• Get your Father’s Day shopping done with this all-time low Sonos Ace headphones deal

    Macworld

    Yes, yes, Apple’s AirPods Max are gorgeous and all, but have you seen the Sonos Ace? Not only are these some of the best headphones out there, but they’re a better value than the Max, especially when they’re on sale: Amazon has slashed the Sonos Ace to for the very first time, a savings of and the best price we’ve ever seen.

    These over-ear headphones were built for what Sonos is known best for—impeccable sound. You’ll be able to enjoy high-quality music streaming like never before, thanks to crisp and clear audio, while spatial audio and noise cancellation will allow you to immerse yourself in the songs. We tested the headphones and found they do an amazing job at reducing annoying background noise. while Sonos’ Aware Mode keeps you alert when needed. You’ll get about 30 hours of playback when using ANC, while a short charge gives you an extra three hours of use.

    So go get your dad when he really wants this Father’s Day and order the Sonos Ace for their best price of before the price shoots back up.
    #get #your #fathers #day #shopping
    Get your Father’s Day shopping done with this all-time low Sonos Ace headphones deal
    Macworld Yes, yes, Apple’s AirPods Max are gorgeous and all, but have you seen the Sonos Ace? Not only are these some of the best headphones out there, but they’re a better value than the Max, especially when they’re on sale: Amazon has slashed the Sonos Ace to for the very first time, a savings of and the best price we’ve ever seen. These over-ear headphones were built for what Sonos is known best for—impeccable sound. You’ll be able to enjoy high-quality music streaming like never before, thanks to crisp and clear audio, while spatial audio and noise cancellation will allow you to immerse yourself in the songs. We tested the headphones and found they do an amazing job at reducing annoying background noise. while Sonos’ Aware Mode keeps you alert when needed. You’ll get about 30 hours of playback when using ANC, while a short charge gives you an extra three hours of use. So go get your dad when he really wants this Father’s Day and order the Sonos Ace for their best price of before the price shoots back up. #get #your #fathers #day #shopping
    Get your Father’s Day shopping done with this all-time low Sonos Ace headphones deal
    www.macworld.com
    Macworld Yes, yes, Apple’s AirPods Max are gorgeous and all, but have you seen the Sonos Ace? Not only are these some of the best headphones out there, but they’re a better value than the Max, especially when they’re on sale: Amazon has slashed the Sonos Ace to $329 for the very first time, a savings of $120 and the best price we’ve ever seen. These over-ear headphones were built for what Sonos is known best for—impeccable sound. You’ll be able to enjoy high-quality music streaming like never before, thanks to crisp and clear audio, while spatial audio and noise cancellation will allow you to immerse yourself in the songs. We tested the headphones and found they do an amazing job at reducing annoying background noise. while Sonos’ Aware Mode keeps you alert when needed. You’ll get about 30 hours of playback when using ANC, while a short charge gives you an extra three hours of use. So go get your dad when he really wants this Father’s Day and order the Sonos Ace for their best price of $329 before the price shoots back up.
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • Ahead of WWDC, Apple hits its ‘dead cat’ moment

    What’s a company to do when it faces a multitude of existential crises and seems unable to regain control of the media message? It throws a few dead cats on the table to distract everybody.

    This aeons-old approach to public relations has recently been rechristened as “flooding the zone” — and it is what I think Apple is doing as news surfaces that it plans to announce a change to the way it names its operating systems in June at its big developer event, WWDC.

    That means we won’t ever see iOS 19 but will see iOS 26 instead.

    It also means:

    A new Apple OS order

    iPadOS 26

    macOS 26

    tvOS 26

    visionOS 26

    watchOS 26

    homeOS 26

    You can see the pattern, I hope. The 26 refers to the main year in which an operating system exists, which is a little confusing, as it means we need to look forward to iOS 27in 2026. 

    I don’t think there’s anything particularly contentious about this change: it’s great for me, as it makes it far less likely I’ll use an incorrect OS version number in my work. But for Apple it’s led to a tidal wave of reports around the decision, and while not all of those are positively spun, the fact that the yarns are being worked at all restores some of Apple’s control over the narrative.

    Existential threats

    That’s a degree of media management the company needs, given that almost every other story being written about it at this time involves tariffs, regulation, or its problems with artificial intelligence. Even its bigger stories that should have been good news are delivering unexpected results — for example, what should be seen as huge success in pivoting its manufacturing to India is being seen through the lens of nativist US regulation and tariffs. 

    Also in politics, Europe’s regulators seem to want to turn Apple regulation into a weapon for use in negotiations over US trade. And in the background, the company’s former Chief Designer Jony Ive’s move to get to work on new devices with OpenAI raises all the ghosts of Expos past.

    What’s Apple to do? Well, right now it can’t ask Siri for comfort, but maybe that will change next year — and we don’t want people paying too much attention to AI, do we?

    Apple certainly doesn’t seem to want to discuss any of these challenges too much. The decision by Apple executives not to take part in John Gruber’s traditional WWDC ‘talk show’ represents a company whose leaders feel the need to manage the messaging. Apple has participated in these conversations for a decade, so the change is noteworthy.

    Waiting for the sunThat Apple chooses these moments just before WWDC to use its official unofficial news and speculation reporters at Bloomberg to share news about the future of its operating system names represents something similar.

    First, it gets people talking about something else in the here and now.

    Second, it begins to set relatively low expectations for Apple’s big developer event. The operating systems will get a faceliftdesigned to make them all work a little more similarly, the iPad will gain tools to make it more Mac-like, and Apple will adopt a new nomenclature culture for its operating system names.

    What is Solarium? This is a UI update that changes the look of icons, menus, windows, buttons, and more. The idea is to deliver a consistent visual interface across all the devices, intentionally a little translucent like sitting in a glass-walled room dappled by sunlight. Which sounds nice, and probably also means rounder icons, floating controls, spatial depth, and visual cues strongly reminiscent of visionOS 1.0. 

    Prepare for more shocks

    Will any of this be enough for Apple to regain control of the narrative? I don’t think so.

    There’s an outside possibility that Apple will introduce exciting digital health tools and maybe other services that provoke deep interest. But, assuming these do not transpire and Solarium is the hot spot for WWDC, then I strongly suspect Apple will play for timeby throwing a few more dead cats into the ring — at least until Siri is at last capable of telling it when to stop. 

