• Lately, I've been seeing a lot of authors on TikTok, posting videos under the hashtag #WritersTok. Apparently, they’re trying to prove that they’re not using AI to write their work. It’s kind of funny, I guess. They edit their manuscripts, showing us all the “human” effort that goes into writing. But honestly, it feels a bit pointless.

    I mean, do we really need to see authors editing? Isn’t that something we just assume they do? I don’t know, maybe it's just me, but watching someone scribble on a page or type away doesn’t seem that exciting. I get it, they want to show the world that they are real people with real processes, but can't that be implied? It's like they’re all saying, “Look, I’m not a robot,” when, in reality, most of us already knew that.

    The whole protest against AI in writing feels a bit overblown. Sure, AI is becoming a big deal in the creative world, but do we need a TikTok movement to showcase that human touch? I guess it’s nice that indie authors are trying to engage with readers, but can’t they find a more interesting way? Maybe just write more, I don’t know.

    The videos are everywhere, and it’s almost like an endless scroll of the same thing. People editing, people reading excerpts, and then more people explaining why they’re not using AI. It’s all a bit much. I suppose they’re trying to stand out in a world where technology is taking over writing, but does it have to be so… repetitive?

    Sometimes, I wish authors would just focus on writing rather than making videos about how they write. We all know writing is hard work, and they don’t need to prove it to anyone. Maybe I’m just feeling a bit lazy about it all. Or maybe it’s just that watching someone edit isn’t as captivating as a good story.

    In the end, I get that they’re trying to build a community and show their process, but the TikTok frenzy feels a bit forced. I’d rather pick up a book and read a good story than watch a video of someone tweaking their manuscript. But hey, that’s just me.

    #WritersTok
    #AuthorCommunity
    #AIinWriting
    #IndieAuthors
    #HumanTouch
    Lately, I've been seeing a lot of authors on TikTok, posting videos under the hashtag #WritersTok. Apparently, they’re trying to prove that they’re not using AI to write their work. It’s kind of funny, I guess. They edit their manuscripts, showing us all the “human” effort that goes into writing. But honestly, it feels a bit pointless. I mean, do we really need to see authors editing? Isn’t that something we just assume they do? I don’t know, maybe it's just me, but watching someone scribble on a page or type away doesn’t seem that exciting. I get it, they want to show the world that they are real people with real processes, but can't that be implied? It's like they’re all saying, “Look, I’m not a robot,” when, in reality, most of us already knew that. The whole protest against AI in writing feels a bit overblown. Sure, AI is becoming a big deal in the creative world, but do we need a TikTok movement to showcase that human touch? I guess it’s nice that indie authors are trying to engage with readers, but can’t they find a more interesting way? Maybe just write more, I don’t know. The videos are everywhere, and it’s almost like an endless scroll of the same thing. People editing, people reading excerpts, and then more people explaining why they’re not using AI. It’s all a bit much. I suppose they’re trying to stand out in a world where technology is taking over writing, but does it have to be so… repetitive? Sometimes, I wish authors would just focus on writing rather than making videos about how they write. We all know writing is hard work, and they don’t need to prove it to anyone. Maybe I’m just feeling a bit lazy about it all. Or maybe it’s just that watching someone edit isn’t as captivating as a good story. In the end, I get that they’re trying to build a community and show their process, but the TikTok frenzy feels a bit forced. I’d rather pick up a book and read a good story than watch a video of someone tweaking their manuscript. But hey, that’s just me. #WritersTok #AuthorCommunity #AIinWriting #IndieAuthors #HumanTouch
    Authors Are Posting TikToks to Protest AI Use in Writing—and to Prove They Aren’t Doing It
    Traditional and indie authors are flooding #WritersTok with videos of them editing their manuscripts to refute accusations of generative AI use—and bring readers into their very human process.
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  • Ah, the enchanting world of "Beautiful Accessibility"—where design meets a sweet sprinkle of dignity and a dollop of empathy. Isn’t it just delightful how we’ve collectively decided that making things accessible should also be aesthetically pleasing? Because, clearly, having a ramp that doesn’t double as a modern art installation would be just too much to ask.

    Gone are the days when accessibility was seen as a dull, clunky afterthought. Now, we’re on a quest to make sure that every wheelchair ramp looks like it was sculpted by Michelangelo himself. Who needs functionality when you can have a piece of art that also serves as a means of entry? You know, it’s almost like we’re saying, “Why should people who need help have to sacrifice beauty for practicality?”

    Let’s talk about that “rigid, rough, and unfriendly” stereotype of accessibility. Sure, it’s easy to dismiss these concerns. Just slap a coat of trendy paint on a handrail and voilà! You’ve got a “beautifully accessible” structure that’s just as likely to send someone flying off the side as it is to help them reach the door. But hey, at least it’s pretty to look at as they tumble—right?

