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A community for real-time visual effects artists, built to share, inspire and learn.
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REALTIMEVFX.COMBlazej's SketchbookHeyo,So I have been in the industry for something around 2 years right now. Usually, I add my stuff to my portfolio site but I wanted to share my work from this week here too. A couple of months ago I saw the dither-based shield, so last Tuesday I decided to make something similar. Stylized Water Shield - with style like watercolors.Goals? Do it as cheap as possible (but try to make it look good). Using only dithering, no other ways to make it transparent. , zero additional heavy particles. Ive made my own functions to achive a better look with dithering and heres the result Gifs from three days to show the adjustments and overall ovedraw showcase. Rn system costs 0.02ms, but I will merge all the separated emitters into one, so maybe there will be a way to achive 0.01ms total.0 Kommentare 0 Anteile 1 AnsichtenPlease log in to like, share and comment!
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REALTIMEVFX.COMCailin Campbell : Sketch #64Im still a newbie, and I got on this challenge a little late! But I gave it my best shot. I started at the beginning of October and I modeled and textured everything. I can already see what Id do differently if I were to take this on again, but overall I had a fun time making something!https://vimeo.com/1025310784?share=copy 1 post - 1 participant Read full topic0 Kommentare 0 Anteile 1 Ansichten
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REALTIMEVFX.COMMatte Painting Full Tutorial RecommendationsHello guys I am trying out Matt painting in after effects software and I need a full tutorial on how to go about that and I will be more glad if anyone can recommend 1 post - 1 participant Read full topic0 Kommentare 0 Anteile 5 Ansichten
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REALTIMEVFX.COMVFX for Shadow Priest - Blizzard WoW Student Contest 2024Hi there! Im thrilled to show you my work for the Blizzard Art contest 2024 !Here are my inspirations and referencesI had a lot of fun doing it (and watching Murky getting hit a thousand times gave me happiness)The Murky model is from Heroes Of The Storm as well as his animations and the character is from MixamoYou can find the breakdowns on my Artstation post0 Kommentare 0 Anteile 5 Ansichten
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REALTIMEVFX.COMINTERMEDIATE GAME VFX in UE5INTERMEDIATE GAME VFX in UE5Hi, Im Rinban. Our Unreal Effects courses are now available for international students. Due to high demand, we are finally offering the English subtitled version of our course!Learn online with our academy-style package for one month or over six months.Course Details:-This is a six-month VOD (Video on Demand) course featuring Rinbans expertise.-Enroll via our site.-Verification of name and country via LinkedIn or other social media, personal information authentication required.Curriculum Highlights:-Unreal Engine setup-Game effects production concepts-Effect layout creation-Texture creation-3D mesh creation-Material creation-Cascade and Niagara creationCourse Benefits:Over 9 effects coveredTotal lecture time:112 hours + 30 hours(bonus )Monthly enrollment available, with 4-5 hours of video runtime per weekPayment options: monthly or 6-month plan via PayPalPortfolio creation using SequencerEffect creation using Niagara FluidAll necessary images and textures providedFor inquiries, contact us via Discord.For foreign inquiries only:Manager: newrespon@gmail.comDiscord chat room: fx102#38860 Kommentare 0 Anteile 11 Ansichten
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REALTIMEVFX.COMAre Motion Vectors Needed Anymore?Hey all,I have a pretty straight forward question to ask about motion vectors and thought would ask you legends!Since epic released their subuv texture sampler which allows for blending subframes. Is the need for motion vectors to blend between frames needed anymore within setups or is this now an old practice?Cheers all!0 Kommentare 0 Anteile 11 Ansichten
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REALTIMEVFX.COMBuilding a PC for VFXI would like to build a PC for VFX. It will be used for Unity, Unreal, Houdini and more. My PC is good enought but I think that it woulb be great to upgrade some specs or building a new one next summer but.My specs:AMD Ryzen 7 3700XMotherboard x570 aorus elite1 SSD and 2 HDD32GB RAMRTX 3070I would like to know what specs do you have or what would you change.0 Kommentare 0 Anteile 10 Ansichten
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REALTIMEVFX.COMFill a pond with fluidI would like to know whats the best way to fill a pond of water. I used a flap tank to fill but its square and my pond its not square.What would be the best way? 1 post - 1 participant Read full topic0 Kommentare 0 Anteile 10 Ansichten
