• Star Trek: Strange New Worlds’ third season falls short of its second

    This is a spoiler-free preview of the first five episodes of season three.
    Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent. 
    As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew.
    Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31.
    Marni Grossman/Paramount+
    But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions. No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function.
    Marni Grossman/Paramount+
    At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room.
    Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with.
    In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot ofgenre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer.
    But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion.
    ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at
    #star #trek #strange #new #worlds
    Star Trek: Strange New Worlds’ third season falls short of its second
    This is a spoiler-free preview of the first five episodes of season three. Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent.  As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew. Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31. Marni Grossman/Paramount+ But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions. No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function. Marni Grossman/Paramount+ At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room. Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with. In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot ofgenre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer. But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion. ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at #star #trek #strange #new #worlds
    WWW.ENGADGET.COM
    Star Trek: Strange New Worlds’ third season falls short of its second
    This is a spoiler-free preview of the first five episodes of season three. Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent.  As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew. Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31. Marni Grossman/Paramount+ But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions (although, mercifully, not at the same time). No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function. Marni Grossman/Paramount+ At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room. Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with (they didn’t). In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot of (expensive) genre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer. But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion. ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-strange-new-worlds-third-season-falls-short-of-its-second-020030139.html?src=rss
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  • Dynasty Warriors producer says the series still can’t be called a success in the West

    Xando
    Member

    Oct 28, 2017

    37,943

    In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese.

    Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future.

    "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future.

    "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans."
    Click to expand...
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    Dynasty Warriors producer says the series still can’t be called a success in the West | VGC

    The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide…

    www.videogameschronicle.com

    Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west. 

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,658

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here. 

    Dekuman
    Member

    Oct 27, 2017

    21,144

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    it's why spin offs of the formula like Hyrule Warriors do considerably better.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,133

    North Carolina

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.
     

    fiendcode
    Member

    Oct 26, 2017

    26,412

    We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Dekuman said:

    it's why spin offs of the formula like Hyrule Warriors do considerably better.

    Click to expand...
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    Do they really do that much better? 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    You're probably right but for me the three kingdoms setting made it even more interesting.

    Don't think a medieval europe or a more western fantasy approach would catch me in the same way. 

    Disco Stu
    Member

    Oct 27, 2017

    2,557

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI.

    Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M. 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,357

    I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...
     

    TheAggroCraig
    This guy are sick of the One Winged Slayer
    Member

    Nov 6, 2017

    7,354

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam
     

    Dekuman
    Member

    Oct 27, 2017

    21,144

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Here's what i can find from the Nintendo million seller list
    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 

    MetalKhaos
    Member

    Oct 31, 2017

    2,228

    PlanetSmasher said:

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".

    Click to expand...
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    That's my take.

    Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are. 

    SlasherMcGirk
    Member

    Oct 27, 2017

    4,429

    Cincinnati

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    SlasherMcGirk said:

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.

    Click to expand...
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    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. 

    Ltn_Esteves
    Member

    Feb 4, 2021

    213

    Dekuman said:

    Here's what i can find from the Nintendo million seller list

    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021
    Click to expand...
    Click to shrink...

    And I think that is without japan sales, since Nintendo is only the publisher in the west
     

    Astral
    Member

    Oct 27, 2017

    33,463

    TheAggroCraig said:

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam

    Click to expand...
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    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Astral said:

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next.
    Click to expand...
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    They stopped because the third game sold almost no copies. People got sick of the concept after the second game. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.
    Click to expand...
    Click to shrink...

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.
     

    Dreamboum
    Member

    Oct 28, 2017

    23,942

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man 

    MarvelousIntent
    Member

    Aug 13, 2019

    3,936

    LAA said:

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Click to expand...
    Click to shrink...

    I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat.

    Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water.

    Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.

    Click to expand...
    Click to shrink...

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either. 

    General Tso
    Member

    Jan 10, 2018

    540

    Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.
     

    DontHateTheBacon
    Unshakable Resolve
    Member

    Oct 27, 2017

    14,618

    It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.
     

    Dale Copper
    Member

    Apr 12, 2018

    24,363

    Glio said:

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M.
    Click to expand...
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    One Piece Pirate Warriors 4 is also at 4 million sales.

    Spinoffs are more popular if they push them. 

    thewienke
    Member

    Oct 25, 2017

    19,345

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on 

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,900

    United States

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me. 

