• Chipcolate: Site Reliability Engineer

    Job SummaryChipcolate is looking for an experienced Site Reliability Engineerto own the reliability, scalability and performance of our agent-oriented financial platform. You’ll design and automate resilient cloud infrastructure, keep latency low and uptime high, and equip our product team with the tooling they need to ship confidently at scale.Salary: €65 000 – €85 000 gross / yearLocation: Work from anywhere within ± 4 hours of Central European TimeEmployment type: Full-time, permanentAbout UsChipcolate is a small Italian company of craftsman-engineers who believe great software should be as elegant as it is robust. Historically we worked on embedded systems, web applications and 3D printing. At this time, we are working with a customer to build high-throughput financial services that power thousands of autonomous agents. We operate in a quite unstructured and flexible way, that’s the only way to get speed and quality.Mission: Empower our customer to be set for success from the get goLearn more: chipcolate.com · LinkedIn· GitHubwith actionable SLOs.Implement automated reliability measures: blue/green deploys, canary roll-outs, chaos testing and game days.Partner with backend teams to profile services, eliminate bottlenecks and design for horizontal scaling.Drive cost-efficient capacity planning and security best practices.Experience & QualificationsMust-have:3+ years in SRE, DevOps or Production EngineeringDeep knowledge of Linux and containersDeep knowledge of PostgresProficiency in at least one programming languageInfrastructure-as-Code masteryStrong monitoring/alerting chops; you think in RED/USE metricsNice-to-have:Experience with Grafana observability stackExperience with event-driven or agent-based architecturesExperience running multi-region, active-active setupsExperience with SupabaseExperience with DuckDBExperience managing a Kubernetes cluster at scaleNo formal degree required—show us how you’ve built and kept complex systems alive.BenefitsFlexible hours & fully remoteFast growing environmentFun and innovative application domain20 days paid leave + local public holidaysCompetitive salaryApplication ProcessApply online with a CVand a short note on your proudest “save-the-day” incident.Skill test.Cultural chat and Technical deep-dive with our CTO.Offer within 7 working days or final interview.Ready to make high-stakes infrastructure feel effortless? Apply today—let’s engineer reliability together.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote DevOps and Sysadmin JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot
    #chipcolate #site #reliability #engineer
    Chipcolate: Site Reliability Engineer
    Job SummaryChipcolate is looking for an experienced Site Reliability Engineerto own the reliability, scalability and performance of our agent-oriented financial platform. You’ll design and automate resilient cloud infrastructure, keep latency low and uptime high, and equip our product team with the tooling they need to ship confidently at scale.Salary: €65 000 – €85 000 gross / yearLocation: Work from anywhere within ± 4 hours of Central European TimeEmployment type: Full-time, permanentAbout UsChipcolate is a small Italian company of craftsman-engineers who believe great software should be as elegant as it is robust. Historically we worked on embedded systems, web applications and 3D printing. At this time, we are working with a customer to build high-throughput financial services that power thousands of autonomous agents. We operate in a quite unstructured and flexible way, that’s the only way to get speed and quality.Mission: Empower our customer to be set for success from the get goLearn more: chipcolate.com · LinkedIn· GitHubwith actionable SLOs.Implement automated reliability measures: blue/green deploys, canary roll-outs, chaos testing and game days.Partner with backend teams to profile services, eliminate bottlenecks and design for horizontal scaling.Drive cost-efficient capacity planning and security best practices.Experience & QualificationsMust-have:3+ years in SRE, DevOps or Production EngineeringDeep knowledge of Linux and containersDeep knowledge of PostgresProficiency in at least one programming languageInfrastructure-as-Code masteryStrong monitoring/alerting chops; you think in RED/USE metricsNice-to-have:Experience with Grafana observability stackExperience with event-driven or agent-based architecturesExperience running multi-region, active-active setupsExperience with SupabaseExperience with DuckDBExperience managing a Kubernetes cluster at scaleNo formal degree required—show us how you’ve built and kept complex systems alive.BenefitsFlexible hours & fully remoteFast growing environmentFun and innovative application domain20 days paid leave + local public holidaysCompetitive salaryApplication ProcessApply online with a CVand a short note on your proudest “save-the-day” incident.Skill test.Cultural chat and Technical deep-dive with our CTO.Offer within 7 working days or final interview.Ready to make high-stakes infrastructure feel effortless? Apply today—let’s engineer reliability together.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote DevOps and Sysadmin JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot #chipcolate #site #reliability #engineer
    Chipcolate: Site Reliability Engineer
    weworkremotely.com
    Job SummaryChipcolate is looking for an experienced Site Reliability Engineer (SRE) to own the reliability, scalability and performance of our agent-oriented financial platform. You’ll design and automate resilient cloud infrastructure, keep latency low and uptime high, and equip our product team with the tooling they need to ship confidently at scale.Salary: €65 000 – €85 000 gross / yearLocation: Work from anywhere within ± 4 hours of Central European TimeEmployment type: Full-time, permanentAbout UsChipcolate is a small Italian company of craftsman-engineers who believe great software should be as elegant as it is robust. Historically we worked on embedded systems, web applications and 3D printing. At this time, we are working with a customer to build high-throughput financial services that power thousands of autonomous agents. We operate in a quite unstructured and flexible way, that’s the only way to get speed and quality.Mission: Empower our customer to be set for success from the get goLearn more: chipcolate.com · LinkedIn (@chipcolate) · GitHub (https://github.com/chipcolate)ResponsibilitiesArchitect, provision and maintain a distributed multi-provider cloud infrastructure to meet strict availability and latency.Implement long term solutions to support thousands of concurrently executing agents.Postgres database performance and reliability, including OLAP applicationDevelop scalable observability stacks (Grafana / OpenTelemetry) with actionable SLOs.Implement automated reliability measures: blue/green deploys, canary roll-outs, chaos testing and game days.Partner with backend teams to profile services, eliminate bottlenecks and design for horizontal scaling.Drive cost-efficient capacity planning and security best practices.Experience & QualificationsMust-have:3+ years in SRE, DevOps or Production EngineeringDeep knowledge of Linux and containersDeep knowledge of PostgresProficiency in at least one programming language (Node, Python, Go, or Rust)Infrastructure-as-Code mastery (Ansible and Terraform)Strong monitoring/alerting chops; you think in RED/USE metricsNice-to-have:Experience with Grafana observability stackExperience with event-driven or agent-based architecturesExperience running multi-region, active-active setupsExperience with SupabaseExperience with DuckDBExperience managing a Kubernetes cluster at scaleNo formal degree required—show us how you’ve built and kept complex systems alive.BenefitsFlexible hours & fully remoteFast growing environmentFun and innovative application domain20 days paid leave + local public holidaysCompetitive salaryApplication ProcessApply online with a CV (or GitHub profile) and a short note on your proudest “save-the-day” incident.Skill test.Cultural chat and Technical deep-dive with our CTO (60 min, system-design & live problem-solving).Offer within 7 working days or final interview.Ready to make high-stakes infrastructure feel effortless? Apply today—let’s engineer reliability together.Apply NowLet's start your dream job Apply now Meet JobCopilot: Your Personal AI Job HunterAutomatically Apply to Remote DevOps and Sysadmin JobsJust set your preferences and Job Copilot will do the rest-finding, filtering, and applying while you focus on what matters. Activate JobCopilot
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  • Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine

    REBECCA BAILEY / AFP Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine Publié aujourd’hui à 14h00 Article réservé aux abonnés Les faitsMalgré la désescalade sur les droits de douane, Washington a durci la réglementation sur l’utilisation des puces électroniques chinoises, provoquant des représailles chinoises. Il n’a pas fallu attendre longtemps pour que le ton monte de nouveau entre les deux premières puissances mondiales. A peine la trêve sur le front douanier décrétée, lundi 12 mai, à Genève, entre les Etats-Unis et la Chine, que la bataille a repris de plus belle sur le secteur stratégique de la course à l’intelligence artificielle. Dès le 13 mai, l’administration Trump a commencé à dessiner les contours de sa stratégie pour freiner le rattrapage chinois dans les puces électroniques, suscitant l’ire de la Chine. Pour cause : selon une directive de la branche du département du commerce américain chargée du contrôle des exportations sensibles, le bureau de l’industrie et de la sécurité, « utiliser des puces Huawei Ascend où que ce soit dans le monde risque d’enfreindre les règles de contrôle d’exportations américaines ». Washington explique que les dernières puces du fabricant chinois Huawei, les Ascend 910, ont été conçues ou produites avec certains logiciels ou équipements qui sont d’origine américaine. La mention « où que ce soit dans le monde » a depuis été supprimée du communiqué du département du commerce, mais le mal est fait. « La récente tentative de blocus complet sur les puces chinoises est un acte manifeste d’unilatéralisme et d’intimidation », a dénoncé le ministre des affaires étrangères chinois, Wang Yi, mardi 20 mai. La très relative atmosphère de dialogue entre la Chine et les Etats-Unis qui est ressortie de la trêve commerciale de quatre-vingt-dix jours décidée sur les rives du lac Léman est déjà entamée. Pour Pékin, Washington a « gravement porté atteinte au consensus » de Genève. Poursuites pénales dans le monde Il vous reste 79.17% de cet article à lire. La suite est réservée aux abonnés.
    #course #lia #guerre #des #puces
    Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine
    REBECCA BAILEY / AFP Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine Publié aujourd’hui à 14h00 Article réservé aux abonnés Les faitsMalgré la désescalade sur les droits de douane, Washington a durci la réglementation sur l’utilisation des puces électroniques chinoises, provoquant des représailles chinoises. Il n’a pas fallu attendre longtemps pour que le ton monte de nouveau entre les deux premières puissances mondiales. A peine la trêve sur le front douanier décrétée, lundi 12 mai, à Genève, entre les Etats-Unis et la Chine, que la bataille a repris de plus belle sur le secteur stratégique de la course à l’intelligence artificielle. Dès le 13 mai, l’administration Trump a commencé à dessiner les contours de sa stratégie pour freiner le rattrapage chinois dans les puces électroniques, suscitant l’ire de la Chine. Pour cause : selon une directive de la branche du département du commerce américain chargée du contrôle des exportations sensibles, le bureau de l’industrie et de la sécurité, « utiliser des puces Huawei Ascend où que ce soit dans le monde risque d’enfreindre les règles de contrôle d’exportations américaines ». Washington explique que les dernières puces du fabricant chinois Huawei, les Ascend 910, ont été conçues ou produites avec certains logiciels ou équipements qui sont d’origine américaine. La mention « où que ce soit dans le monde » a depuis été supprimée du communiqué du département du commerce, mais le mal est fait. « La récente tentative de blocus complet sur les puces chinoises est un acte manifeste d’unilatéralisme et d’intimidation », a dénoncé le ministre des affaires étrangères chinois, Wang Yi, mardi 20 mai. La très relative atmosphère de dialogue entre la Chine et les Etats-Unis qui est ressortie de la trêve commerciale de quatre-vingt-dix jours décidée sur les rives du lac Léman est déjà entamée. Pour Pékin, Washington a « gravement porté atteinte au consensus » de Genève. Poursuites pénales dans le monde Il vous reste 79.17% de cet article à lire. La suite est réservée aux abonnés. #course #lia #guerre #des #puces
    Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine
    www.lemonde.fr
    REBECCA BAILEY / AFP Course à l’IA : la guerre des puces s’intensifie entre les Etats-Unis et la Chine Publié aujourd’hui à 14h00 Article réservé aux abonnés Les faitsMalgré la désescalade sur les droits de douane, Washington a durci la réglementation sur l’utilisation des puces électroniques chinoises, provoquant des représailles chinoises. Il n’a pas fallu attendre longtemps pour que le ton monte de nouveau entre les deux premières puissances mondiales. A peine la trêve sur le front douanier décrétée, lundi 12 mai, à Genève, entre les Etats-Unis et la Chine, que la bataille a repris de plus belle sur le secteur stratégique de la course à l’intelligence artificielle (IA). Dès le 13 mai, l’administration Trump a commencé à dessiner les contours de sa stratégie pour freiner le rattrapage chinois dans les puces électroniques, suscitant l’ire de la Chine. Pour cause : selon une directive de la branche du département du commerce américain chargée du contrôle des exportations sensibles, le bureau de l’industrie et de la sécurité, « utiliser des puces Huawei Ascend où que ce soit dans le monde risque d’enfreindre les règles de contrôle d’exportations américaines ». Washington explique que les dernières puces du fabricant chinois Huawei, les Ascend 910, ont été conçues ou produites avec certains logiciels ou équipements qui sont d’origine américaine. La mention « où que ce soit dans le monde » a depuis été supprimée du communiqué du département du commerce, mais le mal est fait. « La récente tentative de blocus complet sur les puces chinoises est un acte manifeste d’unilatéralisme et d’intimidation », a dénoncé le ministre des affaires étrangères chinois, Wang Yi, mardi 20 mai. La très relative atmosphère de dialogue entre la Chine et les Etats-Unis qui est ressortie de la trêve commerciale de quatre-vingt-dix jours décidée sur les rives du lac Léman est déjà entamée. Pour Pékin, Washington a « gravement porté atteinte au consensus » de Genève. Poursuites pénales dans le monde Il vous reste 79.17% de cet article à lire. La suite est réservée aux abonnés.
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • DeepMind’s Veo3 AI - The New King Is Here!

    DeepMind’s Veo3 AI - The New King Is Here!
    #deepminds #veo3 #new #king #here
    DeepMind’s Veo3 AI - The New King Is Here!
    DeepMind’s Veo3 AI - The New King Is Here! #deepminds #veo3 #new #king #here
    DeepMind’s Veo3 AI - The New King Is Here!
    www.youtube.com
    DeepMind’s Veo3 AI - The New King Is Here!
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • The Download: the desert data center boom, and how to measure Earth’s elevations

    This is today's edition of The Download, our weekday newsletter that provides a daily dose of what's going on in the world of technology. The data center boom in the desert In the high desert east of Reno, Nevada, construction crews are flattening the golden foothills of the Virginia Range, laying the foundations of a data center city. Google, Tract, Switch, EdgeCore, Novva, Vantage, and PowerHouse are all operating, building, or expanding huge facilities nearby. Meanwhile, Microsoft has acquired more than 225 acres of undeveloped property, and Apple is expanding its existing data center just across the Truckee River from the industrial park.The corporate race to amass computing resources to train and run artificial intelligence models and store information in the cloud has sparked a data center boom in the desert—and it’s just far enough away from Nevada’s communities to elude wide notice and, some fear, adequate scrutiny. Read the full story.
    —James Temple This story is part of Power Hungry: AI and our energy future—our new series shining a light on the energy demands and carbon costs of the artificial intelligence revolution. Check out the rest of the package here.
    A new atomic clock in space could help us measure elevations on Earth In 2003, engineers from Germany and Switzerland began building a bridge across the Rhine River simultaneously from both sides. Months into construction, they found that the two sides did not meet. The German side hovered 54 centimeters above the Swiss one. The misalignment happened because they measured elevation from sea level differently. To prevent such costly construction errors, in 2015 scientists in the International Association of Geodesy voted to adopt the International Height Reference Frame, or IHRF, a worldwide standard for elevation. Now, a decade after its adoption, scientists are looking to update the standard—by using the most precise clock ever to fly in space. Read the full story. —Sophia Chen Three takeaways about AI’s energy use and climate impacts —Casey Crownhart This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself.