    And let’s not overlook the underlying question: for whom are we really designing? Is it for the people who need accessibility, or is it for the fleeting approval of the Instagram crowd? If it’s the latter, then congratulations! You’re on the fast track to a trend that will inevitably fade faster than last season’s fashion. Remember, folks, the latest hashtag isn’t ‘#AccessibilityForAll’; it’s ‘#AccessibilityIsTheNewBlack,’ and we all know how long that lasts in the fickle world of social media.

    Now, let’s sprinkle in some empathy, shall we? Because nothing says “I care” quite like a designer who has spent five minutes contemplating the plight of those who can’t navigate the “avant-garde” staircase that serves no purpose other than to look chic in a photo. Empathy is key, but please, let’s not take it too far. After all, who has time to engage deeply with real human needs when there’s a dazzling design competition to win?

    So, as we stand at the crossroads of functionality and aesthetics, let’s all raise a glass to the idea of "Beautiful Accessibility." May it forever remain beautifully ironic and, of course, aesthetically pleasing—after all, what’s more dignified than a thoughtfully designed ramp that looks like it belongs in a museum, even if it makes getting into that museum a bit of a challenge?

    #BeautifulAccessibility #DesignWithEmpathy #AccessibilityMatters #DignityInDesign #IronyInAccessibility
    Ah, the enchanting world of "Beautiful Accessibility"—where design meets a sweet sprinkle of dignity and a dollop of empathy. Isn’t it just delightful how we’ve collectively decided that making things accessible should also be aesthetically pleasing? Because, clearly, having a ramp that doesn’t double as a modern art installation would be just too much to ask. Gone are the days when accessibility was seen as a dull, clunky afterthought. Now, we’re on a quest to make sure that every wheelchair ramp looks like it was sculpted by Michelangelo himself. Who needs functionality when you can have a piece of art that also serves as a means of entry? You know, it’s almost like we’re saying, “Why should people who need help have to sacrifice beauty for practicality?” Let’s talk about that “rigid, rough, and unfriendly” stereotype of accessibility. Sure, it’s easy to dismiss these concerns. Just slap a coat of trendy paint on a handrail and voilà! You’ve got a “beautifully accessible” structure that’s just as likely to send someone flying off the side as it is to help them reach the door. But hey, at least it’s pretty to look at as they tumble—right? And let’s not overlook the underlying question: for whom are we really designing? Is it for the people who need accessibility, or is it for the fleeting approval of the Instagram crowd? If it’s the latter, then congratulations! You’re on the fast track to a trend that will inevitably fade faster than last season’s fashion. Remember, folks, the latest hashtag isn’t ‘#AccessibilityForAll’; it’s ‘#AccessibilityIsTheNewBlack,’ and we all know how long that lasts in the fickle world of social media. Now, let’s sprinkle in some empathy, shall we? Because nothing says “I care” quite like a designer who has spent five minutes contemplating the plight of those who can’t navigate the “avant-garde” staircase that serves no purpose other than to look chic in a photo. Empathy is key, but please, let’s not take it too far. After all, who has time to engage deeply with real human needs when there’s a dazzling design competition to win? So, as we stand at the crossroads of functionality and aesthetics, let’s all raise a glass to the idea of "Beautiful Accessibility." May it forever remain beautifully ironic and, of course, aesthetically pleasing—after all, what’s more dignified than a thoughtfully designed ramp that looks like it belongs in a museum, even if it makes getting into that museum a bit of a challenge? #BeautifulAccessibility #DesignWithEmpathy #AccessibilityMatters #DignityInDesign #IronyInAccessibility
    Accesibilidad bella: diseñar para la dignidad y construir con empatía
    Más que una técnica o una guía de buenas prácticas, la accesibilidad bella es una actitud. Es reflexionar y cuestionar el porqué, el cómo y para quién diseñamos. A menudo se percibe la accesibilidad como algo rígido, rudo y poco amigable, estéticamen
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  • Créer des vidéos virales sur les réseaux sociaux, c'est un peu comme essayer de trouver une aiguille dans une meule de foin. On entend souvent parler de techniques et de stratégies, mais au final, qui a vraiment envie de se fatiguer pour ça ?

    D'abord, il faut parler du contenu. Les gens aiment les vidéos qui les divertissent, mais parfois, c'est juste trop d'effort de penser à quelque chose d'original. Pourquoi ne pas juste faire un montage basique avec quelques filtres flashy et espérer que ça fonctionne ? L'ennui fait partie du processus, je suppose.

    Ensuite, la longueur des vidéos. On dit qu'il faut les garder courtes, mais qui a vraiment le temps de mesurer chaque seconde ? Allez, une minute ou deux, qui s'en soucie ? Tout le monde défile de toute façon.

