• Hanging Art In the Bathroom Is Not As Gross As It Seems—Here's Why Designers LOVE It

    There are a few things an interior designer wouldn’t dare put in a bathroom. Carpet? Definitely not. Only overhead lighting? Design blasphemy. But there is one feature that finds its way into the bathroom all the time—rarely questioned, though maybe it should be—and that’s artwork. We get it: who doesn’t want to add a little personality to a space that otherwise is quite functional? Still, design fans are often split on the addition, especially when it comes to certain types of art. Related StoriesAn oil painting resting above a clawfoot bathtub or a framed graphic print next to a mirror infuses your bathroom with warmth and storytelling, a very necessary addition to a space that's often centered around pure function. “In a bathroom, where surfaces tend to be hard and the layout driven by function, a thoughtful piece can shift the entire ambience,” shares interior designer Linette Dai. “It brings dimension to the everyday.”According to designer Ali Milch, art can transform the entire experience from “routine to restorative.” But, is it the bathroom the bestplace to put a favorite photo or heirloom painting? With moisture in the mix and potential for it being in the “splash zone”, you need to be considerate of the art you bring in and where it’s placed. To help guide your curation, we chatted with interior designers and experts on how to integrate art into your space in a way that is both beautiful and bathroom-appropriate.Be Wary of HumidityMaybe this one is obvious, but when placing art in the bathroom, be sure to look for materials that aren’t prone to water damage. “We recommend framing art with a sealed backing and UV-protective acrylic instead of glass, which is both lighter and more resistant to moisture—an important consideration in steamy bathrooms,” Cathy Glazer, founder of Artfully Walls, shares. “Plus, acrylic is much safer than glass if dropped, especially on hard tile floors, as it won’t shatter.”Dai agrees that acrylic is the way to go when putting framed works into the bathroom, “I usually recommend acrylic glazing to avoid moisture damage. For humid environments, prints or photography mounted directly on aluminum or face-mounted under acrylic are durable and beautiful.”Make It Your Creative CanvasCourtsey of Ali MilchUnless you have a sprawling space, chances are your bathroom’s square footage is limited. Rather than viewing this as a constraint, think about it as an opportunity to get creative. “Because they’re smaller and more self-contained,invite experimentation—think unexpected pieces, playful themes, or striking colors,” shares Glazer. “Art helps turn the bathroom into a moment of surprise and style.”“It doesn’t have to feel stuffy or overly formal,” Milch adds. “In a recent Tribeca project, we installed a kitschy iMessage bubble with the text ‘I love you too’ on the wall facing the entry. It’s a lighthearted, personal touch.”While it’s fun to get whimsical with your bathroom art, Dai also suggests still approaching it with a curated eye and saving anything that is precious or too high-maintenance for the powder room. “In full baths, I tend to be more selective based on how the space is ventilated and used day-to-day,” she shares. “Powder rooms, on the other hand, offer more freedom. That’s where I love incorporating oil paintings. They bring soul and a sense of history, and can make even the smallest space feel elevated.”Keep Materials And Size In MindAnother material worth considering adding? Ceramics. “Ceramic pieces also work beautifully, especially when there’s open shelving or decorative niches to display them,” shares Milch. Be wary of larger-scale sculptures, as they could potentially be slightly disruptive to the space. “Any type of artwork can work in a bathroom depending on the spatial allowances, but the typical bathroom is suited to wall hangings versus sculptures,” says Sarah Latham of L Interiors.And don’t forget to be mindful of scale. “As for size, I always opt for larger pieces in smaller spaces, it may feel counter-intuitive, but it makes a tight space feel larger,” Anastasia Casey of The Interior Collective shares. “I look for works that complement the finishes and palette without overwhelming it.”Let It Set The ToneCourtesy of Annie SloanArtwork in the bathroom doesn’t just decorate it; it can define it. “In bathrooms, there’s often less visual competition—no bold furniture or patterned textiles—so the art naturally becomes more of a focal point,” Dai adds. “That’s why the mood it sets matters so much. I think more intentionally about subject matter—what someone will see up close, often in moments of solitude,” shares Dai. Whether it’s a serene landscape photo or storied painting, don’t underestimate what a piece of art can do for the most utilitarian room in the house. With the right materials and placement, it can hold its own—moisture and all—while adding a design moment and feels considered and unexpected.Follow House Beautiful on Instagram and TikTok.
    #hanging #art #bathroom #not #gross
    Hanging Art In the Bathroom Is Not As Gross As It Seems—Here's Why Designers LOVE It
    There are a few things an interior designer wouldn’t dare put in a bathroom. Carpet? Definitely not. Only overhead lighting? Design blasphemy. But there is one feature that finds its way into the bathroom all the time—rarely questioned, though maybe it should be—and that’s artwork. We get it: who doesn’t want to add a little personality to a space that otherwise is quite functional? Still, design fans are often split on the addition, especially when it comes to certain types of art. Related StoriesAn oil painting resting above a clawfoot bathtub or a framed graphic print next to a mirror infuses your bathroom with warmth and storytelling, a very necessary addition to a space that's often centered around pure function. “In a bathroom, where surfaces tend to be hard and the layout driven by function, a thoughtful piece can shift the entire ambience,” shares interior designer Linette Dai. “It brings dimension to the everyday.”According to designer Ali Milch, art can transform the entire experience from “routine to restorative.” But, is it the bathroom the bestplace to put a favorite photo or heirloom painting? With moisture in the mix and potential for it being in the “splash zone”, you need to be considerate of the art you bring in and where it’s placed. To help guide your curation, we chatted with interior designers and experts on how to integrate art into your space in a way that is both beautiful and bathroom-appropriate.Be Wary of HumidityMaybe this one is obvious, but when placing art in the bathroom, be sure to look for materials that aren’t prone to water damage. “We recommend framing art with a sealed backing and UV-protective acrylic instead of glass, which is both lighter and more resistant to moisture—an important consideration in steamy bathrooms,” Cathy Glazer, founder of Artfully Walls, shares. “Plus, acrylic is much safer than glass if dropped, especially on hard tile floors, as it won’t shatter.”Dai agrees that acrylic is the way to go when putting framed works into the bathroom, “I usually recommend acrylic glazing to avoid moisture damage. For humid environments, prints or photography mounted directly on aluminum or face-mounted under acrylic are durable and beautiful.”Make It Your Creative CanvasCourtsey of Ali MilchUnless you have a sprawling space, chances are your bathroom’s square footage is limited. Rather than viewing this as a constraint, think about it as an opportunity to get creative. “Because they’re smaller and more self-contained,invite experimentation—think unexpected pieces, playful themes, or striking colors,” shares Glazer. “Art helps turn the bathroom into a moment of surprise and style.”“It doesn’t have to feel stuffy or overly formal,” Milch adds. “In a recent Tribeca project, we installed a kitschy iMessage bubble with the text ‘I love you too’ on the wall facing the entry. It’s a lighthearted, personal touch.”While it’s fun to get whimsical with your bathroom art, Dai also suggests still approaching it with a curated eye and saving anything that is precious or too high-maintenance for the powder room. “In full baths, I tend to be more selective based on how the space is ventilated and used day-to-day,” she shares. “Powder rooms, on the other hand, offer more freedom. That’s where I love incorporating oil paintings. They bring soul and a sense of history, and can make even the smallest space feel elevated.”Keep Materials And Size In MindAnother material worth considering adding? Ceramics. “Ceramic pieces also work beautifully, especially when there’s open shelving or decorative niches to display them,” shares Milch. Be wary of larger-scale sculptures, as they could potentially be slightly disruptive to the space. “Any type of artwork can work in a bathroom depending on the spatial allowances, but the typical bathroom is suited to wall hangings versus sculptures,” says Sarah Latham of L Interiors.And don’t forget to be mindful of scale. “As for size, I always opt for larger pieces in smaller spaces, it may feel counter-intuitive, but it makes a tight space feel larger,” Anastasia Casey of The Interior Collective shares. “I look for works that complement the finishes and palette without overwhelming it.”Let It Set The ToneCourtesy of Annie SloanArtwork in the bathroom doesn’t just decorate it; it can define it. “In bathrooms, there’s often less visual competition—no bold furniture or patterned textiles—so the art naturally becomes more of a focal point,” Dai adds. “That’s why the mood it sets matters so much. I think more intentionally about subject matter—what someone will see up close, often in moments of solitude,” shares Dai. Whether it’s a serene landscape photo or storied painting, don’t underestimate what a piece of art can do for the most utilitarian room in the house. With the right materials and placement, it can hold its own—moisture and all—while adding a design moment and feels considered and unexpected.Follow House Beautiful on Instagram and TikTok. #hanging #art #bathroom #not #gross
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    Hanging Art In the Bathroom Is Not As Gross As It Seems—Here's Why Designers LOVE It
    There are a few things an interior designer wouldn’t dare put in a bathroom. Carpet? Definitely not. Only overhead lighting? Design blasphemy. But there is one feature that finds its way into the bathroom all the time—rarely questioned, though maybe it should be—and that’s artwork. We get it: who doesn’t want to add a little personality to a space that otherwise is quite functional? Still, design fans are often split on the addition, especially when it comes to certain types of art. Related StoriesAn oil painting resting above a clawfoot bathtub or a framed graphic print next to a mirror infuses your bathroom with warmth and storytelling, a very necessary addition to a space that's often centered around pure function. “In a bathroom, where surfaces tend to be hard and the layout driven by function, a thoughtful piece can shift the entire ambience,” shares interior designer Linette Dai. “It brings dimension to the everyday.”According to designer Ali Milch, art can transform the entire experience from “routine to restorative.” But, is it the bathroom the best (read: most hygienic) place to put a favorite photo or heirloom painting? With moisture in the mix and potential for it being in the “splash zone” (sorry, but it's true), you need to be considerate of the art you bring in and where it’s placed. To help guide your curation, we chatted with interior designers and experts on how to integrate art into your space in a way that is both beautiful and bathroom-appropriate.Be Wary of HumidityMaybe this one is obvious, but when placing art in the bathroom, be sure to look for materials that aren’t prone to water damage. “We recommend framing art with a sealed backing and UV-protective acrylic instead of glass, which is both lighter and more resistant to moisture—an important consideration in steamy bathrooms,” Cathy Glazer, founder of Artfully Walls, shares. “Plus, acrylic is much safer than glass if dropped, especially on hard tile floors, as it won’t shatter.”Dai agrees that acrylic is the way to go when putting framed works into the bathroom, “I usually recommend acrylic glazing to avoid moisture damage. For humid environments, prints or photography mounted directly on aluminum or face-mounted under acrylic are durable and beautiful.”Make It Your Creative CanvasCourtsey of Ali MilchUnless you have a sprawling space, chances are your bathroom’s square footage is limited. Rather than viewing this as a constraint, think about it as an opportunity to get creative. “Because they’re smaller and more self-contained, [bathrooms] invite experimentation—think unexpected pieces, playful themes, or striking colors,” shares Glazer. “Art helps turn the bathroom into a moment of surprise and style.”“It doesn’t have to feel stuffy or overly formal,” Milch adds. “In a recent Tribeca project, we installed a kitschy iMessage bubble with the text ‘I love you too’ on the wall facing the entry. It’s a lighthearted, personal touch.”While it’s fun to get whimsical with your bathroom art (pro tip: secondhand stores can be a great place for unique finds), Dai also suggests still approaching it with a curated eye and saving anything that is precious or too high-maintenance for the powder room. “In full baths, I tend to be more selective based on how the space is ventilated and used day-to-day,” she shares. “Powder rooms, on the other hand, offer more freedom. That’s where I love incorporating oil paintings. They bring soul and a sense of history, and can make even the smallest space feel elevated.”Keep Materials And Size In MindAnother material worth considering adding? Ceramics. “Ceramic pieces also work beautifully, especially when there’s open shelving or decorative niches to display them,” shares Milch. Be wary of larger-scale sculptures, as they could potentially be slightly disruptive to the space. “Any type of artwork can work in a bathroom depending on the spatial allowances, but the typical bathroom is suited to wall hangings versus sculptures,” says Sarah Latham of L Interiors.And don’t forget to be mindful of scale. “As for size, I always opt for larger pieces in smaller spaces, it may feel counter-intuitive, but it makes a tight space feel larger,” Anastasia Casey of The Interior Collective shares. “I look for works that complement the finishes and palette without overwhelming it.”Let It Set The ToneCourtesy of Annie SloanArtwork in the bathroom doesn’t just decorate it; it can define it. “In bathrooms, there’s often less visual competition—no bold furniture or patterned textiles—so the art naturally becomes more of a focal point,” Dai adds. “That’s why the mood it sets matters so much. I think more intentionally about subject matter—what someone will see up close, often in moments of solitude,” shares Dai. Whether it’s a serene landscape photo or storied painting, don’t underestimate what a piece of art can do for the most utilitarian room in the house. With the right materials and placement, it can hold its own—moisture and all—while adding a design moment and feels considered and unexpected.Follow House Beautiful on Instagram and TikTok.
    0 Reacties 0 aandelen
  • Associate Software Engineer, Tools - Overwatch 2 | Irvine, CA at Blizzard Entertainment

