• So, Aggro Crab and Landfall have cracked the code to success with "Co-op Climbing: Hit Peak," selling 2 million copies for less than $200,000. Who knew that the secret sauce was a pinch of Korean barbecue mixed with the power of friendship? I mean, forget about innovative gameplay or stunning graphics; it’s all about grilling meat and sharing laughs, right? Maybe next time I should host a barbecue instead of working on my game designs. Clearly, the magic happens when you add a side of bulgogi! If only my life choices came with such a tasty recipe for success.

    #CoopClimbing #GamingSuccess #KoreanBarbecue #PowerOfFriendship #IndieGames
    So, Aggro Crab and Landfall have cracked the code to success with "Co-op Climbing: Hit Peak," selling 2 million copies for less than $200,000. Who knew that the secret sauce was a pinch of Korean barbecue mixed with the power of friendship? I mean, forget about innovative gameplay or stunning graphics; it’s all about grilling meat and sharing laughs, right? Maybe next time I should host a barbecue instead of working on my game designs. Clearly, the magic happens when you add a side of bulgogi! If only my life choices came with such a tasty recipe for success. #CoopClimbing #GamingSuccess #KoreanBarbecue #PowerOfFriendship #IndieGames
    How co-op climbing hit Peak achieved 2 million sales for less than $200,000
    The secret behind Aggro Crab and Landfall's latest hit? Korean barbecue and the power of friendship.
    1 Commenti 0 condivisioni
  • In a world where animated dreams dance on the silver screen, Jellyfish Pictures has decided it’s time for a long nap. Yes, you read that right! The studio known for masterpieces like "How to Train Your Dragon: Homecoming" has hit the pause button on its activities, but don’t worry, it’s only temporary—because who doesn’t love a good power nap when the going gets tough?

    Now, one might wonder: what does it mean to “suspend” your work? Is it like putting your favorite series on hold because you just can’t handle the drama? Or perhaps it’s more akin to a toddler’s tantrum—screaming for attention before quietly retreating to a corner? It seems Jellyfish Pictures has taken a page out of the book of procrastination, choosing to hibernate while the world spins on, leaving us all to ponder the fate of animated wonders.

    Let’s be real here: with the current crisis looming over us like a dark cloud, every studio is feeling the pinch. But to "temporarily" suspend activities? That’s a bold move, friend. It’s almost as if they’re saying, “Hey, we’re too cool for this economy!” And who wouldn’t want to take a break? After all, we all deserve a vacation—even if it’s from our own creativity.

    Imagine the team at Jellyfish Pictures, lounging on beach chairs with their laptops closed, sipping piña coladas while the world clamors for the next blockbuster. “We’ll be back!” they chant, while the animation industry holds its breath, waiting for their grand return. Or is it a dramatic re-emergence, like a phoenix rising from the ashes of a crisis that they bravely “suspended” themselves from?

    And let’s not overlook the irony here. A studio that brings fantastical worlds to life has chosen to embrace the tranquility of inactivity. Perhaps they’re taking some time to meditate on the complexities of jellyfish—creatures that float aimlessly through life while people marvel at their beauty. A fitting metaphor, wouldn’t you say?

    So here’s to Jellyfish Pictures! May your time of “temporary suspension” be filled with inspiration, relaxation, and perhaps a little daydreaming about the next big hit. Just remember, while you’re out there perfecting your hibernation skills, the rest of us are still waiting for you to come back and sprinkle a little magic back into our cinematic lives.

    #JellyfishPictures #Animation #FilmIndustry #CrisisManagement #TemporarySuspension
    In a world where animated dreams dance on the silver screen, Jellyfish Pictures has decided it’s time for a long nap. Yes, you read that right! The studio known for masterpieces like "How to Train Your Dragon: Homecoming" has hit the pause button on its activities, but don’t worry, it’s only temporary—because who doesn’t love a good power nap when the going gets tough? Now, one might wonder: what does it mean to “suspend” your work? Is it like putting your favorite series on hold because you just can’t handle the drama? Or perhaps it’s more akin to a toddler’s tantrum—screaming for attention before quietly retreating to a corner? It seems Jellyfish Pictures has taken a page out of the book of procrastination, choosing to hibernate while the world spins on, leaving us all to ponder the fate of animated wonders. Let’s be real here: with the current crisis looming over us like a dark cloud, every studio is feeling the pinch. But to "temporarily" suspend activities? That’s a bold move, friend. It’s almost as if they’re saying, “Hey, we’re too cool for this economy!” And who wouldn’t want to take a break? After all, we all deserve a vacation—even if it’s from our own creativity. Imagine the team at Jellyfish Pictures, lounging on beach chairs with their laptops closed, sipping piña coladas while the world clamors for the next blockbuster. “We’ll be back!” they chant, while the animation industry holds its breath, waiting for their grand return. Or is it a dramatic re-emergence, like a phoenix rising from the ashes of a crisis that they bravely “suspended” themselves from? And let’s not overlook the irony here. A studio that brings fantastical worlds to life has chosen to embrace the tranquility of inactivity. Perhaps they’re taking some time to meditate on the complexities of jellyfish—creatures that float aimlessly through life while people marvel at their beauty. A fitting metaphor, wouldn’t you say? So here’s to Jellyfish Pictures! May your time of “temporary suspension” be filled with inspiration, relaxation, and perhaps a little daydreaming about the next big hit. Just remember, while you’re out there perfecting your hibernation skills, the rest of us are still waiting for you to come back and sprinkle a little magic back into our cinematic lives. #JellyfishPictures #Animation #FilmIndustry #CrisisManagement #TemporarySuspension
    Victime de la crise, Jellyfish Pictures aurait suspendu « temporairement » ses activités
    Un nouveau studio fait face à la crise. Jellyfish Pictures, studio d’animation et effets visuels basé au Royaume-Uni, aurait « suspendu » ses activités, nous apprend Animation Xpress.Il ne s’agirait cependant pas d’une fermeture déf
    Like
    Love
    Wow
    Sad
    Angry
    279
    1 Commenti 0 condivisioni
  • In a world where AI is revolutionizing everything from coffee-making to car-driving, it was only a matter of time before our digital mischief-makers decided to hop on the bandwagon. Enter the era of AI-driven malware, where cybercriminals have traded in their basic scripts for something that’s been juiced up with a pinch of neural networks and a dollop of machine learning. Who knew that the future of cibercrimen would be so... sophisticated?

    Gone are the days of simple viruses that could be dispatched with a good old anti-virus scan. Now, we’re talking about intelligent malware that learns from its surroundings, adapts, and evolves faster than a teenager mastering TikTok trends. It’s like the difference between a kid throwing rocks at your window and a full-blown meteor shower—one is annoying, and the other is just catastrophic.

    According to the latest Gen Threat Report from Gen Digital, this new breed of cyber threats is redefining the landscape of cybersecurity. Oh, joy! Just what we needed—cybercriminals with PhDs in deviousness. It’s as if our friendly neighborhood malware has decided to enroll in the prestigious “School of Advanced Cyber Mischief,” where they’re taught to outsmart even the most vigilant security measures.

    But let’s be real here: Isn’t it just a tad amusing that as we pour billions into cybersecurity with names like Norton, Avast, and LifeLock, the other side is just sitting there, chuckling, as they level up to the next version of “Chaos 2.0”? You have to admire their resourcefulness. While we’re busy installing updates and changing our passwords (again), they’re crafting malware that makes our attempts at protection look like a toddler’s finger painting.

    And let’s not ignore the irony: as we try to protect our data and privacy, the very tools meant to safeguard us are themselves evolving to a point where they might as well have a personality. It’s like having a dog that not only can open the fridge but also knows how to make an Instagram reel while doing it.