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REALTIMEVFX.COMShared probability across multiple emittersHey guys,I cannot wrap my head around something that should be pretty trivialId like to have a shared spawn probability across my three emitters.Ideally, when the spawn probability triggers, all three emitters would spawn together.My initial approach was to generate a random value at the system level to share among all the emitters, but I havent been able to get it working so far Thanks!0 Kommentare 0 Anteile 10 Ansichten
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REALTIMEVFX.COMAir battle scene - Unreal Engine 5Here is YouTube linkThis scene was made for the real-time VFX tutorial on CGCircuit platform. Here is the link if you want to support me and purchase ithttps://www.cgcircuit.com/tutorial/real-time-fx-with-houdini-unreal-engine-5The tutorial focuses on creation of visual effects in UE5 Niagara for the futuristic air battle scene. 1 post - 1 participant Read full topic0 Kommentare 0 Anteile 11 Ansichten
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REALTIMEVFX.COMHow does the rotating cloud work (in EffectTextureMaker)I just played around with EffectTextureMaker and set it to explosion and then used the tilt camera and my head did indeed explode It looks like Im rotating a super high poly cloud mesh, but I assume its some magic going on with the textures? Can someone point me in the right direction on what technique that might be and how I can learn more about it? Thanks!0 Kommentare 0 Anteile 14 Ansichten
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REALTIMEVFX.COMHow do you approach creating noise/pattern textures?EliasAyberk October 24, 2024, 5:23pm #1Hey everyone, Im looking to improve my workflow for creating noise and pattern textures for VFX, and Im curious about how you all approach it.What goes through your head when youre designing a noise texture?How do you decide how it should look to fit the effect youre aiming for?+do you mostly generate them procedurally or just hand-paint them?UnrealNode October 24, 2024, 11:52pm #2My workflow consists of generating a pattern from EffectTextureMaker, then taking them into Krita sometimes gimp depending on the effect Im trying to get but its a pretty straightforward process I dont really think about too much so not much goes into the actual texture its mostly done in a shader if I need streaks I use a streak pattern I usually use Voronoi for electricity or sometimes cracks or slashs remembering the basics of black & white textures is the only thing for more advanced textures for example I use a ghost face then duplicate the layers & position them the way I want them to face depending on the UV setup on the mesh then add some small effects in Krita & Gimp like Gaussian Blur, Distortion, Random Noise etc & the rest is done in a shader.0 Kommentare 0 Anteile 18 Ansichten
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REALTIMEVFX.COMAnimations in Maya and UnrealEngine are misalignedSome parts may be difficult to understand because of the use of translation software.When I load animation from Maya into UnrealEngine, the animation in Maya and the animation in UnrealEngine are out of sync. Is there a difference in the way keyframes are completed? Is it possible to make the animations match perfectly?The video is being uploaded.0 Kommentare 0 Anteile 8 Ansichten
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REALTIMEVFX.COMMaterial Function Instance in UnrealHi there, Does someone actually know what Material function instances are made for ? I found this and tried to find how they could be used, but I didnt succeed to find any relevant usage of those. Same on unreal forums, I didnt see anyone explaining what they are made for anywhere.Does someone have a hint about this ? Are they actually useless ?0 Kommentare 0 Anteile 7 Ansichten
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REALTIMEVFX.COMInverse "Detail Mode" in Static Mesh Actor - Actor is Hidden in Medium/High/Epic settings but not in LowI have an actor in the level that I only want to render in Low settings, not in high or Medium. The actor is placed by hand, its nothing fancy, I want it to only be visible for Switch and for the rest of the Ill use a Niagara effect and Niagaras scalability, but for the Switch I want to use that Static Mesh actor which is placed in the level. I see the Detail Mode option, but it seems it does the opposite (it occludes the actor for anything less than the Detail Mode setting - I want it to be occluded for anything higher than Low)Basically this, I want to set the Maximum render setting not min0 Kommentare 0 Anteile 45 Ansichten
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REALTIMEVFX.COMHow i achieve using a square texture to radial texture without meshFor ripple effect usually common way to do was create a mesh and modifier into a circle shape, so the uv maintain square, but youll need a lot increase a lot faces to achieve smooth looking.That i try using shader to achieve similar technic , and the result was surprisingly good. Smooth face and no need mesh to achieve it.0 Kommentare 0 Anteile 52 Ansichten
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