    You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
    #ahead #wwdc #apple #hits #its
    Ahead of WWDC, Apple hits its ‘dead cat’ moment
    What’s a company to do when it faces a multitude of existential crises and seems unable to regain control of the media message? It throws a few dead cats on the table to distract everybody. This aeons-old approach to public relations has recently been rechristened as “flooding the zone” — and it is what I think Apple is doing as news surfaces that it plans to announce a change to the way it names its operating systems in June at its big developer event, WWDC. That means we won’t ever see iOS 19 but will see iOS 26 instead. It also means: A new Apple OS order iPadOS 26 macOS 26 tvOS 26 visionOS 26 watchOS 26 homeOS 26 You can see the pattern, I hope. The 26 refers to the main year in which an operating system exists, which is a little confusing, as it means we need to look forward to iOS 27in 2026.  I don’t think there’s anything particularly contentious about this change: it’s great for me, as it makes it far less likely I’ll use an incorrect OS version number in my work. But for Apple it’s led to a tidal wave of reports around the decision, and while not all of those are positively spun, the fact that the yarns are being worked at all restores some of Apple’s control over the narrative. Existential threats That’s a degree of media management the company needs, given that almost every other story being written about it at this time involves tariffs, regulation, or its problems with artificial intelligence. Even its bigger stories that should have been good news are delivering unexpected results — for example, what should be seen as huge success in pivoting its manufacturing to India is being seen through the lens of nativist US regulation and tariffs.  Also in politics, Europe’s regulators seem to want to turn Apple regulation into a weapon for use in negotiations over US trade. And in the background, the company’s former Chief Designer Jony Ive’s move to get to work on new devices with OpenAI raises all the ghosts of Expos past. What’s Apple to do? Well, right now it can’t ask Siri for comfort, but maybe that will change next year — and we don’t want people paying too much attention to AI, do we? Apple certainly doesn’t seem to want to discuss any of these challenges too much. The decision by Apple executives not to take part in John Gruber’s traditional WWDC ‘talk show’ represents a company whose leaders feel the need to manage the messaging. Apple has participated in these conversations for a decade, so the change is noteworthy. Waiting for the sunThat Apple chooses these moments just before WWDC to use its official unofficial news and speculation reporters at Bloomberg to share news about the future of its operating system names represents something similar. First, it gets people talking about something else in the here and now. Second, it begins to set relatively low expectations for Apple’s big developer event. The operating systems will get a faceliftdesigned to make them all work a little more similarly, the iPad will gain tools to make it more Mac-like, and Apple will adopt a new nomenclature culture for its operating system names. What is Solarium? This is a UI update that changes the look of icons, menus, windows, buttons, and more. The idea is to deliver a consistent visual interface across all the devices, intentionally a little translucent like sitting in a glass-walled room dappled by sunlight. Which sounds nice, and probably also means rounder icons, floating controls, spatial depth, and visual cues strongly reminiscent of visionOS 1.0.  Prepare for more shocks Will any of this be enough for Apple to regain control of the narrative? I don’t think so. There’s an outside possibility that Apple will introduce exciting digital health tools and maybe other services that provoke deep interest. But, assuming these do not transpire and Solarium is the hot spot for WWDC, then I strongly suspect Apple will play for timeby throwing a few more dead cats into the ring — at least until Siri is at last capable of telling it when to stop.  You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon. #ahead #wwdc #apple #hits #its
    Ahead of WWDC, Apple hits its ‘dead cat’ moment
    www.computerworld.com
    What’s a company to do when it faces a multitude of existential crises and seems unable to regain control of the media message? It throws a few dead cats on the table to distract everybody. This aeons-old approach to public relations has recently been rechristened as “flooding the zone” — and it is what I think Apple is doing as news surfaces that it plans to announce a change to the way it names its operating systems in June at its big developer event, WWDC. That means we won’t ever see iOS 19 but will see iOS 26 instead. It also means: A new Apple OS order iPadOS 26 macOS 26 tvOS 26 visionOS 26 watchOS 26 homeOS 26 You can see the pattern, I hope. The 26 refers to the main year in which an operating system exists, which is a little confusing, as it means we need to look forward to iOS 27 (et al.) in 2026.  I don’t think there’s anything particularly contentious about this change: it’s great for me, as it makes it far less likely I’ll use an incorrect OS version number in my work. But for Apple it’s led to a tidal wave of reports around the decision, and while not all of those are positively spun, the fact that the yarns are being worked at all restores some of Apple’s control over the narrative. Existential threats That’s a degree of media management the company needs, given that almost every other story being written about it at this time involves tariffs, regulation, or its problems with artificial intelligence. Even its bigger stories that should have been good news are delivering unexpected results — for example, what should be seen as huge success in pivoting its manufacturing to India is being seen through the lens of nativist US regulation and tariffs.  Also in politics, Europe’s regulators seem to want to turn Apple regulation into a weapon for use in negotiations over US trade. And in the background, the company’s former Chief Designer Jony Ive’s move to get to work on new devices with OpenAI raises all the ghosts of Expos past. What’s Apple to do? Well, right now it can’t ask Siri for comfort, but maybe that will change next year — and we don’t want people paying too much attention to AI, do we? Apple certainly doesn’t seem to want to discuss any of these challenges too much. The decision by Apple executives not to take part in John Gruber’s traditional WWDC ‘talk show’ represents a company whose leaders feel the need to manage the messaging. Apple has participated in these conversations for a decade, so the change is noteworthy. Waiting for the sun (in the Solarium) That Apple chooses these moments just before WWDC to use its official unofficial news and speculation reporters at Bloomberg to share news about the future of its operating system names represents something similar. First, it gets people talking about something else in the here and now. Second, it begins to set relatively low expectations for Apple’s big developer event. The operating systems will get a facelift (Solarium) designed to make them all work a little more similarly, the iPad will gain tools to make it more Mac-like, and Apple will adopt a new nomenclature culture for its operating system names. What is Solarium? This is a UI update that changes the look of icons, menus, windows, buttons, and more. The idea is to deliver a consistent visual interface across all the devices, intentionally a little translucent like sitting in a glass-walled room dappled by sunlight. Which sounds nice, and probably also means rounder icons, floating controls, spatial depth, and visual cues strongly reminiscent of visionOS 1.0.  Prepare for more shocks Will any of this be enough for Apple to regain control of the narrative? I don’t think so. There’s an outside possibility that Apple will introduce exciting digital health tools and maybe other services that provoke deep interest. But, assuming these do not transpire and Solarium is the hot spot for WWDC, then I strongly suspect Apple will play for time (and control of the media narrative) by throwing a few more dead cats into the ring — at least until Siri is at last capable of telling it when to stop.  You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • What will power AI’s growth?

    It’s been a little over a week since we published Power Hungry, a package that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down the centerpiece of that package, an analysis I did with my colleague James O’Donnell.But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. I thought this was an important addition to the mix of stories we put together, because I’ve seen a lot of promises about nuclear power as a saving grace in the face of AI’s energy demand. My reporting on the industry over the past few years has left me a little skeptical. 

    As I discovered while I continued that line of reporting, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story for the package, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Let’s get into it. 

    When we started talking about this big project on AI and energy demand, we had a lot of conversations about what to include. And from the beginning, the climate team was really focused on examining what, exactly, was going to be providing the electricity needed to run data centers powering AI models. As we wrote in the main story: 

    “A data center humming away isn’t necessarily a bad thing. If all data centers were hooked up to solar panels and ran only when the sun was shining, the world would be talking a lot less about AI’s energy consumption.” 

    But a lot of AI data centers need to be available constantly. Those that are used to train models can arguably be more responsive to the changing availability of renewables, since that work can happen in bursts, any time. Once a model is being pinged with questions from the public, though, there needs to be computing power ready to run all the time. Google, for example, would likely not be too keen on having people be able to use its new AI Mode only during daylight hours.

    Solar and wind power, then, would seem not to be a great fit for a lot of AI electricity demand, unless they’re paired with energy storage—and that increases costs. Nuclear power plants, on the other hand, tend to run constantly, outputting a steady source of power for the grid. 

    As you might imagine, though, it can take a long time to get a nuclear power plant up and running. 

    Large tech companies can help support plans to reopen shuttered plants or existing plants’ efforts to extend their operating lifetimes. There are also some existing plants that can make small upgrades to improve their output. I just saw this news story from the Tri-City Herald about plans to upgrade the Columbia Generating Station in eastern Washington—with tweaks over the next few years, it could produce an additional 162 megawatts of power, over 10% of the plant’s current capacity. 

    But all that isn’t going to be nearly enough to meet the demand that big tech companies are claiming will materialize in the future. 

    Instead, natural gas has become the default to meet soaring demand from data centers, as David lays out in his story. And since the lifetime of plants built today is about 30 years, those new plants could be running past 2050, the date the world needs to bring greenhouse-gas emissions to net zero to meet the goals set out in the Paris climate agreement. 

    One of the bits I found most interesting in David’s story is that there’s potential for a different future here: Big tech companies, with their power and influence, could actually use this moment to push for improvements. If they reduced their usage during peak hours, even for less than 1% of the year, it could greatly reduce the amount of new energy infrastructure required. Or they could, at the very least, push power plant owners and operators to install carbon capture technology, or ensure that methane doesn’t leak from the supply chain.

    AI’s energy demand is a big deal, but for climate change, how we choose to meet it is potentially an even bigger one. 
    #what #will #power #ais #growth
    What will power AI’s growth?
    It’s been a little over a week since we published Power Hungry, a package that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down the centerpiece of that package, an analysis I did with my colleague James O’Donnell.But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. I thought this was an important addition to the mix of stories we put together, because I’ve seen a lot of promises about nuclear power as a saving grace in the face of AI’s energy demand. My reporting on the industry over the past few years has left me a little skeptical.  As I discovered while I continued that line of reporting, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story for the package, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Let’s get into it.  When we started talking about this big project on AI and energy demand, we had a lot of conversations about what to include. And from the beginning, the climate team was really focused on examining what, exactly, was going to be providing the electricity needed to run data centers powering AI models. As we wrote in the main story:  “A data center humming away isn’t necessarily a bad thing. If all data centers were hooked up to solar panels and ran only when the sun was shining, the world would be talking a lot less about AI’s energy consumption.”  But a lot of AI data centers need to be available constantly. Those that are used to train models can arguably be more responsive to the changing availability of renewables, since that work can happen in bursts, any time. Once a model is being pinged with questions from the public, though, there needs to be computing power ready to run all the time. Google, for example, would likely not be too keen on having people be able to use its new AI Mode only during daylight hours. Solar and wind power, then, would seem not to be a great fit for a lot of AI electricity demand, unless they’re paired with energy storage—and that increases costs. Nuclear power plants, on the other hand, tend to run constantly, outputting a steady source of power for the grid.  As you might imagine, though, it can take a long time to get a nuclear power plant up and running.  Large tech companies can help support plans to reopen shuttered plants or existing plants’ efforts to extend their operating lifetimes. There are also some existing plants that can make small upgrades to improve their output. I just saw this news story from the Tri-City Herald about plans to upgrade the Columbia Generating Station in eastern Washington—with tweaks over the next few years, it could produce an additional 162 megawatts of power, over 10% of the plant’s current capacity.  But all that isn’t going to be nearly enough to meet the demand that big tech companies are claiming will materialize in the future.  Instead, natural gas has become the default to meet soaring demand from data centers, as David lays out in his story. And since the lifetime of plants built today is about 30 years, those new plants could be running past 2050, the date the world needs to bring greenhouse-gas emissions to net zero to meet the goals set out in the Paris climate agreement.  One of the bits I found most interesting in David’s story is that there’s potential for a different future here: Big tech companies, with their power and influence, could actually use this moment to push for improvements. If they reduced their usage during peak hours, even for less than 1% of the year, it could greatly reduce the amount of new energy infrastructure required. Or they could, at the very least, push power plant owners and operators to install carbon capture technology, or ensure that methane doesn’t leak from the supply chain. AI’s energy demand is a big deal, but for climate change, how we choose to meet it is potentially an even bigger one.  #what #will #power #ais #growth
    What will power AI’s growth?
    www.technologyreview.com
    It’s been a little over a week since we published Power Hungry, a package that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down the centerpiece of that package, an analysis I did with my colleague James O’Donnell. (In case you’re still looking for an intro, you can check out this Roundtable discussion with James and our editor in chief Mat Honan, or this short segment I did on Science Friday.) But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. I thought this was an important addition to the mix of stories we put together, because I’ve seen a lot of promises about nuclear power as a saving grace in the face of AI’s energy demand. My reporting on the industry over the past few years has left me a little skeptical.  As I discovered while I continued that line of reporting, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story for the package, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Let’s get into it.  When we started talking about this big project on AI and energy demand, we had a lot of conversations about what to include. And from the beginning, the climate team was really focused on examining what, exactly, was going to be providing the electricity needed to run data centers powering AI models. As we wrote in the main story:  “A data center humming away isn’t necessarily a bad thing. If all data centers were hooked up to solar panels and ran only when the sun was shining, the world would be talking a lot less about AI’s energy consumption.”  But a lot of AI data centers need to be available constantly. Those that are used to train models can arguably be more responsive to the changing availability of renewables, since that work can happen in bursts, any time. Once a model is being pinged with questions from the public, though, there needs to be computing power ready to run all the time. Google, for example, would likely not be too keen on having people be able to use its new AI Mode only during daylight hours. Solar and wind power, then, would seem not to be a great fit for a lot of AI electricity demand, unless they’re paired with energy storage—and that increases costs. Nuclear power plants, on the other hand, tend to run constantly, outputting a steady source of power for the grid.  As you might imagine, though, it can take a long time to get a nuclear power plant up and running.  Large tech companies can help support plans to reopen shuttered plants or existing plants’ efforts to extend their operating lifetimes. There are also some existing plants that can make small upgrades to improve their output. I just saw this news story from the Tri-City Herald about plans to upgrade the Columbia Generating Station in eastern Washington—with tweaks over the next few years, it could produce an additional 162 megawatts of power, over 10% of the plant’s current capacity.  But all that isn’t going to be nearly enough to meet the demand that big tech companies are claiming will materialize in the future. (For more on the numbers here and why new tech isn’t going to come online fast enough, check out my full story.)  Instead, natural gas has become the default to meet soaring demand from data centers, as David lays out in his story. And since the lifetime of plants built today is about 30 years, those new plants could be running past 2050, the date the world needs to bring greenhouse-gas emissions to net zero to meet the goals set out in the Paris climate agreement.  One of the bits I found most interesting in David’s story is that there’s potential for a different future here: Big tech companies, with their power and influence, could actually use this moment to push for improvements. If they reduced their usage during peak hours, even for less than 1% of the year, it could greatly reduce the amount of new energy infrastructure required. Or they could, at the very least, push power plant owners and operators to install carbon capture technology, or ensure that methane doesn’t leak from the supply chain. AI’s energy demand is a big deal, but for climate change, how we choose to meet it is potentially an even bigger one. 
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • Champions League Final Soccer: Livestream PSG vs. Inter Milan From Anywhere For Free

