Red Carpet Photos
    Before smartphones and the often-problematic push for viral moments, there was the refreshingly simple world of the 1990s celebrity red carpet.A little grittier, more analog, sometimes blurrier, and often completely unfiltered. Less like a polished PR moment and more like snapshots from your cousin's wedding where they served pizza.The ’90s Red Carpet Was More Grit Than GlitzEdward Furlong, Natasha Lyonne, Demi Moore, and Bruce Willis on the red carpet.Getty Imagesloading...READ MORE | The New Classic Rock? 50 Songs From the ’90s That Don't SuckThe fashion? Grunge with a hint of free-spirited glam. Sometimes sexy and a little slinky, and often confusing to us now. And yet, nobody was angling for that perfect selfie with a fan, because selfies weren't a thing yet. No ring lights, no Instagram Reels, and zero influencers. Just real flashbulbs and plenty of cigarettes.The ’90s Red Carpet Was Full of Familiar Faces, Some Now GoneGetty ImagesGetty Imagesloading...SEE MORE | From Grungy to Groundbreaking: Reliving the ’90s in Iconic PhotosOf course, this look back is filled with familiar faces, many of them stirring a sense of bittersweet nostalgia. One especially moving moment shows Robin Williams proudly standing with wife Marsha and son Zach at the premiere of Father’s Day. Other glimpses of Aaron Carter, Chris Farley, Gene Hackman with his wife Betsy, Val Kilmer, and Anne Heche, Matthew Perry and others serve as subtle reminders of how much has changed since then.LOOK: These '90s Red Carpet Photos Are the Ultimate ThrowbackCheck out 70 photos from '90s red carpets, where stars like Stallone, Robin Williams, and the 'Friends' cast looked way more gritty than glitzy.Gallery Credit: Stephen LenzGet our free mobile appREAD MORE: Beloved ’90s Foods That No Longer ExistLOOK: Relive the ’90s in These Iconic PhotosThese photos capture the good, the grungy, and the groundbreaking moments that defined the ’90s and left their mark on history and pop culture.Gallery Credit: Stephen LenzFiled Under: NostalgiaCategories: Galleries, Movie News, Original Features #wildest #90s #red #carpet #photos
    The Wildest ’90s Red Carpet Photos
    screencrush.com
    Before smartphones and the often-problematic push for viral moments, there was the refreshingly simple world of the 1990s celebrity red carpet.A little grittier, more analog, sometimes blurrier, and often completely unfiltered. Less like a polished PR moment and more like snapshots from your cousin's wedding where they served pizza (unironically).The ’90s Red Carpet Was More Grit Than GlitzEdward Furlong, Natasha Lyonne, Demi Moore, and Bruce Willis on the red carpet.Getty Imagesloading...READ MORE | The New Classic Rock? 50 Songs From the ’90s That Don't SuckThe fashion? Grunge with a hint of free-spirited glam. Sometimes sexy and a little slinky, and often confusing to us now. And yet, nobody was angling for that perfect selfie with a fan, because selfies weren't a thing yet. No ring lights, no Instagram Reels, and zero influencers. Just real flashbulbs and plenty of cigarettes.The ’90s Red Carpet Was Full of Familiar Faces, Some Now GoneGetty ImagesGetty Imagesloading...SEE MORE | From Grungy to Groundbreaking: Reliving the ’90s in Iconic PhotosOf course, this look back is filled with familiar faces, many of them stirring a sense of bittersweet nostalgia. One especially moving moment shows Robin Williams proudly standing with wife Marsha and son Zach at the premiere of Father’s Day. Other glimpses of Aaron Carter, Chris Farley, Gene Hackman with his wife Betsy, Val Kilmer, and Anne Heche, Matthew Perry and others serve as subtle reminders of how much has changed since then.LOOK: These '90s Red Carpet Photos Are the Ultimate ThrowbackCheck out 70 photos from '90s red carpets, where stars like Stallone, Robin Williams, and the 'Friends' cast looked way more gritty than glitzy.Gallery Credit: Stephen LenzGet our free mobile appREAD MORE: Beloved ’90s Foods That No Longer ExistLOOK: Relive the ’90s in These Iconic PhotosThese photos capture the good, the grungy, and the groundbreaking moments that defined the ’90s and left their mark on history and pop culture.Gallery Credit: Stephen LenzFiled Under: NostalgiaCategories: Galleries, Movie News, Original Features
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  • As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

    Image credit: Nintendo

    Feature

    by GamesIndustry.biz Staff
    Contributor

    Published on June 5, 2025

    With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders.
    Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years.
    There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue.
    The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console.
    Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2.
    A fresh take on exclusive IP

    Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon.
    While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy
    The end of bad Switch ports

    While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them.
    In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players.
    That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports.
    But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts
    Switch 2 is at the heart of indie games

    Image credit: ConcernedApe

    The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability, Steam quickly became the de facto home for indie games again.
    There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch.
    Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts
    Nintendo shows that the mouse has the magic

    The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles.
    This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way forgood third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience.
    The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts
    More than just a console

    As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch aselection of movies and shows.
    With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion.
    And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy
    The GameCube library isn't left to fester on Nintendo Switch Online

    On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong.
    Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms.
    The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games.
    Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts
    A new take on Zelda in time for the movie

    This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next.
    "I thinkis – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created."
    My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023'sSuper Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts
    #nintendo #switch #launches #these #are
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console Image credit: Nintendo Feature by GamesIndustry.biz Staff Contributor Published on June 5, 2025 With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders. Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years. There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue. The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console. Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2. A fresh take on exclusive IP Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon. While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy The end of bad Switch ports While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them. In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players. That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports. But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts Switch 2 is at the heart of indie games Image credit: ConcernedApe The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability, Steam quickly became the de facto home for indie games again. There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch. Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts Nintendo shows that the mouse has the magic The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles. This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way forgood third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience. The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts More than just a console As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch aselection of movies and shows. With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion. And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy The GameCube library isn't left to fester on Nintendo Switch Online On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong. Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms. The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games. Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts A new take on Zelda in time for the movie This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next. "I thinkis – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023'sSuper Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts #nintendo #switch #launches #these #are
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
    www.gamesindustry.biz
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console Image credit: Nintendo Feature by GamesIndustry.biz Staff Contributor Published on June 5, 2025 With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders. Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years. There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue. The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console. Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2. A fresh take on exclusive IP Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon. While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy The end of bad Switch ports While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them. In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players. That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports. But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts Switch 2 is at the heart of indie games Image credit: ConcernedApe The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability (until very recently), Steam quickly became the de facto home for indie games again. There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch. Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts Nintendo shows that the mouse has the magic The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles. This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way for (theoretically) good third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience. The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts More than just a console As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch a (albeit limited) selection of movies and shows. With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion. And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy The GameCube library isn't left to fester on Nintendo Switch Online On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong. Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms. The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games. Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts A new take on Zelda in time for the movie This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next. "I think [TOTK] is – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023's (terrible, if you ask me) Super Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts
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  • Playdate Season Two, Spray Paint Simulator and other new indie games worth checking out

    One of the many beautiful things about the indie gaming scene is that there's always something to check out. So if you don't fancy playing Elden Ring: Nightreign this weekend, there are plenty of other new options. To help you keep up with what's going on in the space, here's our weekly indie game roundup.
    As a heads up, we won't be publishing an edition of this roundup next week. Not because there won't be enough games to highlight. Quite the opposite: Summer Game Fest kicks off on Friday June 6. There will be literally hundreds of game announcements and updates. There's also the small matter of the Nintendo Switch 2's arrival in a matter of days.
    You can check out what to expect from SGF and find out how to watch the various showcases in our preview. We'll be bringing you news on titles of all shapes and sizes from Summer Game Fest Live, Xbox Games Showcase and other events. We'll also be on the ground in Los Angeles to go hands on with many of the newly announced games. Keep up with our coverage here on Engadget throughout SGF. 
    In the meantime, there are a host of new games to savor, as well as peeks at what's coming your way in the coming weeks and months. Let's get to it.
    Thinky Direct

    This showcase from Thinky Games was jam packed with captivating puzzle and mystery games. Two in particular caught my eye. The first is a very intriguing first-person archery puzzler. In He Who Watches, you'll walk on walls, rotate rooms and use a bow and arrow to solve puzzles. It reminds me of the shrines in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. A demo is out now on Steam and the full game should arrive this fall.

    The other game that really stood out to me was Echo Weaver, a so-called "Metroidbraina." Unlike in many Metroidvanias, where you need to find power ups or new abilities to progress, here you'll move forward by acquiring knowledge, including figuring out your character's special abilities. 
    There aren't any procedurally generated elements here. As with the likes of Outer Wilds, each run is time-based. You can find ways to extend the limit or sacrifice some time to pass through a barrier. Echo Weaver is coming to Steam and Xbox.
    There was lots of other interesting stuff in the first-ever Thinky Direct. I really enjoy the chill train puzzler Railbound and it was neat to find out that there's a level editor available in beta. Kiko's Apple Adventure is an adorable-looking block-pushing game in which the aim is to nudge apples onto rafts. It just arrived on Steam.

    The Button Effect features a museum with a lot of buttons, each with a purpose for you to find out. It seems like a certain Taskmaster task taken to new extremes. The first public demo just hit Steam.

    Nonolith is another compelling game that was featured in the showcase. In this puzzle platformer, you can copy and paste blocks to create openings, bridges and staircases. At first glance, it reminds me a little of Animal Well. Monolith is coming to Steam in 2026.
    New releases
    One thing definitely worth getting excited about this week if you own a particular yellow console with a crank owner is the start of Playdate Season Two. Every Thursday throughout the six-week season, two new games arrive on Panic's diminutive device. 
    The first batch includes the charming-looking Dig! Dig! Dino! and Fulcrum Defender. The latter of those is from FTL: Faster Than Light and Into the Breach studio Subset Games, whose co-founder Jay Ma went through hell to make Fulcrum Defender.

    One of the titles included in the season, Blippo+, is a full-motion video game. It will have weekly episodic updates for 12 weeks, extending far beyond the rest of the Season Two window. The first episode is out now.

    Trails is a lovely puzzle game that just landed on Steam. You'll guide sandships to their destination by drawing a path for them. You can't take a ship through the same square twice, and you'll need to make sure they don't crash into each other. There are obstacles, of course, and you'll sometimes have to collect and deliver cargo.
    I've enjoyed my time with Trails so far. Developer PurpleSloth gradually teaches you how to play through trial and error, and it adds new hazards and mechanics at a nice pace, though the puzzles do become quite tricky.

