• Best Meta Loadouts For COD Black Ops 6 Season 4

    Black Ops 6Season 4 has finally rolled out across all platforms, bringing with it a fresh wave of content for fans to dive into. From the return of Grief in Zombies, making its first appearance in over a decade, to the debut of new Multiplayer maps like Fugitive and Shutdown, there’s no shortage of action to jump into.
    #best #meta #loadouts #cod #black
    Best Meta Loadouts For COD Black Ops 6 Season 4
    Black Ops 6Season 4 has finally rolled out across all platforms, bringing with it a fresh wave of content for fans to dive into. From the return of Grief in Zombies, making its first appearance in over a decade, to the debut of new Multiplayer maps like Fugitive and Shutdown, there’s no shortage of action to jump into. #best #meta #loadouts #cod #black
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    Best Meta Loadouts For COD Black Ops 6 Season 4
    Black Ops 6Season 4 has finally rolled out across all platforms, bringing with it a fresh wave of content for fans to dive into. From the return of Grief in Zombies, making its first appearance in over a decade, to the debut of new Multiplayer maps like Fugitive and Shutdown, there’s no shortage of action to jump into.
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  • Best Weapon Loadouts For CoD: Warzone In BO6 Season 4

    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds
    #best #weapon #loadouts #cod #warzone
    Best Weapon Loadouts For CoD: Warzone In BO6 Season 4
    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds #best #weapon #loadouts #cod #warzone
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    Best Weapon Loadouts For CoD: Warzone In BO6 Season 4
    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56 (Grau conversion)The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds
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  • IGN: Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It

    Xando
    Member

    Oct 28, 2017

    38,006

    With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process.

    Activision already has a bad reputation for the aggressive monetization of the premium Black Ops 6 and its free-to-play battle royale Warzone, but this latest move may have tipped some players over the edge.

    Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts.

    Elsewhere, Activision has added bundle and Battle Pass advertisements to the Events tab, another controversial change that has caused complaints.

    Here's a snippet of the response, sourced from across Call of Duty subreddits, Discords, and social media:

    I wouldn't even be mad if this was just in Warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting? F**k off.
    This game is still 80€ I get that they make most of their money from the store, but I feel like the bare minimum for a premium product would be to not have ads clogging the menus right?
    At this point it really feels like opening up a mobile game with how much more you see an option to buy anything in this game.
    Anyone who wanted this bundle would've checked the store and bought it. Putting it here isn't gonna make more people buy it, its justannoying.
    Just wait until they add pop up ads for bundles while you are playing the game.

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    More including some examples here:

    Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It: 'At This Point It Really Feels Like Opening Up a Mobile Game' - IGN

    With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process.

    www.ign.com

     

    Gaspode
    Member

    Jan 17, 2025

    152

    gross
     

    MarcosBrXD
    Member

    Aug 28, 2024

    1,779

    Crazy one of the biggest IPs doing this
     

    Wallace
    Member

    Oct 25, 2017

    28,182

    Midwest

    What a shit franchise.
     

    Shirkelton
    Member

    Aug 20, 2020

    6,976

    Fuck that.
     

    MinerArcaniner
    Uncle Works at Nintendo
    Member

    Oct 29, 2017

    7,473

    The revenue line has to keep going up. There's no such thing as "enough" with corporations.
     

    Kinthey
    Avenger

    Oct 27, 2017

    25,551

    Poor Cod really needs the money to keep the lights on
     

    skullmuffins
    Member

    Oct 25, 2017

    7,615

    oh, ads for in-game microtransactions. guess i'm not surprised. that's where all the money is these days.
     

    Remark
    Member

    Oct 27, 2017

    4,184

    Yeah the ads are so bad this season.

    When you boot up the game in CoD HQ, theres a big ass button for Blackcell and BO6 and WZ are all the way on the right side of the menu. It's so annoying. Huge disrespect to the people who actually bought the game.

    I wish CoD HQ would go away, it doesn't even actually help with anything and actually hampers the UX experience in a lot of ways especially on PC. 

    Last edited: Today at 10:14 AM

    LiquidDom
    Avenger

    Oct 27, 2017

    2,730

    Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game?

    I don't have that much of an issue with it, still shit though. 

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,147

    North Carolina

    Lmao what a joke
     

    Loxley
    Prophet of Truth
    Member

    Oct 25, 2017

    10,702

    We're inching closer and closer to this scene from Ready Player One.

    "We estimate we can sell up to 80% of an individual's visual field before inducing seizures"

    View:  

    Fabs
    Member

    Aug 22, 2019

    2,780

    This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.
     

    Noisepurge
    Corrupted by Vengeance
    Member

    Oct 25, 2017

    9,775

    Fabs said:

    This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.

    Click to expand...
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    Fortnite doesn't cost 80$ 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    38,006

    LiquidDom said:

    Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game?

    I don't have that much of an issue with it, still shit though.
    Click to expand...
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    Considering half of the in-game purchases are basically ads for some brands or characters that have nothing to do with COD it's basically the same thing
     

    Remark
    Member

    Oct 27, 2017

    4,184

    Noisepurge said:

    Fortnite doesn't cost 80$

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    To be fair, Warzone is F2P but that shit should be in there. Whether you buy the game or not, you have to go through CoD HQ which is so annoying.
     

    Doskoi Panda
    One Winged Slayer
    Member

    Oct 27, 2017

    17,314

    CoD is so fucking trashy lmao. I will never understand how it remains so popular. It just gets worse year over yesr, even Warzone.
     

    SunBroDave
    "This guy are sick"
    Member

    Oct 25, 2017

    15,148

    How else is COD supposed to make money
     

    Decarb
    Member

    Oct 27, 2017

    9,264

    Fabs said:

    This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.

    Click to expand...
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    Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it.

     

    Agni Kai
    Member

    Nov 2, 2017

    10,037

    Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line.
     

    jroc74
    Member

    Oct 27, 2017

    34,177

    Yeah I dont think it needs to be this aggressive.

    LiquidDom said:

    Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game?

    I don't have that much of an issue with it, still shit though.
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    Fabs said:

    This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.

    Click to expand...
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    While trying to play the game tho?

    "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts."

    Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this.

    Noisepurge said:

    Fortnite doesn't cost 80$

    Click to expand...
    Click to shrink...

    Also this. 

    BradleyLove
    Member

    Oct 29, 2017

    1,661

    Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible.

    This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour. 

    TransEuropaExpress
    Member

    Dec 6, 2017

    11,420

    US

    They should go all in and start doing random 5-minute commercial breaks in the middle of rounds.
     

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,922

    United States

    Really fucking gross.
     

    Vourlis
    Member

    Aug 14, 2022

    5,911

    United States

    I...where are the ads?

    edit: Oh like advertising the bundles or whatever. Okay. 

    jroc74
    Member

    Oct 27, 2017

    34,177

    BradleyLove said:

    Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible.

    This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour.
    Click to expand...
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    I either forgot how it was or just didnt know, because I played it on XSX when it launched.

    But I was and am shocked at the mtx in FH5. 

    shadowman16
    Member

    Oct 25, 2017

    41,804

    I feel like this has already become too normalised because I honestly assumed we were talking about unrelated product ads... Meanwhile the examples above... honestly I kinda expected.

    Granted the article also points it out perfectly that if it were just in Warzoneit'd be... less bad, but charging however much for COD THEN pushing those ads on you... you just know people will crack.
    Not the worst example of ads in games though, I still give that to SFVI's Turtles costumes, aside the cost, having that damn song playing constantly in the battle hub for monthon end drove me nuts at the time. 

    Papaya
    The Fallen

    Oct 25, 2017

    2,735

    California

    The financial model for CoD is awful and lacks any sort of creativity. They just copied fortnite even though it doesn't work for a military shooter. They rarely release any good content because it either doesn't match the game's tone, or it sucks. It just doesn't lend itself well to skins, and other visual customization options. Or maybe they just don't know how to make good. Either way, I've never seen a more boring battlepass in my life.

    CoD can be a super fun action game, but it's never felt more hollow and lifeless. The best counter-example to "games are art" I've ever seen. 

    BestBrand
    Member

    Mar 5, 2025

    457

    Call of duty is the worst man. I may not even buy another COD again.
     

    MerluzaSamus
    Member

    Dec 3, 2018

    1,471

    Argentina

    Agni Kai said:

    Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line.

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    The game published by EA to gather obscene money on the fps market? That one Battlefield?

    Jokes aside, 'fraid this is going to be the norm long term, Fortnite normalized it and publishers with less restraint are going wild, same with AI. At least on the AAA market. 

    Lumination
    Member

    Oct 26, 2017

    16,064

    Who could have expected them giving the game away would have affected the revenue stream and business model of the game itself.
     

    Geeko
    Member

    Oct 27, 2017

    1,413

    San Jose, CA

    Lame as hell. The problem is that the masses won't care about it and will still spend crap tons of money on this game thus continuing this constant bombardment of ads.
     

    shadowman16
    Member

    Oct 25, 2017

    41,804

    Agni Kai said:

    Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line.

    Click to expand...
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    Gameplay wise, Hopefully Dice will take the time and make something truly special.

    However... I wouldnt expect much better from EA of all publishers. They are every bit as summy... 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    38,006

    My guess is this is only going to get worse as MS tries to make up the lost revenue from people playing via GP instead of buying
     

    SP.
    Member

    Oct 27, 2017

    8,578

    I guess I thought it would be worse than the reaction seems to suggest…

    They're in-game micro transaction ads and for the most are for weapon skins which naturally don't seem that out of place in a weapon selection menu. It's not like they're advertising a Burger King Whopper in here. Obviously it'd be better if they weren't there at all but honestly if I played the game and saw these I wouldn't think it's anything out of the ordinary. 

    Ravelle
    Member

    Oct 31, 2017

    20,432

    Noisepurge said:

    Fortnite doesn't cost 80$

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    It doesn't spam you with multiple windows to buy something either 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,386

    Wallace said:

    What a shit franchise.

    Click to expand...
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    .
     

    Kyokanto
    Member

    Mar 4, 2025

    493

    For a second I thought this was going to be McDonald's ads or something lol. I wonder how far off that is…

    Still scummy as is. 

    Pop-O-Matic
    Avenger

    Oct 25, 2017

    14,007

    MarcosBrXD said:

    Crazy one of the biggest IPs doing this

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    Not really. CoD might move more money than most of the rest of the industry put together, but capitalismdemands that the line must always be going up, and there isn't really much CoD can do to grow the player base in any significant way in the short-to-medium term, so they're going to start trying out shit like this to get even more money out of the existing players so the line goes up and the shareholders can be happy.
     

    Fabs
    Member

    Aug 22, 2019

    2,780

    Noisepurge said:

    Fortnite doesn't cost 80$

    Click to expand...
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    Decarb said:

    Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it.

    Click to expand...
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    jroc74 said:

    Yeah I dont think it needs to be this aggressive.

    While trying to play the game tho?

    "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts."

    Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this.

    Also this.
    Click to expand...
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    Full priced games advertise their dlc in menus all the time. Is it because it's in a new place? Is this that different than having the paid operators in the menu for selection like they have in past CoD? Or when I play Street Fighter and I can't pick Akuma because he costs money? I get it if it was for McDonalds but this seems like rage bait. 

    Plexas
    Member

    Jan 24, 2025

    289

    Several trillion dollar company needs some money to survive, please understand.
     

    Twister
    Member

    Feb 11, 2019

    6,692

    This franchise peaked with BO3. Everything after has been a disaster
     

    Vertigo1
    Member

    Jun 30, 2023

    1,093

    CoD will never be as good as it was in the 360 era, ever again.
     

    Sordid Plebeian
    Member

    Oct 26, 2017

    19,955

    Yeah I remember seeing that AI store slop when I booted up S4, and they wonder why they're driving players away
     

    Tommy Showbiz
    Member

    Jul 20, 2022

    3,727

    This is pretty corny, but I was honestly expecting ads for like Dr. Squatch and not just prodding you to buy in-game bundles.
     

    Apathy
    Member

    Oct 25, 2017

    13,538

    So the biggest game, created by the biggest publisher, paced by the riches company in the world needs to slide ads into their paid games. Lovely
     

    DarkJ
    Member

    Nov 11, 2017

    1,918

    Ai slop? Ads in the menus? In a fully priced game?

    Really just making sure I don't even look at the next game. 

    T88heon
    Member

    Aug 26, 2024

    1,042

    This is a profitability issue coupled with horrendous stewardship of the ip.

    If the retail side was profitable would they need to stealthily run ads in "COD" of all ip?

     

    DSync
    Member

    Oct 27, 2017

    884

    Black Ops 6 in 2025 after the most recent update for Season 4

    > £70 for the base game
    > £100 for the "Vault Editon"
    > £50/60 for a year of PS Plus to play the game online
    > £10 for the Battlepass
    > £15 for the Battlepass plus tier skips
    > £25 for the "Blackcell" Battlepass
    > Free and PremiumBattlepasses for the Seth Rogan Operator Weed event
    > £16-25 Weapon and Operator bundles
    > AI art in the emblems, calling cards, posters in certain levels
    > Ads for bundles in creating a Loadout
    > Server instability issues
    > Whole game crashes to desktop/homescreen when editing your loadout during a match
    > UI Menu lagging
    > Cheaters, hackers run rampant
    > Store will 100% work no matter what 

    Pai Pai Master
    Member

    Oct 25, 2017

    37,298

    Atlanta GA

    AI crap and ads, yet people will still buy this shit in record numbers every year
     
