VFX in support of the truth of a terrorist attack
Behind REALTIME’s visual effects for ‘Lockerbie: A Search for Truth’.
In Lockerbie: A Search for Truth, a Sky & Peacock Original limited series, we witness the demise of Pan Am Flight 103 over the Scottish town in 1988 after a terrorist bomb attack. Pieces of the exploded plane first fall onto the streets of the town, culminating in a massive ground fireball and crater as the main fuselage hits.
These harrowing moments, and others in the film, were realized with the aid of visual effects from REALTIME, led by visual effects supervisor Sue Land. “The range of our work was quite wide,” Land tells befores & afters. “It went straight from full-on CG for replicating the incident, all the way through to the aftermath, and then courtroom scenes where we were reproducing environments and doing a little bit of greenscreen work.”
To help visualize the locales of the series, including surrounding Lockerbie and General Muammar Gaddafi’s palace in Morocco, REALTIME developed a virtual production tool for scouting and previsualizing locations. “Our director Otto Bathurst came to us right at the very beginning of the project and said one of the things they were struggling with when they were looking for locations was actually visualizing where the town of Lockerbie would be in relationship to those locations,” says Land. “Because of some of the things people had to see, it was no good if the bit that you think should be there isn’t going to be there. He said, ‘Wouldn’t it be great if I could have something I could just run around and hold up and it shows me where it would be and that’s what it would look like.’”
“So,” continues Land, “we started work on a virtual production tool with the idea of being able to achieve something like that. We managed to get something roughly working using Unreal Engine. We did that on a laptop, using an iPad as the camera. That could take any of the camera backs and lenses that our DP was going to use. We were running behind with a very big battery pack, which was hysterical, but it did prove that potentially this thing could work.”
The first episode of the series sees the result of the bomb depicted first as a bunch of falling pieces of debris from the plane. “Our remit was, wherever possible it should be real,” recounts Land. “Obviously, dropping things comes with a load of issues. So our rule of thumb for every sequence was that if you see it falling, it’s CG. Once it’s on the floor, it’s real. We would film a scene without the piece in, then place it in the scene, and connect it with visual effects. Very often the piece would hit and we knew Otto would want to cut quite quickly because he wanted to give it impact. So, we knew we weren’t necessarily going to be lingering on a shot, you’re talking maybe 12 or 14 frames. That meant we knew that our things had to come down and lock into the ground. The process for that was to scan the objects beforehand.”
For one moment in which a plane object hits a police car, the original intention was for that object to be a drinks or food trolley. “But,” says Land, “when we looked at the implosion that SFX had done, we realized that it was going to look a bit lame just putting the trolley on. So, at some very early time in the morning, we chose a piece that we thought would work instead. While we were carrying it into position, we were photographing it, we were very quickly scanning it to make sure we could put that piece on and we could make it as accurate as it needed to be.”
A huge explosion marks the time that a large part of the crashing fuselage of the plane hits the ground and ultimately causes a massive crater to appear. The SFX team provided a large practical explosion at the shooting location. REALTIME’s FX team then replicated the explosion and added a number of elements to it, including providing what Land says were pieces that gave the fireball more dimension. “It can be strange how walls of flame to a degree suddenly flatten an image. We wanted to get that idea that if you were standing witness in this, at what point did you think you were safe and at what point would you not? So we wanted it to feel a little like it was coming towards you.”
The aftermath of the crash involved seeing shots of the crater and a streetscape littered with debris. The art department dressed the set, with REALTIME fleshing out the environment further. “It was quite a sight to walk down that street when it was all dressed in,” remarks Land. “Initially we did think we might have to do some stuff deep in the background. In actual fact, by the time SFX had put all the smoke and everything in there, we had to do very little. Even in the aftermath when all the fire’s gone down, there wasn’t a huge amount we had to do. We did have to do quite a bit of clean-up for a drone shot because there was all the SFX rigging to take out, and the crater to put in. It’s always very difficult to make something look deep when you’re actually bird’s eye on it. This is why it was great having police cars and things like that, to help you with scale.”
Lockerbie: A Search for Truth’s principal visual effects were in the crash moment and immediate aftermath, but a number of shots also included invisible effects, such as the decals on the Pan Am jetliner prior to take-off. “For the jet itself,” notes Land, “we were fortunate in the fact that we did get some reference of her at Heathrow Airport a few months before the disaster. The one we were filming with had been modified for a film previously. It actually had a pair of twin engines that were together rather than separated, and it had a pod on the end. So, we had to take those off for a start. Our saving grace was, it was white.”
For Land, the series was a chance to help tell a powerful story with powerful, but also subtle, effects. “We set out to never be sensational,” she says. “I think we achieved that very well. It felt very grounded. We weren’t making something too overly and unnecessarily dramatic. It is a dramatic enough thing in its own right.”
The post VFX in support of the truth of a terrorist attack appeared first on befores & afters.