    You may have spent many pleasant hours cleaning grime off of various objects and iconic landmarks in PowerWash Simulator. It's time to flip the script a bit in Spray Paint Simulator, from North Star Video Games and publisher Whitethorn Games.
    The concept is pretty similar, in that you'll complete jobs for clients by painting certain items or environments. There are no time limits here and a feature that lets you mask an area to ensure you get clean lines is a nice touch. If marking your territory on public or private property with sick, definitely-not-ugly tags is more your thing, there's a free spray mode that you can play alone or with a friend in co-op.
    Spray Paint Simulator is out now on Steam, PS4, PS5, Xbox One and Xbox Series X/S. It's on Game Pass too. The game is also coming to Nintendo Switch on June 19.

    Eternal Evil debuted on Steam back in 2022, and two and a half years later, the survival horror game has made the jump to PS5 and Xbox Series X/S. It has mostly positive reviews on Steam and seems very much in the vein of the Resident Evil series. You'll take on vampires that get stronger as they feed in this game from solo developer Honor Games.

    How could I not include a game with a name like Trash Goblin? This is a cozy shopkeeping title from Spilt Milk Studios that just came out of early access on Steam. You'll unearth, restore and upcycle trinkets to sell to customers so you can upgrade your shop. It seems one you might chill out with.
    Elsewhere, To a T, a game we mentioned last week, is out now on Xbox Series X/S, Game Pass, PS5, Steam and the Epic Games Store. Cowboy-themed life sim Cowboy Country just landed on Steam, PlayStation, Xbox and Nintendo Switch as well.
    Upcoming

    I've had my eye on Kingmakers for a while. It's a completely bananas-looking blend of third-person shooting and strategy game from Redemption Road in which you travel back in time to a medieval war, bringing modern weapons and vehicles with you. Publisher tinyBuild revealed during a showcase this week that Kingmakers will debut in early access on Steam on October 8. Really looking forward to that one.

    Beyond the Board is a moody-looking adventure that takes a rook... well, beyond a chess board. It takes inspiration from puzzle games like Limbo and Monument Valley, so it shouldn't be too much of a surprise that the story is told through visual storytelling and soundscapes rather than dialogue. This game from Fragile Shapes Studio doesn't yet have a release window, but you can check out a demo on Steam now.

    An extended demo for a fast-paced, melee-focused dungeon runner called Bloodthief dropped this week. It looks like a lo-fi, medieval spin on Ghostrunnerbut with vampires. So yes, I will be digging into this when I have a chance. The original demo is said to have 20 or so hours of gameplay and there's even more in the extended version, which will be featured in Steam Next Fest. Bloodthief, from developer Blargis, is slated to arrive later this year.

    I'm going to close this edition out with a game you'll probably never be able to play. Developer Kenney says that, a few years back, they helped a young Star Wars fan make a game based on The Mandalorian after a Make-a-Wish connected the pair. It's a heartwarming story, and the game looks quite charming based on the clip that Kenney shared on BlueSky. However, for legal reasons, it'll likely stay under lock and key, sadly.This article originally appeared on Engadget at
    #playdate #season #two #spray #paint
    Playdate Season Two, Spray Paint Simulator and other new indie games worth checking out
    One of the many beautiful things about the indie gaming scene is that there's always something to check out. So if you don't fancy playing Elden Ring: Nightreign this weekend, there are plenty of other new options. To help you keep up with what's going on in the space, here's our weekly indie game roundup. As a heads up, we won't be publishing an edition of this roundup next week. Not because there won't be enough games to highlight. Quite the opposite: Summer Game Fest kicks off on Friday June 6. There will be literally hundreds of game announcements and updates. There's also the small matter of the Nintendo Switch 2's arrival in a matter of days. You can check out what to expect from SGF and find out how to watch the various showcases in our preview. We'll be bringing you news on titles of all shapes and sizes from Summer Game Fest Live, Xbox Games Showcase and other events. We'll also be on the ground in Los Angeles to go hands on with many of the newly announced games. Keep up with our coverage here on Engadget throughout SGF.  In the meantime, there are a host of new games to savor, as well as peeks at what's coming your way in the coming weeks and months. Let's get to it. Thinky Direct This showcase from Thinky Games was jam packed with captivating puzzle and mystery games. Two in particular caught my eye. The first is a very intriguing first-person archery puzzler. In He Who Watches, you'll walk on walls, rotate rooms and use a bow and arrow to solve puzzles. It reminds me of the shrines in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. A demo is out now on Steam and the full game should arrive this fall. The other game that really stood out to me was Echo Weaver, a so-called "Metroidbraina." Unlike in many Metroidvanias, where you need to find power ups or new abilities to progress, here you'll move forward by acquiring knowledge, including figuring out your character's special abilities.  There aren't any procedurally generated elements here. As with the likes of Outer Wilds, each run is time-based. You can find ways to extend the limit or sacrifice some time to pass through a barrier. Echo Weaver is coming to Steam and Xbox. There was lots of other interesting stuff in the first-ever Thinky Direct. I really enjoy the chill train puzzler Railbound and it was neat to find out that there's a level editor available in beta. Kiko's Apple Adventure is an adorable-looking block-pushing game in which the aim is to nudge apples onto rafts. It just arrived on Steam. The Button Effect features a museum with a lot of buttons, each with a purpose for you to find out. It seems like a certain Taskmaster task taken to new extremes. The first public demo just hit Steam. Nonolith is another compelling game that was featured in the showcase. In this puzzle platformer, you can copy and paste blocks to create openings, bridges and staircases. At first glance, it reminds me a little of Animal Well. Monolith is coming to Steam in 2026. New releases One thing definitely worth getting excited about this week if you own a particular yellow console with a crank owner is the start of Playdate Season Two. Every Thursday throughout the six-week season, two new games arrive on Panic's diminutive device.  The first batch includes the charming-looking Dig! Dig! Dino! and Fulcrum Defender. The latter of those is from FTL: Faster Than Light and Into the Breach studio Subset Games, whose co-founder Jay Ma went through hell to make Fulcrum Defender. One of the titles included in the season, Blippo+, is a full-motion video game. It will have weekly episodic updates for 12 weeks, extending far beyond the rest of the Season Two window. The first episode is out now. Trails is a lovely puzzle game that just landed on Steam. You'll guide sandships to their destination by drawing a path for them. You can't take a ship through the same square twice, and you'll need to make sure they don't crash into each other. There are obstacles, of course, and you'll sometimes have to collect and deliver cargo. I've enjoyed my time with Trails so far. Developer PurpleSloth gradually teaches you how to play through trial and error, and it adds new hazards and mechanics at a nice pace, though the puzzles do become quite tricky. You may have spent many pleasant hours cleaning grime off of various objects and iconic landmarks in PowerWash Simulator. It's time to flip the script a bit in Spray Paint Simulator, from North Star Video Games and publisher Whitethorn Games. The concept is pretty similar, in that you'll complete jobs for clients by painting certain items or environments. There are no time limits here and a feature that lets you mask an area to ensure you get clean lines is a nice touch. If marking your territory on public or private property with sick, definitely-not-ugly tags is more your thing, there's a free spray mode that you can play alone or with a friend in co-op. Spray Paint Simulator is out now on Steam, PS4, PS5, Xbox One and Xbox Series X/S. It's on Game Pass too. The game is also coming to Nintendo Switch on June 19. Eternal Evil debuted on Steam back in 2022, and two and a half years later, the survival horror game has made the jump to PS5 and Xbox Series X/S. It has mostly positive reviews on Steam and seems very much in the vein of the Resident Evil series. You'll take on vampires that get stronger as they feed in this game from solo developer Honor Games. How could I not include a game with a name like Trash Goblin? This is a cozy shopkeeping title from Spilt Milk Studios that just came out of early access on Steam. You'll unearth, restore and upcycle trinkets to sell to customers so you can upgrade your shop. It seems one you might chill out with. Elsewhere, To a T, a game we mentioned last week, is out now on Xbox Series X/S, Game Pass, PS5, Steam and the Epic Games Store. Cowboy-themed life sim Cowboy Country just landed on Steam, PlayStation, Xbox and Nintendo Switch as well. Upcoming I've had my eye on Kingmakers for a while. It's a completely bananas-looking blend of third-person shooting and strategy game from Redemption Road in which you travel back in time to a medieval war, bringing modern weapons and vehicles with you. Publisher tinyBuild revealed during a showcase this week that Kingmakers will debut in early access on Steam on October 8. Really looking forward to that one. Beyond the Board is a moody-looking adventure that takes a rook... well, beyond a chess board. It takes inspiration from puzzle games like Limbo and Monument Valley, so it shouldn't be too much of a surprise that the story is told through visual storytelling and soundscapes rather than dialogue. This game from Fragile Shapes Studio doesn't yet have a release window, but you can check out a demo on Steam now. An extended demo for a fast-paced, melee-focused dungeon runner called Bloodthief dropped this week. It looks like a lo-fi, medieval spin on Ghostrunnerbut with vampires. So yes, I will be digging into this when I have a chance. The original demo is said to have 20 or so hours of gameplay and there's even more in the extended version, which will be featured in Steam Next Fest. Bloodthief, from developer Blargis, is slated to arrive later this year. I'm going to close this edition out with a game you'll probably never be able to play. Developer Kenney says that, a few years back, they helped a young Star Wars fan make a game based on The Mandalorian after a Make-a-Wish connected the pair. It's a heartwarming story, and the game looks quite charming based on the clip that Kenney shared on BlueSky. However, for legal reasons, it'll likely stay under lock and key, sadly.This article originally appeared on Engadget at #playdate #season #two #spray #paint
    Playdate Season Two, Spray Paint Simulator and other new indie games worth checking out
    www.engadget.com
    One of the many beautiful things about the indie gaming scene is that there's always something to check out. So if you don't fancy playing Elden Ring: Nightreign this weekend, there are plenty of other new options. To help you keep up with what's going on in the space, here's our weekly indie game roundup. As a heads up, we won't be publishing an edition of this roundup next week. Not because there won't be enough games to highlight. Quite the opposite: Summer Game Fest kicks off on Friday June 6. There will be literally hundreds of game announcements and updates. There's also the small matter of the Nintendo Switch 2's arrival in a matter of days. You can check out what to expect from SGF and find out how to watch the various showcases in our preview. We'll be bringing you news on titles of all shapes and sizes from Summer Game Fest Live, Xbox Games Showcase and other events. We'll also be on the ground in Los Angeles to go hands on with many of the newly announced games. Keep up with our coverage here on Engadget throughout SGF.  In the meantime, there are a host of new games to savor, as well as peeks at what's coming your way in the coming weeks and months. Let's get to it. Thinky Direct This showcase from Thinky Games was jam packed with captivating puzzle and mystery games. Two in particular caught my eye. The first is a very intriguing first-person archery puzzler. In He Who Watches, you'll walk on walls, rotate rooms and use a bow and arrow to solve puzzles. It reminds me of the shrines in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. A demo is out now on Steam and the full game should arrive this fall. The other game that really stood out to me was Echo Weaver, a so-called "Metroidbraina." Unlike in many Metroidvanias, where you need to find power ups or new abilities to progress, here you'll move forward by acquiring knowledge, including figuring out your character's special abilities.  There aren't any procedurally generated elements here. As with the likes of Outer Wilds, each run is time-based. You can find ways to extend the limit or sacrifice some time to pass through a barrier. Echo Weaver is coming to Steam and Xbox (including Game Pass). There was lots of other interesting stuff in the first-ever Thinky Direct. I really enjoy the chill train puzzler Railbound and it was neat to find out that there's a level editor available in beta. Kiko's Apple Adventure is an adorable-looking block-pushing game in which the aim is to nudge apples onto rafts. It just arrived on Steam. The Button Effect features a museum with a lot of buttons, each with a purpose for you to find out. It seems like a certain Taskmaster task taken to new extremes. The first public demo just hit Steam. Nonolith is another compelling game that was featured in the showcase. In this puzzle platformer, you can copy and paste blocks to create openings, bridges and staircases. At first glance, it reminds me a little of Animal Well. Monolith is coming to Steam in 2026. New releases One thing definitely worth getting excited about this week if you own a particular yellow console with a crank owner is the start of Playdate Season Two. Every Thursday throughout the six-week season (which costs $39), two new games arrive on Panic's diminutive device.  The first batch includes the charming-looking Dig! Dig! Dino! and Fulcrum Defender. The latter of those is from FTL: Faster Than Light and Into the Breach studio Subset Games, whose co-founder Jay Ma went through hell to make Fulcrum Defender. One of the titles included in the season, Blippo+, is a full-motion video game. It will have weekly episodic updates for 12 weeks, extending far beyond the rest of the Season Two window. The first episode is out now. Trails is a lovely puzzle game that just landed on Steam. You'll guide sandships to their destination by drawing a path for them. You can't take a ship through the same square twice, and you'll need to make sure they don't crash into each other. There are obstacles, of course, and you'll sometimes have to collect and deliver cargo. I've enjoyed my time with Trails so far. Developer PurpleSloth gradually teaches you how to play through trial and error, and it adds new hazards and mechanics at a nice pace, though the puzzles do become quite tricky. You may have spent many pleasant hours cleaning grime off of various objects and iconic landmarks in PowerWash Simulator (which is set to get a sequel later this year). It's time to flip the script a bit in Spray Paint Simulator, from North Star Video Games and publisher Whitethorn Games. The concept is pretty similar, in that you'll complete jobs for clients by painting certain items or environments. There are no time limits here and a feature that lets you mask an area to ensure you get clean lines is a nice touch. If marking your territory on public or private property with sick, definitely-not-ugly tags is more your thing, there's a free spray mode that you can play alone or with a friend in co-op. Spray Paint Simulator is out now on Steam, PS4, PS5, Xbox One and Xbox Series X/S. It's on Game Pass too. The game is also coming to Nintendo Switch on June 19. Eternal Evil debuted on Steam back in 2022, and two and a half years later, the survival horror game has made the jump to PS5 and Xbox Series X/S. It has mostly positive reviews on Steam and seems very much in the vein of the Resident Evil series (it even has a dual narrative with two characters to play). You'll take on vampires that get stronger as they feed in this game from solo developer Honor Games. How could I not include a game with a name like Trash Goblin? This is a cozy shopkeeping title from Spilt Milk Studios that just came out of early access on Steam. You'll unearth, restore and upcycle trinkets to sell to customers so you can upgrade your shop. It seems one you might chill out with. Elsewhere, To a T, a game we mentioned last week, is out now on Xbox Series X/S, Game Pass, PS5, Steam and the Epic Games Store. Cowboy-themed life sim Cowboy Country just landed on Steam, PlayStation, Xbox and Nintendo Switch as well. Upcoming I've had my eye on Kingmakers for a while. It's a completely bananas-looking blend of third-person shooting and strategy game from Redemption Road in which you travel back in time to a medieval war, bringing modern weapons and vehicles with you. Publisher tinyBuild revealed during a showcase this week that Kingmakers will debut in early access on Steam on October 8. Really looking forward to that one. Beyond the Board is a moody-looking adventure that takes a rook... well, beyond a chess board. It takes inspiration from puzzle games like Limbo and Monument Valley, so it shouldn't be too much of a surprise that the story is told through visual storytelling and soundscapes rather than dialogue. This game from Fragile Shapes Studio doesn't yet have a release window, but you can check out a demo on Steam now. An extended demo for a fast-paced, melee-focused dungeon runner called Bloodthief dropped this week. It looks like a lo-fi, medieval spin on Ghostrunner (a series I enjoy but am quite bad at) but with vampires. So yes, I will be digging into this when I have a chance. The original demo is said to have 20 or so hours of gameplay and there's even more in the extended version, which will be featured in Steam Next Fest. Bloodthief, from developer Blargis, is slated to arrive later this year. I'm going to close this edition out with a game you'll probably never be able to play. Developer Kenney says that, a few years back, they helped a young Star Wars fan make a game based on The Mandalorian after a Make-a-Wish connected the pair. It's a heartwarming story, and the game looks quite charming based on the clip that Kenney shared on BlueSky. However, for legal reasons, it'll likely stay under lock and key, sadly.This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-two-spray-paint-simulator-and-other-new-indie-games-worth-checking-out-110035699.html?src=rss
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  • What we've been playing - co-op adventures and unfolding ideas