    Associate Software Engineer, Tools - Overwatch 2 | Irvine, CABlizzard EntertainmentIrvine California 92618 United States of America1 hour agoApplyTeam Name:OverwatchJob Title:Associate Software Engineer, Tools - Overwatch 2 | Irvine, CARequisition ID:R025122Job Description:Soldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, and we’re looking for a new hero who loves to collaborate and empower artists to help make Overwatch 2. Our team prides itself on our culture of inclusivity, collaboration, and innovation. We are seeking a talented, motivated, and experienced Tools Engineer with 1+ years of experience who shares our values:We take responsibility for delivering our work.We collaborate constantly, helping each other to be successful.We continuously improve our knowledge, workflows and processes.We communicate openly and considerately, elevating issues, opportunities, and sharing feedback.We have high integrity and share a sense of ownership in our success.We have passion for the game, our players, quality work, and technology.This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.As a mid-level tools engineer on the Overwatch team, you will be part of a talented and passionate team developing a world class game editor, unlocking the potential of our artists and designers to create compelling and epic features that will keep players engaged for years to come. The ideal candidate will have a broad knowledge of the game development process, including but not limited to UX, workflow design, data processing, and various 3D art disciplines as well as have at least 3 years of relevant experience.Responsibilities:Collaborate with the Design, Art, and Engineering teams to simplify, improve, and create tools to maximize team efficiency and unlock creativityIdentify and resolve workflow issues and discover opportunities for improvementMaintain tools for performance, stability, and error-free operationRequirements:Strong Programming skills in C#Programming knowledge in C++Passion for tools and software development with a service-oriented attitudeStrong code review, interpersonal and communications skills1+ years of experience in software developmentPluses:UI design experienceExperience with WPFExperience with art pipelinesExperience automating processesA degree in computer science, or a related fieldYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #associate #software #engineer #tools #overwatch
    Associate Software Engineer, Tools - Overwatch 2 | Irvine, CA at Blizzard Entertainment
    Associate Software Engineer, Tools - Overwatch 2 | Irvine, CABlizzard EntertainmentIrvine California 92618 United States of America1 hour agoApplyTeam Name:OverwatchJob Title:Associate Software Engineer, Tools - Overwatch 2 | Irvine, CARequisition ID:R025122Job Description:Soldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, and we’re looking for a new hero who loves to collaborate and empower artists to help make Overwatch 2. Our team prides itself on our culture of inclusivity, collaboration, and innovation. We are seeking a talented, motivated, and experienced Tools Engineer with 1+ years of experience who shares our values:We take responsibility for delivering our work.We collaborate constantly, helping each other to be successful.We continuously improve our knowledge, workflows and processes.We communicate openly and considerately, elevating issues, opportunities, and sharing feedback.We have high integrity and share a sense of ownership in our success.We have passion for the game, our players, quality work, and technology.This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.As a mid-level tools engineer on the Overwatch team, you will be part of a talented and passionate team developing a world class game editor, unlocking the potential of our artists and designers to create compelling and epic features that will keep players engaged for years to come. The ideal candidate will have a broad knowledge of the game development process, including but not limited to UX, workflow design, data processing, and various 3D art disciplines as well as have at least 3 years of relevant experience.Responsibilities:Collaborate with the Design, Art, and Engineering teams to simplify, improve, and create tools to maximize team efficiency and unlock creativityIdentify and resolve workflow issues and discover opportunities for improvementMaintain tools for performance, stability, and error-free operationRequirements:Strong Programming skills in C#Programming knowledge in C++Passion for tools and software development with a service-oriented attitudeStrong code review, interpersonal and communications skills1+ years of experience in software developmentPluses:UI design experienceExperience with WPFExperience with art pipelinesExperience automating processesA degree in computer science, or a related fieldYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #associate #software #engineer #tools #overwatch
    Associate Software Engineer, Tools - Overwatch 2 | Irvine, CA at Blizzard Entertainment
    Associate Software Engineer, Tools - Overwatch 2 | Irvine, CABlizzard EntertainmentIrvine California 92618 United States of America1 hour agoApplyTeam Name:OverwatchJob Title:Associate Software Engineer, Tools - Overwatch 2 | Irvine, CARequisition ID:R025122Job Description:Soldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, and we’re looking for a new hero who loves to collaborate and empower artists to help make Overwatch 2. Our team prides itself on our culture of inclusivity, collaboration, and innovation. We are seeking a talented, motivated, and experienced Tools Engineer with 1+ years of experience who shares our values:We take responsibility for delivering our work.We collaborate constantly, helping each other to be successful.We continuously improve our knowledge, workflows and processes.We communicate openly and considerately, elevating issues, opportunities, and sharing feedback.We have high integrity and share a sense of ownership in our success.We have passion for the game, our players, quality work, and technology.This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.As a mid-level tools engineer on the Overwatch team, you will be part of a talented and passionate team developing a world class game editor, unlocking the potential of our artists and designers to create compelling and epic features that will keep players engaged for years to come. The ideal candidate will have a broad knowledge of the game development process, including but not limited to UX, workflow design, data processing, and various 3D art disciplines as well as have at least 3 years of relevant experience.Responsibilities:Collaborate with the Design, Art, and Engineering teams to simplify, improve, and create tools to maximize team efficiency and unlock creativityIdentify and resolve workflow issues and discover opportunities for improvementMaintain tools for performance, stability, and error-free operationRequirements:Strong Programming skills in C#Programming knowledge in C++Passion for tools and software development with a service-oriented attitudeStrong code review, interpersonal and communications skills1+ years of experience in software developmentPluses:UI design experienceExperience with WPFExperience with art pipelinesExperience automating processesA degree in computer science, or a related fieldYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $30.05 - $55.59 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Eight House Problems You Can Solve With a Fresh Coat of Paint

