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NEWS.XBOX.COMDuskfade – A Journey Through Nostalgia, Loss, and Moving ForwardHi! I’m thrilled to welcome you to Duskfade, a fast-paced, nostalgic action-platformer from the talented indie team at Weird Beluga Studio, coming to Xbox Series X|S in 2026. Duskfade sees players setting off on a journey to restore time to a world seized in eternal night, playing as young apprentice Zirian on an adventure across a wondrous clockpunk world. If you grew up playing action-platformers in the early 2000s (just like I did!), Duskfade is being made for you, expertly blending the best of classic design with modern mechanics to deliver an emotional story that leaves a lasting impact. Take a look at our brand new trailer – and welcome to the world of Duskfade. A Tribute to Classic Action-Platformers There’s something truly special about the golden era of action-platformers – the tight controls, iconic characters, fluid movement, and the sense of joy, discovery and reward in every level. Duskfade captures that magic with fast, responsive traversal, satisfying combat, and a world that feels like a forgotten classic, reimagined for today. At its core, Duskfade is built on the DNA of beloved titles from the past, but pushes forward with modern refinements. Whether you’re dashing between floating islands, rail-grinding through a crystal mine shaft, or fending off clockwork foes, the game is designed to feel intuitive, dynamic, and full of momentum. Duskfade’s world is built on old watchmaking knowledge, where magic blends with gears and clocks,” says Diego Redondo González, Lead Artist on Duskfade. “Players can expect a wide range of dynamic, magical worlds full of surprises, with a colourful and imaginative art style that mixes innocent, stylized visuals with a few darker touches.” Duskfade strikes a careful balance between accessibility and depth, offering a difficulty curve that welcomes newcomers while still challenging seasoned players. The game’s platforming encourages exploration at your own pace, letting players fully take in the beauty and mystery of each world. Combat is easy to grasp but hard to master, designed to be both challenging and fun, with mechanics that reward timing, skill, and strategy. As players progress, they’ll unlock new abilities and gadgets that not only deepen combat but also open new ways to explore, encouraging discovery in every corner of the game. “Our movement system is built around speed, agility, and flow,” says Tomás Manzano Sobrido, Duskfade’s Lead Programmer. “We want players to feel like Zirian is gliding through the world – chaining actions effortlessly, moving with momentum, and covering large distances in a way that feels smooth and dynamic.” Esteban Marín Illana, Game Designer on Duskfade, adds: We want Duskfade to strike a balance that makes it accessible for newcomers, but with enough depth to keep experienced players engaged. The platforming lets you explore at your own pace, while the combat is simple to learn but offers real challenge as you progress. With new abilities and gadgets unlocking over time, the experience keeps evolving and rewarding curiosity.” A Personal Story About Loss and Letting Go Beneath its vibrant visuals and exhilarating gameplay, Duskfade tells a deeply personal story. The game follows siblings Zirian and Allira, who find themselves trapped in a mysterious reality shaped by memory and grief. The story is shaped by Narrative Designer Ricardo Chorques Mesa’s experience of a deeply personal loss, which became the heart of exploring the many ways that people deal with grief and loss. “Losing someone you love, especially a guide and role model, leaves a lasting wound. That’s what I experienced with the loss of my grandfather,” Mesa tells us. “But in that grief, I found the strength and inspiration to write this story. Overcoming the absence of a loved one is not about forgetting; it’s about learning to walk accompanied by their memory.” A Game That Hits Both Heart and Memory Nostalgia is powerful: it isn’t just about the games we played, but about the feelings we had while playing them. Duskfade taps into that magic, not only with its gameplay, but with its story about the memories that have shaped us over the years. For players who grew up with action-platformers, we want Duskfade to feel like home. For those experiencing the genre for the first time, it’s a fresh, modern adventure. Either way, it’s a journey that you won’t forget. We hope this brief introduction has given you a closer look at what to expect from this wondrous new action-platformer, and we can’t wait for you to experience Duskfade for yourself when it launches on Xbox Series X|S in 2026.0 Kommentare 0 Anteile 114 Ansichten