    Luis Enrique's men battle it out against the Serie A giants in Munich.
    #champions #league #final #soccer #livestream
    Champions League Final Soccer: Livestream PSG vs. Inter Milan From Anywhere For Free
    Luis Enrique's men battle it out against the Serie A giants in Munich. #champions #league #final #soccer #livestream
    Champions League Final Soccer: Livestream PSG vs. Inter Milan From Anywhere For Free
    www.cnet.com
    Luis Enrique's men battle it out against the Serie A giants in Munich.
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  • Sahara Dust Clouds Are Heading to Florida and Beyond

    May 30, 20252 min readSahara Dust Clouds Are Heading to Florida and BeyondClouds of dust blown off the Saharan Desert into the southeastern U.S. could affect local weather and make sunrises and sunsets particularly vividBy Meghan Bartels edited by Dean VisserEach year, seasonal winds carry tens of millions of tons of Saharan dust across the Atlantic and beyond. On February 18, 2021, NOAA-20’s VIIRS captured a dramatic display of airborne dust. NASA Earth Observatory image by Lauren Dauphin, using VIIRS data from NASA EOSDIS LANCE, GIBS/Worldview, and the Suomi National Polar-orbiting PartnershipClouds of dust drifting from the Sahara Desert over the Atlantic Ocean could make for unusual-looking sunrises and sunsets, as well as potentially drier weather, over Florida and parts of the southeastern U.S. in the coming days.What’s HappeningBetween late spring and early fall, dust from the Saharan gets blown out over the Atlantic Ocean every three to five days. When conditions are right, air masses that are filled with this dust can make it across the thousands of miles required to reach North America. Meteorologists call this type of air mass the Saharan Air Layer, or SAL.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Currently, on Friday, a thin SAL is dispersing over Florida, says Ana Torres-Vazquez, a meteorologist at the National Weather Service’s Miami office, who adds that this could interfere with some storms carried into the peninsula by a cold front on Saturday. Another layer of dust—this one thicker and denser—may then blow in next week, although that forecast is currently less certain, Torres-Vazquez notes.It’s worth noting that the Atlantic hurricane season officially begins on June 1. In general, the SAL tends to dry the atmosphere it drifts through—so some scientists think these dust clouds may actually impede hurricane development. For now, however, forecasters aren’t expecting any tropical storms to develop in the Atlantic within the coming week.Sunrise, SunsetThe effect that will be most noticeable to local residents as the dust lingers might be unusual sunrises and sunsets.“When you have Saharan dust or any other kind of particulate, if the sun is coming in at an angle, like during sunrise or sunset,” Torres-Vazquez says, “it can hit those particulates that are close to the ground just right and result in those different, kind of orangey-reddish colors.”Other parts of the country might also see enhanced sunrises and sunsets during the coming days from a different kind of particulate—wildfire smoke. Canada is experiencing yet another brutal year for wildfires, with nearly 700,000 hectares, or more than 2,500 square miles, burned to date.Right now fires are particularly bad in the provinces of Saskatchewan and Manitoba, in part because of high temperatures stuck over central Canada. Smoke from these blazes is expected to reach U.S. states, including Minnesota, Wisconsin, Illinois and Michigan, in the coming days.Depending on how close the dust and smoke get to Earth’s surface, these kinds of particulate matter can be harmful to people’s health, particularly for people who are very young or very old and those who have asthma or heart or lung disease. The Air Quality Index can help you gauge whether you should take any precautions.
    #sahara #dust #clouds #are #heading
    Sahara Dust Clouds Are Heading to Florida and Beyond
    May 30, 20252 min readSahara Dust Clouds Are Heading to Florida and BeyondClouds of dust blown off the Saharan Desert into the southeastern U.S. could affect local weather and make sunrises and sunsets particularly vividBy Meghan Bartels edited by Dean VisserEach year, seasonal winds carry tens of millions of tons of Saharan dust across the Atlantic and beyond. On February 18, 2021, NOAA-20’s VIIRS captured a dramatic display of airborne dust. NASA Earth Observatory image by Lauren Dauphin, using VIIRS data from NASA EOSDIS LANCE, GIBS/Worldview, and the Suomi National Polar-orbiting PartnershipClouds of dust drifting from the Sahara Desert over the Atlantic Ocean could make for unusual-looking sunrises and sunsets, as well as potentially drier weather, over Florida and parts of the southeastern U.S. in the coming days.What’s HappeningBetween late spring and early fall, dust from the Saharan gets blown out over the Atlantic Ocean every three to five days. When conditions are right, air masses that are filled with this dust can make it across the thousands of miles required to reach North America. Meteorologists call this type of air mass the Saharan Air Layer, or SAL.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Currently, on Friday, a thin SAL is dispersing over Florida, says Ana Torres-Vazquez, a meteorologist at the National Weather Service’s Miami office, who adds that this could interfere with some storms carried into the peninsula by a cold front on Saturday. Another layer of dust—this one thicker and denser—may then blow in next week, although that forecast is currently less certain, Torres-Vazquez notes.It’s worth noting that the Atlantic hurricane season officially begins on June 1. In general, the SAL tends to dry the atmosphere it drifts through—so some scientists think these dust clouds may actually impede hurricane development. For now, however, forecasters aren’t expecting any tropical storms to develop in the Atlantic within the coming week.Sunrise, SunsetThe effect that will be most noticeable to local residents as the dust lingers might be unusual sunrises and sunsets.“When you have Saharan dust or any other kind of particulate, if the sun is coming in at an angle, like during sunrise or sunset,” Torres-Vazquez says, “it can hit those particulates that are close to the ground just right and result in those different, kind of orangey-reddish colors.”Other parts of the country might also see enhanced sunrises and sunsets during the coming days from a different kind of particulate—wildfire smoke. Canada is experiencing yet another brutal year for wildfires, with nearly 700,000 hectares, or more than 2,500 square miles, burned to date.Right now fires are particularly bad in the provinces of Saskatchewan and Manitoba, in part because of high temperatures stuck over central Canada. Smoke from these blazes is expected to reach U.S. states, including Minnesota, Wisconsin, Illinois and Michigan, in the coming days.Depending on how close the dust and smoke get to Earth’s surface, these kinds of particulate matter can be harmful to people’s health, particularly for people who are very young or very old and those who have asthma or heart or lung disease. The Air Quality Index can help you gauge whether you should take any precautions. #sahara #dust #clouds #are #heading
    Sahara Dust Clouds Are Heading to Florida and Beyond
    www.scientificamerican.com
    May 30, 20252 min readSahara Dust Clouds Are Heading to Florida and BeyondClouds of dust blown off the Saharan Desert into the southeastern U.S. could affect local weather and make sunrises and sunsets particularly vividBy Meghan Bartels edited by Dean VisserEach year, seasonal winds carry tens of millions of tons of Saharan dust across the Atlantic and beyond. On February 18, 2021, NOAA-20’s VIIRS captured a dramatic display of airborne dust. NASA Earth Observatory image by Lauren Dauphin, using VIIRS data from NASA EOSDIS LANCE, GIBS/Worldview, and the Suomi National Polar-orbiting PartnershipClouds of dust drifting from the Sahara Desert over the Atlantic Ocean could make for unusual-looking sunrises and sunsets, as well as potentially drier weather, over Florida and parts of the southeastern U.S. in the coming days.What’s HappeningBetween late spring and early fall, dust from the Saharan gets blown out over the Atlantic Ocean every three to five days. When conditions are right, air masses that are filled with this dust can make it across the thousands of miles required to reach North America. Meteorologists call this type of air mass the Saharan Air Layer, or SAL.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Currently, on Friday, a thin SAL is dispersing over Florida, says Ana Torres-Vazquez, a meteorologist at the National Weather Service’s Miami office, who adds that this could interfere with some storms carried into the peninsula by a cold front on Saturday. Another layer of dust—this one thicker and denser—may then blow in next week, although that forecast is currently less certain, Torres-Vazquez notes.It’s worth noting that the Atlantic hurricane season officially begins on June 1. In general, the SAL tends to dry the atmosphere it drifts through—so some scientists think these dust clouds may actually impede hurricane development. For now, however, forecasters aren’t expecting any tropical storms to develop in the Atlantic within the coming week.Sunrise, SunsetThe effect that will be most noticeable to local residents as the dust lingers might be unusual sunrises and sunsets.“When you have Saharan dust or any other kind of particulate, if the sun is coming in at an angle, like during sunrise or sunset,” Torres-Vazquez says, “it can hit those particulates that are close to the ground just right and result in those different, kind of orangey-reddish colors.”Other parts of the country might also see enhanced sunrises and sunsets during the coming days from a different kind of particulate—wildfire smoke. Canada is experiencing yet another brutal year for wildfires, with nearly 700,000 hectares, or more than 2,500 square miles, burned to date.Right now fires are particularly bad in the provinces of Saskatchewan and Manitoba, in part because of high temperatures stuck over central Canada. Smoke from these blazes is expected to reach U.S. states, including Minnesota, Wisconsin, Illinois and Michigan, in the coming days.Depending on how close the dust and smoke get to Earth’s surface, these kinds of particulate matter can be harmful to people’s health, particularly for people who are very young or very old and those who have asthma or heart or lung disease. The Air Quality Index can help you gauge whether you should take any precautions.
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  • What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red

