• Deliver At All Costs Review – Lukewarm Goods

    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.

     
    "The majority of the side content in Deliver At All Costs isn’t very enticing."
    Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway.
    I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that.
    The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something.

    "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff."
    All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more.
    Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable.

    "NPCs roam the streets and become aggressive when threatened."
    I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too.
    But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience.

    "I like how the missions get progressively more wacky and clever as you progress."
    The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world.
    But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with.

    "Winston’s delivery mates have surprising depth and a good amount of backstory."
    Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets.
    Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing.

    "The game goes surprisingly hard on the story front, but it didn’t fully land for me."
    As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver.
    This game was reviewed on the PlayStation 5.
    #deliver #all #costs #review #lukewarm
    Deliver At All Costs Review – Lukewarm Goods
    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.   "The majority of the side content in Deliver At All Costs isn’t very enticing." Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway. I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that. The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something. "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff." All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more. Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable. "NPCs roam the streets and become aggressive when threatened." I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too. But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience. "I like how the missions get progressively more wacky and clever as you progress." The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world. But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with. "Winston’s delivery mates have surprising depth and a good amount of backstory." Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets. Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing. "The game goes surprisingly hard on the story front, but it didn’t fully land for me." As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver. This game was reviewed on the PlayStation 5. #deliver #all #costs #review #lukewarm
    GAMINGBOLT.COM
    Deliver At All Costs Review – Lukewarm Goods
    Despite its appearance as just another arcady sandbox game, Deliver At All Costs is shockingly story-minded. So much so, that its constant focus on narrative might deter those just looking for some dumb fun. And after seeing the narrative through to the end, I wouldn’t blame them, given how hard the game tries to be a grand tapestry of storytelling excellence. The adventure is structured into three acts, each with a unique town to explore and complete missions in. One act even features a time skip accompanied by a moment of no return. So even if you just want to ignore story and focus on acing deliveries and causing mayhem in the streets, you still have to go through some cutscenes and narrative progression to unlock the next towns and side missions.   "The majority of the side content in Deliver At All Costs isn’t very enticing." Not that the side missions are worth doing anyway. The majority of side content in Deliver At All Costs isn’t very enticing. The rewards aren’t worth it and the fetch quest design doesn’t warrant the effort. I’d only recommend going out of your way for the side content if you’re already keen on exploring the various maps. The treasure chests and small boxes hidden throughout the game give cash that is used on materials for vehicle upgrades; however, a majority of upgrades can be purchased from the main story mission rewards anyway. I expected to have fun with the vehicle upgrades, but ended up sorely disappointed in their limited application. This is because upgrades cannot be used outside of curated story missions; bummer. Not that the crane attachment or extreme hauling capacity upgrade aren’t fun to play with; they are rather fun, but exclusively used for their particular missions. Again, if you’re expected a zany vehicular sandbox with a lot of options and unlockables, Deliver At All Costs isn’t that. The reason I keep associating the game with sandbox playability is due to its map design. It has an old-school 2D Grand Theft Auto style of isometric driving. In between story missions, you’re given the leisure to roam around town freely. All of your driving and running around is done through a top-down isometric camera angle that gives the environments a nice diorama look to them, and what’s more, you can move the camera between two different angles in case it’s difficult to see something. "Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff." All the unique shops and landmarks of this diorama give off a classic vibe well. Oh, and the soundtrack fits the setting wonderfully. Lounge jazz and instrumental surfer rock accompany your deliveries, and it rarely gets repetitive. Tying it into GTA even more is the radio, with infrequent broadcasts that add flavor lore to the setting. Each town has multiple districts, each with their own theme, which helps vary up the scenery just that much more. Speaking of scenery, there’s a surprising amount of activity going on while you’re driving around delivering stuff. NPCs go about their business, birds glide across the sky, and plenty of vehicle traffic accompany the streets. In fact, there’s often a tad too much activity. Streets are so packed with cars and people that collisions are unavoidable. "NPCs roam the streets and become aggressive when threatened." I like how populated the game is, but it’s tuned a bit too high, getting in the way of enjoyability a lot of the time. Perhaps, it would have been better balanced to up the street traffic the further you get into the game, especially since the towns progress from rural to metropolitan through the course of the narrative. At the very least, there’s an attractive mini-map with well designed labels and indicators. Navigation is aided with helpful arrows showing the way to a mission destination too. But you aren’t merely delivering parcels to a destination in a given time limit; there’s a variety of ways the game mixes up its missions. Part of the game’s initial draw is its physics-based driving, which manifests in hilarious ways. One of the first missions tasks you with delivering a truck full of rotted watermelons. The first step is to bring them to a sanitizer, then you paint them so they look presentable, all while avoiding traffic and trying not to knock them over as they roll around in the back of the truck. It’s one of the enjoyable missions in the game, and one that demonstrates the physics gameplay best. I like how the missions get progressively more wacky and clever as you progress too. You even become a UFO hunter during one late-game job. It’s just too bad the very high traffic and wonky controls hamper the overall experience. "I like how the missions get progressively more wacky and clever as you progress." The driving controls are rather simple. Just aim in the direction you want to drive and hold the accelerate button. It’s the high sensitivity of the acceleration and the hard braking and turning that contribute to a somewhat frustrating experience. The high traffic just further compounds the controls to make for a somewhat clunky driving experience. Vehicles don’t differ in how they drive either, though you really only have the one truck for a large majority of the game anyway, so it doesn’t really make a difference. And the cars aren’t great to look at either. Heck, nothing looks particularly nice in the game, especially the characters. Facial animations are frankly bad and the bland art style doesn’t make up for the graphical shortcomings. What’s worse is there’s still some pretty substantial load times in-between regions, which hurts the flow of the open-world. But the element that gets hurt from graphics the most is the mixed story. It’s hard to take the drama seriously when its presented so poorly. There’s an attempt at cinematic camera angles during cutscenes, but textures are featureless and close-ups of people’s faces are serious PS1 quality stuff. Thankfully, a handful of characters are quite likable despite what their low poly models suggest. Winston’s delivery mates have surprising depth and a good amount of backstory. And Winston himself is a fully fledged personality and someone you can imagine working with. "Winston’s delivery mates have surprising depth and a good amount of backstory." Characters like Norman are instantly likeable while Winston’s arch-nemesis and hardline boss, Donovon, is perfectly punchable. I’m also impressed with a majority of the dialogue writing. Characters speak with a down-to-earth tone and level of informality that makes them realistic, even if they look like untextured Unity assets. Going back to where I started the review, the game goes surprisingly hard on the story axis, but it doesn’t fully land for me. The wacky yet earnest tone is great, but the execution of the plot doesn’t wrap up in a satisfying way. Winston’s mysterious past and the true motives of the delivery company’s executives had so much potential for an intriguing narrative thread. But alas, the finale just kinda falls flat without the payoff that the game was teasing. "The game goes surprisingly hard on the story front, but it didn’t fully land for me." As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard. I can easily see this game being a cult classic, but for a majority of gamers, it won’t deliver a truly stunning experience. If you’re looking for a game with a wacky and inventive premise that experiments a bit, and don’t mind gameplay and graphics from three generations ago, give Deliver At All Costs a try and it might just deliver. This game was reviewed on the PlayStation 5.
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  • Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design

    Transparent design is the intentional use of see-through or translucent materials and visual strategies to evoke openness, honesty, and fluidity in both spatial and product design. It enhances light flow, visibility, and interaction, blurring boundaries between spaces or revealing inner layers of products.
    In interiors, this manifests through glass walls, acrylic dividers, and open layouts that invite natural light and visual connection. Transparency in product design often exposes internal mechanisms in products, fostering trust and curiosity by making functions visible. It focuses on simplicity, clarity, and minimalist form, creating seamless connections between objects and their environments. Let’s now explore how transparency shapes the function, experience, and emotional impact of spatial and product design.
    Transparent Spatial Design
    Transparency in spatial design serves as a powerful architectural language that transcends mere material choice, creating profound connections between spaces and their inhabitants. By employing translucent or clear elements, designers can dissolve traditional boundaries, allowing light to penetrate deeply into interiors while establishing visual relationships between previously separated areas. This permeability creates a dynamic spatial experience where environments flow into one another, expanding perceived dimensions and fostering a sense of openness. The strategic use of transparent elements – whether through glass partitions, open floor plans, or permeable screens – transforms rigid spatial hierarchies into fluid, interconnected zones that respond to contemporary needs for flexibility and connection with both surrounding spaces and natural environments.
    Beyond its physical manifestations, transparency embodies deeper philosophical principles in design, representing honesty, clarity, and accessibility. It democratizes space by removing visual barriers that traditionally signaled exclusion or privacy, instead promoting inclusivity and shared experience. In public buildings, transparent features invite engagement and participation, while in residential contexts, they nurture connection to nature and enhance wellbeing through abundant natural light. This approach challenges designers to thoughtfully balance openness with necessary privacy, creating nuanced spatial sequences that can reveal or conceal as needed. When skillfully implemented, transparency becomes more than an aesthetic choice, it becomes a fundamental design strategy that shapes how we experience, navigate, and emotionally respond to our built environment.
    1. Expands Perception of Space
    Transparency in spatial design enhances how people perceive space by blurring the boundaries between rooms and creating a seamless connection between the indoors and the outdoors. Materials like glass and acrylic create visual continuity, making interiors feel larger, more open, and seamlessly integrated.
    This approach encourages a fluid transition between spaces, eliminates confinement, and promotes spatial freedom. As a result, transparent design contributes to an inviting atmosphere while maximising natural views and light penetration throughout the environment.

    Nestled in St. Donat near Montreal, the Apple Tree House by ACDF Architecture is a striking example of transparent design rooted in emotional memory. Wrapped around a central courtyard with a symbolic apple tree, the low-slung home features expansive glass walls that create continuous visual access to nature. The transparent layout not only blurs the boundaries between indoors and outdoors but also transforms the apple tree into a living focal point and is visible from multiple angles and spaces within the house.

    This thoughtful transparency allows natural light to flood the interiors while connecting the home’s occupants with the changing seasons outside. The home’s square-shaped plan includes three black-clad volumes that house bedrooms, a lounge, and service areas. Despite the openness, privacy is preserved through deliberate wall placements. Wooden ceilings and concrete floors add warmth and texture, but it’s the full-height glazing that defines the home that frames nature as a permanent, ever-evolving artwork at its heart.
    2. Enhances the Feeling of Openness
    One of the core benefits of transparent design is its ability to harness natural light, transforming enclosed areas into luminous, uplifting environments. By using translucent or clear materials, designers reduce the need for artificial lighting and minimize visual barriers.
    This not only improves energy efficiency but also fosters emotional well-being by connecting occupants to daylight and exterior views. Ultimately, transparency promotes a feeling of openness and calm, aligning with minimalist and modern architectural principles.

    The Living O’Pod by UN10 Design Studio is a transparent, two-story pod designed as a minimalist retreat that fully immerses its occupants in nature. Built with a steel frame and glass panels all around, this glass bubble offers uninterrupted panoramic views of the Finnish wilderness. Its remote location provides the privacy needed to embrace transparency, allowing residents to enjoy stunning sunrises, sunsets, and starry nights from within. The open design blurs the line between indoors and outdoors, creating a unique connection with the environment.

    Located in Repovesi, Finland, the pod’s interiors feature warm plywood floors and walls that complement the natural setting. A standout feature is its 360° rotation, which allows the entire structure to turn and capture optimal light and views throughout the day. Equipped with thermal insulation and heating, the Living O’Pod ensures comfort year-round and builds a harmonious relationship between people and nature.
    3. Encourages Interaction
    Transparent design reimagines interiors as active participants in the user experience, rather than passive backgrounds. Open sightlines and clear partitions encourage movement, visibility, and spontaneous interaction among occupants. This layout strategy fosters social connectivity, enhances spatial navigation, and aligns with contemporary needs for collaboration and flexibility.
    Whether in residential, commercial, or public spaces, transparency supports an intuitive spatial flow that strengthens the emotional and functional relationship between people and their environment.

    The Beach Cabin on the Baltic Sea, designed by Peter Kuczia, is a striking architectural piece located near Gdansk in northern Poland. This small gastronomy facility combines simplicity with bold design, harmoniously fitting into the beach environment while standing out through its innovative form. The structure is composed of two distinct parts: an enclosed space and an expansive open living and dining area that maximizes natural light and offers shelter. This dual arrangement creates a balanced yet dynamic architectural composition that respects the surrounding landscape.

    A defining feature of the cabin is its open dining area, which is divided into two sections—one traditional cabin-style and the other constructed entirely of glass. The transparent glass facade provides uninterrupted panoramic views of the Baltic Sea, the shoreline, and the sky, enhancing the connection between interior and nature. Elevated on stilts, the building appears to float above the sand, minimizing environmental impact and contributing to its ethereal, dreamlike quality.
    Transparent Product Design
    In product design, transparency serves as both a functional strategy and a powerful communicative tool that transforms the relationship between users and objects. By revealing internal components and operational mechanisms through clear or translucent materials, designers create an immediate visual understanding of how products function, demystifying technology and inviting engagement. This design approach establishes an honest dialogue with consumers, building trust through visibility rather than concealment. Beyond mere aesthetics, transparent design celebrates the beauty of engineering, turning circuit boards, gears, and mechanical elements into intentional visual features that tell the product’s story. From the nostalgic appeal of see-through gaming consoles to modern tech accessories, this approach satisfies our innate curiosity about how things work while creating a more informed user experience.
    The psychological impact of transparency in products extends beyond functional clarity to create deeper emotional connections. When users can observe a product’s inner workings, they develop increased confidence in its quality and craftsmanship, fostering a sense of reliability that opaque designs often struggle to convey. This visibility also democratizes understanding, making complex technologies more accessible and less intimidating to diverse users. Transparent design elements can evoke powerful nostalgic associations while simultaneously appearing futuristic and innovative, creating a timeless appeal that transcends trends. By embracing transparency, designers reject the notion that complexity should be hidden, instead celebrating the intricate engineering that powers our everyday objects. This philosophy aligns perfectly with contemporary values of authenticity and mindful consumption, where users increasingly seek products that communicate honesty in both form and function.
    1. Reveals Functionality
    Transparent product design exposes internal components like wiring, gears, or circuits, turning functional parts into visual features. This approach demystifies the object, inviting users to understand how it works rather than hiding its complexity. It fosters appreciation for craftsmanship and engineering while encouraging educational curiosity. By showcasing what lies beneath the surface, designers build an honest relationship with consumers that is based on clarity, trust, and visible function.

    Packing a backpack often means tossing everything in and hoping for the best—until you need something fast. This transparent modular backpack concept reimagines that daily hassle with a clear, compartmentalized design that lets you see all your gear at a glance. No more digging through a dark abyss—every item has its visible place. The bag features four detachable, differently sized boxes that snap together with straps, letting you customize what you carry. Grab just the tech module or gym gear block and go—simple, efficient, and streamlined. Unlike traditional organizers that hide contents in pouches, the transparent material keeps everything in plain sight, saving time and frustration.

    While it raises valid concerns around privacy and security, the clarity and convenience it offers make it ideal for fast-paced, on-the-go lifestyles. With form meeting function, this concept shows how transparent design can transform not just how a bag looks, but how it works.
    2. Enhances User Engagement
    When users can see how a product operates, they feel more confident using it. Transparent casings invite interaction by reducing uncertainty about internal processes. This visible clarity reassures users about the product’s integrity and quality, creating a psychological sense of openness and reliability.
    Especially in tech and appliances, this strategy deepens user trust and adds emotional value by allowing a more intimate connection with the design’s purpose and construction.

    The transparent Sony Glass Blue WF-C710N earbuds represent something more meaningful than a mere aesthetic choice, embodying a refreshing philosophy of technological honesty. While most devices conceal their inner workings behind opaque shells, Sony’s decision to reveal the intricate circuitry and precision components celebrates the engineering artistry that makes these tiny audio marvels possible.