    Les hashtags, parlons-en. Les ajouter, c'est important, paraît-il. Mais est-ce que ça change vraiment quelque chose ? On peut juste balancer quelques mots-clés comme « viral », « tendance », et espérer le meilleur. Ça demande un minimum d'effort, après tout.

    Il y a aussi la musique. Certaines personnes passent des heures à choisir la bande-son parfaite. Mais, franchement, qui écoute vraiment les détails ? Mettre un morceau populaire, même si ça ne colle pas, c'est suffisant.

    Et puis, la créativité, qu'en est-il ? On nous dit d'être créatifs, mais la plupart du temps, on se retrouve à copier ce que d'autres ont fait. C'est tellement plus simple.

    Enfin, il y a la promotion. Partager sur plusieurs plateformes, encourager les gens à aimer et à commenter... C'est beaucoup de travail pour parfois très peu de résultats. Mais bon, qui sait ? Peut-être qu'un jour ça va marcher.

    Voilà, c'est l'histoire des vidéos virales. Un mélange de paresse, de banalité, et d'un soupçon d'espoir. Si ça fonctionne, tant mieux. Si non, eh bien, au moins, on a essayé.

    #vidéosvirales #réseauxsociaux #marketingdigital #créativité #ennui
    Créer des vidéos virales sur les réseaux sociaux, c'est un peu comme essayer de trouver une aiguille dans une meule de foin. On entend souvent parler de techniques et de stratégies, mais au final, qui a vraiment envie de se fatiguer pour ça ? D'abord, il faut parler du contenu. Les gens aiment les vidéos qui les divertissent, mais parfois, c'est juste trop d'effort de penser à quelque chose d'original. Pourquoi ne pas juste faire un montage basique avec quelques filtres flashy et espérer que ça fonctionne ? L'ennui fait partie du processus, je suppose. Ensuite, la longueur des vidéos. On dit qu'il faut les garder courtes, mais qui a vraiment le temps de mesurer chaque seconde ? Allez, une minute ou deux, qui s'en soucie ? Tout le monde défile de toute façon. Les hashtags, parlons-en. Les ajouter, c'est important, paraît-il. Mais est-ce que ça change vraiment quelque chose ? On peut juste balancer quelques mots-clés comme « viral », « tendance », et espérer le meilleur. Ça demande un minimum d'effort, après tout. Il y a aussi la musique. Certaines personnes passent des heures à choisir la bande-son parfaite. Mais, franchement, qui écoute vraiment les détails ? Mettre un morceau populaire, même si ça ne colle pas, c'est suffisant. Et puis, la créativité, qu'en est-il ? On nous dit d'être créatifs, mais la plupart du temps, on se retrouve à copier ce que d'autres ont fait. C'est tellement plus simple. Enfin, il y a la promotion. Partager sur plusieurs plateformes, encourager les gens à aimer et à commenter... C'est beaucoup de travail pour parfois très peu de résultats. Mais bon, qui sait ? Peut-être qu'un jour ça va marcher. Voilà, c'est l'histoire des vidéos virales. Un mélange de paresse, de banalité, et d'un soupçon d'espoir. Si ça fonctionne, tant mieux. Si non, eh bien, au moins, on a essayé. #vidéosvirales #réseauxsociaux #marketingdigital #créativité #ennui
    ¿Cómo hacer vídeos virales en redes sociales? 8 claves con ejemplos
    ¿Cómo hacer vídeos virales en redes sociales? 8 claves con ejemplos Hacer vídeos virales en redes sociales como TikTok o Instagram puede parecer un desafío formidable. Sin embargo, con la estrategia correcta y un enfoque creativo, es posible captar l
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  • Made with Unity Monthly: August 2022 roundup