    What we've been playing - co-op adventures and unfolding ideas
    A few of the things that have us hooked this week.

    Image credit: FromSoftware

    Feature

    by Robert Purchese
    Associate Editor

    Additional contributions by
    Christian Donlan, and
    Ed Nightingale

    Published on May 31, 2025

    31st May
    Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him.
    What have you been playing?
    Catch up with the older editions of this column in our What We've Been Playing archive.
    Split Fiction, PS5

    Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube
    I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it.
    I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more.
    The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark?
    But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before.
    Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off.
    -Bertie
    Elden Ring Nightreign, PS5

    All aboard the Souls train!Watch on YouTube
    I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more.
    In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it.
    I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do.
    Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed.
    Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more.
    -Ed
    Öoo, PC

    Öoo. What does that mean in ghost speak I wonder?Watch on YouTube
    Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs?
    Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path?
    The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue.
    I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar.
    -Donlan
    #what #we039ve #been #playing #coop
    What we've been playing - co-op adventures and unfolding ideas
    What we've been playing - co-op adventures and unfolding ideas A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Christian Donlan, and Ed Nightingale Published on May 31, 2025 31st May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Split Fiction, PS5 Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it. I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more. The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark? But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before. Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off. -Bertie Elden Ring Nightreign, PS5 All aboard the Souls train!Watch on YouTube I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more. In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it. I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do. Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed. Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more. -Ed Öoo, PC Öoo. What does that mean in ghost speak I wonder?Watch on YouTube Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs? Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path? The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue. I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar. -Donlan #what #we039ve #been #playing #coop
    What we've been playing - co-op adventures and unfolding ideas
    www.eurogamer.net
    What we've been playing - co-op adventures and unfolding ideas A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Christian Donlan, and Ed Nightingale Published on May 31, 2025 31st May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Split Fiction, PS5 Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it. I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more. The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark? But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before. Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off. -Bertie Elden Ring Nightreign, PS5 All aboard the Souls train!Watch on YouTube I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more. In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it. I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do. Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed. Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more. -Ed Öoo, PC Öoo. What does that mean in ghost speak I wonder?Watch on YouTube Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs? Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path? The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue. I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar. -Donlan
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  • Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF

    GodGraviel
    Member

    May 29, 2024

    222

    luca
    Member

    Oct 25, 2017

    19,484

    That's funny. I just purchased the entire series to have them on physical media.

    I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next.

    I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake, but would prefer a sequel. 

    Last edited: Today at 8:54 AM

    charlieonhere
    Member

    Jul 11, 2018

    99

    That's a very Splinter Cell 1 looking Sam Fisher
     

    Kadzork
    Has got mad skills!!
    Member

    Oct 27, 2017

    24,279

    Crossing all possible apendages.
     

    Yerffej
    Prophet of Regret
    Member

    Oct 25, 2017

    29,516

    They better gimme it. I've been waiting. They know I've been waiting. Give me it.

    Also that is PS2 ass cutscene loookin Sam. 

    Sargerus
    ▲ Legend ▲
    The Fallen

    Oct 25, 2017

    22,507

    Remake/Remaster incoming.
     

    Heliex
    Member

    Nov 2, 2017

    3,568

    Is this one of those remake remasters I keep hearing about
     

    SofNascimento
    cursed
    Member

    Oct 28, 2017

    24,948

    São Paulo - Brazil

    Give me my Blacklist remaster!
     

    Uzzy
    Gabe’s little helper
    Member

    Oct 25, 2017

    34,567

    Hull, UK

    Sam Fisher is back, in Fortnite form!
     

    vestan
    #REFANTAZIO SWEEP
    Member

    Dec 28, 2017

    27,635

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.
     

    Apathy
    Member

    Oct 25, 2017

    13,534

    Dude, its been a hot minute since I played some splinter cell. I'd be down
     

    HellofaMouse
    Member

    Oct 27, 2017

    8,461

    if its a remaster collection, ill take it.

    if its just the remaster of 1, ill still take it but wont be happy, lol 

    2CL4Mars
    Member

    Nov 9, 2018

    2,577

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. 

    Patitoloco
    Member

    Oct 27, 2017

    28,284

    One of these days. I believe.
     

    XR.
    Member

    Nov 22, 2018

    7,706

    Netflix Anime incoming
     

    Oddhouse
    Member

    Oct 31, 2017

    1,178

    Not sure I'm a fan of that art style.

    Will reserve judgement until full reveal. 

    Vico
    Member

    Jan 3, 2018

    8,223

    vestan said:

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.