#vfx #support #truth #terrorist #attack
VFX in support of the truth of a terrorist attack
Behind REALTIME’s visual effects for ‘Lockerbie: A Search for Truth’.
In Lockerbie: A Search for Truth, a Sky & Peacock Original limited series, we witness the demise of Pan Am Flight 103 over the Scottish town in 1988 after a terrorist bomb attack. Pieces of the exploded plane first fall onto the streets of the town, culminating in a massive ground fireball and crater as the main fuselage hits.
These harrowing moments, and others in the film, were realized with the aid of visual effects from REALTIME, led by visual effects supervisor Sue Land. “The range of our work was quite wide,” Land tells befores & afters. “It went straight from full-on CG for replicating the incident, all the way through to the aftermath, and then courtroom scenes where we were reproducing environments and doing a little bit of greenscreen work.”
To help visualize the locales of the series, including surrounding Lockerbie and General Muammar Gaddafi’s palace in Morocco, REALTIME developed a virtual production tool for scouting and previsualizing locations. “Our director Otto Bathurst came to us right at the very beginning of the project and said one of the things they were struggling with when they were looking for locations was actually visualizing where the town of Lockerbie would be in relationship to those locations,” says Land. “Because of some of the things people had to see, it was no good if the bit that you think should be there isn’t going to be there. He said, ‘Wouldn’t it be great if I could have something I could just run around and hold up and it shows me where it would be and that’s what it would look like.’”
“So,” continues Land, “we started work on a virtual production tool with the idea of being able to achieve something like that. We managed to get something roughly working using Unreal Engine. We did that on a laptop, using an iPad as the camera. That could take any of the camera backs and lenses that our DP was going to use. We were running behind with a very big battery pack, which was hysterical, but it did prove that potentially this thing could work.”
The first episode of the series sees the result of the bomb depicted first as a bunch of falling pieces of debris from the plane. “Our remit was, wherever possible it should be real,” recounts Land. “Obviously, dropping things comes with a load of issues. So our rule of thumb for every sequence was that if you see it falling, it’s CG. Once it’s on the floor, it’s real. We would film a scene without the piece in, then place it in the scene, and connect it with visual effects. Very often the piece would hit and we knew Otto would want to cut quite quickly because he wanted to give it impact. So, we knew we weren’t necessarily going to be lingering on a shot, you’re talking maybe 12 or 14 frames. That meant we knew that our things had to come down and lock into the ground. The process for that was to scan the objects beforehand.”
For one moment in which a plane object hits a police car, the original intention was for that object to be a drinks or food trolley. “But,” says Land, “when we looked at the implosion that SFX had done, we realized that it was going to look a bit lame just putting the trolley on. So, at some very early time in the morning, we chose a piece that we thought would work instead. While we were carrying it into position, we were photographing it, we were very quickly scanning it to make sure we could put that piece on and we could make it as accurate as it needed to be.”
A huge explosion marks the time that a large part of the crashing fuselage of the plane hits the ground and ultimately causes a massive crater to appear. The SFX team provided a large practical explosion at the shooting location. REALTIME’s FX team then replicated the explosion and added a number of elements to it, including providing what Land says were pieces that gave the fireball more dimension. “It can be strange how walls of flame to a degree suddenly flatten an image. We wanted to get that idea that if you were standing witness in this, at what point did you think you were safe and at what point would you not? So we wanted it to feel a little like it was coming towards you.”
The aftermath of the crash involved seeing shots of the crater and a streetscape littered with debris. The art department dressed the set, with REALTIME fleshing out the environment further. “It was quite a sight to walk down that street when it was all dressed in,” remarks Land. “Initially we did think we might have to do some stuff deep in the background. In actual fact, by the time SFX had put all the smoke and everything in there, we had to do very little. Even in the aftermath when all the fire’s gone down, there wasn’t a huge amount we had to do. We did have to do quite a bit of clean-up for a drone shot because there was all the SFX rigging to take out, and the crater to put in. It’s always very difficult to make something look deep when you’re actually bird’s eye on it. This is why it was great having police cars and things like that, to help you with scale.”
Lockerbie: A Search for Truth’s principal visual effects were in the crash moment and immediate aftermath, but a number of shots also included invisible effects, such as the decals on the Pan Am jetliner prior to take-off. “For the jet itself,” notes Land, “we were fortunate in the fact that we did get some reference of her at Heathrow Airport a few months before the disaster. The one we were filming with had been modified for a film previously. It actually had a pair of twin engines that were together rather than separated, and it had a pod on the end. So, we had to take those off for a start. Our saving grace was, it was white.”
For Land, the series was a chance to help tell a powerful story with powerful, but also subtle, effects. “We set out to never be sensational,” she says. “I think we achieved that very well. It felt very grounded. We weren’t making something too overly and unnecessarily dramatic. It is a dramatic enough thing in its own right.”
The post VFX in support of the truth of a terrorist attack appeared first on befores & afters.
#vfx #support #truth #terrorist #attack
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