    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder.Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard GamesThe Mortuary Assistant, DarkStone DigitalTwo Point Campus, Two Point StudiosStereo Boy, Main Gauche GamesFarthest Frontier, Crate EntertainmentLost in Play, Happy Juice GamesArcade Paradise, Nosebleed InteractiveCult of the Lamb, Massive MonsterRollerdrome, Roll7Cursed to Golf, Chuhai LabsMidnight Fight Express, Jacob DzwinelI Was a Teenage Exocolonist, Northway GamesORX, johnbellImmortality, Sam BarlowHalf MermaidTinykin, SplashteamThat’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media.
    #made #with #unity #monthly #august
    Made with Unity Monthly: August 2022 roundup
    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder.Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard GamesThe Mortuary Assistant, DarkStone DigitalTwo Point Campus, Two Point StudiosStereo Boy, Main Gauche GamesFarthest Frontier, Crate EntertainmentLost in Play, Happy Juice GamesArcade Paradise, Nosebleed InteractiveCult of the Lamb, Massive MonsterRollerdrome, Roll7Cursed to Golf, Chuhai LabsMidnight Fight Express, Jacob DzwinelI Was a Teenage Exocolonist, Northway GamesORX, johnbellImmortality, Sam BarlowHalf MermaidTinykin, SplashteamThat’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media. #made #with #unity #monthly #august
    UNITY.COM
    Made with Unity Monthly: August 2022 roundup
    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder (1,2,3,4,5).Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard Games (August 1)The Mortuary Assistant, DarkStone Digital (August 2)Two Point Campus, Two Point Studios (August 9)Stereo Boy, Main Gauche Games (August 9)Farthest Frontier, Crate Entertainment (August 9)Lost in Play, Happy Juice Games (August 10)Arcade Paradise, Nosebleed Interactive (August 11)Cult of the Lamb, Massive Monster (August 11)Rollerdrome, Roll7 (August 16)Cursed to Golf, Chuhai Labs (August 18)Midnight Fight Express, Jacob Dzwinel (August 23)I Was a Teenage Exocolonist, Northway Games (August 25)ORX, johnbell (August 30)Immortality, Sam BarlowHalf Mermaid (August 30)Tinykin, Splashteam (August 30)That’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media.
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  • Koto creates unifying identity for Riot Games' League of Legends Championship Pacific

    From Tokyo to Taipei, Ho Chi Minh to Seoul, Asia Pacific has long been a powerhouse in global esports. However, until now, the region's role in the League of Legends ecosystem lacked a central stage. That's all about to change with the inception of League of Legends Championship Pacific, Riot Games' ambitious new league for APAC.
    This is the game developer's most significant step yet in unifying its fragmented competitive landscape. To bring that vision to life, Riot partnered with brand and digital studio Koto to craft an identity that would speak to fans across cultures, languages, and gaming styles. The result is a full-spectrum design system shaped by the region, for the region, and built to evolve alongside the fast-moving world of esports.
    "At its heart, this project was about building pride and momentum," says Koto creative director Melissa Baillache. "Riot made it clear from the beginning: they wanted to give fans a brand that belongs to them."
    The LCP brand makes that intent clear from the get-go. Under the platform What We're Made Of, Koto constructed an identity rooted in regional passion, from Japan's Oshi-style fandoms to Southeast Asia's hyper-social esports culture. The line isn't just a slogan; it's a rallying cry, making it clear that APAC isn't just participating in global esports – it's here to lead.

    Designing for competition and community
    Visually, the brand needed to deliver across an incredible range of touchpoints, from social teasers and broadcast graphics to merch, memes, and fan-created content. The design system is centred on The Pinnacle: a five-player emblem representing unity and competitive intensity. Rendered in molten, 3D finishes, it's a symbol of regional ambition and the raw energy of top-tier play.
    That energy carries through a modular graphic system inspired by League's own gameplay, specifically the three in-game lanes that structure how matches unfold. This system offers a flexible yet distinctive frame for everything from stat-heavy broadcast overlays to highlight reels and in-arena hype moments.
    The motion language is just as purposeful. It's fast, focused, and reactive, designed to mirror the breakneck pace of in-game action and the way fans consume esports content in real-time. Whether counting down to kick-off or amplifying a clutch play, the system pulses with immediacy.

    Voice with impact
    Koto also worked to develop a voice that cuts through the noise of a crowded digital space. LCP's tone is raw, energised, and emotionally charged, with tight headlines and punchy copy that speaks directly to fans. It's not just branding; it's storytelling engineered for social moments, match trailers, post-game celebrations, and everything in between.
    The studio's verbal system extends to campaign slogans, hashtags, and commentary-style callouts, all of which work together to build momentum, fuel rivalries, and stoke regional pride.

    A custom typeface that sets the tempo
    At the core of the visual identity is LCP Ignite, a custom variable typeface designed to capture the rhythm and sharpness of League gameplay. Inspired by the 'fired up' ethos of competitive play, it flexes across every format, from match stats and player quotes to dynamic on-screen graphics.
    Given the region's linguistic diversity, the system also includes a suite of secondary typefacesto ensure legibility and consistency in languages across APAC. The goal here was to create a type system that speaks to everyone, from die-hard fans to casual mobile viewers wherever they are.
    Fuel for fandom
    Koto's system goes beyond expectations by creating tools that grow with the community. A suite of icons and illustrations—all drawn from the strokes and geometry of LCP Ignite—provides creative fuel for Riot and fans. These assets flex across platforms, helping commentators, players, and creators build content that feels cohesive but never prescriptive.
    Gerald Torto, senior strategy director at Koto, says: "The goal with LCP was to frame the league not just as a competition, but as a cultural force. The energy and sentiment captured in the idea 'What We're Made Of' is a fitting platform. It gives APAC an unapologetic and proud voice that looks ahead to an exciting future."