    We may earn a commission from links on this page.For a property owner, paint is an incredibly powerful tool. It’s a cheap and effective renovation in a can, a fun way to add some personality to your home, and a project that can be wrapped up in a weekend. Best of all, if you mess up your paint job, you can just paint over your mistakes.But the power of paint goes way beyond aesthetics. Paint can be formulated in different ways, with different effects, making it an easy, low-cost solution to a host of problems you might experience in your home—and I'm not talking about covering them up to pretend they aren't there. Choosing the right kind of paint can often be the most affordable solution, and is worth considering before you start taking out home equity loans to pay for a more invasive, disruptive fix. Here are eight problems that you might be able to take care of with the right paint.Slippery floors and stairsWhen I first moved into my current home, I slipped on our narrow, steep old stairs. I didn’t get seriously hurt, unless humiliation and emotional damage counts—but I could easily imagine a different outcome. Since changing the rise of the stairs was out of the question and my wife and I weren’t into carpeting, we decided to paint them with anti-slip paint.

    The stairs that tried to kill me, now coated in anti-slip paint.
    Credit: Jeff Somers

    It worked perfectly. Not only did the paint job turn out great, making the stairs look new, the slight grit the paint added to the surface means I haven’t slipped on those stairs in years. Anti-slip paint can be used indoors or outdoors, and on just about any surface—companies even make additives you can mix into any exterior or interior paint to transform it into anti-slip paint. If there are places in your home where you constantly worry about slipping and falling, a coat of anti-slip paint can take care of them.Cosmetic imperfectionsYou might think that covering imperfections like minor scratches, stains, or that hideous green color the previous owner used is the whole point of paint, and you would be right. But if the wall in question is especially problematic and you want to avoid re-doing the drywall or plaster or the tedious work of adding a skim coat, you might be able to hide those imperfections with a high-opacity trade paint. A trade paint is a professional formulation of paint that’s designed to be thicker and more opaque while offering better coverage and durability. The paint you buy in the store is retail paint, and it’s usually formulated to keep costs down. Trade paint is for the professionals, and it costs more, but will do a much better job of covering up the sins on your walls because of its thickness, matte finish, and opacity.NoiseIf the problem in your house is noise—whether from inconsiderate neighbors or roommates from hell—a sound-deadening acoustic paint will definitely help. These paints are formulated to be thick and spongy when they cure, absorbing sound and reducing echo—no need to attach all kinds of foam baffles to every surface.Sound deadening paint won’t block all sound, especially if it’s only applied on one side of a wall. But it will reduce the level of noise that makes it through, and if you apply it to both sides of shared walls in sufficient thicknessit will make an audible difference.Fire riskYour house burning down would definitely fall under the category of a “house problem.” Believe it or not, paint can help with that. Choosing a fire-retardant paint for your next interior paint project can turn your walls into firebreaks that will slow down a house fire. When these paints encounter fire, they quickly char over, forming a protective layer that resists the flames. It won’t completely stop the spread of a fire in your house, but it will buy you time to get your family to safety and call in the firefighters—and in a house fire, time is the most important factor.High utility billsIf your house is crazy expensive to heat or cool, you can make the situation a little better with paint in two ways:Paint your roof. Painting your flat roof with an appropriate roof coating can not only extend the lifespan of your roof, it can help bounce the sun’s rays away, lowering the temperature of your roof and reducing the heat that’s transferred to your home as a result.Use an insulating interior paint. Insulating paint is designed to augment existing insulation in your home—you can’t just slap a coat of it on an uninsulated wall or ceiling and get results. But it can help reduce temperature transfer and fluctuation inside your home if it’s applied correctly and in multiple coats. If you’ve tried everything else to get your utility bills under control, throwing some insulating paint on the walls might help.Too-small roomsIt happens: You buy a house with loads of charm, and once you’re living in it you realize that the rooms are actually small and dark, because the people who built it were short and afraid of the Sun. Or something. If that’s your problem, you can try a bunch of different strategies to get more natural light into a room, and one of the tricks you can try is paint: By choosing the right color intensity, saturation, and finish for your walls and ceilings, you can turn a small, dark space into a brighter one that at least seems larger. No, paint won’t suddenly make that huge armoire fit into your tiny bedroom, but it will at least make it feel possible.Moisture and moldIf you’re worried about a damp room and mold, or have a bathroom that isn’t well-ventilated and is thus susceptible to mold infestations, paint can help you out in two ways:Waterproofing paint or primer can help block moisture from seeping into the room in the first place. This isn’t magic—it’s not going to stop flowing water, and if you don’t take steps to mitigate flooding or poor drainage in or around your house no amount of waterproofing paint is going to help. But it can be very effective at reducing moisture in a room if applied correctly.Mold-resistant paint in damp areas like bathrooms, basements, or any room where the humidity is a concern can then help prevent mold from taking root. These paints have antimicrobial properties, so if you start off with a mold-free room and take steps to reduce moisture, using a mold-resistant paint will make a huge difference going forward.
    #eight #house #problems #you #can
    Eight House Problems You Can Solve With a Fresh Coat of Paint
    We may earn a commission from links on this page.For a property owner, paint is an incredibly powerful tool. It’s a cheap and effective renovation in a can, a fun way to add some personality to your home, and a project that can be wrapped up in a weekend. Best of all, if you mess up your paint job, you can just paint over your mistakes.But the power of paint goes way beyond aesthetics. Paint can be formulated in different ways, with different effects, making it an easy, low-cost solution to a host of problems you might experience in your home—and I'm not talking about covering them up to pretend they aren't there. Choosing the right kind of paint can often be the most affordable solution, and is worth considering before you start taking out home equity loans to pay for a more invasive, disruptive fix. Here are eight problems that you might be able to take care of with the right paint.Slippery floors and stairsWhen I first moved into my current home, I slipped on our narrow, steep old stairs. I didn’t get seriously hurt, unless humiliation and emotional damage counts—but I could easily imagine a different outcome. Since changing the rise of the stairs was out of the question and my wife and I weren’t into carpeting, we decided to paint them with anti-slip paint. The stairs that tried to kill me, now coated in anti-slip paint. Credit: Jeff Somers It worked perfectly. Not only did the paint job turn out great, making the stairs look new, the slight grit the paint added to the surface means I haven’t slipped on those stairs in years. Anti-slip paint can be used indoors or outdoors, and on just about any surface—companies even make additives you can mix into any exterior or interior paint to transform it into anti-slip paint. If there are places in your home where you constantly worry about slipping and falling, a coat of anti-slip paint can take care of them.Cosmetic imperfectionsYou might think that covering imperfections like minor scratches, stains, or that hideous green color the previous owner used is the whole point of paint, and you would be right. But if the wall in question is especially problematic and you want to avoid re-doing the drywall or plaster or the tedious work of adding a skim coat, you might be able to hide those imperfections with a high-opacity trade paint. A trade paint is a professional formulation of paint that’s designed to be thicker and more opaque while offering better coverage and durability. The paint you buy in the store is retail paint, and it’s usually formulated to keep costs down. Trade paint is for the professionals, and it costs more, but will do a much better job of covering up the sins on your walls because of its thickness, matte finish, and opacity.NoiseIf the problem in your house is noise—whether from inconsiderate neighbors or roommates from hell—a sound-deadening acoustic paint will definitely help. These paints are formulated to be thick and spongy when they cure, absorbing sound and reducing echo—no need to attach all kinds of foam baffles to every surface.Sound deadening paint won’t block all sound, especially if it’s only applied on one side of a wall. But it will reduce the level of noise that makes it through, and if you apply it to both sides of shared walls in sufficient thicknessit will make an audible difference.Fire riskYour house burning down would definitely fall under the category of a “house problem.” Believe it