    This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell. Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead. There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project. Read the full story.This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. MIT Technology Review Narrated: Congress used to evaluate emerging technologies. Let’s do it again. Artificial intelligence comes with a shimmer and a sheen of magical thinking. And if we’re not careful, politicians, employers, and other decision-makers may accept at face value the idea that machines can and should replace human judgment and discretion. One way to combat that might be resurrecting the Office of Technology Assessment, a Congressional think tank that detected lies and tested tech until it was shuttered in 1995. This is our latest story to be turned into a MIT Technology Review Narrated podcast, which we’re publishing each week on Spotify and Apple Podcasts. Just navigate to MIT Technology Review Narrated on either platform, and follow us to get all our new content as it’s released.
    The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology.
    1 OpenAI is buying Jony Ive’s AI startup The former Apple design guru will work with Sam Altman to design an entirely new range of devices.+ The deal is worth a whopping billion.+ Altman gave OpenAI staff a preview of its AI ‘companion’ devices.+ AI products to date have failed to set the world alight.2 Microsoft has blocked employee emails containing ‘Gaza’ or ‘Palestine’ Although the term ‘Israel’ does not trigger such a block.+ Protest group No Azure for Apartheid has accused the company of censorship.3 DOGE needs to do its work in secret That’s what the Trump administration is claiming to the Supreme Court, at least.+ It’s trying to avoid being forced to hand over internal documents.+ DOGE’s tech takeover threatens the safety and stability of our critical data.4 US banks are racing to embrace cryptocurrency Ahead of new stablecoin legislation.+ Attendees at Trump’s crypto dinner paid over million for the privilege.+ Bitcoin has surged to an all-time peak yet again.5 China is making huge technological leaps Thanks to the billions it’s poured into narrowing the gap between it and the US.+ Nvidia’s CEO has branded America’s chip curbs on China ‘a failure.’+ There can be no winners in a US-China AI arms race.6 Disordered eating content is rife on TikTokBut a pocket of creators are dedicated to debunking the worst of it.7 The US military is interested in the world’s largest aircraftThe gigantic WindRunner plane will have an 80-metre wingspan.+ Phase two of military AI has arrived.8 How AI is shaking up animationNew tools are slashing the costs of creating episodes by up to 90%.+ Generative AI is reshaping South Korea’s webcomics industry.9 Tesla’s Cybertruck is a flop Sorry, Elon.+ The vehicles’ resale value is plummeting.10 Google’s new AI video generator loves this terrible joke Which appears to originate from a Reddit post.+ What happened when 20 comedians got AI to write their routines.Quote of the day “It feels like we are marching off a cliff.” —An unnamed software engineering vice president jokes that future developers conferences will be attended by the AI agents companies like Microsoft are racing to deploy, Semafor reports. One more thing What does GPT-3 “know” about me?One of the biggest stories in tech is the rise of large language models that produce text that reads like a human might have written it. These models’ power comes from being trained on troves of publicly available human-created text hoovered up from the internet. If you’ve posted anything even remotely personal in English on the internet, chances are your data might be part of some of the world’s most popular LLMs.Melissa Heikkilä, MIT Technology Review’s former AI reporter, wondered what data these models might have on her—and how it could be misused. So she put OpenAI’s GPT-3 to the test. Read about what she found.We can still have nice things A place for comfort, fun and distraction to brighten up your day.+ Don’t shoot the messenger, but it seems like there’s a new pizza king in town + Ranked: every Final Destination film, from worst to best.+ Who knew that jelly could help to preserve coral reefs? Not I.+ A new generation of space archaeologists are beavering away to document our journeys to the stars.
    #download #desert #data #center #boom
    The Download: the desert data center boom, and how to measure Earth’s elevations
    This is today's edition of The Download, our weekday newsletter that provides a daily dose of what's going on in the world of technology. The data center boom in the desert In the high desert east of Reno, Nevada, construction crews are flattening the golden foothills of the Virginia Range, laying the foundations of a data center city. Google, Tract, Switch, EdgeCore, Novva, Vantage, and PowerHouse are all operating, building, or expanding huge facilities nearby. Meanwhile, Microsoft has acquired more than 225 acres of undeveloped property, and Apple is expanding its existing data center just across the Truckee River from the industrial park.The corporate race to amass computing resources to train and run artificial intelligence models and store information in the cloud has sparked a data center boom in the desert—and it’s just far enough away from Nevada’s communities to elude wide notice and, some fear, adequate scrutiny. Read the full story. —James Temple This story is part of Power Hungry: AI and our energy future—our new series shining a light on the energy demands and carbon costs of the artificial intelligence revolution. Check out the rest of the package here. A new atomic clock in space could help us measure elevations on Earth In 2003, engineers from Germany and Switzerland began building a bridge across the Rhine River simultaneously from both sides. Months into construction, they found that the two sides did not meet. The German side hovered 54 centimeters above the Swiss one. The misalignment happened because they measured elevation from sea level differently. To prevent such costly construction errors, in 2015 scientists in the International Association of Geodesy voted to adopt the International Height Reference Frame, or IHRF, a worldwide standard for elevation. Now, a decade after its adoption, scientists are looking to update the standard—by using the most precise clock ever to fly in space. Read the full story. —Sophia Chen Three takeaways about AI’s energy use and climate impacts —Casey Crownhart This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself. This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell. Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead. There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project. Read the full story.This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. MIT Technology Review Narrated: Congress used to evaluate emerging technologies. Let’s do it again. Artificial intelligence comes with a shimmer and a sheen of magical thinking. And if we’re not careful, politicians, employers, and other decision-makers may accept at face value the idea that machines can and should replace human judgment and discretion. One way to combat that might be resurrecting the Office of Technology Assessment, a Congressional think tank that detected lies and tested tech until it was shuttered in 1995. This is our latest story to be turned into a MIT Technology Review Narrated podcast, which we’re publishing each week on Spotify and Apple Podcasts. Just navigate to MIT Technology Review Narrated on either platform, and follow us to get all our new content as it’s released. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 OpenAI is buying Jony Ive’s AI startup The former Apple design guru will work with Sam Altman to design an entirely new range of devices.+ The deal is worth a whopping billion.+ Altman gave OpenAI staff a preview of its AI ‘companion’ devices.+ AI products to date have failed to set the world alight.2 Microsoft has blocked employee emails containing ‘Gaza’ or ‘Palestine’ Although the term ‘Israel’ does not trigger such a block.+ Protest group No Azure for Apartheid has accused the company of censorship.3 DOGE needs to do its work in secret That’s what the Trump administration is claiming to the Supreme Court, at least.+ It’s trying to avoid being forced to hand over internal documents.+ DOGE’s tech takeover threatens the safety and stability of our critical data.4 US banks are racing to embrace cryptocurrency Ahead of new stablecoin legislation.+ Attendees at Trump’s crypto dinner paid over million for the privilege.+ Bitcoin has surged to an all-time peak yet again.5 China is making huge technological leaps Thanks to the billions it’s poured into narrowing the gap between it and the US.+ Nvidia’s CEO has branded America’s chip curbs on China ‘a failure.’+ There can be no winners in a US-China AI arms race.6 Disordered eating content is rife on TikTokBut a pocket of creators are dedicated to debunking the worst of it.7 The US military is interested in the world’s largest aircraftThe gigantic WindRunner plane will have an 80-metre wingspan.+ Phase two of military AI has arrived.8 How AI is shaking up animationNew tools are slashing the costs of creating episodes by up to 90%.