    Click to expand...
    Click to shrink...

    What?
    I thought for sure we were close. 

    Kinthey
    Avenger

    Oct 27, 2017

    25,536

    2CL4Mars said:

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.
    Click to expand...
    Click to shrink...

    With them using an image from the original I hope it means a remaster is coming.

    I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake 

    Bony Manifesto
    Member

    Oct 27, 2017

    4,410

    That guy certainly looks like he chews Airwaves gum.
     

    Patitoloco
    Member

    Oct 27, 2017

    28,284

    Oddhouse said:

    Not sure I'm a fan of that art style.

    Will reserve judgement until full reveal.
    Click to expand...
    Click to shrink...

    What artstyle? That's a screenshot of the original 2002 Splinter Cell.
     

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    I mean timing makes sense if it's out in 2026.
     

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    2CL4Mars said:

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.
    Click to expand...
    Click to shrink...

    We all better buy this remake to show that we want all that lol
     

    Turnabout Sisters
    The Fallen

    Oct 25, 2017

    2,728

    I really thought that was fortnite
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    16,916

    For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.
     

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    It won't be anything meaningful, just a skin or something in one of their live service games or someone elses.

    Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder. 

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    vestan said:

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.

    Click to expand...
    Click to shrink...

    According to who?

    Last_colossi said:

    It won't be anything meaningful, just a skin or something in one of their live service games or someone elses.

    Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder.
    Click to expand...
    Click to shrink...

    We already know officially they're making a remake of 1.
     

    DinkyDev
    The Movie Critic
    Member

    Feb 5, 2021

    9,379

    Is that image AI-generated? Looks like it.
     

    ConflictResolver
    Member

    Jan 1, 2024

    5,067

    Midgar

    I'm a huge MGS fan and have never played this lol

    Is it time? 

    Oddhouse
    Member

    Oct 31, 2017

    1,178

    Patitoloco said:

    What artstyle? That's a screenshot of the original 2002 Splinter Cell.

    Click to expand...
    Click to shrink...

    Did not know this! That's a relief ! 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    24,656

    Cryptic?
     

    Ld007
    Member

    Jun 1, 2024

    7,535

    4 polygon models are back
     

    Kalentan
    Member

    Oct 25, 2017

    50,741

    DinkyDev said:

    Is that image AI-generated? Looks like it.

    Click to expand...
    Click to shrink...

    Is it not just from the first games cutscenes? 

    2CL4Mars
    Member

    Nov 9, 2018

    2,577

    Mr Evil 37 said:

    We all better buy this remake to show that we want all that lol

    Click to expand...
    Click to shrink...

    For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week. 

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    Mr Evil 37 said:

    We already know officially they're making a remake of 1.

    Click to expand...
    Click to shrink...

    They've also been working on Beyond Good & Evil 2 for 17 years. 

    Wallace
    Member

    Oct 25, 2017

    28,162

    Midwest

    Shadow drop sam time.
     

    SuperOctopus
    Member

    Apr 22, 2020

    3,606

    Is Ubi still doing a non-E3 conference with a Just Dance segment this year?
     

    DinkyDev
    The Movie Critic
    Member

    Feb 5, 2021

    9,379

    Kalentan said:

    Is it not just from the first games cutscenes?

    Click to expand...
    Click to shrink...

    Maybe, I don't know. 

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    Last_colossi said:

    They've also been working on Beyond Good & Evil 2 for 17 years.

    Click to expand...
    Click to shrink...

    I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.
     

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    Mr Evil 37 said:

    I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.

    Click to expand...
    Click to shrink...

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. 

    Convasse
    Member

    Oct 26, 2017

    4,270

    Atlanta, GA, USA

    I've been waiting for 84 years, Ubisoft.
     

    Dukie85
    Chicken Chaser
    Member

    Oct 25, 2017

    3,151

    I don't care which/what game it is in the series, I just want one.
     

    Siresly
    Prophet of Regret
    Member

    Oct 27, 2017

    7,478

    Damn it Fisher, I'm pulling you in!
     

    SolidSnakex
    Member

    Oct 25, 2017

    28,141

    DinkyDev said:

    Is that image AI-generated? Looks like it.

    Click to expand...
    Click to shrink...

    It's just a cutscene from Pandora Tomorrow

    View:  

    Last edited: 51 minutes ago

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    Last_colossi said:

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.
    Click to expand...
    Click to shrink...

    If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol
     

    Level 7 Boss
    Member

    Jun 19, 2018

    1,025

    And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,856

    Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time
     

    Healthy_Gamer
    Member

    Jan 18, 2023

    406

    It's finally happening 

    Bishop89
    What Are Ya' Selling?
    Member

    Oct 25, 2017

    42,844

    Melbourne, Australia

    Sam Fisher DLC for Asscreed Shadows

    Calling it 

    MarcelloF
    "This guy are sick"
    Member

    Dec 9, 2020

    9,579

    Last_colossi said:

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.
    Click to expand...
    Click to shrink...

    They just put out Assassin's Creed Shadows and it was great.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Feels like they've teased it a bunch of times, and it's really just been a collab or something.

    I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them. 
    #official #ubisoft #account #posts #cryptic
    Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF
    GodGraviel Member May 29, 2024 222 luca Member Oct 25, 2017 19,484 That's funny. I just purchased the entire series to have them on physical media. I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next. I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake, but would prefer a sequel.  Last edited: Today at 8:54 AM charlieonhere Member Jul 11, 2018 99 That's a very Splinter Cell 1 looking Sam Fisher   Kadzork Has got mad skills!! Member Oct 27, 2017 24,279 Crossing all possible apendages.   Yerffej Prophet of Regret Member Oct 25, 2017 29,516 They better gimme it. I've been waiting. They know I've been waiting. Give me it. Also that is PS2 ass cutscene loookin Sam.  Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,507 Remake/Remaster incoming.   Heliex Member Nov 2, 2017 3,568 Is this one of those remake remasters I keep hearing about   SofNascimento cursed Member Oct 28, 2017 24,948 São Paulo - Brazil Give me my Blacklist remaster!   Uzzy Gabe’s little helper Member Oct 25, 2017 34,567 Hull, UK Sam Fisher is back, in Fortnite form!   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,635 If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.   Apathy Member Oct 25, 2017 13,534 Dude, its been a hot minute since I played some splinter cell. I'd be down   HellofaMouse Member Oct 27, 2017 8,461 if its a remaster collection, ill take it. if its just the remaster of 1, ill still take it but wont be happy, lol  2CL4Mars Member Nov 9, 2018 2,577 Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.  Patitoloco Member Oct 27, 2017 28,284 One of these days. I believe.   XR. Member Nov 22, 2018 7,706 Netflix Anime incoming   Oddhouse Member Oct 31, 2017 1,178 Not sure I'm a fan of that art style. Will reserve judgement until full reveal.  Vico Member Jan 3, 2018 8,223 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... What? I thought for sure we were close.  Kinthey Avenger Oct 27, 2017 25,536 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... With them using an image from the original I hope it means a remaster is coming. I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake  Bony Manifesto Member Oct 27, 2017 4,410 That guy certainly looks like he chews Airwaves gum.   Patitoloco Member Oct 27, 2017 28,284 Oddhouse said: Not sure I'm a fan of that art style. Will reserve judgement until full reveal. Click to expand... Click to shrink... What artstyle? That's a screenshot of the original 2002 Splinter Cell.   Mr Evil 37 Member Mar 7, 2022 28,115 I mean timing makes sense if it's out in 2026.   Mr Evil 37 Member Mar 7, 2022 28,115 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... We all better buy this remake to show that we want all that lol   Turnabout Sisters The Fallen Oct 25, 2017 2,728 I really thought that was fortnite   Mobius and Pet Octopus Member Oct 25, 2017 16,916 For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder.  Mr Evil 37 Member Mar 7, 2022 28,115 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... According to who? Last_colossi said: It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder. Click to expand... Click to shrink... We already know officially they're making a remake of 1.   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Is that image AI-generated? Looks like it.   ConflictResolver Member Jan 1, 2024 5,067 Midgar I'm a huge MGS fan and have never played this lol Is it time?  Oddhouse Member Oct 31, 2017 1,178 Patitoloco said: What artstyle? That's a screenshot of the original 2002 Splinter Cell. Click to expand... Click to shrink... Did not know this! That's a relief !  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,656 Cryptic?   Ld007 Member Jun 1, 2024 7,535 4 polygon models are back   Kalentan Member Oct 25, 2017 50,741 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... Is it not just from the first games cutscenes?  2CL4Mars Member Nov 9, 2018 2,577 Mr Evil 37 said: We all better buy this remake to show that we want all that lol Click to expand... Click to shrink... For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week.  Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: We already know officially they're making a remake of 1. Click to expand... Click to shrink... They've also been working on Beyond Good & Evil 2 for 17 years.  Wallace Member Oct 25, 2017 28,162 Midwest Shadow drop sam time.   SuperOctopus Member Apr 22, 2020 3,606 Is Ubi still doing a non-E3 conference with a Just Dance segment this year?   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Kalentan said: Is it not just from the first games cutscenes? Click to expand... Click to shrink... Maybe, I don't know.  Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: They've also been working on Beyond Good & Evil 2 for 17 years. Click to expand... Click to shrink... I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake. Click to expand... Click to shrink... You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.  Convasse Member Oct 26, 2017 4,270 Atlanta, GA, USA I've been waiting for 84 years, Ubisoft.   Dukie85 Chicken Chaser Member Oct 25, 2017 3,151 I don't care which/what game it is in the series, I just want one.   Siresly Prophet of Regret Member Oct 27, 2017 7,478 Damn it Fisher, I'm pulling you in!   SolidSnakex Member Oct 25, 2017 28,141 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... It's just a cutscene from Pandora Tomorrow View:   Last edited: 51 minutes ago Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol   Level 7 Boss Member Jun 19, 2018 1,025 And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.   Dyno AVALANCHE The Fallen Oct 25, 2017 16,856 Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time   Healthy_Gamer Member Jan 18, 2023 406 It's finally happening  Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,844 Melbourne, Australia Sam Fisher DLC for Asscreed Shadows Calling it  MarcelloF "This guy are sick" Member Dec 9, 2020 9,579 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... They just put out Assassin's Creed Shadows and it was great.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Feels like they've teased it a bunch of times, and it's really just been a collab or something. I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them.  #official #ubisoft #account #posts #cryptic
    Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF
    www.resetera.com
    GodGraviel Member May 29, 2024 222 luca Member Oct 25, 2017 19,484 That's funny. I just purchased the entire series to have them on physical media. I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next. I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake (since it's the one that's a bit rough), but would prefer a sequel.  Last edited: Today at 8:54 AM charlieonhere Member Jul 11, 2018 99 That's a very Splinter Cell 1 looking Sam Fisher   Kadzork Has got mad skills!! Member Oct 27, 2017 24,279 Crossing all possible apendages.   Yerffej Prophet of Regret Member Oct 25, 2017 29,516 They better gimme it. I've been waiting. They know I've been waiting. Give me it. Also that is PS2 ass cutscene loookin Sam.  Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,507 Remake/Remaster incoming.   Heliex Member Nov 2, 2017 3,568 Is this one of those remake remasters I keep hearing about   SofNascimento cursed Member Oct 28, 2017 24,948 São Paulo - Brazil Give me my Blacklist remaster!   Uzzy Gabe’s little helper Member Oct 25, 2017 34,567 Hull, UK Sam Fisher is back, in Fortnite form!   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,635 If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.   Apathy Member Oct 25, 2017 13,534 Dude, its been a hot minute since I played some splinter cell. I'd be down   HellofaMouse Member Oct 27, 2017 8,461 if its a remaster collection, ill take it. if its just the remaster of 1, ill still take it but wont be happy, lol  2CL4Mars Member Nov 9, 2018 2,577 Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.  Patitoloco Member Oct 27, 2017 28,284 One of these days. I believe.   XR. Member Nov 22, 2018 7,706 Netflix Anime incoming   Oddhouse Member Oct 31, 2017 1,178 Not sure I'm a fan of that art style. Will reserve judgement until full reveal.  Vico Member Jan 3, 2018 8,223 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... What? I thought for sure we were close.  Kinthey Avenger Oct 27, 2017 25,536 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... With them using an image from the original I hope it means a remaster is coming. I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake  Bony Manifesto Member Oct 27, 2017 4,410 That guy certainly looks like he chews Airwaves gum.   Patitoloco Member Oct 27, 2017 28,284 Oddhouse said: Not sure I'm a fan of that art style. Will reserve judgement until full reveal. Click to expand... Click to shrink... What artstyle? That's a screenshot of the original 2002 Splinter Cell.   Mr Evil 37 Member Mar 7, 2022 28,115 I mean timing makes sense if it's out in 2026.   Mr Evil 37 Member Mar 7, 2022 28,115 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... We all better buy this remake to show that we want all that lol   Turnabout Sisters The Fallen Oct 25, 2017 2,728 I really thought that was fortnite   Mobius and Pet Octopus Member Oct 25, 2017 16,916 For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder.  Mr Evil 37 Member Mar 7, 2022 28,115 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... According to who? Last_colossi said: It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder. Click to expand... Click to shrink... We already know officially they're making a remake of 1.   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Is that image AI-generated? Looks like it.   ConflictResolver Member Jan 1, 2024 5,067 Midgar I'm a huge MGS fan and have never played this lol Is it time?  Oddhouse Member Oct 31, 2017 1,178 Patitoloco said: What artstyle? That's a screenshot of the original 2002 Splinter Cell. Click to expand... Click to shrink... Did not know this! That's a relief !  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,656 Cryptic?   Ld007 Member Jun 1, 2024 7,535 4 polygon models are back   Kalentan Member Oct 25, 2017 50,741 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... Is it not just from the first games cutscenes?  2CL4Mars Member Nov 9, 2018 2,577 Mr Evil 37 said: We all better buy this remake to show that we want all that lol Click to expand... Click to shrink... For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week.  Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: We already know officially they're making a remake of 1. Click to expand... Click to shrink... They've also been working on Beyond Good & Evil 2 for 17 years.  Wallace Member Oct 25, 2017 28,162 Midwest Shadow drop sam time.   SuperOctopus Member Apr 22, 2020 3,606 Is Ubi still doing a non-E3 conference with a Just Dance segment this year?   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Kalentan said: Is it not just from the first games cutscenes? Click to expand... Click to shrink... Maybe, I don't know.  Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: They've also been working on Beyond Good & Evil 2 for 17 years. Click to expand... Click to shrink... I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake. Click to expand... Click to shrink... You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.  Convasse Member Oct 26, 2017 4,270 Atlanta, GA, USA I've been waiting for 84 years, Ubisoft.   Dukie85 Chicken Chaser Member Oct 25, 2017 3,151 I don't care which/what game it is in the series, I just want one.   Siresly Prophet of Regret Member Oct 27, 2017 7,478 Damn it Fisher, I'm pulling you in!   SolidSnakex Member Oct 25, 2017 28,141 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... It's just a cutscene from Pandora Tomorrow View: https://youtu.be/TkwCjCJpFm4?t=145  Last edited: 51 minutes ago Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol   Level 7 Boss Member Jun 19, 2018 1,025 And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.   Dyno AVALANCHE The Fallen Oct 25, 2017 16,856 Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time   Healthy_Gamer Member Jan 18, 2023 406 It's finally happening (hopefully)   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,844 Melbourne, Australia Sam Fisher DLC for Asscreed Shadows Calling it  MarcelloF "This guy are sick" Member Dec 9, 2020 9,579 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... They just put out Assassin's Creed Shadows and it was great.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Feels like they've teased it a bunch of times, and it's really just been a collab or something. I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them. 
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  • Hear me out: an iPad Ink