or not, paint can help with that. Choosing a fire-retardant paint for your next interior paint project can turn your walls into firebreaks that will slow down a house fire. When these paints encounter fire, they quickly char over, forming a protective layer that resists the flames. It won’t completely stop the spread of a fire in your house, but it will buy you time to get your family to safety and call in the firefighters—and in a house fire, time is the most important factor.High utility billsIf your house is crazy expensive to heat or cool, you can make the situation a little better with paint in two ways:Paint your roof. Painting your flat roof with an appropriate roof coating can not only extend the lifespan of your roof, it can help bounce the sun’s rays away, lowering the temperature of your roof and reducing the heat that’s transferred to your home as a result.Use an insulating interior paint. Insulating paint is designed to augment existing insulation in your home—you can’t just slap a coat of it on an uninsulated wall or ceiling and get results. But it can help reduce temperature transfer and fluctuation inside your home if it’s applied correctly and in multiple coats. If you’ve tried everything else to get your utility bills under control, throwing some insulating paint on the walls might help.Too-small roomsIt happens: You buy a house with loads of charm, and once you’re living in it you realize that the rooms are actually small and dark, because the people who built it were short and afraid of the Sun. Or something. If that’s your problem, you can try a bunch of different strategies to get more natural light into a room, and one of the tricks you can try is paint: By choosing the right color intensity, saturation, and finish for your walls and ceilings, you can turn a small, dark space into a brighter one that at least seems larger. No, paint won’t suddenly make that huge armoire fit into your tiny bedroom, but it will at least make it feel possible.Moisture and moldIf you’re worried about a damp room and mold, or have a bathroom that isn’t well-ventilated and is thus susceptible to mold infestations, paint can help you out in two ways:Waterproofing paint or primer can help block moisture from seeping into the room in the first place. This isn’t magic—it’s not going to stop flowing water, and if you don’t take steps to mitigate flooding or poor drainage in or around your house no amount of waterproofing paint is going to help. But it can be very effective at reducing moisture in a room if applied correctly.Mold-resistant paint in damp areas like bathrooms, basements, or any room where the humidity is a concern can then help prevent mold from taking root. These paints have antimicrobial properties, so if you start off with a mold-free room and take steps to reduce moisture, using a mold-resistant paint will make a huge difference going forward. #eight #house #problems #you #can
    LIFEHACKER.COM
    Eight House Problems You Can Solve With a Fresh Coat of Paint
    We may earn a commission from links on this page.For a property owner, paint is an incredibly powerful tool. It’s a cheap and effective renovation in a can, a fun way to add some personality to your home, and a project that can be wrapped up in a weekend. Best of all, if you mess up your paint job, you can just paint over your mistakes.But the power of paint goes way beyond aesthetics. Paint can be formulated in different ways, with different effects, making it an easy, low-cost solution to a host of problems you might experience in your home—and I'm not talking about covering them up to pretend they aren't there. Choosing the right kind of paint can often be the most affordable solution, and is worth considering before you start taking out home equity loans to pay for a more invasive, disruptive fix. Here are eight problems that you might be able to take care of with the right paint.Slippery floors and stairsWhen I first moved into my current home, I slipped on our narrow, steep old stairs. I didn’t get seriously hurt, unless humiliation and emotional damage counts—but I could easily imagine a different outcome. Since changing the rise of the stairs was out of the question and my wife and I weren’t into carpeting, we decided to paint them with anti-slip paint. The stairs that tried to kill me, now coated in anti-slip paint. Credit: Jeff Somers It worked perfectly. Not only did the paint job turn out great, making the stairs look new, the slight grit the paint added to the surface means I haven’t slipped on those stairs in years. Anti-slip paint can be used indoors or outdoors (on slippery deck planks, for example), and on just about any surface—companies even make additives you can mix into any exterior or interior paint to transform it into anti-slip paint. If there are places in your home where you constantly worry about slipping and falling, a coat of anti-slip paint can take care of them.Cosmetic imperfectionsYou might think that covering imperfections like minor scratches, stains, or that hideous green color the previous owner used is the whole point of paint, and you would be right. But if the wall in question is especially problematic and you want to avoid re-doing the drywall or plaster or the tedious work of adding a skim coat, you might be able to hide those imperfections with a high-opacity trade paint. A trade paint is a professional formulation of paint that’s designed to be thicker and more opaque while offering better coverage and durability (you might see this referred to as “obliterating paint,” especially outside the U.S.). The paint you buy in the store is retail paint, and it’s usually formulated to keep costs down. Trade paint is for the professionals, and it costs more, but will do a much better job of covering up the sins on your walls because of its thickness, matte finish, and opacity.NoiseIf the problem in your house is noise—whether from inconsiderate neighbors or roommates from hell—a sound-deadening acoustic paint will definitely help. These paints are formulated to be thick and spongy when they cure, absorbing sound and reducing echo—no need to attach all kinds of foam baffles to every surface.Sound deadening paint won’t block all sound, especially if it’s only applied on one side of a wall. But it will reduce the level of noise that makes it through, and if you apply it to both sides of shared walls in sufficient thickness (you usually need at least three coats for maximum effectiveness) it will make an audible difference.Fire riskYour house burning down would definitely fall under the category of a “house problem.” Believe it or not, paint can help with that. Choosing a fire-retardant paint for your next interior paint project can turn your walls into firebreaks that will slow down a house fire. When these paints encounter fire, they quickly char over, forming a protective layer that resists the flames. It won’t completely stop the spread of a fire in your house, but it will buy you time to get your family to safety and call in the firefighters—and in a house fire, time is the most important factor.High utility billsIf your house is crazy expensive to heat or cool (or, if you’re really lucky, crazy expensive to heat and cool), you can make the situation a little better with paint in two ways:Paint your roof. Painting your flat roof with an appropriate roof coating can not only extend the lifespan of your roof, it can help bounce the sun’s rays away, lowering the temperature of your roof and reducing the heat that’s transferred to your home as a result. (Choosing a white paint for this job will be the most effective in cooling things down.)Use an insulating interior paint. Insulating paint is designed to augment existing insulation in your home—you can’t just slap a coat of it on an uninsulated wall or ceiling and get results. But it can help reduce temperature transfer and fluctuation inside your home if it’s applied correctly and in multiple coats (the more coats, the better it will work). If you’ve tried everything else to get your utility bills under control, throwing some insulating paint on the walls might help.Too-small roomsIt happens: You buy a house with loads of charm, and once you’re living in it you realize that the rooms are actually small and dark, because the people who built it were short and afraid of the Sun. Or something. If that’s your problem, you can try a bunch of different strategies to get more natural light into a room (or fake it), and one of the tricks you can try is paint: By choosing the right color intensity, saturation, and finish for your walls and ceilings, you can turn a small, dark space into a brighter one that at least seems larger. No, paint won’t suddenly make that huge armoire fit into your tiny bedroom, but it will at least make it feel possible.Moisture and moldIf you’re worried about a damp room and mold, or have a bathroom that isn’t well-ventilated and is thus susceptible to mold infestations, paint can help you out in two ways:Waterproofing paint or primer can help block moisture from seeping into the room in the first place. This isn’t magic—it’s not going to stop flowing water, and if you don’t take steps to mitigate flooding or poor drainage in or around your house no amount of waterproofing paint is going to help. But it can be very effective at reducing moisture in a room if applied correctly.Mold-resistant paint in damp areas like bathrooms, basements, or any room where the humidity is a concern can then help prevent mold from taking root. These paints have antimicrobial properties, so if you start off with a mold-free room and take steps to reduce moisture, using a mold-resistant paint will make a huge difference going forward.
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  • The Last Of Us season 2 was a mixed bag and I’m worried about season 3

