Should Final Fantasy change the artsyle to appeal for more people outside of the JRPG fanbase?
DamageEX2
Member
May 20, 2024
1,226
After seeing the recent trailer for Expedition 33, i have been noticing a decent amount of hype and antecipation, but im noticing how the game avoid the FF artsyle or style of the characters, to show something more realistic, just like the recent Resident Evil games.
Clair Obscur: Expedition 33 - Cast Reveal Trailer | PS5 Games
a year, the Paintress awakens to inscribe her cursed number on the monolith.And everyone of that age vani...
m.youtube.com
All this make me think, should Square change the artsyle for the mainline FF games to something like this? Would this help reach more people that are not fans of the look of the characters in Final Fantasy?
I notice a lot of people and content creators fans of WRPGs,that dont care at all about FF, but when a new From Software game or Dragons Dogma 2 releases, they are there day 1. I dont know if making all this, will make these people care or buy the game, but maybe if it works out, it can make the series reach a new audience.
KamenSenshi
Member
Nov 27, 2017
2,135
No. Other things exist.
nsilvias
Member
Oct 25, 2017
29,994
i mean ffs realism is already putting of some jrpg fans. ff realism is appealing to mainstream audiences already just not the games themselves. crpg fans not like ff is just crpg wrpgs fans not liking how little player choice jrpgs have plus the animeisms
Theswweet
RPG Site
Verified
Oct 25, 2017
7,271
California
If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.
AuthenticM
Son Altesse Sérénissime
The Fallen
Oct 25, 2017
35,104
no.
FrostweaveBandage
Unshakable Resolve
Member
Sep 27, 2019
9,818
No
Desma
"This guy are sick"
Member
Oct 27, 2017
6,732
Isn't that what FF XVI was?
Keym
The Fallen
Oct 26, 2017
9,678
Atlus jrpgs sell a lot and they don't have a "western" artstyle. So no.
Linus815
Member
Oct 29, 2017
24,014
ff16 already basically did that
The Quentulated Mox
Corrupted by Vengeance
Member
Jun 10, 2022
6,550
The thing keeping buyers away is not the art style
And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg
ReyVGM
Author - NES Endings Compendium
Verified
Oct 26, 2017
5,803
Isn't that what FF has been doing for a while already?
Aaronrules380
Avenger
Oct 25, 2017
24,353
If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles
mute
▲ Legend ▲
Member
Oct 25, 2017
29,310
They could be attracting larger audiences by making something that runs on a Nintendo handheld, the art style is irrelevant.
404LinkNotFound
Member
Oct 27, 2017
10,602
Isnt that FF16 did tho?
Also japanese art styles are mainstream these days
Lobster Roll
signature-less, now and forever™
Member
Sep 24, 2019
40,372
In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:
strangelove777
Alt account
Banned
Nov 23, 2023
1,570
They should make it more anime.
Sander VF
Banned
Oct 28, 2017
26,876
Tbilisi, Georgia
FFXVI was already going for that aesthetic, no?
Cheesecake
Banned
Oct 12, 2024
126
Outside of FF7 modern Final Fantasy has been pretty realistic in character design. Personally I'd rather they go back to the art direction of FFX. Have the characters look truly fantastical.
Bishop89
What Are Ya' Selling?
Member
Oct 25, 2017
42,675
Melbourne, Australia
No.
DamageEX2 said:
Would this help reach more people that are not fans of the look of the characters in Final Fantasy?
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And the millions of fans that love the existing looks of the series?
Elyian
Member
Feb 7, 2018
3,494
Theswweet said:
If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.
Click to expand...
Click to shrink...
Been saying this for a minute now.
Kutaragi
Member
Sep 3, 2020
800
ITALY
Aaronrules380 said:
If anything making it more anime would probably help more.
Click to expand...
Click to shrink...
This.
sir_crocodile
Member
Oct 25, 2017
24,587
they already did that and it appealed to less people not more lol
Brodo Baggins
Member
Oct 27, 2017
5,598
Expedition 33 will probably sell like a million copies, 2 million max.
The art style is probably FF's biggest strength tbh. If anything they should go further with Japanese stylization. Anime is far more mainstream than ever these days.
I think the biggest thing for FF as a franchise is they need to COMMIT. Every mainline game since the start of the PS3 era has felt severely compromised in some way.
FFXVI is the closest it's felt to a "complete" game and it feels aggressively scoped and does not commit to the storytelling style and tone it sets out in the prologue throughout.