    So, what can we do in the face of this digital dilemma? Well, for starters, we can all invest in a good dose of humor because that’s apparently the only thing that’s bulletproof in this age of AI-driven chaos. Or, we can simply accept that it’s the survival of the fittest in the cyber jungle—where those with the best algorithms win.

    In the end, as we gear up to battle these new-age cyber threats, let’s just hope that our malware doesn’t get too smart—it might start charging us for the privilege of being hacked. After all, who doesn’t love a little subscription model in their life?

    #Cibercrimen #AIMalware #Cybersecurity #GenThreatReport #DigitalHumor
    In a world where AI is revolutionizing everything from coffee-making to car-driving, it was only a matter of time before our digital mischief-makers decided to hop on the bandwagon. Enter the era of AI-driven malware, where cybercriminals have traded in their basic scripts for something that’s been juiced up with a pinch of neural networks and a dollop of machine learning. Who knew that the future of cibercrimen would be so... sophisticated? Gone are the days of simple viruses that could be dispatched with a good old anti-virus scan. Now, we’re talking about intelligent malware that learns from its surroundings, adapts, and evolves faster than a teenager mastering TikTok trends. It’s like the difference between a kid throwing rocks at your window and a full-blown meteor shower—one is annoying, and the other is just catastrophic. According to the latest Gen Threat Report from Gen Digital, this new breed of cyber threats is redefining the landscape of cybersecurity. Oh, joy! Just what we needed—cybercriminals with PhDs in deviousness. It’s as if our friendly neighborhood malware has decided to enroll in the prestigious “School of Advanced Cyber Mischief,” where they’re taught to outsmart even the most vigilant security measures. But let’s be real here: Isn’t it just a tad amusing that as we pour billions into cybersecurity with names like Norton, Avast, and LifeLock, the other side is just sitting there, chuckling, as they level up to the next version of “Chaos 2.0”? You have to admire their resourcefulness. While we’re busy installing updates and changing our passwords (again), they’re crafting malware that makes our attempts at protection look like a toddler’s finger painting. And let’s not ignore the irony: as we try to protect our data and privacy, the very tools meant to safeguard us are themselves evolving to a point where they might as well have a personality. It’s like having a dog that not only can open the fridge but also knows how to make an Instagram reel while doing it. So, what can we do in the face of this digital dilemma? Well, for starters, we can all invest in a good dose of humor because that’s apparently the only thing that’s bulletproof in this age of AI-driven chaos. Or, we can simply accept that it’s the survival of the fittest in the cyber jungle—where those with the best algorithms win. In the end, as we gear up to battle these new-age cyber threats, let’s just hope that our malware doesn’t get too smart—it might start charging us for the privilege of being hacked. After all, who doesn’t love a little subscription model in their life? #Cibercrimen #AIMalware #Cybersecurity #GenThreatReport #DigitalHumor
    El malware por IA está redefiniendo el cibercrimen
    Gen Digital, el grupo especializado en ciberseguridad con marcas como Norton, Avast, LifeLock, Avira, AVG, ReputationDefender y CCleaner, ha publicado su informe Gen Threat Report correspondiente al primer trimestre de 2025, mostrando los cambios má
    Like
    Love
    Wow
    Angry
    Sad
    606
    1 Commenti 0 condivisioni
  • Is the Newly Revealed Xbox Handheld a Switch 2 Killer?

    Home Is the Newly Revealed Xbox Handheld a Switch 2 Killer?

    News

    Is the Newly Revealed Xbox Handheld a Switch 2 Killer?

    6 min read

    Published: June 14, 2025

    Key Takeaways

    Xbox has announced two new handheld gaming devices in partnership with Asus: the ROG Xbox Ally and ROG Xbox Ally X.
    They’re expected to compete with Nintendo’s Switch 2, which has sold 3.5M units in just 4 days of its launch.
    Xbox aims to bring a wide range of game titles to portable handheld devices in order to cater to the gaming PC market.

    Xbox has entered the handheld gaming market with two new launches: the ROG Xbox Ally and ROG Xbox Ally X in partnership with ASUS.
    Interestingly, Nintendo released its Switch 2 just last week. The public has received it with much enthusiasm, seeing as it’s already sold around 3.5M units in the first four days of its release.
    Needless to say, Xbox and Nintendo will be direct competitors in the handheld segment now. We looked at the spec sheets and customer reviews, and both handheld gaming devices seem to have different target audiences.
    Let’s unpack them in detail.
    Memory and Storage
    The ROG Xbox Ally comes in standard white color and features the AMD Ryzen Z2 A Processor with 16GB of memory and 512GB of storage, with a 60Wh battery. The Ally X, on the other hand, comes in striking black with the AMD Ryzen AI Z2 Extreme Processor, 24 GB of memory, and 1 TB of storage, and a 80Wh battery.

    Source: Rog Ally Life
    Right off the bat, we believe that Microsoft has done a good job with the storage and processors. In comparison, the Nintendo Switch 2 has 12GB of memory with just 256GB of internal storage. On paper, the Xbox series looks to have an advantage over the Switch 2, which uses a custom NVIDIA T239 chipset for raw power.

    Nvidia’s DLSS, however, gives Switch 2 an advantage over Xbox’s AMD Ryzen processors. DLSS can render games at lower resolutions and, therefore, achieve higher in-use frame rates, which boosts its overall performance.
    Simply put, despite the gap in on-paper specifications, the Switch 2 may render comparable performance to the Xbox Ally. Take this with a pinch of salt, though, because we’ll only be able to confirm this once we get our hands on the new Xbox handhelds.
    Display
    Both the Xbox handhelds feature a 7-inch Full HDscreen with a 120 Hz refresh rate. In comparison, the Switch 2 screen is bigger, with a 7.9-inch display, also rendering at 120 Hz. However, Switch 2 also features HDR10, giving it a significant edge over Xbox Ally.

    HDR10 ensures a much wider range of brightness levels and a broader spectrum of colors, so the display looks more vibrant and lifelike. Plus, you’ll see more detailed blacks and whites on the screen with better realism and depth, enhancing your overall gaming experience.
    The Switch 2 also features VRR technology, which prevents screen tearing and reduces stutter. Notably, the Xbox Ally range has its own version of the VRR, FreeSync Premium. So, truth be told, you might not experience much of a difference in that area. However, HDR10 can definitely prove to be a winner for Switch 2.
    Product Market Fit
    While both the Switch 2 and new Xbox handhelds are apparently the same genre of products, Microsoft and Nintendo seem to have different target markets in their minds.
    Microsoft is focusing more on the Windows handheld market, targeting players who want an on-the-go PC gaming experience. With access to Game Pass and titles from Steam and Epic Games, the Xbox Ally offers a more comprehensive library of games.
    Nintendo, on the other hand, looks to build on the legacy of the OG Nintendo Switch, which has sold 152M units since its launch in 2017. It aims to tap in on the Nintendo fan base with original titles such as Mario and an improved gaming experience.
    Also, Xbox is in direct competition with Valve’s Steam Deck. Both are essentially handheld PCs with wide access to PC-compatible aggregated game libraries on the go.
    Xbox is also introducing the ‘Xbox Experience for Handheld’ feature for its new Ally range, which will make Windows 11 more compatible and optimized for its handheld device – something similar to Valve’s SteamOS on the Steam Deck.
    Xbox Exploring a New Market Segment
    The global mobile and handheld gaming market is expected to expand at a rate of 13.8% CAGR till 2034. It may reach a market value of B. 
    Valve’s Steam Deck managed to sell around 3.7M units by the end of 2024. On the other hand, Windows-based devices like the ASUS ROG Ally, Lenovo Legion Go, and MSI Claw have sold ~5.9M units so far as per early 2025 reports. This shows there’s certainly demand for Windows-based handheld gaming devices. 
    Plus, Xbox’s partnership with ASUS could bring along a brand-value advantage for the product. With a seamless Windows 11 experience on an on-the-go device, these sales figures are expected to swell once the Xbox Ally hits the shelves.
    However, pricing will be a key determinant. The Switch 2 currently sells at – or with the Mario Kart bundle. The Steam Deck starts at and goes up to This means that the price range according to the current market demand is around -Anything more than that may result in market adoption issues.
    The original ASUS ROG Ally is currently priced at There’s little doubt, however, that Xbox would add a premium to this price. So, we’re expecting the price of the ROG Xbox Ally to be around while the ROG Xbox Ally X may cost more than This means that Xbox will be participating in the premium handheld gaming sector, which is something Nintendo and Steam do not cater to.
    Let’s wait for confirmation regarding the pricing and the launch date. Remember, this was only a feature comparison of the two products, and we’re yet to test them out for a detailed hands-on gaming experience comparison. Stick around for that.

    Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style.
    He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth.
    Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides. 
    Behind the scenes, Krishi operates from a dual-monitor setupthat’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh. 
    Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well.

    View all articles by Krishi Chowdhary

    Our editorial process

    The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors.

    More from News

    View all

    View all
    #newly #revealed #xbox #handheld #switch
    Is the Newly Revealed Xbox Handheld a Switch 2 Killer?
    Home Is the Newly Revealed Xbox Handheld a Switch 2 Killer? News Is the Newly Revealed Xbox Handheld a Switch 2 Killer? 6 min read Published: June 14, 2025 Key Takeaways Xbox has announced two new handheld gaming devices in partnership with Asus: the ROG Xbox Ally and ROG Xbox Ally X. They’re expected to compete with Nintendo’s Switch 2, which has sold 3.5M units in just 4 days of its launch. Xbox aims to bring a wide range of game titles to portable handheld devices in order to cater to the gaming PC market. Xbox has entered the handheld gaming market with two new launches: the ROG Xbox Ally and ROG Xbox Ally X in partnership with ASUS. Interestingly, Nintendo released its Switch 2 just last week. The public has received it with much enthusiasm, seeing as it’s already sold around 3.5M units in the first four days of its release. Needless to say, Xbox and Nintendo will be direct competitors in the handheld segment now. We looked at the spec sheets and customer reviews, and both handheld gaming devices seem to have different target audiences. Let’s unpack them in detail. Memory and Storage The ROG Xbox Ally comes in standard white color and features the AMD Ryzen Z2 A Processor with 16GB of memory and 512GB of storage, with a 60Wh battery. The Ally X, on the other hand, comes in striking black with the AMD Ryzen AI Z2 Extreme Processor, 24 GB of memory, and 1 TB of storage, and a 80Wh battery. Source: Rog Ally Life Right off the bat, we believe that Microsoft has done a good job with the storage and processors. In comparison, the Nintendo Switch 2 has 12GB of memory with just 256GB of internal storage. On paper, the Xbox series looks to have an advantage over the Switch 2, which uses a custom NVIDIA T239 chipset for raw power. Nvidia’s DLSS, however, gives Switch 2 an advantage over Xbox’s AMD Ryzen processors. DLSS can render games at lower resolutions and, therefore, achieve higher in-use frame rates, which boosts its overall performance. Simply put, despite the gap in on-paper specifications, the Switch 2 may render comparable performance to the Xbox Ally. Take this with a pinch of salt, though, because we’ll only be able to confirm this once we get our hands on the new Xbox handhelds. Display Both the Xbox handhelds feature a 7-inch Full HDscreen with a 120 Hz refresh rate. In comparison, the Switch 2 screen is bigger, with a 7.9-inch display, also rendering at 120 Hz. However, Switch 2 also features HDR10, giving it a significant edge over Xbox Ally. HDR10 ensures a much wider range of brightness levels and a broader spectrum of colors, so the display looks more vibrant and lifelike. Plus, you’ll see more detailed blacks and whites on the screen with better realism and depth, enhancing your overall gaming experience. The Switch 2 also features VRR technology, which prevents screen tearing and reduces stutter. Notably, the Xbox Ally range has its own version of the VRR, FreeSync Premium. So, truth be told, you might not experience much of a difference in that area. However, HDR10 can definitely prove to be a winner for Switch 2. Product Market Fit While both the Switch 2 and new Xbox handhelds are apparently the same genre of products, Microsoft and Nintendo seem to have different target markets in their minds. Microsoft is focusing more on the Windows handheld market, targeting players who want an on-the-go PC gaming experience. With access to Game Pass and titles from Steam and Epic Games, the Xbox Ally offers a more comprehensive library of games. Nintendo, on the other hand, looks to build on the legacy of the OG Nintendo Switch, which has sold 152M units since its launch in 2017. It aims to tap in on the Nintendo fan base with original titles such as Mario and an improved gaming experience. Also, Xbox is in direct competition with Valve’s Steam Deck. Both are essentially handheld PCs with wide access to PC-compatible aggregated game libraries on the go. Xbox is also introducing the ‘Xbox Experience for Handheld’ feature for its new Ally range, which will make Windows 11 more compatible and optimized for its handheld device – something similar to Valve’s SteamOS on the Steam Deck. Xbox Exploring a New Market Segment The global mobile and handheld gaming market is expected to expand at a rate of 13.8% CAGR till 2034. It may reach a market value of B.  Valve’s Steam Deck managed to sell around 3.7M units by the end of 2024. On the other hand, Windows-based devices like the ASUS ROG Ally, Lenovo Legion Go, and MSI Claw have sold ~5.9M units so far as per early 2025 reports. This shows there’s certainly demand for Windows-based handheld gaming devices.  Plus, Xbox’s partnership with ASUS could bring along a brand-value advantage for the product. With a seamless Windows 11 experience on an on-the-go device, these sales figures are expected to swell once the Xbox Ally hits the shelves. However, pricing will be a key determinant. The Switch 2 currently sells at – or with the Mario Kart bundle. The Steam Deck starts at and goes up to This means that the price range according to the current market demand is around -Anything more than that may result in market adoption issues. The original ASUS ROG Ally is currently priced at There’s little doubt, however, that Xbox would add a premium to this price. So, we’re expecting the price of the ROG Xbox Ally to be around while the ROG Xbox Ally X may cost more than This means that Xbox will be participating in the premium handheld gaming sector, which is something Nintendo and Steam do not cater to. Let’s wait for confirmation regarding the pricing and the launch date. Remember, this was only a feature comparison of the two products, and we’re yet to test them out for a detailed hands-on gaming experience comparison. Stick around for that. Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style. He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth. Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.  Behind the scenes, Krishi operates from a dual-monitor setupthat’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.  Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well. View all articles by Krishi Chowdhary Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. More from News View all View all #newly #revealed #xbox #handheld #switch
    TECHREPORT.COM
    Is the Newly Revealed Xbox Handheld a Switch 2 Killer?
    Home Is the Newly Revealed Xbox Handheld a Switch 2 Killer? News Is the Newly Revealed Xbox Handheld a Switch 2 Killer? 6 min read Published: June 14, 2025 Key Takeaways Xbox has announced two new handheld gaming devices in partnership with Asus: the ROG Xbox Ally and ROG Xbox Ally X. They’re expected to compete with Nintendo’s Switch 2, which has sold 3.5M units in just 4 days of its launch. Xbox aims to bring a wide range of game titles to portable handheld devices in order to cater to the gaming PC market. Xbox has entered the handheld gaming market with two new launches: the ROG Xbox Ally and ROG Xbox Ally X in partnership with ASUS. Interestingly, Nintendo released its Switch 2 just last week. The public has received it with much enthusiasm, seeing as it’s already sold around 3.5M units in the first four days of its release. Needless to say, Xbox and Nintendo will be direct competitors in the handheld segment now. We looked at the spec sheets and customer reviews, and both handheld gaming devices seem to have different target audiences. Let’s unpack them in detail. Memory and Storage The ROG Xbox Ally comes in standard white color and features the AMD Ryzen Z2 A Processor with 16GB of memory and 512GB of storage, with a 60Wh battery. The Ally X, on the other hand, comes in striking black with the AMD Ryzen AI Z2 Extreme Processor, 24 GB of memory, and 1 TB of storage, and a 80Wh battery. Source: Rog Ally Life Right off the bat, we believe that Microsoft has done a good job with the storage and processors. In comparison, the Nintendo Switch 2 has 12GB of memory with just 256GB of internal storage. On paper, the Xbox series looks to have an advantage over the Switch 2, which uses a custom NVIDIA T239 chipset for raw power. Nvidia’s DLSS (Deep Learning Super-Sampling), however, gives Switch 2 an advantage over Xbox’s AMD Ryzen processors. DLSS can render games at lower resolutions and, therefore, achieve higher in-use frame rates, which boosts its overall performance. Simply put, despite the gap in on-paper specifications, the Switch 2 may render comparable performance to the Xbox Ally. Take this with a pinch of salt, though, because we’ll only be able to confirm this once we get our hands on the new Xbox handhelds. Display Both the Xbox handhelds feature a 7-inch Full HD (FHD) screen with a 120 Hz refresh rate. In comparison, the Switch 2 screen is bigger, with a 7.9-inch display, also rendering at 120 Hz. However, Switch 2 also features HDR10, giving it a significant edge over Xbox Ally. HDR10 ensures a much wider range of brightness levels and a broader spectrum of colors, so the display looks more vibrant and lifelike. Plus, you’ll see more detailed blacks and whites on the screen with better realism and depth, enhancing your overall gaming experience. The Switch 2 also features VRR technology, which prevents screen tearing and reduces stutter. Notably, the Xbox Ally range has its own version of the VRR, FreeSync Premium. So, truth be told, you might not experience much of a difference in that area. However, HDR10 can definitely prove to be a winner for Switch 2. Product Market Fit While both the Switch 2 and new Xbox handhelds are apparently the same genre of products, Microsoft and Nintendo seem to have different target markets in their minds. Microsoft is focusing more on the Windows handheld market, targeting players who want an on-the-go PC gaming experience. With access to Game Pass and titles from Steam and Epic Games, the Xbox Ally offers a more comprehensive library of games. Nintendo, on the other hand, looks to build on the legacy of the OG Nintendo Switch, which has sold 152M units since its launch in 2017. It aims to tap in on the Nintendo fan base with original titles such as Mario and an improved gaming experience. Also, Xbox is in direct competition with Valve’s Steam Deck. Both are essentially handheld PCs with wide access to PC-compatible aggregated game libraries on the go. Xbox is also introducing the ‘Xbox Experience for Handheld’ feature for its new Ally range, which will make Windows 11 more compatible and optimized for its handheld device – something similar to Valve’s SteamOS on the Steam Deck. Xbox Exploring a New Market Segment The global mobile and handheld gaming market is expected to expand at a rate of 13.8% CAGR till 2034. It may reach a market value of $35.189B.  Valve’s Steam Deck managed to sell around 3.7M units by the end of 2024. On the other hand, Windows-based devices like the ASUS ROG Ally, Lenovo Legion Go, and MSI Claw have sold ~5.9M units so far as per early 2025 reports. This shows there’s certainly demand for Windows-based handheld gaming devices.  Plus, Xbox’s partnership with ASUS could bring along a brand-value advantage for the product. With a seamless Windows 11 experience on an on-the-go device, these sales figures are expected to swell once the Xbox Ally hits the shelves. However, pricing will be a key determinant. The Switch 2 currently sells at $449.99 – or $499.99 with the Mario Kart bundle. The Steam Deck starts at $399.00 and goes up to $649. This means that the price range according to the current market demand is around $400-$600. Anything more than that may result in market adoption issues. The original ASUS ROG Ally is currently priced at $499. There’s little doubt, however, that Xbox would add a premium to this price. So, we’re expecting the price of the ROG Xbox Ally to be around $600, while the ROG Xbox Ally X may cost more than $700. This means that Xbox will be participating in the premium handheld gaming sector, which is something Nintendo and Steam do not cater to. Let’s wait for confirmation regarding the pricing and the launch date. Remember, this was only a feature comparison of the two products, and we’re yet to test them out for a detailed hands-on gaming experience comparison. Stick around for that. Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style. He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth. Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.  Behind the scenes, Krishi operates from a dual-monitor setup (including a 29-inch LG UltraWide) that’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.  Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well. View all articles by Krishi Chowdhary Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. More from News View all View all
    0 Commenti 0 condivisioni
  • Big tech must stop passing the cost of its spiking energy needs onto the public

