• The Set Mesh Normal node has recently been added to Geometry Nodes in Blender, allowing users to add or modify custom normals directly within the node system. For example, if you're looking to perform this kind of mesh welding – that is, smoothly blending or "fusing" parts of a mesh together – you can achieve this using a combination of modifiers.

    Please note that for the Vertex Weight Proximity modifier to work properly (as noted by 3D Artist Slinc_HD), you need to select all vertices in Weight Paint mode and assign them 100% weight (1.0) before applying the modifier.

    This video by FR3NKD shows the setup in action. Original post: https://lnkd.in/gu-CKSXu
    The Set Mesh Normal node has recently been added to Geometry Nodes in Blender, allowing users to add or modify custom normals directly within the node system. For example, if you're looking to perform this kind of mesh welding – that is, smoothly blending or "fusing" parts of a mesh together – you can achieve this using a combination of modifiers. Please note that for the Vertex Weight Proximity modifier to work properly (as noted by 3D Artist Slinc_HD), you need to select all vertices in Weight Paint mode and assign them 100% weight (1.0) before applying the modifier. This video by FR3NKD shows the setup in action. Original post: https://lnkd.in/gu-CKSXu
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  • Geometry-Based Rain in Blender 🌧

    3D Artist Jesse Miettinen, also known as Blenderesse, shared an awesome demo of layering multiple rain effects based on geometry. The demo was set up using Geometry Nodes in Blender.
    Geometry-Based Rain in Blender 🌧 3D Artist Jesse Miettinen, also known as Blenderesse, shared an awesome demo of layering multiple rain effects based on geometry. The demo was set up using Geometry Nodes in Blender.
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  • Procedural paper materials and tools 🗞

    Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more.

    Details:
    https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/
    #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
    Procedural paper materials and tools 🗞 Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more. Details: https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/ #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
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  • Geometry Nodes-based road generator in Blender

    Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve.


    #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    Geometry Nodes-based road generator in Blender🚦 Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve. #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
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  • Jiggle deformer in Blender

    Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff.

    More:
    https://www.youtube.com/@redjam9/videos

    #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    Jiggle deformer in Blender 🧞‍♂️ Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff. More: https://www.youtube.com/@redjam9/videos #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
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  • free Generator:
    Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch
    https://blenderesse.gumroad.com/l/melt?layout=profile

    #Blender
    free Generator: Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch https://blenderesse.gumroad.com/l/melt?layout=profile #Blender
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  • Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender.

    You can find the creator's profile here: https://x.com/jiehananana

    #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
    Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender. You can find the creator's profile here: https://x.com/jiehananana #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
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  • A simulation of deep-fried donuts in Blender

    It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles.

    The artist's page: https://x.com/machinima_jp

    #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
    A simulation of deep-fried donuts in Blender 🍩 It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles. The artist's page: https://x.com/machinima_jp #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
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  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
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  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
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