    The Last Of Us season 2 was a mixed bag and I’m worried about season 3

    Adam Starkey

    Published May 26, 2025 1:00am

    The performances are still the show’s biggest assetThe second season of The Last Of Us has been defined by growing pains, but its shortcomings highlight the narrative benefits of video games over TV.
    After the first episode, I celebrated The Last Of Us season two’s initial changes from the game. Instead of the largely redundant retread of season one, fans of the source material this time had something to chew on beyond just live action novelty. How will the story work when Abby’s motivation is revealed so early? What is the significance of new characters like Gail? And why is Joel now the person who killed Eugene? 
    Following the rushed finale, the wish for these changes has become a classic monkey’s paw scenario. For every positive, an odd or unsatisfying choice has been lurking around the corner – to the point where I now think this story, structurally and in its emotional impact, simply works better as a video game.
    Let’s start with the positives. After having some concern around whether Bella Ramsey could sell an older, more intimidating version of Ellie, these were mostly quashed during Ellie’s torture of Nora – for my money, the most effective, and harrowing, scene of the season. The show could do a better job of making Ramsey look olderbut Ellie’s descent is hitting all the right, chilling notes.
    Elsewhere, Kaitlyn Dever makes a big impression as Abby. despite having little screen time, and Jesse, played by Young Mazino, works far better here as a mirror to Ellie’s warped sense of morality.
    The difficulty in portraying the latter is something the show is clearly wrestling with, and some of the changes in the HBO adaptation range from positive to perplexing. In the finale, pregnant Mel’s death is an accidental casualty of Ellie’s shoot-out with Owen instead of a venomous stab to the throat – a decision which helps make Ellie less of an irredeemable monster in her thirst for vengeance. 
    This alteration to keep you on Ellie’s side, however, is undercut by choices elsewhere. In the show, it’s explicitly spelled out that she knows Joel killed Abby’s father – a note which was left somewhat ambiguous in the game.
    This could have been left as a heartbreaking realisation for Ellie, when she finally confronts Abby – the wake-up call where she discovers they’re both locked in the same cycle of hate at the expense of their loved ones. But now Ellie is still actively chasing Abby, and killing her friends, despite having this context. I don’t like to pick sides between vengeful murderers, but it doesn’t take an arbiter of morality to see the lesser of two evils here. 

    Kaitlyn Dever’s Abby will be the focus of season threeThis decision might be why the pivotal flashback between Joel and Ellie, which comes at the end of the game and recontextualises her unrelenting desire for revenge, was pushed to an earlier spot. However, this choice has its own issues. Sure, audiences might better understand Ellie’s inconsiderate willingness to put others at risk to avenge Joel, but in terms of narrative twists, this story has no big cards left to play – unless the TV show has something new planned, for future seasons. 
    Between these reshuffled scenes, along with Joel’s more overtly evil characterisation, as someone who lied to Ellie againand killed Eugene before he got his final wish, there’s a clumsiness in this season which has lessened some of the nuance. We might have a clearer sense of all the characters at play, but it’s made the show feel more flat as a result. 
    As such, the prospect of season three being focused on Abby’s story isn’t as enticing as it should be. The idea of pivoting the show’s cast and focus over an entire season is intriguing, as an unusual experiment in the realm of TV, but I don’t know what shocks or revelations it can deliver now we know Abby’s motivations at the outset. 
    If the next season does build up to the theatre confrontation with Ellie, albeit from Abby’s perspective, I’m not convinced TV audiences will have the same patience in waiting to see what happens next. This pivot was sustained in the game because the initial novelty was supported by the same gameplay loop, but when you’re relying on the narrative to keep the momentum going, a prolonged clock rewind is a much harsher buzzkill for the pace.

    More Trending

    I’m curious how this season has landed with people who aren’t familiar with the games, but the show’s shortcomings, from my perspective, represent the benefits of video game storytelling over non-interactive entertainment. Joel’s death hits a lot harder after you’ve been fighting for survival in his shoes for hours beforehand, while the themes of cyclical violence strike a stronger chord when you’re the one firing the gun against all the very familar ‘enemies’. 
    The length of The Last Of Us Part 2 does undermine these qualities, and it’s far from perfect overall, but structurally the perspective shift forces you into positions designed to make players uncomfortable, notably in the fights between Ellie and Abby. 
    When you learn Abby’s side of the story, you don’t want to slash at her with a knife, or mash a button to strangle her throat. Every stab and punch lands with greater significance, and it’s an unsettling payoff which feels unique to video games – a medium where violence is rarely ever questioned or utilised for any other purpose outside of inconsequential thrills. 
    This is the magic of The Last Of Us Part 2 and a TV adaptation, no matter how much it alters or reshapes the narrative, cannot replicate these strengths as effectively. It doesn’t necessarily have to, but without these unique interactive qualities the biggest challenge for the TV show is what it can offer instead. Based on this season, the only answer seems to be the novelty of live action itself.

    Young Mazino’s Jesse is a surprise highlightEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