+ Generative AI is reshaping South Korea’s webcomics industry.9 Tesla’s Cybertruck is a flop Sorry, Elon.+ The vehicles’ resale value is plummeting.10 Google’s new AI video generator loves this terrible joke Which appears to originate from a Reddit post.+ What happened when 20 comedians got AI to write their routines.Quote of the day “It feels like we are marching off a cliff.” —An unnamed software engineering vice president jokes that future developers conferences will be attended by the AI agents companies like Microsoft are racing to deploy, Semafor reports. One more thing What does GPT-3 “know” about me?One of the biggest stories in tech is the rise of large language models that produce text that reads like a human might have written it. These models’ power comes from being trained on troves of publicly available human-created text hoovered up from the internet. If you’ve posted anything even remotely personal in English on the internet, chances are your data might be part of some of the world’s most popular LLMs.Melissa Heikkilä, MIT Technology Review’s former AI reporter, wondered what data these models might have on her—and how it could be misused. So she put OpenAI’s GPT-3 to the test. Read about what she found.We can still have nice things A place for comfort, fun and distraction to brighten up your day.+ Don’t shoot the messenger, but it seems like there’s a new pizza king in town 🍕+ Ranked: every Final Destination film, from worst to best.+ Who knew that jelly could help to preserve coral reefs? Not I.+ A new generation of space archaeologists are beavering away to document our journeys to the stars. #download #desert #data #center #boom
    The Download: the desert data center boom, and how to measure Earth’s elevations
    www.technologyreview.com
    This is today's edition of The Download, our weekday newsletter that provides a daily dose of what's going on in the world of technology. The data center boom in the desert In the high desert east of Reno, Nevada, construction crews are flattening the golden foothills of the Virginia Range, laying the foundations of a data center city. Google, Tract, Switch, EdgeCore, Novva, Vantage, and PowerHouse are all operating, building, or expanding huge facilities nearby. Meanwhile, Microsoft has acquired more than 225 acres of undeveloped property, and Apple is expanding its existing data center just across the Truckee River from the industrial park.The corporate race to amass computing resources to train and run artificial intelligence models and store information in the cloud has sparked a data center boom in the desert—and it’s just far enough away from Nevada’s communities to elude wide notice and, some fear, adequate scrutiny. Read the full story. —James Temple This story is part of Power Hungry: AI and our energy future—our new series shining a light on the energy demands and carbon costs of the artificial intelligence revolution. Check out the rest of the package here. A new atomic clock in space could help us measure elevations on Earth In 2003, engineers from Germany and Switzerland began building a bridge across the Rhine River simultaneously from both sides. Months into construction, they found that the two sides did not meet. The German side hovered 54 centimeters above the Swiss one. The misalignment happened because they measured elevation from sea level differently. To prevent such costly construction errors, in 2015 scientists in the International Association of Geodesy voted to adopt the International Height Reference Frame, or IHRF, a worldwide standard for elevation. Now, a decade after its adoption, scientists are looking to update the standard—by using the most precise clock ever to fly in space. Read the full story. —Sophia Chen Three takeaways about AI’s energy use and climate impacts —Casey Crownhart This week, we published Power Hungry, a package all about AI and energy. At the center of this package is the most comprehensive look yet at AI’s growing power demand, if I do say so myself. This data-heavy story is the result of over six months of reporting by me and my colleague James O’Donnell (and the work of many others on our team). Over that time, with the help of leading researchers, we quantified the energy and emissions impacts of individual queries to AI models and tallied what it all adds up to, both right now and for the years ahead. There’s a lot of data to dig through, and I hope you’ll take the time to explore the whole story. But in the meantime, here are three of my biggest takeaways from working on this project. Read the full story.This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. MIT Technology Review Narrated: Congress used to evaluate emerging technologies. Let’s do it again. Artificial intelligence comes with a shimmer and a sheen of magical thinking. And if we’re not careful, politicians, employers, and other decision-makers may accept at face value the idea that machines can and should replace human judgment and discretion. One way to combat that might be resurrecting the Office of Technology Assessment, a Congressional think tank that detected lies and tested tech until it was shuttered in 1995. This is our latest story to be turned into a MIT Technology Review Narrated podcast, which we’re publishing each week on Spotify and Apple Podcasts. Just navigate to MIT Technology Review Narrated on either platform, and follow us to get all our new content as it’s released. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 OpenAI is buying Jony Ive’s AI startup The former Apple design guru will work with Sam Altman to design an entirely new range of devices. (NYT $)+ The deal is worth a whopping $6.5 billion. (Bloomberg $)+ Altman gave OpenAI staff a preview of its AI ‘companion’ devices. (WSJ $)+ AI products to date have failed to set the world alight. (The Atlantic $)2 Microsoft has blocked employee emails containing ‘Gaza’ or ‘Palestine’ Although the term ‘Israel’ does not trigger such a block. (The Verge)+ Protest group No Azure for Apartheid has accused the company of censorship. (Fortune $) 3 DOGE needs to do its work in secret That’s what the Trump administration is claiming to the Supreme Court, at least. (Ars Technica)+ It’s trying to avoid being forced to hand over internal documents. (NYT $)+ DOGE’s tech takeover threatens the safety and stability of our critical data. (MIT Technology Review)4 US banks are racing to embrace cryptocurrency Ahead of new stablecoin legislation. (The Information $)+ Attendees at Trump’s crypto dinner paid over $1 million for the privilege. (NBC News)+ Bitcoin has surged to an all-time peak yet again. (Reuters)5 China is making huge technological leaps Thanks to the billions it’s poured into narrowing the gap between it and the US. (WSJ $)+ Nvidia’s CEO has branded America’s chip curbs on China ‘a failure.’ (FT $)+ There can be no winners in a US-China AI arms race. (MIT Technology Review)6 Disordered eating content is rife on TikTokBut a pocket of creators are dedicated to debunking the worst of it. (Wired $) 7 The US military is interested in the world’s largest aircraftThe gigantic WindRunner plane will have an 80-metre wingspan. (New Scientist $) + Phase two of military AI has arrived. (MIT Technology Review)8 How AI is shaking up animationNew tools are slashing the costs of creating episodes by up to 90%. (NYT $) + Generative AI is reshaping South Korea’s webcomics industry. (MIT Technology Review)9 Tesla’s Cybertruck is a flop Sorry, Elon. (Fast Company $)+ The vehicles’ resale value is plummeting. (The Daily Beast)10 Google’s new AI video generator loves this terrible joke Which appears to originate from a Reddit post. (404 Media)+ What happened when 20 comedians got AI to write their routines. (MIT Technology Review) Quote of the day “It feels like we are marching off a cliff.” —An unnamed software engineering vice president jokes that future developers conferences will be attended by the AI agents companies like Microsoft are racing to deploy, Semafor reports. One more thing What does GPT-3 “know” about me?One of the biggest stories in tech is the rise of large language models that produce text that reads like a human might have written it. These models’ power comes from being trained on troves of publicly available human-created text hoovered up from the internet. If you’ve posted anything even remotely personal in English on the internet, chances are your data might be part of some of the world’s most popular LLMs.Melissa Heikkilä, MIT Technology Review’s former AI reporter, wondered what data these models might have on her—and how it could be misused. So she put OpenAI’s GPT-3 to the test. Read about what she found.We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or skeet 'em at me.) + Don’t shoot the messenger, but it seems like there’s a new pizza king in town 🍕 ($)+ Ranked: every Final Destination film, from worst to best.+ Who knew that jelly could help to preserve coral reefs? Not I.+ A new generation of space archaeologists are beavering away to document our journeys to the stars.
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  • Design team appointed to £1bn Yorkshire hospital project