    The iPad is unquestionably a strong product. It rakes in around 10% of Apple’s overall revenue and has more than twice the market share of Samsung, its closest competitor.
    However, the market it helped create has shifted dramatically these last few years, and Apple hasn’t kept up.

    Not a Kindle
    Part of the iPad’s original spiel was that it was a general-purpose device that, while far superior to Amazon’s dinky Kindle for reading, also sat between the iPhone and the Mac for general consumption and productivity. You love your iPhone, you love your Mac, so… yeah. iPad. Go!

    As the iPad lineup expanded outward and upward with its many variants and generations, combined with multiple iterations and combinations of accessories, it set itself even further apart from the dinky Kindle and every other basic tablet out there.
    The thing is, as the gap between them widened, a new product category quietly moved in. Once niche and clunky, the e-ink tablet has matured into something that Apple shouldn’t be ignoring anymore.
    Not an iPad
    It is very true that when they first came out, e-ink tablets were awful, especially the color e-ink ones, which soon followed. Color precision sucked. Color depth sucked. Image quality sucked. The list went on.
    Photo: Andrew Liszewski/Gizmodo
    And it didn’t help that the hardware usually looked cheap, coming from Chinese companies that most people probably had never heard of. And they were expensive. Which is to say, they cost pretty much the same as an iPad.
    But that’s no longer the case. I mean, devices like the reMarkable Paper Pro, the BOOX Note, the XPPen Magic Note Pad and many others are still expensive, but they have stopped being purported as bizarro iPads and have turned into their own, proper product category.
    Ironically, this has made them quite appealing for iPad users who feel caught in the paradox of having to fight a system that needs to get more capable just so that they can accomplish simpler tasks.
    In the end, this comes down to the fact that there is a reason why products like the reMarkable tablets keep making waves and many of us keep hearing about them. If you had never heard about them, suffice it to say that people are interested in them.
    Not all people, by any means. But perhaps more than, say… the iPad mini?
    If you haven’t seen Michael Burkhardt’s excellent comparison between the iPad Air and the reMarkable Paper Pro, you really should.
    And here’s the twist: some of these new devices don’t even use e-ink at all.
    There’s a growing class of tablets that use traditional displays, but offer modes that mimic the visual and functional constraints of e-ink. In other words, they behave like e-ink tablets without being held back by e-ink’s shortcomings, while still being conceptually different from what it would mean for Apple to just slap an “ink mode” onto the iPad.
    No one’s buying a reMarkable to run Final Cut Pro. That much is obvious. But that is also kind of the point. These devices don’t pretend to be alternative full-blown computers. They lean into being focused, distraction-free, and delightfully single-purpose.
    Meanwhile, the iPad keeps bolting on Mac-but-not-quite features like Stage Manager, but every step in that direction also highlights how stiff it still is.
    Are there people who live by the iPad and have absolutely no idea or earthly way to possibly comprehend what I am babbling on about? Yes. But even they have to agree that they are an increasingly rarer breed.
    That’s where the iPad Ink comes in.
    Not an e-ink notepad. Not a souped-up e-reader. Not an iPad clone with fewer apps. An actual, proper new product category, much like the one Apple is reportedly developing for the home.
    A purpose-built, ultra-low-distraction device with stylus support, thought from the ground up with productivity in mind. And perhaps featuring an on-device small language model to help out with productivity tasks. That’d be neat.
    Is Apple ever going to make one of those? Probably not. But while it keeps side-engineering the iPad around its idea of what work should look like, more and more people seem to be turning to the ever-growing list of reMarkable-like products for, you know, work.