FFVII Remake and FFVII Rebirth feel like complete games, but the whole chunking up of FFVII into 3 games still gives that feeling of compromise.
Cheesecake
Banned
Oct 12, 2024
126
The Quentulated Mox said:
The thing keeping buyers away is not the art style
And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg
Click to expand...
Click to shrink...
What if it was Amano style? There's more than one anime art style.
The Unsent
Member
Oct 25, 2017
22,398
I think they should go for a more fairytale-esque aesthetic. I think there is potential for a renaissance there after how dark the last two mainline Final Fantasy games were.
Renteka-Bond
Chicken Chaser
Member
Dec 28, 2017
6,016
Clearwater, Florida
God no, them going so hard into Western medieval blandness in 16 was one of the worst parts of the game for me.
Stuff like 8, 13 and, if you squint, 15 with their sort of future fantasyworks, but 16 completely missed the mark and the big appeal of Clair is all the wacky timeywimey otherworld vibes of the environment, not the realistic people.
Aaronrules380
Avenger
Oct 25, 2017
24,353
Realistically, what helps something like the from soft games get so big is that the structure and gameplay loop was very streamer friendly and that's huge among younger players nowadays. Story heavy games are always going to be at some disadvantage in that regard, even if there's a niche even within streaming for those types of games
Dragon's dogma isn't really that big. II did similar numbers to the larger JRPG franchises that aren't DQ, FF, or pokemon, it's not some massive mainstream hit
Deleted member 125476
Sep 8, 2022
2,818
making FF even more drab would just hurt it even more
if anything it needs to get more stylized and interesting cos it's been one of the blandest JRPG franchises aesthetically for a while now
Quinton
Verified
Oct 25, 2017
23,072
Midgar, With Love
I don't think that would work.
Hikari
One Winged Slayer
Member
Oct 25, 2017
25,196
Elysium
I mean, we just got that with FFXVI and clearly it didn't work so no? I would much prefer if they go back to a more colourful artstyle.
Majunior
Member
Jun 20, 2019
2,118
Aaronrules380 said:
If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles
Click to expand...
Click to shrink...
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
MoonCrow
Member
May 27, 2024
146
They've changed art styles like thirty times now so this reads as more like "should they make it look less Japanese"
Xwing
This guy are sick of the unshakeable slayer
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Nov 11, 2017
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WE'RE SO BACK
OP
OP
DamageEX2
Member
May 20, 2024
1,226
Sander VF said:
FFXVI was already going for that aesthetic, no?
Click to expand...
Click to shrink...
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
PlanetSmasher
The Abominable Showman
Member
Oct 25, 2017
132,624
Clair Obscur's art style is already pretty close to FFXVI's and it didn't help.
I don't think going more anime would help either, though. The series is just old.
DoradoWinston
Member
Apr 9, 2019
8,362
i genuinely love the look of 7R would love it if they kept it that way for the main series but for any side games they should go crazy with different styles
Desma
"This guy are sick"
Member
Oct 27, 2017
6,732
Majunior said:
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
Click to expand...
Click to shrink...
I think that's because they need to run on weaker hardware like phones
Aaronrules380
Avenger
Oct 25, 2017
24,353
Majunior said:
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
Click to expand...
Click to shrink...
I feel like there's a lot of people stuck in the past in this regard. Trends have changed. When we were young hyper realistic styles were the vogue because they were great at showcasing growing tech, but as tech has hit the point of diminishing returns, realistic games already look really good, and the indie scene has grown we've reached a point where art style has become king because it's much easierto stand out with that then by trying to pump up the graphics for marginal improvements
brinstar
Member
Oct 25, 2017
12,088
If anything I wish it was more anime/cartoony. FF7R has this realistic look to it but the characters animate like cartoon dolls and it makes the whole thing look so uncanny outside the higher budget cutscenes. The Moogles look disgusting lmao.
Squarealex
Member
Nov 11, 2017
1,809
I like FF16 art-style. Much more than the anime style Division 1 doing since FF13.
Koklusz
Member
Oct 27, 2017
3,915
I really don't think art style is an issue here.
Graven
Member
Oct 30, 2018
4,545
I'm under the impression that this is what they were attempting since FFXV.
NinjaScooter
Member
Oct 25, 2017
60,644
FF doesn't really have an "art style" they constantly change that shit and the most recent one was very western fantasy aesthetic. This thread feels like someone who stopped playing FF games after the original 7.