    The scale of the system matches that ambition. Alongside Riot's APAC PubSports team, Koto delivered a complete brand toolkit with hundreds of assets – spanning physical, digital, and broadcast formats – built to scale across seasons, teams, and evolving tournament formats.
    Setting the stage for APAC's next era
    What sets this project apart is its commitment to longevity. LCP is a vast infrastructure investment into the future of competitive gaming in APAC, and the brand has already begun rolling out teaser campaigns, test broadcasts, and live events, setting the stage for a new chapter in League of Legends.
    As Koto continues to expand its presence in the region, the LCP identity is a strong signal of what's possible when global ambition meets regional nuance. It's also a showcase of what the Sydney studio brings to the table: cross-cultural fluency, strategic storytelling, and a flair for building scalable, high-impact identities with soul.
    With the official launch of LCP now live, Riot and Koto are inviting the world to witness what the region is made of.
    #koto #creates #unifying #identity #riot
    Koto creates unifying identity for Riot Games' League of Legends Championship Pacific
    From Tokyo to Taipei, Ho Chi Minh to Seoul, Asia Pacific has long been a powerhouse in global esports. However, until now, the region's role in the League of Legends ecosystem lacked a central stage. That's all about to change with the inception of League of Legends Championship Pacific, Riot Games' ambitious new league for APAC. This is the game developer's most significant step yet in unifying its fragmented competitive landscape. To bring that vision to life, Riot partnered with brand and digital studio Koto to craft an identity that would speak to fans across cultures, languages, and gaming styles. The result is a full-spectrum design system shaped by the region, for the region, and built to evolve alongside the fast-moving world of esports. "At its heart, this project was about building pride and momentum," says Koto creative director Melissa Baillache. "Riot made it clear from the beginning: they wanted to give fans a brand that belongs to them." The LCP brand makes that intent clear from the get-go. Under the platform What We're Made Of, Koto constructed an identity rooted in regional passion, from Japan's Oshi-style fandoms to Southeast Asia's hyper-social esports culture. The line isn't just a slogan; it's a rallying cry, making it clear that APAC isn't just participating in global esports – it's here to lead. Designing for competition and community Visually, the brand needed to deliver across an incredible range of touchpoints, from social teasers and broadcast graphics to merch, memes, and fan-created content. The design system is centred on The Pinnacle: a five-player emblem representing unity and competitive intensity. Rendered in molten, 3D finishes, it's a symbol of regional ambition and the raw energy of top-tier play. That energy carries through a modular graphic system inspired by League's own gameplay, specifically the three in-game lanes that structure how matches unfold. This system offers a flexible yet distinctive frame for everything from stat-heavy broadcast overlays to highlight reels and in-arena hype moments. The motion language is just as purposeful. It's fast, focused, and reactive, designed to mirror the breakneck pace of in-game action and the way fans consume esports content in real-time. Whether counting down to kick-off or amplifying a clutch play, the system pulses with immediacy. Voice with impact Koto also worked to develop a voice that cuts through the noise of a crowded digital space. LCP's tone is raw, energised, and emotionally charged, with tight headlines and punchy copy that speaks directly to fans. It's not just branding; it's storytelling engineered for social moments, match trailers, post-game celebrations, and everything in between. The studio's verbal system extends to campaign slogans, hashtags, and commentary-style callouts, all of which work together to build momentum, fuel rivalries, and stoke regional pride. A custom typeface that sets the tempo At the core of the visual identity is LCP Ignite, a custom variable typeface designed to capture the rhythm and sharpness of League gameplay. Inspired by the 'fired up' ethos of competitive play, it flexes across every format, from match stats and player quotes to dynamic on-screen graphics. Given the region's linguistic diversity, the system also includes a suite of secondary typefacesto ensure legibility and consistency in languages across APAC. The goal here was to create a type system that speaks to everyone, from die-hard fans to casual mobile viewers wherever they are. Fuel for fandom Koto's system goes beyond expectations by creating tools that grow with the community. A suite of icons and illustrations—all drawn from the strokes and geometry of LCP Ignite—provides creative fuel for Riot and fans. These assets flex across platforms, helping commentators, players, and creators build content that feels cohesive but never prescriptive. Gerald Torto, senior strategy director at Koto, says: "The goal with LCP was to frame the league not just as a competition, but as a cultural force. The energy and sentiment captured in the idea 'What We're Made Of' is a fitting platform. It gives APAC an unapologetic and proud voice that looks ahead to an exciting future." The scale of the system matches that ambition. Alongside Riot's APAC PubSports team, Koto delivered a complete brand toolkit with hundreds of assets – spanning physical, digital, and broadcast formats – built to scale across seasons, teams, and evolving tournament formats. Setting the stage for APAC's next era What sets this project apart is its commitment to longevity. LCP is a vast infrastructure investment into the future of competitive gaming in APAC, and the brand has already begun rolling out teaser campaigns, test broadcasts, and live events, setting the stage for a new chapter in League of Legends. As Koto continues to expand its presence in the region, the LCP identity is a strong signal of what's possible when global ambition meets regional nuance. It's also a showcase of what the Sydney studio brings to the table: cross-cultural fluency, strategic storytelling, and a flair for building scalable, high-impact identities with soul. With the official launch of LCP now live, Riot and Koto are inviting the world to witness what the region is made of. #koto #creates #unifying #identity #riot