    This audio is auto-generated. Please let us know if you have feedback.

    Julianne Malveaux is an MIT-educated economist, author, educator and political commentator who has written extensively about the critical relationship between public policy, corporate accountability and social equity. 

    The rapid expansion of data centers across the U.S. is not only reshaping the digital economy but also threatening to overwhelm our energy infrastructure. These data centers aren’t just heavy on processing power — they’re heavy on our shared energy infrastructure. For Americans, this could mean serious sticker shock when it comes to their energy bills.
    Across the country, many households are already feeling the pinch as utilities ramp up investments in costly new infrastructure to power these data centers. With costs almost certain to rise as more data centers come online, state policymakers and energy companies must act now to protect consumers. We need new policies that ensure the cost of these projects is carried by the wealthy big tech companies that profit from them, not by regular energy consumers such as family households and small businesses.
    According to an analysis from consulting firm Bain & Co., data centers could require more than trillion in new energy resources globally, with U.S. demand alone potentially outpacing supply in the next few years. This unprecedented growth is fueled by the expansion of generative AI, cloud computing and other tech innovations that require massive computing power. Bain’s analysis warns that, to meet this energy demand, U.S. utilities may need to boost annual generation capacity by as much as 26% by 2028 — a staggering jump compared to the 5% yearly increases of the past two decades.
    This poses a threat to energy affordability and reliability for millions of Americans. Bain’s research estimates that capital investments required to meet data center needs could incrementally raise consumer bills by 1% each year through 2032. That increase may seem small at first, but it can add up quickly for households already struggling with high energy prices. As utilities attempt to pay for these upgrades, the burden could fall on consumers' shoulders unless policies are enacted to make the tech companies driving this demand handle the costs.
    One example comes from Ohio, where the boom in data centers means central Ohio is on track to use as much power as Manhattan by 2030. There, the state's largest energy company, American Electric Power, has proposed a new rate structure for data centers that requires them to pay at least 85% of their predicted energy demand every month, even if they use less, to ensure the utility won't need to pass off costs for expanded infrastructure to consumers.