    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    "We learned a lot of lessons down the road."

    Image credit: CD Projekt Red

    Feature

    by Robert Purchese
    Associate Editor

    Published on May 31, 2025

    Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired?
    Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously.
    But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around.
    Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt.

    The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube
    It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be?
    "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually."
    Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters."
    It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role.
    But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular."
    Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in.

    CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red

    The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team.
    The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron.
    The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near.
    When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team.
    Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation."
    But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me."

    The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red

    He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it."
    This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'"
    It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears."
    There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death.

    Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red

    But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says.
    There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be.
    Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much.
    More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it.

    Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red

    One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie.
    That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says.
    Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy.
    It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it."
    It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is.

    Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube
    Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre."
    I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it.
    Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him.
    Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect.

    The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red

    The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck.
    Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads.
    Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world."
    But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio.
    Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world.
    Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?"

    The debut trailer for The Witcher 4.Watch on YouTube
    Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3."
    But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years.
    "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher."
    Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team."
    "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip."
    #what #worked #witcher #didn039t #looking
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red "We learned a lot of lessons down the road." Image credit: CD Projekt Red Feature by Robert Purchese Associate Editor Published on May 31, 2025 Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired? Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously. But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around. Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt. The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be? "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually." Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters." It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role. But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular." Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in. CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team. The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron. The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near. When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team. Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation." But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me." The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it." This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'" It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears." There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death. Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says. There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be. Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much. More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it. Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie. That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says. Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy. It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it." It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is. Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre." I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it. Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him. Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect. The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck. Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads. Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world." But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio. Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world. Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?" The debut trailer for The Witcher 4.Watch on YouTube Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3." But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years. "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher." Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team." "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip." #what #worked #witcher #didn039t #looking
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    www.eurogamer.net
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red "We learned a lot of lessons down the road." Image credit: CD Projekt Red Feature by Robert Purchese Associate Editor Published on May 31, 2025 Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired? Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously. But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around. Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt. The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be? "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually." Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters." It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role. But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular." Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in. CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team. The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron. The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near. When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team. Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation." But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me." The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it." This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'" It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears." There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death. Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says. There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be. Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much. More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it. Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie. That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says. Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy. It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it." It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is. Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre." I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it. Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him. Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect. The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck. Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads. Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world." But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio. Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world. Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?" The debut trailer for The Witcher 4.Watch on YouTube Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3." But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years. "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher." Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team." "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip."
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  • Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis.
    For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune.
    Tamriel Rebuilt’s Indoril Heartland
    In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger.
    “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.”
    Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game.
    “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained.
    With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040.

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    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #morrowind #mod #tamriel #rebuilt #devs
    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • 6 Best Silk Sheets in 2025, Tested by AD Editors