    WWW.CREATIVEBOOM.COM
    Koto creates unifying identity for Riot Games' League of Legends Championship Pacific
    From Tokyo to Taipei, Ho Chi Minh to Seoul, Asia Pacific has long been a powerhouse in global esports. However, until now, the region's role in the League of Legends ecosystem lacked a central stage. That's all about to change with the inception of League of Legends Championship Pacific (LCP), Riot Games' ambitious new league for APAC. This is the game developer's most significant step yet in unifying its fragmented competitive landscape. To bring that vision to life, Riot partnered with brand and digital studio Koto to craft an identity that would speak to fans across cultures, languages, and gaming styles. The result is a full-spectrum design system shaped by the region, for the region, and built to evolve alongside the fast-moving world of esports. "At its heart, this project was about building pride and momentum," says Koto creative director Melissa Baillache. "Riot made it clear from the beginning: they wanted to give fans a brand that belongs to them." The LCP brand makes that intent clear from the get-go. Under the platform What We're Made Of, Koto constructed an identity rooted in regional passion, from Japan's Oshi-style fandoms to Southeast Asia's hyper-social esports culture. The line isn't just a slogan; it's a rallying cry, making it clear that APAC isn't just participating in global esports – it's here to lead. Designing for competition and community Visually, the brand needed to deliver across an incredible range of touchpoints, from social teasers and broadcast graphics to merch, memes, and fan-created content. The design system is centred on The Pinnacle: a five-player emblem representing unity and competitive intensity. Rendered in molten, 3D finishes, it's a symbol of regional ambition and the raw energy of top-tier play. That energy carries through a modular graphic system inspired by League's own gameplay, specifically the three in-game lanes that structure how matches unfold. This system offers a flexible yet distinctive frame for everything from stat-heavy broadcast overlays to highlight reels and in-arena hype moments. The motion language is just as purposeful. It's fast, focused, and reactive, designed to mirror the breakneck pace of in-game action and the way fans consume esports content in real-time. Whether counting down to kick-off or amplifying a clutch play, the system pulses with immediacy. Voice with impact Koto also worked to develop a voice that cuts through the noise of a crowded digital space. LCP's tone is raw, energised, and emotionally charged, with tight headlines and punchy copy that speaks directly to fans. It's not just branding; it's storytelling engineered for social moments, match trailers, post-game celebrations, and everything in between. The studio's verbal system extends to campaign slogans, hashtags, and commentary-style callouts, all of which work together to build momentum, fuel rivalries, and stoke regional pride. A custom typeface that sets the tempo At the core of the visual identity is LCP Ignite, a custom variable typeface designed to capture the rhythm and sharpness of League gameplay. Inspired by the 'fired up' ethos of competitive play, it flexes across every format, from match stats and player quotes to dynamic on-screen graphics. Given the region's linguistic diversity, the system also includes a suite of secondary typefaces (including Archivo, Kinkakuji and Thonglor Soi 4 Nr) to ensure legibility and consistency in languages across APAC. The goal here was to create a type system that speaks to everyone, from die-hard fans to casual mobile viewers wherever they are. Fuel for fandom Koto's system goes beyond expectations by creating tools that grow with the community. A suite of icons and illustrations—all drawn from the strokes and geometry of LCP Ignite—provides creative fuel for Riot and fans. These assets flex across platforms, helping commentators, players, and creators build content that feels cohesive but never prescriptive. Gerald Torto, senior strategy director at Koto, says: "The goal with LCP was to frame the league not just as a competition, but as a cultural force. The energy and sentiment captured in the idea 'What We're Made Of' is a fitting platform. It gives APAC an unapologetic and proud voice that looks ahead to an exciting future." The scale of the system matches that ambition. Alongside Riot's APAC PubSports team, Koto delivered a complete brand toolkit with hundreds of assets – spanning physical, digital, and broadcast formats – built to scale across seasons, teams, and evolving tournament formats. Setting the stage for APAC's next era What sets this project apart is its commitment to longevity. LCP is a vast infrastructure investment into the future of competitive gaming in APAC, and the brand has already begun rolling out teaser campaigns, test broadcasts, and live events, setting the stage for a new chapter in League of Legends. As Koto continues to expand its presence in the region, the LCP identity is a strong signal of what's possible when global ambition meets regional nuance. It's also a showcase of what the Sydney studio brings to the table: cross-cultural fluency, strategic storytelling, and a flair for building scalable, high-impact identities with soul. With the official launch of LCP now live, Riot and Koto are inviting the world to witness what the region is made of.
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  • Splinter Cell Remake Reveal Potentially Being Teased