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #hear #out #ipad #ink
    Hear me out: an iPad Ink
    The iPad is unquestionably a strong product. It rakes in around 10% of Apple’s overall revenue and has more than twice the market share of Samsung, its closest competitor. However, the market it helped create has shifted dramatically these last few years, and Apple hasn’t kept up. Not a Kindle Part of the iPad’s original spiel was that it was a general-purpose device that, while far superior to Amazon’s dinky Kindle for reading, also sat between the iPhone and the Mac for general consumption and productivity. You love your iPhone, you love your Mac, so… yeah. iPad. Go! As the iPad lineup expanded outward and upward with its many variants and generations, combined with multiple iterations and combinations of accessories, it set itself even further apart from the dinky Kindle and every other basic tablet out there. The thing is, as the gap between them widened, a new product category quietly moved in. Once niche and clunky, the e-ink tablet has matured into something that Apple shouldn’t be ignoring anymore. Not an iPad It is very true that when they first came out, e-ink tablets were awful, especially the color e-ink ones, which soon followed. Color precision sucked. Color depth sucked. Image quality sucked. The list went on. Photo: Andrew Liszewski/Gizmodo And it didn’t help that the hardware usually looked cheap, coming from Chinese companies that most people probably had never heard of. And they were expensive. Which is to say, they cost pretty much the same as an iPad. But that’s no longer the case. I mean, devices like the reMarkable Paper Pro, the BOOX Note, the XPPen Magic Note Pad and many others are still expensive, but they have stopped being purported as bizarro iPads and have turned into their own, proper product category. Ironically, this has made them quite appealing for iPad users who feel caught in the paradox of having to fight a system that needs to get more capable just so that they can accomplish simpler tasks. In the end, this comes down to the fact that there is a reason why products like the reMarkable tablets keep making waves and many of us keep hearing about them. If you had never heard about them, suffice it to say that people are interested in them. Not all people, by any means. But perhaps more than, say… the iPad mini? If you haven’t seen Michael Burkhardt’s excellent comparison between the iPad Air and the reMarkable Paper Pro, you really should. And here’s the twist: some of these new devices don’t even use e-ink at all. There’s a growing class of tablets that use traditional displays, but offer modes that mimic the visual and functional constraints of e-ink. In other words, they behave like e-ink tablets without being held back by e-ink’s shortcomings, while still being conceptually different from what it would mean for Apple to just slap an “ink mode” onto the iPad. No one’s buying a reMarkable to run Final Cut Pro. That much is obvious. But that is also kind of the point. These devices don’t pretend to be alternative full-blown computers. They lean into being focused, distraction-free, and delightfully single-purpose. Meanwhile, the iPad keeps bolting on Mac-but-not-quite features like Stage Manager, but every step in that direction also highlights how stiff it still is. Are there people who live by the iPad and have absolutely no idea or earthly way to possibly comprehend what I am babbling on about? Yes. But even they have to agree that they are an increasingly rarer breed. That’s where the iPad Ink comes in. Not an e-ink notepad. Not a souped-up e-reader. Not an iPad clone with fewer apps. An actual, proper new product category, much like the one Apple is reportedly developing for the home. A purpose-built, ultra-low-distraction device with stylus support, thought from the ground up with productivity in mind. And perhaps featuring an on-device small language model to help out with productivity tasks. That’d be neat. Is Apple ever going to make one of those? Probably not. But while it keeps side-engineering the iPad around its idea of what work should look like, more and more people seem to be turning to the ever-growing list of reMarkable-like products for, you know, work. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #hear #out #ipad #ink
    Hear me out: an iPad Ink
    9to5mac.com
    The iPad is unquestionably a strong product. It rakes in around 10% of Apple’s overall revenue and has more than twice the market share of Samsung, its closest competitor. However, the market it helped create has shifted dramatically these last few years, and Apple hasn’t kept up. Not a Kindle Part of the iPad’s original spiel was that it was a general-purpose device that, while far superior to Amazon’s dinky Kindle for reading, also sat between the iPhone and the Mac for general consumption and productivity. You love your iPhone, you love your Mac, so… yeah. iPad. Go! As the iPad lineup expanded outward and upward with its many variants and generations, combined with multiple iterations and combinations of accessories, it set itself even further apart from the dinky Kindle and every other basic tablet out there. The thing is, as the gap between them widened, a new product category quietly moved in. Once niche and clunky, the e-ink tablet has matured into something that Apple shouldn’t be ignoring anymore. Not an iPad It is very true that when they first came out, e-ink tablets were awful, especially the color e-ink ones, which soon followed. Color precision sucked. Color depth sucked. Image quality sucked. The list went on. Photo: Andrew Liszewski/Gizmodo And it didn’t help that the hardware usually looked cheap, coming from Chinese companies that most people probably had never heard of. And they were expensive. Which is to say, they cost pretty much the same as an iPad. But that’s no longer the case. I mean, devices like the reMarkable Paper Pro, the BOOX Note, the XPPen Magic Note Pad and many others are still expensive, but they have stopped being purported as bizarro iPads and have turned into their own, proper product category. Ironically, this has made them quite appealing for iPad users who feel caught in the paradox of having to fight a system that needs to get more capable just so that they can accomplish simpler tasks. In the end, this comes down to the fact that there is a reason why products like the reMarkable tablets keep making waves and many of us keep hearing about them. If you had never heard about them, suffice it to say that people are interested in them. Not all people, by any means. But perhaps more than, say… the iPad mini? If you haven’t seen Michael Burkhardt’s excellent comparison between the iPad Air and the reMarkable Paper Pro, you really should. And here’s the twist: some of these new devices don’t even use e-ink at all (which, for all intents and purposes, is a proprietary technology by E Ink). There’s a growing class of tablets that use traditional displays, but offer modes that mimic the visual and functional constraints of e-ink. In other words, they behave like e-ink tablets without being held back by e-ink’s shortcomings, while still being conceptually different from what it would mean for Apple to just slap an “ink mode” onto the iPad. No one’s buying a reMarkable to run Final Cut Pro. That much is obvious. But that is also kind of the point. These devices don’t pretend to be alternative full-blown computers. They lean into being focused, distraction-free, and delightfully single-purpose. Meanwhile, the iPad keeps bolting on Mac-but-not-quite features like Stage Manager, but every step in that direction also highlights how stiff it still is. Are there people who live by the iPad and have absolutely no idea or earthly way to possibly comprehend what I am babbling on about? Yes. But even they have to agree that they are an increasingly rarer breed. That’s where the iPad Ink comes in. Not an e-ink notepad. Not a souped-up e-reader. Not an iPad clone with fewer apps. An actual, proper new product category, much like the one Apple is reportedly developing for the home. A purpose-built, ultra-low-distraction device with stylus support, thought from the ground up with productivity in mind. And perhaps featuring an on-device small language model to help out with productivity tasks. That’d be neat. Is Apple ever going to make one of those? Probably not. But while it keeps side-engineering the iPad around its idea of what work should look like, more and more people seem to be turning to the ever-growing list of reMarkable-like products for, you know, work. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • 10 Timeless Living Room Paint Colors Designers Swear By

    Picking paint comes with a ton of unnecessary pressure, especially in a space like the living room, which is the backdrop for family gatherings, visits with friend, and holiday celebrations throughout the year. Whether you’re a total maximalist that wants to drench the room in the same color or a modern farmhouse-lover who appreciates a more subdued palette, there are definitely foolproof shades that have serious staying power. Below, we’ve gathered the 10 most-recommended no-regret paint colors for living rooms, according to designers. From a poppy pink to the just-right timeless white, plus bolder blues and greens if you’re feeling adventurous, there is something for every home palette. Check Out These Stories For More Paint Color Advice:1Simply White by Benjamin MooreRead McKendree for Country LivingA no-nonsense shade perfect for when you want your fabrics and accessories to do the talking, this Benjamin Moore paint color is exactly as described: Simply White. In this coastal cottage designed by Marynn Udvarhelyi, happy ginghams and soft floral patterns add layers of personality.Get the Look:Paint Color: Simply White by Benjamin MooreTOUR THIS HOUSE2Setting Plaster by Farrow & BallStacy Zarin GoldbergI’ll let you in on a little secret: Warm, pinky-neutral paint colors are almost universally flattering, making them a great choice for a gathering space. Designer Cameron Ruppert paired this ladylike shade with buttoned-up plaids and florals in a grounded jewel-tone palette. Get the Look:Paint Color: Setting Plaster by Farrow & BallAdvertisement - Continue Reading Below3Shamrock by Sherwin-WilliamsLeslee Mitchell for Country LivingFinding the perfect green is no easy task. This deep green, though, might just be the one. With equal undertones of yellow and blue, Sherwin-Williams’ Shamrock works as a true neutral. Get the Look:Paint Color: Shamrock by Sherwin-WilliamsRELATED: These Are the Best Green Paint Colors, According to Designers4Endless Sea by Sherwin-WilliamsBrie Williams for Country LivingNavy blue adds a dapper twist to any living room, especially when paired with perfectly worn-in leather sofas as seen in this space designed by Victoria and Marcus Ford. Get the Look:Paint Color: Endless Sea by Sherwin-WilliamsRELATED: See the Shocking Before & After of This Living RoomAdvertisement - Continue Reading Below5Winter Sunshine by Benjamin MooreAnnie Schlechter for Country LivingIn the year of butter yellow, why not pick a soft yellow shade of paint with serious staying power? In this living room, avid antiques collector Ed Chaudhuri chose a soft lemon yellow to complement his patinaed furnishings. Get the Look:Paint Color: Winter Sunshine by Benjamin MooreTOUR THIS HOUSE6White Dove by Benjamin MooreLincoln Barbour for Country LivingLong beloved by designers, Benjamin Moore’s White Dove is a classic choice for airy living spaces.Take a note from these Tennessee homeowners and pair it with warm wood and nubby linens for a cozy space. Get the Look:Paint Color: White Dove by Benjamin MooreTOUR THIS HOUSEAdvertisement - Continue Reading Below7Pigeon by Farrow & Ball Ali Harper for Country LivingDusty duck egg blue is a color lover’s neutral. With just a hint of green, the shade is loved by designers for its chameleon-like ability to blend with a variety of palettes, which is exactly why Jensen Killen of Logan Killen Interiors chose it for this Alabama river cottage's living room. Get the Look:Paint Color: Pigeon by Farrow & BallTOUR THIS HOUSE8Dark Chocolate by Benjamin MooreAli Harper for Country LivingIn need of a super cozy escape? Try this timeless chocolate brown that is equal parts inviting and stylish. Get the Look:Paint Color: Dark Chocolate by Benjamin MooreRELATED: These Are The Best Brown Paint Colors, According to DesignersAdvertisement - Continue Reading Below9Patriotic White by Benjamin MooreDavid A. Land, styling by Karin Lidbeck-Brent for Country LivingEven though it has white in the name, this dusty shade is technically blue. Floral designer Deborah Herbertson paired it with sun-washed orange velvet sofas and bright blue accents to play up the shade’s subtle watery undertones. Get the Look:Paint Color: Patriotic White by Benjamin MooreTOUR THIS HOUSE10Pointing by Farrow & BallRead McKendreeIf you’re looking for a white that is both inviting and crisp, look to Farrow & Ball’s Pointing. In this coastal living room, designer Katie Rosenfeld chose to complement the warm white backdrop with patterns and colors. Get the Look:Paint Color: Pointing by Farrow & Ball Anna LoganSenior Homes & Style EditorAnna Logan is the Senior Homes & Style Editor at Country Living, where she has been covering all things home design, including sharing exclusive looks at beautifully designed country kitchens, producing home features, writing everything from timely trend reports on the latest viral aesthetic to expert-driven explainers on must-read topics, and rounding up pretty much everything you’ve ever wanted to know about paint, since 2021. Anna has spent the last seven years covering every aspect of the design industry, previously having written for Traditional Home, One Kings Lane, House Beautiful, and Frederic. She holds a degree in journalism from the University of Georgia. When she’s not working, Anna can either be found digging around her flower garden or through the dusty shelves of an antique shop. Follow her adventures, or, more importantly, those of her three-year-old Maltese and official Country Living Pet Lab tester, Teddy, on Instagram.
     