    LiquidDom
    Avenger

    Oct 27, 2017

    2,729

    I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2
     

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Dreamboum said:

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man
    Click to expand...
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    I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.
     

    Kyrios
    Member

    Oct 27, 2017

    19,152

    --R said:

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.

    Click to expand...
    Click to shrink...

    Yup, still a frontrunner for my personal GOTY. 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Only thing i wished they would improve on really would be that the MC has more of a personality
     

    DyCy
    Member

    Oct 25, 2017

    587

    I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise.

    Would love a spin off based on Star Wars, Marvel or Final Fantasy though. 

    Astral
    Member

    Oct 27, 2017

    33,463

    PlanetSmasher said:

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game.

    Click to expand...
    Click to shrink...

    Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either.
    Click to expand...
    Click to shrink...

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it.
    Click to expand...
    Click to shrink...

    I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all.

    Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly. 

    MaxAugust
    Member

    Jan 28, 2018

    3,573

    thewienke said:

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on
    Click to expand...
    Click to shrink...

    The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.
     
    #dynasty #warriors #producer #says #series
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.   #dynasty #warriors #producer #says #series
    WWW.RESETERA.COM
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it (like they did DW2 through DW5), because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DW (I played the first Hyrule Warriors) but as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimactic (although poetic in an "everyone fails" way) denouement satisfying as a conventional narrative.  
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  • Supremacy: Warhammer 40,000 is bringing a Grimdark spin to the War Sim series

    Supremacy: Warhammer 40,000 has just been revealed at the Warhammmer Skulls event. Developed by Stillfront, the game is a Warhammer spin on the Supremacy epic strategy game, in-development for PC, iOS, and Android.
    #supremacy #warhammer #bringing #grimdark #spin
    Supremacy: Warhammer 40,000 is bringing a Grimdark spin to the War Sim series
    Supremacy: Warhammer 40,000 has just been revealed at the Warhammmer Skulls event. Developed by Stillfront, the game is a Warhammer spin on the Supremacy epic strategy game, in-development for PC, iOS, and Android. #supremacy #warhammer #bringing #grimdark #spin
    WWW.VG247.COM
    Supremacy: Warhammer 40,000 is bringing a Grimdark spin to the War Sim series
    Supremacy: Warhammer 40,000 has just been revealed at the Warhammmer Skulls event. Developed by Stillfront, the game is a Warhammer spin on the Supremacy epic strategy game, in-development for PC, iOS, and Android. Read more
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  • Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Plus new Space Marine 2 DLC and more.

    Image credit: Owlcat

    News

    by Matt Wales
    News Reporter

    Published on May 22, 2025

    It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.

    Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

    Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube

    All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today.

    Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary."

    Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube

    There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point.

    Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard.

    Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube

    And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

    Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube

    All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
    #warhammer #40k #unveils #boltgun #tactical
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations. #warhammer #40k #unveils #boltgun #tactical
    WWW.EUROGAMER.NET
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
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  • Warhammer’s free new game makes typing grimdark

    Warhammer 40,000: Boltgun – Words of Vengeance is a new typing game based on Warhammer 40,000 and it’s available now for free on PC via Steam. The dark sci-fi spin on a typing teacher was shadow-dropped during a series of announcements made during the latest Warhammer Skulls Showcase. Also shown was a trailer for Boltgun 2, a sequel to Auroch Digital’s first-person shooter the new typing game is based on.

    Words of Vengeance follows in the footsteps of games like Typing of the Dead where you type on-screen prompts as quickly and as accurately as you can to defeat enemies and progress in on-rails levels. It’s set in the world of Warhammer 40,000: Boltgun and uses the same pixelated 3D aesthetic with plenty of blood and violence, except the blood is spilled by typing.

    As a fan of mechanical keyboards, I personally love occasionally firing up typing tests to hear what the latest keyboard I’m obsessing over sounds and feels like. But as much as I love Monkeytype or Keybr, an actual typing game offers a different kind of fun. The thought of going full boomer-shooter with my proper grammar and punctuation exercises just has me more stoked than ever. Plus, it’s free. 

