Jack McVeigh's awesome artworks let you travel 30 years into the past. Today, let's take a trip back to 1995 and have a look at some of the astonishing artworks created by Jack McVeigh, a Digital Artist and avid Blender enthusiast. In 2023, the artist kicked off a series of low-poly creations inspired by the aesthetics of PlayStation 1...
IVY Overseas is most trusted Ireland education consultants and one of the best study in Ireland consultants, Ireland is Renowned for its history in Education, Ireland is known as 'The Land of Saints and Scholars'. Throughout the world Ireland is known for its educational excellence. Studying in Ireland offers numerous advantages, making it an attractive destination for international...
Icosa Foundation has released Open Brush 2.4, the latest version of open-source 3D painting software, used to create concept designs in virtual reality. The update adds a Transform Panel, new Snapping options and a Multi-Mirror tool for organizing brush strokes; plus the option to import SVG files and custom environment images. (Full disclosure: the update was...
Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps. I love how easy we can get high detailed surfaces using cycles adaptive subdivision. This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking....
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...