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WEWORKREMOTELY.COMPatchstack: Senior Backend Developer (PHP/Laravel)DescriptionPatchstack Is Hiring a Senior Backend Developer (PHP/Laravel). This is a remote role but you must be located in EEST +/- 2.Do you have extensive previous experience with PHP, Laravel and with tools such as PHPCS and PHPStan? Would you be excited to make millions of web applications more secure? Are you excited to work in a full-remote globally distributed company?Patchstack is looking for a Backend Developer who has personal interest in web security and who can help us build modern web-based PHP applications with Laravel.Patchstack is a cyber security company helping companies and software developers to identify & patch vulnerabilities in open-source code. We have a strong community focus with our own gamified bug bounty program called Patchstack Alliance.Most importantly, we’re looking for a full-time team member who is an excellent communicator can grow with the rest of the team.What we do:We provide a SaaS solution to detect and virtually patch plugin vulnerabilities.We run a community-driven bug bounty platform (Patchstack Alliance) to nurture a community of independent security researchers behind the WordPress ecosystem.We maintain an open and free WordPress vulnerability databaseWe provide professional code review and security auditing to WordPress plugins Who are we looking for?We’re looking for a self-disciplined professional with excellent communication skills who is fluent in the English language.You’ll be working in a fast-paced startup environment where everybody is involved in planning the direction and growth of the company.While we provide a lot of personal freedom, we’re looking for a solution-oriented person who is not afraid of challenges and is also happy to work on tasks that might not fall into everyday responsibilities.Day-to-day tasks include:Develop web-based PHP applications using LaravelRefactor existing code to meet new standards and features (PHP 8)Write unit tests and document features and processesCoordinate with other members of the team and communicate on the status of your tasksRequirementsTimezone: EEST (+/- 2 hours)PHP, LaravelFamiliar with tools such as PHPCS, PHPStanGood understanding of HTML, CSS, JavaScriptSQL and the ability to write performant queriesSQL schema design, normalizationUnderstanding of MVC frameworks and SPAVersion control such as gitAbility to write clean code that is also reusableA focus on security and performanceFluent English in both speaking and writingOutstanding communication skillsWould be helpful:Good understanding of Vue.js, NuxtJS, AWS, PythonPrevious experience working as a developerPrevious experience working in a remote teamKnowledge about WordPress and other PHP-based content management systemsIndustry certificationsBenefitsHighly impactful workNo corporate environmentPaid training for work-related personal developmentPaid vacations (35 days a year)Full-time telecommuting in a globally distributed teamCo-working space membership or WFH equipment for home-officeFitness club or a local gym membershipCompetitive salary Awesome team members!0 Kommentare 0 Anteile 106 Ansichten
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WWW.ARCHITECTSJOURNAL.CO.UKCoffey wins approval for Welsh social housing schemeThe 40-home scheme for the Merthyr Valleys Homes housing association will sit on a hillside in Cefn-coed-y-cymmer, on the north-western edge of Merthyr Tydfil. The plot was once covered by dense woodland, felled in the 18th century to fuel the nearby Cyfarthfa ironworks. The development, known as Cefn Isaf, involves demolishing two vacant and derelict 1970s housing blocks, replacing them with stepped buildings that follow the slope of the hill. London-based Coffey said the design ‘gently mediates between the scale of surrounding houses while ensuring that every home benefits from light, views and privacy’.Advertisement The two buildings will provide 26 one-bedroom and 14 two-bedroom homes, respectively. The scheme will also include some 30 car parking and 26 cycle spaces as well as accessible walkways and landscaped communal areas. The two blocks will be linked by a communal garden. Coffey said the buildings were pulled back from the site boundary to allow more green space and create more open views for residents. The design includes a green roof with integrated solar panels, and the plans also feature new tree planting and soft landscaping. The ‘earthy green’ façade, rendered finishes, stone detailing and glazed tile accents aim to reflect the design of local homes and the nearby Grade II*-listed Cyfarthfa viaduct, Coffey said.Advertisement Construction is expected to begin shortly. The project will use modern methods of construction and off-site fabrication, including modular light-gauge steel cassette framing. This is intended to reduce waste, cut build time, and lower the carbon footprint. The architect said retrofitting the 1970s blocks was not an option because of their poor condition. Coffey director Lee Marsden said his team was ‘working with the grain of the land, rather than against it’ and sought to create a design ‘that reflects the heritage, geography, and aspirations of Cefn-coed-y-cymmer’. The practice was appointed following an open competition in 2022.0 Kommentare 0 Anteile 104 Ansichten