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    #last #season #was #mixed #bag
    The Last Of Us season 2 was a mixed bag and I’m worried about season 3
    The Last Of Us season 2 was a mixed bag and I’m worried about season 3 Adam Starkey Published May 26, 2025 1:00am The performances are still the show’s biggest assetThe second season of The Last Of Us has been defined by growing pains, but its shortcomings highlight the narrative benefits of video games over TV. After the first episode, I celebrated The Last Of Us season two’s initial changes from the game. Instead of the largely redundant retread of season one, fans of the source material this time had something to chew on beyond just live action novelty. How will the story work when Abby’s motivation is revealed so early? What is the significance of new characters like Gail? And why is Joel now the person who killed Eugene?  Following the rushed finale, the wish for these changes has become a classic monkey’s paw scenario. For every positive, an odd or unsatisfying choice has been lurking around the corner – to the point where I now think this story, structurally and in its emotional impact, simply works better as a video game. Let’s start with the positives. After having some concern around whether Bella Ramsey could sell an older, more intimidating version of Ellie, these were mostly quashed during Ellie’s torture of Nora – for my money, the most effective, and harrowing, scene of the season. The show could do a better job of making Ramsey look olderbut Ellie’s descent is hitting all the right, chilling notes. Elsewhere, Kaitlyn Dever makes a big impression as Abby. despite having little screen time, and Jesse, played by Young Mazino, works far better here as a mirror to Ellie’s warped sense of morality. The difficulty in portraying the latter is something the show is clearly wrestling with, and some of the changes in the HBO adaptation range from positive to perplexing. In the finale, pregnant Mel’s death is an accidental casualty of Ellie’s shoot-out with Owen instead of a venomous stab to the throat – a decision which helps make Ellie less of an irredeemable monster in her thirst for vengeance.  This alteration to keep you on Ellie’s side, however, is undercut by choices elsewhere. In the show, it’s explicitly spelled out that she knows Joel killed Abby’s father – a note which was left somewhat ambiguous in the game. This could have been left as a heartbreaking realisation for Ellie, when she finally confronts Abby – the wake-up call where she discovers they’re both locked in the same cycle of hate at the expense of their loved ones. But now Ellie is still actively chasing Abby, and killing her friends, despite having this context. I don’t like to pick sides between vengeful murderers, but it doesn’t take an arbiter of morality to see the lesser of two evils here.  Kaitlyn Dever’s Abby will be the focus of season threeThis decision might be why the pivotal flashback between Joel and Ellie, which comes at the end of the game and recontextualises her unrelenting desire for revenge, was pushed to an earlier spot. However, this choice has its own issues. Sure, audiences might better understand Ellie’s inconsiderate willingness to put others at risk to avenge Joel, but in terms of narrative twists, this story has no big cards left to play – unless the TV show has something new planned, for future seasons.  Between these reshuffled scenes, along with Joel’s more overtly evil characterisation, as someone who lied to Ellie againand killed Eugene before he got his final wish, there’s a clumsiness in this season which has lessened some of the nuance. We might have a clearer sense of all the characters at play, but it’s made the show feel more flat as a result.  As such, the prospect of season three being focused on Abby’s story isn’t as enticing as it should be. The idea of pivoting the show’s cast and focus over an entire season is intriguing, as an unusual experiment in the realm of TV, but I don’t know what shocks or revelations it can deliver now we know Abby’s motivations at the outset.  If the next season does build up to the theatre confrontation with Ellie, albeit from Abby’s perspective, I’m not convinced TV audiences will have the same patience in waiting to see what happens next. This pivot was sustained in the game because the initial novelty was supported by the same gameplay loop, but when you’re relying on the narrative to keep the momentum going, a prolonged clock rewind is a much harsher buzzkill for the pace. More Trending I’m curious how this season has landed with people who aren’t familiar with the games, but the show’s shortcomings, from my perspective, represent the benefits of video game storytelling over non-interactive entertainment. Joel’s death hits a lot harder after you’ve been fighting for survival in his shoes for hours beforehand, while the themes of cyclical violence strike a stronger chord when you’re the one firing the gun against all the very familar ‘enemies’.  The length of The Last Of Us Part 2 does undermine these qualities, and it’s far from perfect overall, but structurally the perspective shift forces you into positions designed to make players uncomfortable, notably in the fights between Ellie and Abby.  When you learn Abby’s side of the story, you don’t want to slash at her with a knife, or mash a button to strangle her throat. Every stab and punch lands with greater significance, and it’s an unsettling payoff which feels unique to video games – a medium where violence is rarely ever questioned or utilised for any other purpose outside of inconsequential thrills.  This is the magic of The Last Of Us Part 2 and a TV adaptation, no matter how much it alters or reshapes the narrative, cannot replicate these strengths as effectively. It doesn’t necessarily have to, but without these unique interactive qualities the biggest challenge for the TV show is what it can offer instead. Based on this season, the only answer seems to be the novelty of live action itself. Young Mazino’s Jesse is a surprise highlightEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #last #season #was #mixed #bag
    METRO.CO.UK
    The Last Of Us season 2 was a mixed bag and I’m worried about season 3
    The Last Of Us season 2 was a mixed bag and I’m worried about season 3 Adam Starkey Published May 26, 2025 1:00am The performances are still the show’s biggest asset (HBO) The second season of The Last Of Us has been defined by growing pains, but its shortcomings highlight the narrative benefits of video games over TV. After the first episode, I celebrated The Last Of Us season two’s initial changes from the game. Instead of the largely redundant retread of season one, fans of the source material this time had something to chew on beyond just live action novelty. How will the story work when Abby’s motivation is revealed so early? What is the significance of new characters like Gail? And why is Joel now the person who killed Eugene?  Following the rushed finale, the wish for these changes has become a classic monkey’s paw scenario. For every positive (and there are still many), an odd or unsatisfying choice has been lurking around the corner – to the point where I now think this story, structurally and in its emotional impact, simply works better as a video game. Let’s start with the positives. After having some concern around whether Bella Ramsey could sell an older, more intimidating version of Ellie, these were mostly quashed during Ellie’s torture of Nora – for my money, the most effective, and harrowing, scene of the season. The show could do a better job of making Ramsey look older (it’s easy to forget a five year time jump has happened) but Ellie’s descent is hitting all the right, chilling notes. Elsewhere, Kaitlyn Dever makes a big impression as Abby. despite having little screen time, and Jesse, played by Young Mazino, works far better here as a mirror to Ellie’s warped sense of morality. The difficulty in portraying the latter is something the show is clearly wrestling with, and some of the changes in the HBO adaptation range from positive to perplexing. In the finale, pregnant Mel’s death is an accidental casualty of Ellie’s shoot-out with Owen instead of a venomous stab to the throat – a decision which helps make Ellie less of an irredeemable monster in her thirst for vengeance.  This alteration to keep you on Ellie’s side, however, is undercut by choices elsewhere. In the show, it’s explicitly spelled out that she knows Joel killed Abby’s father – a note which was left somewhat ambiguous in the game. This could have been left as a heartbreaking realisation for Ellie, when she finally confronts Abby – the wake-up call where she discovers they’re both locked in the same cycle of hate at the expense of their loved ones. But now Ellie is still actively chasing Abby, and killing her friends, despite having this context. I don’t like to pick sides between vengeful murderers, but it doesn’t take an arbiter of morality to see the lesser of two evils here.  Kaitlyn Dever’s Abby will be the focus of season three (HBO) This decision might be why the pivotal flashback between Joel and Ellie, which comes at the end of the game and recontextualises her unrelenting desire for revenge, was pushed to an earlier spot. However, this choice has its own issues. Sure, audiences might better understand Ellie’s inconsiderate willingness to put others at risk to avenge Joel, but in terms of narrative twists, this story has no big cards left to play – unless the TV show has something new planned, for future seasons.  Between these reshuffled scenes, along with Joel’s more overtly evil characterisation, as someone who lied to Ellie again (!) and killed Eugene before he got his final wish, there’s a clumsiness in this season which has lessened some of the nuance. We might have a clearer sense of all the characters at play, but it’s made the show feel more flat as a result.  As such, the prospect of season three being focused on Abby’s story isn’t as enticing as it should be. The idea of pivoting the show’s cast and focus over an entire season is intriguing, as an unusual experiment in the realm of TV, but I don’t know what shocks or revelations it can deliver now we know Abby’s motivations at the outset.  If the next season does build up to the theatre confrontation with Ellie, albeit from Abby’s perspective, I’m not convinced TV audiences will have the same patience in waiting to see what happens next. This pivot was sustained in the game because the initial novelty was supported by the same gameplay loop, but when you’re relying on the narrative to keep the momentum going, a prolonged clock rewind is a much harsher buzzkill for the pace. More Trending I’m curious how this season has landed with people who aren’t familiar with the games, but the show’s shortcomings, from my perspective, represent the benefits of video game storytelling over non-interactive entertainment. Joel’s death hits a lot harder after you’ve been fighting for survival in his shoes for hours beforehand, while the themes of cyclical violence strike a stronger chord when you’re the one firing the gun against all the very familar ‘enemies’.  The length of The Last Of Us Part 2 does undermine these qualities, and it’s far from perfect overall, but structurally the perspective shift forces you into positions designed to make players uncomfortable, notably in the fights between Ellie and Abby.  When you learn Abby’s side of the story, you don’t want to slash at her with a knife, or mash a button to strangle her throat. Every stab and punch lands with greater significance, and it’s an unsettling payoff which feels unique to video games – a medium where violence is rarely ever questioned or utilised for any other purpose outside of inconsequential thrills.  This is the magic of The Last Of Us Part 2 and a TV adaptation, no matter how much it alters or reshapes the narrative, cannot replicate these strengths as effectively. It doesn’t necessarily have to, but without these unique interactive qualities the biggest challenge for the TV show is what it can offer instead. Based on this season, the only answer seems to be the novelty of live action itself. Young Mazino’s Jesse is a surprise highlight (HBO) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. 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  • Former Bungie Developers Point To Leadership For The Studio’s Issues “Everything Happening To Bungie Is Because Of Greed”

    Former Bungie developers are speaking out about the problems Bungie is facing internally, and all signs point to leadership and structural issues following Sony's acquisition of Bungie, and a human resources department, or at least, a single member of that department, covering up internal issues of harassment for personal gain on their exit from the studio.
    Internal issues at Bungie, unfortunately, aren't anything new, but this latest slew of details comes from Destin Legarie, who published a video on his YouTube channel after speaking to former Bungie developers. Many of the comments are quite damning, and paint the picture of a Bungie that is not the same studio it once was when every first-person shooter fan on the planet couldn't wait to see what they would do next.
    No direct names were mentioned in the video as to who the former Bungie employees were calling out, everything was kept in more general terms with just the word 'leadership' being used to represent Bungie's top brass.
    All of this came about after Bungie was caught using artwork and/or art assets from another artist without their permission or crediting them for the fourth time in recent years.
    "Everything happening to Bungie is because of greed," a former Bungie developer told Legarie. Another quote went further, saying "Bungie's problem stem from a lack of player empathy, disconnected leadership, and a corporate-first culture."
    Another quote reads "Internal language shifted from 'studio,' 'games,' and 'players,' to 'company,' 'product,' and 'customers,' during the Sony acquisition," highlighting how the studio has seemingly shifted its viewpoint that making good games for players to enjoy is no longer the ultimate goal, and is instead making games that make as much money as possible.
    There have been negative stories about internal problems at the Destiny 2 developer for the past couple of years, and morale certainly can't be helped by the layoffs the studio has suffered. All of leadership might be part of the problem, which is what seems to be the speculation in this video, but as Legarie points out, the buck has to stop somewhere, and in the case of Bungie, that's with chief executive officer Pete Parsons.
    It's extremely unfortunate that the studio behind Halo and Destiny, two of the biggest shooter franchises in video game history, is facing all of this, and could see its end due to its allegedly greedy and inconsiderate leaders who have lost the plot, and the fact that if not for the studio making games that people wanted to play in the first place, none of them would be where they are.