    States could also consider passing legislation to impose a temporary tax on new high-usage energy consumers, like data centers, cryptocurrency miners and chip manufacturing facilities. Those tax dollars could go directly into an energy relief fund, which could be used to offset increased energy costs for current consumers, either through a tax rebate or by funding the construction and maintenance of new infrastructure, so those costs aren't passed down to consumers in the first place.
    There's opportunity here, too, for policymakers, utilities and data centers to join forces and help drive the clean energy revolution. Policymakers could provide incentives for data centers that adopt energy-saving measures or include renewable energy sources to offset the burden on utilities and consumers. By encouraging tech companies to produce a certain percentage of their own energy on-site, states can reduce the need for costly grid expansions while promoting green energy initiatives.
    Tech companies have already pushed back against efforts to implement such policies, with a coalition of data center backers that includes Amazon, Microsoft and Meta claiming in Ohio that requiring them to pay higher rates is discriminatory and unprecedented, and that it could discourage future investment in Ohio.
    The reality, however, is that these tech companies can and should carry the burden of the new energy infrastructure they’re demanding. Amazon’s net earnings for 2023 were billion. Microsoft brought in billion. Meta? billion. Passing on a fraction of these profits to fund the infrastructure that drives this wealth is a small price to pay to ensure fair treatment of energy consumers.
    The massive energy demand created by these new data centers is unprecedented. And that’s exactly why it’s important for policymakers and utilities to take action now, and set a precedent that protects average consumers by requiring tech companies to pay their fair share for the electricity they need.
    If left unaddressed, the unchecked growth of data centers will continue to threaten energy security and affordability for millions of Americans. States and energy companies must adopt policies to prevent the burden of rising electricity demands and prices from falling disproportionately on everyday energy consumers. By ensuring that tech companies contribute fairly to the infrastructure that sustains them, we can build a more sustainable and equitable energy future for all.
    #big #tech #must #stop #passing
    Big tech must stop passing the cost of its spiking energy needs onto the public
    This audio is auto-generated. Please let us know if you have feedback. Julianne Malveaux is an MIT-educated economist, author, educator and political commentator who has written extensively about the critical relationship between public policy, corporate accountability and social equity.  The rapid expansion of data centers across the U.S. is not only reshaping the digital economy but also threatening to overwhelm our energy infrastructure. These data centers aren’t just heavy on processing power — they’re heavy on our shared energy infrastructure. For Americans, this could mean serious sticker shock when it comes to their energy bills. Across the country, many households are already feeling the pinch as utilities ramp up investments in costly new infrastructure to power these data centers. With costs almost certain to rise as more data centers come online, state policymakers and energy companies must act now to protect consumers. We need new policies that ensure the cost of these projects is carried by the wealthy big tech companies that profit from them, not by regular energy consumers such as family households and small businesses. According to an analysis from consulting firm Bain & Co., data centers could require more than trillion in new energy resources globally, with U.S. demand alone potentially outpacing supply in the next few years. This unprecedented growth is fueled by the expansion of generative AI, cloud computing and other tech innovations that require massive computing power. Bain’s analysis warns that, to meet this energy demand, U.S. utilities may need to boost annual generation capacity by as much as 26% by 2028 — a staggering jump compared to the 5% yearly increases of the past two decades. This poses a threat to energy affordability and reliability for millions of Americans. Bain’s research estimates that capital investments required to meet data center needs could incrementally raise consumer bills by 1% each year through 2032. That increase may seem small at first, but it can add up quickly for households already struggling with high energy prices. As utilities attempt to pay for these upgrades, the burden could fall on consumers' shoulders unless policies are enacted to make the tech companies driving this demand handle the costs. One example comes from Ohio, where the boom in data centers means central Ohio is on track to use as much power as Manhattan by 2030. There, the state's largest energy company, American Electric Power, has proposed a new rate structure for data centers that requires them to pay at least 85% of their predicted energy demand every month, even if they use less, to ensure the utility won't need to pass off costs for expanded infrastructure to consumers. States could also consider passing legislation to impose a temporary tax on new high-usage energy consumers, like data centers, cryptocurrency miners and chip manufacturing facilities. Those tax dollars could go directly into an energy relief fund, which could be used to offset increased energy costs for current consumers, either through a tax rebate or by funding the construction and maintenance of new infrastructure, so those costs aren't passed down to consumers in the first place. There's opportunity here, too, for policymakers, utilities and data centers to join forces and help drive the clean energy revolution. Policymakers could provide incentives for data centers that adopt energy-saving measures or include renewable energy sources to offset the burden on utilities and consumers. By encouraging tech companies to produce a certain percentage of their own energy on-site, states can reduce the need for costly grid expansions while promoting green energy initiatives. Tech companies have already pushed back against efforts to implement such policies, with a coalition of data center backers that includes Amazon, Microsoft and Meta claiming in Ohio that requiring them to pay higher rates is discriminatory and unprecedented, and that it could discourage future investment in Ohio. The reality, however, is that these tech companies can and should carry the burden of the new energy infrastructure they’re demanding. Amazon’s net earnings for 2023 were billion. Microsoft brought in billion. Meta? billion. Passing on a fraction of these profits to fund the infrastructure that drives this wealth is a small price to pay to ensure fair treatment of energy consumers. The massive energy demand created by these new data centers is unprecedented. And that’s exactly why it’s important for policymakers and utilities to take action now, and set a precedent that protects average consumers by requiring tech companies to pay their fair share for the electricity they need. If left unaddressed, the unchecked growth of data centers will continue to threaten energy security and affordability for millions of Americans. States and energy companies must adopt policies to prevent the burden of rising electricity demands and prices from falling disproportionately on everyday energy consumers. By ensuring that tech companies contribute fairly to the infrastructure that sustains them, we can build a more sustainable and equitable energy future for all. #big #tech #must #stop #passing
    WWW.UTILITYDIVE.COM
    Big tech must stop passing the cost of its spiking energy needs onto the public
    This audio is auto-generated. Please let us know if you have feedback. Julianne Malveaux is an MIT-educated economist, author, educator and political commentator who has written extensively about the critical relationship between public policy, corporate accountability and social equity.  The rapid expansion of data centers across the U.S. is not only reshaping the digital economy but also threatening to overwhelm our energy infrastructure. These data centers aren’t just heavy on processing power — they’re heavy on our shared energy infrastructure. For Americans, this could mean serious sticker shock when it comes to their energy bills. Across the country, many households are already feeling the pinch as utilities ramp up investments in costly new infrastructure to power these data centers. With costs almost certain to rise as more data centers come online, state policymakers and energy companies must act now to protect consumers. We need new policies that ensure the cost of these projects is carried by the wealthy big tech companies that profit from them, not by regular energy consumers such as family households and small businesses. According to an analysis from consulting firm Bain & Co., data centers could require more than $2 trillion in new energy resources globally, with U.S. demand alone potentially outpacing supply in the next few years. This unprecedented growth is fueled by the expansion of generative AI, cloud computing and other tech innovations that require massive computing power. Bain’s analysis warns that, to meet this energy demand, U.S. utilities may need to boost annual generation capacity by as much as 26% by 2028 — a staggering jump compared to the 5% yearly increases of the past two decades. This poses a threat to energy affordability and reliability for millions of Americans. Bain’s research estimates that capital investments required to meet data center needs could incrementally raise consumer bills by 1% each year through 2032. That increase may seem small at first, but it can add up quickly for households already struggling with high energy prices. As utilities attempt to pay for these upgrades, the burden could fall on consumers' shoulders unless policies are enacted to make the tech companies driving this demand handle the costs. One example comes from Ohio, where the boom in data centers means central Ohio is on track to use as much power as Manhattan by 2030. There, the state's largest energy company, American Electric Power, has proposed a new rate structure for data centers that requires them to pay at least 85% of their predicted energy demand every month, even if they use less, to ensure the utility won't need to pass off costs for expanded infrastructure to consumers. States could also consider passing legislation to impose a temporary tax on new high-usage energy consumers, like data centers, cryptocurrency miners and chip manufacturing facilities. Those tax dollars could go directly into an energy relief fund, which could be used to offset increased energy costs for current consumers, either through a tax rebate or by funding the construction and maintenance of new infrastructure, so those costs aren't passed down to consumers in the first place. There's opportunity here, too, for policymakers, utilities and data centers to join forces and help drive the clean energy revolution. Policymakers could provide incentives for data centers that adopt energy-saving measures or include renewable energy sources to offset the burden on utilities and consumers. By encouraging tech companies to produce a certain percentage of their own energy on-site, states can reduce the need for costly grid expansions while promoting green energy initiatives. Tech companies have already pushed back against efforts to implement such policies, with a coalition of data center backers that includes Amazon, Microsoft and Meta claiming in Ohio that requiring them to pay higher rates is discriminatory and unprecedented, and that it could discourage future investment in Ohio. The reality, however, is that these tech companies can and should carry the burden of the new energy infrastructure they’re demanding. Amazon’s net earnings for 2023 were $30.4 billion. Microsoft brought in $72.4 billion. Meta? $39 billion. Passing on a fraction of these profits to fund the infrastructure that drives this wealth is a small price to pay to ensure fair treatment of energy consumers. The massive energy demand created by these new data centers is unprecedented. And that’s exactly why it’s important for policymakers and utilities to take action now, and set a precedent that protects average consumers by requiring tech companies to pay their fair share for the electricity they need. If left unaddressed, the unchecked growth of data centers will continue to threaten energy security and affordability for millions of Americans. States and energy companies must adopt policies to prevent the burden of rising electricity demands and prices from falling disproportionately on everyday energy consumers. By ensuring that tech companies contribute fairly to the infrastructure that sustains them, we can build a more sustainable and equitable energy future for all.
    0 Commenti 0 condivisioni
  • RoadCraft Explained: Your Complete Guide to Building Roads