    Since announcing in late 2021 that it was working on a full-blown ground-up remake of the original Splinter Cell using the Snowdrop Engine, Ubisoft has kept awfully quiet about the game, though it seems as though that might change soon.
    Ubisoft itself seems to be teasing an announcement related to Splinter Cell at some point in the near future. Taking to Twitter, Ubisoft recently tweeted a picture of Sam Fisher, protagonist of the stealth espionage series, simply accompanying it with the #SplinterCell hashtag. With Summer Game Fest coming up on June 6, you can’t help but wonder if an announcement is not too far away.
    Meanwhile, prominent leaker Tom Henderson claims he has heard good things about the remake and how it is coming along. Taking to Twitter in the wake of Ubisoft’s aforementioned tweet, Henderson wrote that the remake “looks genuinely impressive.” Hopefully, that means the game is at a stage in production where Ubisoft is finally ready to show it off.
    Of course, for now, nothing is confirmed, so treat any rumours with the appropriate skepticism. Stay tuned, and we’ll keep you updated in the coming days and weeks.
    #splinter #cell #remake #reveal #potentially
    Splinter Cell Remake Reveal Potentially Being Teased
    Since announcing in late 2021 that it was working on a full-blown ground-up remake of the original Splinter Cell using the Snowdrop Engine, Ubisoft has kept awfully quiet about the game, though it seems as though that might change soon. Ubisoft itself seems to be teasing an announcement related to Splinter Cell at some point in the near future. Taking to Twitter, Ubisoft recently tweeted a picture of Sam Fisher, protagonist of the stealth espionage series, simply accompanying it with the #SplinterCell hashtag. With Summer Game Fest coming up on June 6, you can’t help but wonder if an announcement is not too far away. Meanwhile, prominent leaker Tom Henderson claims he has heard good things about the remake and how it is coming along. Taking to Twitter in the wake of Ubisoft’s aforementioned tweet, Henderson wrote that the remake “looks genuinely impressive.” Hopefully, that means the game is at a stage in production where Ubisoft is finally ready to show it off. Of course, for now, nothing is confirmed, so treat any rumours with the appropriate skepticism. Stay tuned, and we’ll keep you updated in the coming days and weeks. #splinter #cell #remake #reveal #potentially
    GAMINGBOLT.COM
    Splinter Cell Remake Reveal Potentially Being Teased
    Since announcing in late 2021 that it was working on a full-blown ground-up remake of the original Splinter Cell using the Snowdrop Engine (on which the The Division series is also made), Ubisoft has kept awfully quiet about the game, though it seems as though that might change soon. Ubisoft itself seems to be teasing an announcement related to Splinter Cell at some point in the near future. Taking to Twitter, Ubisoft recently tweeted a picture of Sam Fisher, protagonist of the stealth espionage series, simply accompanying it with the #SplinterCell hashtag. With Summer Game Fest coming up on June 6, you can’t help but wonder if an announcement is not too far away. Meanwhile, prominent leaker Tom Henderson claims he has heard good things about the remake and how it is coming along. Taking to Twitter in the wake of Ubisoft’s aforementioned tweet, Henderson wrote that the remake “looks genuinely impressive.” Hopefully, that means the game is at a stage in production where Ubisoft is finally ready to show it off. Of course, for now, nothing is confirmed, so treat any rumours with the appropriate skepticism. Stay tuned, and we’ll keep you updated in the coming days and weeks.
    0 Commenti 0 condivisioni
  • Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon

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    Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon

    David Carcasole •
    May 30, 2025 at 10:10am EDT

    We've heard next to nothing about the Splinter Cell Remake since Ubisoft confirmed the remake was coming after years of waiting for Ubisoft to even say that they are bringing the series back.
    Last August, a sly comment from the managing director at Ubisoft Toronto, the studio that's leading development on the Splinter Cell Remake, amounted to Ubisoft saying they had nothing to say at the time. That was the last time we heard anything directly from Ubisoft about the coming remake.
    Today, however, Splinter Cell was brought up again, through the company's account on X. The post is just a photo of Sam Fisher, not from the original 2002 game, but from 2005's Chaos Theory, captioned with emoticons making a face and a Splinter Cell hashtag.
    The image's alt-text reads "Close-up of Sam Fisher from Splinter Cell: Chaos Theory, showing a stern expression with focused eyes, short dark hair, and a rugged beard, set against a blurred high-tech background. He's locked in."

    Summer Game Fest is around the corner, and interestingly, Ubisoft is not included in the recent image showcasing the partners for this year's show. Keighley also claimed that this year's show has 60+ partners, but the image and the website only list 57. This was likely purposeful, for Ubisoft to announce its involvement in Summer Game Fest separately with a yet-to-be-announced Ubisoft Forward event sometime during the SGF weekend.
    That's all just speculation, but with how vocal Splinter Cell fans have been about asking for a return of the series, the company has to be acutely aware of the impact even mentioning Splinter Cell has. It's not likely that Sam Fisher would show up a week ahead of SGF if Ubisoft didn't have something to show regarding the Splinter Cell Remake.
    Hopefully, we'll get an announcement soon that Ubisoft does have something Splinter Cell Remake-related to show.

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    © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    #ubisoft #seemingly #teasing #more #splinter
    Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon David Carcasole • May 30, 2025 at 10:10am EDT We've heard next to nothing about the Splinter Cell Remake since Ubisoft confirmed the remake was coming after years of waiting for Ubisoft to even say that they are bringing the series back. Last August, a sly comment from the managing director at Ubisoft Toronto, the studio that's leading development on the Splinter Cell Remake, amounted to Ubisoft saying they had nothing to say at the time. That was the last time we heard anything directly from Ubisoft about the coming remake. Today, however, Splinter Cell was brought up again, through the company's account on X. The post is just a photo of Sam Fisher, not from the original 2002 game, but from 2005's Chaos Theory, captioned with emoticons making a face and a Splinter Cell hashtag. The image's alt-text reads "Close-up of Sam Fisher from Splinter Cell: Chaos Theory, showing a stern expression with focused eyes, short dark hair, and a rugged beard, set against a blurred high-tech background. He's locked in." Summer Game Fest is around the corner, and interestingly, Ubisoft is not included in the recent image showcasing the partners for this year's show. Keighley also claimed that this year's show has 60+ partners, but the image and the website only list 57. This was likely purposeful, for Ubisoft to announce its involvement in Summer Game Fest separately with a yet-to-be-announced Ubisoft Forward event sometime during the SGF weekend. That's all just speculation, but with how vocal Splinter Cell fans have been about asking for a return of the series, the company has to be acutely aware of the impact even mentioning Splinter Cell has. It's not likely that Sam Fisher would show up a week ahead of SGF if Ubisoft didn't have something to show regarding the Splinter Cell Remake. Hopefully, we'll get an announcement soon that Ubisoft does have something Splinter Cell Remake-related to show. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada #ubisoft #seemingly #teasing #more #splinter
    WCCFTECH.COM
    Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Ubisoft Seemingly Teasing More Splinter Cell Remake News Is Coming Soon David Carcasole • May 30, 2025 at 10:10am EDT We've heard next to nothing about the Splinter Cell Remake since Ubisoft confirmed the remake was coming after years of waiting for Ubisoft to even say that they are bringing the series back. Last August, a sly comment from the managing director at Ubisoft Toronto, the studio that's leading development on the Splinter Cell Remake, amounted to Ubisoft saying they had nothing to say at the time. That was the last time we heard anything directly from Ubisoft about the coming remake. Today, however, Splinter Cell was brought up again, through the company's account on X. The post is just a photo of Sam Fisher, not from the original 2002 game, but from 2005's Chaos Theory, captioned with emoticons making a face and a Splinter Cell hashtag. The image's alt-text reads "Close-up of Sam Fisher from Splinter Cell: Chaos Theory, showing a stern expression with focused eyes, short dark hair, and a rugged beard, set against a blurred high-tech background. He's locked in." Summer Game Fest is around the corner, and interestingly, Ubisoft is not included in the recent image showcasing the partners for this year's show. Keighley also claimed that this year's show has 60+ partners, but the image and the website only list 57. This was likely purposeful, for Ubisoft to announce its involvement in Summer Game Fest separately with a yet-to-be-announced Ubisoft Forward event sometime during the SGF weekend. That's all just speculation, but with how vocal Splinter Cell fans have been about asking for a return of the series, the company has to be acutely aware of the impact even mentioning Splinter Cell has. It's not likely that Sam Fisher would show up a week ahead of SGF if Ubisoft didn't have something to show regarding the Splinter Cell Remake. Hopefully, we'll get an announcement soon that Ubisoft does have something Splinter Cell Remake-related to show. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    0 Commenti 0 condivisioni