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TECHCRUNCH.COMThe US Secretary of Education referred to AI as ‘A1,’ like the steak sauceU.S. Secretary of Education Linda McMahon attended the ASU+GSV Summit this week, where experts in education and technology gathered to discuss how AI will impact learning. While speaking on a panel about AI in the workforce, McMahon repeatedly referred to AI as “A1,” like the steak sauce. “You know, AI development — I mean, how can we educate at the speed of light if we don’t have the best technology around to do that?” she said. “I heard … that there was a school system that’s going to start making sure that first graders, or even pre-Ks, have A1 teaching in every year, starting that far down in the grades. That’s a wonderful thing!” In McMahon’s defense, it doesn’t seem like she actually thinks that artificial intelligence is abbreviated “A1.” During the panel, she said “AI” at first, but became increasingly less consistent. “It wasn’t all that long ago that it was, ‘We’re going to have internet in our schools!’” she continued. “Now let’s see A1, and how can that be helpful.” AI is such a ubiquitous term that it seems hard to imagine how one could forget the correct acronym — it’s like if a professional athlete referred to Major League Baseball as the “NFL.” Sometimes people misspeak. Nobody’s perfect. But this feels like a bigger whiff than usual, particularly coming from the Secretary of Education.0 Kommentare 0 Anteile 91 Ansichten
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WWW.IAMAG.COThe Art of Inessa Khanenkocookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.0 Kommentare 0 Anteile 105 Ansichten
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WWW.VG247.COMWahey, Dark Souls Remastered's seamless co-op mod is out now, provided you don't mind potentially having to battle some bugs on top of the bossesBonfire Buddies Wahey, Dark Souls Remastered's seamless co-op mod is out now, provided you don't mind potentially having to battle some bugs on top of the bosses Well, there go any fears you might have had about it not dropping before Elden Ring Nightreign. Image credit: Yui/FromSoftware News by Mark Warren Senior Staff Writer Published on April 11, 2025 Damn, that was fast. When modder Yui announced last month that they were working on a seamless co-op mod for Dark Souls: Remastered, but were still early on in the development process, I figured it might not arrive before Elden Ring Nightreign drops next month. But, lo and behold, here it is! To be fair, I might have guessed, as the creator of Elden Ring's most popular multiplayer mod has been on an absolute tear lately. They put out a Dark Souls 3 seamless co-op mod, back in February, so that's now two big mods released in the first four months of this year. Phwoar. To see this content please enable targeting cookies. Without any further adieu, you can grab Dark Souls: Remastered seamless co-op here, but it's worth reading on before you do, as this release version of the mod comes with some fine print. "The mod is currently in an alpha state, so you are very likely to experience bugs," Yui wrote in its description, "If you do, please report them to me in as much detail as possible and I'll work to fix them for future versions." So, being able to jump into DSR co-op right now will mean serving as a bit of an early access guinea pig that may run into or need to help sort out some teething troubles, not that that'll necessarily matter to you. Watch on YouTube After all, as you can see demoed above, the mod comes with all the usual kinds of multiplayer additions and tweaks you'll have come to expect if you've played any of Yui's other seamless co-op mods. You can jump into DSR's open world with up to five other players, experience stuff like NPC dialogue in unison, and take on bosses without your buddies getting sent home if they die or once the fight is done. Instead, anyone who falls in battle will be left to spectate the others until they can join in the action again. Some other noteworthy tweaks it comes with include "an overhaul to Dark Souls' peer-to-peer connection system, using Steam's newer networking API", "a streamlined connection system means that co-operators can join the host from anywhere in the world", and the introduction of some extra enemy scaling to help keep things decently balanced. You can also enable invasions if you fancy the extra challenge that entails. Nice. That ought to keep you going until you can lose a bunch more runes to Nightreign's nightlords and slew of other hazards next month.0 Kommentare 0 Anteile 104 Ansichten