    When it comes to bedding that’s soft and supple, the best silk sheets are hard to beat. Unlike other materials like a textured linen or crisp percale, these have a glossy look and feel that you won’t quite find in another set. What’s more, they are just as versatile as they are stylish. Silk of the highest quality is characterized as a hypoallergenic, naturally breathable fabric, which is great for hot sleepers and sleepers with sensitive skin. Plus, many sets come in neutral and bright colorways to play off of your bedroom’s design.To get a real feel for the best sets out there, our editors got to work by sleeping in on our favorite sets on the market. And since top-tier silk sheets tend to be pricey, we’ve also sprinkled in some affordable alternative options like satin and bamboo. They might trick you into thinking they’re the real thing. Here, find all of our favorites to enhance your sleep experience and self-care routine.Our Top Picks for the Best Silk Sheets:Best Overall Silk Sheets: Quince Mulberry Silk Sheet Set, Best Splurge: Clementine Sleepwear Atelier Medica Organic Silk Fitted Base Sheet, A Sustainable Set: Lunya Quintessential Bedding Set, Best Silk Alternative: Ettitude CleanBamboo Sheet Set, Most Affordable: Bedsure Satin Sheets, For Hot Sleepers: Luxome Luxury Sheet Set, Browse by CategoryFor consistency, all prices reflect queen sizes in this story.The Best Silk Sheets, OverallQuince Mulberry Silk Sheet SetUpsides & DownsidesUpsides: Affordable, machine washable, made of 100% mulberry silkDownsides: Only available in a few neutral colorsSpecsMaterial: 100% mulberry silkSizes: Queen, kingColors: 3Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable, air-dry recommendedQuince is already one of our favorite destinations for luxury-on-a-budget sleep essentials. While you’ll find an affordable price point here too, the quality of these 100% mulberry silk sheets isn’t something to skip over. Senior commerce editor Nashia Baker keeps these high-quality sheets in rotation since they’re both durable and easy to care for. They are machine washable—she just keeps them with like colors for safe measure, though. From there, an air-dry gets the sheets back to their best condition. Even if you don't notice an immediate change from tumble drying, the brand says this practice can weaken the silk. As someone whose skin has gotten more sensitive over time, she appreciates the hypoallergenic, temperature-regulating material that feels soothing to sink into each night.These sheets have a 22 momme count. We dive into this more in our FAQ section, but this count essentially indicates a durable weave, and Baker says they've held up well without tears or color fading in sight.Best SplurgeClementine Atelier Medica Silk Fitted SheetUpsides & DownsidesUpsides: No off-gassing, tester says the deep hue pairs well with neutral bedding, infused with ingredients like hyaluronic acidDownsides: PriceySpecsMaterial: 100% GOTS certified organic silk beddingSizes: Twin, full, queen, kingColors: 2Includes: Fitted sheetCare instructions: Machine wash on the most delicate setting in a “silk-only” load with mild detergent. Or, hand wash with a mild detergent and gently massage the fabric for one minute to remove dirt and let it soak for the next four minutes. Rinse in fresh cold water. Do not use bleach or a fabric softener. Hang in a shady spot away from the sun to air-dry.Calling them “extremely soft and rich-feeling,” commerce writer Julia Harrison coats her bed with this silk set and adds that they’re the “kind of splurge that just feels like self-care every time you slip into it.” While they’re steeper in price, the brand notes that these sheets boast infused with ingredients like hyaluronic acid designed to leave skin feeling dewy and soothed. Harrison says she sleeps easily with these sheets and felt like they were ready for use out of the box with little to no off-gassing.All that aside, these sheets can instantly dress up a moody or minimalist bedroom at any given moment with the pearl white and navy blue hues. Although Harrison has a bohemian-meets-Danish design style in her space, she found the navy blue color to be surprisingly subtle. “It wasn’t screaming: silk sheets, or even worse: navy blue sheets,” she says. “I tucked it under my white duvet and it gave a really interesting contrast.”A Sustainable SetPhoto: Nashia BakerPhoto: Nashia BakerLunya Quintessential Bedding SetUpsides & DownsidesUpsides: Made of natural wood tencel fibers, soft, durable materialDownsides: Duvet and sheet set are sold separatelySpecsMaterial: 100% tencelSizes: Queen, king, California kingColors: WhiteIncludes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine wash cold and tumble dry low.Take it from Baker: Lunya’s silky sheets are a dream. At first glance, she mistook these as mulberry silk because of their glossy look. In actuality, these sheets are made of a natural fiber called tencel, which is a wood-based material. The brand notes that the bedding is biodegradable and created using an earth-friendly, closed-loop process that uses recycled materials. These are naturally breathable while also boasting a softness that she hasn’t quite felt in a standard silk set. “I wouldn’t consider myself a hot sleeper, but since NYC weather is constantly up and down, I like something that’s both airy and soft,” she says. “I sleep under the top sheet and duvet with no problem; the set keeps me comfortable during in-between spring weather that hits around the 50s and 60s.”While the duvet is sold separately, it's a plus to pair with the sheet set since it's just as durable. “I’ve had the same textured comforter with yellow embroidery for years now, and I feared that the design would show through the duvet cover since the only color Lunya has as of now is white,” Baker says. “I was pleasantly surprised to see that the duvet covered it all without any color peeking through.”Best Silk AlternativeEttitude CleanBamboo Sheet SetUpsides & DownsidesUpsides: 8 colors available, Oeko-Tex Standard 100 certified, hypoallergenicDownsides: Some colors sell out quicklySpecsMaterial: 100% CleanBamboo LyocellSizes: Twin, twin XL, full, queen, king, California kingColors: 8Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase. Full and queen sizes include 2 standard pillowcases; King and California king include 2 king-size pillowcases, twin and twin XL include 1 standard pillowcase.Care instructions: Wash on cold with mild detergent and like fabrics in a gentle or delicate setting. Line dry or tumble dry low. Don't use bleach or fabric softener."These sheets are buttery—pun intended,” says Baker, who has this set in the butter colorway. These are made from a patented CleanBamboo fabric that leaves the sheets with a silky sateen finish. She says they have gotten noticeably softer over time with a routine wash and dry. Plus, they are a bit thinner in a good way than other bamboo-like sets, as Baker says it leaves them with an airier feel. If trendy pastel yellow isn’t your preference, these sheets also come in several neutral and vibrant hues like sage and saffron.Most AffordableBedsure Satin SheetsUpsides & DownsidesUpsides: Affordable alternative, smooth feel, easy careDownsides: Some color might bleed on pillows after the first couple of usesSpecsMaterial: 100% polyester satinSizes: Twin, full, queen, king, California kingColors: 22Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable in cold water. Tumble dry on low.Another alternative to add to cart, these satin sheets have a smooth texture and come in nearly two dozen colors to match your bedroom. And coming in at just they have more of an approachable price tag while still boasting the overall look of silk. The sheets are more slippery than a standard silk set, but the appearance itself doesn't give that away. Baker has these in burgundy and says the rich hue really shows through in person. She did notice some color bleeding on her pillows after the first couple of uses, so something to be mindful of if you opt for a deep color.For Hot SleepersPhoto: Nashia BakerLuxome Luxury Sheet SetUpsides & DownsidesUpsides: Unique colors available, deep pockets, breathableDownsides: The brand recommends washing alone on the delicate cycleSpecsMaterial: 100% Viscose from BambooSizes: Twin, twin XL, full, queen, king, California king, and split kingColors: 12Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase. Full, queen, king, California king, and split king sizes include 2 pillowcases; twin and twin XL include 1 standard pillowcase.Care instructions: Machine wash in cold water on a delicate cycle with a mild, liquid detergent. Don't use bleach, fabric softener, stain removers, or scent boosters. Tumble dry with low heat.These are our favorite cooling sheets for those seeking a glam aesthetic. Baker says this bamboo set is great for people like her who crave something cool-to-the-touch without sacrificing style. “These sheets have the same appearance to me as a high-end set of silk or satin without the cost,” she says, adding that they have dramatic drape. “These are even more unique because of the jewel tones, like sapphire, that are hard to find with other brands,” she says. Baker keeps her bedscape full with a mattress topper and protector, and she says these deep-pocket sheets fit easily over it all. While she says she’s generally a cold sleeper, the bamboo material is perfectly breathable for hot NYC days.How We TestedFrom bamboo to linen sheets, our testing process for sheets is one in the same at AD: Just like fellow shoppers, our editors bring sets in their homes to see if they really hold up for routine use. We had these silk and silk alternative sheets in our homes for about a month, if not more, to go through the process of washing and sleeping on them. Here areMaterial: There are several silk and silk alternative fabrics to choose from, but our list consists of pure mulberry silk, bamboo varieties, and satin that all have a similar look and feel. When shopping for pure silk, be sure look for bedding labels that note 100% mulberry silk, also known as natural silk. If you're looking for options that mirror the look of silk, 100% viscose from bamboo is typically durable and has less strict care instructions, especially tumble drying. Satin tends to be slightly more slippery in texture, but these usually still offer a silky look.Care: For streamlined care, we tested a variety of options that span hand washing to machine washing, as well as tumble drying and air-drying. Since pure silk can sometimes weaken from abrasive wash and dry cycles, it's typically recommended to hand wash and air-dry.FAQsAre Silk Sheets Really Worth It?While 100% mulberry sheets tend to be an investment price-wise, we think it's worthwhile. These can act as cooling sheets, as the material is naturally breathable for a good night's rest. And because of their smooth nature, they can leave a polished aesthetic in any bedroom. With the right care—typically machine washing on a delicate cycle or hand washing and air drying—the best silk sheets can last for years.What’s a Momme Count?A momme count is the measurement that reflects the weight of silk. Typically, the higher the momme count, the denser the fabric. Any momme count above 20 momme, like our Quince pick, is pretty standard and ensures the material is sturdy and designed to last.
    #best #silk #sheets #tested #editors
    6 Best Silk Sheets in 2025, Tested by AD Editors
    When it comes to bedding that’s soft and supple, the best silk sheets are hard to beat. Unlike other materials like a textured linen or crisp percale, these have a glossy look and feel that you won’t quite find in another set. What’s more, they are just as versatile as they are stylish. Silk of the highest quality is characterized as a hypoallergenic, naturally breathable fabric, which is great for hot sleepers and sleepers with sensitive skin. Plus, many sets come in neutral and bright colorways to play off of your bedroom’s design.To get a real feel for the best sets out there, our editors got to work by sleeping in on our favorite sets on the market. And since top-tier silk sheets tend to be pricey, we’ve also sprinkled in some affordable alternative options like satin and bamboo. They might trick you into thinking they’re the real thing. Here, find all of our favorites to enhance your sleep experience and self-care routine.Our Top Picks for the Best Silk Sheets:Best Overall Silk Sheets: Quince Mulberry Silk Sheet Set, Best Splurge: Clementine Sleepwear Atelier Medica Organic Silk Fitted Base Sheet, A Sustainable Set: Lunya Quintessential Bedding Set, Best Silk Alternative: Ettitude CleanBamboo Sheet Set, Most Affordable: Bedsure Satin Sheets, For Hot Sleepers: Luxome Luxury Sheet Set, Browse by CategoryFor consistency, all prices reflect queen sizes in this story.The Best Silk Sheets, OverallQuince Mulberry Silk Sheet SetUpsides & DownsidesUpsides: Affordable, machine washable, made of 100% mulberry silkDownsides: Only available in a few neutral colorsSpecsMaterial: 100% mulberry silkSizes: Queen, kingColors: 3Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable, air-dry recommendedQuince is already one of our favorite destinations for luxury-on-a-budget sleep essentials. While you’ll find an affordable price point here too, the quality of these 100% mulberry silk sheets isn’t something to skip over. Senior commerce editor Nashia Baker keeps these high-quality sheets in rotation since they’re both durable and easy to care for. They are machine washable—she just keeps them with like colors for safe measure, though. From there, an air-dry gets the sheets back to their best condition. Even if you don't notice an immediate change from tumble drying, the brand says this practice can weaken the silk. As someone whose skin has gotten more sensitive over time, she appreciates the hypoallergenic, temperature-regulating material that feels soothing to sink into each night.These sheets have a 22 momme count. We dive into this more in our FAQ section, but this count essentially indicates a durable weave, and Baker says they've held up well without tears or color fading in sight.Best SplurgeClementine Atelier Medica Silk Fitted SheetUpsides & DownsidesUpsides: No off-gassing, tester says the deep hue pairs well with neutral bedding, infused with ingredients like hyaluronic acidDownsides: PriceySpecsMaterial: 100% GOTS certified organic silk beddingSizes: Twin, full, queen, kingColors: 2Includes: Fitted sheetCare instructions: Machine wash on the most delicate setting in a “silk-only” load with mild detergent. Or, hand wash with a mild detergent and gently massage the fabric for one minute to remove dirt and let it soak for the next four minutes. Rinse in fresh cold water. Do not use bleach or a fabric softener. Hang in a shady spot away from the sun to air-dry.Calling them “extremely soft and rich-feeling,” commerce writer Julia Harrison coats her bed with this silk set and adds that they’re the “kind of splurge that just feels like self-care every time you slip into it.” While they’re steeper in price, the brand notes that these sheets boast infused with ingredients like hyaluronic acid designed to leave skin feeling dewy and soothed. Harrison says she sleeps easily with these sheets and felt like they were ready for use out of the box with little to no off-gassing.All that aside, these sheets can instantly dress up a moody or minimalist bedroom at any given moment with the pearl white and navy blue hues. Although Harrison has a bohemian-meets-Danish design style in her space, she found the navy blue color to be surprisingly subtle. “It wasn’t screaming: silk sheets, or even worse: navy blue sheets,” she says. “I tucked it under my white duvet and it gave a really interesting contrast.”A Sustainable SetPhoto: Nashia BakerPhoto: Nashia BakerLunya Quintessential Bedding SetUpsides & DownsidesUpsides: Made of natural wood tencel fibers, soft, durable materialDownsides: Duvet and sheet set are sold separatelySpecsMaterial: 100% tencelSizes: Queen, king, California kingColors: WhiteIncludes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine wash cold and tumble dry low.Take it from Baker: Lunya’s silky sheets are a dream. At first glance, she mistook these as mulberry silk because of their glossy look. In actuality, these sheets are made of a natural fiber called tencel, which is a wood-based material. The brand notes that the bedding is biodegradable and created using an earth-friendly, closed-loop process that uses recycled materials. These are naturally breathable while also boasting a softness that she hasn’t quite felt in a standard silk set. “I wouldn’t consider myself a hot sleeper, but since NYC weather is constantly up and down, I like something that’s both airy and soft,” she says. “I sleep under the top sheet and duvet with no problem; the set keeps me comfortable during in-between spring weather that hits around the 50s and 60s.”While the duvet is sold separately, it's a plus to pair with the sheet set since it's just as durable. “I’ve had the same textured comforter with yellow embroidery for years now, and I feared that the design would show through the duvet cover since the only color Lunya has as of now is white,” Baker says. “I was