We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that never received the love it hoped for from players. What went wrong? Everyone has different ideas: the studio's CEO, Bret Robbins, believes the game launched at an unfortunate time oversaturated with other releases, like Baldur's Gate 3 and Armored Core 6. A former developer who's worked on...
Alec Tucker Cinematic Environment Artist @ Epic Games Follow Cinematic Post Processing Tips & Tricks in UE4: Part 2 Please be sure to read Part 1 of the blog post, found here. VIGNETTING Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from. First option is a...
IVY Overseas is the Best Study in Australia Study Abroad Consultants in Hyderabad. Australia as a destination has been attracting students for more than two decades now and it is one of the highly sought after destinations along with the USA, the UK and Canada among the international students for its university research, reputation of the universities, qualifications...
Introduction Hi there, 80 Level readers. My name is Trung Duy Nguyen. I'm a 3D Artist from Vietnam with over 12 years of experience in the field. I've been based in Saigon throughout my career, and I started my personal 3D art journey in 2020. After a while, I found my niche in creating anime-inspired, cel-shaded art that imitates the look and feel of an...
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new features. In case you missed the news, Senior Concept Artist and Art Director Julien Gauthier has recently launched Auto-Building 1.2, a new and improved version of his procedural building generator for Blender powered by Geometry Nodes. Initially...