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Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth...
Long-Awaited Real-Time Fluid Simulation Software Launched in Closed Alpha
After years of anticipation and countless mind-blowing teaser trailers, EmberGen...
Get engon, polygoniq’s open-source Blender asset browser
Architectural visualization firm and tools developer polygoniq has...
Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered...
Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...