    The developers of SnowRunner have combined its vehicular physics simulator gameplay with design elements from the building simulator genre, to bring us Roadcraft, a unique game that requires you to use an array of vehicles and construction machinery to do everything from clearing debris to rebuilding roads and laying cable. Road construction is a primary aspect of gameplay, and involves multiple steps: resource collection, logistical transport, route planning, and actual road building.

    While there is a very in-depth tutorial in-game that holds your hand every step of the way, there are a lot of nuances to road construction that you may not be aware of, and this RoadCraft guide has everything you need to know about those game mechanics.

    Scout Vehicle Selection

    The Scout is a critical vehicle for its scanning and winching capabilities, and while there are 7 to choose from, only 2 are available initially. Between these first two Scouts, the Armiger Thunder IV should be your preferred choice, due to its higher mobility and shorter wheelbase. Your eventual Scout vehicle should be the Tuz 119 “Lynx” which becomes available in the Deluge campaign for a price of nearly 25,000. The winch capability will come in handy as you clear debris to establish routes, and scan for terrain and objects.

    Field Recovery Vehicles

    These vehicles serve the purpose of behaving as spawn points for your other utility vehicles. This will be tremendously helpful in situations where you will require multiple pieces of equipment at a given location. Simply drive one of these to the work site such as a road construction objective, and you can simply spawn all task-related vehicles there, at the cost of Recovery Tokens. The free KHAN Lo “Strannik” Field Service Vehicle will more than suffice for this purpose, while also being equipped with a winch for manual towing.

    Equipment Transporters

    In the absence of fuel tokens, vehicle haulers can also be used to accomplish the task of manually delivering multiple vehicles to a work site. The Zikz 605E Heavy Equipment Transporter will be your preferred choice at a cost of 25,000, and will serve you well throughout the campaign. However, the Step 39331 “Pike” Light Equipment Transporter can function just as well, since it can use both its flatbed and its winch to haul two vehicles at a time, with maximum tonnage capability being the true limitation.

    Crane Trucks

    A great deal of what you will be doing in the game will involve picking stuff up off of the ground with a crane and placing it onto a flatbed for transportation. While you will be provided with two separate vehicles to accomplish this, it will be quite a tedious process especially for solo players. This is where the Mule T1 Cargo Crane Truck comes in immediately useful, at a price of 27,000. It will save you a great deal of time and effort over multiple instances in the campaign. Eventually, you will purchase better Craned vehicles, but the older ones will never use utility, as you can leave them in place at your various facilities to act as on-site loaders.

    In a pinch, Crane Trucks can serve as a winch vehicle for any situation that may arise.

    Road Construction

    Your AI convoys are going to get hung up on every little obstacle along their dirt path routes, and this is where good road building comes into play. Locate a quarry source for sand, and begin filling in the route with your loaded Dump Truck.

    Next, use your Dozer set to sand leveling or better yet, your Roller, to perform multiple passes in order to flatten the sand, with two passes being an absolute minimum. Be sure to proceed as slowly and carefully as you can on the second and further passes, listening carefully for audio feedback while traversing the route, which will sound different when traveling over fully flattened ground compared to slightly uneven terrain.

    A recommended method is to go down the center twice, once in each direction, in order to perfect the two ends. Then travel once along each side to spread the sand evenly, followed by a single final pass down the center again.

    Asphalt Paving

    Strictly speaking, asphalt paving is unnecessary in the vast majority of situations, unless required by mission objectives. However, if you do elect to pave all your roads, there are some important steps to take.

    The sand must be perfectly flattened, else the paving machines will frequently snag on unseen obstacles. One way to mitigate this, is to use the Paver while traveling in reverse. While this may seem odd, since the asphalt is deposited from the front and flattened by the rear, the game still allows it.

    An even better option is to hoist the Paver with a mobile Crane and float it low over the planned route, and then drive the Crane along the path instead, which is significantly faster and avoids physics bugs.

    Deploy the Roller next, and use the same leveling process as you do with sand: down the center once in each direction, then each side once, and one last time down the center again.

    Leveling Uneven Roads

    Failure to properly level the sand before laying down asphalt can lead to significantly large bumps in your roads. You can still recover from a situation like this without having to resort to using your Dozer’s Asphalt Destruction grader mode. Take your Roller out instead and perform multiple passes over the bump with it, and it will flatten out eventually.

    Plotting Routes For AI Convoys

    While creating routes for your transport vehicles to follow, be sure to set them along one side of the road rather than down the center. This will mitigate head-on collisions between AI traffic traveling in opposite directions, as their pathing can be quite poor. Also avoid placing an excessive number of waypoints wherever possible as this is interpreted as a direction change. While the vehicles will not get turned completely around, they can bug out and end up in an environmental hazard.

    Be sure to delete the routes once you have completed the related objectives and collected all of the rewards, in order to maintain a clean infrastructure map.