    Brother! It’s time to get those fingers moving. More blood for the blood god!
    #warhammerampamp8217s #free #new #game #makes
    Warhammer’s free new game makes typing grimdark
    Warhammer 40,000: Boltgun – Words of Vengeance is a new typing game based on Warhammer 40,000 and it’s available now for free on PC via Steam. The dark sci-fi spin on a typing teacher was shadow-dropped during a series of announcements made during the latest Warhammer Skulls Showcase. Also shown was a trailer for Boltgun 2, a sequel to Auroch Digital’s first-person shooter the new typing game is based on. Words of Vengeance follows in the footsteps of games like Typing of the Dead where you type on-screen prompts as quickly and as accurately as you can to defeat enemies and progress in on-rails levels. It’s set in the world of Warhammer 40,000: Boltgun and uses the same pixelated 3D aesthetic with plenty of blood and violence, except the blood is spilled by typing. As a fan of mechanical keyboards, I personally love occasionally firing up typing tests to hear what the latest keyboard I’m obsessing over sounds and feels like. But as much as I love Monkeytype or Keybr, an actual typing game offers a different kind of fun. The thought of going full boomer-shooter with my proper grammar and punctuation exercises just has me more stoked than ever. Plus, it’s free.  Brother! It’s time to get those fingers moving. More blood for the blood god! #warhammerampamp8217s #free #new #game #makes
    WWW.THEVERGE.COM
    Warhammer’s free new game makes typing grimdark
    Warhammer 40,000: Boltgun – Words of Vengeance is a new typing game based on Warhammer 40,000 and it’s available now for free on PC via Steam. The dark sci-fi spin on a typing teacher was shadow-dropped during a series of announcements made during the latest Warhammer Skulls Showcase. Also shown was a trailer for Boltgun 2, a sequel to Auroch Digital’s first-person shooter the new typing game is based on. Words of Vengeance follows in the footsteps of games like Typing of the Dead where you type on-screen prompts as quickly and as accurately as you can to defeat enemies and progress in on-rails levels. It’s set in the world of Warhammer 40,000: Boltgun and uses the same pixelated 3D aesthetic with plenty of blood and violence, except the blood is spilled by typing. As a fan of mechanical keyboards, I personally love occasionally firing up typing tests to hear what the latest keyboard I’m obsessing over sounds and feels like. But as much as I love Monkeytype or Keybr, an actual typing game offers a different kind of fun. The thought of going full boomer-shooter with my proper grammar and punctuation exercises just has me more stoked than ever. Plus, it’s free.  Brother! It’s time to get those fingers moving. More blood for the blood god!
    0 Комментарии 0 Поделились
  • New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes.
    Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode.
    Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids.
    Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before
    The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay.
    Slay Tyranids in Siege Mode with your friends. Image by VideoGamer.
    Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal.
    The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges.
    The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty.
    Siege Mode, which will be available for testing on the Public Test Serverbeginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits.

    Warhammer 40,000: Space Marine 2

    Platform:
    PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Action

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    Share
    #new #space #marine #update #lets
    New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes. Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode. Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids. Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay. Slay Tyranids in Siege Mode with your friends. Image by VideoGamer. Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal. The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges. The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty. Siege Mode, which will be available for testing on the Public Test Serverbeginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits. Warhammer 40,000: Space Marine 2 Platform: PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #new #space #marine #update #lets
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    New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes. Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode. Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids. Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay. Slay Tyranids in Siege Mode with your friends. Image by VideoGamer. Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal. The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges. The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty. Siege Mode, which will be available for testing on the Public Test Server (PC/Steam) beginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits. Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Space Marine II is about to go wild with native mod support

    Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context.
    Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games; hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction.
    Focus Entertainment
    It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys.And here’s the crazy thing: That’s just the official material.
    As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills.

    And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see.
    Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does.
    Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter.
    But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming.
    Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy.They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game.
    And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent.I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium.

    This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful.
    Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious.
    #space #marine #about #wild #with
    Space Marine II is about to go wild with native mod support
    Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context. Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games; hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction. Focus Entertainment It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys.And here’s the crazy thing: That’s just the official material. As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills. And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see. Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does. Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter. But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming. Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy.They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game. And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent.I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium. This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful. Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious. #space #marine #about #wild #with
    WWW.PCWORLD.COM
    Space Marine II is about to go wild with native mod support
    Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context. Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games (ditto); hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction. Focus Entertainment It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys. (What? Exactly.) And here’s the crazy thing: That’s just the official material. As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills. And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see. Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does. Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter. But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming. Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy. (That would be roughly equivalent to the bombing of Pearl Harbor or the Charge of the Light Brigade, for those not in the know.) They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game. And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent. (The humans and Space Marines are unequivocally and almost universally bad guys, if not necessarily the Bad Guys, something that’s often overlooked in the video games.) I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium. This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful. Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious.
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