Necron
▲ Legend ▲
Member
Oct 25, 2017
9,810
Switzerland
Nope
Sander VF
Banned
Oct 28, 2017
26,876
Tbilisi, Georgia
DamageEX2 said:
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
Click to expand...
Click to shrink...
You cite games like Elden Ring which are similarly stylized.
Universal Acclaim
Member
Oct 5, 2024
2,251
I think the male characters in 16 looks pretty good and modern, but the facial animation and whatnot can always be improved
Dark Knight
One Winged Slayer
Member
Oct 25, 2017
21,295
Lobster Roll said:
In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:
Click to expand...
Click to shrink...
THIS THIS THIS
I've been saying this for the past couple years. This shit right here is peak Final Fantasy, and is exponentially more appealing than the same derivative style they've been employing for the past two decades to some degree, in the mainline series anyways. You want to hook in younger players? Speak to them through color and form! Experiment with art style with the same cavalier attitude you experiment with gameplay mechanics.
GalaxyDive
Member
Oct 25, 2017
5,233
Yeah dunno why this is being framed as a "should?" when the franchise literally just did this with XVI to no particular success.
Chasing the western medieval dragon is not something FF should continue doing.
NinjaScooter
Member
Oct 25, 2017
60,644
DamageEX2 said:
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
Click to expand...
Click to shrink...
Clair Obscur is also A) not realistic and B) very stylized.
YohraUtopia
Member
Apr 1, 2021
1,396
isn't FFXVI kinda this already?
I guess I don't fully understand what's in question. Art style does not seem to me the principal problem with FF
Brodo Baggins said:
I think the biggest thing for FF as a franchise is they need to COMMIT
Click to expand...
Click to shrink...
I think this is right. Like FFXVI should have just gone straight full action game and stuck to its political intrigue stuff instead of defaulting back to bog standard cosmic battle. FFXV was totally ok but also didn't fully commit to either its open world or the 'darker'' DNA of its XII vs roots. On the flip side, the VII remakes so far are doing great at committing and playing with an interestingly blended art style but honestly people may call it bloated but Rebirth totally leans into just how both wacky and serious a FF can be at the same time as the OG did too. It, well, commits.
#should #final #fantasy #change #artsyle
Should Final Fantasy change the artsyle to appeal for more people outside of the JRPG fanbase?
DamageEX2
Member
May 20, 2024
1,226
After seeing the recent trailer for Expedition 33, i have been noticing a decent amount of hype and antecipation, but im noticing how the game avoid the FF artsyle or style of the characters, to show something more realistic, just like the recent Resident Evil games.
Clair Obscur: Expedition 33 - Cast Reveal Trailer | PS5 Games
a year, the Paintress awakens to inscribe her cursed number on the monolith.And everyone of that age vani...
m.youtube.com
All this make me think, should Square change the artsyle for the mainline FF games to something like this? Would this help reach more people that are not fans of the look of the characters in Final Fantasy?
I notice a lot of people and content creators fans of WRPGs,that dont care at all about FF, but when a new From Software game or Dragons Dogma 2 releases, they are there day 1. I dont know if making all this, will make these people care or buy the game, but maybe if it works out, it can make the series reach a new audience.
KamenSenshi
Member
Nov 27, 2017
2,135
No. Other things exist.
nsilvias
Member
Oct 25, 2017
29,994
i mean ffs realism is already putting of some jrpg fans. ff realism is appealing to mainstream audiences already just not the games themselves. crpg fans not like ff is just crpg wrpgs fans not liking how little player choice jrpgs have plus the animeisms
Theswweet
RPG Site
Verified
Oct 25, 2017
7,271
California
If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.
AuthenticM
Son Altesse Sérénissime
The Fallen
Oct 25, 2017
35,104
no.
FrostweaveBandage
Unshakable Resolve
Member
Sep 27, 2019
9,818
No
Desma
"This guy are sick"
Member
Oct 27, 2017
6,732
Isn't that what FF XVI was?
Keym
The Fallen
Oct 26, 2017
9,678
Atlus jrpgs sell a lot and they don't have a "western" artstyle. So no.
Linus815
Member
Oct 29, 2017
24,014
ff16 already basically did that
The Quentulated Mox
Corrupted by Vengeance
Member
Jun 10, 2022
6,550
The thing keeping buyers away is not the art style
And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg
ReyVGM
Author - NES Endings Compendium
Verified
Oct 26, 2017
5,803
Isn't that what FF has been doing for a while already?