    That is everything you need to know about constructing proper roads in RoadCraft.
    #roadcraft #explained #your #complete #guide
    RoadCraft Explained: Your Complete Guide to Building Roads
    The developers of SnowRunner have combined its vehicular physics simulator gameplay with design elements from the building simulator genre, to bring us Roadcraft, a unique game that requires you to use an array of vehicles and construction machinery to do everything from clearing debris to rebuilding roads and laying cable. Road construction is a primary aspect of gameplay, and involves multiple steps: resource collection, logistical transport, route planning, and actual road building. While there is a very in-depth tutorial in-game that holds your hand every step of the way, there are a lot of nuances to road construction that you may not be aware of, and this RoadCraft guide has everything you need to know about those game mechanics. Scout Vehicle Selection The Scout is a critical vehicle for its scanning and winching capabilities, and while there are 7 to choose from, only 2 are available initially. Between these first two Scouts, the Armiger Thunder IV should be your preferred choice, due to its higher mobility and shorter wheelbase. Your eventual Scout vehicle should be the Tuz 119 “Lynx” which becomes available in the Deluge campaign for a price of nearly 25,000. The winch capability will come in handy as you clear debris to establish routes, and scan for terrain and objects. Field Recovery Vehicles These vehicles serve the purpose of behaving as spawn points for your other utility vehicles. This will be tremendously helpful in situations where you will require multiple pieces of equipment at a given location. Simply drive one of these to the work site such as a road construction objective, and you can simply spawn all task-related vehicles there, at the cost of Recovery Tokens. The free KHAN Lo “Strannik” Field Service Vehicle will more than suffice for this purpose, while also being equipped with a winch for manual towing. Equipment Transporters In the absence of fuel tokens, vehicle haulers can also be used to accomplish the task of manually delivering multiple vehicles to a work site. The Zikz 605E Heavy Equipment Transporter will be your preferred choice at a cost of 25,000, and will serve you well throughout the campaign. However, the Step 39331 “Pike” Light Equipment Transporter can function just as well, since it can use both its flatbed and its winch to haul two vehicles at a time, with maximum tonnage capability being the true limitation. Crane Trucks A great deal of what you will be doing in the game will involve picking stuff up off of the ground with a crane and placing it onto a flatbed for transportation. While you will be provided with two separate vehicles to accomplish this, it will be quite a tedious process especially for solo players. This is where the Mule T1 Cargo Crane Truck comes in immediately useful, at a price of 27,000. It will save you a great deal of time and effort over multiple instances in the campaign. Eventually, you will purchase better Craned vehicles, but the older ones will never use utility, as you can leave them in place at your various facilities to act as on-site loaders. In a pinch, Crane Trucks can serve as a winch vehicle for any situation that may arise. Road Construction Your AI convoys are going to get hung up on every little obstacle along their dirt path routes, and this is where good road building comes into play. Locate a quarry source for sand, and begin filling in the route with your loaded Dump Truck. Next, use your Dozer set to sand leveling or better yet, your Roller, to perform multiple passes in order to flatten the sand, with two passes being an absolute minimum. Be sure to proceed as slowly and carefully as you can on the second and further passes, listening carefully for audio feedback while traversing the route, which will sound different when traveling over fully flattened ground compared to slightly uneven terrain. A recommended method is to go down the center twice, once in each direction, in order to perfect the two ends. Then travel once along each side to spread the sand evenly, followed by a single final pass down the center again. Asphalt Paving Strictly speaking, asphalt paving is unnecessary in the vast majority of situations, unless required by mission objectives. However, if you do elect to pave all your roads, there are some important steps to take. The sand must be perfectly flattened, else the paving machines will frequently snag on unseen obstacles. One way to mitigate this, is to use the Paver while traveling in reverse. While this may seem odd, since the asphalt is deposited from the front and flattened by the rear, the game still allows it. An even better option is to hoist the Paver with a mobile Crane and float it low over the planned route, and then drive the Crane along the path instead, which is significantly faster and avoids physics bugs. Deploy the Roller next, and use the same leveling process as you do with sand: down the center once in each direction, then each side once, and one last time down the center again. Leveling Uneven Roads Failure to properly level the sand before laying down asphalt can lead to significantly large bumps in your roads. You can still recover from a situation like this without having to resort to using your Dozer’s Asphalt Destruction grader mode. Take your Roller out instead and perform multiple passes over the bump with it, and it will flatten out eventually. Plotting Routes For AI Convoys While creating routes for your transport vehicles to follow, be sure to set them along one side of the road rather than down the center. This will mitigate head-on collisions between AI traffic traveling in opposite directions, as their pathing can be quite poor. Also avoid placing an excessive number of waypoints wherever possible as this is interpreted as a direction change. While the vehicles will not get turned completely around, they can bug out and end up in an environmental hazard. Be sure to delete the routes once you have completed the related objectives and collected all of the rewards, in order to maintain a clean infrastructure map. That is everything you need to know about constructing proper roads in RoadCraft. #roadcraft #explained #your #complete #guide
    GAMINGBOLT.COM
    RoadCraft Explained: Your Complete Guide to Building Roads
    The developers of SnowRunner have combined its vehicular physics simulator gameplay with design elements from the building simulator genre, to bring us Roadcraft, a unique game that requires you to use an array of vehicles and construction machinery to do everything from clearing debris to rebuilding roads and laying cable. Road construction is a primary aspect of gameplay, and involves multiple steps: resource collection, logistical transport, route planning, and actual road building. While there is a very in-depth tutorial in-game that holds your hand every step of the way, there are a lot of nuances to road construction that you may not be aware of, and this RoadCraft guide has everything you need to know about those game mechanics. Scout Vehicle Selection The Scout is a critical vehicle for its scanning and winching capabilities, and while there are 7 to choose from, only 2 are available initially. Between these first two Scouts, the Armiger Thunder IV should be your preferred choice, due to its higher mobility and shorter wheelbase. Your eventual Scout vehicle should be the Tuz 119 “Lynx” which becomes available in the Deluge campaign for a price of nearly 25,000. The winch capability will come in handy as you clear debris to establish routes, and scan for terrain and objects. Field Recovery Vehicles These vehicles serve the purpose of behaving as spawn points for your other utility vehicles. This will be tremendously helpful in situations where you will require multiple pieces of equipment at a given location. Simply drive one of these to the work site such as a road construction objective, and you can simply spawn all task-related vehicles there, at the cost of Recovery Tokens. The free KHAN Lo “Strannik” Field Service Vehicle will more than suffice for this purpose, while also being equipped with a winch for manual towing. Equipment Transporters In the absence of fuel tokens, vehicle haulers can also be used to accomplish the task of manually delivering multiple vehicles to a work site. The Zikz 605E Heavy Equipment Transporter will be your preferred choice at a cost of 25,000, and will serve you well throughout the campaign. However, the Step 39331 “Pike” Light Equipment Transporter can function just as well, since it can use both its flatbed and its winch to haul two vehicles at a time, with maximum tonnage capability being the true limitation. Crane Trucks A great deal of what you will be doing in the game will involve picking stuff up off of the ground with a crane and placing it onto a flatbed for transportation. While you will be provided with two separate vehicles to accomplish this, it will be quite a tedious process especially for solo players. This is where the Mule T1 Cargo Crane Truck comes in immediately useful, at a price of 27,000. It will save you a great deal of time and effort over multiple instances in the campaign. Eventually, you will purchase better Craned vehicles, but the older ones will never use utility, as you can leave them in place at your various facilities to act as on-site loaders. In a pinch, Crane Trucks can serve as a winch vehicle for any situation that may arise. Road Construction Your AI convoys are going to get hung up on every little obstacle along their dirt path routes, and this is where good road building comes into play. Locate a quarry source for sand, and begin filling in the route with your loaded Dump Truck. Next, use your Dozer set to sand leveling or better yet, your Roller, to perform multiple passes in order to flatten the sand, with two passes being an absolute minimum. Be sure to proceed as slowly and carefully as you can on the second and further passes, listening carefully for audio feedback while traversing the route, which will sound different when traveling over fully flattened ground compared to slightly uneven terrain. A recommended method is to go down the center twice, once in each direction, in order to perfect the two ends. Then travel once along each side to spread the sand evenly, followed by a single final pass down the center again. Asphalt Paving Strictly speaking, asphalt paving is unnecessary in the vast majority of situations, unless required by mission objectives. However, if you do elect to pave all your roads, there are some important steps to take. The sand must be perfectly flattened, else the paving machines will frequently snag on unseen obstacles. One way to mitigate this, is to use the Paver while traveling in reverse. While this may seem odd, since the asphalt is deposited from the front and flattened by the rear, the game still allows it. An even better option is to hoist the Paver with a mobile Crane and float it low over the planned route, and then drive the Crane along the path instead, which is significantly faster and avoids physics bugs. Deploy the Roller next, and use the same leveling process as you do with sand: down the center once in each direction, then each side once, and one last time down the center again. Leveling Uneven Roads Failure to properly level the sand before laying down asphalt can lead to significantly large bumps in your roads. You can still recover from a situation like this without having to resort to using your Dozer’s Asphalt Destruction grader mode. Take your Roller out instead and perform multiple passes over the bump with it, and it will flatten out eventually. Plotting Routes For AI Convoys While creating routes for your transport vehicles to follow, be sure to set them along one side of the road rather than down the center. This will mitigate head-on collisions between AI traffic traveling in opposite directions, as their pathing can be quite poor. Also avoid placing an excessive number of waypoints wherever possible as this is interpreted as a direction change. While the vehicles will not get turned completely around, they can bug out and end up in an environmental hazard. Be sure to delete the routes once you have completed the related objectives and collected all of the rewards, in order to maintain a clean infrastructure map. That is everything you need to know about constructing proper roads in RoadCraft.
    0 Commenti 0 condivisioni
  • You Can Sign up Now to Try Opera’s Mysterious AI Browser