pleasantly surprised to see that the duvet covered it all without any color peeking through.”Best Silk AlternativeEttitude CleanBamboo Sheet SetUpsides & DownsidesUpsides: 8 colors available, Oeko-Tex Standard 100 certified, hypoallergenicDownsides: Some colors sell out quicklySpecsMaterial: 100% CleanBamboo LyocellSizes: Twin, twin XL, full, queen, king, California kingColors: 8Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase. Full and queen sizes include 2 standard pillowcases; King and California king include 2 king-size pillowcases, twin and twin XL include 1 standard pillowcase.Care instructions: Wash on cold with mild detergent and like fabrics in a gentle or delicate setting. Line dry or tumble dry low. Don't use bleach or fabric softener."These sheets are buttery—pun intended,” says Baker, who has this set in the butter colorway. These are made from a patented CleanBamboo fabric that leaves the sheets with a silky sateen finish. She says they have gotten noticeably softer over time with a routine wash and dry. Plus, they are a bit thinner in a good way than other bamboo-like sets, as Baker says it leaves them with an airier feel. If trendy pastel yellow isn’t your preference, these sheets also come in several neutral and vibrant hues like sage and saffron.Most AffordableBedsure Satin SheetsUpsides & DownsidesUpsides: Affordable alternative, smooth feel, easy careDownsides: Some color might bleed on pillows after the first couple of usesSpecsMaterial: 100% polyester satinSizes: Twin, full, queen, king, California kingColors: 22Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable in cold water. Tumble dry on low.Another alternative to add to cart, these satin sheets have a smooth texture and come in nearly two dozen colors to match your bedroom. And coming in at just they have more of an approachable price tag while still boasting the overall look of silk. The sheets are more slippery than a standard silk set, but the appearance itself doesn't give that away. Baker has these in burgundy and says the rich hue really shows through in person. She did notice some color bleeding on her pillows after the first couple of uses, so something to be mindful of if you opt for a deep color.For Hot SleepersPhoto: Nashia BakerLuxome Luxury Sheet SetUpsides & DownsidesUpsides: Unique colors available, deep pockets, breathableDownsides: The brand recommends washing alone on the delicate cycleSpecsMaterial: 100% Viscose from BambooSizes: Twin, twin XL, full, queen, king, California king, and split kingColors: 12Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase. Full, queen, king, California king, and split king sizes include 2 pillowcases; twin and twin XL include 1 standard pillowcase.Care instructions: Machine wash in cold water on a delicate cycle with a mild, liquid detergent. Don't use bleach, fabric softener, stain removers, or scent boosters. Tumble dry with low heat.These are our favorite cooling sheets for those seeking a glam aesthetic. Baker says this bamboo set is great for people like her who crave something cool-to-the-touch without sacrificing style. “These sheets have the same appearance to me as a high-end set of silk or satin without the cost,” she says, adding that they have dramatic drape. “These are even more unique because of the jewel tones, like sapphire, that are hard to find with other brands,” she says. Baker keeps her bedscape full with a mattress topper and protector, and she says these deep-pocket sheets fit easily over it all. While she says she’s generally a cold sleeper, the bamboo material is perfectly breathable for hot NYC days.How We TestedFrom bamboo to linen sheets, our testing process for sheets is one in the same at AD: Just like fellow shoppers, our editors bring sets in their homes to see if they really hold up for routine use. We had these silk and silk alternative sheets in our homes for about a month, if not more, to go through the process of washing and sleeping on them. Here areMaterial: There are several silk and silk alternative fabrics to choose from, but our list consists of pure mulberry silk, bamboo varieties, and satin that all have a similar look and feel. When shopping for pure silk, be sure look for bedding labels that note 100% mulberry silk, also known as natural silk. If you're looking for options that mirror the look of silk, 100% viscose from bamboo is typically durable and has less strict care instructions, especially tumble drying. Satin tends to be slightly more slippery in texture, but these usually still offer a silky look.Care: For streamlined care, we tested a variety of options that span hand washing to machine washing, as well as tumble drying and air-drying. Since pure silk can sometimes weaken from abrasive wash and dry cycles, it's typically recommended to hand wash and air-dry.FAQsAre Silk Sheets Really Worth It?While 100% mulberry sheets tend to be an investment price-wise, we think it's worthwhile. These can act as cooling sheets, as the material is naturally breathable for a good night's rest. And because of their smooth nature, they can leave a polished aesthetic in any bedroom. With the right care—typically machine washing on a delicate cycle or hand washing and air drying—the best silk sheets can last for years.What’s a Momme Count?A momme count is the measurement that reflects the weight of silk. Typically, the higher the momme count, the denser the fabric. Any momme count above 20 momme, like our Quince pick, is pretty standard and ensures the material is sturdy and designed to last. #best #silk #sheets #tested #editors
    6 Best Silk Sheets in 2025, Tested by AD Editors
    www.architecturaldigest.com
    When it comes to bedding that’s soft and supple, the best silk sheets are hard to beat. Unlike other materials like a textured linen or crisp percale, these have a glossy look and feel that you won’t quite find in another set. What’s more, they are just as versatile as they are stylish. Silk of the highest quality is characterized as a hypoallergenic, naturally breathable fabric, which is great for hot sleepers and sleepers with sensitive skin. Plus, many sets come in neutral and bright colorways to play off of your bedroom’s design.To get a real feel for the best sets out there, our editors got to work by sleeping in on our favorite sets on the market. And since top-tier silk sheets tend to be pricey, we’ve also sprinkled in some affordable alternative options like satin and bamboo. They might trick you into thinking they’re the real thing. Here, find all of our favorites to enhance your sleep experience and self-care routine.Our Top Picks for the Best Silk Sheets:Best Overall Silk Sheets: Quince Mulberry Silk Sheet Set, $500Best Splurge: Clementine Sleepwear Atelier Medica Organic Silk Fitted Base Sheet, $899A Sustainable Set: Lunya Quintessential Bedding Set, $428Best Silk Alternative: Ettitude CleanBamboo Sheet Set, $379 $265Most Affordable: Bedsure Satin Sheets, $41For Hot Sleepers: Luxome Luxury Sheet Set, $185Browse by CategoryFor consistency, all prices reflect queen sizes in this story.The Best Silk Sheets, OverallQuince Mulberry Silk Sheet SetUpsides & DownsidesUpsides: Affordable, machine washable, made of 100% mulberry silkDownsides: Only available in a few neutral colorsSpecsMaterial: 100% mulberry silkSizes: Queen, kingColors: 3Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable, air-dry recommendedQuince is already one of our favorite destinations for luxury-on-a-budget sleep essentials. While you’ll find an affordable price point here too, the quality of these 100% mulberry silk sheets isn’t something to skip over. Senior commerce editor Nashia Baker keeps these high-quality sheets in rotation since they’re both durable and easy to care for. They are machine washable—she just keeps them with like colors for safe measure, though. From there, an air-dry gets the sheets back to their best condition. Even if you don't notice an immediate change from tumble drying, the brand says this practice can weaken the silk. As someone whose skin has gotten more sensitive over time, she appreciates the hypoallergenic, temperature-regulating material that feels soothing to sink into each night.These sheets have a 22 momme count. We dive into this more in our FAQ section, but this count essentially indicates a durable weave, and Baker says they've held up well without tears or color fading in sight.Best SplurgeClementine Atelier Medica Silk Fitted SheetUpsides & DownsidesUpsides: No off-gassing, tester says the deep hue pairs well with neutral bedding, infused with ingredients like hyaluronic acidDownsides: PriceySpecsMaterial: 100% GOTS certified organic silk beddingSizes: Twin, full, queen, kingColors: 2Includes: Fitted sheetCare instructions: Machine wash on the most delicate setting in a “silk-only” load with mild detergent. Or, hand wash with a mild detergent and gently massage the fabric for one minute to remove dirt and let it soak for the next four minutes. Rinse in fresh cold water. Do not use bleach or a fabric softener. Hang in a shady spot away from the sun to air-dry.Calling them “extremely soft and rich-feeling,” commerce writer Julia Harrison coats her bed with this silk set and adds that they’re the “kind of splurge that just feels like self-care every time you slip into it.” While they’re steeper in price, the brand notes that these sheets boast infused with ingredients like hyaluronic acid designed to leave skin feeling dewy and soothed. Harrison says she sleeps easily with these sheets and felt like they were ready for use out of the box with little to no off-gassing (though she did still give them a wash).All that aside, these sheets can instantly dress up a moody or minimalist bedroom at any given moment with the pearl white and navy blue hues. Although Harrison has a bohemian-meets-Danish design style in her space, she found the navy blue color to be surprisingly subtle. “It wasn’t screaming: silk sheets, or even worse: navy blue sheets,” she says. “I tucked it under my white duvet and it gave a really interesting contrast.”A Sustainable SetPhoto: Nashia BakerPhoto: Nashia BakerLunya Quintessential Bedding SetUpsides & DownsidesUpsides: Made of natural wood tencel fibers, soft, durable materialDownsides: Duvet and sheet set are sold separatelySpecsMaterial: 100% tencelSizes: Queen, king, California kingColors: WhiteIncludes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine wash cold and tumble dry low.Take it from Baker: Lunya’s silky sheets are a dream. At first glance, she mistook these as mulberry silk because of their glossy look. In actuality, these sheets are made of a natural fiber called tencel, which is a wood-based material. The brand notes that the bedding is biodegradable and created using an earth-friendly, closed-loop process that uses recycled materials. These are naturally breathable while also boasting a softness that she hasn’t quite felt in a standard silk set. “I wouldn’t consider myself a hot sleeper, but since NYC weather is constantly up and down, I like something that’s both airy and soft,” she says. “I sleep under the top sheet and duvet with no problem; the set keeps me comfortable during in-between spring weather that hits around the 50s and 60s.”While the duvet is sold separately, it's a plus to pair with the sheet set since it's just as durable. “I’ve had the same textured comforter with yellow embroidery for years now, and I feared that the design would show through the duvet cover since the only color Lunya has as of now is white,” Baker says. “I was pleasantly surprised to see that the duvet covered it all without any color peeking through.”Best Silk AlternativeEttitude CleanBamboo Sheet SetUpsides & DownsidesUpsides: 8 colors available, Oeko-Tex Standard 100 certified, hypoallergenicDownsides: Some colors sell out quicklySpecsMaterial: 100% CleanBamboo LyocellSizes: Twin, twin XL, full, queen, king, California kingColors: 8Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase(s). Full and queen sizes include 2 standard pillowcases; King and California king include 2 king-size pillowcases, twin and twin XL include 1 standard pillowcase.Care instructions: Wash on cold with mild detergent and like fabrics in a gentle or delicate setting. Line dry or tumble dry low. Don't use bleach or fabric softener."These sheets are buttery—pun intended,” says Baker, who has this set in the butter colorway. These are made from a patented CleanBamboo fabric that leaves the sheets with a silky sateen finish. She says they have gotten noticeably softer over time with a routine wash and dry. Plus, they are a bit thinner in a good way than other bamboo-like sets, as Baker says it leaves them with an airier feel. If trendy pastel yellow isn’t your preference, these sheets also come in several neutral and vibrant hues like sage and saffron.Most AffordableBedsure Satin SheetsUpsides & DownsidesUpsides: Affordable alternative, smooth feel, easy care (machine washable and tumble dry)Downsides: Some color might bleed on pillows after the first couple of usesSpecsMaterial: 100% polyester satinSizes: Twin, full, queen, king, California kingColors: 22Includes: Fitted sheet, flat sheet, and 2 pillowcasesCare instructions: Machine washable in cold water. Tumble dry on low.Another alternative to add to cart, these satin sheets have a smooth texture and come in nearly two dozen colors to match your bedroom. And coming in at just $41, they have more of an approachable price tag while still boasting the overall look of silk. The sheets are more slippery than a standard silk set, but the appearance itself doesn't give that away. Baker has these in burgundy and says the rich hue really shows through in person. She did notice some color bleeding on her pillows after the first couple of uses, so something to be mindful of if you opt for a deep color.For Hot SleepersPhoto: Nashia BakerLuxome Luxury Sheet SetUpsides & DownsidesUpsides: Unique colors available, deep pockets, breathableDownsides: The brand recommends washing alone on the delicate cycleSpecsMaterial: 100% Viscose from BambooSizes: Twin, twin XL, full, queen, king, California king, and split kingColors: 12Includes: 1 fitted sheet, 1 flat sheet, 2 pillowcase(s). Full, queen, king, California king, and split king sizes include 2 pillowcases; twin and twin XL include 1 standard pillowcase.Care instructions: Machine wash in cold water on a delicate cycle with a mild, liquid detergent. Don't use bleach, fabric softener, stain removers, or scent boosters. Tumble dry with low heat.These are our favorite cooling sheets for those seeking a glam aesthetic. Baker says this bamboo set is great for people like her who crave something cool-to-the-touch without sacrificing style. “These sheets have the same appearance to me as a high-end set of silk or satin without the cost,” she says, adding that they have dramatic drape. “These are even more unique because of the jewel tones, like sapphire, that are hard to find with other brands,” she says. Baker keeps her bedscape full with a mattress topper and protector, and she says these deep-pocket sheets fit easily over it all. While she says she’s generally a cold sleeper, the bamboo material is perfectly breathable for hot NYC days.How We TestedFrom bamboo to linen sheets, our testing process for sheets is one in the same at AD: Just like fellow shoppers, our editors bring sets in their homes to see if they really hold up for routine use. We had these silk and silk alternative sheets in our homes for about a month, if not more, to go through the process of washing and sleeping on them. Here areMaterial: There are several silk and silk alternative fabrics to choose from, but our list consists of pure mulberry silk, bamboo varieties, and satin that all have a similar look and feel. When shopping for pure silk, be sure look for bedding labels that note 100% mulberry silk, also known as natural silk. If you're looking for options that mirror the look of silk, 100% viscose from bamboo is typically durable and has less strict care instructions, especially tumble drying. Satin tends to be slightly more slippery in texture, but these usually still offer a silky look.Care: For streamlined care, we tested a variety of options that span hand washing to machine washing, as well as tumble drying and air-drying. Since pure silk can sometimes weaken from abrasive wash and dry cycles, it's typically recommended to hand wash and air-dry.FAQsAre Silk Sheets Really Worth It?While 100% mulberry sheets tend to be an investment price-wise, we think it's worthwhile. These can act as cooling sheets, as the material is naturally breathable for a good night's rest. And because of their smooth nature, they can leave a polished aesthetic in any bedroom. With the right care—typically machine washing on a delicate cycle or hand washing and air drying—the best silk sheets can last for years.What’s a Momme Count?A momme count is the measurement that reflects the weight of silk. Typically, the higher the momme count, the denser the fabric. Any momme count above 20 momme, like our Quince pick, is pretty standard and ensures the material is sturdy and designed to last.
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  • SkySplat: Drone video to 3D Gaussian Splat Workflow Addon

