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  • Add Procedural Volumetric Skies with Citigen Environment Lighting [$]
    https://www.blendernation.com/.../add-procedural.../
    #blender #blender3d #b3d
    Add Procedural Volumetric Skies with Citigen Environment Lighting [$] https://www.blendernation.com/.../add-procedural.../ #blender #blender3d #b3d
    WWW.BLENDERNATION.COM
    Add Procedural Volumetric Skies with Citigen Environment Lighting [$]
    Georgie writes…
    ·665 Views
  • Advanced plug-in for controlling weather in Unreal Engine ⛈

    Check out a new demo of Sky Creator shared by Technical Artist and Developer Dmitry Karpukhin. This plug-in lets its user control dynamic weather and time of day in Unreal Engine. The creator showcased enhanced materials and FX, including rain, raindrops, rain ripples, snow, volumetric mist, wind, and more.


    #UE5 #unrealengine #gamedev #indiedev #3dart #gamedevelopment
    Advanced plug-in for controlling weather in Unreal Engine ⛈ Check out a new demo of Sky Creator shared by Technical Artist and Developer Dmitry Karpukhin. This plug-in lets its user control dynamic weather and time of day in Unreal Engine. The creator showcased enhanced materials and FX, including rain, raindrops, rain ripples, snow, volumetric mist, wind, and more. #UE5 #unrealengine #gamedev #indiedev #3dart #gamedevelopment
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    ·2664 Views ·60 Views
  • Check Out This New Tech for Cinematic Lighting and Rendering

    Infinite-Realities showcased Doggo "Rolo", an amazing new tech that helps creators with cinematic lighting and rendering.

    The team combined their in-house scanning pipeline with 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a rendering method that leverages 3D Gaussians to represent the scene, thus preserving desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
    #3dart #research #rendering #lighting #tech #technology
    Check Out This New Tech for Cinematic Lighting and Rendering 🐶 Infinite-Realities showcased Doggo "Rolo", an amazing new tech that helps creators with cinematic lighting and rendering. The team combined their in-house scanning pipeline with 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a rendering method that leverages 3D Gaussians to represent the scene, thus preserving desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space. #3dart #research #rendering #lighting #tech #technology
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    1
    ·1898 Views ·34 Views
  • The modular fluidsim tool FluidNinja LIVE rolled out an update with a single volume function, capable of handling all native Unreal Engine Volume Types: Fog, Clouds, and newly introduced Heterogeneous Volumes.

    #FluidNinja #FluidNinjaLive #UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE5 #VFX #realtimevfx #games #videogames #gamedev #gamedevelopment
    The modular fluidsim tool FluidNinja LIVE rolled out an update with a single volume function, capable of handling all native Unreal Engine Volume Types: Fog, Clouds, and newly introduced Heterogeneous Volumes. #FluidNinja #FluidNinjaLive #UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE5 #VFX #realtimevfx #games #videogames #gamedev #gamedevelopment
    ·3663 Views ·92 Views
  • A magical fantasy town in Unreal Engine

    Such a beautiful scene by Margot Vandenbussche made with Unreal Engine, Maya, ZBrush, and Substance 3D tools. The composition adds so much volume making you want to explore the scene's corner, visit a tavern, find a bookshop, and hide in the halls of the main castle.
    A magical fantasy town in Unreal Engine 🔮 Such a beautiful scene by Margot Vandenbussche made with Unreal Engine, Maya, ZBrush, and Substance 3D tools. The composition adds so much volume making you want to explore the scene's corner, visit a tavern, find a bookshop, and hide in the halls of the main castle.
    ·983 Views ·24 Views
  • Dense winter scene in Unreal Engine ❄

    Have a look at this magical winter environment by CG/VFX Artist FloorYUKA who used Unreal Engine 5. The artist also used a plug-in developed by Dmitry Karpukhin that allows controlling dynamic weather and time of day using realistic volumetric clouds, atmosphere, and visual effects.

    #UE5 #unrealengine5 #unrealengine #gamedev
    Dense winter scene in Unreal Engine ❄ Have a look at this magical winter environment by CG/VFX Artist FloorYUKA who used Unreal Engine 5. The artist also used a plug-in developed by Dmitry Karpukhin that allows controlling dynamic weather and time of day using realistic volumetric clouds, atmosphere, and visual effects. #UE5 #unrealengine5 #unrealengine #gamedev
    Like
    1
    ·577 Views ·48 Views