    The company behind the Opera browser is launching yet another AI tool with Opera Neon, an agentic AI browser. This basically means that it's a browser with an AI agent built in, which can go beyond answering questions and will purportedly be able to browse the internet for you to help you get various things done. This includes helping you plan trips, booking vacations, and even creating web apps with simple natural language prompts. Oddly enough, this isn't Opera's first go at agentic AI, as it follows the announcement for the standard Opera browser's Browser Operator tool. Technically, Browser Operator isn't released yet, but it seems the difference is that Neon's use cases will be a bit broader, as the AI will supposedly even able to generate content in the cloud while you're offline.The catch is that Neon isn't free, and is currently invite-only. Opera says it'll require a paid subscription when it launches, and while the company hasn't revealed the pricing or the launch date yet, you can join a waitlist to get notified about details closer to release, plus get in line for an invite. Opera says you'll be able to use the integrated AI as a chatbot and it will be able to search the web to find answers for you. It'll also be able to handle repetitive tasks such as filling forms and shopping. The biggest draw seems to be its ability to create content, though. On the Opera Neon website, a sample screenshot shows a someone requesting the AI to make a "retro snake game" for them.One plus going for this product is that it claims to be able to analyze webpages without recording your screen all the time. Opera also claims that your browsing history, website data, and login information will be stored locally on your computer, which is good for anyone with privacy concerns.It goes without saying that all of these features will only be as useful as the AI model is accurate. The last thing I'd want is to have a faceless AI model book an overpriced hotel in a shady location, so I'll be taking all these trip planning claims with a pinch of salt until I see Neon in action. While launching new products always gets more attention, the sheer number of Opera's recent releases means that its browser lineup is getting a bit confusing. Opera currently has the following browsers listed on its website: Opera Browser, Opera GX, Opera Air, and Opera Mini. This makes Opera Neon the fifth product in the lineup. Each has its own specialty, but I'm starting to feel a little choice paralysis here.
    #you #can #sign #now #try
    You Can Sign up Now to Try Opera’s Mysterious AI Browser
    The company behind the Opera browser is launching yet another AI tool with Opera Neon, an agentic AI browser. This basically means that it's a browser with an AI agent built in, which can go beyond answering questions and will purportedly be able to browse the internet for you to help you get various things done. This includes helping you plan trips, booking vacations, and even creating web apps with simple natural language prompts. Oddly enough, this isn't Opera's first go at agentic AI, as it follows the announcement for the standard Opera browser's Browser Operator tool. Technically, Browser Operator isn't released yet, but it seems the difference is that Neon's use cases will be a bit broader, as the AI will supposedly even able to generate content in the cloud while you're offline.The catch is that Neon isn't free, and is currently invite-only. Opera says it'll require a paid subscription when it launches, and while the company hasn't revealed the pricing or the launch date yet, you can join a waitlist to get notified about details closer to release, plus get in line for an invite. Opera says you'll be able to use the integrated AI as a chatbot and it will be able to search the web to find answers for you. It'll also be able to handle repetitive tasks such as filling forms and shopping. The biggest draw seems to be its ability to create content, though. On the Opera Neon website, a sample screenshot shows a someone requesting the AI to make a "retro snake game" for them.One plus going for this product is that it claims to be able to analyze webpages without recording your screen all the time. Opera also claims that your browsing history, website data, and login information will be stored locally on your computer, which is good for anyone with privacy concerns.It goes without saying that all of these features will only be as useful as the AI model is accurate. The last thing I'd want is to have a faceless AI model book an overpriced hotel in a shady location, so I'll be taking all these trip planning claims with a pinch of salt until I see Neon in action. While launching new products always gets more attention, the sheer number of Opera's recent releases means that its browser lineup is getting a bit confusing. Opera currently has the following browsers listed on its website: Opera Browser, Opera GX, Opera Air, and Opera Mini. This makes Opera Neon the fifth product in the lineup. Each has its own specialty, but I'm starting to feel a little choice paralysis here. #you #can #sign #now #try
    LIFEHACKER.COM
    You Can Sign up Now to Try Opera’s Mysterious AI Browser
    The company behind the Opera browser is launching yet another AI tool with Opera Neon, an agentic AI browser. This basically means that it's a browser with an AI agent built in, which can go beyond answering questions and will purportedly be able to browse the internet for you to help you get various things done. This includes helping you plan trips, booking vacations, and even creating web apps with simple natural language prompts. Oddly enough, this isn't Opera's first go at agentic AI, as it follows the announcement for the standard Opera browser's Browser Operator tool. Technically, Browser Operator isn't released yet, but it seems the difference is that Neon's use cases will be a bit broader, as the AI will supposedly even able to generate content in the cloud while you're offline.The catch is that Neon isn't free, and is currently invite-only. Opera says it'll require a paid subscription when it launches, and while the company hasn't revealed the pricing or the launch date yet, you can join a waitlist to get notified about details closer to release, plus get in line for an invite. Opera says you'll be able to use the integrated AI as a chatbot and it will be able to search the web to find answers for you. It'll also be able to handle repetitive tasks such as filling forms and shopping. The biggest draw seems to be its ability to create content, though. On the Opera Neon website, a sample screenshot shows a someone requesting the AI to make a "retro snake game" for them.One plus going for this product is that it claims to be able to analyze webpages without recording your screen all the time (looking at you, Recall). Opera also claims that your browsing history, website data, and login information will be stored locally on your computer, which is good for anyone with privacy concerns.It goes without saying that all of these features will only be as useful as the AI model is accurate. The last thing I'd want is to have a faceless AI model book an overpriced hotel in a shady location, so I'll be taking all these trip planning claims with a pinch of salt until I see Neon in action. While launching new products always gets more attention, the sheer number of Opera's recent releases means that its browser lineup is getting a bit confusing. Opera currently has the following browsers listed on its website: Opera Browser, Opera GX, Opera Air, and Opera Mini. This makes Opera Neon the fifth product in the lineup. Each has its own specialty, but I'm starting to feel a little choice paralysis here.
    0 Commenti 0 condivisioni