Aaronrules380
Avenger
Oct 25, 2017
24,353
If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles
mute
▲ Legend ▲
Member
Oct 25, 2017
29,310
They could be attracting larger audiences by making something that runs on a Nintendo handheld, the art style is irrelevant.
404LinkNotFound
Member
Oct 27, 2017
10,602
Isnt that FF16 did tho?
Also japanese art styles are mainstream these days
Lobster Roll
signature-less, now and forever™
Member
Sep 24, 2019
40,372
In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:
strangelove777
Alt account
Banned
Nov 23, 2023
1,570
They should make it more anime.
Sander VF
Banned
Oct 28, 2017
26,876
Tbilisi, Georgia
FFXVI was already going for that aesthetic, no?
Cheesecake
Banned
Oct 12, 2024
126
Outside of FF7 modern Final Fantasy has been pretty realistic in character design. Personally I'd rather they go back to the art direction of FFX. Have the characters look truly fantastical.
Bishop89
What Are Ya' Selling?
Member
Oct 25, 2017
42,675
Melbourne, Australia
No.
DamageEX2 said:
Would this help reach more people that are not fans of the look of the characters in Final Fantasy?
Click to expand...
Click to shrink...
And the millions of fans that love the existing looks of the series?
Elyian
Member
Feb 7, 2018
3,494
Theswweet said:
If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.
Click to expand...
Click to shrink...
Been saying this for a minute now.
Kutaragi
Member
Sep 3, 2020
800
ITALY
Aaronrules380 said:
If anything making it more anime would probably help more.
Click to expand...
Click to shrink...
This.
sir_crocodile
Member
Oct 25, 2017
24,587
they already did that and it appealed to less people not more lol
Brodo Baggins
Member
Oct 27, 2017
5,598
Expedition 33 will probably sell like a million copies, 2 million max.
The art style is probably FF's biggest strength tbh. If anything they should go further with Japanese stylization. Anime is far more mainstream than ever these days.
I think the biggest thing for FF as a franchise is they need to COMMIT. Every mainline game since the start of the PS3 era has felt severely compromised in some way.
FFXVI is the closest it's felt to a "complete" game and it feels aggressively scoped and does not commit to the storytelling style and tone it sets out in the prologue throughout.
FFVII Remake and FFVII Rebirth feel like complete games, but the whole chunking up of FFVII into 3 games still gives that feeling of compromise.
Cheesecake
Banned
Oct 12, 2024
126
The Quentulated Mox said:
The thing keeping buyers away is not the art style
And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg
Click to expand...
Click to shrink...
What if it was Amano style? There's more than one anime art style.
The Unsent
Member
Oct 25, 2017
22,398
I think they should go for a more fairytale-esque aesthetic. I think there is potential for a renaissance there after how dark the last two mainline Final Fantasy games were.
Renteka-Bond
Chicken Chaser
Member
Dec 28, 2017
6,016
Clearwater, Florida
God no, them going so hard into Western medieval blandness in 16 was one of the worst parts of the game for me.
Stuff like 8, 13 and, if you squint, 15 with their sort of future fantasyworks, but 16 completely missed the mark and the big appeal of Clair is all the wacky timeywimey otherworld vibes of the environment, not the realistic people.
Aaronrules380
Avenger
Oct 25, 2017
24,353
Realistically, what helps something like the from soft games get so big is that the structure and gameplay loop was very streamer friendly and that's huge among younger players nowadays. Story heavy games are always going to be at some disadvantage in that regard, even if there's a niche even within streaming for those types of games
Dragon's dogma isn't really that big. II did similar numbers to the larger JRPG franchises that aren't DQ, FF, or pokemon, it's not some massive mainstream hit
Deleted member 125476
Sep 8, 2022
2,818
making FF even more drab would just hurt it even more
if anything it needs to get more stylized and interesting cos it's been one of the blandest JRPG franchises aesthetically for a while now
Quinton
Verified
Oct 25, 2017
23,072
Midgar, With Love
I don't think that would work.
Hikari
One Winged Slayer
Member
Oct 25, 2017
25,196
Elysium
I mean, we just got that with FFXVI and clearly it didn't work so no? I would much prefer if they go back to a more colourful artstyle.
Majunior
Member
Jun 20, 2019
2,118
Aaronrules380 said:
If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles
Click to expand...
Click to shrink...