    SkySplat: Drone video to 3D Gaussian Splat Workflow Addon By kyjohnso on May 29, 2025 Add-ons SkySplat is a free Blender addon that simplifies the workflow for creating 3D Gaussian Splats from drone footage. It provides a comprehensive set of tools to streamline the process from video import to frame extraction, and loose integration of Blender with COLMAP and GraphDeco-INRIA's gaussian splatting repo.After several sessions of command line tomfoolery, I have undertaken the development of a Blender Addon that provides a workflow for taking drone videos to 3D gaussian splats. The addon is open source and loosely couples with the standard 3d gaussian splatting software from GraphDeco-INRI. It is very early days and so I would love if folks would take a look and give feedback, bugs, errors, ideas or features - Also, all of the development was on Linux, so Windows and MacOS beta testers would be awesome!Link Github: SkySplat
    #skysplat #drone #video #gaussian #splat
    SkySplat: Drone video to 3D Gaussian Splat Workflow Addon
    SkySplat: Drone video to 3D Gaussian Splat Workflow Addon By kyjohnso on May 29, 2025 Add-ons SkySplat is a free Blender addon that simplifies the workflow for creating 3D Gaussian Splats from drone footage. It provides a comprehensive set of tools to streamline the process from video import to frame extraction, and loose integration of Blender with COLMAP and GraphDeco-INRIA's gaussian splatting repo.After several sessions of command line tomfoolery, I have undertaken the development of a Blender Addon that provides a workflow for taking drone videos to 3D gaussian splats. The addon is open source and loosely couples with the standard 3d gaussian splatting software from GraphDeco-INRI. It is very early days and so I would love if folks would take a look and give feedback, bugs, errors, ideas or features - Also, all of the development was on Linux, so Windows and MacOS beta testers would be awesome!Link Github: SkySplat #skysplat #drone #video #gaussian #splat
    SkySplat: Drone video to 3D Gaussian Splat Workflow Addon
    www.blendernation.com
    SkySplat: Drone video to 3D Gaussian Splat Workflow Addon By kyjohnso on May 29, 2025 Add-ons SkySplat is a free Blender addon that simplifies the workflow for creating 3D Gaussian Splats from drone footage. It provides a comprehensive set of tools to streamline the process from video import to frame extraction, and loose integration of Blender with COLMAP and GraphDeco-INRIA's gaussian splatting repo.After several sessions of command line tomfoolery, I have undertaken the development of a Blender Addon that provides a workflow for taking drone videos to 3D gaussian splats. The addon is open source and loosely couples with the standard 3d gaussian splatting software from GraphDeco-INRI. It is very early days and so I would love if folks would take a look and give feedback, bugs, errors, ideas or features - Also, all of the development was on Linux, so Windows and MacOS beta testers would be awesome!Link Github: SkySplat
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  • Tesla faces collapsing sales in Canada's Québec province, with new registrations tumbling 85%