    #timeless #living #room #paint #colors
    10 Timeless Living Room Paint Colors Designers Swear By
    Picking paint comes with a ton of unnecessary pressure, especially in a space like the living room, which is the backdrop for family gatherings, visits with friend, and holiday celebrations throughout the year. Whether you’re a total maximalist that wants to drench the room in the same color or a modern farmhouse-lover who appreciates a more subdued palette, there are definitely foolproof shades that have serious staying power. Below, we’ve gathered the 10 most-recommended no-regret paint colors for living rooms, according to designers. From a poppy pink to the just-right timeless white, plus bolder blues and greens if you’re feeling adventurous, there is something for every home palette. Check Out These Stories For More Paint Color Advice:1Simply White by Benjamin MooreRead McKendree for Country LivingA no-nonsense shade perfect for when you want your fabrics and accessories to do the talking, this Benjamin Moore paint color is exactly as described: Simply White. In this coastal cottage designed by Marynn Udvarhelyi, happy ginghams and soft floral patterns add layers of personality.Get the Look:Paint Color: Simply White by Benjamin MooreTOUR THIS HOUSE2Setting Plaster by Farrow & BallStacy Zarin GoldbergI’ll let you in on a little secret: Warm, pinky-neutral paint colors are almost universally flattering, making them a great choice for a gathering space. Designer Cameron Ruppert paired this ladylike shade with buttoned-up plaids and florals in a grounded jewel-tone palette. Get the Look:Paint Color: Setting Plaster by Farrow & BallAdvertisement - Continue Reading Below3Shamrock by Sherwin-WilliamsLeslee Mitchell for Country LivingFinding the perfect green is no easy task. This deep green, though, might just be the one. With equal undertones of yellow and blue, Sherwin-Williams’ Shamrock works as a true neutral. Get the Look:Paint Color: Shamrock by Sherwin-WilliamsRELATED: These Are the Best Green Paint Colors, According to Designers4Endless Sea by Sherwin-WilliamsBrie Williams for Country LivingNavy blue adds a dapper twist to any living room, especially when paired with perfectly worn-in leather sofas as seen in this space designed by Victoria and Marcus Ford. Get the Look:Paint Color: Endless Sea by Sherwin-WilliamsRELATED: See the Shocking Before & After of This Living RoomAdvertisement - Continue Reading Below5Winter Sunshine by Benjamin MooreAnnie Schlechter for Country LivingIn the year of butter yellow, why not pick a soft yellow shade of paint with serious staying power? In this living room, avid antiques collector Ed Chaudhuri chose a soft lemon yellow to complement his patinaed furnishings. Get the Look:Paint Color: Winter Sunshine by Benjamin MooreTOUR THIS HOUSE6White Dove by Benjamin MooreLincoln Barbour for Country LivingLong beloved by designers, Benjamin Moore’s White Dove is a classic choice for airy living spaces.Take a note from these Tennessee homeowners and pair it with warm wood and nubby linens for a cozy space. Get the Look:Paint Color: White Dove by Benjamin MooreTOUR THIS HOUSEAdvertisement - Continue Reading Below7Pigeon by Farrow & Ball Ali Harper for Country LivingDusty duck egg blue is a color lover’s neutral. With just a hint of green, the shade is loved by designers for its chameleon-like ability to blend with a variety of palettes, which is exactly why Jensen Killen of Logan Killen Interiors chose it for this Alabama river cottage's living room. Get the Look:Paint Color: Pigeon by Farrow & BallTOUR THIS HOUSE8Dark Chocolate by Benjamin MooreAli Harper for Country LivingIn need of a super cozy escape? Try this timeless chocolate brown that is equal parts inviting and stylish. Get the Look:Paint Color: Dark Chocolate by Benjamin MooreRELATED: These Are The Best Brown Paint Colors, According to DesignersAdvertisement - Continue Reading Below9Patriotic White by Benjamin MooreDavid A. Land, styling by Karin Lidbeck-Brent for Country LivingEven though it has white in the name, this dusty shade is technically blue. Floral designer Deborah Herbertson paired it with sun-washed orange velvet sofas and bright blue accents to play up the shade’s subtle watery undertones. Get the Look:Paint Color: Patriotic White by Benjamin MooreTOUR THIS HOUSE10Pointing by Farrow & BallRead McKendreeIf you’re looking for a white that is both inviting and crisp, look to Farrow & Ball’s Pointing. In this coastal living room, designer Katie Rosenfeld chose to complement the warm white backdrop with patterns and colors. Get the Look:Paint Color: Pointing by Farrow & Ball Anna LoganSenior Homes & Style EditorAnna Logan is the Senior Homes & Style Editor at Country Living, where she has been covering all things home design, including sharing exclusive looks at beautifully designed country kitchens, producing home features, writing everything from timely trend reports on the latest viral aesthetic to expert-driven explainers on must-read topics, and rounding up pretty much everything you’ve ever wanted to know about paint, since 2021. Anna has spent the last seven years covering every aspect of the design industry, previously having written for Traditional Home, One Kings Lane, House Beautiful, and Frederic. She holds a degree in journalism from the University of Georgia. When she’s not working, Anna can either be found digging around her flower garden or through the dusty shelves of an antique shop. Follow her adventures, or, more importantly, those of her three-year-old Maltese and official Country Living Pet Lab tester, Teddy, on Instagram.   #timeless #living #room #paint #colors
    10 Timeless Living Room Paint Colors Designers Swear By
    www.countryliving.com
    Picking paint comes with a ton of unnecessary pressure, especially in a space like the living room, which is the backdrop for family gatherings, visits with friend, and holiday celebrations throughout the year. Whether you’re a total maximalist that wants to drench the room in the same color or a modern farmhouse-lover who appreciates a more subdued palette, there are definitely foolproof shades that have serious staying power. Below, we’ve gathered the 10 most-recommended no-regret paint colors for living rooms, according to designers. From a poppy pink to the just-right timeless white, plus bolder blues and greens if you’re feeling adventurous, there is something for every home palette. Check Out These Stories For More Paint Color Advice:1Simply White by Benjamin MooreRead McKendree for Country LivingA no-nonsense shade perfect for when you want your fabrics and accessories to do the talking, this Benjamin Moore paint color is exactly as described: Simply White. In this coastal cottage designed by Marynn Udvarhelyi, happy ginghams and soft floral patterns add layers of personality.Get the Look:Paint Color: Simply White by Benjamin MooreTOUR THIS HOUSE2Setting Plaster by Farrow & BallStacy Zarin GoldbergI’ll let you in on a little secret: Warm, pinky-neutral paint colors are almost universally flattering, making them a great choice for a gathering space. Designer Cameron Ruppert paired this ladylike shade with buttoned-up plaids and florals in a grounded jewel-tone palette. Get the Look:Paint Color: Setting Plaster by Farrow & BallAdvertisement - Continue Reading Below3Shamrock by Sherwin-WilliamsLeslee Mitchell for Country LivingFinding the perfect green is no easy task. This deep green, though, might just be the one. With equal undertones of yellow and blue, Sherwin-Williams’ Shamrock works as a true neutral. Get the Look:Paint Color: Shamrock by Sherwin-WilliamsRELATED: These Are the Best Green Paint Colors, According to Designers4Endless Sea by Sherwin-WilliamsBrie Williams for Country LivingNavy blue adds a dapper twist to any living room, especially when paired with perfectly worn-in leather sofas as seen in this space designed by Victoria and Marcus Ford. Get the Look:Paint Color: Endless Sea by Sherwin-WilliamsRELATED: See the Shocking Before & After of This Living RoomAdvertisement - Continue Reading Below5Winter Sunshine by Benjamin MooreAnnie Schlechter for Country LivingIn the year of butter yellow, why not pick a soft yellow shade of paint with serious staying power? In this living room, avid antiques collector Ed Chaudhuri chose a soft lemon yellow to complement his patinaed furnishings. Get the Look:Paint Color: Winter Sunshine by Benjamin MooreTOUR THIS HOUSE6White Dove by Benjamin MooreLincoln Barbour for Country LivingLong beloved by designers, Benjamin Moore’s White Dove is a classic choice for airy living spaces. (Let’s be honest—it’s a classic choice for any living space!) Take a note from these Tennessee homeowners and pair it with warm wood and nubby linens for a cozy space. Get the Look:Paint Color: White Dove by Benjamin MooreTOUR THIS HOUSEAdvertisement - Continue Reading Below7Pigeon by Farrow & Ball Ali Harper for Country LivingDusty duck egg blue is a color lover’s neutral. With just a hint of green, the shade is loved by designers for its chameleon-like ability to blend with a variety of palettes, which is exactly why Jensen Killen of Logan Killen Interiors chose it for this Alabama river cottage's living room. Get the Look:Paint Color: Pigeon by Farrow & BallTOUR THIS HOUSE8Dark Chocolate by Benjamin MooreAli Harper for Country LivingIn need of a super cozy escape? Try this timeless chocolate brown that is equal parts inviting and stylish. Get the Look:Paint Color: Dark Chocolate by Benjamin MooreRELATED: These Are The Best Brown Paint Colors, According to DesignersAdvertisement - Continue Reading Below9Patriotic White by Benjamin MooreDavid A. Land, styling by Karin Lidbeck-Brent for Country LivingEven though it has white in the name, this dusty shade is technically blue. Floral designer Deborah Herbertson paired it with sun-washed orange velvet sofas and bright blue accents to play up the shade’s subtle watery undertones. Get the Look:Paint Color: Patriotic White by Benjamin MooreTOUR THIS HOUSE10Pointing by Farrow & BallRead McKendreeIf you’re looking for a white that is both inviting and crisp, look to Farrow & Ball’s Pointing. In this coastal living room, designer Katie Rosenfeld chose to complement the warm white backdrop with patterns and colors. Get the Look:Paint Color: Pointing by Farrow & Ball Anna LoganSenior Homes & Style EditorAnna Logan is the Senior Homes & Style Editor at Country Living, where she has been covering all things home design, including sharing exclusive looks at beautifully designed country kitchens, producing home features, writing everything from timely trend reports on the latest viral aesthetic to expert-driven explainers on must-read topics, and rounding up pretty much everything you’ve ever wanted to know about paint, since 2021. Anna has spent the last seven years covering every aspect of the design industry, previously having written for Traditional Home, One Kings Lane, House Beautiful, and Frederic. She holds a degree in journalism from the University of Georgia. When she’s not working, Anna can either be found digging around her flower garden or through the dusty shelves of an antique shop. Follow her adventures, or, more importantly, those of her three-year-old Maltese and official Country Living Pet Lab tester, Teddy, on Instagram.  
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  • The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech

    The first time you see it, your brain doesn’t register it as a keycap. It looks more like a diorama ripped straight out of a Pixar-directed sci-fi short – complete with a lone astronaut, and some sufficiently advanced quantum tech, all sealed in resin like they’re cryogenically frozen for your desk. That’s the Dwarf Factory Astrovert Quantum-ixer Spacebar. And calling it “just” a spacebar would be like calling the Millennium Falcon a cargo ship.
    This 6.25U artisan slab isn’t trying to be discreet. It demands attention, and frankly, earns it. Dwarf Factory’s MO has always leaned into visual storytelling, and the Quantum-ixer continues that trend with unapologetic whimsy. The SAR3 profile makes it ergonomically familiar if you’re already swimming in Cherry MX-compatible gear, but ergonomics are arguably beside the point. You’re not slamming this artifact into your keyboard for WPM gains. You’re doing it because it lights up like a moonlit spaceship hangar when your RGB kicks in.
    Designer: Dwarf Factory

    Dwarf Factory doesn’t really do one-off designs. They build universes. The Quantum-ixer spacebar is the final chapter in their Astrovert series, and it plays like the climax of a well-paced space opera. According to them, this piece is the technological leap the Astrovert crew needed – essentially, the device that stabilizes their jumps through space-time. It’s less of a decorative flourish and more like the mission-critical core of their interstellar saga. The astronaut, the sidekick, the bizarre apparatus – they’re all locked in, mid-adventure, frozen inside resin like a scene from a comic book panel. This isn’t an homage to sci-fi; it’s an artifact from it, rendered in the same obsessive detail that defines everything Dwarf Factory touches.

    There are four colorways, each with its own visual flavor. T-800 channels a brutalist, chrome-heavy vibe – dark and industrial, almost noir. The 94B feels cooler and more clinical, with icy blue tones. PickIE takes a more playful turn, leaning into candy-colored optimism, while 14512F lands in deep-space territory with its moody purples and inky blacks. All of them look like artifacts pulled from different galaxies, unified by their surreal attention to detail.

    If your keyboard has backlightingthe translucent elements let that light filter through like some unholy alien core reactor. Sure, the spacebar has always been the most iconic key and never really needed labeling or backlit text, so something as whimsical as the Quantum-ixer feels appropriate for the keyboard. Why keep that piece of real estate empty? Why keep it boring? When you could, instead, outfit it with sci-fi tech?

    The spacebar fits like a dream on Cherry MX switches and clones, holding a 6.25u layout that’s standard for most mechanical keyboards. That SAR3 profile gives it a slight sculpt, comfortably sitting under your thumbs without disrupting the rhythm of your board. It’s plug-and-play in the most interstellar sense.

    Each one ships in a kraft box with stickers, finger gloves, and even a loose stem tightening kit, which somehow makes the whole thing feel like you’re unboxing lab equipment or a prop from a cyberpunk film. It’s silly. It’s self-aware. It’s perfect.

    At a glance, it might seem excessive to drop nearly a hundred bucks on a single keycap, but this isn’t about function anymore. It’s about expression. Dwarf Factory’s Quantum-ixer doesn’t improve your typing speed or enhance your workflow. What it does is transform your workspace into a miniature cosmos – something you interact with every day, but now through the lens of fantasy, imagination, and a little weirdness. And maybe, just maybe, that bit of storytelling is worth the splurge.

    The post The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech first appeared on Yanko Design.
    #most #ridiculously #cool #spacebar #ever
    The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech
    The first time you see it, your brain doesn’t register it as a keycap. It looks more like a diorama ripped straight out of a Pixar-directed sci-fi short – complete with a lone astronaut, and some sufficiently advanced quantum tech, all sealed in resin like they’re cryogenically frozen for your desk. That’s the Dwarf Factory Astrovert Quantum-ixer Spacebar. And calling it “just” a spacebar would be like calling the Millennium Falcon a cargo ship. This 6.25U artisan slab isn’t trying to be discreet. It demands attention, and frankly, earns it. Dwarf Factory’s MO has always leaned into visual storytelling, and the Quantum-ixer continues that trend with unapologetic whimsy. The SAR3 profile makes it ergonomically familiar if you’re already swimming in Cherry MX-compatible gear, but ergonomics are arguably beside the point. You’re not slamming this artifact into your keyboard for WPM gains. You’re doing it because it lights up like a moonlit spaceship hangar when your RGB kicks in. Designer: Dwarf Factory Dwarf Factory doesn’t really do one-off designs. They build universes. The Quantum-ixer spacebar is the final chapter in their Astrovert series, and it plays like the climax of a well-paced space opera. According to them, this piece is the technological leap the Astrovert crew needed – essentially, the device that stabilizes their jumps through space-time. It’s less of a decorative flourish and more like the mission-critical core of their interstellar saga. The astronaut, the sidekick, the bizarre apparatus – they’re all locked in, mid-adventure, frozen inside resin like a scene from a comic book panel. This isn’t an homage to sci-fi; it’s an artifact from it, rendered in the same obsessive detail that defines everything Dwarf Factory touches. There are four colorways, each with its own visual flavor. T-800 channels a brutalist, chrome-heavy vibe – dark and industrial, almost noir. The 94B feels cooler and more clinical, with icy blue tones. PickIE takes a more playful turn, leaning into candy-colored optimism, while 14512F lands in deep-space territory with its moody purples and inky blacks. All of them look like artifacts pulled from different galaxies, unified by their surreal attention to detail. If your keyboard has backlightingthe translucent elements let that light filter through like some unholy alien core reactor. Sure, the spacebar has always been the most iconic key and never really needed labeling or backlit text, so something as whimsical as the Quantum-ixer feels appropriate for the keyboard. Why keep that piece of real estate empty? Why keep it boring? When you could, instead, outfit it with sci-fi tech? The spacebar fits like a dream on Cherry MX switches and clones, holding a 6.25u layout that’s standard for most mechanical keyboards. That SAR3 profile gives it a slight sculpt, comfortably sitting under your thumbs without disrupting the rhythm of your board. It’s plug-and-play in the most interstellar sense. Each one ships in a kraft box with stickers, finger gloves, and even a loose stem tightening kit, which somehow makes the whole thing feel like you’re unboxing lab equipment or a prop from a cyberpunk film. It’s silly. It’s self-aware. It’s perfect. At a glance, it might seem excessive to drop nearly a hundred bucks on a single keycap, but this isn’t about function anymore. It’s about expression. Dwarf Factory’s Quantum-ixer doesn’t improve your typing speed or enhance your workflow. What it does is transform your workspace into a miniature cosmos – something you interact with every day, but now through the lens of fantasy, imagination, and a little weirdness. And maybe, just maybe, that bit of storytelling is worth the splurge. The post The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech first appeared on Yanko Design. #most #ridiculously #cool #spacebar #ever
    The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech
    www.yankodesign.com
    The first time you see it, your brain doesn’t register it as a keycap. It looks more like a diorama ripped straight out of a Pixar-directed sci-fi short – complete with a lone astronaut, and some sufficiently advanced quantum tech, all sealed in resin like they’re cryogenically frozen for your desk. That’s the Dwarf Factory Astrovert Quantum-ixer Spacebar. And calling it “just” a spacebar would be like calling the Millennium Falcon a cargo ship. This 6.25U artisan slab isn’t trying to be discreet. It demands attention, and frankly, earns it. Dwarf Factory’s MO has always leaned into visual storytelling, and the Quantum-ixer continues that trend with unapologetic whimsy. The SAR3 profile makes it ergonomically familiar if you’re already swimming in Cherry MX-compatible gear, but ergonomics are arguably beside the point. You’re not slamming this $99 artifact into your keyboard for WPM gains. You’re doing it because it lights up like a moonlit spaceship hangar when your RGB kicks in. Designer: Dwarf Factory Dwarf Factory doesn’t really do one-off designs. They build universes. The Quantum-ixer spacebar is the final chapter in their Astrovert series, and it plays like the climax of a well-paced space opera. According to them, this piece is the technological leap the Astrovert crew needed – essentially, the device that stabilizes their jumps through space-time. It’s less of a decorative flourish and more like the mission-critical core of their interstellar saga. The astronaut, the sidekick, the bizarre apparatus – they’re all locked in, mid-adventure, frozen inside resin like a scene from a comic book panel. This isn’t an homage to sci-fi; it’s an artifact from it, rendered in the same obsessive detail that defines everything Dwarf Factory touches. There are four colorways, each with its own visual flavor. T-800 channels a brutalist, chrome-heavy vibe – dark and industrial, almost noir. The 94B feels cooler and more clinical, with icy blue tones. PickIE takes a more playful turn, leaning into candy-colored optimism, while 14512F lands in deep-space territory with its moody purples and inky blacks. All of them look like artifacts pulled from different galaxies, unified by their surreal attention to detail. If your keyboard has backlighting (especially RGB) the translucent elements let that light filter through like some unholy alien core reactor. Sure, the spacebar has always been the most iconic key and never really needed labeling or backlit text, so something as whimsical as the Quantum-ixer feels appropriate for the keyboard. Why keep that piece of real estate empty? Why keep it boring? When you could, instead, outfit it with sci-fi tech? The spacebar fits like a dream on Cherry MX switches and clones, holding a 6.25u layout that’s standard for most mechanical keyboards. That SAR3 profile gives it a slight sculpt, comfortably sitting under your thumbs without disrupting the rhythm of your board. It’s plug-and-play in the most interstellar sense. Each one ships in a kraft box with stickers, finger gloves, and even a loose stem tightening kit, which somehow makes the whole thing feel like you’re unboxing lab equipment or a prop from a cyberpunk film. It’s silly. It’s self-aware. It’s perfect. At a glance, it might seem excessive to drop nearly a hundred bucks on a single keycap, but this isn’t about function anymore. It’s about expression. Dwarf Factory’s Quantum-ixer doesn’t improve your typing speed or enhance your workflow. What it does is transform your workspace into a miniature cosmos – something you interact with every day, but now through the lens of fantasy, imagination, and a little weirdness. And maybe, just maybe, that bit of storytelling is worth the splurge. The post The Most Ridiculously Cool Spacebar Ever Made Looks Like Some Quantum Alien Tech first appeared on Yanko Design.
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