    #ign #activision #quietly #force #adverts
    IGN: Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It
    Xando Member Oct 28, 2017 38,006 With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process. Activision already has a bad reputation for the aggressive monetization of the premium Black Ops 6 and its free-to-play battle royale Warzone, but this latest move may have tipped some players over the edge. Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts. Elsewhere, Activision has added bundle and Battle Pass advertisements to the Events tab, another controversial change that has caused complaints. Here's a snippet of the response, sourced from across Call of Duty subreddits, Discords, and social media: I wouldn't even be mad if this was just in Warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting? F**k off. This game is still 80€ I get that they make most of their money from the store, but I feel like the bare minimum for a premium product would be to not have ads clogging the menus right? At this point it really feels like opening up a mobile game with how much more you see an option to buy anything in this game. Anyone who wanted this bundle would've checked the store and bought it. Putting it here isn't gonna make more people buy it, its justannoying. Just wait until they add pop up ads for bundles while you are playing the game. Click to expand... Click to shrink... More including some examples here: Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It: 'At This Point It Really Feels Like Opening Up a Mobile Game' - IGN With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process. www.ign.com   Gaspode Member Jan 17, 2025 152 gross   MarcosBrXD Member Aug 28, 2024 1,779 Crazy one of the biggest IPs doing this   Wallace Member Oct 25, 2017 28,182 Midwest What a shit franchise.   Shirkelton Member Aug 20, 2020 6,976 Fuck that.   MinerArcaniner Uncle Works at Nintendo Member Oct 29, 2017 7,473 The revenue line has to keep going up. There's no such thing as "enough" with corporations.   Kinthey Avenger Oct 27, 2017 25,551 Poor Cod really needs the money to keep the lights on   skullmuffins Member Oct 25, 2017 7,615 oh, ads for in-game microtransactions. guess i'm not surprised. that's where all the money is these days.   Remark Member Oct 27, 2017 4,184 Yeah the ads are so bad this season. When you boot up the game in CoD HQ, theres a big ass button for Blackcell and BO6 and WZ are all the way on the right side of the menu. It's so annoying. Huge disrespect to the people who actually bought the game. I wish CoD HQ would go away, it doesn't even actually help with anything and actually hampers the UX experience in a lot of ways especially on PC.  Last edited: Today at 10:14 AM LiquidDom Avenger Oct 27, 2017 2,730 Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though.  Richietto One Winged Slayer Member Oct 25, 2017 26,147 North Carolina Lmao what a joke   Loxley Prophet of Truth Member Oct 25, 2017 10,702 We're inching closer and closer to this scene from Ready Player One. "We estimate we can sell up to 80% of an individual's visual field before inducing seizures" View:   Fabs Member Aug 22, 2019 2,780 This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.   Noisepurge Corrupted by Vengeance Member Oct 25, 2017 9,775 Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... Fortnite doesn't cost 80$  OP OP Xando Member Oct 28, 2017 38,006 LiquidDom said: Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though. Click to expand... Click to shrink... Considering half of the in-game purchases are basically ads for some brands or characters that have nothing to do with COD it's basically the same thing   Remark Member Oct 27, 2017 4,184 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... To be fair, Warzone is F2P but that shit should be in there. Whether you buy the game or not, you have to go through CoD HQ which is so annoying.   Doskoi Panda One Winged Slayer Member Oct 27, 2017 17,314 CoD is so fucking trashy lmao. I will never understand how it remains so popular. It just gets worse year over yesr, even Warzone.   SunBroDave "This guy are sick" Member Oct 25, 2017 15,148 How else is COD supposed to make money   Decarb Member Oct 27, 2017 9,264 Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it.   Agni Kai Member Nov 2, 2017 10,037 Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line.   jroc74 Member Oct 27, 2017 34,177 Yeah I dont think it needs to be this aggressive. LiquidDom said: Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though. Click to expand... Click to shrink... Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... While trying to play the game tho? "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts." Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this. Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... Also this.  BradleyLove Member Oct 29, 2017 1,661 Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible. This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour.  TransEuropaExpress Member Dec 6, 2017 11,420 US They should go all in and start doing random 5-minute commercial breaks in the middle of rounds.   Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,922 United States Really fucking gross.   Vourlis Member Aug 14, 2022 5,911 United States I...where are the ads? edit: Oh like advertising the bundles or whatever. Okay.  jroc74 Member Oct 27, 2017 34,177 BradleyLove said: Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible. This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour. Click to expand... Click to shrink... I either forgot how it was or just didnt know, because I played it on XSX when it launched. But I was and am shocked at the mtx in FH5.  shadowman16 Member Oct 25, 2017 41,804 I feel like this has already become too normalised because I honestly assumed we were talking about unrelated product ads... Meanwhile the examples above... honestly I kinda expected. Granted the article also points it out perfectly that if it were just in Warzoneit'd be... less bad, but charging however much for COD THEN pushing those ads on you... you just know people will crack. Not the worst example of ads in games though, I still give that to SFVI's Turtles costumes, aside the cost, having that damn song playing constantly in the battle hub for monthon end drove me nuts at the time.  Papaya The Fallen Oct 25, 2017 2,735 California The financial model for CoD is awful and lacks any sort of creativity. They just copied fortnite even though it doesn't work for a military shooter. They rarely release any good content because it either doesn't match the game's tone, or it sucks. It just doesn't lend itself well to skins, and other visual customization options. Or maybe they just don't know how to make good. Either way, I've never seen a more boring battlepass in my life. CoD can be a super fun action game, but it's never felt more hollow and lifeless. The best counter-example to "games are art" I've ever seen.  BestBrand Member Mar 5, 2025 457 Call of duty is the worst man. I may not even buy another COD again.   MerluzaSamus Member Dec 3, 2018 1,471 Argentina Agni Kai said: Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line. Click to expand... Click to shrink... The game published by EA to gather obscene money on the fps market? That one Battlefield? Jokes aside, 'fraid this is going to be the norm long term, Fortnite normalized it and publishers with less restraint are going wild, same with AI. At least on the AAA market.  Lumination Member Oct 26, 2017 16,064 Who could have expected them giving the game away would have affected the revenue stream and business model of the game itself.   Geeko Member Oct 27, 2017 1,413 San Jose, CA Lame as hell. The problem is that the masses won't care about it and will still spend crap tons of money on this game thus continuing this constant bombardment of ads.   shadowman16 Member Oct 25, 2017 41,804 Agni Kai said: Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line. Click to expand... Click to shrink... Gameplay wise, Hopefully Dice will take the time and make something truly special. However... I wouldnt expect much better from EA of all publishers. They are every bit as summy...  OP OP Xando Member Oct 28, 2017 38,006 My guess is this is only going to get worse as MS tries to make up the lost revenue from people playing via GP instead of buying   SP. Member Oct 27, 2017 8,578 I guess I thought it would be worse than the reaction seems to suggest… They're in-game micro transaction ads and for the most are for weapon skins which naturally don't seem that out of place in a weapon selection menu. It's not like they're advertising a Burger King Whopper in here. Obviously it'd be better if they weren't there at all but honestly if I played the game and saw these I wouldn't think it's anything out of the ordinary.  Ravelle Member Oct 31, 2017 20,432 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... It doesn't spam you with multiple windows to buy something either  Rosebud Two Pieces Member Apr 16, 2018 51,386 Wallace said: What a shit franchise. Click to expand... Click to shrink... .   Kyokanto Member Mar 4, 2025 493 For a second I thought this was going to be McDonald's ads or something lol. I wonder how far off that is… Still scummy as is.  Pop-O-Matic Avenger Oct 25, 2017 14,007 MarcosBrXD said: Crazy one of the biggest IPs doing this Click to expand... Click to shrink... Not really. CoD might move more money than most of the rest of the industry put together, but capitalismdemands that the line must always be going up, and there isn't really much CoD can do to grow the player base in any significant way in the short-to-medium term, so they're going to start trying out shit like this to get even more money out of the existing players so the line goes up and the shareholders can be happy.   Fabs Member Aug 22, 2019 2,780 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... Decarb said: Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it. Click to expand... Click to shrink... jroc74 said: Yeah I dont think it needs to be this aggressive. While trying to play the game tho? "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts." Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this. Also this. Click to expand... Click to shrink... Full priced games advertise their dlc in menus all the time. Is it because it's in a new place? Is this that different than having the paid operators in the menu for selection like they have in past CoD? Or when I play Street Fighter and I can't pick Akuma because he costs money? I get it if it was for McDonalds but this seems like rage bait.  Plexas Member Jan 24, 2025 289 Several trillion dollar company needs some money to survive, please understand.   Twister Member Feb 11, 2019 6,692 This franchise peaked with BO3. Everything after has been a disaster   Vertigo1 Member Jun 30, 2023 1,093 CoD will never be as good as it was in the 360 era, ever again.   Sordid Plebeian Member Oct 26, 2017 19,955 Yeah I remember seeing that AI store slop when I booted up S4, and they wonder why they're driving players away   Tommy Showbiz Member Jul 20, 2022 3,727 This is pretty corny, but I was honestly expecting ads for like Dr. Squatch and not just prodding you to buy in-game bundles.   Apathy Member Oct 25, 2017 13,538 So the biggest game, created by the biggest publisher, paced by the riches company in the world needs to slide ads into their paid games. Lovely   DarkJ Member Nov 11, 2017 1,918 Ai slop? Ads in the menus? In a fully priced game? Really just making sure I don't even look at the next game.  T88heon Member Aug 26, 2024 1,042 This is a profitability issue coupled with horrendous stewardship of the ip. If the retail side was profitable would they need to stealthily run ads in "COD" of all ip? 😬  DSync Member Oct 27, 2017 884 Black Ops 6 in 2025 after the most recent update for Season 4 > £70 for the base game > £100 for the "Vault Editon" > £50/60 for a year of PS Plus to play the game online > £10 for the Battlepass > £15 for the Battlepass plus tier skips > £25 for the "Blackcell" Battlepass > Free and PremiumBattlepasses for the Seth Rogan Operator Weed event > £16-25 Weapon and Operator bundles > AI art in the emblems, calling cards, posters in certain levels > Ads for bundles in creating a Loadout > Server instability issues > Whole game crashes to desktop/homescreen when editing your loadout during a match > UI Menu lagging > Cheaters, hackers run rampant > Store will 100% work no matter what  Pai Pai Master Member Oct 25, 2017 37,298 Atlanta GA AI crap and ads, yet people will still buy this shit in record numbers every year   #ign #activision #quietly #force #adverts
    WWW.RESETERA.COM
    IGN: Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It
    Xando Member Oct 28, 2017 38,006 With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process. Activision already has a bad reputation for the aggressive monetization of the premium Black Ops 6 and its free-to-play battle royale Warzone, but this latest move may have tipped some players over the edge. Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts. Elsewhere, Activision has added bundle and Battle Pass advertisements to the Events tab, another controversial change that has caused complaints. Here's a snippet of the response, sourced from across Call of Duty subreddits, Discords, and social media: I wouldn't even be mad if this was just in Warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting? F**k off. This game is still 80€ I get that they make most of their money from the store, but I feel like the bare minimum for a premium product would be to not have ads clogging the menus right? At this point it really feels like opening up a mobile game with how much more you see an option to buy anything in this game. Anyone who wanted this bundle would've checked the store and bought it. Putting it here isn't gonna make more people buy it, its justannoying. Just wait until they add pop up ads for bundles while you are playing the game. Click to expand... Click to shrink... More including some examples here: Activision Quietly Force Adverts into Call of Duty Black Ops 6 and Warzone Loadouts and Players Absolutely Hate It: 'At This Point It Really Feels Like Opening Up a Mobile Game' - IGN With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process. www.ign.com   Gaspode Member Jan 17, 2025 152 gross   MarcosBrXD Member Aug 28, 2024 1,779 Crazy one of the biggest IPs doing this   Wallace Member Oct 25, 2017 28,182 Midwest What a shit franchise.   Shirkelton Member Aug 20, 2020 6,976 Fuck that.   MinerArcaniner Uncle Works at Nintendo Member Oct 29, 2017 7,473 The revenue line has to keep going up. There's no such thing as "enough" with corporations.   Kinthey Avenger Oct 27, 2017 25,551 Poor Cod really needs the money to keep the lights on   skullmuffins Member Oct 25, 2017 7,615 oh, ads for in-game microtransactions. guess i'm not surprised. that's where all the money is these days.   Remark Member Oct 27, 2017 4,184 Yeah the ads are so bad this season. When you boot up the game in CoD HQ, theres a big ass button for Blackcell and BO6 and WZ are all the way on the right side of the menu. It's so annoying. Huge disrespect to the people who actually bought the game. I wish CoD HQ would go away, it doesn't even actually help with anything and actually hampers the UX experience in a lot of ways especially on PC.  Last edited: Today at 10:14 AM LiquidDom Avenger Oct 27, 2017 2,730 Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though.  Richietto One Winged Slayer Member Oct 25, 2017 26,147 North Carolina Lmao what a joke   Loxley Prophet of Truth Member Oct 25, 2017 10,702 We're inching closer and closer to this scene from Ready Player One. "We estimate we can sell up to 80% of an individual's visual field before inducing seizures" View: https://youtu.be/KpPE85Jogjw?si=Di0mlmiF27KidwWs  Fabs Member Aug 22, 2019 2,780 This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless.   Noisepurge Corrupted by Vengeance Member Oct 25, 2017 9,775 Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... Fortnite doesn't cost 80$  OP OP Xando Member Oct 28, 2017 38,006 LiquidDom said: Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though. Click to expand... Click to shrink... Considering half of the in-game purchases are basically ads for some brands or characters that have nothing to do with COD it's basically the same thing   Remark Member Oct 27, 2017 4,184 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... To be fair, Warzone is F2P but that shit should be in there. Whether you buy the game or not, you have to go through CoD HQ which is so annoying.   Doskoi Panda One Winged Slayer Member Oct 27, 2017 17,314 CoD is so fucking trashy lmao. I will never understand how it remains so popular. It just gets worse year over yesr, even Warzone.   SunBroDave "This guy are sick" Member Oct 25, 2017 15,148 How else is COD supposed to make money   Decarb Member Oct 27, 2017 9,264 Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it.   Agni Kai Member Nov 2, 2017 10,037 Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line.   jroc74 Member Oct 27, 2017 34,177 Yeah I dont think it needs to be this aggressive. LiquidDom said: Wait it's just ads for the in-game purchases? Not outside ads that have nothing to do with the game? I don't have that much of an issue with it, still shit though. Click to expand... Click to shrink... Fabs said: This doesn't seem that different than like Fortnite advertising the shop updates in the main menu. It's fairly harmless. Click to expand... Click to shrink... While trying to play the game tho? "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts." Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this. Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... Also this.  BradleyLove Member Oct 29, 2017 1,661 Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible. This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour.  TransEuropaExpress Member Dec 6, 2017 11,420 US They should go all in and start doing random 5-minute commercial breaks in the middle of rounds.   Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,922 United States Really fucking gross.   Vourlis Member Aug 14, 2022 5,911 United States I...where are the ads? edit: Oh like advertising the bundles or whatever. Okay.  jroc74 Member Oct 27, 2017 34,177 BradleyLove said: Doesn't surprise me. I bought Forza Horizon for PS5 a few days ago and was shocked to encounter unskippable ads for DLC. The American obsession with forcing ads everywhere they can is horrible. This reply was brought to you by NEW Mountain Dew—new look, same bold refreshing flavour. Click to expand... Click to shrink... I either forgot how it was or just didnt know, because I played it on XSX when it launched. But I was and am shocked at the mtx in FH5.  shadowman16 Member Oct 25, 2017 41,804 I feel like this has already become too normalised because I honestly assumed we were talking about unrelated product ads... Meanwhile the examples above... honestly I kinda expected. Granted the article also points it out perfectly that if it were just in Warzone (free) it'd be... less bad, but charging however much for COD THEN pushing those ads on you... you just know people will crack. Not the worst example of ads in games though, I still give that to SFVI's Turtles costumes, aside the cost, having that damn song playing constantly in the battle hub for month(s) on end drove me nuts at the time.  Papaya The Fallen Oct 25, 2017 2,735 California The financial model for CoD is awful and lacks any sort of creativity. They just copied fortnite even though it doesn't work for a military shooter. They rarely release any good content because it either doesn't match the game's tone, or it sucks. It just doesn't lend itself well to skins, and other visual customization options. Or maybe they just don't know how to make good. Either way, I've never seen a more boring battlepass in my life. CoD can be a super fun action game, but it's never felt more hollow and lifeless. The best counter-example to "games are art" I've ever seen.  BestBrand Member Mar 5, 2025 457 Call of duty is the worst man. I may not even buy another COD again.   MerluzaSamus Member Dec 3, 2018 1,471 Argentina Agni Kai said: Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line. Click to expand... Click to shrink... The game published by EA to gather obscene money on the fps market? That one Battlefield? Jokes aside, 'fraid this is going to be the norm long term, Fortnite normalized it and publishers with less restraint are going wild, same with AI. At least on the AAA market.  Lumination Member Oct 26, 2017 16,064 Who could have expected them giving the game away would have affected the revenue stream and business model of the game itself.   Geeko Member Oct 27, 2017 1,413 San Jose, CA Lame as hell. The problem is that the masses won't care about it and will still spend crap tons of money on this game thus continuing this constant bombardment of ads.   shadowman16 Member Oct 25, 2017 41,804 Agni Kai said: Only Battlefield 6 can save us now. Hold the line, my friends. Hold the line. Click to expand... Click to shrink... Gameplay wise, Hopefully Dice will take the time and make something truly special. However... I wouldnt expect much better from EA of all publishers. They are every bit as summy...  OP OP Xando Member Oct 28, 2017 38,006 My guess is this is only going to get worse as MS tries to make up the lost revenue from people playing via GP instead of buying   SP. Member Oct 27, 2017 8,578 I guess I thought it would be worse than the reaction seems to suggest… They're in-game micro transaction ads and for the most are for weapon skins which naturally don't seem that out of place in a weapon selection menu. It's not like they're advertising a Burger King Whopper in here. Obviously it'd be better if they weren't there at all but honestly if I played the game and saw these I wouldn't think it's anything out of the ordinary.  Ravelle Member Oct 31, 2017 20,432 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... It doesn't spam you with multiple windows to buy something either  Rosebud Two Pieces Member Apr 16, 2018 51,386 Wallace said: What a shit franchise. Click to expand... Click to shrink... .   Kyokanto Member Mar 4, 2025 493 For a second I thought this was going to be McDonald's ads or something lol. I wonder how far off that is… Still scummy as is.  Pop-O-Matic Avenger Oct 25, 2017 14,007 MarcosBrXD said: Crazy one of the biggest IPs doing this Click to expand... Click to shrink... Not really. CoD might move more money than most of the rest of the industry put together, but capitalism (especially at publicly traded mega corps like MS and ActiBlizz before them) demands that the line must always be going up, and there isn't really much CoD can do to grow the player base in any significant way in the short-to-medium term, so they're going to start trying out shit like this to get even more money out of the existing players so the line goes up and the shareholders can be happy.   Fabs Member Aug 22, 2019 2,780 Noisepurge said: Fortnite doesn't cost 80$ Click to expand... Click to shrink... Decarb said: Not only is it in a full priced mode, but its also in the weapon customization menu where you least expect it. Click to expand... Click to shrink... jroc74 said: Yeah I dont think it needs to be this aggressive. While trying to play the game tho? "Following the launch of Season 4, adverts for weapon bundles can be seen in the build and weapon menus. These are unavoidable for players as they tinker with their loadouts." Imagine getting hit with Shark Card ads while browsing the in game stores in GTA Online....please Rockstar dont do this. Also this. Click to expand... Click to shrink... Full priced games advertise their dlc in menus all the time. Is it because it's in a new place? Is this that different than having the paid operators in the menu for selection like they have in past CoD? Or when I play Street Fighter and I can't pick Akuma because he costs money? I get it if it was for McDonalds but this seems like rage bait.  Plexas Member Jan 24, 2025 289 Several trillion dollar company needs some money to survive, please understand.   Twister Member Feb 11, 2019 6,692 This franchise peaked with BO3. Everything after has been a disaster   Vertigo1 Member Jun 30, 2023 1,093 CoD will never be as good as it was in the 360 era, ever again.   Sordid Plebeian Member Oct 26, 2017 19,955 Yeah I remember seeing that AI store slop when I booted up S4, and they wonder why they're driving players away   Tommy Showbiz Member Jul 20, 2022 3,727 This is pretty corny, but I was honestly expecting ads for like Dr. Squatch and not just prodding you to buy in-game bundles.   Apathy Member Oct 25, 2017 13,538 So the biggest game, created by the biggest publisher, paced by the riches company in the world needs to slide ads into their paid games. Lovely   DarkJ Member Nov 11, 2017 1,918 Ai slop? Ads in the menus? In a fully priced game? Really just making sure I don't even look at the next game.  T88heon Member Aug 26, 2024 1,042 This is a profitability issue coupled with horrendous stewardship of the ip. If the retail side was profitable would they need to stealthily run ads in "COD" of all ip? 😬  DSync Member Oct 27, 2017 884 Black Ops 6 in 2025 after the most recent update for Season 4 > £70 for the base game > £100 for the "Vault Editon" > £50/60 for a year of PS Plus to play the game online > £10 for the Battlepass > £15 for the Battlepass plus tier skips > £25 for the "Blackcell" Battlepass > Free and Premium (Costs money) Battlepasses for the Seth Rogan Operator Weed event > £16-25 Weapon and Operator bundles > AI art in the emblems, calling cards, posters in certain levels > Ads for bundles in creating a Loadout > Server instability issues > Whole game crashes to desktop/homescreen when editing your loadout during a match > UI Menu lagging > Cheaters, hackers run rampant > Store will 100% work no matter what (Prices for everything may not be exact)  Pai Pai Master Member Oct 25, 2017 37,298 Atlanta GA AI crap and ads, yet people will still buy this shit in record numbers every year  
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  • Remedy's surreal take on co-op with FBC: Firebreak