    Elon Musk's Tesla registrations suffered a drop in Québec.

    Chip Somodevilla/Getty Images

    2025-05-30T11:35:36Z

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    Tesla sales in Québec plunged 85% in the first quarter, mirroring sharp declines seen in Europe.
    Canada has frozen million in Tesla EV rebates due to Trump's tariffs and fraud concerns.
    Musk's DOGE work sparked backlash, boycotts, and dealership vandalism across the US and Europe.

    Tesla's sales woes have reached Canada.Data from the vehicle registration authority in the province of Québec shows a dramatic decline in Tesla registrations in the first quarter of 2025.Only 524 new Tesla vehicles were registered in Québec between January and March 2025, down over 85% from the 5,097 units logged in the final months of 2024.The company's top-selling Model Y saw the steepest drop in terms of pure numbers, falling from 3,274 units in the final quarter of 2024 to 360 in the first quarter of 2025. The Model 3, Tesla's cheapest car, plunged from 1,786 to just 96 units over the same period, a fall of 94%.While the drop is precipitous, it should be noted that auto sales are generally lower in the first quarter of the year than later in the year.Though confined to one region of Canada, the collapse mirrors similar issues in Europe, where Tesla sales fell by nearly 50% in April despite overall EV demand continuing to grow.In Québec, as in Europe, demand for electric vehicles remains strong, suggesting that Tesla's slump is less about market conditions and more about the brand itself.Rebate freeze and trade tensionsSeveral factors appear to be converging.Tesla has been excluded from Canada's federal EV rebate program, with million in rebates frozen and each individual claim now under review.Transport Minister Chrystia Freeland ordered the freeze in March following a last-minute surge in Tesla rebate applications — from 300 a day to nearly 5,800 — which triggered a probe into possible abuse.Freeland also said that Tesla would remain ineligible for future incentives as long as President Donald Trump's 25% tariffs on Canadian goods are in place.In parallel, provinces, including British Columbia, Prince Edward Island, and Manitoba, have removed Tesla from their rebate programs.Political backlashTesla's registration drop in Québec also comes amid a broader global backlash, especially in Europe, against CEO Elon Musk, who has endorsed a number of European political parties, including Germany's far-right AfD party and Britain's populist Reform UK party.
    In North America, Musk's role leading the Department of Government Efficiency has led to protests, boycotts, and vandalism of Tesla dealerships across at least a dozen states.Musk said this week he was stepping away from DOGE after months of involvement as a "special government employee." Federal law stipulates that those with this title cannot serve for more than 130 days in a 365-day period.Tesla's shares, which had come under pressure during Musk's DOGE stint, began rebounding in April after he announced he would step back from government work and "spend 24/7 at work" on his companies.In a Q&A published by Ars Technica on Tuesday, he said he'd been too involved in politics since wading into the 2024 presidential race last year — a campaign he heavily financed to the tune of nearly million.In a sit-down with Bloomberg at the Qatar Economic Forum last week, he said he's no longer going to be spending big on politics, like he did in the 2024 election.Tesla did not immediately respond to a request for comment from Business Insider.
    #tesla #faces #collapsing #sales #canada039s
    Tesla faces collapsing sales in Canada's Québec province, with new registrations tumbling 85%
    Elon Musk's Tesla registrations suffered a drop in Québec. Chip Somodevilla/Getty Images 2025-05-30T11:35:36Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Tesla sales in Québec plunged 85% in the first quarter, mirroring sharp declines seen in Europe. Canada has frozen million in Tesla EV rebates due to Trump's tariffs and fraud concerns. Musk's DOGE work sparked backlash, boycotts, and dealership vandalism across the US and Europe. Tesla's sales woes have reached Canada.Data from the vehicle registration authority in the province of Québec shows a dramatic decline in Tesla registrations in the first quarter of 2025.Only 524 new Tesla vehicles were registered in Québec between January and March 2025, down over 85% from the 5,097 units logged in the final months of 2024.The company's top-selling Model Y saw the steepest drop in terms of pure numbers, falling from 3,274 units in the final quarter of 2024 to 360 in the first quarter of 2025. The Model 3, Tesla's cheapest car, plunged from 1,786 to just 96 units over the same period, a fall of 94%.While the drop is precipitous, it should be noted that auto sales are generally lower in the first quarter of the year than later in the year.Though confined to one region of Canada, the collapse mirrors similar issues in Europe, where Tesla sales fell by nearly 50% in April despite overall EV demand continuing to grow.In Québec, as in Europe, demand for electric vehicles remains strong, suggesting that Tesla's slump is less about market conditions and more about the brand itself.Rebate freeze and trade tensionsSeveral factors appear to be converging.Tesla has been excluded from Canada's federal EV rebate program, with million in rebates frozen and each individual claim now under review.Transport Minister Chrystia Freeland ordered the freeze in March following a last-minute surge in Tesla rebate applications — from 300 a day to nearly 5,800 — which triggered a probe into possible abuse.Freeland also said that Tesla would remain ineligible for future incentives as long as President Donald Trump's 25% tariffs on Canadian goods are in place.In parallel, provinces, including British Columbia, Prince Edward Island, and Manitoba, have removed Tesla from their rebate programs.Political backlashTesla's registration drop in Québec also comes amid a broader global backlash, especially in Europe, against CEO Elon Musk, who has endorsed a number of European political parties, including Germany's far-right AfD party and Britain's populist Reform UK party. In North America, Musk's role leading the Department of Government Efficiency has led to protests, boycotts, and vandalism of Tesla dealerships across at least a dozen states.Musk said this week he was stepping away from DOGE after months of involvement as a "special government employee." Federal law stipulates that those with this title cannot serve for more than 130 days in a 365-day period.Tesla's shares, which had come under pressure during Musk's DOGE stint, began rebounding in April after he announced he would step back from government work and "spend 24/7 at work" on his companies.In a Q&A published by Ars Technica on Tuesday, he said he'd been too involved in politics since wading into the 2024 presidential race last year — a campaign he heavily financed to the tune of nearly million.In a sit-down with Bloomberg at the Qatar Economic Forum last week, he said he's no longer going to be spending big on politics, like he did in the 2024 election.Tesla did not immediately respond to a request for comment from Business Insider. #tesla #faces #collapsing #sales #canada039s
    Tesla faces collapsing sales in Canada's Québec province, with new registrations tumbling 85%
    www.businessinsider.com
    Elon Musk's Tesla registrations suffered a drop in Québec. Chip Somodevilla/Getty Images 2025-05-30T11:35:36Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Tesla sales in Québec plunged 85% in the first quarter, mirroring sharp declines seen in Europe. Canada has frozen $43 million in Tesla EV rebates due to Trump's tariffs and fraud concerns. Musk's DOGE work sparked backlash, boycotts, and dealership vandalism across the US and Europe. Tesla's sales woes have reached Canada.Data from the vehicle registration authority in the province of Québec shows a dramatic decline in Tesla registrations in the first quarter of 2025.Only 524 new Tesla vehicles were registered in Québec between January and March 2025, down over 85% from the 5,097 units logged in the final months of 2024.The company's top-selling Model Y saw the steepest drop in terms of pure numbers, falling from 3,274 units in the final quarter of 2024 to 360 in the first quarter of 2025. The Model 3, Tesla's cheapest car, plunged from 1,786 to just 96 units over the same period, a fall of 94%.While the drop is precipitous, it should be noted that auto sales are generally lower in the first quarter of the year than later in the year.Though confined to one region of Canada, the collapse mirrors similar issues in Europe, where Tesla sales fell by nearly 50% in April despite overall EV demand continuing to grow.In Québec, as in Europe, demand for electric vehicles remains strong, suggesting that Tesla's slump is less about market conditions and more about the brand itself.Rebate freeze and trade tensionsSeveral factors appear to be converging.Tesla has been excluded from Canada's federal EV rebate program, with $43 million in rebates frozen and each individual claim now under review.Transport Minister Chrystia Freeland ordered the freeze in March following a last-minute surge in Tesla rebate applications — from 300 a day to nearly 5,800 — which triggered a probe into possible abuse.Freeland also said that Tesla would remain ineligible for future incentives as long as President Donald Trump's 25% tariffs on Canadian goods are in place.In parallel, provinces, including British Columbia, Prince Edward Island, and Manitoba, have removed Tesla from their rebate programs.Political backlashTesla's registration drop in Québec also comes amid a broader global backlash, especially in Europe, against CEO Elon Musk, who has endorsed a number of European political parties, including Germany's far-right AfD party and Britain's populist Reform UK party. In North America, Musk's role leading the Department of Government Efficiency has led to protests, boycotts, and vandalism of Tesla dealerships across at least a dozen states.Musk said this week he was stepping away from DOGE after months of involvement as a "special government employee." Federal law stipulates that those with this title cannot serve for more than 130 days in a 365-day period.Tesla's shares, which had come under pressure during Musk's DOGE stint, began rebounding in April after he announced he would step back from government work and "spend 24/7 at work" on his companies.In a Q&A published by Ars Technica on Tuesday, he said he'd been too involved in politics since wading into the 2024 presidential race last year — a campaign he heavily financed to the tune of nearly $300 million.In a sit-down with Bloomberg at the Qatar Economic Forum last week, he said he's no longer going to be spending big on politics, like he did in the 2024 election.Tesla did not immediately respond to a request for comment from Business Insider.
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