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WWW.NINTENDOLIFE.COMRandom: Mouse Work Dev Nitrome Shows Off Its "Frankenstein Joy-Con 2 Alternative"Subscribe to Nintendo Life on YouTube807k Perhaps one of the most exciting games we've seen announced for the Switch 2 so far is Mouse Work, which makes full use of the Joy-Con 2's mouse-like capabilities across a variety of minigames. Surprisingly, the talented team at Nitro (Shovel Knight Dig, Bomb Chicken) don't even have a Switch 2 development kit yet. So how exactly were they able to make this Switch 2 game without it? Well, it's not the prettiest, but this "Frankenstein" alternative was enough to make things work. In the same post on social media, the team has also put the call out for a development kit: There's no specific launch date for Mouse Work on the Switch 2 just yet, but Nitrome has mentioned how it's targeting the game's launch window, with the launch of the Switch 2 taking place on 5th June 2025. So hopefully it will show up not long after this. The initial trailer for this game showcased a bunch of almost WarioWare-like minigames, but obviously the entire focus is on the mouse-like controls. There is also seemingly inspiration from games like Pico Park and Part Time UFO. Nitrome has already teased it will be revealing more jobs (aka minigames) soon. Mouse minigames! Which games use the Joy-Con Mouse? What do you think of Nitrome's "Frankenstein Joy-Con 2" creation? Are you looking forward to this upcoming release? Let us know in the comments. [source x.com, via gonintendo.com] Related Games See Also Share:3 1 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment... Related Articles Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Upgrade Pack Price For Zelda: BOTW And TOTK Has Been Confirmed A pleasant surprise! Nintendo Confirms US Price For 'Switch 2 Welcome Tour' Quick, act surprised! Select EU Retailers Are Abandoning Nintendo's Suggested Retail Price For Switch 2 Games Let's see if others will follow suit My Nintendo Adds A Switch 2 Reward (North America) It's a keychain!0 Kommentare 0 Anteile 95 Ansichten
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TECHCRUNCH.COMLeaders from Accel and Paladin Capital Group join the stage at StrictlyVC London in MayMark your calendar — StrictlyVC London is just around the corner on 13 May. Designed for founders, entrepreneurs, and investors, this exclusive gathering promises deep VC insight and high-value connections. We’re thrilled to welcome our first pair of confirmed speakers: Nazo Moosa, managing director of Paladin Capital Group, and Sonali De Rycker, partner of Accel — two standout voices in venture capital with sharp views to share. Meet our speakers More speakers are on the way, but for now, take a moment to get to know our first two. Head to the event page for the latest updates and more details on both. Nazo Moosa Nazo Moosa is Managing Director for Europe at Paladin Capital Group, a global investor in cybersecurity and secure AI. With a 20-year track record in enterprise software and cybersecurity investments, she has led deep tech portfolios at firms including The Carlyle Group and EIP. Her investments include Secure Code Warrior, 42 Crunch, and Hometree. She serves on public and private boards, including Innovate UK’s Catapult Network. Image Credits:Daniel Jones Photography Sonali De Rycker Sonali De Rycker is a Partner at Accel, where she focuses on consumer internet, fintech, and software companies across Europe. She led Accel’s investments in Spotify, Letgo, Avito, and Calastone — all of which achieved major exits. Her current portfolio includes Kry, Monzo, Primer, Shift Technology, sennder, Soldo, and Wallapop. Recent investments include Lottie, Omnea, and Taito.ai. Image Credits:Accel Don’t miss StrictlyVC in London We don’t cross the pond to London every day — so this StrictlyVC, presented by Paladin Capital Group, is a bit special. Limited seats. Big VC energy. High-impact conversations. Top-tier networking. Why are you still reading? Go claim your seat before it’s gone.0 Kommentare 0 Anteile 114 Ansichten
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3DPRINTINGINDUSTRY.COMRevolution in Cooling Tech: Research finds 3D Printed Condenser Outperforms Traditional DesignsResearchers at the University of Illinois Urbana-Champaign have developed a compact water-cooled condenser using additive manufacturing (AM), demonstrating a significant performance improvement over conventional heat exchanger designs. Published in the International Journal of Heat and Mass Transfer, the study introduces a 3D-printed aluminum condenser for R134a refrigerant with internal features tailored to maximize heat transfer efficiency. The device achieved volumetric power densities of up to 6.2 MW/m³, outperforming traditional shell-and-tube designs by 30–50% while maintaining comparable pumping power. 3D printing enables advanced internal geometries The condenser was fabricated using laser powder bed fusion in AlSi10Mg alloy, enabling the creation of complex internal geometries unachievable with subtractive methods. These include chevron-shaped flow disruptors on the refrigerant side and cross-shaped wavy fins on the water side, designed to enhance turbulence and improve local heat transfer coefficients. Unlike conventional heat exchangers, which rely on stacked plates or finned tubes, this 3D printed architecture allows for precisely tuned internal structures that manage flow, pressure drop, and thermal resistance across multiple fluid paths. Cut-away CAD view of heat exchanger design, showing inset images of the chevrons in the refrigerant-side channels (top) and 3D wavy fins in the water-side channels (bottom). Image via William P. King. Multi-pass crossflow architecture for compact performance The condenser features a multi-pass, multi-channel crossflow architecture, designed to optimize heat exchange between water and refrigerant within