    Remedy's surreal take on co-op with FBC: Firebreak
    Game director Mike Kayatta discusses Remedy's approach to multiplayer titles, and how it balances appealing to fans and appeasing casual co-op players

    Image credit: Remedy Entertainment

    Feature

    by Sophie McEvoy
    Staff Writer

    Published on May 29, 2025

    Much like Remedy's narrative-driven single-player games, FBC: Firebreak is a step into the unknown. Not for the player, but for the developer itself.
    Firebreak not only marks the first time that Remedy has developed a multiplayer game, but it's also the developer's first foray into a first-person shooter.
    But a project focused on session-based gameplay runs the risk of alienating fans of Remedy's lore-heavy third-person games, while potentially dissuading casual players from checking out its impressive back catalogue if the game doesn't click.

    Mike Kayatta, Remedy

    Following a hands-on preview of the game, GamesIndustry.biz spoke to Firebreak's game director, Mike Kayatta, to discuss Remedy's approach to developing its first co-op FPS title. He also explained how the studio balanced appeasing longtime Remedy fans while attracting seasoned co-op players unfamiliar with Firebreak's surreal world.
    Firebreak is a spin-off of 2019's Control, which follows Jesse Faden – the director of a secretive government agency known as the Federal Bureau of Control.
    Its headquarters, known as the Oldest House, is a shifting, paranatural building that holds all sorts of otherworldly entities contained by the organisation.
    Control sees the Oldest House under lockdown following the invasion of a hostile force known as the Hiss. Firebreak takes place six years after the events of Control, and the lockdown is still in place.
    Maintaining a balance
    Right off the bat, there's a hurdle of not overloading players new to Remedy with so much lore that they'll feel like they need to play Control to play Firebreak.
    As Kattaya explains, the studio prioritised not overwhelming those unfamiliar with its universe and appeasing fans that will be on the lookout for connections to other Remedy titles.
    "We set the game during a lockdown, which creates a narrative bubble for the FBC that also helps us create a bubble around the world itself," Kayatta notes.
    "So, if you know Control, then you might be interested in seeing what was going on in the Oldest House six years after the first game. And if you don't know Control, then you can step right into this moment and get a contained experience."
    Firebreak may be a spin-off, but Kayatta affirms it is firmly set within Remedy's connected universe– which links the Control and Alan Wake franchises together.
    "Of course, we are set firmly within the RCU timeline and canon, so there are connections," he explains. "But we're very focused on protecting Control players who might not want to switch genres to get the 'whole story', and protecting co-op players who might not want to fire up an old game to get the full experience out of Firebreak."
    By maintaining this balance, Remedy has made a game that potentially encourages fans to step out of their comfort zone while also enticing less familiar players to dive into Remedy's back catalogue if the world intrigues them.

    Internally, Remedy also faced the task of producing a game in a genre it's not developed for before. Still, it has over two decades of experience in developing narrative-driven, immersive single-player titles, which offered the studio some advantages.
    "Even though games like Alan Wake and Control aren't all that similar to Firebreak in terms of genre and gameplay, they do all share a focus on immersive worlds and impactful narrative space," Kayatta says. "That sort of thing comes through lighting, audio, world design, and more somewhat direct crossovers.
    "When we look at what's different, it's the perspective, the social nature of the game, and driving gameplay through systems. It's a combination of previous work experience outside of Remedy, personal experience as gamers or solo projects, and transference of other practical design skills into a new vision."
    Kayatta continues: "We do have a lot to learn and definitely face the task and players with a lot of humility, but there wasn't really a point where we felt like we didn't know how to go about something fun."
    Overcoming development obstacles
    Remedy also had to contend with approaching the game from a different perspective during the development process.
    Kayatta says the making of Firebreak differed in "so many ways" compared to Alan Wake 2 or Control, but that overall, every Remedy game release "is a miracle and Firebreak is no exception."
    "Even things as simple as playing the game suddenly takes three times the number of people," he emphasises. "Lots of typical production processes remain the same, but the rest has been a lot of adaptation and learning on the fly."
    This included playtests. Remedy has conducted a lot during Firebreak's development, even as recently as a couple weeks ago to test various game mechanics and matchmaking. The game is constantly changing – I'll have a totally different experience playing with friends post-release than I did during my playtest, and the devs were busy polishing things then, too.
    "Sometimes making games feels like nothing but overcoming obstacles," Kayatta laughs.
    "Honestly, it's beenevery single day. Sometimes it's about absorbing the pain, learning lessons, and pushing through to the next milestone. Other times, it's about seeking help from experts across the studio. Every single game released is a miracle and Firebreak is no exception.
    "Then, creatively, a lot has been shifting the mindset of what's the most valuableto players and learning to let go of the control you have over players when making a single-player experience."