    As you catch glimpses of copper coils and circuit boards through the crystal-clear housing, there’s a renewed appreciation for the invisible complexity that delivers your favorite music, serving as a visual reminder that sometimes the most beautiful designs are those that have nothing to hide.
    3. Celebrates Aesthetic Engineering
    Transparency turns utilitarian details into design features, allowing users to visually experience the beauty of inner mechanisms. This trend, seen in everything from vintage electronics to modern gadgets and watches, values technical artistry as much as outer form.
    Transparent design redefines aesthetics by focusing on the raw, mechanical truth of a product. It appeals to minimalism and industrial design lovers, offering visual depth and storytelling through exposed structure rather than decorative surface embellishment.

    DAB Motors’ 1α Transparent Edition brings retro tech flair into modern mobility with its striking transparent bodywork. Inspired by the see-through gadgets of the ”90s—like the Game Boy Color and clear Nintendo controllers—this electric motorcycle reveals its inner mechanics with style. The semi-translucent panels offer a rare peek at the bike’s intricate engineering, blending nostalgia with innovation. Carbon fiber elements, sourced from repurposed Airbus materials, complement the lightweight transparency, creating a visual experience that’s both futuristic and rooted in classic design aesthetics.

    The see-through design isn’t just for looks—it enhances the connection between rider and machine. Exposed components like the integrated LCD dashboard, lenticular headlight, and visible frame structure emphasize function and precision. This openness aligns with a broader transparent design philosophy, where clarity and honesty in construction are celebrated. The DAB 1α turns heads not by hiding complexity, but by proudly displaying it, making every ride a statement in motion.
    Beyond just materials, transparent design also reflects a deeper design philosophy that values clarity in purpose, function, and sustainability. It supports minimalist thinking by focusing on what’s essential, reducing visual clutter, and making spaces or products easier to understand and engage with. Whether in interiors or objects, transparency helps create a more honest, functional, and connected user experienceThe post Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design first appeared on Yanko Design.
    #transparent #design #how #seethrough #materials
    Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design
    Transparent design is the intentional use of see-through or translucent materials and visual strategies to evoke openness, honesty, and fluidity in both spatial and product design. It enhances light flow, visibility, and interaction, blurring boundaries between spaces or revealing inner layers of products. In interiors, this manifests through glass walls, acrylic dividers, and open layouts that invite natural light and visual connection. Transparency in product design often exposes internal mechanisms in products, fostering trust and curiosity by making functions visible. It focuses on simplicity, clarity, and minimalist form, creating seamless connections between objects and their environments. Let’s now explore how transparency shapes the function, experience, and emotional impact of spatial and product design. Transparent Spatial Design Transparency in spatial design serves as a powerful architectural language that transcends mere material choice, creating profound connections between spaces and their inhabitants. By employing translucent or clear elements, designers can dissolve traditional boundaries, allowing light to penetrate deeply into interiors while establishing visual relationships between previously separated areas. This permeability creates a dynamic spatial experience where environments flow into one another, expanding perceived dimensions and fostering a sense of openness. The strategic use of transparent elements – whether through glass partitions, open floor plans, or permeable screens – transforms rigid spatial hierarchies into fluid, interconnected zones that respond to contemporary needs for flexibility and connection with both surrounding spaces and natural environments. Beyond its physical manifestations, transparency embodies deeper philosophical principles in design, representing honesty, clarity, and accessibility. It democratizes space by removing visual barriers that traditionally signaled exclusion or privacy, instead promoting inclusivity and shared experience. In public buildings, transparent features invite engagement and participation, while in residential contexts, they nurture connection to nature and enhance wellbeing through abundant natural light. This approach challenges designers to thoughtfully balance openness with necessary privacy, creating nuanced spatial sequences that can reveal or conceal as needed. When skillfully implemented, transparency becomes more than an aesthetic choice, it becomes a fundamental design strategy that shapes how we experience, navigate, and emotionally respond to our built environment. 1. Expands Perception of Space Transparency in spatial design enhances how people perceive space by blurring the boundaries between rooms and creating a seamless connection between the indoors and the outdoors. Materials like glass and acrylic create visual continuity, making interiors feel larger, more open, and seamlessly integrated. This approach encourages a fluid transition between spaces, eliminates confinement, and promotes spatial freedom. As a result, transparent design contributes to an inviting atmosphere while maximising natural views and light penetration throughout the environment. Nestled in St. Donat near Montreal, the Apple Tree House by ACDF Architecture is a striking example of transparent design rooted in emotional memory. Wrapped around a central courtyard with a symbolic apple tree, the low-slung home features expansive glass walls that create continuous visual access to nature. The transparent layout not only blurs the boundaries between indoors and outdoors but also transforms the apple tree into a living focal point and is visible from multiple angles and spaces within the house. This thoughtful transparency allows natural light to flood the interiors while connecting the home’s occupants with the changing seasons outside. The home’s square-shaped plan includes three black-clad volumes that house bedrooms, a lounge, and service areas. Despite the openness, privacy is preserved through deliberate wall placements. Wooden ceilings and concrete floors add warmth and texture, but it’s the full-height glazing that defines the home that frames nature as a permanent, ever-evolving artwork at its heart. 2. Enhances the Feeling of Openness One of the core benefits of transparent design is its ability to harness natural light, transforming enclosed areas into luminous, uplifting environments. By using translucent or clear materials, designers reduce the need for artificial lighting and minimize visual barriers. This not only improves energy efficiency but also fosters emotional well-being by connecting occupants to daylight and exterior views. Ultimately, transparency promotes a feeling of openness and calm, aligning with minimalist and modern architectural principles. The Living O’Pod by UN10 Design Studio is a transparent, two-story pod designed as a minimalist retreat that fully immerses its occupants in nature. Built with a steel frame and glass panels all around, this glass bubble offers uninterrupted panoramic views of the Finnish wilderness. Its remote location provides the privacy needed to embrace transparency, allowing residents to enjoy stunning sunrises, sunsets, and starry nights from within. The open design blurs the line between indoors and outdoors, creating a unique connection with the environment. Located in Repovesi, Finland, the pod’s interiors feature warm plywood floors and walls that complement the natural setting. A standout feature is its 360° rotation, which allows the entire structure to turn and capture optimal light and views throughout the day. Equipped with thermal insulation and heating, the Living O’Pod ensures comfort year-round and builds a harmonious relationship between people and nature. 3. Encourages Interaction Transparent design reimagines interiors as active participants in the user experience, rather than passive backgrounds. Open sightlines and clear partitions encourage movement, visibility, and spontaneous interaction among occupants. This layout strategy fosters social connectivity, enhances spatial navigation, and aligns with contemporary needs for collaboration and flexibility. Whether in residential, commercial, or public spaces, transparency supports an intuitive spatial flow that strengthens the emotional and functional relationship between people and their environment. The Beach Cabin on the Baltic Sea, designed by Peter Kuczia, is a striking architectural piece located near Gdansk in northern Poland. This small gastronomy facility combines simplicity with bold design, harmoniously fitting into the beach environment while standing out through its innovative form. The structure is composed of two distinct parts: an enclosed space and an expansive open living and dining area that maximizes natural light and offers shelter. This dual arrangement creates a balanced yet dynamic architectural composition that respects the surrounding landscape. A defining feature of the cabin is its open dining area, which is divided into two sections—one traditional cabin-style and the other constructed entirely of glass. The transparent glass facade provides uninterrupted panoramic views of the Baltic Sea, the shoreline, and the sky, enhancing the connection between interior and nature. Elevated on stilts, the building appears to float above the sand, minimizing environmental impact and contributing to its ethereal, dreamlike quality. Transparent Product Design In product design, transparency serves as both a functional strategy and a powerful communicative tool that transforms the relationship between users and objects. By revealing internal components and operational mechanisms through clear or translucent materials, designers create an immediate visual understanding of how products function, demystifying technology and inviting engagement. This design approach establishes an honest dialogue with consumers, building trust through visibility rather than concealment. Beyond mere aesthetics, transparent design celebrates the beauty of engineering, turning circuit boards, gears, and mechanical elements into intentional visual features that tell the product’s story. From the nostalgic appeal of see-through gaming consoles to modern tech accessories, this approach satisfies our innate curiosity about how things work while creating a more informed user experience. The psychological impact of transparency in products extends beyond functional clarity to create deeper emotional connections. When users can observe a product’s inner workings, they develop increased confidence in its quality and craftsmanship, fostering a sense of reliability that opaque designs often struggle to convey. This visibility also democratizes understanding, making complex technologies more accessible and less intimidating to diverse users. Transparent design elements can evoke powerful nostalgic associations while simultaneously appearing futuristic and innovative, creating a timeless appeal that transcends trends. By embracing transparency, designers reject the notion that complexity should be hidden, instead celebrating the intricate engineering that powers our everyday objects. This philosophy aligns perfectly with contemporary values of authenticity and mindful consumption, where users increasingly seek products that communicate honesty in both form and function. 1. Reveals Functionality Transparent product design exposes internal components like wiring, gears, or circuits, turning functional parts into visual features. This approach demystifies the object, inviting users to understand how it works rather than hiding its complexity. It fosters appreciation for craftsmanship and engineering while encouraging educational curiosity. By showcasing what lies beneath the surface, designers build an honest relationship with consumers that is based on clarity, trust, and visible function. Packing a backpack often means tossing everything in and hoping for the best—until you need something fast. This transparent modular backpack concept reimagines that daily hassle with a clear, compartmentalized design that lets you see all your gear at a glance. No more digging through a dark abyss—every item has its visible place. The bag features four detachable, differently sized boxes that snap together with straps, letting you customize what you carry. Grab just the tech module or gym gear block and go—simple, efficient, and streamlined. Unlike traditional organizers that hide contents in pouches, the transparent material keeps everything in plain sight, saving time and frustration. While it raises valid concerns around privacy and security, the clarity and convenience it offers make it ideal for fast-paced, on-the-go lifestyles. With form meeting function, this concept shows how transparent design can transform not just how a bag looks, but how it works. 2. Enhances User Engagement When users can see how a product operates, they feel more confident using it. Transparent casings invite interaction by reducing uncertainty about internal processes. This visible clarity reassures users about the product’s integrity and quality, creating a psychological sense of openness and reliability. Especially in tech and appliances, this strategy deepens user trust and adds emotional value by allowing a more intimate connection with the design’s purpose and construction. The transparent Sony Glass Blue WF-C710N earbuds represent something more meaningful than a mere aesthetic choice, embodying a refreshing philosophy of technological honesty. While most devices conceal their inner workings behind opaque shells, Sony’s decision to reveal the intricate circuitry and precision components celebrates the engineering artistry that makes these tiny audio marvels possible. As you catch glimpses of copper coils and circuit boards through the crystal-clear housing, there’s a renewed appreciation for the invisible complexity that delivers your favorite music, serving as a visual reminder that sometimes the most beautiful designs are those that have nothing to hide. 3. Celebrates Aesthetic Engineering Transparency turns utilitarian details into design features, allowing users to visually experience the beauty of inner mechanisms. This trend, seen in everything from vintage electronics to modern gadgets and watches, values technical artistry as much as outer form. Transparent design redefines aesthetics by focusing on the raw, mechanical truth of a product. It appeals to minimalism and industrial design lovers, offering visual depth and storytelling through exposed structure rather than decorative surface embellishment. DAB Motors’ 1α Transparent Edition brings retro tech flair into modern mobility with its striking transparent bodywork. Inspired by the see-through gadgets of the ”90s—like the Game Boy Color and clear Nintendo controllers—this electric motorcycle reveals its inner mechanics with style. The semi-translucent panels offer a rare peek at the bike’s intricate engineering, blending nostalgia with innovation. Carbon fiber elements, sourced from repurposed Airbus materials, complement the lightweight transparency, creating a visual experience that’s both futuristic and rooted in classic design aesthetics. The see-through design isn’t just for looks—it enhances the connection between rider and machine. Exposed components like the integrated LCD dashboard, lenticular headlight, and visible frame structure emphasize function and precision. This openness aligns with a broader transparent design philosophy, where clarity and honesty in construction are celebrated. The DAB 1α turns heads not by hiding complexity, but by proudly displaying it, making every ride a statement in motion. Beyond just materials, transparent design also reflects a deeper design philosophy that values clarity in purpose, function, and sustainability. It supports minimalist thinking by focusing on what’s essential, reducing visual clutter, and making spaces or products easier to understand and engage with. Whether in interiors or objects, transparency helps create a more honest, functional, and connected user experienceThe post Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design first appeared on Yanko Design. #transparent #design #how #seethrough #materials
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    Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design
    Transparent design is the intentional use of see-through or translucent materials and visual strategies to evoke openness, honesty, and fluidity in both spatial and product design. It enhances light flow, visibility, and interaction, blurring boundaries between spaces or revealing inner layers of products. In interiors, this manifests through glass walls, acrylic dividers, and open layouts that invite natural light and visual connection. Transparency in product design often exposes internal mechanisms in products, fostering trust and curiosity by making functions visible. It focuses on simplicity, clarity, and minimalist form, creating seamless connections between objects and their environments. Let’s now explore how transparency shapes the function, experience, and emotional impact of spatial and product design. Transparent Spatial Design Transparency in spatial design serves as a powerful architectural language that transcends mere material choice, creating profound connections between spaces and their inhabitants. By employing translucent or clear elements, designers can dissolve traditional boundaries, allowing light to penetrate deeply into interiors while establishing visual relationships between previously separated areas. This permeability creates a dynamic spatial experience where environments flow into one another, expanding perceived dimensions and fostering a sense of openness. The strategic use of transparent elements – whether through glass partitions, open floor plans, or permeable screens – transforms rigid spatial hierarchies into fluid, interconnected zones that respond to contemporary needs for flexibility and connection with both surrounding spaces and natural environments. Beyond its physical manifestations, transparency embodies deeper philosophical principles in design, representing honesty, clarity, and accessibility. It democratizes space by removing visual barriers that traditionally signaled exclusion or privacy, instead promoting inclusivity and shared experience. In public buildings, transparent features invite engagement and participation, while in residential contexts, they nurture connection to nature and enhance wellbeing through abundant natural light. This approach challenges designers to thoughtfully balance openness with necessary privacy, creating nuanced spatial sequences that can reveal or conceal as needed. When skillfully implemented, transparency becomes more than an aesthetic choice, it becomes a fundamental design strategy that shapes how we experience, navigate, and emotionally respond to our built environment. 1. Expands Perception of Space Transparency in spatial design enhances how people perceive space by blurring the boundaries between rooms and creating a seamless connection between the indoors and the outdoors. Materials like glass and acrylic create visual continuity, making interiors feel larger, more open, and seamlessly integrated. This approach encourages a fluid transition between spaces, eliminates confinement, and promotes spatial freedom. As a result, transparent design contributes to an inviting atmosphere while maximising natural views and light penetration throughout the environment. Nestled in St. Donat near Montreal, the Apple Tree House by ACDF Architecture is a striking example of transparent design rooted in emotional memory. Wrapped around a central courtyard with a symbolic apple tree, the low-slung home features expansive glass walls that create continuous visual access to nature. The transparent layout not only blurs the boundaries between indoors and outdoors but also transforms the apple tree into a living focal point and is visible from multiple angles and spaces within the house. This thoughtful transparency allows natural light to flood the interiors while connecting the home’s occupants with the changing seasons outside. The home’s square-shaped plan includes three black-clad volumes that house bedrooms, a lounge, and service areas. Despite the openness, privacy is preserved through deliberate wall placements. Wooden ceilings and concrete floors add warmth and texture, but it’s the full-height glazing that defines the home that frames nature as a permanent, ever-evolving artwork at its heart. 2. Enhances the Feeling of Openness One of the core benefits of transparent design is its ability to harness natural light, transforming enclosed areas into luminous, uplifting environments. By using translucent or clear materials, designers reduce the need for artificial lighting and minimize visual barriers. This not only improves energy efficiency but also fosters emotional well-being by connecting occupants to daylight and exterior views. Ultimately, transparency promotes a feeling of openness and calm, aligning with minimalist and modern architectural principles. The Living O’Pod by UN10 Design Studio is a transparent, two-story pod designed as a minimalist retreat that fully immerses its occupants in nature. Built with a steel frame and glass panels all around, this glass bubble offers uninterrupted panoramic views of the Finnish wilderness. Its remote location provides the privacy needed to embrace transparency, allowing residents to enjoy stunning sunrises, sunsets, and starry nights from within. The open design blurs the line between indoors and outdoors, creating a unique connection with the environment. Located in Repovesi, Finland, the pod’s interiors feature warm plywood floors and walls that complement the natural setting. A standout feature is its 360° rotation, which allows the entire structure to turn and capture optimal light and views throughout the day. Equipped with thermal insulation and heating, the Living O’Pod ensures comfort year-round and builds a harmonious relationship between people and nature. 3. Encourages Interaction Transparent design reimagines interiors as active participants in the user experience, rather than passive backgrounds. Open sightlines and clear partitions encourage movement, visibility, and spontaneous interaction among occupants. This layout strategy fosters social connectivity, enhances spatial navigation, and aligns with contemporary needs for collaboration and flexibility. Whether in residential, commercial, or public spaces, transparency supports an intuitive spatial flow that strengthens the emotional and functional relationship between people and their environment. The Beach Cabin on the Baltic Sea, designed by Peter Kuczia, is a striking architectural piece located near Gdansk in northern Poland. This small gastronomy facility combines simplicity with bold design, harmoniously fitting into the beach environment while standing out through its innovative form. The structure is composed of two distinct parts: an enclosed space and an expansive open living and dining area that maximizes natural light and offers shelter. This dual arrangement creates a balanced yet dynamic architectural composition that respects the surrounding landscape. A defining feature of the cabin is its open dining area, which is divided into two sections—one traditional cabin-style and the other constructed entirely of glass. The transparent glass facade provides uninterrupted panoramic views of the Baltic Sea, the shoreline, and the sky, enhancing the connection between interior and nature. Elevated on stilts, the building appears to float above the sand, minimizing environmental impact and contributing to its ethereal, dreamlike quality. Transparent Product Design In product design, transparency serves as both a functional strategy and a powerful communicative tool that transforms the relationship between users and objects. By revealing internal components and operational mechanisms through clear or translucent materials, designers create an immediate visual understanding of how products function, demystifying technology and inviting engagement. This design approach establishes an honest dialogue with consumers, building trust through visibility rather than concealment. Beyond mere aesthetics, transparent design celebrates the beauty of engineering, turning circuit boards, gears, and mechanical elements into intentional visual features that tell the product’s story. From the nostalgic appeal of see-through gaming consoles to modern tech accessories, this approach satisfies our innate curiosity about how things work while creating a more informed user experience. The psychological impact of transparency in products extends beyond functional clarity to create deeper emotional connections. When users can observe a product’s inner workings, they develop increased confidence in its quality and craftsmanship, fostering a sense of reliability that opaque designs often struggle to convey. This visibility also democratizes understanding, making complex technologies more accessible and less intimidating to diverse users. Transparent design elements can evoke powerful nostalgic associations while simultaneously appearing futuristic and innovative, creating a timeless appeal that transcends trends. By embracing transparency, designers reject the notion that complexity should be hidden, instead celebrating the intricate engineering that powers our everyday objects. This philosophy aligns perfectly with contemporary values of authenticity and mindful consumption, where users increasingly seek products that communicate honesty in both form and function. 1. Reveals Functionality Transparent product design exposes internal components like wiring, gears, or circuits, turning functional parts into visual features. This approach demystifies the object, inviting users to understand how it works rather than hiding its complexity. It fosters appreciation for craftsmanship and engineering while encouraging educational curiosity. By showcasing what lies beneath the surface, designers build an honest relationship with consumers that is based on clarity, trust, and visible function. Packing a backpack often means tossing everything in and hoping for the best—until you need something fast. This transparent modular backpack concept reimagines that daily hassle with a clear, compartmentalized design that lets you see all your gear at a glance. No more digging through a dark abyss—every item has its visible place. The bag features four detachable, differently sized boxes that snap together with straps, letting you customize what you carry. Grab just the tech module or gym gear block and go—simple, efficient, and streamlined. Unlike traditional organizers that hide contents in pouches, the transparent material keeps everything in plain sight, saving time and frustration. While it raises valid concerns around privacy and security, the clarity and convenience it offers make it ideal for fast-paced, on-the-go lifestyles. With form meeting function, this concept shows how transparent design can transform not just how a bag looks, but how it works. 2. Enhances User Engagement When users can see how a product operates, they feel more confident using it. Transparent casings invite interaction by reducing uncertainty about internal processes. This visible clarity reassures users about the product’s integrity and quality, creating a psychological sense of openness and reliability. Especially in tech and appliances, this strategy deepens user trust and adds emotional value by allowing a more intimate connection with the design’s purpose and construction. The transparent Sony Glass Blue WF-C710N earbuds represent something more meaningful than a mere aesthetic choice, embodying a refreshing philosophy of technological honesty. While most devices conceal their inner workings behind opaque shells, Sony’s decision to reveal the intricate circuitry and precision components celebrates the engineering artistry that makes these tiny audio marvels possible. As you catch glimpses of copper coils and circuit boards through the crystal-clear housing, there’s a renewed appreciation for the invisible complexity that delivers your favorite music, serving as a visual reminder that sometimes the most beautiful designs are those that have nothing to hide. 3. Celebrates Aesthetic Engineering Transparency turns utilitarian details into design features, allowing users to visually experience the beauty of inner mechanisms. This trend, seen in everything from vintage electronics to modern gadgets and watches, values technical artistry as much as outer form. Transparent design redefines aesthetics by focusing on the raw, mechanical truth of a product. It appeals to minimalism and industrial design lovers, offering visual depth and storytelling through exposed structure rather than decorative surface embellishment. DAB Motors’ 1α Transparent Edition brings retro tech flair into modern mobility with its striking transparent bodywork. Inspired by the see-through gadgets of the ”90s—like the Game Boy Color and clear Nintendo controllers—this electric motorcycle reveals its inner mechanics with style. The semi-translucent panels offer a rare peek at the bike’s intricate engineering, blending nostalgia with innovation. Carbon fiber elements, sourced from repurposed Airbus materials, complement the lightweight transparency, creating a visual experience that’s both futuristic and rooted in classic design aesthetics. The see-through design isn’t just for looks—it enhances the connection between rider and machine. Exposed components like the integrated LCD dashboard, lenticular headlight, and visible frame structure emphasize function and precision. This openness aligns with a broader transparent design philosophy, where clarity and honesty in construction are celebrated. The DAB 1α turns heads not by hiding complexity, but by proudly displaying it, making every ride a statement in motion. Beyond just materials, transparent design also reflects a deeper design philosophy that values clarity in purpose, function, and sustainability. It supports minimalist thinking by focusing on what’s essential, reducing visual clutter, and making spaces or products easier to understand and engage with. Whether in interiors or objects, transparency helps create a more honest, functional, and connected user experienceThe post Transparent Design: How See-Through Materials Are Revolutionizing Architecture & Product Design first appeared on Yanko Design.
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  • D&D expands even more on psychic powers with new test class