a compact footprint. In a crossflow configuration, the two fluids, cooling water and refrigerant, flow perpendicular to one another, enhancing thermal contact across the heat exchanger’s internal surfaces. Design of the AM crossflow refrigerant condenser. Image via William P. King. Multiple parallel flow paths within each fluid domain, increase surface area and improve flow distribution. Both the water and refrigerant are routed through the condenser in several sequential stages. In this design, the refrigerant flows through four passes, each with progressively narrower channels to compensate for increasing density as it condenses. Simultaneously, water flows through its own four-pass circuit in the opposite direction. This architecture enables fine control over fluid velocity, pressure drop, and thermal gradients, ensuring efficient energy transfer between the two working fluids. Despite its internal complexity, the unit maintains a compact outer dimension of 260 × 235 × 39 mm. Simulation-guided optimization and machine learning integration To optimize water-side performance, the research team combined 2D finite element simulations with a machine learning model trained on 36,000 parameterized fin shapes. The model predicted fin efficiency and area enhancement factor as inputs to a physics-based segmented thermal model. Design candidates were filtered through parametric sweeps and refined using CFD simulations to verify local temperature, velocity, and pressure distributions. Segmentation procedure of the condenser. Image via William P. King Experimental verification in a custom vapor-compression loop The prototype was experimentally tested in a custom-built vapor-compression loop. The condenser demonstrated heat transfer rates between 3 kW and 8 kW, at refrigerant saturation temperatures ranging from 35°C to 49°C. Water-side flow rates were tested between 5 and 40 liters per minute. The physics-based model and CFD results matched experimental data within 5% accuracy, validating the reliability of the simulation framework. Compatibility with low-GWP refrigerants Although initially tested with R134a, the study evaluated performance with other refrigerants such as R1234yf, R32, propane, and isobutane. These refrigerants have lower global warming potential (GWP) compared to R134a and were assessed using the same geometry and comparable volumetric flow rates. Simulations showed that R32 achieved up to twice the heat transfer rate of R134a at higher flow rates, while propane and R1234yf showed similar or slightly improved performance. Outlook for additive thermal components The research provides a validated design methodology for compact, high-efficiency two-phase heat exchangers using AM. The ability to fine-tune thermal resistance, flow paths, and geometry at the segment level, combined with verified CFD and experimental results, positions this approach as viable for real-world applications in HVAC, automotive, data centers, and aerospace systems. The condenser design adds to a growing body of research and commercial development using 3D printing to reshape heat exchanger performance. A recent study by Lawrence Livermore National Laboratory (LLNL), highlighted in MIT Technology Review, explored using metal 3D printing to fabricate miniaturized heat exchangers for use in electronics and aerospace. These devices incorporated folded geometries to maximize surface area, though performance gains in early testing remained modest. Meanwhile, companies like Conflux Technology, In October 2024, Conflux raised €11 million in Series B funding to expand its production of 3D printed heat exchangers using laser powder bed fusion. The company has also partnered with Rocket Factory Augsburg to integrate 3D-printed heat exchangers into orbital rockets, demonstrating the applicability of AM in producing components capable of withstanding extreme conditions. The company also launched a high-performance cartridge-style heat exchanger designed for fluid control systems in automotive and industrial environments, characterized by its compact form and optimized internal geometry. Other efforts include GE Research, which developed a grape-shaped 3D-printed heat exchanger capable of operating at 900°C, surpassing the temperature limits of existing solutions by over 200°C. These developments demonstrate the flexibility and application-specific design benefits of additive manufacturing in thermal management systems. The full research paper, Additively Manufactured Compact Water-Cooled Refrigerant Condenser, is available here via International Journal of Heat and Mass Transfer. Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news. You can also follow us on LinkedIn and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content. Feature image shows Design of the AM crossflow refrigerant condenser. Image via MIT William P. King. Rodolfo Hernandez Rodolfo Hernández is a writer and technical specialist with a background in electronics engineering and a deep interest in additive manufacturing. Rodolfo is most interested in the science behind technologies and how they are integrated into society.0 Kommentare 0 Anteile 132 Ansichten