    Image credit: Remedy Entertainment

    Unlike Alan Wake 2 and Control, Remedy aren't guiding players through narrative cues. There are suggestions and hints of what needs to be done in a given situation, but players are given much more agency and control over how they approach obstacles with the arsenal they're given.
    As for the FPS aspect – there are plenty of guns to fire in Firebreak, but it's the 'crisis kits' that are the focal point.
    "Every single game released is a miracle and Firebreak is no exception"
    These three loadouts are tailored to a specific skill – one is electricity-focused for field control, another is impact-focused for problem solving, and one is water-focused for manipulating conditions like controlling flames and cooling down team members.
    Players aren't limited to what they use, either. All three players in a session can use the same kit, or they can plan who will use which kit to maximise the effects of teamwork during a session.
    The kits are also where Remedy's kookiness shines. Each kit has a tool related to its theme, whether that's a massive wrench or a hydro-cannon. Paranatural items known as 'Altered Augments' can be attached to these weapons, which provide bizarre – and at times chaotic – effects to give players the upper hand against enemies.
    For example, a paranatural teapot can be attached to the hydro cannon to super heat water globules into molten lava.
    Experimentation is key
    Giving players a varied loadout of guns and tools enabled Remedy to make Firebreak something newcomers to the FPS co-op genre could enjoy. This was achieved by providing the ability to adjust components to meet players needs and a progression system that doesn't focus on "power ramping."
    "Like most games, we front load a lot of the extremely impactful long-term progress, such as unlocking critical gear and abilities," Kayatta says. "And the 'mid-game'is about getting your power up and upgrading what you like to use."
    Kayatta also clarifies they didn't want newer players to be locked out of the experience when playing with those who are familiar with how multiplayer FPS games work.
    "doesn't dwell too long in the 'power ramping' phase and quickly shifts into promoting experimentation and forming playstyles," Kayatta notes. "We've also added things like the resonance system which can let players with access to strong builds actually share those abilities to anyone."
    Speaking of progress, Kayatta notes that Remedy made it a priority for Firebreak to "feel like a fair experience for everyone" – whether you're playing for long or short periods of time.
    "For this, we made sure that the longer-term progression focuses more on unlocking options rather than raw power," he explains. "That players can create their own end-game challenges by adjusting threat, clearance, and corruptionto meet their capabilities."
    Threat, clearance, and corruption control the difficulty of a job, with rewards scaling up accordingly based on the level of challenge. These aspects also enhance replayability – particularly corruption, which enables 'corrupted items' that modify the environment and enemy behaviours.
    Remedy's approach to microtransactions
    There's also a perk system that provides unique gameplay effects, which are achieved by levelling up or using in-game currency known as 'lost assets'.
    Players can also use in-game currency to purchase 'requisitions' – cosmetic items including armor sets, sprays, and weapon skins that have no effect on gameplay. Some requisitions are 'classified' meaning that players will need to spend real-money to unlock them.
    "We tried to think of ourselves as gamers and what we would want out of a game"
    When asked why Remedy went down the route of locking only cosmetics behind a paywall as opposed to a pay-to-win system like some other multiplayer titles, Kayatta says the team thought of what they would want out of Firebreak as players.
    "is not a direct response to any particular mechanic or game, but it is different from many that you see in the multiplayer space," Kayatta explains. "Mostly, we tried to think of ourselves as gamers and what we would want out of a game.
    "Maybe it's a bit of a nostalgia, old man, 'kids-these-days' sort of thing to say, but dang. I miss games like Left 4 Dead 2 where you could just buy the game and play it when you feel like playing it. It felt easier to get friends on board and easier to kick back and enjoy things."
    Kayatta continued: "I don't like the stigma that comes with multiplayers today. I don't like how guarded I feel when I hear something is going to be supported after release. Support after release should be an awesome, exciting thing. So why, so often, does it make me feel worried somehow?"
    The future of Firebreak
    With that in mind, Remedy has implemented a solid roadmap to support Firebreak post-release. It launches with five jobs, with two additional jobs planned for this year and more to come in 2026.
    "It's always hard to predict the future, especially before we've released the game and gotten the chance to hear from players," says Kayatta. "We know we are going to support the game, we know we want to make it bigger this year, at least.
    "And going into next year, we want to know what's going to add value for players and do that. Is it more jobs? Could be, in which case that will be the plan. Is it something else? Let's see and then try to do that if it makes sense."
    "We're a small team with limited resources. We're trying to be super careful about where we put our attention"
    Remedy is steadfast on putting the players' needs first. All post-launch content will be free, and will be catered to what fans want out of the game they're spending their money and time on.
    "Ultimately, we're a small team with limited resources," he adds. "We're trying to be super careful about where we put our attention."
    As for the future of co-op games at Remedy, Firebreak sets a precedent for potential games set around its other franchises. So has the experience of developing Firebreak inspired the devs for similar games in the future?
    "Oh boy," Kayatta laughs. "The only future on my mind right now is getting Firebreak to players on June 17, then supporting them as best I can. As for anything else, to quote the wise Magic 8-Ball: 'Ask again later'."
    #remedy039s #surreal #take #coop #with
    Remedy's surreal take on co-op with FBC: Firebreak
    Remedy's surreal take on co-op with FBC: Firebreak Game director Mike Kayatta discusses Remedy's approach to multiplayer titles, and how it balances appealing to fans and appeasing casual co-op players Image credit: Remedy Entertainment Feature by Sophie McEvoy Staff Writer Published on May 29, 2025 Much like Remedy's narrative-driven single-player games, FBC: Firebreak is a step into the unknown. Not for the player, but for the developer itself. Firebreak not only marks the first time that Remedy has developed a multiplayer game, but it's also the developer's first foray into a first-person shooter. But a project focused on session-based gameplay runs the risk of alienating fans of Remedy's lore-heavy third-person games, while potentially dissuading casual players from checking out its impressive back catalogue if the game doesn't click. Mike Kayatta, Remedy Following a hands-on preview of the game, GamesIndustry.biz spoke to Firebreak's game director, Mike Kayatta, to discuss Remedy's approach to developing its first co-op FPS title. He also explained how the studio balanced appeasing longtime Remedy fans while attracting seasoned co-op players unfamiliar with Firebreak's surreal world. Firebreak is a spin-off of 2019's Control, which follows Jesse Faden – the director of a secretive government agency known as the Federal Bureau of Control. Its headquarters, known as the Oldest House, is a shifting, paranatural building that holds all sorts of otherworldly entities contained by the organisation. Control sees the Oldest House under lockdown following the invasion of a hostile force known as the Hiss. Firebreak takes place six years after the events of Control, and the lockdown is still in place. Maintaining a balance Right off the bat, there's a hurdle of not overloading players new to Remedy with so much lore that they'll feel like they need to play Control to play Firebreak. As Kattaya explains, the studio prioritised not overwhelming those unfamiliar with its universe and appeasing fans that will be on the lookout for connections to other Remedy titles. "We set the game during a lockdown, which creates a narrative bubble for the FBC that also helps us create a bubble around the world itself," Kayatta notes. "So, if you know Control, then you might be interested in seeing what was going on in the Oldest House six years after the first game. And if you don't know Control, then you can step right into this moment and get a contained experience." Firebreak may be a spin-off, but Kayatta affirms it is firmly set within Remedy's connected universe– which links the Control and Alan Wake franchises together. "Of course, we are set firmly within the RCU timeline and canon, so there are connections," he explains. "But we're very focused on protecting Control players who might not want to switch genres to get the 'whole story', and protecting co-op players who might not want to fire up an old game to get the full experience out of Firebreak." By maintaining this balance, Remedy has made a game that potentially encourages fans to step out of their comfort zone while also enticing less familiar players to dive into Remedy's back catalogue if the world intrigues them. Internally, Remedy also faced the task of producing a game in a genre it's not developed for before. Still, it has over two decades of experience in developing narrative-driven, immersive single-player titles, which offered the studio some advantages. "Even though games like Alan Wake and Control aren't all that similar to Firebreak in terms of genre and gameplay, they do all share a focus on immersive worlds and impactful narrative space," Kayatta says. "That sort of thing comes through lighting, audio, world design, and more somewhat direct crossovers. "When we look at what's different, it's the perspective, the social nature of the game, and driving gameplay through systems. It's a combination of previous work experience outside of Remedy, personal experience as gamers or solo projects, and transference of other practical design skills into a new vision." Kayatta continues: "We do have a lot to learn and definitely face the task and players with a lot of humility, but there wasn't really a point where we felt like we didn't know how to go about something fun." Overcoming development obstacles Remedy also had to contend with approaching the game from a different perspective during the development process. Kayatta says the making of Firebreak differed in "so many ways" compared to Alan Wake 2 or Control, but that overall, every Remedy game release "is a miracle and Firebreak is no exception." "Even things as simple as playing the game suddenly takes three times the number of people," he emphasises. "Lots of typical production processes remain the same, but the rest has been a lot of adaptation and learning on the fly." This included playtests. Remedy has conducted a lot during Firebreak's development, even as recently as a couple weeks ago to test various game mechanics and matchmaking. The game is constantly changing – I'll have a totally different experience playing with friends post-release than I did during my playtest, and the devs were busy polishing things then, too. "Sometimes making games feels like nothing but overcoming obstacles," Kayatta laughs. "Honestly, it's beenevery single day. Sometimes it's about absorbing the pain, learning lessons, and pushing through to the next milestone. Other times, it's about seeking help from experts across the studio. Every single game released is a miracle and Firebreak is no exception. "Then, creatively, a lot has been shifting the mindset of what's the most valuableto players and learning to let go of the control you have over players when making a single-player experience." Image credit: Remedy Entertainment Unlike Alan Wake 2 and Control, Remedy aren't guiding players through narrative cues. There are suggestions and hints of what needs to be done in a given situation, but players are given much more agency and control over how they approach obstacles with the arsenal they're given. As for the FPS aspect – there are plenty of guns to fire in Firebreak, but it's the 'crisis kits' that are the focal point. "Every single game released is a miracle and Firebreak is no exception" These three loadouts are tailored to a specific skill – one is electricity-focused for field control, another is impact-focused for problem solving, and one is water-focused for manipulating conditions like controlling flames and cooling down team members. Players aren't limited to what they use, either. All three players in a session can use the same kit, or they can plan who will use which kit to maximise the effects of teamwork during a session. The kits are also where Remedy's kookiness shines. Each kit has a tool related to its theme, whether that's a massive wrench or a hydro-cannon. Paranatural items known as 'Altered Augments' can be attached to these weapons, which provide bizarre – and at times chaotic – effects to give players the upper hand against enemies. For example, a paranatural teapot can be attached to the hydro cannon to super heat water globules into molten lava. Experimentation is key Giving players a varied loadout of guns and tools enabled Remedy to make Firebreak something newcomers to the FPS co-op genre could enjoy. This was achieved by providing the ability to adjust components to meet players needs and a progression system that doesn't focus on "power ramping." "Like most games, we front load a lot of the extremely impactful long-term progress, such as unlocking critical gear and abilities," Kayatta says. "And the 'mid-game'is about getting your power up and upgrading what you like to use." Kayatta also clarifies they didn't want newer players to be locked out of the experience when playing with those who are familiar with how multiplayer FPS games work. "doesn't dwell too long in the 'power ramping' phase and quickly shifts into promoting experimentation and forming playstyles," Kayatta notes. "We've also added things like the resonance system which can let players with access to strong builds actually share those abilities to anyone." Speaking of progress, Kayatta notes that Remedy made it a priority for Firebreak to "feel like a fair experience for everyone" – whether you're playing for long or short periods of time. "For this, we made sure that the longer-term progression focuses more on unlocking options rather than raw power," he explains. "That players can create their own end-game challenges by adjusting threat, clearance, and corruptionto meet their capabilities." Threat, clearance, and corruption control the difficulty of a job, with rewards scaling up accordingly based on the level of challenge. These aspects also enhance replayability – particularly corruption, which enables 'corrupted items' that modify the environment and enemy behaviours. Remedy's approach to microtransactions There's also a perk system that provides unique gameplay effects, which are achieved by levelling up or using in-game currency known as 'lost assets'. Players can also use in-game currency to purchase 'requisitions' – cosmetic items including armor sets, sprays, and weapon skins that have no effect on gameplay. Some requisitions are 'classified' meaning that players will need to spend real-money to unlock them. "We tried to think of ourselves as gamers and what we would want out of a game" When asked why Remedy went down the route of locking only cosmetics behind a paywall as opposed to a pay-to-win system like some other multiplayer titles, Kayatta says the team thought of what they would want out of Firebreak as players. "is not a direct response to any particular mechanic or game, but it is different from many that you see in the multiplayer space," Kayatta explains. "Mostly, we tried to think of ourselves as gamers and what we would want out of a game. "Maybe it's a bit of a nostalgia, old man, 'kids-these-days' sort of thing to say, but dang. I miss games like Left 4 Dead 2 where you could just buy the game and play it when you feel like playing it. It felt easier to get friends on board and easier to kick back and enjoy things." Kayatta continued: "I don't like the stigma that comes with multiplayers today. I don't like how guarded I feel when I hear something is going to be supported after release. Support after release should be an awesome, exciting thing. So why, so often, does it make me feel worried somehow?" The future of Firebreak With that in mind, Remedy has implemented a solid roadmap to support Firebreak post-release. It launches with five jobs, with two additional jobs planned for this year and more to come in 2026. "It's always hard to predict the future, especially before we've released the game and gotten the chance to hear from players," says Kayatta. "We know we are going to support the game, we know we want to make it bigger this year, at least. "And going into next year, we want to know what's going to add value for players and do that. Is it more jobs? Could be, in which case that will be the plan. Is it something else? Let's see and then try to do that if it makes sense." "We're a small team with limited resources. We're trying to be super careful about where we put our attention" Remedy is steadfast on putting the players' needs first. All post-launch content will be free, and will be catered to what fans want out of the game they're spending their money and time on. "Ultimately, we're a small team with limited resources," he adds. "We're trying to be super careful about where we put our attention." As for the future of co-op games at Remedy, Firebreak sets a precedent for potential games set around its other franchises. So has the experience of developing Firebreak inspired the devs for similar games in the future? "Oh boy," Kayatta laughs. "The only future on my mind right now is getting Firebreak to players on June 17, then supporting them as best I can. As for anything else, to quote the wise Magic 8-Ball: 'Ask again later'." #remedy039s #surreal #take #coop #with
    WWW.GAMESINDUSTRY.BIZ
    Remedy's surreal take on co-op with FBC: Firebreak
    Remedy's surreal take on co-op with FBC: Firebreak Game director Mike Kayatta discusses Remedy's approach to multiplayer titles, and how it balances appealing to fans and appeasing casual co-op players Image credit: Remedy Entertainment Feature by Sophie McEvoy Staff Writer Published on May 29, 2025 Much like Remedy's narrative-driven single-player games, FBC: Firebreak is a step into the unknown. Not for the player, but for the developer itself. Firebreak not only marks the first time that Remedy has developed a multiplayer game, but it's also the developer's first foray into a first-person shooter. But a project focused on session-based gameplay runs the risk of alienating fans of Remedy's lore-heavy third-person games, while potentially dissuading casual players from checking out its impressive back catalogue if the game doesn't click. Mike Kayatta, Remedy Following a hands-on preview of the game, GamesIndustry.biz spoke to Firebreak's game director, Mike Kayatta, to discuss Remedy's approach to developing its first co-op FPS title. He also explained how the studio balanced appeasing longtime Remedy fans while attracting seasoned co-op players unfamiliar with Firebreak's surreal world. Firebreak is a spin-off of 2019's Control, which follows Jesse Faden – the director of a secretive government agency known as the Federal Bureau of Control (FBC). Its headquarters, known as the Oldest House, is a shifting, paranatural building that holds all sorts of otherworldly entities contained by the organisation. Control sees the Oldest House under lockdown following the invasion of a hostile force known as the Hiss. Firebreak takes place six years after the events of Control, and the lockdown is still in place. Maintaining a balance Right off the bat, there's a hurdle of not overloading players new to Remedy with so much lore that they'll feel like they need to play Control to play Firebreak. As Kattaya explains, the studio prioritised not overwhelming those unfamiliar with its universe and appeasing fans that will be on the lookout for connections to other Remedy titles. "We set the game during a lockdown, which creates a narrative bubble for the FBC that also helps us create a bubble around the world itself," Kayatta notes. "So, if you know Control, then you might be interested in seeing what was going on in the Oldest House six years after the first game. And if you don't know Control, then you can step right into this moment and get a contained experience." Firebreak may be a spin-off, but Kayatta affirms it is firmly set within Remedy's connected universe (RCU) – which links the Control and Alan Wake franchises together. "Of course, we are set firmly within the RCU timeline and canon, so there are connections," he explains. "But we're very focused on protecting Control players who might not want to switch genres to get the 'whole story', and protecting co-op players who might not want to fire up an old game to get the full experience out of Firebreak." By maintaining this balance, Remedy has made a game that potentially encourages fans to step out of their comfort zone while also enticing less familiar players to dive into Remedy's back catalogue if the world intrigues them. Internally, Remedy also faced the task of producing a game in a genre it's not developed for before. Still, it has over two decades of experience in developing narrative-driven, immersive single-player titles, which offered the studio some advantages. "Even though games like Alan Wake and Control aren't all that similar to Firebreak in terms of genre and gameplay, they do all share a focus on immersive worlds and impactful narrative space," Kayatta says. "That sort of thing comes through lighting, audio, world design, and more somewhat direct crossovers. "When we look at what's different [about Firebreak], it's the perspective, the social nature of the game, and driving gameplay through systems. It's a combination of previous work experience outside of Remedy, personal experience as gamers or solo projects, and transference of other practical design skills into a new vision." Kayatta continues: "We do have a lot to learn and definitely face the task and players with a lot of humility, but there wasn't really a point where we felt like we didn't know how to go about something fun." Overcoming development obstacles Remedy also had to contend with approaching the game from a different perspective during the development process. Kayatta says the making of Firebreak differed in "so many ways" compared to Alan Wake 2 or Control, but that overall, every Remedy game release "is a miracle and Firebreak is no exception." "Even things as simple as playing the game suddenly takes three times the number of people," he emphasises. "Lots of typical production processes remain the same, but the rest has been a lot of adaptation and learning on the fly." This included playtests. Remedy has conducted a lot during Firebreak's development, even as recently as a couple weeks ago to test various game mechanics and matchmaking. The game is constantly changing – I'll have a totally different experience playing with friends post-release than I did during my playtest, and the devs were busy polishing things then, too. "Sometimes making games feels like nothing but overcoming obstacles," Kayatta laughs. "Honestly, it's been [like that] every single day. Sometimes it's about absorbing the pain, learning lessons, and pushing through to the next milestone. Other times, it's about seeking help from experts across the studio. Every single game released is a miracle and Firebreak is no exception. "Then, creatively, a lot has been shifting the mindset of what's the most valuable [aspects] to players and learning to let go of the control you have over players when making a single-player experience." Image credit: Remedy Entertainment Unlike Alan Wake 2 and Control, Remedy aren't guiding players through narrative cues. There are suggestions and hints of what needs to be done in a given situation, but players are given much more agency and control over how they approach obstacles with the arsenal they're given. As for the FPS aspect – there are plenty of guns to fire in Firebreak, but it's the 'crisis kits' that are the focal point. "Every single game released is a miracle and Firebreak is no exception" These three loadouts are tailored to a specific skill – one is electricity-focused for field control, another is impact-focused for problem solving, and one is water-focused for manipulating conditions like controlling flames and cooling down team members. Players aren't limited to what they use, either. All three players in a session can use the same kit, or they can plan who will use which kit to maximise the effects of teamwork during a session. The kits are also where Remedy's kookiness shines. Each kit has a tool related to its theme, whether that's a massive wrench or a hydro-cannon. Paranatural items known as 'Altered Augments' can be attached to these weapons, which provide bizarre – and at times chaotic – effects to give players the upper hand against enemies. For example, a paranatural teapot can be attached to the hydro cannon to super heat water globules into molten lava. Experimentation is key Giving players a varied loadout of guns and tools enabled Remedy to make Firebreak something newcomers to the FPS co-op genre could enjoy. This was achieved by providing the ability to adjust components to meet players needs and a progression system that doesn't focus on "power ramping." "Like most games, we front load a lot of the extremely impactful long-term progress, such as unlocking critical gear and abilities," Kayatta says. "And the 'mid-game' (if you want to call it that) is about getting your power up and upgrading what you like to use." Kayatta also clarifies they didn't want newer players to be locked out of the experience when playing with those who are familiar with how multiplayer FPS games work. "[Firebreak] doesn't dwell too long in the 'power ramping' phase and quickly shifts into promoting experimentation and forming playstyles," Kayatta notes. "We've also added things like the resonance system which can let players with access to strong builds actually share those abilities to anyone (so long as they stay close)." Speaking of progress, Kayatta notes that Remedy made it a priority for Firebreak to "feel like a fair experience for everyone" – whether you're playing for long or short periods of time. "For this, we made sure that the longer-term progression focuses more on unlocking options rather than raw power," he explains. "That players can create their own end-game challenges by adjusting threat, clearance, and corruption [levels] to meet their capabilities." Threat, clearance, and corruption control the difficulty of a job, with rewards scaling up accordingly based on the level of challenge. These aspects also enhance replayability – particularly corruption, which enables 'corrupted items' that modify the environment and enemy behaviours. Remedy's approach to microtransactions There's also a perk system that provides unique gameplay effects, which are achieved by levelling up or using in-game currency known as 'lost assets'. Players can also use in-game currency to purchase 'requisitions' – cosmetic items including armor sets, sprays, and weapon skins that have no effect on gameplay. Some requisitions are 'classified' meaning that players will need to spend real-money to unlock them. "We tried to think of ourselves as gamers and what we would want out of a game" When asked why Remedy went down the route of locking only cosmetics behind a paywall as opposed to a pay-to-win system like some other multiplayer titles, Kayatta says the team thought of what they would want out of Firebreak as players. "[This approach] is not a direct response to any particular mechanic or game, but it is different from many that you see in the multiplayer space," Kayatta explains. "Mostly, we tried to think of ourselves as gamers and what we would want out of a game. "Maybe it's a bit of a nostalgia, old man, 'kids-these-days' sort of thing to say, but dang. I miss games like Left 4 Dead 2 where you could just buy the game and play it when you feel like playing it. It felt easier to get friends on board and easier to kick back and enjoy things." Kayatta continued: "I don't like the stigma that comes with multiplayers today. I don't like how guarded I feel when I hear something is going to be supported after release. Support after release should be an awesome, exciting thing. So why, so often, does it make me feel worried somehow?" The future of Firebreak With that in mind, Remedy has implemented a solid roadmap to support Firebreak post-release. It launches with five jobs, with two additional jobs planned for this year and more to come in 2026. "It's always hard to predict the future, especially before we've released the game and gotten the chance to hear from players," says Kayatta. "We know we are going to support the game, we know we want to make it bigger this year, at least. "And going into next year, we want to know what's going to add value for players and do that. Is it more jobs? Could be, in which case that will be the plan. Is it something else? Let's see and then try to do that if it makes sense." "We're a small team with limited resources. We're trying to be super careful about where we put our attention" Remedy is steadfast on putting the players' needs first. All post-launch content will be free, and will be catered to what fans want out of the game they're spending their money and time on. "Ultimately, we're a small team with limited resources," he adds. "We're trying to be super careful about where we put our attention." As for the future of co-op games at Remedy, Firebreak sets a precedent for potential games set around its other franchises. So has the experience of developing Firebreak inspired the devs for similar games in the future? "Oh boy," Kayatta laughs. "The only future on my mind right now is getting Firebreak to players on June 17, then supporting them as best I can. As for anything else, to quote the wise Magic 8-Ball: 'Ask again later'."
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  • Battlefield 6 Will Remove Weapon Restriction From Classes, Introduces Signature Weapons

    The studios that are working on the next Battlefield games have revealed some details about what players can expect from the upcoming multiplayer shooter’s class system. Detailed through a lengthy post on Reddit, the studios have described the new class system as being a “series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customise how you execute that role.”
    Customisation is going to be a big aspect of how classes function in the next Battlefield game. While the classes will retain the ability to come up with their own weapon loadouts along with class-specific gadgets, it is also worth noting that restrictions that have traditionally been placed on classes in terms of their choice of weapons are being removed. This means that a player with the Medic class, rather than being in the thick of the battle and supporting their squad mates, could instead choose to stay away from the frontlines while using a sniper rifle, making their Medic abilities more or less useless.
    In an attempt to gently dissuade players from making the wrong weapon choice, the upcoming Battlefield game will instead feature the concept of the Signature Weapon. With this, each class will have their own Signature Weapon with which they get added benefits. In the example provided, a Recon player with a sniper rifle can hold their breath to line-up long-distance shots for longer than another class would.
    The studios have said that these new class features are slated for testing in the coming weeks through Battlefield Labs, during which it will be soliciting feedback from players.
    The general response to this new approach to Battlefield’s traditional class system has been quite negative, with one of the top comments referring to it as the game’s “first big L.” Many of the responses are calling for weapon choices to be more restrictive, with some desiring Battlefield 4’s system, where several weapon archetypes worked as signature weapons for certain classes while being unavailable to others, while also having a variety of general weapons that everyone could use.
    The plan with this new system seems to be a way for the developers to discourage players from making bad decisions with their weapon loadouts with regards to class identity and teamwork, while not outright stopping them from making those decisions. Rather, with the Signature Weapon system, Battlefield wants to give players benefits for using certain weapon types with specific classes, while not giving too many drawbacks for weapon choices that could be seen as incorrect.
    Battlefield is on the verge of kicking off its new playtest via Battlefield Labs, this time around focusing on server performance and stability. Over the weekend, more and more players will be invited to the Battlefield Labs playtest, during which time there will be a small selection of maps and game modes that will be available to play.
    The next Battlefield game doesn’t yet have a solid release date. However, EA has stated that it plans on launching the multiplayer shooter later this year.
    #battlefield #will #remove #weapon #restriction
    Battlefield 6 Will Remove Weapon Restriction From Classes, Introduces Signature Weapons
    The studios that are working on the next Battlefield games have revealed some details about what players can expect from the upcoming multiplayer shooter’s class system. Detailed through a lengthy post on Reddit, the studios have described the new class system as being a “series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customise how you execute that role.” Customisation is going to be a big aspect of how classes function in the next Battlefield game. While the classes will retain the ability to come up with their own weapon loadouts along with class-specific gadgets, it is also worth noting that restrictions that have traditionally been placed on classes in terms of their choice of weapons are being removed. This means that a player with the Medic class, rather than being in the thick of the battle and supporting their squad mates, could instead choose to stay away from the frontlines while using a sniper rifle, making their Medic abilities more or less useless. In an attempt to gently dissuade players from making the wrong weapon choice, the upcoming Battlefield game will instead feature the concept of the Signature Weapon. With this, each class will have their own Signature Weapon with which they get added benefits. In the example provided, a Recon player with a sniper rifle can hold their breath to line-up long-distance shots for longer than another class would. The studios have said that these new class features are slated for testing in the coming weeks through Battlefield Labs, during which it will be soliciting feedback from players. The general response to this new approach to Battlefield’s traditional class system has been quite negative, with one of the top comments referring to it as the game’s “first big L.” Many of the responses are calling for weapon choices to be more restrictive, with some desiring Battlefield 4’s system, where several weapon archetypes worked as signature weapons for certain classes while being unavailable to others, while also having a variety of general weapons that everyone could use. The plan with this new system seems to be a way for the developers to discourage players from making bad decisions with their weapon loadouts with regards to class identity and teamwork, while not outright stopping them from making those decisions. Rather, with the Signature Weapon system, Battlefield wants to give players benefits for using certain weapon types with specific classes, while not giving too many drawbacks for weapon choices that could be seen as incorrect. Battlefield is on the verge of kicking off its new playtest via Battlefield Labs, this time around focusing on server performance and stability. Over the weekend, more and more players will be invited to the Battlefield Labs playtest, during which time there will be a small selection of maps and game modes that will be available to play. The next Battlefield game doesn’t yet have a solid release date. However, EA has stated that it plans on launching the multiplayer shooter later this year. #battlefield #will #remove #weapon #restriction
    GAMINGBOLT.COM
    Battlefield 6 Will Remove Weapon Restriction From Classes, Introduces Signature Weapons
    The studios that are working on the next Battlefield games have revealed some details about what players can expect from the upcoming multiplayer shooter’s class system. Detailed through a lengthy post on Reddit, the studios have described the new class system as being a “series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customise how you execute that role.” Customisation is going to be a big aspect of how classes function in the next Battlefield game. While the classes will retain the ability to come up with their own weapon loadouts along with class-specific gadgets, it is also worth noting that restrictions that have traditionally been placed on classes in terms of their choice of weapons are being removed. This means that a player with the Medic class, rather than being in the thick of the battle and supporting their squad mates, could instead choose to stay away from the frontlines while using a sniper rifle, making their Medic abilities more or less useless. In an attempt to gently dissuade players from making the wrong weapon choice, the upcoming Battlefield game will instead feature the concept of the Signature Weapon. With this, each class will have their own Signature Weapon with which they get added benefits. In the example provided, a Recon player with a sniper rifle can hold their breath to line-up long-distance shots for longer than another class would. The studios have said that these new class features are slated for testing in the coming weeks through Battlefield Labs, during which it will be soliciting feedback from players. The general response to this new approach to Battlefield’s traditional class system has been quite negative, with one of the top comments referring to it as the game’s “first big L.” Many of the responses are calling for weapon choices to be more restrictive, with some desiring Battlefield 4’s system, where several weapon archetypes worked as signature weapons for certain classes while being unavailable to others, while also having a variety of general weapons that everyone could use. The plan with this new system seems to be a way for the developers to discourage players from making bad decisions with their weapon loadouts with regards to class identity and teamwork, while not outright stopping them from making those decisions. Rather, with the Signature Weapon system, Battlefield wants to give players benefits for using certain weapon types with specific classes, while not giving too many drawbacks for weapon choices that could be seen as incorrect. Battlefield is on the verge of kicking off its new playtest via Battlefield Labs, this time around focusing on server performance and stability. Over the weekend, more and more players will be invited to the Battlefield Labs playtest, during which time there will be a small selection of maps and game modes that will be available to play. The next Battlefield game doesn’t yet have a solid release date. However, EA has stated that it plans on launching the multiplayer shooter later this year.
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  • New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes.
    Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode.
    Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids.
    Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before
    The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay.
    Slay Tyranids in Siege Mode with your friends. Image by VideoGamer.
    Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal.
    The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges.
    The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty.
    Siege Mode, which will be available for testing on the Public Test Serverbeginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits.

    Warhammer 40,000: Space Marine 2

    Platform:
    PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Action

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    #new #space #marine #update #lets
    New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes. Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode. Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids. Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay. Slay Tyranids in Siege Mode with your friends. Image by VideoGamer. Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal. The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges. The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty. Siege Mode, which will be available for testing on the Public Test Serverbeginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits. Warhammer 40,000: Space Marine 2 Platform: PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #new #space #marine #update #lets
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    New Space Marine 2 update lets you battle wave upon glorious wave of Tyranids
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Since its release, Warhammer 40,000: Space Marine 2 has kept fans hooked with its harsh combat and deep grimdark setting, attracting over 5 million gamers in just three months. Developer Saber Interactive has kept the momentum going with regular updates that add new material to the game’s story, PvE, and PvP modes. Recent updates have included new cosmetics, enemy types, and a redesigned perk system, while the March 2025 hotfix 6.2 improved gameplay balance and laid the groundwork for the huge 7.0 release. Now, all eyes are on the highly anticipated Update 8, which is set to be released on June 26, 2025, and promises to enhance the experience with new DLC and the addition of a thrilling game mode. Throughout 2025, players have benefited from additions such as the Salamander Champion skin, new PvE objectives, and a more difficult Absolute difficulty mode, as well as additional Battle Barge features like the Datavault for lore enthusiasts. Update 8 will provide exclusive DLC such as Blood Angels and White Scars cosmetic packs, as well as a rebalanced Absolute difficulty for die-hard players. It has also been announced that the same update will bring a new game mode that lets you battle an endless, glorious wave of Tyranids. Space Marine 2’s update 8 will bring Siege Mode to let you battle Tyranids like never before The upcoming Siege Mode in Warhammer 40,000: Space Marine 2, which will be available on June 26, 2025, delivers an exciting new PvE experience in which players face relentless waves of Tyranids and Chaos armies. This free upgrade will put even the most experienced Ultramarines to the test with its ruthless, survival-driven gameplay. Slay Tyranids in Siege Mode with your friends. Image by VideoGamer. Siege Mode, set in the rainforest world of Kadaku, is a three-player co-op mode in which players defend an Imperial citadel against fiercer enemy hordes. The goal is simple yet punishing: hold your ground for as long as possible, knowing that survival is fleeting but glory is eternal. The mode pits players against “seemingly endless” waves of Tyranids, using Saber Interactive’s swarm technology to generate chaotic, high-intensity fights. Expect to face familiar foes like Tyranid Gaunts in ranged combat, as well as harder enemies like Tyranid Warriors that require precise melee techniques, parries, and dodges. The game incorporates Space Marine 2’s existing progression system, letting players gain points for upgrades and reinforcements, which improve their loadouts and abilities as the waves escalate. The Biovore, a new Extremis-level Tyranid with a destructive biological cannon and melee abilities, offers a new layer of difficulty. Siege Mode, which will be available for testing on the Public Test Server (PC/Steam) beginning June 4, 2025, claims to reward teamwork and strategy, with players balancing armor regeneration through executions and health recovery via medkits. Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!

    Old Enemies, New Alliances:
    Black Ops 6 Season 04 is Here!
    Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles.

    With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand. 

    To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms.
    Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean:

    “Launch”: Expect to access this content immediately at the Season launch
    “Launch Window”: Expect to access this content between launch and up to 72 hours after launch. 
    “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives.
    “Mid-Season”: Expect to access this content at Mid-Season or later.

    All content timing may be subject to change.

    Multiplayer Content Summary

    Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe.

    New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode.

    Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high.

    Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights.

    ShutdownBrand-New, Core, 6v6, Small-Sized

    Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
    Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety. 

    FugitiveBrand-New, Core, 6v6, Medium-Sized

    Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.

    Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block.

    Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target.

    BlitzBrand-New, Strike, 6v6/2v2, Small-Sized

    Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.

    To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine.

    EclipseBrand-New, Strike, 6v6/2v2, Small-Sized

    Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in.
    Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls.

    FringeRemaster, Core, 6v6, Medium-Sized

    Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route.

    The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode.

    Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
    Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat.

    One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination.

    Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle.

    Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all.
    The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike.
    New Scorestreak
    Scorestreak: Grim ReaperType: Lethal
    Score: 725
    Mastery Badges: Yes

    Powerful semi-automatic launcher that can fire up to four rockets in one load.
    Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc. 
    Season 04 Ranked Play Overview

    Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards.
    As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more:
    Season 04 Ranked Play Rewards

    Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint
    Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal
    Silver: “Ranked Season 4 – Silver” Calling Card
    Gold: “Ranked Season 4 – Gold” Calling Card and Charm
    Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm
    Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm
    Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm
    Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm
    Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card

    Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    Zombies Content Summary

    Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins!

    Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher.

    New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards!

    4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round.
    Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil.
    Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex. 
    Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos.
    Indirect PvP Combat
    The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles. 
    Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues!
    Grief Arena Features

    The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features:
    An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four.
    Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams.
    Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available.
    Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it.
    Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn.
    Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play.
    Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team.
    Plan A: Survive! Plan B: Capture Zones!

    Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team!
    Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams.

    What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone.
    The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes:

    Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies.
    Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active.
    Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out.
    Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds.
    Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters.

    Griefs and Capture Zones also introduce new score types, including:

    Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion.
    Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone.
    Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone.

    Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one:

    Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes
    Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop
    Terminus Arena 1: Bio Lab
    Terminus Arena 2: Crab Island 
    Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall
    The Tomb Arena 1: Dig Site, Mausoleum
    The Tomb Arena 2: Dark Aether Nexus
    Shattered Veil Arena 1: Garden Pond, Lower Terrace
    Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court
    Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library
    Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery

    Access the following new content within all five Zombies Mapsthroughout Season 04:
    Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is].
    New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can!
    New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup.

    Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too!
    Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.”
    Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not. 
    Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them.
    You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage!
    Shatter Blast: Major Augments

    Research the following Augments to further customize this Ammo Mod.
    Big Game
    Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion.

    Blast Chain
    On explosion, three additional explosions occur in rapid succession.

    Blast Repair
    For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player.
    Shatter Blast: Minor Augments
    Blast Zone
    Increase the size of the explosion.
    Blast Boost
    Increase the explosion damage.
    Blast Wave
    Normal enemies are knocked down by the explosion.
    New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack.
    Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes.
    Flavor Hex: Activates a random Ultra GobbleGum.
    Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes.
    Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward

    Salvage: 2000
    Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event.
    Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge!

    Call of Duty: Warzone Content Summary

    New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore.

    New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat.

    Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season.

    New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook.

    Look up and look out! 

    Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below.
    Recon Tour: The Overlook

    As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest.
    The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints

    Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall. 

    All the older structureshave been bulldozed in the name of progress!
    Perimeter Security Checkpoints

    Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook. 
    Ground Level: Construction Sites

    Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure.
    Ground Level: Restaurants

    Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building.
    Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts.
    North and South Cranes

    Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs!

    Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift!
    Zip Lines and Additional Rooftop Cover

    Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops. 

    Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations:

    South: Post Office rooftop to Skydeck.
    West: Rothwynn Donna building rooftop to Skydeck.
    Northeast: Art Gallery/Museum rooftop to Skydeck.
    East: City Hall dome rooftop to Skydeck. 

    The Overlook: Entrance and Lobby Lockdown

    The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in?

    The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower.
    The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck.

    Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above. 

    The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride.
    The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute. 

    Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished. 

    These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room! 

    As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season!

    Clash LTM104 players, 15-minute matches

    52v52 Team Deathmatch chaos is back in Call of Duty: Warzone!
    First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode?
    This is Team Deathmatch and Domination on a massive scale!
    Overview, Win Conditions, and Scoring
    This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following:
    Scoring:

    1 point per enemy elimination
    2 points per enemy elimination with Double Down Power Up
    5 points per Contract completed
    10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate

    Clash: Available Locations
    Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs:

    Quarry
    Boneyard
    Farmland
    PromenadeClash: Available Vehicles
    With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows:

    Heli
    Cargo Truck
    LTVPolaris RZR Pro R 4

    Available Contracts
    There are three available Contracts to complete in Clash Mode:

    Scavenger
    Search and Destroy
    Recon

    The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed.
    Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations. 
    Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season.
    In-Match Events and Domination Points

    During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are:

    Domination Points
    Bonus Points Crates
    Clash Firesale
    Cash Crates
    Power Surge

    Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points.
    Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points.
    Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased. 
    Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points.
    Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches.
    Clash Mode Gameplay Features

    As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect:
    Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase:

    Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade.
    Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option.
    Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed.
    Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles!
    Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities.
    UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area.
    Clash Mode Powerups 
    Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you:

    Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks.
    Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement.
    Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack.
    Double Down: Grants you two points per enemy Operator elimination instead of one.
    Kill Mag: Refills your active weapon magazine after a kill and quickens your reload.

    Havoc Royale LTM44 players, 15-minute matches

    Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways. 
    Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory!
    Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season.

    Resurgence Casual44 Players, Players & Bots

    Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal.
    As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season.

    Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go:
    Season 04 BR Ranked Play Rewards

    First Season Win: Weapon Charm
    Get 25 Eliminations: Elimination Sticker
    Get 100 Eliminations: Elimination Weapon Camo
    Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint
    Silver: “Ranked Season 4 – Silver” Emblem
    Gold: “Ranked Season 4 – Gold” Emblem and Decal
    Platinum: “Ranked Season 4 – Platinum” Emblem and Decal
    Diamond: “Ranked Season 4 – Diamond” Emblem and Decal
    Crimson: “Ranked Season 4 – Crimson” Emblem and Decal
    Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal
    Top 250: “Ranked Season 4 – Top 250” Emblem and Decal
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem

    Ranked Play: ResurgenceTrios, Rebirth Island

    Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season.
    Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play.
    A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04:
    Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect:

    Contract: Search & Destroy: Battle Royale, Resurgence, Plunder.
    Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package.
    Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package.

    Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more.
    New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear.
    ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before. 
    Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments.

    The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead!

    Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip.

    Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season.

    CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in!

    Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint

    Levels: 38
    MAGS: 4
    MAG SIZE: 34
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers.
    Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
    Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
    The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range.

    Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint

    Levels: 42
    MAGS: 3
    MAG SIZE: 30
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
     Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
    Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it.
    Primary Weapon: Essex Model 07Marksman Rifle, Event Reward

    Levels: 38
    MAGS: 3
    MAG SIZE: 8
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
    Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
    Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities. 
    Special Weapon: OlympiaSpecial, Event Reward

    Levels: 30
    MAGS: 8
    MAG SIZE: 2
    Mastery Badges: Yes
    Attachments: Barrel, Stock
    Customize Options: Skins, Camos, Accessories, Decals, Stickers.
    Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
    The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area.
    Melee Weapon: PickaxeMelee, Event Reward

    Levels: 30
    Mastery Badges: Yes
    Attachments: None
    Customize Options: Skins.
    One-hit kill. Medium attack speed. Short range.
    Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell.

    G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward
    Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
    Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward
    Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.

    SVD Full Auto ModSVD Sniper Rifle, Event Reward
    Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
    TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward
    Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!
    Stitch Returns to Action in the Season 04 Battle Pass

    Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items:

    10% Battle Pass XP Boost
    The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell
    The “Lock Up” Legendary Blueprint for the Feng 82 LMG
    The “Try Me!” Emote
    The “Untamable” Large Decal
    Start to unlock up to 1,100 COD Points as you progress through the Battle Pass

    The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details.
    BlackCell Offerings

    When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell.
    BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items:

    The “Omen” BlackCell Operator and Skin
    10% XP Boost
    1,100 COD Points
    The “Guard Dog” Companion Finishing Move
    The “Hellblock” Mastercraft Blueprint for the Ladra SMG
    The “Kill Tally” Gun Screen
    The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including:

    Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler. 
    Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass.

    As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent.
    BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions!
    BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell!
    The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina.
    Omen“Omen” Operator: BlackCell Instant Reward Page

    It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line.
    Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page

    Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost?
    BallerinaStore Bundle

    Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04.

    Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come:
    Event: BallerinaActivation Dates: June 5 to June 12
    Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners.
    Event: RivalsActivation Dates: June 12 to June 26
    Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper.

    Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3
    Activation Dates: July 10 to July 17
    King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.”
    Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.”

    Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying! 
    Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch.
    Tracer Pack: Ballerina

    Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move.
    Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen.
    Tracer Pack: Ink and Smoke Reactive Ultra Skin

    Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move.
    When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum.
    Other Incoming Bundles

    There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog.

    Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June.
    Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel.
    The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25. 

    Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6.

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    For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
    ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved.
    #call #duty #black #ops #warzone
    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. ShutdownBrand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  FugitiveBrand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. BlitzBrand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. EclipseBrand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. FringeRemaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim ReaperType: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex.  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Mapsthroughout Season 04: Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is]. New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex: Activates a random Ultra GobbleGum. Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structureshave been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM104 players, 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland PromenadeClash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTVPolaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you: Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down: Grants you two points per enemy Operator elimination instead of one. Kill Mag: Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM44 players, 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: ResurgenceTrios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers. Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers. Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: OlympiaSpecial, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos, Accessories, Decals, Stickers. Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: PickaxeMelee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto ModSVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen“Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? BallerinaStore Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come: Event: BallerinaActivation Dates: June 5 to June 12 Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: RivalsActivation Dates: June 12 to June 26 Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper. Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3 Activation Dates: July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved. #call #duty #black #ops #warzone
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    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. Shutdown (Launch) Brand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  Fugitive (Launch) Brand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. Blitz (Launch) Brand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. Eclipse (Mid-Season) Brand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. Fringe (Mid-Season) Remaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team Elimination (Launch) In this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the Chamber (In-Season) Another Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party Ops (Mid-Season) Get the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim Reaper (In-Season) Type: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SR (Skill Rating) and progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex (Season 04 GobbleGum).  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones (see below), join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine (with Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex restricted), Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief Arenas (11 Arenas, Launch) A total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Maps (unless otherwise stated) throughout Season 04: Dark Ops Challenges (Launch) A mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is [[REDACTED]]. New LTM: Starting Room (Mid-Season) Inspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination Challenge (Mid-Season) Enter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter Blast (Launch) Available: Augments Menu, and In-Game (Pause Menu) “Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies (pending some Augment research!), but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGums (Launch) Crack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish (Epic): Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex (Legendary): Activates a random Ultra GobbleGum. Rainburps (Whimsical): Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim Reaper (In-Season) Available: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Ranked (Verdansk) at launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper (more than twice the height of any previous building within the Verdansk conurbation), it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structures (the Burger Town, low-rise tenement blocks, the building site, and the small coffee shop and bar across from the Museum) have been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on (two at ground, and three at height), use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs (except Quarry)! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity (both on and off the cranes’ superstructures), cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gain (or lose) great height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and Skydeck (Interior, Exterior) Just above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse (Interior), Roof (Exterior) The remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the [[REDACTED]] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM (Launch) 104 players (52v52), 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 players (divided into 13 Quad Squads per side) against each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies (sometimes aided with power ups you can acquire within a match), completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point (Flag) 10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland Promenade (East) Clash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTV (Light Tactical Vehicle) Polaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts (Clash Mode Only): Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Points (flags) appear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team (a total of four). Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture one (or more) of the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations (Clash Mode only): Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: $500 Munitions Box: $1,000 Trophy System: $1,500 Counter UAV: $3,000 Sentry Turret: $3,000 Hand Cannon: $4,000 Bunker Buster: $4,000 Cluster Strike: $4,000 Precision Airstrike: $6,000 Specialist Perk: $10,000 New Field Upgrade: Door Barricade (Clash Mode at Season Launch): Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches to (and is visible on) both sides, preventing the opening or access through the door. This is until the barricade is either removed (only by the Operator or squadmates who fitted it), or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon (Clash Mode at Season Launch): This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets (Clash Mode only): Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend $1,500 of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train (Clash Mode only): If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers (Clash Mode only): Providing you have the $2,000 in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates (usually in the final stages of a match). Here’s what each of the five Clash Powerups grant you: Hunter (Red Aura): Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost (Yellow Aura): Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura (Green Aura): Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down (Blue Aura): Grants you two points per enemy Operator elimination instead of one. Kill Mag (Purple Aura): Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM (Mid-Season) 44 players (Quads), 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual (Mid-Season) 44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: Resurgence (Mid-Season) Trios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Play (Verdansk) runs from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Play (Rebirth Island) begins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features Expansion (Mid-Season) After an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care Package (Mid-Season) Open ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot Master (Mid-Season) Available only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000 (Launch) Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General Content (MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) Weapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina (From the World of John Wick), and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10 (Launch) SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1 (Launch) Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3).  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07 (In-Season) Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: Olympia (Mid-Season) Special, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: Pickaxe (Mid-Season) Melee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-Grip (Launch) SMGs (except PP-19), Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst Mod (Launch) Stryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto Mod (In-Season) SVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto Conversion (In-Season) TR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable content (excluding BlackCell) including two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) BlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch (two skins), Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C (Assault Rifle), XMG (LMG), SWAT 5.56 (Marksman Rifle), ASG-98 (Shotgun), FFAR 1 (Assault Rifle), Model L (Assault Rifle), LC10 (SMG) Over 130 item rewards (Battle Pass and BlackCell related) for those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen (BlackCell, Crimson One, Launch) “Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch (Battle Pass, Rogue Black Ops, Launch) “Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? Ballerina (Bundle, Crimson One, In-Season) Store Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come (with more announcements in the Season 04 Reloaded blog): Event: Ballerina (MP, ZM, WZ, In-Season) Activation Dates: June 5 to June 12 Total Rewards: 10 (+ One BlackCell reward) Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: Rivals (MP, ZM, WZ, In-Season) Activation Dates: June 12 to June 26 Total Rewards: 15 (+ One BlackCell reward) Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Mod (Attachment) and Grim Reaper (Scorestreak). Events: King of the Dead, Master of Grief (Zombies, Mid-Season) Activation Dates (King of the Dead): June 26 to July 3 Activation Dates (Master of Grief): July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards (shown above). Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved.
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  • Call of Duty: Black Ops 6 and Warzone Season 4 — full details, live May 29

    Russell Adler didn’t eliminate Vikhor “Stitch” Kuzmin after all, instead confining the villain to an Icelandic black site prison as insurance for a rainy day. That day has come as Adler and crew free their former foe, their only chance to finally crack the Pantheon codenames.

    Witness the return of Stitch in the massive Season 04 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone, bringing new maps, modes, weapons, and more. Season 04 launches May 29 on PS5 and PS4.

    Play Video

    Multiplayer overview

    New Core 6v6 Maps

    Shutdown: Shut off the power to the prison with an attack on a hydroelectric dam in Iceland. Fight over the rugged terrain, dive into the lake, and battle around the damaged turbine.

    Fugitive: With the power cut, it’s time to break Stitch out of the black site prison. Infiltrate the frozen compound, climbing, ziplining, and battling over the grounds and in the cell block where alarms warn of the jailbreak.

    New 2v2/6v6 Strike Maps

    Blitz: Traffic comes to a halt as Pantheon agents race towards the prison but get ambushed by the Rogue team. Duck under the bridge for quick cover or trek the cliffside seeking enemy targets.

    Eclipse: Stitch arrives in Avalon, slipping into an underground nightclub to discuss business. Battle in the neon lights down the halls and over the dance stage.

    Remaster, Core 6v6 Map

    Fringe: Revisit Fringe, originally featured in Call of Duty: Black Ops 3 and coming to Black Ops 6 reimagined as the grand opening of the Rolling Hills distillery.

    New Multiplayer Modes

    Team Elimination: This twist on Kill Confirmed gives both teams a limited number of lives each round. Eliminated players drop a dog tag on death that can be picked up by the enemy to confirm the kill and drain the opposing team’s remaining lives, or by a teammate to prevent the action.

    One in the Chamber: One pistol, one bullet, a knife, and three lives. Eliminate enemies to earn more bullets in this Black Ops classic.

    Party Ops: Get the party started in a new Limited-Time Mode arriving later in the season dropping players into a randomized set of themed minigames.

    Now launching: The Grim Reaper

    Scorestreak: Grim Reaper: The quad-tube loaded Launcher returns from the original Black Ops, inflicting heavy explosive damage on enemy Operators and Scorestreaks alike.

     

    Zombies overview

    Returning Mode: GriefThe fan-favorite competitive Zombies mode returns! This 4v4 indirect PvP mode pits S.A.M. against Director Richtofen as teams pledge their support for one or the other, receiving handler comms guiding them throughout the match. Secure Capture Zones to thwart the enemy with modifiers including reduced damage, drained ammo, slowed movements, and more.  Put your Zombies talents to the test in this mode while competing against real players attempting to survive longer than you and your squad. 

    New Ammo Mod, GobbleGums, Grim Reaper 

    Ammo Mod: Shatter Blast: Modify your ammo to explode on contact, dealing armor-piercing damage in a blast radius. Research Major and Minor Augments to specialize Shatter Blast’s abilities in all-new ways.

    Three New GobbleGums: Chew on Explosive Flourish to trigger an area-of-effect explosion around your Operator when reloading. Pop Flavor Hex to activate a random Ultra GobbleGum, and force eliminated zombies to belch sparkly rainbow bubbles via Rainburps.

    Grim Reaper: Build the new Support weapon at the Crafting Table and blast those zombies to bits!

    New Challenges and LTMs

    Expect an influx of Dark Ops Challenges awarding Calling Cards and bounteous amounts of XP for those able to complete the secret challenges. Play new Limited-Time Modes, including the Starting Room LTM and Abomination Challenge LTM later in the season.

    Call of Duty: Warzone Overview

    New Point of Interest: The Overlook

    Battle up and down The Overlook, a new skyscraper under construction in Downtown. Burger Town and the SKN Comm tower have been demolished to make way for the building. Two cranes flank the dominant POI and checkpoints line the entrances. Work your way from ground level including the relocated Burger Town up to the Penthouse and Roof, or latch onto an ascender and get some serious height.

    New Limited-Time Modes

    Clash: Two teams of 52 drop into a specific POI within Verdansk. With no Circle Collapse and instant access to your Loadouts, be the first team to earn 500 points by eliminating enemies, completing contracts, and participating in Public Events. Earn upgrades like the new Door Barricade Field Upgrade and the Hand Cannon, spend cash to activate SAM Turrets, and earn powerups that alter the course of the match.

    Havoc Royale: Compete in a Resurgence mode where modifiers bend the rules in game-changing ways. Survive the havoc, be the last team standing, and claim victory!

    Resurgence Casual: Drop into a Resurgence match mixing human players and bots. A great mode for warming up, teaching new players about the game, or just chilling out.

    Mid-Season Loadout Items 

    Care Package: Deploy this rare throwable to summon an aerial drop with the chance to obtain rare equipment, the Specialist Perk, and more.

    Perk: Loot Master: Available only in Resurgence and Plunder, gear up faster by increasing the amount of loot you find while opening caches, including an increased drop rate for equipped weapon ammo, Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.

    General Overview

    New Weapons: In the Battle Pass, unlock two rapid fire weapons in the LC10 SMG and the FFAR 1 Assault Rifle. Earn more across multiple seasonal events including the lever-action Essex Model 07 Marksman Rifle, Olympia Special weapon, and the Pickaxe Melee weapon.

    New Attachments: Lock in with the G-Grip Tactical Foregrip available on most SMGs and Assault Rifles. Get three weapon conversions, including a burst conversion for the Stryder. 22 Pistol and full-auto conversions for the SVD Sniper Rifle and TR2 Marksman Rifle.

    Events & Ranked Play

    Earn additional rewards across several in-season events, including coveted items like the Essex Model 07 Marksman Rifle, Stryder .22 3-Round Burst Mod, and the Grim Reaper Scorestreak.

    Plus, compete in a new season of Ranked Play for Multiplayer and Call of Duty: Warzone, including Ranked Play: Battle Royale and, in Mid-Season, Ranked Play: Resurgence. Play using a competitive ruleset and earn new seasonal rewards based on the highest Rank obtained in the season.

    Season 04 Battle Pass & Store Content

    Purchase the Battle Pass to immediately unlock rewards including a seasonal 10% Battle Pass XP Boost, the new “Supermax” Stitch Operator Skin, and more, providing access to over 110 pieces of unlockable content. Plus, earn up to 1,100 COD Points as you progress through the Battle Pass Pages. Get even more with BlackCell.

    Look for exciting new Store Bundles including the cel-shaded Tracer Pack: Ink and Smoke plus the Tracer Pack: System Breach, Tracer Pack: Olympus Bolt, and much more.

    Season 04 launches May 29

    Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies.
    #call #duty #black #ops #warzone
    Call of Duty: Black Ops 6 and Warzone Season 4 — full details, live May 29
    Russell Adler didn’t eliminate Vikhor “Stitch” Kuzmin after all, instead confining the villain to an Icelandic black site prison as insurance for a rainy day. That day has come as Adler and crew free their former foe, their only chance to finally crack the Pantheon codenames. Witness the return of Stitch in the massive Season 04 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone, bringing new maps, modes, weapons, and more. Season 04 launches May 29 on PS5 and PS4. Play Video Multiplayer overview New Core 6v6 Maps Shutdown: Shut off the power to the prison with an attack on a hydroelectric dam in Iceland. Fight over the rugged terrain, dive into the lake, and battle around the damaged turbine. Fugitive: With the power cut, it’s time to break Stitch out of the black site prison. Infiltrate the frozen compound, climbing, ziplining, and battling over the grounds and in the cell block where alarms warn of the jailbreak. New 2v2/6v6 Strike Maps Blitz: Traffic comes to a halt as Pantheon agents race towards the prison but get ambushed by the Rogue team. Duck under the bridge for quick cover or trek the cliffside seeking enemy targets. Eclipse: Stitch arrives in Avalon, slipping into an underground nightclub to discuss business. Battle in the neon lights down the halls and over the dance stage. Remaster, Core 6v6 Map Fringe: Revisit Fringe, originally featured in Call of Duty: Black Ops 3 and coming to Black Ops 6 reimagined as the grand opening of the Rolling Hills distillery. New Multiplayer Modes Team Elimination: This twist on Kill Confirmed gives both teams a limited number of lives each round. Eliminated players drop a dog tag on death that can be picked up by the enemy to confirm the kill and drain the opposing team’s remaining lives, or by a teammate to prevent the action. One in the Chamber: One pistol, one bullet, a knife, and three lives. Eliminate enemies to earn more bullets in this Black Ops classic. Party Ops: Get the party started in a new Limited-Time Mode arriving later in the season dropping players into a randomized set of themed minigames. Now launching: The Grim Reaper Scorestreak: Grim Reaper: The quad-tube loaded Launcher returns from the original Black Ops, inflicting heavy explosive damage on enemy Operators and Scorestreaks alike.   Zombies overview Returning Mode: GriefThe fan-favorite competitive Zombies mode returns! This 4v4 indirect PvP mode pits S.A.M. against Director Richtofen as teams pledge their support for one or the other, receiving handler comms guiding them throughout the match. Secure Capture Zones to thwart the enemy with modifiers including reduced damage, drained ammo, slowed movements, and more.  Put your Zombies talents to the test in this mode while competing against real players attempting to survive longer than you and your squad.  New Ammo Mod, GobbleGums, Grim Reaper  Ammo Mod: Shatter Blast: Modify your ammo to explode on contact, dealing armor-piercing damage in a blast radius. Research Major and Minor Augments to specialize Shatter Blast’s abilities in all-new ways. Three New GobbleGums: Chew on Explosive Flourish to trigger an area-of-effect explosion around your Operator when reloading. Pop Flavor Hex to activate a random Ultra GobbleGum, and force eliminated zombies to belch sparkly rainbow bubbles via Rainburps. Grim Reaper: Build the new Support weapon at the Crafting Table and blast those zombies to bits! New Challenges and LTMs Expect an influx of Dark Ops Challenges awarding Calling Cards and bounteous amounts of XP for those able to complete the secret challenges. Play new Limited-Time Modes, including the Starting Room LTM and Abomination Challenge LTM later in the season. Call of Duty: Warzone Overview New Point of Interest: The Overlook Battle up and down The Overlook, a new skyscraper under construction in Downtown. Burger Town and the SKN Comm tower have been demolished to make way for the building. Two cranes flank the dominant POI and checkpoints line the entrances. Work your way from ground level including the relocated Burger Town up to the Penthouse and Roof, or latch onto an ascender and get some serious height. New Limited-Time Modes Clash: Two teams of 52 drop into a specific POI within Verdansk. With no Circle Collapse and instant access to your Loadouts, be the first team to earn 500 points by eliminating enemies, completing contracts, and participating in Public Events. Earn upgrades like the new Door Barricade Field Upgrade and the Hand Cannon, spend cash to activate SAM Turrets, and earn powerups that alter the course of the match. Havoc Royale: Compete in a Resurgence mode where modifiers bend the rules in game-changing ways. Survive the havoc, be the last team standing, and claim victory! Resurgence Casual: Drop into a Resurgence match mixing human players and bots. A great mode for warming up, teaching new players about the game, or just chilling out. Mid-Season Loadout Items  Care Package: Deploy this rare throwable to summon an aerial drop with the chance to obtain rare equipment, the Specialist Perk, and more. Perk: Loot Master: Available only in Resurgence and Plunder, gear up faster by increasing the amount of loot you find while opening caches, including an increased drop rate for equipped weapon ammo, Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear. General Overview New Weapons: In the Battle Pass, unlock two rapid fire weapons in the LC10 SMG and the FFAR 1 Assault Rifle. Earn more across multiple seasonal events including the lever-action Essex Model 07 Marksman Rifle, Olympia Special weapon, and the Pickaxe Melee weapon. New Attachments: Lock in with the G-Grip Tactical Foregrip available on most SMGs and Assault Rifles. Get three weapon conversions, including a burst conversion for the Stryder. 22 Pistol and full-auto conversions for the SVD Sniper Rifle and TR2 Marksman Rifle. Events & Ranked Play Earn additional rewards across several in-season events, including coveted items like the Essex Model 07 Marksman Rifle, Stryder .22 3-Round Burst Mod, and the Grim Reaper Scorestreak. Plus, compete in a new season of Ranked Play for Multiplayer and Call of Duty: Warzone, including Ranked Play: Battle Royale and, in Mid-Season, Ranked Play: Resurgence. Play using a competitive ruleset and earn new seasonal rewards based on the highest Rank obtained in the season. Season 04 Battle Pass & Store Content Purchase the Battle Pass to immediately unlock rewards including a seasonal 10% Battle Pass XP Boost, the new “Supermax” Stitch Operator Skin, and more, providing access to over 110 pieces of unlockable content. Plus, earn up to 1,100 COD Points as you progress through the Battle Pass Pages. Get even more with BlackCell. Look for exciting new Store Bundles including the cel-shaded Tracer Pack: Ink and Smoke plus the Tracer Pack: System Breach, Tracer Pack: Olympus Bolt, and much more. Season 04 launches May 29 Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies. #call #duty #black #ops #warzone
    BLOG.PLAYSTATION.COM
    Call of Duty: Black Ops 6 and Warzone Season 4 — full details, live May 29
    Russell Adler didn’t eliminate Vikhor “Stitch” Kuzmin after all, instead confining the villain to an Icelandic black site prison as insurance for a rainy day. That day has come as Adler and crew free their former foe, their only chance to finally crack the Pantheon codenames. Witness the return of Stitch in the massive Season 04 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone, bringing new maps, modes, weapons, and more. Season 04 launches May 29 on PS5 and PS4. Play Video Multiplayer overview New Core 6v6 Maps Shutdown (Launch): Shut off the power to the prison with an attack on a hydroelectric dam in Iceland. Fight over the rugged terrain, dive into the lake, and battle around the damaged turbine. Fugitive (Launch): With the power cut, it’s time to break Stitch out of the black site prison. Infiltrate the frozen compound, climbing, ziplining, and battling over the grounds and in the cell block where alarms warn of the jailbreak. New 2v2/6v6 Strike Maps Blitz (Launch): Traffic comes to a halt as Pantheon agents race towards the prison but get ambushed by the Rogue team. Duck under the bridge for quick cover or trek the cliffside seeking enemy targets. Eclipse (Mid-Season): Stitch arrives in Avalon, slipping into an underground nightclub to discuss business. Battle in the neon lights down the halls and over the dance stage. Remaster, Core 6v6 Map Fringe (Mid-Season): Revisit Fringe, originally featured in Call of Duty: Black Ops 3 and coming to Black Ops 6 reimagined as the grand opening of the Rolling Hills distillery. New Multiplayer Modes Team Elimination (Launch): This twist on Kill Confirmed gives both teams a limited number of lives each round. Eliminated players drop a dog tag on death that can be picked up by the enemy to confirm the kill and drain the opposing team’s remaining lives, or by a teammate to prevent the action. One in the Chamber (Launch Window): One pistol, one bullet, a knife, and three lives. Eliminate enemies to earn more bullets in this Black Ops classic. Party Ops (In-Season): Get the party started in a new Limited-Time Mode arriving later in the season dropping players into a randomized set of themed minigames. Now launching: The Grim Reaper Scorestreak: Grim Reaper (Event Reward): The quad-tube loaded Launcher returns from the original Black Ops, inflicting heavy explosive damage on enemy Operators and Scorestreaks alike.   Zombies overview Returning Mode: Grief (Launch) The fan-favorite competitive Zombies mode returns! This 4v4 indirect PvP mode pits S.A.M. against Director Richtofen as teams pledge their support for one or the other, receiving handler comms guiding them throughout the match. Secure Capture Zones to thwart the enemy with modifiers including reduced damage, drained ammo, slowed movements, and more.  Put your Zombies talents to the test in this mode while competing against real players attempting to survive longer than you and your squad.  New Ammo Mod, GobbleGums, Grim Reaper  Ammo Mod: Shatter Blast: Modify your ammo to explode on contact, dealing armor-piercing damage in a blast radius. Research Major and Minor Augments to specialize Shatter Blast’s abilities in all-new ways. Three New GobbleGums: Chew on Explosive Flourish to trigger an area-of-effect explosion around your Operator when reloading. Pop Flavor Hex to activate a random Ultra GobbleGum, and force eliminated zombies to belch sparkly rainbow bubbles via Rainburps. Grim Reaper: Build the new Support weapon at the Crafting Table and blast those zombies to bits! New Challenges and LTMs Expect an influx of Dark Ops Challenges awarding Calling Cards and bounteous amounts of XP for those able to complete the secret challenges. Play new Limited-Time Modes, including the Starting Room LTM and Abomination Challenge LTM later in the season. Call of Duty: Warzone Overview New Point of Interest: The Overlook Battle up and down The Overlook, a new skyscraper under construction in Downtown. Burger Town and the SKN Comm tower have been demolished to make way for the building. Two cranes flank the dominant POI and checkpoints line the entrances. Work your way from ground level including the relocated Burger Town up to the Penthouse and Roof, or latch onto an ascender and get some serious height. New Limited-Time Modes Clash (Launch): Two teams of 52 drop into a specific POI within Verdansk. With no Circle Collapse and instant access to your Loadouts, be the first team to earn 500 points by eliminating enemies, completing contracts, and participating in Public Events. Earn upgrades like the new Door Barricade Field Upgrade and the Hand Cannon, spend cash to activate SAM Turrets, and earn powerups that alter the course of the match. Havoc Royale (Mid-Season): Compete in a Resurgence mode where modifiers bend the rules in game-changing ways. Survive the havoc, be the last team standing, and claim victory! Resurgence Casual (Mid-Season): Drop into a Resurgence match mixing human players and bots. A great mode for warming up, teaching new players about the game, or just chilling out. Mid-Season Loadout Items  Care Package: Deploy this rare throwable to summon an aerial drop with the chance to obtain rare equipment, the Specialist Perk, and more. Perk: Loot Master: Available only in Resurgence and Plunder, gear up faster by increasing the amount of loot you find while opening caches, including an increased drop rate for equipped weapon ammo, Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear. General Overview New Weapons: In the Battle Pass, unlock two rapid fire weapons in the LC10 SMG and the FFAR 1 Assault Rifle. Earn more across multiple seasonal events including the lever-action Essex Model 07 Marksman Rifle, Olympia Special weapon, and the Pickaxe Melee weapon. New Attachments: Lock in with the G-Grip Tactical Foregrip available on most SMGs and Assault Rifles. Get three weapon conversions, including a burst conversion for the Stryder. 22 Pistol and full-auto conversions for the SVD Sniper Rifle and TR2 Marksman Rifle. Events & Ranked Play Earn additional rewards across several in-season events, including coveted items like the Essex Model 07 Marksman Rifle, Stryder .22 3-Round Burst Mod, and the Grim Reaper Scorestreak. Plus, compete in a new season of Ranked Play for Multiplayer and Call of Duty: Warzone, including Ranked Play: Battle Royale and, in Mid-Season, Ranked Play: Resurgence. Play using a competitive ruleset and earn new seasonal rewards based on the highest Rank obtained in the season. Season 04 Battle Pass & Store Content Purchase the Battle Pass to immediately unlock rewards including a seasonal 10% Battle Pass XP Boost, the new “Supermax” Stitch Operator Skin, and more, providing access to over 110 pieces of unlockable content. Plus, earn up to 1,100 COD Points as you progress through the Battle Pass Pages. Get even more with BlackCell. Look for exciting new Store Bundles including the cel-shaded Tracer Pack: Ink and Smoke plus the Tracer Pack: System Breach, Tracer Pack: Olympus Bolt, and much more. Season 04 launches May 29 Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies.
    0 Yorumlar 0 hisse senetleri
  • Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?

    MarcosBrXD
    Member

    Aug 28, 2024

    1,692

    I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...
     

    JigglesBunny
    Prophet of Truth
    Avenger

    Oct 27, 2017

    36,107

    Chicago

    343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
     

    Forerunner
    Resetufologist
    The Fallen

    Oct 30, 2017

    18,793

    H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.

    They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. 

    NDA-Man
    Member

    Mar 23, 2020

    3,983

    Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.

    I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. 

    Pancracio17
    ▲ Legend ▲
    Avenger

    Oct 29, 2017

    21,730

    JigglesBunny said:

    343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.

    Click to expand...
    Click to shrink...

    Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.
     

    colorboy
    Member

    Apr 5, 2025

    174

    The definitive death for me was Halo Infinite:

    - not having coop campaign
    - nonsense open world
    - no game on disc

    These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries 

    HockeyBird
    Member

    Oct 27, 2017

    13,794

    Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate.

    I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game. 

    zoodoo
    Member

    Oct 26, 2017

    14,540

    Montreal

    MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough.

    Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres 

    wwm0nkey
    Member

    Oct 25, 2017

    16,795

    Forerunner said:

    H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.

    They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
    Click to expand...
    Click to shrink...

    The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.
     

    Transistor
    The Walnut King
    Administrator

    Oct 25, 2017

    41,639

    Washington, D.C.

    343 caused it's downfall.
     

    PucePikmin
    Member

    Apr 26, 2018

    5,346

    I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.
     

    SoftTaur
    Member

    Oct 25, 2017

    671

    Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
     

    BloodHound
    Member

    Oct 27, 2017

    11,247

    This forums playbook is blame everything on live service and AI.

    Zero critical thinking skills required. 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    24,332

    Forerunner said:

    H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.

    They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
    Click to expand...
    Click to shrink...

    I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.
     

    Detective
    Member

    Oct 27, 2017

    3,886

    343 is the reason for the downfall from the get go.
     

    Ascenion
    Prophet of Truth - One Winged Slayer
    Member

    Oct 25, 2017

    13,105

    Mecklenburg-Strelitz

    343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.
     

    Stat
    Member

    Oct 25, 2017

    6,360

    I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.
     

    chickenandrofls
    Member

    Oct 27, 2017

    667

    People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass.

    I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD. 

    MasterYoshi
    Member

    Oct 27, 2017

    12,224

    I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.

    Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel. 

    Gavalanche
    Prophet of Regret
    Member

    Oct 21, 2021

    25,900

    I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.
     

    Akira86
    Member

    Oct 25, 2017

    21,203

    I was content being an all Halo and No-Call of Duty ever player, and lots of people were.

    They fucked up. Plain and simple.

    Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all.
    People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP.

    that didn't happen, Shake. 

    VariantX
    Member

    Oct 25, 2017

    18,026

    Columbia, SC

    SoftTaur said:

    Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.

    Click to expand...
    Click to shrink...

    Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost. 

    Kill3r7
    Member

    Oct 25, 2017

    29,044

    NDA-Man said:

    Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.

    I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
    Click to expand...
    Click to shrink...



    inkblot
    Member

    Mar 27, 2024

    1,090

    JigglesBunny said:

    343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.

    Click to expand...
    Click to shrink...

    first comment 

    bionic77
    Member

    Oct 25, 2017

    33,370

    NDA-Man said:

    Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.

    I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
    Click to expand...
    Click to shrink...

    Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.
     

    kowhite
    Member

    May 14, 2019

    7,473

    I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.
     

    Multievolution
    Member

    Jun 5, 2018

    4,179

    I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan.

    I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example.

    FPS's in general haven't been interesting to me in at least a decade. 

    MYeager
    Member

    Oct 30, 2017

    960

    I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest.

    Live service or not the issue is it exists at a time where arena shooters aren't the mainstream. 

    NDA-Man
    Member

    Mar 23, 2020

    3,983

    zoodoo said:

    Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres

    Click to expand...
    Click to shrink...

    To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins.

    MasterYoshi said:

    I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.

    Click to expand...
    Click to shrink...

    Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it. 

    Sordid Plebeian
    Member

    Oct 26, 2017

    19,835

    It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.
     

    T0kenAussie
    Member

    Jan 15, 2020

    6,019

    Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it.

    Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo

    I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game.

    But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have 

    Caiusto
    Member

    Oct 25, 2017

    6,879

    No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.
     

    LilScooby77
    Member

    Dec 11, 2019

    12,280

    Campaign/co op mode/multiplayer/theater/forge/custom games.

    Halo Reach will die as the last to launch complete. 

    Josh5890
    I'm Your Favorite Poster's Favorite Poster
    The Fallen

    Oct 25, 2017

    26,480

    I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.
     

    Bishop89
    What Are Ya' Selling?
    Member

    Oct 25, 2017

    42,741

    Melbourne, Australia

    JigglesBunny said:

    343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.

    Click to expand...
    Click to shrink...

    This.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,029

    North Carolina

    343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.
     

    Letters
    Prophet of Truth
    Avenger

    Oct 27, 2017

    5,199

    Portugal

    To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.
     

    Razgriz-Specter
    Member

    Oct 25, 2017

    34,486

    Detective said:

    343 is the reason for the downfall from the get go.

    Click to expand...
    Click to shrink...

    I'd put some on Bungie even,

    Halo 3 was like the big climactic game... and then Reachcomes out within 3 years

    Big main Halos needed a break after 3 imo

    Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3.. 

    Gunman
    Member

    Aug 19, 2020

    2,220

    Agree with the COD factor. Halo already felt old with 3.
     

    Green Marine
    Member

    Oct 25, 2017

    450

    El Paso

    Transistor said:

    343 caused it's downfall.

    Click to expand...
    Click to shrink...

    This.

    For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike.

    As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite.

    Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible.

    They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic. 

    Justin Iacobellis
    Member

    Oct 27, 2017

    2,446

    United States

    I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater.

    While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead? 

    TechnoSyndro
    Member

    May 15, 2019

    3,310

    Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,716

    I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.
     

    callamp
    Member

    Oct 27, 2017

    1,641

    Trends change over time and the Halo franchise was slow to adapt to that.

    Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago.

    The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough.

    From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent. 

    daegan
    #REFANTAZIO SWEEP
    Member

    Oct 27, 2017

    3,304

    For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting.

    For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it? 

    dotpatrick
    Member

    Oct 28, 2017

    400

    Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter.

    I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3. 

    HockeyBird
    Member

    Oct 27, 2017

    13,794

    Razgriz-Specter said:

    I'd put some on Bungie even,

    Halo 3 was like the big climactic game... and then Reachcomes out within 3 years

    Big main Halos needed a break after 3 imo

    Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
    Click to expand...
    Click to shrink...

    3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny. 

    De Amigo
    Member

    Dec 19, 2017

    550

    Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.
     

    saruboss
    Member

    Jan 26, 2025

    93

    If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.
     

    Gestault
    Member

    Oct 26, 2017

    14,690

    This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people.

    I say this as someone who had a blast with Infinite overall. 
    #you #think #attempt #turn #halo
    Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?
    MarcosBrXD Member Aug 28, 2024 1,692 I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...   JigglesBunny Prophet of Truth Avenger Oct 27, 2017 36,107 Chicago 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.   Forerunner Resetufologist The Fallen Oct 30, 2017 18,793 H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.  NDA-Man Member Mar 23, 2020 3,983 Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.  Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,730 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.   colorboy Member Apr 5, 2025 174 The definitive death for me was Halo Infinite: - not having coop campaign - nonsense open world - no game on disc These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries  HockeyBird Member Oct 27, 2017 13,794 Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate. I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game.  zoodoo Member Oct 26, 2017 14,540 Montreal MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough. Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres  wwm0nkey Member Oct 25, 2017 16,795 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.   Transistor The Walnut King Administrator Oct 25, 2017 41,639 Washington, D.C. 343 caused it's downfall.   PucePikmin Member Apr 26, 2018 5,346 I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.   SoftTaur Member Oct 25, 2017 671 Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.   BloodHound Member Oct 27, 2017 11,247 This forums playbook is blame everything on live service and AI. Zero critical thinking skills required.  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,332 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.   Detective Member Oct 27, 2017 3,886 343 is the reason for the downfall from the get go.   Ascenion Prophet of Truth - One Winged Slayer Member Oct 25, 2017 13,105 Mecklenburg-Strelitz 343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.   Stat Member Oct 25, 2017 6,360 I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.   chickenandrofls Member Oct 27, 2017 667 People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass. I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD.  MasterYoshi Member Oct 27, 2017 12,224 I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel.  Gavalanche Prophet of Regret Member Oct 21, 2021 25,900 I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.   Akira86 Member Oct 25, 2017 21,203 I was content being an all Halo and No-Call of Duty ever player, and lots of people were. They fucked up. Plain and simple. Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all. People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP. that didn't happen, Shake.  VariantX Member Oct 25, 2017 18,026 Columbia, SC SoftTaur said: Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since. Click to expand... Click to shrink... Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost.  Kill3r7 Member Oct 25, 2017 29,044 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. Click to expand... Click to shrink... .  inkblot Member Mar 27, 2024 1,090 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... first comment  bionic77 Member Oct 25, 2017 33,370 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better. Click to expand... Click to shrink... Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.   kowhite Member May 14, 2019 7,473 I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.   Multievolution Member Jun 5, 2018 4,179 I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan. I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example. FPS's in general haven't been interesting to me in at least a decade.  MYeager Member Oct 30, 2017 960 I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest. Live service or not the issue is it exists at a time where arena shooters aren't the mainstream.  NDA-Man Member Mar 23, 2020 3,983 zoodoo said: Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres Click to expand... Click to shrink... To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins. MasterYoshi said: I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Click to expand... Click to shrink... Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it.  Sordid Plebeian Member Oct 26, 2017 19,835 It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.   T0kenAussie Member Jan 15, 2020 6,019 Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it. Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game. But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have  Caiusto Member Oct 25, 2017 6,879 No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.   LilScooby77 Member Dec 11, 2019 12,280 Campaign/co op mode/multiplayer/theater/forge/custom games. Halo Reach will die as the last to launch complete.  Josh5890 I'm Your Favorite Poster's Favorite Poster The Fallen Oct 25, 2017 26,480 I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,741 Melbourne, Australia JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... This.   Richietto One Winged Slayer Member Oct 25, 2017 26,029 North Carolina 343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.   Letters Prophet of Truth Avenger Oct 27, 2017 5,199 Portugal To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.   Razgriz-Specter Member Oct 25, 2017 34,486 Detective said: 343 is the reason for the downfall from the get go. Click to expand... Click to shrink... I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reachcomes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..  Gunman Member Aug 19, 2020 2,220 Agree with the COD factor. Halo already felt old with 3.   Green Marine Member Oct 25, 2017 450 El Paso Transistor said: 343 caused it's downfall. Click to expand... Click to shrink... This. For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike. As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite. Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible. They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic.  Justin Iacobellis Member Oct 27, 2017 2,446 United States I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater. While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead?  TechnoSyndro Member May 15, 2019 3,310 Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,716 I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.   callamp Member Oct 27, 2017 1,641 Trends change over time and the Halo franchise was slow to adapt to that. Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago. The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough. From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent.  daegan #REFANTAZIO SWEEP Member Oct 27, 2017 3,304 For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting. For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it?  dotpatrick Member Oct 28, 2017 400 Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter. I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3.  HockeyBird Member Oct 27, 2017 13,794 Razgriz-Specter said: I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reachcomes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3.. Click to expand... Click to shrink... 3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny.  De Amigo Member Dec 19, 2017 550 Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.   saruboss Member Jan 26, 2025 93 If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.   Gestault Member Oct 26, 2017 14,690 This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people. I say this as someone who had a blast with Infinite overall.  #you #think #attempt #turn #halo
    WWW.RESETERA.COM
    Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?
    MarcosBrXD Member Aug 28, 2024 1,692 I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the story (or lore) make Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...   JigglesBunny Prophet of Truth Avenger Oct 27, 2017 36,107 Chicago 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.   Forerunner Resetufologist The Fallen Oct 30, 2017 18,793 H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.  NDA-Man Member Mar 23, 2020 3,983 Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better (Reach was not it's peak. 3 was. Hell, 5, one of the "bad" ones did better at keeping players than Reach).  Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,730 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.   colorboy Member Apr 5, 2025 174 The definitive death for me was Halo Infinite: - not having coop campaign - nonsense open world - no game on disc These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries  HockeyBird Member Oct 27, 2017 13,794 Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate. I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game.  zoodoo Member Oct 26, 2017 14,540 Montreal MS has problems evolving their franchises. Sony on the other either retire them or completely change them (God of War). Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough. Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres  wwm0nkey Member Oct 25, 2017 16,795 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.   Transistor The Walnut King Administrator Oct 25, 2017 41,639 Washington, D.C. 343 caused it's downfall.   PucePikmin Member Apr 26, 2018 5,346 I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.   SoftTaur Member Oct 25, 2017 671 Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.   BloodHound Member Oct 27, 2017 11,247 This forums playbook is blame everything on live service and AI. Zero critical thinking skills required.  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,332 Forerunner said: H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on. They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them. Click to expand... Click to shrink... I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.   Detective Member Oct 27, 2017 3,886 343 is the reason for the downfall from the get go.   Ascenion Prophet of Truth - One Winged Slayer Member Oct 25, 2017 13,105 Mecklenburg-Strelitz 343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.   Stat Member Oct 25, 2017 6,360 I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.   chickenandrofls Member Oct 27, 2017 667 People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass. I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD.  MasterYoshi Member Oct 27, 2017 12,224 I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel.  Gavalanche Prophet of Regret Member Oct 21, 2021 25,900 I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.   Akira86 Member Oct 25, 2017 21,203 I was content being an all Halo and No-Call of Duty ever player, and lots of people were. They fucked up. Plain and simple. Plenty of people loved Reach(the hate was vocal and online as fuck) and just wanted a similar MP experience out of H4, but it wasn't similar. at all. People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP. that didn't happen, Shake.  VariantX Member Oct 25, 2017 18,026 Columbia, SC SoftTaur said: Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since. Click to expand... Click to shrink... Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost.  Kill3r7 Member Oct 25, 2017 29,044 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better (Reach was not it's peak. 3 was. Hell, 5, one of the "bad" ones did better at keeping players than Reach). Click to expand... Click to shrink... .  inkblot Member Mar 27, 2024 1,090 JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... first comment  bionic77 Member Oct 25, 2017 33,370 NDA-Man said: Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe. I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better (Reach was not it's peak. 3 was. Hell, 5, one of the "bad" ones did better at keeping players than Reach). Click to expand... Click to shrink... Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.   kowhite Member May 14, 2019 7,473 I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.   Multievolution Member Jun 5, 2018 4,179 I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan. I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example. FPS's in general haven't been interesting to me in at least a decade.  MYeager Member Oct 30, 2017 960 I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest. Live service or not the issue is it exists at a time where arena shooters aren't the mainstream.  NDA-Man Member Mar 23, 2020 3,983 zoodoo said: Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres Click to expand... Click to shrink... To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS (which I guessed they could've cribbed from Destiny, but I dunno. It'd tick off the old heads who just want arena, and I don't think it'd pull folks away from destiny or their live service of choice). We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins. MasterYoshi said: I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began. Click to expand... Click to shrink... Playerbase dropped off a cliff well over a year before they dropped those cutscenes (game launched late 2021, cutscenes were dropped June 2023). and nobody gave a fuck about the MP story until they axed it.  Sordid Plebeian Member Oct 26, 2017 19,835 It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.   T0kenAussie Member Jan 15, 2020 6,019 Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it. Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game. But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have  Caiusto Member Oct 25, 2017 6,879 No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.   LilScooby77 Member Dec 11, 2019 12,280 Campaign/co op mode/multiplayer/theater/forge/custom games. Halo Reach will die as the last to launch complete.  Josh5890 I'm Your Favorite Poster's Favorite Poster The Fallen Oct 25, 2017 26,480 I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,741 Melbourne, Australia JigglesBunny said: 343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service. Click to expand... Click to shrink... This.   Richietto One Winged Slayer Member Oct 25, 2017 26,029 North Carolina 343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.   Letters Prophet of Truth Avenger Oct 27, 2017 5,199 Portugal To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.   Razgriz-Specter Member Oct 25, 2017 34,486 Detective said: 343 is the reason for the downfall from the get go. Click to expand... Click to shrink... I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reach(despite being good) comes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..  Gunman Member Aug 19, 2020 2,220 Agree with the COD factor. Halo already felt old with 3.   Green Marine Member Oct 25, 2017 450 El Paso Transistor said: 343 caused it's downfall. Click to expand... Click to shrink... This. For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode (could have literally called it "Helljumpers"). Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike. As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3 (including ODST) was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite. Then you have a really bad story with Halo 5 (The Covenant knew where to scan and dig for the Portal for the Ark, but had no idea a Forerunner super weapon was buried beneath the Elite home world the whole time? That could have won them the way). The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible (more gondola rides… a level that so thoroughly seemed like firefight maps and two boss fights stitched together that you eventually got those levels in Firefight events). They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic.  Justin Iacobellis Member Oct 27, 2017 2,446 United States I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console (360 and PS3), CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater. While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead?  TechnoSyndro Member May 15, 2019 3,310 Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,716 I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.   callamp Member Oct 27, 2017 1,641 Trends change over time and the Halo franchise was slow to adapt to that. Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royale (Fortnite, PUGB, Apex) and Destiny-likes. Halo is still largely operating in the same space it did 20 years ago (although Infinite's single player tried to branch out unsuccessfully). The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough. From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent.  daegan #REFANTAZIO SWEEP Member Oct 27, 2017 3,304 For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting. For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it?  dotpatrick Member Oct 28, 2017 400 Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter. I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3.  HockeyBird Member Oct 27, 2017 13,794 Razgriz-Specter said: I'd put some on Bungie even, Halo 3 was like the big climactic game... and then Reach(despite being good) comes out within 3 years Big main Halos needed a break after 3 imo Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3.. Click to expand... Click to shrink... 3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny.  De Amigo Member Dec 19, 2017 550 Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.   saruboss Member Jan 26, 2025 93 If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.   Gestault Member Oct 26, 2017 14,690 This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectively (literally?) promising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people. I say this as someone who had a blast with Infinite overall. 
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  • New The First Descendant feature coming in update 1.2.18 divides fans

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    The First Descendant update 1.2.18 is set to come out on May 22nd, and it is a big update set to introduce lots of new content. Some of this new content already previewed includes a new VIB boss named Icemaden, as well as a new Party Finder system that should greatly improve matchmaking. However, Nexon have now announced another new feature for The First Descendant update 1.2.18, and it’s something that has divided the TFD community.
    Nexon announces new feature for The First Descendant update 1.2.18
    On the official The First Descendant X account, Nexon has announced another new feature for update 1.2.18. This feature is the ability to “peek into other loadouts”. Basically, you’ll be able to see the modules used by another player, as well as see their dye along with makeup and all other costume cosmetics.
    Image credit: @FirstDescendant on X
    While this sounds like a good idea, there is some division amongst the community. In response to the announcement on X, there are a lot of replies against the peek. There are comments worried that it will ruin build diversity, and there are simply players who would rather keep their build a secret.
    On Reddit, one of the concerns fans have is that other players will leave matches due to not being impressed with another player’s build. As per one comment on the TFD subreddit, the “Game’s already full of crybabies who leave if they see a ‘low tier’ desc, so their concerns are legitimate”. There are also people who don’t want their unique build of cosmetics and dyes to be copied by others.
    However, in favor of player inspection being added, one comment on X points out that this feature is available in other games and was supposed to be part of TFD at launch.
    For those against player inspection, a lot of people are simply arguing that there should be an optional toggle so players can have the choice to hide their builds. This would be the perfect middleground as it would allow player inspection for those who want it, while allowing those who don’t to not have to participate.
    Unfortunately, we don’t know right now if there will be a toggle for player inspection. Fortunately, we only have to wait until May 22nd to find out.
    For more The First Descendant, we have a guide to the best skills and loadout for Viessa, along with the best skills, gear, and mods for the hugely popular Bunny. We also have a guide for Freyna along with fundamental tips for beginners.

    The First Descendant

    Platform:
    PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Action, Adventure, RPG

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    New The First Descendant feature coming in update 1.2.18 divides fans
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The First Descendant update 1.2.18 is set to come out on May 22nd, and it is a big update set to introduce lots of new content. Some of this new content already previewed includes a new VIB boss named Icemaden, as well as a new Party Finder system that should greatly improve matchmaking. However, Nexon have now announced another new feature for The First Descendant update 1.2.18, and it’s something that has divided the TFD community. Nexon announces new feature for The First Descendant update 1.2.18 On the official The First Descendant X account, Nexon has announced another new feature for update 1.2.18. This feature is the ability to “peek into other loadouts”. Basically, you’ll be able to see the modules used by another player, as well as see their dye along with makeup and all other costume cosmetics. Image credit: @FirstDescendant on X While this sounds like a good idea, there is some division amongst the community. In response to the announcement on X, there are a lot of replies against the peek. There are comments worried that it will ruin build diversity, and there are simply players who would rather keep their build a secret. On Reddit, one of the concerns fans have is that other players will leave matches due to not being impressed with another player’s build. As per one comment on the TFD subreddit, the “Game’s already full of crybabies who leave if they see a ‘low tier’ desc, so their concerns are legitimate”. There are also people who don’t want their unique build of cosmetics and dyes to be copied by others. However, in favor of player inspection being added, one comment on X points out that this feature is available in other games and was supposed to be part of TFD at launch. For those against player inspection, a lot of people are simply arguing that there should be an optional toggle so players can have the choice to hide their builds. This would be the perfect middleground as it would allow player inspection for those who want it, while allowing those who don’t to not have to participate. Unfortunately, we don’t know right now if there will be a toggle for player inspection. Fortunately, we only have to wait until May 22nd to find out. For more The First Descendant, we have a guide to the best skills and loadout for Viessa, along with the best skills, gear, and mods for the hugely popular Bunny. We also have a guide for Freyna along with fundamental tips for beginners. The First Descendant Platform: PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X Genre: Action, Adventure, RPG 5 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #new #first #descendant #feature #coming
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    New The First Descendant feature coming in update 1.2.18 divides fans
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The First Descendant update 1.2.18 is set to come out on May 22nd, and it is a big update set to introduce lots of new content. Some of this new content already previewed includes a new VIB boss named Icemaden, as well as a new Party Finder system that should greatly improve matchmaking. However, Nexon have now announced another new feature for The First Descendant update 1.2.18, and it’s something that has divided the TFD community. Nexon announces new feature for The First Descendant update 1.2.18 On the official The First Descendant X account, Nexon has announced another new feature for update 1.2.18. This feature is the ability to “peek into other loadouts”. Basically, you’ll be able to see the modules used by another player, as well as see their dye along with makeup and all other costume cosmetics. Image credit: @FirstDescendant on X While this sounds like a good idea, there is some division amongst the community. In response to the announcement on X, there are a lot of replies against the peek. There are comments worried that it will ruin build diversity, and there are simply players who would rather keep their build a secret. On Reddit, one of the concerns fans have is that other players will leave matches due to not being impressed with another player’s build. As per one comment on the TFD subreddit, the “Game’s already full of crybabies who leave if they see a ‘low tier’ desc, so their concerns are legitimate”. There are also people who don’t want their unique build of cosmetics and dyes to be copied by others. However, in favor of player inspection being added, one comment on X points out that this feature is available in other games and was supposed to be part of TFD at launch. For those against player inspection, a lot of people are simply arguing that there should be an optional toggle so players can have the choice to hide their builds. This would be the perfect middleground as it would allow player inspection for those who want it, while allowing those who don’t to not have to participate. Unfortunately, we don’t know right now if there will be a toggle for player inspection. Fortunately, we only have to wait until May 22nd to find out. For more The First Descendant, we have a guide to the best skills and loadout for Viessa, along with the best skills, gear, and mods for the hugely popular Bunny. We also have a guide for Freyna along with fundamental tips for beginners. The First Descendant Platform(s): PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action, Adventure, RPG 5 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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