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Science and Technology |
2024-02-25 12:37:55
Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps.
I love how easy we can get high detailed surfaces using cycles adaptive subdivision.
This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.