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    Design team appointed to £1bn Yorkshire hospital project
    Login or SUBSCRIBE to view this story Existing subscriber? LOGIN A subscription to Building Design will provide: Unlimited architecture news from around the UK Reviews of the latest buildings from all corners of the world Full access to all our online archives PLUS you will receive a digital copy of WA100 worth over £45. Subscribe now for unlimited access. Subscribe today Alternatively REGISTER for free access on selected stories and sign up for email alerts #design #team #appointed #1bn #yorkshire
    Design team appointed to £1bn Yorkshire hospital project
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    Login or SUBSCRIBE to view this story Existing subscriber? LOGIN A subscription to Building Design will provide: Unlimited architecture news from around the UK Reviews of the latest buildings from all corners of the world Full access to all our online archives PLUS you will receive a digital copy of WA100 worth over £45. Subscribe now for unlimited access. Subscribe today Alternatively REGISTER for free access on selected stories and sign up for email alerts
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  • I Hated Smart Glasses Until I Tried Google's Android XR. Now I See the Potential

    Commentary: I had to see it to truly believe it.
    #hated #smart #glasses #until #tried
    I Hated Smart Glasses Until I Tried Google's Android XR. Now I See the Potential
    Commentary: I had to see it to truly believe it. #hated #smart #glasses #until #tried
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  • Bird Flu Vaccine for Cows Passes Early Test

    May 22, 20253 min readBird Flu Vaccine for Cows Passes Early TestResearchers have tested an mRNA vaccine against avian influenza in calves with promising resultsBy Humberto Basilio & Nature magazine Westend61/Getty ImagesAs bird flu sweeps across US poultry and cattle farms, researchers are racing to find ways to contain the outbreaks before they ignite a human pandemic. Now, a team of scientists has developed a fresh approach: the first mRNA bird-flu vaccine for cattle.Early findings, posted this month on the preprint server bioRxiv, reveal that the experimental vaccine triggers a strong immune response to the virus, and protects against infection in calves. The results have not yet been peer-reviewed.This development could mark a crucial step towards creating flu vaccines for livestock and reducing the risk of animal-to-human transmission of a virus that poses a “real pandemic threat”, says Scott Hensley, a virologist at the University of Pennsylvania in Philadelphia, and a co-author of the work.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Fears of a bird-flu pandemic have been rising since the first confirmed outbreak of the H5N1 avian influenza virus in dairy cattle was reported in March 2024. Since then, the virus has affected more than 1,000 dairy herds across 17 US states. Health officials have linked 64 human infections and one death to the outbreak.A fresh approachTo create a cattle vaccine, Hensley and his team built on more than a decade of work on seasonal bird-flu mRNA vaccines. The researchers took one such vaccine candidate and swapped out its viral haemagglutinin gene — which encodes a protein known to elicit an immune response — with the corresponding gene from the new H5N1 virus found on dairy farms. “It’s so easy to switch,” says Hensley. “That’s really the value of using mRNA-based vaccines.”Last year, Hensley’s team showed that their vaccine protects against avian flu in ferrets, a commonly used laboratory model for testing flu vaccines. For the latest work, they inoculated 10 calves and, 49 days later, fed them milk from H5N1-infected cows — a suspected route of transmission among cattle.After that exposure, the vaccinated calves had significantly lower levels of viral RNA than the unvaccinated calves did, indicating that the vaccine helped to curb infection.The study tested only vaccine responses in calves; much of the avian-flu transmission on dairy farms occurs among lactating adult cattle, says virologist Richard Webby, director of the World Health Organization Collaborating Centre for Studies on the Ecology of Influenza in Animals and Birds in Memphis, Tennessee. Hensley’s team is already working on extra trials in lactating cows.Even without that data, the current results are a strong first step towards developing a vaccine: “It’s good news,“ Webby says.Uncertain futureOther livestock vaccines could be on the way. The US Department of Agriculture has approved at least seven candidates for field trials this year. In mid-February, the agency also conditionally approved a bird flu vaccine for chickens.But political headwinds against mRNA vaccines could threaten Hensley’s effort. Republican lawmakers in South Carolina, Texas and Montana have introduced bills to ban mRNA vaccines in livestock, arguing that they pose risks to human health. And some scientists worry that vaccine scepticism in US President Donald Trump’s administration will lead to cuts in funding for mRNA-vaccine development.“I’m optimistic that they will continue to support the development of these vaccines,” Hensley says. “It would be a crime right now to stop it.”Other scientists question whether vaccines for cattle will be economically viable for farmers. That will depend on how many doses are needed and its price, says microbiologist Shollie Falkenberg at Auburn University in Alabama. “The livestock industry is in the business of making money,” she says. “At the end of the day, people want to see the economics behind it.”Still, vaccinating cattle might soon become necessary to prevent further infections, potential deaths and mounting economic losses, says Webby.“I don’t think that cattle vaccines on their own are sort of a silver bullet,” he says. “But we have to do something different because what we're doing now is clearly not working.”This article is reproduced with permission and was first published on May 21, 2025.
    #bird #flu #vaccine #cows #passes
    Bird Flu Vaccine for Cows Passes Early Test
    May 22, 20253 min readBird Flu Vaccine for Cows Passes Early TestResearchers have tested an mRNA vaccine against avian influenza in calves with promising resultsBy Humberto Basilio & Nature magazine Westend61/Getty ImagesAs bird flu sweeps across US poultry and cattle farms, researchers are racing to find ways to contain the outbreaks before they ignite a human pandemic. Now, a team of scientists has developed a fresh approach: the first mRNA bird-flu vaccine for cattle.Early findings, posted this month on the preprint server bioRxiv, reveal that the experimental vaccine triggers a strong immune response to the virus, and protects against infection in calves. The results have not yet been peer-reviewed.This development could mark a crucial step towards creating flu vaccines for livestock and reducing the risk of animal-to-human transmission of a virus that poses a “real pandemic threat”, says Scott Hensley, a virologist at the University of Pennsylvania in Philadelphia, and a co-author of the work.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Fears of a bird-flu pandemic have been rising since the first confirmed outbreak of the H5N1 avian influenza virus in dairy cattle was reported in March 2024. Since then, the virus has affected more than 1,000 dairy herds across 17 US states. Health officials have linked 64 human infections and one death to the outbreak.A fresh approachTo create a cattle vaccine, Hensley and his team built on more than a decade of work on seasonal bird-flu mRNA vaccines. The researchers took one such vaccine candidate and swapped out its viral haemagglutinin gene — which encodes a protein known to elicit an immune response — with the corresponding gene from the new H5N1 virus found on dairy farms. “It’s so easy to switch,” says Hensley. “That’s really the value of using mRNA-based vaccines.”Last year, Hensley’s team showed that their vaccine protects against avian flu in ferrets, a commonly used laboratory model for testing flu vaccines. For the latest work, they inoculated 10 calves and, 49 days later, fed them milk from H5N1-infected cows — a suspected route of transmission among cattle.After that exposure, the vaccinated calves had significantly lower levels of viral RNA than the unvaccinated calves did, indicating that the vaccine helped to curb infection.The study tested only vaccine responses in calves; much of the avian-flu transmission on dairy farms occurs among lactating adult cattle, says virologist Richard Webby, director of the World Health Organization Collaborating Centre for Studies on the Ecology of Influenza in Animals and Birds in Memphis, Tennessee. Hensley’s team is already working on extra trials in lactating cows.Even without that data, the current results are a strong first step towards developing a vaccine: “It’s good news,“ Webby says.Uncertain futureOther livestock vaccines could be on the way. The US Department of Agriculture has approved at least seven candidates for field trials this year. In mid-February, the agency also conditionally approved a bird flu vaccine for chickens.But political headwinds against mRNA vaccines could threaten Hensley’s effort. Republican lawmakers in South Carolina, Texas and Montana have introduced bills to ban mRNA vaccines in livestock, arguing that they pose risks to human health. And some scientists worry that vaccine scepticism in US President Donald Trump’s administration will lead to cuts in funding for mRNA-vaccine development.“I’m optimistic that they will continue to support the development of these vaccines,” Hensley says. “It would be a crime right now to stop it.”Other scientists question whether vaccines for cattle will be economically viable for farmers. That will depend on how many doses are needed and its price, says microbiologist Shollie Falkenberg at Auburn University in Alabama. “The livestock industry is in the business of making money,” she says. “At the end of the day, people want to see the economics behind it.”Still, vaccinating cattle might soon become necessary to prevent further infections, potential deaths and mounting economic losses, says Webby.“I don’t think that cattle vaccines on their own are sort of a silver bullet,” he says. “But we have to do something different because what we're doing now is clearly not working.”This article is reproduced with permission and was first published on May 21, 2025. #bird #flu #vaccine #cows #passes
    Bird Flu Vaccine for Cows Passes Early Test
    www.scientificamerican.com
    May 22, 20253 min readBird Flu Vaccine for Cows Passes Early TestResearchers have tested an mRNA vaccine against avian influenza in calves with promising resultsBy Humberto Basilio & Nature magazine Westend61/Getty ImagesAs bird flu sweeps across US poultry and cattle farms, researchers are racing to find ways to contain the outbreaks before they ignite a human pandemic. Now, a team of scientists has developed a fresh approach: the first mRNA bird-flu vaccine for cattle.Early findings, posted this month on the preprint server bioRxiv, reveal that the experimental vaccine triggers a strong immune response to the virus, and protects against infection in calves. The results have not yet been peer-reviewed.This development could mark a crucial step towards creating flu vaccines for livestock and reducing the risk of animal-to-human transmission of a virus that poses a “real pandemic threat”, says Scott Hensley, a virologist at the University of Pennsylvania in Philadelphia, and a co-author of the work.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Fears of a bird-flu pandemic have been rising since the first confirmed outbreak of the H5N1 avian influenza virus in dairy cattle was reported in March 2024. Since then, the virus has affected more than 1,000 dairy herds across 17 US states. Health officials have linked 64 human infections and one death to the outbreak.A fresh approachTo create a cattle vaccine, Hensley and his team built on more than a decade of work on seasonal bird-flu mRNA vaccines. The researchers took one such vaccine candidate and swapped out its viral haemagglutinin gene — which encodes a protein known to elicit an immune response — with the corresponding gene from the new H5N1 virus found on dairy farms. “It’s so easy to switch,” says Hensley. “That’s really the value of using mRNA-based vaccines.”Last year, Hensley’s team showed that their vaccine protects against avian flu in ferrets, a commonly used laboratory model for testing flu vaccines. For the latest work, they inoculated 10 calves and, 49 days later, fed them milk from H5N1-infected cows — a suspected route of transmission among cattle.After that exposure, the vaccinated calves had significantly lower levels of viral RNA than the unvaccinated calves did, indicating that the vaccine helped to curb infection.The study tested only vaccine responses in calves; much of the avian-flu transmission on dairy farms occurs among lactating adult cattle, says virologist Richard Webby, director of the World Health Organization Collaborating Centre for Studies on the Ecology of Influenza in Animals and Birds in Memphis, Tennessee. Hensley’s team is already working on extra trials in lactating cows.Even without that data, the current results are a strong first step towards developing a vaccine: “It’s good news,“ Webby says.Uncertain futureOther livestock vaccines could be on the way. The US Department of Agriculture has approved at least seven candidates for field trials this year. In mid-February, the agency also conditionally approved a bird flu vaccine for chickens.But political headwinds against mRNA vaccines could threaten Hensley’s effort. Republican lawmakers in South Carolina, Texas and Montana have introduced bills to ban mRNA vaccines in livestock, arguing that they pose risks to human health. And some scientists worry that vaccine scepticism in US President Donald Trump’s administration will lead to cuts in funding for mRNA-vaccine development.“I’m optimistic that they will continue to support the development of these vaccines,” Hensley says. “It would be a crime right now to stop it.”Other scientists question whether vaccines for cattle will be economically viable for farmers. That will depend on how many doses are needed and its price, says microbiologist Shollie Falkenberg at Auburn University in Alabama. “The livestock industry is in the business of making money,” she says. “At the end of the day, people want to see the economics behind it.”Still, vaccinating cattle might soon become necessary to prevent further infections, potential deaths and mounting economic losses, says Webby.“I don’t think that cattle vaccines on their own are sort of a silver bullet,” he says. “But we have to do something different because what we're doing now is clearly not working.”This article is reproduced with permission and was first published on May 21, 2025.
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  • Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself

    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    As the industry's big squeeze reaches consumers, a grim bargain emerges.

    Image credit: Adobe Stock, Microsoft

    Opinion

    by Chris Tapsell
    Deputy Editor

    Published on May 22, 2025

    Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come.
    The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.
    That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game.
    The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.
    Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

    Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

    Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever.
    Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

    How much is GTA 6 going to cost? or more? | Image credit: Rockstar

    The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.
    Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass.
    You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition.
    Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint.
    More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind."
    Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.
    Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

    Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

    There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?
    We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.
    There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
    #video #games039 #soaring #prices #have
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided. #video #games039 #soaring #prices #have
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    www.eurogamer.net
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!) Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
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  • Fortnite to bring back this ultra rare skin after five years

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Epic Games finally brought Fortnite back to iOS in the United States! The game was banned from Apple’s App Store for nearly five years, as players were stuck in Chapter 2 – Season 3. Now, it’s time for a new era, as the dispute between the two companies has nearly come to an end.
    To celebrate the return of Fortnite to iOS, Epic will bring back its iconic skin, Tart Tycoon. This anti-Apple skin marked the beginning of legal dispute between Apple and Epic, so it makes sense for the game creator to bring it back. According to a leak, the skin will be free once again.
    Fortnite is bringing back its ultra rare Tart Tycoon skin
    The trouble between Apple and Epic Games started brewing in August 2020 when the Fortnite developer added a third-party payment processor to the game. This resulted in Apple taking Fortnite off the App Store and banning it. As a result, Epic took the tech giant to court and began a lengthy legal battle that lasted for almost five years.
    Now, the game has returned to iPhones and iPads, but only in the US. Earlier this year, Epic brought it back in the European Union, and the United Kingdom is expected to get the game in the second half of 2025. According to Hypex, the most popular Fortnite leaker, Epic will bring back Tart Tycoon, one of the rarest skins of all time, to celebrate the return of the game.
    Tart Tycoon was first available in 2020. Image by VideoGamer
    The skin was released in August 2020, and players were able to win it by scoring 10 points in the #FreeFortnite Cup. It had unlimited quantities, so it was available to everyone who played a game or two. In addition to this, Epic Games also gave out some valuable rewards to more than 20,000 players, including a hat, Xbox One X, Nintendo Switch, phones, and more.
    The start date and time of the Tart Tycoon Cup haven’t been leaked or revealed yet. However, with the Galactic Battle season ending in early June, we expect it to come out within a week.