    Deal of the Day
    #former #bungie #developers #point #leadership
    Former Bungie Developers Point To Leadership For The Studio’s Issues “Everything Happening To Bungie Is Because Of Greed”
    Former Bungie developers are speaking out about the problems Bungie is facing internally, and all signs point to leadership and structural issues following Sony's acquisition of Bungie, and a human resources department, or at least, a single member of that department, covering up internal issues of harassment for personal gain on their exit from the studio. Internal issues at Bungie, unfortunately, aren't anything new, but this latest slew of details comes from Destin Legarie, who published a video on his YouTube channel after speaking to former Bungie developers. Many of the comments are quite damning, and paint the picture of a Bungie that is not the same studio it once was when every first-person shooter fan on the planet couldn't wait to see what they would do next. No direct names were mentioned in the video as to who the former Bungie employees were calling out, everything was kept in more general terms with just the word 'leadership' being used to represent Bungie's top brass. All of this came about after Bungie was caught using artwork and/or art assets from another artist without their permission or crediting them for the fourth time in recent years. "Everything happening to Bungie is because of greed," a former Bungie developer told Legarie. Another quote went further, saying "Bungie's problem stem from a lack of player empathy, disconnected leadership, and a corporate-first culture." Another quote reads "Internal language shifted from 'studio,' 'games,' and 'players,' to 'company,' 'product,' and 'customers,' during the Sony acquisition," highlighting how the studio has seemingly shifted its viewpoint that making good games for players to enjoy is no longer the ultimate goal, and is instead making games that make as much money as possible. There have been negative stories about internal problems at the Destiny 2 developer for the past couple of years, and morale certainly can't be helped by the layoffs the studio has suffered. All of leadership might be part of the problem, which is what seems to be the speculation in this video, but as Legarie points out, the buck has to stop somewhere, and in the case of Bungie, that's with chief executive officer Pete Parsons. It's extremely unfortunate that the studio behind Halo and Destiny, two of the biggest shooter franchises in video game history, is facing all of this, and could see its end due to its allegedly greedy and inconsiderate leaders who have lost the plot, and the fact that if not for the studio making games that people wanted to play in the first place, none of them would be where they are. Deal of the Day #former #bungie #developers #point #leadership
    WCCFTECH.COM
    Former Bungie Developers Point To Leadership For The Studio’s Issues “Everything Happening To Bungie Is Because Of Greed”
    Former Bungie developers are speaking out about the problems Bungie is facing internally, and all signs point to leadership and structural issues following Sony's acquisition of Bungie, and a human resources department, or at least, a single member of that department, covering up internal issues of harassment for personal gain on their exit from the studio. Internal issues at Bungie, unfortunately, aren't anything new, but this latest slew of details comes from Destin Legarie, who published a video on his YouTube channel after speaking to former Bungie developers. Many of the comments are quite damning, and paint the picture of a Bungie that is not the same studio it once was when every first-person shooter fan on the planet couldn't wait to see what they would do next. No direct names were mentioned in the video as to who the former Bungie employees were calling out, everything was kept in more general terms with just the word 'leadership' being used to represent Bungie's top brass. All of this came about after Bungie was caught using artwork and/or art assets from another artist without their permission or crediting them for the fourth time in recent years. "Everything happening to Bungie is because of greed," a former Bungie developer told Legarie. Another quote went further, saying "Bungie's problem stem from a lack of player empathy, disconnected leadership, and a corporate-first culture." Another quote reads "Internal language shifted from 'studio,' 'games,' and 'players,' to 'company,' 'product,' and 'customers,' during the Sony acquisition," highlighting how the studio has seemingly shifted its viewpoint that making good games for players to enjoy is no longer the ultimate goal, and is instead making games that make as much money as possible. There have been negative stories about internal problems at the Destiny 2 developer for the past couple of years, and morale certainly can't be helped by the layoffs the studio has suffered. All of leadership might be part of the problem, which is what seems to be the speculation in this video, but as Legarie points out, the buck has to stop somewhere, and in the case of Bungie, that's with chief executive officer Pete Parsons. It's extremely unfortunate that the studio behind Halo and Destiny, two of the biggest shooter franchises in video game history, is facing all of this, and could see its end due to its allegedly greedy and inconsiderate leaders who have lost the plot, and the fact that if not for the studio making games that people wanted to play in the first place, none of them would be where they are. Deal of the Day
    0 Reacties 0 aandelen
  • Bold Meets Old: 7 Architectural Extensions that Clash with History

    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today.
    To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.”
    Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix.

    Aalt Stadhaus Differdange
    By witry & witry architecture urbanisme, Differdange, Luxembourg
    The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleursand the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere.

    Void Practice Rooms
    By John McAslan + Partners,  London, United Kingdom
    Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music, hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension.

    Felix-Nussbaum-Haus Extension
    By Studio Libeskind, Osnabrück, Germany
    The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway.
    Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition.

    Marecollege
    By 24H-architecture, Leiden, The Netherlands
    Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls.

    Extension to the Historisches Museum
    By :mlzd, Bern, Switzerland
    The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades.
    Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings.

    Rehabilitation and Extension of the Colani-UFO with shaft hall
    By SSP AG, Lünen, Germany
    In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center.
    The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context.

    Museum De Fundatie
    By Bierman Henket architecten,  Zwolle, Netherlands
    Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance.
    The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity.
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today.
    Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland
    The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal.
    #bold #meets #old #architectural #extensions
    Bold Meets Old: 7 Architectural Extensions that Clash with History
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.” Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix. Aalt Stadhaus Differdange By witry & witry architecture urbanisme, Differdange, Luxembourg The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleursand the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere. Void Practice Rooms By John McAslan + Partners,  London, United Kingdom Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music, hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension. Felix-Nussbaum-Haus Extension By Studio Libeskind, Osnabrück, Germany The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway. Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition. Marecollege By 24H-architecture, Leiden, The Netherlands Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls. Extension to the Historisches Museum By :mlzd, Bern, Switzerland The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades. Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings. Rehabilitation and Extension of the Colani-UFO with shaft hall By SSP AG, Lünen, Germany In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center. The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context. Museum De Fundatie By Bierman Henket architecten,  Zwolle, Netherlands Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance. The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity. Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal. #bold #meets #old #architectural #extensions
    ARCHITIZER.COM
    Bold Meets Old: 7 Architectural Extensions that Clash with History
    Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. To match or not to match? This dilemma has always been a burden for architects when designing extensions for listed buildings. Perhaps one of the most famous examples of a clashing extension and a listed building was Daniel Libeskind’s design for the Military History Museum in Dresden. Both praised and criticized by many, the modern extension aimed at spatially expressing Germany’s violent history. The architecture was characterized as “insensitive and inconsiderate” as well as “brave and bonkers.” Regardless of whether this specific architectural project was “the right move or not,” it poses a somewhat eternal architectural question: how should architects approach listed buildings, which oftentimes carry an immense amount of history and emotional resonance? The following seven projects reveal several tactics of dealing with delicate pieces of cultural heritage, while adding a new building extension to the mix. Aalt Stadhaus Differdange By witry & witry architecture urbanisme, Differdange, Luxembourg The existing building dates back from 1847, situated in between Church Notre-Dame-des Douleurs (which was torn down) and the local town hall. The project aim was to create a new urban landmark for Differdange. Long filigree columns were used along the west façade to create an interplay between old and new architectural elements that create a harmonic ensemble. In parallel, curated material choices such as tiles and wooden floors merge the two interiors crafting a coherent atmosphere. Void Practice Rooms By John McAslan + Partners,  London, United Kingdom Surrounded by three listed buildings, the Void acts as an extension for the Royal Academy of Music (RAM), hosting a general music practice room, an opera practice room and a new multifunctional RAM space. Preserving the overall aesthetic of the site, the Void Building’s structure and materiality draws from its historic context and internal functions. Specifically, the characteristic red brick and Baroque stone trimmings serve as an inspiration to the modern albeit contextually harmonious extension. Felix-Nussbaum-Haus Extension By Studio Libeskind, Osnabrück, Germany The Felix Nussbaum Haus was originally designed by Daniel Libeskind and was completed in 1998. The new extension, also designed by Libeskind in May 2011, provides an entrance hall to the museum, a new shop and a learning center. The design completely contradicts the existing structure and is comprised of a glass bridge that acts as a gateway. Through the specific colors and materials, the extension “blends” with both museums. The grey plaster provides a stark contrast to the Kunstgeschichtliche Museum and the Akzisehaus, while anthracite colored frames accentuate the series of openings. Additionally, the façade acts as a screen that carefully frames the geometries of the Museum openings, resulting in a grid that guides the overall composition. Marecollege By 24H-architecture, Leiden, The Netherlands Inspired by the school’s philosophical discourse, the concept for the new building extensions was derived from the anthroposophical philosophy, which claims that scientific theory does not describe reality, but the relations which belong to reality. The new building aimed at spatially recreating this theory through lemniscates. This intricate geometry becomes the heart of the design, accommodating many social spaces, auditoriums and a cafeteria. The new façade is as solid as its neighbor, made however out of grey masonry walls. Extension to the Historisches Museum By :mlzd, Bern, Switzerland The extension to the Historical Museum Bern, built by André Lambert in 1894, is composed by two distinct elements: a 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six story block along the southern side of the site that houses the Bern city archives, offices and a library. Architecturally, the structure interchanges between solid and transparent façades. Specifically, towards the square the building acts as a glazed modernist curtain wall that reveals all the activities that occur in its interior, while the south façade is made of solid, cast concrete punctured by small random openings. Rehabilitation and Extension of the Colani-UFO with shaft hall By SSP AG, Lünen, Germany In the technology centre of Lünen, over a former coal mine factory, hovers a  unique type of “UFO” building. Designed in 1985 by Luigi Colani the “UFO” has become a well-known landmark to the area, thus instigating a rejuvenation approach by the Academy of Applied Science center. The primary idea was to integrate the “UFO,” the shaft and the underlying building with a new extension, turning them into a multifunctional complex able to cater for a wide variety of venues. The design preserved that industrial charm of existing buildings, while maintaining a rather subtle form in comparison to the rest of the heterogenous buildings on site. Particularly the dark monolithic façade becomes a “quiet pause” in a somewhat complex and stimulating urban context. Museum De Fundatie By Bierman Henket architecten,  Zwolle, Netherlands Museum De Fundatie in Zwolle is situated on the border between the mediaeval city center and the open 19th century parkland and its canals. The new extension is a spectacular circular volume placed in the roof of the former Palace of Justice. The structure aesthetically contrasts the medieval façade of Blijmarkt, while however complimenting functionally the museum, acting as a new entrance. The extension – also called the Art Cloud – follows the substructure’s logic by being symmetrical in two directions, thus establishing a new identity for the complex’s urban presence. Its façade is clad with 55,000 three-dimensional ceramic elements, forming a “shimmering” surface that breaks down the original building’s solidity. Got a project that’s too bold to build? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards! The Main Entry deadline of June 6th is fast approach — submit your work today. Featured Image: Extension to the Historisches Museum by :mlzd, Bern, Switzerland The post Bold Meets Old: 7 Architectural Extensions that Clash with History appeared first on Journal.
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  • Pablo London designs UV-reactive gear to tackle skin cancer