    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More:
    #dampamp038d #expands #even #more #psychic
    D&D expands even more on psychic powers with new test class
    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More: #dampamp038d #expands #even #more #psychic
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    D&D expands even more on psychic powers with new test class
    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More:
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  • Doctor Who “Wish World” review: The Last of the Time Lords (redux)

    Spoilers for “Wish World.”
    Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall, a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl.
    Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppypads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conradwho tells them the whole world is going to have great weather that day.
    At breakfast, the Doctor’s mind wanders for a moment, and suddenly his muginexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation.
    Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below.
    The only personthat doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.”
    Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day.
    The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles.
    Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025.
    Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own.
    There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilitiesand so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 alreadyand it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind.
    That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Roguewho only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too.
    Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy.
    The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe.
    As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side. Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega.
    The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued.
    “Tables don’t do that.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful.
    But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades.
    It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated.
    “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police.
    If I have a nitpickit’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong.
    Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void.
    Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale.
    James Pardon/BBC Studios/Disney/Bad Wolf
    I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctorto battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it.
    There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do.
    It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse.
    Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with.
    * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.”

    This article originally appeared on Engadget at
    #doctor #who #wish #world #review
    Doctor Who “Wish World” review: The Last of the Time Lords (redux)
    Spoilers for “Wish World.” Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.” James Pardon/BBC Studios/Disney/Bad Wolf We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall, a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl. Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppypads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conradwho tells them the whole world is going to have great weather that day. At breakfast, the Doctor’s mind wanders for a moment, and suddenly his muginexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation. Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below. The only personthat doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.” Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day. The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles. Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.” James Pardon/BBC Studios/Disney/Bad Wolf His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025. Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own. There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilitiesand so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 alreadyand it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind. That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Roguewho only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too. Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy. The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe. As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side. Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega. The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued. “Tables don’t do that.” James Pardon/BBC Studios/Disney/Bad Wolf If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful. But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades. It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated. “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police. If I have a nitpickit’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong. Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void. Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale. James Pardon/BBC Studios/Disney/Bad Wolf I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctorto battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it. There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do. It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse. Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with. * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.” This article originally appeared on Engadget at #doctor #who #wish #world #review
    WWW.ENGADGET.COM
    Doctor Who “Wish World” review: The Last of the Time Lords (redux)
    Spoilers for “Wish World.” Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.” James Pardon/BBC Studios/Disney/Bad Wolf We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall (German for “coincidence”), a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl. Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppy (from “Space Babies” and “The Story and the Engine”) pads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conrad (from “Lucky Day”) who tells them the whole world is going to have great weather that day. At breakfast, the Doctor’s mind wanders for a moment, and suddenly his mug (which was in the middle of the table) inexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation. Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below. The only person (for now) that doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.” Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day (another deliberate incongruity given May Day takes place on May 1). The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles. Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.” James Pardon/BBC Studios/Disney/Bad Wolf His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025. Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own. There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilities (or queer and gender non-conforming people) and so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 already (during “73 Yards”) and it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind. That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Rogue (Jonathan Groff, from last season’s “Rogue”) who only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too. Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy. The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe. As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side (such as the burned Black Cab at the end of “The Robot Revolution”). Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega. The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued. “Tables don’t do that.” James Pardon/BBC Studios/Disney/Bad Wolf If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful. But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades. It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated. “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police. If I have a nitpick (and I do) it’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong. Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void. Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale. James Pardon/BBC Studios/Disney/Bad Wolf I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctor(s) to battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it. There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do. It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse. Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with. * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.” This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/doctor-who-wish-world-review-the-last-of-the-time-lords-redux-183004744.html?src=rss
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  • 30 of the Best New(ish) Movies on HBO Max

    We may earn a commission from links on this page.HBO was, for at least a couple of generations, the home of movies on cable—no one else could compete. For a while, it seemed like HBO Max Max HBO Max could well be the ultimate streaming destination for movie lovers, but the jury is still out.Even still, HBO Max maintains a collaboration with TCM, giving it a broad range of classic American and foreign films. It's also the primary streaming home for Studio Ghibli and A24, so even though the streamer hasn't been making as many original films as it did a few years ago, it still has a solid assortment of movies you won't find anywhere else.Here are 30 of the best of HBO Max's recent and/or exclusive offerings.Mickey 17The latest from Bong Joon Ho, Mickey 17 didn't do terribly well at the box office, but that's not entirely the movie's fault. It's a broad but clever and timely satire starring Robert Pattinson as Mickey Barnes, a well-meaning dimwit who signs on with a spaceship crew on its way to colonize the ice world Niflheim. Because of his general lack of skills, he's deemed an Expendable—his memories and DNA are kept on file so that when he, inevitably, dies, he'll be reprinted and restored to live and work and die again. Things get complicated when a new Mickey is accidentally printed before the old one has died—a huge taboo among religious types who can handle one body/one soul, but panic at the implications of two identical people walking around. It's also confusing, and eventually intriguing, for Mickey's girlfriend, Nasha. Soon, both Mickey's are on the run from pretty much everyone, including the new colony's MAGA-esque leader. You can stream Mickey 17 here. Pee-Wee As HimselfPaul Reubens participated in dozens of hours worth of interviews for this two-part documentary, directed by filmmaker Matt Worth, but from the opening moments, the erstwhile Pee-Wee Herman makes clear that he is struggling with the notion of giving up control of his life story to someone else. That's a through line in the film and, as we learn, in the performer's life, as he spent decades struggling with his public profile while maintaining intense privacy in his personal life. Reubens' posthumous coming out as gay is the headline story, but the whole thing provides a fascinating look at an artist who it seems we barely knew. You can stream Pee-Wee As Himself here. The BrutalistBrady Corbet's epic period drama, which earned 10 Oscar nominations and won Adrian Brody his second Academy Award for Best Actor, follows László Tóth, a Hungarian-born Holocaust survivor who emigrates to the United States following the war. His course as a refugee follows highs and devastating lows—he's barely able to find work at first, despite his past as an accomplished Bauhaus-trained architect in Europe. A wealthy benefactorseems like a godsend when he offers László a high-profile project, but discovers the limitations of his talent in the face of American-style antisemitism and boorishness. You can stream The Brutalist here. BabygirlNicole Kidman stars in this modern erotic thriller as CEO Romy Mathis, who begins a dangerousaffair with her much younger intern. After an opening scene involving some deeply unfulfilling lovemaking with her husband, Romy runs into Samuel, who saves her from a runaway dog before taking her on as his mentor at work. She teaches him about process automation while he teaches her about BDSM, but his sexy, dorky charm soon gives way to something darker. For all the online chatter, the captivating performances, and the chilly direction from Halina Reijn, elevate it above more pruient erotic thrillers. You can stream Babygirl here. Bloody TrophyBloody Trophy, HBO Max
    Credit: Bloody Trophy, HBO Max

    This documentary, centered on the illegal rhinoceros horn trade, gets extra points for going beyond poaching in southern Africa to discuss the global networks involved, and by focusing on the activists and veterinarians working to protect and preserve the endangered species. The broader story is as awful as it is fascinating: webs of smuggling that start with pretend hunts, allowing for quasi-legal exporting of horns to Europe countries, and often coordinated by Vietnamese mafia organizations. You can stream Bloody Trophy here. Adult Best FriendsKatie Corwin and Delaney Buffett co-write and star as a pair of lifelong friends, now in their 30s, who find their lives going in very different directions. Delaneywho has no interest in settling down or committing to one guy, while Katieis afraid to tell her hard-partying bestie that she's getting married. Katie plans a BFF weekend to break the news, only to see that the trip back to their childhood home town fall prey to a string of wild and wacky complications. You can stream Adult Best Friends here.2073Inspired by Chris Marker's 1962 featurette La Jetée, which itself inspired the feature 12 Monkeys, docudrama 2073 considers the state of our world in the present through the framing device of a womangazing back from the titular year and meditating on the road that led to an apocalypse of sorts. Her reverie considers, via real-life, current, news footage, the rise of modern popular authoritarianism in the modes of Orbán, Trump, Putin, Modi, and Xi, and their alignment with tech bros in such a way as to accelerate a coming climate catastrophe. It's not terribly subtle, but neither is the daily news. You can stream 2073 here. FlowA gorgeous, wordless animated film that follows a cat through a post-apocalyptic world following a devastating flood. The Latvian import, about finding friends and searching for home in uncertain times, won a well-deserved Best Animated Picture Oscar. It's also, allegedly, very popular with pets—though my dog slept right through it. You can stream Flow here. HereticTwo young Mormon missionariesshow up at the home of a charming, reclusive manwho invites them in because, he says, he wants to explore different faiths. Which turns out to be true—except that he has ideas that go well beyond anything his two guests have in their pamphlets. It soon becomes clear that they're not going to be able to leave without participating in Mr. Reed's games, and this clever, cheeky thriller doesn't always go where you think it's going. You can stream Heretic here. QueerDirector Luca Guadagnino followed up his vaguely bisexual tennis movie Challengers with this less subtleWilliam S. Burroughs adaptation. Daniel Craig plays William Lee, a drug-addicted American expat living in Mexico City during the 1950s. He soon becomes infatuated with Drew Starkey's Eugene Allerton, and the two take a gorgeous journey through Mexico, through ayahuasca, and through their own sexualities. You can stream Queer here. The ParentingRohanand Joshinvite both their sets of parents to a remote country rental so that everyone can meet, which sounds like plenty of horror for this horror-comedy. But wait! There's more: A demon conjured from the wifi router enters the body of Rohan's dad, an event further complicated by the arrival of the house's owner. It's wildly uneven, but there's a lot of fun to be had. The supporting cast includes Edie Falco, Lisa Kudrow, and Dean Norris. You can stream The Parenting here.Juror #2Clint Eastwood's latestis a high-concept legal drama that boasts a few impressive performances highlighted by his straightforward directorial style. Nicholas Hoult stars as Justin Kemp, a journalist and recovering alcoholic assigned to jury duty in Savannah, Georgia. The case involves the death of a woman a year earlier, presumably killed by the defendant, her boyfriend at the time. But as the case progresses,Kemp slowly comes to realize that he knows more about the death than anyone else in the courtroom, and has to find a way to work to acquit the defendant without implicating himself. You can stream Juror #2 here.Godzilla x Kong: The New EmpireWhile Godzilla Minus One proved that Japanese filmmakers remain adept at wringing genuine drama out of tales of the city-destroying kaiju, the American branch of the franchise is offering up deft counter-programming. That is to say, Godzilla x Kong: The New Empire is every bit as ridiculous as its title suggests, with Godzilla and Kong teaming up to battle a tribe of Kong's distant relatives—they live in the other dimensional Hollow Earth and have harnessed the power of an ice Titan, you see. It's nothing more, nor less, than a good time with giant monsters. You can stream Godzilla x Kong: The New Empire here.We Live in TimeDirector John Crowley had a massive critical success with 2015's Brooklyn, but 2019's The Goldfinch was a disappointment in almost every regard. Nonlinear romantic drama We Live in Time, then, feels like a bit of a return to form, with Florence Pugh and Andrew Garfield displaying impressive chemistry as the couple at the film's center. The two meet when she hits him with her car on the night he's finalizing his divorce, and the movie jumps about in their relationship from the early days, to a difficult pregnancy, to a cancer diagnosis, without ever feeling excessively gimmicky. You can stream We Live in Time here.TrapCooperis a pretty cool dad in M. Night Shyamalan’s latest, taking his daughter Rileyto see a very cool Billie Eilish-ish pop star in concert. But we soon learn that Cooper is also a notorious serial killer. The FBI knows that "The Butcher" will be at the concert, even if they don't know exactly who it is, and the whole thing is a, yes, trap that Cooper must escape. Of such premises are fun thrillers made, and Hartnett has fun with the central role, his performance growing increasingly tic-y and unhinged even as Cooper tries to make sure his daughter gets to enjoy the show. You can stream Trap here.Caddo LakeWhile we're on the subject of M. Night Shyamalan, he produced this trippy thriller that spends a big chunk of its runtime looking like a working-class drama before going full whackadoo in ways best not spoiled. Eliza Scanlen stars as Ellie, who lives near the title lake with her family, and where it appears that her 8-year-old stepsister has vanished. Dylan O'Brien plays Paris, who works dredging the lake while dealing with survivor's guilt and the trauma of his mother's slightly mysterious death. Their storiesmerge when they discover that one doesn't always leave the lake the same as they went in. You can stream Caddo Lake here.Dune: Part TwoDenis Villeneuve stuck the landing on his adaptation of the latter part of Frank Herbert's epic novel, so much so that Dune zealots are already looking ahead to a third film, adapting the second book in the series. The chillyand cerebral sequel was a critical as well as a box office success—surprising on both counts, especially considering that the beloved book was once seen as more or less unadaptable. If you're playing catch-up, HBO Max also has the first Dune, and the rather excellent spin-off series. You can stream Dune: Part Two here.ProblemistaJulio Torreswrote, produced, directed, and stars in this surreal comedy about a toy designer from El Salvador working in the United States under a visa that's about to expire. What to do but take a desperation job with quirky, volatile artist Elizabeth? The extremely offbeat and humane comedy has been earning raves since it debuted at South by Southwest last year. RZA, Greta Lee, and Isabella Rossellini also star. You can stream Problemista here.MaXXXineThe finalfilm in Ti West's X trilogy once again stars Mia Goth as fame-obsessed Maxine Minx. Moving on from adult films, Maxine gets a lead role in a horror movie, only to find herself watched by a leather-clad assailant. This film-industry take-down includes Michelle Monaghan, Kevin Bacon, and Giancarlo Esposito in its solid cast. You can stream MaXXXine here.The Lord of the Rings: The War of the RohirrimAn anime-infused take on Tolkien's world, The War of the Rohirrim boats the return of co-writer Philippa Boyens, who helped to write each of the six previous LOTR movies. In this animated installment, we're taken back 200 years before Peter Jackson's films, to when the king of Rohanaccidentally kills the leader of the neighboring Dunlendings during marriage negotiations, kicking off a full-scale war. Miranda Otto reprises her role of Éowyn, who narrates. You can stream War of the Rohirrim here.A Different ManThough it was all but shut out at the Oscars, A Different Man made several of 2024's top ten lists, and earned Sebastian Stan a Golden Globe. Here he plays Edward, an actor with neurofibromatosis, a genetic disorder that manifests in his body as a disfiguring facial condition. An experimental procedure cures him, and Edward assumes a new identity—which does nothing to tame his deep-rooted insecurities, especially when he learns of a new play that's been written about is life. It's a surprisingly funny look into a damaged psyche. You can stream A Different Man here. Super/Man: The Christopher Reeve StoryAlternating between Christopher Reeve's life before and after the horse riding accident that paralyzed him, this heartfelt and heart wrenching documentary follows the Superman actor as he becomes an activist for disability rights. Archival footage of Christopher and wife Dana blends with new interviews with their children, as well as with actors and politicians who knew and worked with them both. You can stream Super/Man here.Sing SingA fictional story based on the real-life Rehabilitation Through the Arts program at Sing Sing Correctional Facility, this Best Picture nominee follows Diving G, an inmate who emerges as a star performer in the group. The movie celebrates the redemptive power of art and play with a tremendous central performance from Domingo, who was also Oscar-nominated. You can stream Sing Sing here. Am I OK?Real-life married couple Tig Notaro and Stephanie Allynne directed this comedy based, loosely, on Allyne's own life. Dakota Johnson plays Lucy, a directionless 32-year-old woman in Los Angeles who finds that her unsatisfying romantic life might have something to do with her being other than straight. She navigates her journey of self-discovery and coming out with the help of her best friend Jane. You can stream Am I OK? here.Love Lies BleedingIn a world of movies that are very carefully calibrated to be as inoffensive as possible, it's nice to see something as muscular, frenetic, and uncompromising as Love Lies Bleeding. Kristen Stewart plays small-town gym manager Lou; she's the daughter of the local crime boss, with a sistersuffering from the abuse of her no-good husband. It's all quietly tolerated until bodybuilder Jackiestops off in town. She's 'roided up and ready for action, falling hard for Lou before the two of them get caught up in an act of violence that sends everything spiraling toward a truly wild final act. You can stream Love Lies Bleeding here.Slave Play. Not a Movie. A Play.A provocative title for a provocative documentary film, Slave Play. Not a Movie. A Play. sees playwright Jeremy O. Harris exploring the creative process behind the title work, a play that earned a record number of Tony nominations, won none, and that is equally loved and hated. The narrative here is entirely non-linear, and the rules of a traditional making-of are out the window, with Harris instead taking a nearly train-of-thought approach to examining the process of creating the play, and in understanding reactions to it. You can stream Slave Play here.Justice League: Crisis on Infinite Earths – Parts One, Two, and ThreeWhile the live-action DC slate went out with a whimper, the animated series of films has been chugging along more quietly, but also with more success. This trilogy adapts the altogether biggest story in DC history, as heroes from across the multiverse are brought together to prevent an antimatter wave that's wiping out entire universes. Darren Criss, Stana Katic, Jensen Ackles, and Matt Bomer are among the voice cast. You can stream Crisis on Infinite Earths, starting with Part One, here.The Front RoomAdapted from a short story by Susan Hill, The Front Room gets a fair bit of mileage out of its in-law-from-hell premise. Brandy plays Belinda, a pregnant anthropology professor forced to quit her job by hostile working conditions. Her deeply weird mother-in-law Solangemakes Brandy and husband Norman an offer that could solve the resulting financial problems: if they'll take care of her in her dying days, she'll leave them everything. Of course, the psychic religious fanatic has no interest in making any of that easy. It's more silly than scary, but perfectly entertaining if that's the kind of mood you're in. You can stream The Front Room here. Quad GodsWe spend a lot of time fearing new technology, often with good reason, but Quad Gods offers a brighter view: for people with quadriplegia, for whom spots like football are out of the question, esports offer a means of competing and socializing among not only other people with physical restrictions, but in the broader world of what's become a major industry. While exploring the contrast between day-to-day life for the Quad Gods team and their online gaming talents, the documentary is an impressively upbeat look at the ways in which technology can put us all on a similar playing field. You can stream Quad Gods here.ElevationThere's not much new in this Anthony Mackie-lad post-apocalyptic thriller, but Elevation is nonetheless a well-executed action movie that never feels dumb. Just a few years before the film opens, predatory Reapers rose from deep underground and wiped out 95% of humanity. Now, single dad Willis forced to leave his sanctuary to travel to Boulder, Colorado, the closest place he can get air filters to help with his son's lung disease. On the way, he's joined, reluctantly, by scientist Nina, whose lab may contain a way to kill the Reapers. You can stream Elevation here.
    #best #newish #movies #hbo #max
    30 of the Best New(ish) Movies on HBO Max
    We may earn a commission from links on this page.HBO was, for at least a couple of generations, the home of movies on cable—no one else could compete. For a while, it seemed like HBO Max Max HBO Max could well be the ultimate streaming destination for movie lovers, but the jury is still out.Even still, HBO Max maintains a collaboration with TCM, giving it a broad range of classic American and foreign films. It's also the primary streaming home for Studio Ghibli and A24, so even though the streamer hasn't been making as many original films as it did a few years ago, it still has a solid assortment of movies you won't find anywhere else.Here are 30 of the best of HBO Max's recent and/or exclusive offerings.Mickey 17The latest from Bong Joon Ho, Mickey 17 didn't do terribly well at the box office, but that's not entirely the movie's fault. It's a broad but clever and timely satire starring Robert Pattinson as Mickey Barnes, a well-meaning dimwit who signs on with a spaceship crew on its way to colonize the ice world Niflheim. Because of his general lack of skills, he's deemed an Expendable—his memories and DNA are kept on file so that when he, inevitably, dies, he'll be reprinted and restored to live and work and die again. Things get complicated when a new Mickey is accidentally printed before the old one has died—a huge taboo among religious types who can handle one body/one soul, but panic at the implications of two identical people walking around. It's also confusing, and eventually intriguing, for Mickey's girlfriend, Nasha. Soon, both Mickey's are on the run from pretty much everyone, including the new colony's MAGA-esque leader. You can stream Mickey 17 here. Pee-Wee As HimselfPaul Reubens participated in dozens of hours worth of interviews for this two-part documentary, directed by filmmaker Matt Worth, but from the opening moments, the erstwhile Pee-Wee Herman makes clear that he is struggling with the notion of giving up control of his life story to someone else. That's a through line in the film and, as we learn, in the performer's life, as he spent decades struggling with his public profile while maintaining intense privacy in his personal life. Reubens' posthumous coming out as gay is the headline story, but the whole thing provides a fascinating look at an artist who it seems we barely knew. You can stream Pee-Wee As Himself here. The BrutalistBrady Corbet's epic period drama, which earned 10 Oscar nominations and won Adrian Brody his second Academy Award for Best Actor, follows László Tóth, a Hungarian-born Holocaust survivor who emigrates to the United States following the war. His course as a refugee follows highs and devastating lows—he's barely able to find work at first, despite his past as an accomplished Bauhaus-trained architect in Europe. A wealthy benefactorseems like a godsend when he offers László a high-profile project, but discovers the limitations of his talent in the face of American-style antisemitism and boorishness. You can stream The Brutalist here. BabygirlNicole Kidman stars in this modern erotic thriller as CEO Romy Mathis, who begins a dangerousaffair with her much younger intern. After an opening scene involving some deeply unfulfilling lovemaking with her husband, Romy runs into Samuel, who saves her from a runaway dog before taking her on as his mentor at work. She teaches him about process automation while he teaches her about BDSM, but his sexy, dorky charm soon gives way to something darker. For all the online chatter, the captivating performances, and the chilly direction from Halina Reijn, elevate it above more pruient erotic thrillers. You can stream Babygirl here. Bloody TrophyBloody Trophy, HBO Max Credit: Bloody Trophy, HBO Max This documentary, centered on the illegal rhinoceros horn trade, gets extra points for going beyond poaching in southern Africa to discuss the global networks involved, and by focusing on the activists and veterinarians working to protect and preserve the endangered species. The broader story is as awful as it is fascinating: webs of smuggling that start with pretend hunts, allowing for quasi-legal exporting of horns to Europe countries, and often coordinated by Vietnamese mafia organizations. You can stream Bloody Trophy here. Adult Best FriendsKatie Corwin and Delaney Buffett co-write and star as a pair of lifelong friends, now in their 30s, who find their lives going in very different directions. Delaneywho has no interest in settling down or committing to one guy, while Katieis afraid to tell her hard-partying bestie that she's getting married. Katie plans a BFF weekend to break the news, only to see that the trip back to their childhood home town fall prey to a string of wild and wacky complications. You can stream Adult Best Friends here.2073Inspired by Chris Marker's 1962 featurette La Jetée, which itself inspired the feature 12 Monkeys, docudrama 2073 considers the state of our world in the present through the framing device of a womangazing back from the titular year and meditating on the road that led to an apocalypse of sorts. Her reverie considers, via real-life, current, news footage, the rise of modern popular authoritarianism in the modes of Orbán, Trump, Putin, Modi, and Xi, and their alignment with tech bros in such a way as to accelerate a coming climate catastrophe. It's not terribly subtle, but neither is the daily news. You can stream 2073 here. FlowA gorgeous, wordless animated film that follows a cat through a post-apocalyptic world following a devastating flood. The Latvian import, about finding friends and searching for home in uncertain times, won a well-deserved Best Animated Picture Oscar. It's also, allegedly, very popular with pets—though my dog slept right through it. You can stream Flow here. HereticTwo young Mormon missionariesshow up at the home of a charming, reclusive manwho invites them in because, he says, he wants to explore different faiths. Which turns out to be true—except that he has ideas that go well beyond anything his two guests have in their pamphlets. It soon becomes clear that they're not going to be able to leave without participating in Mr. Reed's games, and this clever, cheeky thriller doesn't always go where you think it's going. You can stream Heretic here. QueerDirector Luca Guadagnino followed up his vaguely bisexual tennis movie Challengers with this less subtleWilliam S. Burroughs adaptation. Daniel Craig plays William Lee, a drug-addicted American expat living in Mexico City during the 1950s. He soon becomes infatuated with Drew Starkey's Eugene Allerton, and the two take a gorgeous journey through Mexico, through ayahuasca, and through their own sexualities. You can stream Queer here. The ParentingRohanand Joshinvite both their sets of parents to a remote country rental so that everyone can meet, which sounds like plenty of horror for this horror-comedy. But wait! There's more: A demon conjured from the wifi router enters the body of Rohan's dad, an event further complicated by the arrival of the house's owner. It's wildly uneven, but there's a lot of fun to be had. The supporting cast includes Edie Falco, Lisa Kudrow, and Dean Norris. You can stream The Parenting here.Juror #2Clint Eastwood's latestis a high-concept legal drama that boasts a few impressive performances highlighted by his straightforward directorial style. Nicholas Hoult stars as Justin Kemp, a journalist and recovering alcoholic assigned to jury duty in Savannah, Georgia. The case involves the death of a woman a year earlier, presumably killed by the defendant, her boyfriend at the time. But as the case progresses,Kemp slowly comes to realize that he knows more about the death than anyone else in the courtroom, and has to find a way to work to acquit the defendant without implicating himself. You can stream Juror #2 here.Godzilla x Kong: The New EmpireWhile Godzilla Minus One proved that Japanese filmmakers remain adept at wringing genuine drama out of tales of the city-destroying kaiju, the American branch of the franchise is offering up deft counter-programming. That is to say, Godzilla x Kong: The New Empire is every bit as ridiculous as its title suggests, with Godzilla and Kong teaming up to battle a tribe of Kong's distant relatives—they live in the other dimensional Hollow Earth and have harnessed the power of an ice Titan, you see. It's nothing more, nor less, than a good time with giant monsters. You can stream Godzilla x Kong: The New Empire here.We Live in TimeDirector John Crowley had a massive critical success with 2015's Brooklyn, but 2019's The Goldfinch was a disappointment in almost every regard. Nonlinear romantic drama We Live in Time, then, feels like a bit of a return to form, with Florence Pugh and Andrew Garfield displaying impressive chemistry as the couple at the film's center. The two meet when she hits him with her car on the night he's finalizing his divorce, and the movie jumps about in their relationship from the early days, to a difficult pregnancy, to a cancer diagnosis, without ever feeling excessively gimmicky. You can stream We Live in Time here.TrapCooperis a pretty cool dad in M. Night Shyamalan’s latest, taking his daughter Rileyto see a very cool Billie Eilish-ish pop star in concert. But we soon learn that Cooper is also a notorious serial killer. The FBI knows that "The Butcher" will be at the concert, even if they don't know exactly who it is, and the whole thing is a, yes, trap that Cooper must escape. Of such premises are fun thrillers made, and Hartnett has fun with the central role, his performance growing increasingly tic-y and unhinged even as Cooper tries to make sure his daughter gets to enjoy the show. You can stream Trap here.Caddo LakeWhile we're on the subject of M. Night Shyamalan, he produced this trippy thriller that spends a big chunk of its runtime looking like a working-class drama before going full whackadoo in ways best not spoiled. Eliza Scanlen stars as Ellie, who lives near the title lake with her family, and where it appears that her 8-year-old stepsister has vanished. Dylan O'Brien plays Paris, who works dredging the lake while dealing with survivor's guilt and the trauma of his mother's slightly mysterious death. Their storiesmerge when they discover that one doesn't always leave the lake the same as they went in. You can stream Caddo Lake here.Dune: Part TwoDenis Villeneuve stuck the landing on his adaptation of the latter part of Frank Herbert's epic novel, so much so that Dune zealots are already looking ahead to a third film, adapting the second book in the series. The chillyand cerebral sequel was a critical as well as a box office success—surprising on both counts, especially considering that the beloved book was once seen as more or less unadaptable. If you're playing catch-up, HBO Max also has the first Dune, and the rather excellent spin-off series. You can stream Dune: Part Two here.ProblemistaJulio Torreswrote, produced, directed, and stars in this surreal comedy about a toy designer from El Salvador working in the United States under a visa that's about to expire. What to do but take a desperation job with quirky, volatile artist Elizabeth? The extremely offbeat and humane comedy has been earning raves since it debuted at South by Southwest last year. RZA, Greta Lee, and Isabella Rossellini also star. You can stream Problemista here.MaXXXineThe finalfilm in Ti West's X trilogy once again stars Mia Goth as fame-obsessed Maxine Minx. Moving on from adult films, Maxine gets a lead role in a horror movie, only to find herself watched by a leather-clad assailant. This film-industry take-down includes Michelle Monaghan, Kevin Bacon, and Giancarlo Esposito in its solid cast. You can stream MaXXXine here.The Lord of the Rings: The War of the RohirrimAn anime-infused take on Tolkien's world, The War of the Rohirrim boats the return of co-writer Philippa Boyens, who helped to write each of the six previous LOTR movies. In this animated installment, we're taken back 200 years before Peter Jackson's films, to when the king of Rohanaccidentally kills the leader of the neighboring Dunlendings during marriage negotiations, kicking off a full-scale war. Miranda Otto reprises her role of Éowyn, who narrates. You can stream War of the Rohirrim here.A Different ManThough it was all but shut out at the Oscars, A Different Man made several of 2024's top ten lists, and earned Sebastian Stan a Golden Globe. Here he plays Edward, an actor with neurofibromatosis, a genetic disorder that manifests in his body as a disfiguring facial condition. An experimental procedure cures him, and Edward assumes a new identity—which does nothing to tame his deep-rooted insecurities, especially when he learns of a new play that's been written about is life. It's a surprisingly funny look into a damaged psyche. You can stream A Different Man here. Super/Man: The Christopher Reeve StoryAlternating between Christopher Reeve's life before and after the horse riding accident that paralyzed him, this heartfelt and heart wrenching documentary follows the Superman actor as he becomes an activist for disability rights. Archival footage of Christopher and wife Dana blends with new interviews with their children, as well as with actors and politicians who knew and worked with them both. You can stream Super/Man here.Sing SingA fictional story based on the real-life Rehabilitation Through the Arts program at Sing Sing Correctional Facility, this Best Picture nominee follows Diving G, an inmate who emerges as a star performer in the group. The movie celebrates the redemptive power of art and play with a tremendous central performance from Domingo, who was also Oscar-nominated. You can stream Sing Sing here. Am I OK?Real-life married couple Tig Notaro and Stephanie Allynne directed this comedy based, loosely, on Allyne's own life. Dakota Johnson plays Lucy, a directionless 32-year-old woman in Los Angeles who finds that her unsatisfying romantic life might have something to do with her being other than straight. She navigates her journey of self-discovery and coming out with the help of her best friend Jane. You can stream Am I OK? here.Love Lies BleedingIn a world of movies that are very carefully calibrated to be as inoffensive as possible, it's nice to see something as muscular, frenetic, and uncompromising as Love Lies Bleeding. Kristen Stewart plays small-town gym manager Lou; she's the daughter of the local crime boss, with a sistersuffering from the abuse of her no-good husband. It's all quietly tolerated until bodybuilder Jackiestops off in town. She's 'roided up and ready for action, falling hard for Lou before the two of them get caught up in an act of violence that sends everything spiraling toward a truly wild final act. You can stream Love Lies Bleeding here.Slave Play. Not a Movie. A Play.A provocative title for a provocative documentary film, Slave Play. Not a Movie. A Play. sees playwright Jeremy O. Harris exploring the creative process behind the title work, a play that earned a record number of Tony nominations, won none, and that is equally loved and hated. The narrative here is entirely non-linear, and the rules of a traditional making-of are out the window, with Harris instead taking a nearly train-of-thought approach to examining the process of creating the play, and in understanding reactions to it. You can stream Slave Play here.Justice League: Crisis on Infinite Earths – Parts One, Two, and ThreeWhile the live-action DC slate went out with a whimper, the animated series of films has been chugging along more quietly, but also with more success. This trilogy adapts the altogether biggest story in DC history, as heroes from across the multiverse are brought together to prevent an antimatter wave that's wiping out entire universes. Darren Criss, Stana Katic, Jensen Ackles, and Matt Bomer are among the voice cast. You can stream Crisis on Infinite Earths, starting with Part One, here.The Front RoomAdapted from a short story by Susan Hill, The Front Room gets a fair bit of mileage out of its in-law-from-hell premise. Brandy plays Belinda, a pregnant anthropology professor forced to quit her job by hostile working conditions. Her deeply weird mother-in-law Solangemakes Brandy and husband Norman an offer that could solve the resulting financial problems: if they'll take care of her in her dying days, she'll leave them everything. Of course, the psychic religious fanatic has no interest in making any of that easy. It's more silly than scary, but perfectly entertaining if that's the kind of mood you're in. You can stream The Front Room here. Quad GodsWe spend a lot of time fearing new technology, often with good reason, but Quad Gods offers a brighter view: for people with quadriplegia, for whom spots like football are out of the question, esports offer a means of competing and socializing among not only other people with physical restrictions, but in the broader world of what's become a major industry. While exploring the contrast between day-to-day life for the Quad Gods team and their online gaming talents, the documentary is an impressively upbeat look at the ways in which technology can put us all on a similar playing field. You can stream Quad Gods here.ElevationThere's not much new in this Anthony Mackie-lad post-apocalyptic thriller, but Elevation is nonetheless a well-executed action movie that never feels dumb. Just a few years before the film opens, predatory Reapers rose from deep underground and wiped out 95% of humanity. Now, single dad Willis forced to leave his sanctuary to travel to Boulder, Colorado, the closest place he can get air filters to help with his son's lung disease. On the way, he's joined, reluctantly, by scientist Nina, whose lab may contain a way to kill the Reapers. You can stream Elevation here. #best #newish #movies #hbo #max
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    30 of the Best New(ish) Movies on HBO Max
    We may earn a commission from links on this page.HBO was, for at least a couple of generations, the home of movies on cable—no one else could compete. For a while, it seemed like HBO Max Max HBO Max could well be the ultimate streaming destination for movie lovers, but the jury is still out.Even still, HBO Max maintains a collaboration with TCM, giving it a broad range of classic American and foreign films. It's also the primary streaming home for Studio Ghibli and A24, so even though the streamer hasn't been making as many original films as it did a few years ago, it still has a solid assortment of movies you won't find anywhere else.Here are 30 of the best of HBO Max's recent and/or exclusive offerings.Mickey 17 (2025) The latest from Bong Joon Ho (Parasite, Snowpiercer), Mickey 17 didn't do terribly well at the box office, but that's not entirely the movie's fault. It's a broad but clever and timely satire starring Robert Pattinson as Mickey Barnes, a well-meaning dimwit who signs on with a spaceship crew on its way to colonize the ice world Niflheim. Because of his general lack of skills, he's deemed an Expendable—his memories and DNA are kept on file so that when he, inevitably, dies (often in horrific ways), he'll be reprinted and restored to live and work and die again. Things get complicated when a new Mickey is accidentally printed before the old one has died—a huge taboo among religious types who can handle one body/one soul, but panic at the implications of two identical people walking around. It's also confusing, and eventually intriguing, for Mickey's girlfriend, Nasha (Naomi Ackie). Soon, both Mickey's are on the run from pretty much everyone, including the new colony's MAGA-esque leader (Mark Ruffalo). You can stream Mickey 17 here. Pee-Wee As Himself (2025) Paul Reubens participated in dozens of hours worth of interviews for this two-part documentary, directed by filmmaker Matt Worth, but from the opening moments, the erstwhile Pee-Wee Herman makes clear that he is struggling with the notion of giving up control of his life story to someone else. That's a through line in the film and, as we learn, in the performer's life, as he spent decades struggling with his public profile while maintaining intense privacy in his personal life. Reubens' posthumous coming out as gay is the headline story, but the whole thing provides a fascinating look at an artist who it seems we barely knew. You can stream Pee-Wee As Himself here. The Brutalist (2024) Brady Corbet's epic period drama, which earned 10 Oscar nominations and won Adrian Brody his second Academy Award for Best Actor, follows László Tóth (Adrien Brody), a Hungarian-born Holocaust survivor who emigrates to the United States following the war. His course as a refugee follows highs and devastating lows—he's barely able to find work at first, despite his past as an accomplished Bauhaus-trained architect in Europe. A wealthy benefactor (Guy Pearce) seems like a godsend when he offers László a high-profile project, but discovers the limitations of his talent in the face of American-style antisemitism and boorishness. You can stream The Brutalist here. Babygirl (2024) Nicole Kidman stars in this modern erotic thriller as CEO Romy Mathis, who begins a dangerous (i.e. naughty) affair with her much younger intern (Harris Dickinson). After an opening scene involving some deeply unfulfilling lovemaking with her husband (we'll have to suspend disbelief on the topic of Antonio Banderas as a schlubby, sexually disappointing husband), Romy runs into Samuel (Dickinson), who saves her from a runaway dog before taking her on as his mentor at work. She teaches him about process automation while he teaches her about BDSM, but his sexy, dorky charm soon gives way to something darker. For all the online chatter (Nicole Kidman on all fours lapping up milk!), the captivating performances, and the chilly direction from Halina Reijn, elevate it above more pruient erotic thrillers. You can stream Babygirl here. Bloody Trophy (2025) Bloody Trophy, HBO Max Credit: Bloody Trophy, HBO Max This documentary, centered on the illegal rhinoceros horn trade, gets extra points for going beyond poaching in southern Africa to discuss the global networks involved, and by focusing on the activists and veterinarians working to protect and preserve the endangered species. The broader story is as awful as it is fascinating: webs of smuggling that start with pretend hunts, allowing for quasi-legal exporting of horns to Europe countries (Poland and the Czech Republic being particular points of interest), and often coordinated by Vietnamese mafia organizations. You can stream Bloody Trophy here. Adult Best Friends (2024) Katie Corwin and Delaney Buffett co-write and star as a pair of lifelong friends, now in their 30s, who find their lives going in very different directions. Delaney (Buffett, who also directs) who has no interest in settling down or committing to one guy, while Katie (Corwin) is afraid to tell her hard-partying bestie that she's getting married. Katie plans a BFF weekend to break the news, only to see that the trip back to their childhood home town fall prey to a string of wild and wacky complications. You can stream Adult Best Friends here.2073 (2024) Inspired by Chris Marker's 1962 featurette La Jetée, which itself inspired the feature 12 Monkeys, docudrama 2073 considers the state of our world in the present through the framing device of a woman (Samantha Morton) gazing back from the titular year and meditating on the road that led to an apocalypse of sorts. Her reverie considers, via real-life, current, news footage, the rise of modern popular authoritarianism in the modes of Orbán, Trump, Putin, Modi, and Xi, and their alignment with tech bros in such a way as to accelerate a coming climate catastrophe. It's not terribly subtle, but neither is the daily news. You can stream 2073 here. Flow (2024) A gorgeous, wordless animated film that follows a cat through a post-apocalyptic world following a devastating flood. The Latvian import, about finding friends and searching for home in uncertain times, won a well-deserved Best Animated Picture Oscar. It's also, allegedly, very popular with pets—though my dog slept right through it. You can stream Flow here. Heretic (2024) Two young Mormon missionaries (Sophie Thatcher and Chloe East) show up at the home of a charming, reclusive man (a deeply creepy Hugh Grant) who invites them in because, he says, he wants to explore different faiths. Which turns out to be true—except that he has ideas that go well beyond anything his two guests have in their pamphlets. It soon becomes clear that they're not going to be able to leave without participating in Mr. Reed's games, and this clever, cheeky thriller doesn't always go where you think it's going. You can stream Heretic here. Queer (2024) Director Luca Guadagnino followed up his vaguely bisexual tennis movie Challengers with this less subtle (it's in the title) William S. Burroughs adaptation. Daniel Craig plays William Lee (a fictionalized version of Burroughs himself), a drug-addicted American expat living in Mexico City during the 1950s. He soon becomes infatuated with Drew Starkey's Eugene Allerton, and the two take a gorgeous journey through Mexico, through ayahuasca, and through their own sexualities. You can stream Queer here. The Parenting (2025) Rohan (Nik Dodani) and Josh (Brandon Flynn) invite both their sets of parents to a remote country rental so that everyone can meet, which sounds like plenty of horror for this horror-comedy. But wait! There's more: A demon conjured from the wifi router enters the body of Rohan's dad (Brian Cox), an event further complicated by the arrival of the house's owner (Parker Posey). It's wildly uneven, but there's a lot of fun to be had. The supporting cast includes Edie Falco, Lisa Kudrow, and Dean Norris. You can stream The Parenting here.Juror #2 (2024) Clint Eastwood's latest (last?) is a high-concept legal drama that boasts a few impressive performances highlighted by his straightforward directorial style. Nicholas Hoult stars as Justin Kemp, a journalist and recovering alcoholic assigned to jury duty in Savannah, Georgia. The case involves the death of a woman a year earlier, presumably killed by the defendant, her boyfriend at the time. But as the case progresses,Kemp slowly comes to realize that he knows more about the death than anyone else in the courtroom, and has to find a way to work to acquit the defendant without implicating himself. You can stream Juror #2 here.Godzilla x Kong: The New Empire (2024) While Godzilla Minus One proved that Japanese filmmakers remain adept at wringing genuine drama out of tales of the city-destroying kaiju, the American branch of the franchise is offering up deft counter-programming. That is to say, Godzilla x Kong: The New Empire is every bit as ridiculous as its title suggests, with Godzilla and Kong teaming up to battle a tribe of Kong's distant relatives—they live in the other dimensional Hollow Earth and have harnessed the power of an ice Titan, you see. It's nothing more, nor less, than a good time with giant monsters. You can stream Godzilla x Kong: The New Empire here.We Live in Time (2024) Director John Crowley had a massive critical success with 2015's Brooklyn, but 2019's The Goldfinch was a disappointment in almost every regard. Nonlinear romantic drama We Live in Time, then, feels like a bit of a return to form, with Florence Pugh and Andrew Garfield displaying impressive chemistry as the couple at the film's center. The two meet when she hits him with her car on the night he's finalizing his divorce, and the movie jumps about in their relationship from the early days, to a difficult pregnancy, to a cancer diagnosis, without ever feeling excessively gimmicky. You can stream We Live in Time here.Trap (2024) Cooper (Josh Hartnett) is a pretty cool dad in M. Night Shyamalan’s latest, taking his daughter Riley (Ariel Donoghue) to see a very cool Billie Eilish-ish pop star in concert. But we soon learn that Cooper is also a notorious serial killer (this is not the patented Shyamalan twist, in case you were worried about spoilers). The FBI knows that "The Butcher" will be at the concert, even if they don't know exactly who it is, and the whole thing is a, yes, trap that Cooper must escape. Of such premises are fun thrillers made, and Hartnett has fun with the central role, his performance growing increasingly tic-y and unhinged even as Cooper tries to make sure his daughter gets to enjoy the show. You can stream Trap here.Caddo Lake (2024) While we're on the subject of M. Night Shyamalan, he produced this trippy thriller that spends a big chunk of its runtime looking like a working-class drama before going full whackadoo in ways best not spoiled. Eliza Scanlen stars as Ellie, who lives near the title lake with her family, and where it appears that her 8-year-old stepsister has vanished. Dylan O'Brien plays Paris, who works dredging the lake while dealing with survivor's guilt and the trauma of his mother's slightly mysterious death. Their stories (and backstories) merge when they discover that one doesn't always leave the lake the same as they went in. You can stream Caddo Lake here.Dune: Part Two (2024) Denis Villeneuve stuck the landing on his adaptation of the latter part of Frank Herbert's epic novel, so much so that Dune zealots are already looking ahead to a third film, adapting the second book in the series. The chilly (metaphorically) and cerebral sequel was a critical as well as a box office success—surprising on both counts, especially considering that the beloved book was once seen as more or less unadaptable (with the deeply weird David Lynch version serving as Exhibit A in support of that assertion). If you're playing catch-up, HBO Max also has the first Dune, and the rather excellent spin-off series (Dune: Prophecy). You can stream Dune: Part Two here.Problemista (2024) Julio Torres (creator of Los Espookys and Fantasmas, also available on HBO Max) wrote, produced, directed, and stars in this surreal comedy about a toy designer from El Salvador working in the United States under a visa that's about to expire. What to do but take a desperation job with quirky, volatile artist Elizabeth (Tilda Swinton)? The extremely offbeat and humane comedy has been earning raves since it debuted at South by Southwest last year. RZA, Greta Lee, and Isabella Rossellini also star. You can stream Problemista here.MaXXXine (2024) The final (for now, anyway) film in Ti West's X trilogy once again stars Mia Goth as fame-obsessed Maxine Minx. Moving on from adult films, Maxine gets a lead role in a horror movie, only to find herself watched by a leather-clad assailant. This film-industry take-down includes Michelle Monaghan, Kevin Bacon, and Giancarlo Esposito in its solid cast. You can stream MaXXXine here.The Lord of the Rings: The War of the Rohirrim (2024) An anime-infused take on Tolkien's world, The War of the Rohirrim boats the return of co-writer Philippa Boyens, who helped to write each of the six previous LOTR movies. In this animated installment, we're taken back 200 years before Peter Jackson's films, to when the king of Rohan (Brian Cox) accidentally kills the leader of the neighboring Dunlendings during marriage negotiations, kicking off a full-scale war. Miranda Otto reprises her role of Éowyn, who narrates. You can stream War of the Rohirrim here.A Different Man (2024) Though it was all but shut out at the Oscars (getting only a nomination for Best Makeup and Hairstyling), A Different Man made several of 2024's top ten lists, and earned Sebastian Stan a Golden Globe (he got an Oscar nomination for an entirely different movie, so the erstwhile Winter Soldier had a pretty good year). Here he plays Edward, an actor with neurofibromatosis, a genetic disorder that manifests in his body as a disfiguring facial condition. An experimental procedure cures him, and Edward assumes a new identity—which does nothing to tame his deep-rooted insecurities, especially when he learns of a new play that's been written about is life. It's a surprisingly funny look into a damaged psyche. You can stream A Different Man here. Super/Man: The Christopher Reeve Story (2024) Alternating between Christopher Reeve's life before and after the horse riding accident that paralyzed him, this heartfelt and heart wrenching documentary follows the Superman actor as he becomes an activist for disability rights. Archival footage of Christopher and wife Dana blends with new interviews with their children, as well as with actors and politicians who knew and worked with them both. You can stream Super/Man here.Sing Sing (2024) A fictional story based on the real-life Rehabilitation Through the Arts program at Sing Sing Correctional Facility, this Best Picture nominee follows Diving G (Colman Domingo), an inmate who emerges as a star performer in the group. The movie celebrates the redemptive power of art and play with a tremendous central performance from Domingo, who was also Oscar-nominated. You can stream Sing Sing here. Am I OK? (2024) Real-life married couple Tig Notaro and Stephanie Allynne directed this comedy based, loosely, on Allyne's own life. Dakota Johnson plays Lucy, a directionless 32-year-old woman in Los Angeles who finds that her unsatisfying romantic life might have something to do with her being other than straight. She navigates her journey of self-discovery and coming out with the help of her best friend Jane (House of the Dragon's Sonoya Mizuno). You can stream Am I OK? here.Love Lies Bleeding (2024) In a world of movies that are very carefully calibrated to be as inoffensive as possible, it's nice to see something as muscular, frenetic, and uncompromising as Love Lies Bleeding. Kristen Stewart plays small-town gym manager Lou; she's the daughter of the local crime boss (Ed Harris), with a sister (Jena Malone) suffering from the abuse of her no-good husband (Dave Franco). It's all quietly tolerated until bodybuilder Jackie (Katy O’Brian) stops off in town. She's 'roided up and ready for action, falling hard for Lou before the two of them get caught up in an act of violence that sends everything spiraling toward a truly wild final act. You can stream Love Lies Bleeding here.Slave Play. Not a Movie. A Play. (2024) A provocative title for a provocative documentary film, Slave Play. Not a Movie. A Play. sees playwright Jeremy O. Harris exploring the creative process behind the title work, a play that earned a record number of Tony nominations, won none, and that is equally loved and hated (it's about interracial couples having sex therapy at an antebellum-era plantation house). The narrative here is entirely non-linear, and the rules of a traditional making-of are out the window, with Harris instead taking a nearly train-of-thought approach to examining the process of creating the play, and in understanding reactions to it. You can stream Slave Play here.Justice League: Crisis on Infinite Earths – Parts One, Two, and Three (2024) While the live-action DC slate went out with a whimper (at least until next year's Superman reboot), the animated series of films has been chugging along more quietly, but also with more success. This trilogy adapts the altogether biggest story in DC history, as heroes from across the multiverse are brought together to prevent an antimatter wave that's wiping out entire universes. Darren Criss, Stana Katic, Jensen Ackles, and Matt Bomer are among the voice cast. You can stream Crisis on Infinite Earths, starting with Part One, here.The Front Room (2024) Adapted from a short story by Susan Hill (The Woman in Black), The Front Room gets a fair bit of mileage out of its in-law-from-hell premise. Brandy plays Belinda, a pregnant anthropology professor forced to quit her job by hostile working conditions. Her deeply weird mother-in-law Solange (a scene-stealing Kathryn Hunter) makes Brandy and husband Norman an offer that could solve the resulting financial problems: if they'll take care of her in her dying days, she'll leave them everything. Of course, the psychic religious fanatic has no interest in making any of that easy. It's more silly than scary, but perfectly entertaining if that's the kind of mood you're in. You can stream The Front Room here. Quad Gods (2024) We spend a lot of time fearing new technology, often with good reason, but Quad Gods offers a brighter view: for people with quadriplegia, for whom spots like football are out of the question, esports offer a means of competing and socializing among not only other people with physical restrictions, but in the broader world of what's become a major industry. While exploring the contrast between day-to-day life for the Quad Gods team and their online gaming talents, the documentary is an impressively upbeat look at the ways in which technology can put us all on a similar playing field. You can stream Quad Gods here.Elevation (2024) There's not much new in this Anthony Mackie-lad post-apocalyptic thriller, but Elevation is nonetheless a well-executed action movie that never feels dumb. Just a few years before the film opens, predatory Reapers rose from deep underground and wiped out 95% of humanity. Now, single dad Will (Mackie) is forced to leave his sanctuary to travel to Boulder, Colorado, the closest place he can get air filters to help with his son's lung disease. On the way, he's joined, reluctantly, by scientist Nina (Morena Baccarin), whose lab may contain a way to kill the Reapers. You can stream Elevation here.
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  • What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design

    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it.
    In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it.
    The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about.
    I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either.
    Buddha In The Machine
    Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States.
    Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious.
    Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position.
    In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman.
    Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces.
    “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig

    Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be.

    Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think.
    So, with the Godhead in mind, to business.
    Classical And Romantic
    A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it.
    “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig

    If we were to characterize the two as bickering siblings, familiar adjectives might start to appear:

    Classical
    Romantic

    Dull
    Frivolous

    Awkward
    Irrational

    Ugly
    Erratic

    Mechanical
    Untrustworthy

    Cold
    Fleeting

    Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them?
    Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound.
    Steve Jobs was a famous advocate of this.
    “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs

    Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony.
    Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty.

    Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory.

    Classical
    Romantic

    Organized
    Vibrant

    Scaleable
    Evocative

    Reliable
    Playful

    Efficient
    Fun

    Replicable
    Expressive

    And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share.
    Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way.
    In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself.

    The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one.
    What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality.
    Quality
    The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience.
    “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig

    Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is.

    Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us.
    We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there.
    A Quality Web
    So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it?
    There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality.
    Here are a few habits that I think work in the service of more Quality on the web.
    Seek To Understand How Things Work
    I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding.
    To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse.
    “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle.
    So, in concrete terms:

    Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it.
    Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work?
    Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful.
    Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion.

    Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run.
    Reframe The Questions
    Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process.
    The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process.
    Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality?
    Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful.
    The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small.
    Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen.
    In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence.
    Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture.
    The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away.
    Make Time For Doing Nothing
    Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys.
    If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head.

    Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop!
    Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone.

    As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too.
    From time to time, let go of your sense of urgency.
    Spirit Of Play
    Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door.
    Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article.
    Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play.
    We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise.
    The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself.
    Other Resources

    Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig
    The Beauty of Everyday Things by Soetsu Yanagi
    Tao Te Ching
    “The Creative Act” by Rick Rubin
    “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt
    “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva

    Further Reading on Smashing Magazine

    “Three Approaches To Amplify Your Design Projects,” Olivia De Alba
    “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag
    “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks
    “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
    #what #zen #art #motorcycle #maintenance
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth #what #zen #art #motorcycle #maintenance
    SMASHINGMAGAZINE.COM
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feels (and often is) secondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With Science (And Whatever Else Fits The Bill) None of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
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  • Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game

    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game
    GamesIndustry.biz catches up with the creator of Fable and Black & White at Nordic Game 2025

    Image credit: 22cans

    Feature

    by Samuel Roberts
    Editorial Director

    Published on May 22, 2025

    Peter Molyneux was typically charming and emotional during his fireside chat at Nordic Game 2025 in Malmö this week, discussing his past work at the studios Bullfrog, Lionhead, and even the legendary doomed Kinect project Milo and Kate.
    Molyneux is a complicated figure for some, but the response in the room was incredibly warm. There is perhaps an understanding from the creator of Dungeon Keeper and Fable that the game has to do the talking this time.
    That said, as usual, Molyneux couldn't hide his excitement for what's coming next.
    Following last year's in-depth chat about upcoming god game Masters of Albion, as well as his negative experiences with the press, GamesIndustry.biz caught up with Molyneux about how development on the game is progressing ahead of his talk.
    This interview has been edited for brevity and clarity.

    How is Masters of Albion going?
    I've got to say this, but it's going to get me in trouble: every atom of my being believes we're making a great game.
    I bullied, persuaded, and blackmailed a lot of the old people that I worked with, like Russell Shaw, Mark Healey and Ian Wright, Kareem Ettouney, to come back and do one last gig. And it's incredible.
    There is a magic that we used to have, when we created Dungeon Keeper and Black and White and Fable, and that magic was completely intangible. It's not something you can produce.
    But it really feels that magic is back. And I'm not saying that to you to hype the game – I'm only saying so you get a perspective of how I'm feeling about the game.
    It should be impossible to make this game. It's all about player freedom, it's all about asking ourselves what a god game is, what it should be, and what it should stand for. But: it's f*cking working. It's coming together.
    If you can play the game, it is something that in my mind, feels – and again, these are words that play out in my mind, this is not me hyping the title – but it feels fresh, and different, and new, and it feels, above all, insanely brave.
    It's exactly what I wanted it to be: it's a marriage of Dungeon Keeper, and Black & White, and Fable, and it's allthat put together. And how the hell does that work? It's only now, really, in the last year, that I've dared to hope that this weird mixture of game mechanics can actually blend into something unique and different.
    When you're working again with all these previous collaborators, does it feel like it used to, or with time and experience, does the dynamic feel a little bit different?
    There is this trust. There is this overwhelming trust that you have.
    I'm not telling Markwhat to do; you don't tell Mark what to do, he is a genius. You just show him, and he does the rest. I don't say, 'we should have this type of music, or we should have these sound effects' with Russell Shaw; he just takes what I make and he adds his genius to it.
    And that dynamic, I didn't dare hope would work again, but it is working. We've got 24 people, because I love working with small teams.
    Then to work with other people on the team that I've worked with for ten years, to see them embrace this thing that we're creating, is just wonderful. I'm working harder now than I worked in my twenties.
    Every moment of every day is spent on the game, and thinking about it. But that sort of focus is what you need.

    Image credit: 22cans

    How does it feel to be in the weeds of designing a game now versus 20 or 30 years ago?
    It's funny you should ask that question, because there is this realisation that I had a while back. Journalists always ask me, 'you're working on an RTS one minute, you're working on a god game another minute, you're working on a roleplayinganother minute, where's the consistency?'
    I think I've realised that the consistency is the experience that the player has. What we're really trying to do is create an experience. And for me, that started back when we created a game called Magic Carpet, years and years ago.
    Let me give you an example of what I mean by an experience. At that time in the industry, Doom and Quake and Wolfenstein were around, and we had that tech to do an indoor shooter just like those. And we would've made a shitload of money, and maybe even created a franchise.
    But instead, my bastard and half-insane mind said, 'no. Let's not do that. Wouldn't it be fantastically cool to experience flying? Like, flying on a magic carpet? Okay, you shoot things, butflying on a magic carpet.'
    That's when I first realised, I think, that for me as a designer, it's more about the player's experience than it is about the mechanics.
    Traditionally, if you're making an RTS game, the first thing you do as a designer is you write down all your units, work out your attack skills, and you have your design bible, and you give that to the programming team.
    That's not the way we approach it, and that's definitely not the way we approached it with Masters, and we didn't approach itwith Fable, or Black & White, or any of those games.
    So, the short answer to your question is, it feels so familiar to the way we used to work, and that is stumbling through the darkness looking for the daylight as you're developing the game.
    Trying things out, throwing things away, obsessing. Going, 'that's the heart of the game; no, actually that isn't the heart of the game, let's throw that away'. So in that sense it's incredibly familiar.
    It's very, very chaotic. Those people that we do employ who have worked elsewhere, after they've been working with us for a week, just look defeated. 'Tell me what to do, and I'll do it really well.' You miss the point: it's not what to do, it's how we embrace what.

    You're launching the game in Early Access. How does the process of building a roadmap look for you, when you're very conscious of not overpromising?
    I think the real time for a roadmap is when you're in Early Access. I'm never going to lose this creative friction that happens, but if you've got a live product, and we have experience of this now, because we still have two live-service products– Godus and Betrayal, which are both very successful.
    You can think creatively, and you absolutely should think creatively, but you've got to be a little bit more predictable, because you're no longer just throwing a schedule away, you're throwing away what people are anticipating.
    So I think the time for a roadmap, the time to be predictive about what we're releasing and share that with the community, that's soon coming up.
    The Dungeon Keeper and Black & White influences on Masters of Albion are really clear. Can you talk more about how the Fable influence manifests in the game?
    The way I think of it is like making a soup. I can put potatoes in, and I can put leeks in – and it's going to be a leek and potato soup. Then I can put strange other ingredients in, and it tastes like nothing I've ever tasted before. That's how I think about Masters of Albion.
    We have got bits from Dungeon Keeper; there's a core mechanic in the game that's absolutely inspired by Dungeon Keeper. We've got very visible things from Black & White, like the hand and reaching into the world, and this godlike feeling, caring for things and nurturing things, absolutely from Black & White.
    But Fable: that's where the main focus comes from, because the entire narrative, the entire world, the openness of the world, the freedom which Fable gave you as a player, absolutely is embraced.
    We've just done some user tests – I shouldn't say any of this stuff – using a company over in America. And the first thing that came back is, 'oh my god, I'm playing Fable.' That was such a wonderful moment for me.
    That's what they said when they first started playing it. And then they said, 'no no, it doesn't remind me of Fable, it reminds me of Black & White.' It is a blend, but that blend, just like that soup analogy, is something new, fresh and different.
    GamesIndustry.biz is a media partner for Nordic Game 2025. Travel and accommodation were covered by the organisers.
    #peter #molyneux #masters #albion #progress
    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game
    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game GamesIndustry.biz catches up with the creator of Fable and Black & White at Nordic Game 2025 Image credit: 22cans Feature by Samuel Roberts Editorial Director Published on May 22, 2025 Peter Molyneux was typically charming and emotional during his fireside chat at Nordic Game 2025 in Malmö this week, discussing his past work at the studios Bullfrog, Lionhead, and even the legendary doomed Kinect project Milo and Kate. Molyneux is a complicated figure for some, but the response in the room was incredibly warm. There is perhaps an understanding from the creator of Dungeon Keeper and Fable that the game has to do the talking this time. That said, as usual, Molyneux couldn't hide his excitement for what's coming next. Following last year's in-depth chat about upcoming god game Masters of Albion, as well as his negative experiences with the press, GamesIndustry.biz caught up with Molyneux about how development on the game is progressing ahead of his talk. This interview has been edited for brevity and clarity. How is Masters of Albion going? I've got to say this, but it's going to get me in trouble: every atom of my being believes we're making a great game. I bullied, persuaded, and blackmailed a lot of the old people that I worked with, like Russell Shaw, Mark Healey and Ian Wright, Kareem Ettouney, to come back and do one last gig. And it's incredible. There is a magic that we used to have, when we created Dungeon Keeper and Black and White and Fable, and that magic was completely intangible. It's not something you can produce. But it really feels that magic is back. And I'm not saying that to you to hype the game – I'm only saying so you get a perspective of how I'm feeling about the game. It should be impossible to make this game. It's all about player freedom, it's all about asking ourselves what a god game is, what it should be, and what it should stand for. But: it's f*cking working. It's coming together. If you can play the game, it is something that in my mind, feels – and again, these are words that play out in my mind, this is not me hyping the title – but it feels fresh, and different, and new, and it feels, above all, insanely brave. It's exactly what I wanted it to be: it's a marriage of Dungeon Keeper, and Black & White, and Fable, and it's allthat put together. And how the hell does that work? It's only now, really, in the last year, that I've dared to hope that this weird mixture of game mechanics can actually blend into something unique and different. When you're working again with all these previous collaborators, does it feel like it used to, or with time and experience, does the dynamic feel a little bit different? There is this trust. There is this overwhelming trust that you have. I'm not telling Markwhat to do; you don't tell Mark what to do, he is a genius. You just show him, and he does the rest. I don't say, 'we should have this type of music, or we should have these sound effects' with Russell Shaw; he just takes what I make and he adds his genius to it. And that dynamic, I didn't dare hope would work again, but it is working. We've got 24 people, because I love working with small teams. Then to work with other people on the team that I've worked with for ten years, to see them embrace this thing that we're creating, is just wonderful. I'm working harder now than I worked in my twenties. Every moment of every day is spent on the game, and thinking about it. But that sort of focus is what you need. Image credit: 22cans How does it feel to be in the weeds of designing a game now versus 20 or 30 years ago? It's funny you should ask that question, because there is this realisation that I had a while back. Journalists always ask me, 'you're working on an RTS one minute, you're working on a god game another minute, you're working on a roleplayinganother minute, where's the consistency?' I think I've realised that the consistency is the experience that the player has. What we're really trying to do is create an experience. And for me, that started back when we created a game called Magic Carpet, years and years ago. Let me give you an example of what I mean by an experience. At that time in the industry, Doom and Quake and Wolfenstein were around, and we had that tech to do an indoor shooter just like those. And we would've made a shitload of money, and maybe even created a franchise. But instead, my bastard and half-insane mind said, 'no. Let's not do that. Wouldn't it be fantastically cool to experience flying? Like, flying on a magic carpet? Okay, you shoot things, butflying on a magic carpet.' That's when I first realised, I think, that for me as a designer, it's more about the player's experience than it is about the mechanics. Traditionally, if you're making an RTS game, the first thing you do as a designer is you write down all your units, work out your attack skills, and you have your design bible, and you give that to the programming team. That's not the way we approach it, and that's definitely not the way we approached it with Masters, and we didn't approach itwith Fable, or Black & White, or any of those games. So, the short answer to your question is, it feels so familiar to the way we used to work, and that is stumbling through the darkness looking for the daylight as you're developing the game. Trying things out, throwing things away, obsessing. Going, 'that's the heart of the game; no, actually that isn't the heart of the game, let's throw that away'. So in that sense it's incredibly familiar. It's very, very chaotic. Those people that we do employ who have worked elsewhere, after they've been working with us for a week, just look defeated. 'Tell me what to do, and I'll do it really well.' You miss the point: it's not what to do, it's how we embrace what. You're launching the game in Early Access. How does the process of building a roadmap look for you, when you're very conscious of not overpromising? I think the real time for a roadmap is when you're in Early Access. I'm never going to lose this creative friction that happens, but if you've got a live product, and we have experience of this now, because we still have two live-service products– Godus and Betrayal, which are both very successful. You can think creatively, and you absolutely should think creatively, but you've got to be a little bit more predictable, because you're no longer just throwing a schedule away, you're throwing away what people are anticipating. So I think the time for a roadmap, the time to be predictive about what we're releasing and share that with the community, that's soon coming up. The Dungeon Keeper and Black & White influences on Masters of Albion are really clear. Can you talk more about how the Fable influence manifests in the game? The way I think of it is like making a soup. I can put potatoes in, and I can put leeks in – and it's going to be a leek and potato soup. Then I can put strange other ingredients in, and it tastes like nothing I've ever tasted before. That's how I think about Masters of Albion. We have got bits from Dungeon Keeper; there's a core mechanic in the game that's absolutely inspired by Dungeon Keeper. We've got very visible things from Black & White, like the hand and reaching into the world, and this godlike feeling, caring for things and nurturing things, absolutely from Black & White. But Fable: that's where the main focus comes from, because the entire narrative, the entire world, the openness of the world, the freedom which Fable gave you as a player, absolutely is embraced. We've just done some user tests – I shouldn't say any of this stuff – using a company over in America. And the first thing that came back is, 'oh my god, I'm playing Fable.' That was such a wonderful moment for me. That's what they said when they first started playing it. And then they said, 'no no, it doesn't remind me of Fable, it reminds me of Black & White.' It is a blend, but that blend, just like that soup analogy, is something new, fresh and different. GamesIndustry.biz is a media partner for Nordic Game 2025. Travel and accommodation were covered by the organisers. #peter #molyneux #masters #albion #progress
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    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game
    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game GamesIndustry.biz catches up with the creator of Fable and Black & White at Nordic Game 2025 Image credit: 22cans Feature by Samuel Roberts Editorial Director Published on May 22, 2025 Peter Molyneux was typically charming and emotional during his fireside chat at Nordic Game 2025 in Malmö this week, discussing his past work at the studios Bullfrog, Lionhead, and even the legendary doomed Kinect project Milo and Kate. Molyneux is a complicated figure for some (in games media circles, that's certainly the case), but the response in the room was incredibly warm. There is perhaps an understanding from the creator of Dungeon Keeper and Fable that the game has to do the talking this time. That said, as usual, Molyneux couldn't hide his excitement for what's coming next. Following last year's in-depth chat about upcoming god game Masters of Albion, as well as his negative experiences with the press, GamesIndustry.biz caught up with Molyneux about how development on the game is progressing ahead of his talk. This interview has been edited for brevity and clarity. How is Masters of Albion going? I've got to say this, but it's going to get me in trouble: every atom of my being believes we're making a great game. I bullied, persuaded, and blackmailed a lot of the old people that I worked with, like Russell Shaw, Mark Healey and Ian Wright, Kareem Ettouney, to come back and do one last gig. And it's incredible. There is a magic that we used to have, when we created Dungeon Keeper and Black and White and Fable, and that magic was completely intangible. It's not something you can produce. But it really feels that magic is back. And I'm not saying that to you to hype the game – I'm only saying so you get a perspective of how I'm feeling about the game. It should be impossible to make this game. It's all about player freedom, it's all about asking ourselves what a god game is, what it should be, and what it should stand for. But: it's f*cking working. It's coming together. If you can play the game, it is something that in my mind, feels – and again, these are words that play out in my mind, this is not me hyping the title – but it feels fresh, and different, and new, and it feels, above all, insanely brave. It's exactly what I wanted it to be: it's a marriage of Dungeon Keeper, and Black & White, and Fable, and it's all [of] that put together. And how the hell does that work? It's only now, really, in the last year, that I've dared to hope that this weird mixture of game mechanics can actually blend into something unique and different. When you're working again with all these previous collaborators, does it feel like it used to, or with time and experience, does the dynamic feel a little bit different? There is this trust. There is this overwhelming trust that you have. I'm not telling Mark [Healey] what to do; you don't tell Mark what to do, he is a genius. You just show him, and he does the rest. I don't say, 'we should have this type of music, or we should have these sound effects' with Russell Shaw; he just takes what I make and he adds his genius to it. And that dynamic, I didn't dare hope would work again, but it is working. We've got 24 people, because I love working with small teams. Then to work with other people on the team that I've worked with for ten years, to see them embrace this thing that we're creating, is just wonderful. I'm working harder now than I worked in my twenties. Every moment of every day is spent on the game, and thinking about it. But that sort of focus is what you need. Image credit: 22cans How does it feel to be in the weeds of designing a game now versus 20 or 30 years ago? It's funny you should ask that question, because there is this realisation that I had a while back. Journalists always ask me, 'you're working on an RTS one minute, you're working on a god game another minute, you're working on a roleplaying [game] another minute, where's the consistency?' I think I've realised that the consistency is the experience that the player has. What we're really trying to do is create an experience. And for me, that started back when we created a game called Magic Carpet, years and years ago. Let me give you an example of what I mean by an experience. At that time in the industry, Doom and Quake and Wolfenstein were around, and we had that tech to do an indoor shooter just like those. And we would've made a shitload of money, and maybe even created a franchise. But instead, my bastard and half-insane mind said, 'no. Let's not do that. Wouldn't it be fantastically cool to experience flying? Like, flying on a magic carpet? Okay, you shoot things, but [while] flying on a magic carpet.' That's when I first realised, I think, that for me as a designer, it's more about the player's experience than it is about the mechanics. Traditionally, if you're making an RTS game, the first thing you do as a designer is you write down all your units, work out your attack skills, and you have your design bible, and you give that to the programming team. That's not the way we approach it, and that's definitely not the way we approached it with Masters [of Albion], and we didn't approach it [that way] with Fable, or Black & White, or any of those games. So, the short answer to your question is, it feels so familiar to the way we used to work, and that is stumbling through the darkness looking for the daylight as you're developing the game. Trying things out, throwing things away, obsessing. Going, 'that's the heart of the game; no, actually that isn't the heart of the game, let's throw that away'. So in that sense it's incredibly familiar. It's very, very chaotic. Those people that we do employ who have worked elsewhere, after they've been working with us for a week, just look defeated. 'Tell me what to do, and I'll do it really well.' You miss the point: it's not what to do, it's how we embrace what [comes from that process]. You're launching the game in Early Access. How does the process of building a roadmap look for you, when you're very conscious of not overpromising? I think the real time for a roadmap is when you're in Early Access. I'm never going to lose this creative friction that happens, but if you've got a live product, and we have experience of this now, because we still have two live-service products [at 22cans] – Godus and Betrayal, which are both very successful. You can think creatively, and you absolutely should think creatively, but you've got to be a little bit more predictable, because you're no longer just throwing a schedule away, you're throwing away what people are anticipating. So I think the time for a roadmap, the time to be predictive about what we're releasing and share that with the community, that's soon coming up. The Dungeon Keeper and Black & White influences on Masters of Albion are really clear. Can you talk more about how the Fable influence manifests in the game? The way I think of it is like making a soup. I can put potatoes in, and I can put leeks in – and it's going to be a leek and potato soup. Then I can put strange other ingredients in, and it tastes like nothing I've ever tasted before. That's how I think about Masters of Albion. We have got bits from Dungeon Keeper; there's a core mechanic in the game that's absolutely inspired by Dungeon Keeper. We've got very visible things from Black & White, like the hand and reaching into the world, and this godlike feeling, caring for things and nurturing things, absolutely from Black & White. But Fable: that's where the main focus comes from, because the entire narrative, the entire world, the openness of the world, the freedom which Fable gave you as a player, absolutely is embraced [here fully]. We've just done some user tests – I shouldn't say any of this stuff – using a company over in America. And the first thing that came back is, 'oh my god, I'm playing Fable.' That was such a wonderful moment for me. That's what they said when they first started playing it. And then they said, 'no no, it doesn't remind me of Fable, it reminds me of Black & White.' It is a blend, but that blend, just like that soup analogy, is something new, fresh and different. GamesIndustry.biz is a media partner for Nordic Game 2025. Travel and accommodation were covered by the organisers.
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  • The Garzón School / Rosan Bosch Studio

    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay

    Architects:
    Rosan Bosch Studio
    Area
    Area of this architecture project

    Area: 
    900 m²

    Year
    Completion year of this architecture project

    Year: 

    2025

    Photographs

    Photographs:Eleazar Cuadros

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs
    this picture!
    Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.this picture!this picture!this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.this picture!this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zonesbased on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.this picture!this picture!this picture!this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique, giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.this picture!

    Project gallerySee allShow less
    Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice•••
    MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #garzon #school #rosan #bosch #studio
    The Garzón School / Rosan Bosch Studio
    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay Architects: Rosan Bosch Studio Area Area of this architecture project Area:  900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Eleazar Cuadros Manufacturers Brands with products used in this architecture project Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs this picture! Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.this picture!this picture!this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.this picture!this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zonesbased on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.this picture!this picture!this picture!this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique, giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.this picture! Project gallerySee allShow less Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice••• MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #garzon #school #rosan #bosch #studio
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    The Garzón School / Rosan Bosch Studio
    The Garzón School / Rosan Bosch StudioSave this picture!© Eleazar CuadrosCampus, Schools•Manantiales, Uruguay Architects: Rosan Bosch Studio Area Area of this architecture project Area:  900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Eleazar Cuadros Manufacturers Brands with products used in this architecture project Manufacturers:  Belgotex , Bertoni, Docol, Duratex, Formica, Novidario, Portobello, Roca, TarkettMore SpecsLess Specs Save this picture! Text description provided by the architects. Rosan Bosch Studio has designed a new nature-based campus and learning environment for TheGarzón School in Uruguay. The school is nestled within a dense eucalyptus forest, fostering a unique connection with nature. The vast and untamed environment of the new Garzón School in Uruguay is intertwined with the school's identity. In close collaboration with the school community, Rosan Bosch Studio has developed a design concept where learning seamlessly happens indoor and outdoor. The new learning landscape nurtures innate curiosity and encourages exploration, play, and self-expression.Save this picture!Save this picture!Save this picture!Rosan Bosch Studio has developed the masterplan, landscape design, architecture, and interior design. The innovative concept design applies biophilic design principles to create a nature-connected campus where learning extends beyond traditional boundaries. Nature is not merely a supplement to learning but the classroom itself. Here, the students become protagonists in their own education through a custom-designed curriculum built on experimentation and inquiry-based learning. The school's philosophy considers nature not merely as a supplement to learning, but as a teacher itself.Save this picture!Save this picture!Rosan Bosch Studio's concept design places the students at the center of a differentiated learninglandscape programmed with six different learning zones (or Learning Worlds) based on six design principles: Mountain Top, Cave, Campfire, Watering Hole, Hands-on, and Movement. Designed to support different learning modalities, the six learning zones empower students with meaningful choices that foster autonomy and agency. Guided by inclusion professionals and educators, the students are encouraged to venture off on their own unique journey of discovery and questioning that goes far beyond traditional school models.Save this picture!The nature-based campus combines differentiated learning spaces, designed to support different learning styles, with a deep connection to nature. It provides students with an environment where creativity, curiosity, and collaboration thrive, fostering authentic learning experiences that prepare future change-makers. Here, "the school is the park, and the park is the school," and all spaces are integrated with the environment in a constant interplay between inside and outside. Following a winding path through a meadow and around a lake, one reaches the "village" of The Garzón School, nestled in a dense eucalyptus forest. This is where each student's learning journey begins, later expanding outward as they gain autonomy and awareness. With its meandering streams and promises of adventure, this boundless park becomes fertile ground for imagination and exploration. It represents a bold reinvention of contemporary education.Save this picture!Save this picture!Save this picture!Save this picture!Nature guides the architectural premise and the choice of materials, which are locally sourced, sustainable, and carefully selected to blend with the surroundings. Subtle colors, natural light, and stimulating textures come together in the design concept, promoting the well-being of students and educators and fostering stronger teacher-student relationships. The landscape design around the village is key in defining areas that generate identity and a sense of belonging among students, as well as in creating spaces for gathering and play. Two brick plazas evoke vernacular Uruguayan architecture, while native vegetation and playful wooden elements enrich the natural setting. These blend harmoniously with the sustainable buildings, which are made entirely of wood and clad using a traditional Japanese charring technique (Shou Sugi Ban), giving them durability, character, and a strong bond with the surrounding landscape. The new Garzón School manifests a transformative educational model that serves as a benchmark for Latin America, demonstrating how thoughtful integration of architecture, nature, and pedagogy can create spaces where learning flourishes naturally and students develop into confident, capable change-makers ready for the challenges of tomorrow.Save this picture! Project gallerySee allShow less Project locationAddress:Manantiales, UruguayLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRosan Bosch StudioOffice••• MaterialsWoodBrickMaterials and TagsPublished on May 22, 2025Cite: "The Garzón School / Rosan Bosch Studio " 22 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030340/the-garzon-school-rosan-bosch-studio&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Capuchins Are Abducting Baby Howler Monkeys in Strange, Deadly New Trend

    By

    Ellyn Lapointe

    Published May 21, 2025

    |

    Comments|

    A young male white-faced capuchin carries a baby howler monkey on its back, captured by a remote camera trap on Jicarón Island © Brendan Barrett / Max Planck Institute of Animal Behavior

    A young male capuchin named Joker may just be the world’s first primate influencer. But the trend he started—abducting babies belonging to a separate species—has deadly consequences. Joker is one of many white-faced capuchins living on Jicarón Island off the coast of Panama. Researchers had been using cameras to observe the behavior of these round-headed, stocky monkeys when, in 2022, something unusual caught the eye of Zoë Goldsborough, a doctoral researcher at the Max Planck Institute and a research associate at the Smithsonian Tropical Research Institute in Panama.  She was scrolling through camera-trap footage when she spotted a male capuchin carrying a baby monkey on its back. This was already an unusual sight—female primates are almost always the ones to carry the young. But upon closer inspection, it got even stranger. “I really quickly saw that the coloration was completely wrong,” Goldsborough told Gizmodo. “The capuchin monkeys have dark fur and light face, and thishad lighter fur and a dark face.” The only other primates on the island are howler monkeys, and this infant’s coloration matched that species, she explained. “So it was really quickly clear that it could only be a howler monkey, but that just made no sense whatsoever.”

    This sighting inspired Goldsborough to sift through tens of thousands of images captured by all cameras deployed around the same time period, according to a statement from the Max Planck Institute. She found four different instances of the same capuchin, a male who she named Joker, carrying baby howler monkeys. “With everything we found, we had more answers, but also more questions,” Goldsborough said.  At first, she and her colleagues thought this behavior could be a form of adoption—when an animal assumes a parental role for an infant of another species. It’s relatively common among primates, but almost exclusively carried out by females who presumably do it to practice caring for young, according to the Max Planck Institute. So what was motivating Joker—a male—to kidnap these baby howlers?

    Before Goldsborough and her colleagues could begin to answer that question, new ones arose. They discovered video and images of four more young male capuchins carrying baby howlers, five months after Joker started doing it. They were copying him—it was a real-world case of “monkey see, monkey do.” The researchers’ study, published Monday in the journal Current Biology, details how the trend-setting Joker and his four followers carried 11 different howler infants over the course of 15 months. The babies clung to their backs or bellies as the capuchins went about their business, sticking together for up to nine days at a time.

    Aside from some occasional annoyance when the infants tried and failed to nurse, Goldsborough said the capuchins were gentle with their strange passengers—Joker especially. “He seems to be really interested in having these infants and carrying them for long periods of time,” she said.  But because these males could not produce milk, the infants didn’t fare well with their adoptive fathers. The researchers saw four babies die from apparent malnourishment, and suspect the others perished as well. In three cases, the capuchins continued to carry their dead infant for at least a day after it had passed.

    Based on their findings, the researchers determined that this was a case of interspecies abduction, not adoption. It’s not yet clear why the capuchins picked up this trend, as it is rare for primates to kidnap the young of other species, but it’s not uncommon for one individual’s behavior to spread to other members of the population through social learning. As for why Joker initiated the behavior in the first place, Goldsborough says there are a few possible motivations. His remarkably gentle interactions with the howler babies suggest he may have had some sort of caring motivation, she explained. “I think it’s possible that there was something a little quirky about him, or that he was kind of lonely in a way,” she said. 

    To get to the root of his behavior, Goldsborough wants to learn more about his social position. Determining whether Joker is a leader or a loner could provide further insights into how social learning manifests in primate groups, she said.

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    #capuchins #are #abducting #baby #howler
    Capuchins Are Abducting Baby Howler Monkeys in Strange, Deadly New Trend
    By Ellyn Lapointe Published May 21, 2025 | Comments| A young male white-faced capuchin carries a baby howler monkey on its back, captured by a remote camera trap on Jicarón Island © Brendan Barrett / Max Planck Institute of Animal Behavior A young male capuchin named Joker may just be the world’s first primate influencer. But the trend he started—abducting babies belonging to a separate species—has deadly consequences. Joker is one of many white-faced capuchins living on Jicarón Island off the coast of Panama. Researchers had been using cameras to observe the behavior of these round-headed, stocky monkeys when, in 2022, something unusual caught the eye of Zoë Goldsborough, a doctoral researcher at the Max Planck Institute and a research associate at the Smithsonian Tropical Research Institute in Panama.  She was scrolling through camera-trap footage when she spotted a male capuchin carrying a baby monkey on its back. This was already an unusual sight—female primates are almost always the ones to carry the young. But upon closer inspection, it got even stranger. “I really quickly saw that the coloration was completely wrong,” Goldsborough told Gizmodo. “The capuchin monkeys have dark fur and light face, and thishad lighter fur and a dark face.” The only other primates on the island are howler monkeys, and this infant’s coloration matched that species, she explained. “So it was really quickly clear that it could only be a howler monkey, but that just made no sense whatsoever.” This sighting inspired Goldsborough to sift through tens of thousands of images captured by all cameras deployed around the same time period, according to a statement from the Max Planck Institute. She found four different instances of the same capuchin, a male who she named Joker, carrying baby howler monkeys. “With everything we found, we had more answers, but also more questions,” Goldsborough said.  At first, she and her colleagues thought this behavior could be a form of adoption—when an animal assumes a parental role for an infant of another species. It’s relatively common among primates, but almost exclusively carried out by females who presumably do it to practice caring for young, according to the Max Planck Institute. So what was motivating Joker—a male—to kidnap these baby howlers? Before Goldsborough and her colleagues could begin to answer that question, new ones arose. They discovered video and images of four more young male capuchins carrying baby howlers, five months after Joker started doing it. They were copying him—it was a real-world case of “monkey see, monkey do.” The researchers’ study, published Monday in the journal Current Biology, details how the trend-setting Joker and his four followers carried 11 different howler infants over the course of 15 months. The babies clung to their backs or bellies as the capuchins went about their business, sticking together for up to nine days at a time. Aside from some occasional annoyance when the infants tried and failed to nurse, Goldsborough said the capuchins were gentle with their strange passengers—Joker especially. “He seems to be really interested in having these infants and carrying them for long periods of time,” she said.  But because these males could not produce milk, the infants didn’t fare well with their adoptive fathers. The researchers saw four babies die from apparent malnourishment, and suspect the others perished as well. In three cases, the capuchins continued to carry their dead infant for at least a day after it had passed. Based on their findings, the researchers determined that this was a case of interspecies abduction, not adoption. It’s not yet clear why the capuchins picked up this trend, as it is rare for primates to kidnap the young of other species, but it’s not uncommon for one individual’s behavior to spread to other members of the population through social learning. As for why Joker initiated the behavior in the first place, Goldsborough says there are a few possible motivations. His remarkably gentle interactions with the howler babies suggest he may have had some sort of caring motivation, she explained. “I think it’s possible that there was something a little quirky about him, or that he was kind of lonely in a way,” she said.  To get to the root of his behavior, Goldsborough wants to learn more about his social position. Determining whether Joker is a leader or a loner could provide further insights into how social learning manifests in primate groups, she said. Daily Newsletter You May Also Like By Ed Cara Published May 15, 2025 By Isaac Schultz Published May 6, 2025 By Isaac Schultz Published May 5, 2025 By Ed Cara Published April 25, 2025 By George Dvorsky Published March 21, 2025 By Ed Cara Published February 28, 2025 #capuchins #are #abducting #baby #howler
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    Capuchins Are Abducting Baby Howler Monkeys in Strange, Deadly New Trend
    By Ellyn Lapointe Published May 21, 2025 | Comments (0) | A young male white-faced capuchin carries a baby howler monkey on its back, captured by a remote camera trap on Jicarón Island © Brendan Barrett / Max Planck Institute of Animal Behavior A young male capuchin named Joker may just be the world’s first primate influencer. But the trend he started—abducting babies belonging to a separate species—has deadly consequences. Joker is one of many white-faced capuchins living on Jicarón Island off the coast of Panama. Researchers had been using cameras to observe the behavior of these round-headed, stocky monkeys when, in 2022, something unusual caught the eye of Zoë Goldsborough, a doctoral researcher at the Max Planck Institute and a research associate at the Smithsonian Tropical Research Institute in Panama.  She was scrolling through camera-trap footage when she spotted a male capuchin carrying a baby monkey on its back. This was already an unusual sight—female primates are almost always the ones to carry the young. But upon closer inspection, it got even stranger. “I really quickly saw that the coloration was completely wrong,” Goldsborough told Gizmodo. “The capuchin monkeys have dark fur and light face, and this [baby] had lighter fur and a dark face.” The only other primates on the island are howler monkeys, and this infant’s coloration matched that species, she explained. “So it was really quickly clear that it could only be a howler monkey, but that just made no sense whatsoever.” This sighting inspired Goldsborough to sift through tens of thousands of images captured by all cameras deployed around the same time period, according to a statement from the Max Planck Institute. She found four different instances of the same capuchin, a male who she named Joker, carrying baby howler monkeys. “With everything we found, we had more answers, but also more questions,” Goldsborough said.  At first, she and her colleagues thought this behavior could be a form of adoption—when an animal assumes a parental role for an infant of another species. It’s relatively common among primates, but almost exclusively carried out by females who presumably do it to practice caring for young, according to the Max Planck Institute. So what was motivating Joker—a male—to kidnap these baby howlers? Before Goldsborough and her colleagues could begin to answer that question, new ones arose. They discovered video and images of four more young male capuchins carrying baby howlers, five months after Joker started doing it. They were copying him—it was a real-world case of “monkey see, monkey do.” The researchers’ study, published Monday in the journal Current Biology, details how the trend-setting Joker and his four followers carried 11 different howler infants over the course of 15 months. The babies clung to their backs or bellies as the capuchins went about their business, sticking together for up to nine days at a time. Aside from some occasional annoyance when the infants tried and failed to nurse, Goldsborough said the capuchins were gentle with their strange passengers—Joker especially. “He seems to be really interested in having these infants and carrying them for long periods of time,” she said.  But because these males could not produce milk, the infants didn’t fare well with their adoptive fathers. The researchers saw four babies die from apparent malnourishment, and suspect the others perished as well. In three cases, the capuchins continued to carry their dead infant for at least a day after it had passed. Based on their findings, the researchers determined that this was a case of interspecies abduction, not adoption. It’s not yet clear why the capuchins picked up this trend, as it is rare for primates to kidnap the young of other species, but it’s not uncommon for one individual’s behavior to spread to other members of the population through social learning. As for why Joker initiated the behavior in the first place, Goldsborough says there are a few possible motivations. His remarkably gentle interactions with the howler babies suggest he may have had some sort of caring motivation, she explained. “I think it’s possible that there was something a little quirky about him, or that he was kind of lonely in a way,” she said.  To get to the root of his behavior, Goldsborough wants to learn more about his social position. Determining whether Joker is a leader or a loner could provide further insights into how social learning manifests in primate groups, she said. Daily Newsletter You May Also Like By Ed Cara Published May 15, 2025 By Isaac Schultz Published May 6, 2025 By Isaac Schultz Published May 5, 2025 By Ed Cara Published April 25, 2025 By George Dvorsky Published March 21, 2025 By Ed Cara Published February 28, 2025
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