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    #fortnite #bring #back #this #ultra
    Fortnite to bring back this ultra rare skin after five years
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Epic Games finally brought Fortnite back to iOS in the United States! The game was banned from Apple’s App Store for nearly five years, as players were stuck in Chapter 2 – Season 3. Now, it’s time for a new era, as the dispute between the two companies has nearly come to an end. To celebrate the return of Fortnite to iOS, Epic will bring back its iconic skin, Tart Tycoon. This anti-Apple skin marked the beginning of legal dispute between Apple and Epic, so it makes sense for the game creator to bring it back. According to a leak, the skin will be free once again. Fortnite is bringing back its ultra rare Tart Tycoon skin The trouble between Apple and Epic Games started brewing in August 2020 when the Fortnite developer added a third-party payment processor to the game. This resulted in Apple taking Fortnite off the App Store and banning it. As a result, Epic took the tech giant to court and began a lengthy legal battle that lasted for almost five years. Now, the game has returned to iPhones and iPads, but only in the US. Earlier this year, Epic brought it back in the European Union, and the United Kingdom is expected to get the game in the second half of 2025. According to Hypex, the most popular Fortnite leaker, Epic will bring back Tart Tycoon, one of the rarest skins of all time, to celebrate the return of the game. Tart Tycoon was first available in 2020. Image by VideoGamer The skin was released in August 2020, and players were able to win it by scoring 10 points in the #FreeFortnite Cup. It had unlimited quantities, so it was available to everyone who played a game or two. In addition to this, Epic Games also gave out some valuable rewards to more than 20,000 players, including a hat, Xbox One X, Nintendo Switch, phones, and more. The start date and time of the Tart Tycoon Cup haven’t been leaked or revealed yet. However, with the Galactic Battle season ending in early June, we expect it to come out within a week. Fortnite Platform: Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre: Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #fortnite #bring #back #this #ultra
    Fortnite to bring back this ultra rare skin after five years
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Epic Games finally brought Fortnite back to iOS in the United States! The game was banned from Apple’s App Store for nearly five years, as players were stuck in Chapter 2 – Season 3. Now, it’s time for a new era, as the dispute between the two companies has nearly come to an end. To celebrate the return of Fortnite to iOS, Epic will bring back its iconic skin, Tart Tycoon. This anti-Apple skin marked the beginning of legal dispute between Apple and Epic, so it makes sense for the game creator to bring it back. According to a leak, the skin will be free once again. Fortnite is bringing back its ultra rare Tart Tycoon skin The trouble between Apple and Epic Games started brewing in August 2020 when the Fortnite developer added a third-party payment processor to the game. This resulted in Apple taking Fortnite off the App Store and banning it. As a result, Epic took the tech giant to court and began a lengthy legal battle that lasted for almost five years. Now, the game has returned to iPhones and iPads, but only in the US. Earlier this year, Epic brought it back in the European Union, and the United Kingdom is expected to get the game in the second half of 2025. According to Hypex, the most popular Fortnite leaker, Epic will bring back Tart Tycoon, one of the rarest skins of all time, to celebrate the return of the game. Tart Tycoon was first available in 2020. Image by VideoGamer The skin was released in August 2020, and players were able to win it by scoring 10 points in the #FreeFortnite Cup. It had unlimited quantities, so it was available to everyone who played a game or two. In addition to this, Epic Games also gave out some valuable rewards to more than 20,000 players, including a hat, Xbox One X, Nintendo Switch, phones, and more. The start date and time of the Tart Tycoon Cup haven’t been leaked or revealed yet. However, with the Galactic Battle season ending in early June, we expect it to come out within a week. Fortnite Platform(s): Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre(s): Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • The best Memorial Day deals for under $100

    The best Memorial Day deals for under :

    The best Memorial Day speaker and headphone deal under IPX7 Waterproof Bluetooth SpeakerThe best Memorial Day tech deal under Kingslim D4 Dual Dash CamThe best Memorial Day toy deal under KidKraft Laundry PlaysetMemorial Day might be the holiday for swimming pools reopening, long days in the late spring sun, and kids getting out of school, but these days, it's also a time to secure excellent savings on products from online commerce platforms.Below, we're keeping a running list of the best deals for under that are available this Memorial Day. We'll keep this list updated with new deals that we find.The best Memorial Day speaker and headphone deal under Opens in a new window

    Credit: IPX7

    IPX7 Waterproof Bluetooth Speaker

    Whether you're sitting poolside, relaxing by a campfire, or spreading a picnic blanket, a good outdoor speaker is a crucial part of the experience. The IPX7 Waterproof Bluetooth Speaker is a resilient waterproof outdoor speaker that pumps out 40w sound.

    You May Also Like

    This Memorial Day, the IPX7 Waterproof Bluetooth Speaker is on sale for down from a price of saving you More Memorial Day speaker and headphone dealsFosi Audio BT20A Bluetooth Stereo Amplifier —JBL Quantum 400 —Treblab Z2 Active Noise Cancelling Workout Headphones —Calmbee Hybrid Active Noise Cancelling Headphones —The best Memorial Day tech deal under Opens in a new window

    Credit: Kingslim

    Kingslim D4 Dual Dash Cam

    There's lots that can happen to a car. Supplement your insurance with a dash cam and ensure that bumps, brake light checks, and attempted break ins are all subject to the camera. The Redtiger Dash Cam Front Rear includes night vision, video up to 4K, and app controls. This Memorial Day, the Kingslim D4 Dual Dash Cam with Built-in WiFi GPS is on sale for down from a price of saving you or 39%.More Memorial Day tech dealsLuckymore Wireless Carplay Adapter —ErGear Dual Monitor Desk Mount —SinKeu 88.8Wh|65Watts Portable Laptop Charger —The best Memorial Day toy deal under Opens in a new window

    Credit: KidKraft

    KidKraft Laundry Playset Children's Pretend Wooden Stacking Washer and Dryer Toy

    For families everywhere, school letting out means kids home from school for the summer. What better time to fill the house with distractions than now? And what if playtime could also teach your children to launder like a pro... that would be something. The KidKraft Laundry Playset does just that, with a kid-size washer and dryer set, plus a clothes iron.

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    Right now, the KidKraft Laundry Playset is on sale for down from for a savings of 51%.More Memorial Day toy deals under Teamson Kids Princess Gisele Polka Dot Print 2-Piece —Plugo STEM Pack by PlayShifu —The best Memorial Day deals you can get right now, hand-picked by Mashable's team of experts

    Apple AirPods Pro 2 ANC Earbuds With USB-C Charging Case

    —Fire TV Stick 4K Streaming Device With Remote—Blink Mini 2 Indoor Wireless 1080p Camera—Kodak Mini 2 Retro Instant Photo Printer With 68 Sheets Bundle

    —Apple Watch Series 10—Samsung Galaxy S25 Edge 256GB Phone With Amazon Gift Card—
    Ring Floodlight Cam Wired Plus—Ultraloq U-Bolt Pro 8-in-1 Wi-Fi Smart Lock With Fingerprint ID

    —Aiper Scuba S1 Cordless Robotic Pool Cleaner—Shark AV2511AE AI Robot Vacuum With XL Self-Empty Base