    This self-generated project came about after the ad agency’s joint managing partner Hannah Penn was diagnosed with skin cancer, which she has since recovered from.
    Penn became determined to raise awareness of the dangers of UV, particularly in the construction industry.
    In the UK, construction workers comprise 8% of the workforce, but account for 44% of occupational melanoma skin cancer deaths, according to research published by the National Library of Medicine.
    However, unlike most cancers, skin cancer is preventable. “So with the right interventions and awareness, we can save hundreds if not thousands of lives,” says Penn. According to Statista, there are 2.14m people employed in the construction sector in the UK.
    Construction workers account for 44% of occupational melanoma skin cancer deaths in the UK
    The agency started to explore ways of communicating this. Posters weren’t going to work for workers up on a roof, says Dan Norris, who joined Pablo London along with Ray Shaughnessy as joint managing creative directors 18 months ago.
    Instead, the team developed the idea of making the mandatory safety vest responsive to UVradiation, so that it would warn the wearer when UV levels got dangerously high.
    Early ideas included applying UV stickers that change colour, but their quality deteriorates quickly. LEDs lights were also considered, but they are heavy and would need to be recharged.
    The change in colour alerts the wearer and fellow workers to apply sunscreen and take precautions
    Pablo London’s then hit upon the idea of a logo made of wearable tech. The jackets’ breast pocket have a silicon logo filled with a long-lasting UV-sensitive material. As the sun’s UV level intensifies, the logo changes from white to pink to red, alerting the wearer and fellow workers to apply sunscreen and take precautions.
    This tech needed a brand that would engage the target audience. Young builders are into grooming and looking after themselves, says Norris. “The big problem is awareness, if you talk about it, what are you asking them to do?”
    “We deliberately communicated everything towards the construction industry,” says Shaughnessy. “At the heart of it, is the idea that you are deserving of this level of protection.”
    Pablo London came up with UV-U-SEE, an initials-heavy name which informed the tone of the communications.
    Stylistically, the brand sits between the iconography of safety signage typically found on a building site, and a cool, design-conscious brand, says Norris. “The look also borrows from the world of 1960s trademarks.”
    “If it’s too much in a health space it feels like a real turn-off,” Shaughnessy says.
    The branding draws inspiration from the world of 1960s trademarks
    The logo design captures the simple idea of making the unseen, seen, Norris says. “Drawing on the graphic language of informative symbols, the design uses a triangle warning shape and a simple inverse masking effect to reveal something hidden in the sun’s rays,” he adds. Pablo London designer, Rodrigo Castellari, worked on the visuals.
    The idea of making the invisible visible is articulated on the website as the utilitarian symbols disappear to be replaced by letters and words. The symbols were designed in-house from a Helvetica base.
    The Higher-Vis vests can be bought with bespoke logos through the UV-U-SEE website. Also on sale is UV-U-SEE branded sunscreen dispensers and sunscreen made by LifeJacket, which produces high-performance non-greasy sunscreen for the army.
    The brand is supported by The National Federation of Builders and Considerate Constructors Scheme. But Penn’s vision is for it to have a life beyond the construction industry, suggesting it could even be applied to prams or children’s hats.
    While this is not intended as a money-making scheme for Pablo London, it has a value for the agency.
    “When we talk to our paying clients we can show them there’s more ways to solve a problem that to write an ad,” Norris says.
    The brand is supported by The National Federation of Builders and Considerate Constructors Scheme
    Branded sunscreen dispenser designed to be available on a construction site
    #pablo #london #designs #uvreactive #gear
    Pablo London designs UV-reactive gear to tackle skin cancer
    This self-generated project came about after the ad agency’s joint managing partner Hannah Penn was diagnosed with skin cancer, which she has since recovered from. Penn became determined to raise awareness of the dangers of UV, particularly in the construction industry. In the UK, construction workers comprise 8% of the workforce, but account for 44% of occupational melanoma skin cancer deaths, according to research published by the National Library of Medicine. However, unlike most cancers, skin cancer is preventable. “So with the right interventions and awareness, we can save hundreds if not thousands of lives,” says Penn. According to Statista, there are 2.14m people employed in the construction sector in the UK. Construction workers account for 44% of occupational melanoma skin cancer deaths in the UK The agency started to explore ways of communicating this. Posters weren’t going to work for workers up on a roof, says Dan Norris, who joined Pablo London along with Ray Shaughnessy as joint managing creative directors 18 months ago. Instead, the team developed the idea of making the mandatory safety vest responsive to UVradiation, so that it would warn the wearer when UV levels got dangerously high. Early ideas included applying UV stickers that change colour, but their quality deteriorates quickly. LEDs lights were also considered, but they are heavy and would need to be recharged. The change in colour alerts the wearer and fellow workers to apply sunscreen and take precautions Pablo London’s then hit upon the idea of a logo made of wearable tech. The jackets’ breast pocket have a silicon logo filled with a long-lasting UV-sensitive material. As the sun’s UV level intensifies, the logo changes from white to pink to red, alerting the wearer and fellow workers to apply sunscreen and take precautions. This tech needed a brand that would engage the target audience. Young builders are into grooming and looking after themselves, says Norris. “The big problem is awareness, if you talk about it, what are you asking them to do?” “We deliberately communicated everything towards the construction industry,” says Shaughnessy. “At the heart of it, is the idea that you are deserving of this level of protection.” Pablo London came up with UV-U-SEE, an initials-heavy name which informed the tone of the communications. Stylistically, the brand sits between the iconography of safety signage typically found on a building site, and a cool, design-conscious brand, says Norris. “The look also borrows from the world of 1960s trademarks.” “If it’s too much in a health space it feels like a real turn-off,” Shaughnessy says. The branding draws inspiration from the world of 1960s trademarks The logo design captures the simple idea of making the unseen, seen, Norris says. “Drawing on the graphic language of informative symbols, the design uses a triangle warning shape and a simple inverse masking effect to reveal something hidden in the sun’s rays,” he adds. Pablo London designer, Rodrigo Castellari, worked on the visuals. The idea of making the invisible visible is articulated on the website as the utilitarian symbols disappear to be replaced by letters and words. The symbols were designed in-house from a Helvetica base. The Higher-Vis vests can be bought with bespoke logos through the UV-U-SEE website. Also on sale is UV-U-SEE branded sunscreen dispensers and sunscreen made by LifeJacket, which produces high-performance non-greasy sunscreen for the army. The brand is supported by The National Federation of Builders and Considerate Constructors Scheme. But Penn’s vision is for it to have a life beyond the construction industry, suggesting it could even be applied to prams or children’s hats. While this is not intended as a money-making scheme for Pablo London, it has a value for the agency. “When we talk to our paying clients we can show them there’s more ways to solve a problem that to write an ad,” