• Unreal estate: the 12 greatest homes in video game history

    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended.
    #unreal #estate #greatest #homes #video
    Unreal estate: the 12 greatest homes in video game history
    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended. #unreal #estate #greatest #homes #video
    WWW.THEGUARDIAN.COM
    Unreal estate: the 12 greatest homes in video game history
    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended.
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  • #333;">I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.


    Looking back, there are a few mistakes I made while traveling internationally with my grandma.
    Emily Schlorf

    2025-05-13T14:12:01Z


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    In summer 2024, I traveled with my grandma, mom, and sister to Montreal.
    I wish I'd thought more about my grandma's physical needs when planning the itinerary.
    It would've been nice to have more downtime in our schedule, too.
    Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close.
    We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited.
    That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative.
    The itinerary should have reflected everyone's physical needs, not just my own
    I should've considered how long it would take my grandma to get to excursions like our afternoon tea.



    Emily Schlorf


    I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets.
    On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be.
    Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long.
    My family and I went on a nine-hour tour of Three Pines.



    Emily Schlorf


    As the day progressed, we took turns snoozing in the back seat of our tour guide's van.
    Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants.
    Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience.
    A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together
    One of my favorite memories from the trip was when we spontaneously visited a speakeasy.



    Emily Schlorf


    Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again
    I would love to go on another trip with my grandma.



    Emily Schlorf


    To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was.
    Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with.
    Recommended video

    #666;">المصدر: https://www.businessinsider.com/first-time-international-travel-older-family-member-mistakes-lessons-2025-5" style="color: #0066cc; text-decoration: none;">www.businessinsider.com
    #0066cc;">#took #81yearold #grandma #international #trip #was #great #but #wish #i039d #known #more #about #traveling #with #older #relative #looking #back #there #are #few #mistakes #made #while #internationally #emily #schlorf #20250513t141201z #savesaved #read #app #this #story #available #exclusively #business #insider #subscribersbecome #and #start #reading #nowhave #account #summer #traveled #mom #sister #montreali #thought #grandma039s #physical #needs #when #planning #the #itineraryit #would039ve #been #nice #have #downtime #our #schedule #toodespite #living #miles #apart #always #closewe #share #love #for #quotdownton #abbeyquot #crossstitch #strong #coffee #couldn039t #imagine #spending #weeks #anywhere #her #sunny #kitchen #table #central #minnesotaof #course #naive #assume #time #unlimitedthat039s #one #reason #decided #embark #montreal #together #last #summeralthough #i039m #grateful #were #able #take #could #gone #lot #smoother #had #these #three #things #relativethe #itinerary #should #reflected #everyone039s #not #just #own #should039ve #considered #how #long #would #get #excursions #like #afternoon #tea #most #frequent #traveler #family #all #myself #approached #task #same #way #solo #travel #leaving #stone #unturnedi #wellprepared #days #given #that #she #walks #day #eats #far #balanced #diet #than #dowhat #failed #consider #though #difficult #walk #uneven #cobblestone #streetson #first #city #nearly #missed #reservation #since #didn039t #factor #slower #pace #we039d #accommodate #careful #stepsi #also #realize #exhausting #fullday #pines #tour #bealthough #fantastic #stops #monastery #local #museum #fivestar #resort #lunch #visit #villages #inspired #fictional #location #favorite #mystery #series #nine #hours #went #ninehour #progressed #turns #snoozing #seat #guide039s #vanupon #arriving #bed #breakfast #exclaimed #disagreesimilarly #limitations #choosing #restaurantsalthough #they #weren039t #lacking #ambiance #picture #patios #swallowed #bougainvillea #cool #brutalist #interiors #overlooking #lake #saint #louis #dim #lighting #small #font #sizes #challenging #menumy #mitigated #vision #issues #taking #menu #aloud #line #got #old #fastin #retrospect #shown #equipped #solutions #such #finding #online #zoom #phone #reminding #bring #readers #improve #dining #experiencea #means #extended #away #from #routineseveryone #gets #point #vacation #they039re #ready #return #home #argue #feeling #stronger #adults #who #once #twice #year #may #used #strict #daily #routinealthough #never #expressed #outright #noticed #became #less #game #granddaughters039 #plansfor #example #evening #wanted #check #out #shops #lining #saintlaurent #boulevard #preferred #takeout #hotelwe #compromised #walked #pick #dinner #ditched #shopping #plan #felt #bad #keeping #waitingi #memories #spontaneously #visited #speakeasy #instead #jampacking #every #new #experiences #taken #foot #off #gas #sake #well #ownas #reached #five #six #excitement #activities #planned #dwindled #found #wishing #hadn039t #them #allbesides #cherish #museums #guided #tours #unplanned #ones #shared #bottle #wine #hosts #outdoor #antique #market #nightcap #speakeasydespite #challenges #again #another #anyone #contemplating #multigenerational #say #considerate #wastake #think #content #slowing #downstrolling #through #handinhand #learned #it039s #leave #some #stones #unturned #because #real #joy #comes #you039re #turning #withrecommended #video
    I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.
    Looking back, there are a few mistakes I made while traveling internationally with my grandma. Emily Schlorf 2025-05-13T14:12:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? In summer 2024, I traveled with my grandma, mom, and sister to Montreal. I wish I'd thought more about my grandma's physical needs when planning the itinerary. It would've been nice to have more downtime in our schedule, too. Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close. We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited. That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative. The itinerary should have reflected everyone's physical needs, not just my own I should've considered how long it would take my grandma to get to excursions like our afternoon tea. Emily Schlorf I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets. On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be. Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long. My family and I went on a nine-hour tour of Three Pines. Emily Schlorf As the day progressed, we took turns snoozing in the back seat of our tour guide's van. Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants. Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience. A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together One of my favorite memories from the trip was when we spontaneously visited a speakeasy. Emily Schlorf Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again I would love to go on another trip with my grandma. Emily Schlorf To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was. Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with. Recommended video
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    I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.
    Looking back, there are a few mistakes I made while traveling internationally with my grandma. Emily Schlorf 2025-05-13T14:12:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? In summer 2024, I traveled with my grandma, mom, and sister to Montreal. I wish I'd thought more about my grandma's physical needs when planning the itinerary. It would've been nice to have more downtime in our schedule, too. Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close. We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited. That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative. The itinerary should have reflected everyone's physical needs, not just my own I should've considered how long it would take my grandma to get to excursions like our afternoon tea. Emily Schlorf I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets. On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be. Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long. My family and I went on a nine-hour tour of Three Pines. Emily Schlorf As the day progressed, we took turns snoozing in the back seat of our tour guide's van. Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants. Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience. A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together One of my favorite memories from the trip was when we spontaneously visited a speakeasy. Emily Schlorf Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again I would love to go on another trip with my grandma. Emily Schlorf To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was. Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with. Recommended video
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