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    The best Memorial Day deals for under $100
    The best Memorial Day deals for under : The best Memorial Day speaker and headphone deal under IPX7 Waterproof Bluetooth SpeakerThe best Memorial Day tech deal under Kingslim D4 Dual Dash CamThe best Memorial Day toy deal under KidKraft Laundry PlaysetMemorial Day might be the holiday for swimming pools reopening, long days in the late spring sun, and kids getting out of school, but these days, it's also a time to secure excellent savings on products from online commerce platforms.Below, we're keeping a running list of the best deals for under that are available this Memorial Day. We'll keep this list updated with new deals that we find.The best Memorial Day speaker and headphone deal under Opens in a new window Credit: IPX7 IPX7 Waterproof Bluetooth Speaker Whether you're sitting poolside, relaxing by a campfire, or spreading a picnic blanket, a good outdoor speaker is a crucial part of the experience. The IPX7 Waterproof Bluetooth Speaker is a resilient waterproof outdoor speaker that pumps out 40w sound. You May Also Like This Memorial Day, the IPX7 Waterproof Bluetooth Speaker is on sale for down from a price of saving you More Memorial Day speaker and headphone dealsFosi Audio BT20A Bluetooth Stereo Amplifier —JBL Quantum 400 —Treblab Z2 Active Noise Cancelling Workout Headphones —Calmbee Hybrid Active Noise Cancelling Headphones —The best Memorial Day tech deal under Opens in a new window Credit: Kingslim Kingslim D4 Dual Dash Cam There's lots that can happen to a car. Supplement your insurance with a dash cam and ensure that bumps, brake light checks, and attempted break ins are all subject to the camera. The Redtiger Dash Cam Front Rear includes night vision, video up to 4K, and app controls. This Memorial Day, the Kingslim D4 Dual Dash Cam with Built-in WiFi GPS is on sale for down from a price of saving you or 39%.More Memorial Day tech dealsLuckymore Wireless Carplay Adapter —ErGear Dual Monitor Desk Mount —SinKeu 88.8Wh|65Watts Portable Laptop Charger —The best Memorial Day toy deal under Opens in a new window Credit: KidKraft KidKraft Laundry Playset Children's Pretend Wooden Stacking Washer and Dryer Toy For families everywhere, school letting out means kids home from school for the summer. What better time to fill the house with distractions than now? And what if playtime could also teach your children to launder like a pro... that would be something. The KidKraft Laundry Playset does just that, with a kid-size washer and dryer set, plus a clothes iron. Related Stories Mashable Deals Want more hand-picked deals from our shopping experts? Sign up for the Mashable Deals newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Right now, the KidKraft Laundry Playset is on sale for down from for a savings of 51%.More Memorial Day toy deals under Teamson Kids Princess Gisele Polka Dot Print 2-Piece —Plugo STEM Pack by PlayShifu —The best Memorial Day deals you can get right now, hand-picked by Mashable's team of experts Apple AirPods Pro 2 ANC Earbuds With USB-C Charging Case —Fire TV Stick 4K Streaming Device With Remote—Blink Mini 2 Indoor Wireless 1080p Camera—Kodak Mini 2 Retro Instant Photo Printer With 68 Sheets Bundle —Apple Watch Series 10—Samsung Galaxy S25 Edge 256GB Phone With Amazon Gift Card— Ring Floodlight Cam Wired Plus—Ultraloq U-Bolt Pro 8-in-1 Wi-Fi Smart Lock With Fingerprint ID —Aiper Scuba S1 Cordless Robotic Pool Cleaner—Shark AV2511AE AI Robot Vacuum With XL Self-Empty Base —Topics Amazon #best #memorial #day #deals #under
    The best Memorial Day deals for under $100
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    The best Memorial Day deals for under $100: The best Memorial Day speaker and headphone deal under $100 IPX7 Waterproof Bluetooth Speaker $59.49 (Save 41%) The best Memorial Day tech deal under $100 Kingslim D4 Dual Dash Cam $84.98 (Save 39%) The best Memorial Day toy deal under $100 KidKraft Laundry Playset $60.70 (Save 51%) Memorial Day might be the holiday for swimming pools reopening, long days in the late spring sun, and kids getting out of school, but these days, it's also a time to secure excellent savings on products from online commerce platforms.Below, we're keeping a running list of the best deals for under $100 that are available this Memorial Day. We'll keep this list updated with new deals that we find.The best Memorial Day speaker and headphone deal under $100 Opens in a new window Credit: IPX7 IPX7 Waterproof Bluetooth Speaker $59.49 at Amazon $99.99 Save $40.50 Whether you're sitting poolside, relaxing by a campfire, or spreading a picnic blanket, a good outdoor speaker is a crucial part of the experience. The IPX7 Waterproof Bluetooth Speaker is a resilient waterproof outdoor speaker that pumps out 40w sound. You May Also Like This Memorial Day, the IPX7 Waterproof Bluetooth Speaker is on sale for $59.49, down from a price of $99.99, saving you $40.50. More Memorial Day speaker and headphone dealsFosi Audio BT20A Bluetooth Stereo Amplifier — $79.99 $89.99 (save $10)JBL Quantum 400 — $59.95 $99.95 (save $40)Treblab Z2 Active Noise Cancelling Workout Headphones — $89.95 $129.97 (save $40.02)Calmbee Hybrid Active Noise Cancelling Headphones — $69.99 $109.99 (save $40)The best Memorial Day tech deal under $100 Opens in a new window Credit: Kingslim Kingslim D4 Dual Dash Cam $84.98 at Amazon $139.99 Save $55.01 There's lots that can happen to a car. Supplement your insurance with a dash cam and ensure that bumps, brake light checks, and attempted break ins are all subject to the camera. The Redtiger Dash Cam Front Rear includes night vision, video up to 4K, and app controls. This Memorial Day, the Kingslim D4 Dual Dash Cam with Built-in WiFi GPS is on sale for $84.98, down from a price of $139.99, saving you $55.01, or 39%.More Memorial Day tech dealsLuckymore Wireless Carplay Adapter — $60.33 $99.99 (save $39.66)ErGear Dual Monitor Desk Mount — $99.99 $159.99 (save $60)SinKeu 88.8Wh|65Watts Portable Laptop Charger — $61.99 $99.98 (save $37.99)The best Memorial Day toy deal under $100 Opens in a new window Credit: KidKraft KidKraft Laundry Playset Children's Pretend Wooden Stacking Washer and Dryer Toy $60.70 at Amazon $124.99 Save $64.29 For families everywhere, school letting out means kids home from school for the summer. What better time to fill the house with distractions than now? And what if playtime could also teach your children to launder like a pro... that would be something. The KidKraft Laundry Playset does just that, with a kid-size washer and dryer set, plus a clothes iron. Related Stories Mashable Deals Want more hand-picked deals from our shopping experts? Sign up for the Mashable Deals newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Right now, the KidKraft Laundry Playset is on sale for $60.70, down from $124.99, for a savings of 51%.More Memorial Day toy deals under $100Teamson Kids Princess Gisele Polka Dot Print 2-Piece — $89.95 $152.99 (save $63.04)Plugo STEM Pack by PlayShifu — $48.16 $119.99 (save $71.83) The best Memorial Day deals you can get right now, hand-picked by Mashable's team of experts Apple AirPods Pro 2 ANC Earbuds With USB-C Charging Case — $199.00 (List Price $249.00) Fire TV Stick 4K Streaming Device With Remote (2023 Model) — $29.99 (List Price $49.99) Blink Mini 2 Indoor Wireless 1080p Camera (2-Pack) — $37.99 (List Price $69.99) Kodak Mini 2 Retro Instant Photo Printer With 68 Sheets Bundle — $89.99 (List Price $139.99) Apple Watch Series 10 (GPS, 42mm, Sports Band) — $299.00 (List Price $399.00) Samsung Galaxy S25 Edge 256GB Phone With $50 Amazon Gift Card (Pre-Order) — $1,099.99 Ring Floodlight Cam Wired Plus (2021 Release) — $119.99 (List Price $179.99) Ultraloq U-Bolt Pro 8-in-1 Wi-Fi Smart Lock With Fingerprint ID — $139.99 (List Price $179.99) Aiper Scuba S1 Cordless Robotic Pool Cleaner (2024 Model) — $499.99 (List Price $699.95) Shark AV2511AE AI Robot Vacuum With XL Self-Empty Base — $349.99 (List Price $599.00) Topics Amazon
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