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
MoonCrow
Member
May 27, 2024
146
They've changed art styles like thirty times now so this reads as more like "should they make it look less Japanese"
Xwing
This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
11,594
WE'RE SO BACK
OP
OP
DamageEX2
Member
May 20, 2024
1,226
Sander VF said:
FFXVI was already going for that aesthetic, no?
Click to expand...
Click to shrink...
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
PlanetSmasher
The Abominable Showman
Member
Oct 25, 2017
132,624
Clair Obscur's art style is already pretty close to FFXVI's and it didn't help.
I don't think going more anime would help either, though. The series is just old.
DoradoWinston
Member
Apr 9, 2019
8,362
i genuinely love the look of 7R would love it if they kept it that way for the main series but for any side games they should go crazy with different styles
Desma
"This guy are sick"
Member
Oct 27, 2017
6,732
Majunior said:
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
Click to expand...
Click to shrink...
I think that's because they need to run on weaker hardware like phones
Aaronrules380
Avenger
Oct 25, 2017
24,353
Majunior said:
This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
Click to expand...
Click to shrink...
I feel like there's a lot of people stuck in the past in this regard. Trends have changed. When we were young hyper realistic styles were the vogue because they were great at showcasing growing tech, but as tech has hit the point of diminishing returns, realistic games already look really good, and the indie scene has grown we've reached a point where art style has become king because it's much easierto stand out with that then by trying to pump up the graphics for marginal improvements
brinstar
Member
Oct 25, 2017
12,088
If anything I wish it was more anime/cartoony. FF7R has this realistic look to it but the characters animate like cartoon dolls and it makes the whole thing look so uncanny outside the higher budget cutscenes. The Moogles look disgusting lmao.
Squarealex
Member
Nov 11, 2017
1,809
I like FF16 art-style. Much more than the anime style Division 1 doing since FF13.
Koklusz
Member
Oct 27, 2017
3,915
I really don't think art style is an issue here.
Graven
Member
Oct 30, 2018
4,545
I'm under the impression that this is what they were attempting since FFXV.
NinjaScooter
Member
Oct 25, 2017
60,644
FF doesn't really have an "art style" they constantly change that shit and the most recent one was very western fantasy aesthetic. This thread feels like someone who stopped playing FF games after the original 7.
Necron
▲ Legend ▲
Member
Oct 25, 2017
9,810
Switzerland
Nope
Sander VF
Banned
Oct 28, 2017
26,876
Tbilisi, Georgia
DamageEX2 said:
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
Click to expand...
Click to shrink...
You cite games like Elden Ring which are similarly stylized.
Universal Acclaim
Member
Oct 5, 2024
2,251
I think the male characters in 16 looks pretty good and modern, but the facial animation and whatnot can always be improved
Dark Knight
One Winged Slayer
Member
Oct 25, 2017
21,295
Lobster Roll said:
In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:
Click to expand...
Click to shrink...
THIS THIS THIS
I've been saying this for the past couple years. This shit right here is peak Final Fantasy, and is exponentially more appealing than the same derivative style they've been employing for the past two decades to some degree, in the mainline series anyways. You want to hook in younger players? Speak to them through color and form! Experiment with art style with the same cavalier attitude you experiment with gameplay mechanics.
GalaxyDive
Member
Oct 25, 2017
5,233
Yeah dunno why this is being framed as a "should?" when the franchise literally just did this with XVI to no particular success.
Chasing the western medieval dragon is not something FF should continue doing.
NinjaScooter
Member
Oct 25, 2017
60,644
DamageEX2 said:
Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
Click to expand...
Click to shrink...
Clair Obscur is also A) not realistic and B) very stylized.
YohraUtopia
Member
Apr 1, 2021
1,396
isn't FFXVI kinda this already?
I guess I don't fully understand what's in question. Art style does not seem to me the principal problem with FF
Brodo Baggins said:
I think the biggest thing for FF as a franchise is they need to COMMIT
Click to expand...
Click to shrink...
I think this is right. Like FFXVI should have just gone straight full action game and stuck to its political intrigue stuff instead of defaulting back to bog standard cosmic battle. FFXV was totally ok but also didn't fully commit to either its open world or the 'darker'' DNA of its XII vs roots. On the flip side, the VII remakes so far are doing great at committing and playing with an interestingly blended art style but honestly people may call it bloated but Rebirth totally leans into just how both wacky and serious a FF can be at the same time as the OG did too. It, well, commits.
#should #final #fantasy #change #artsyle
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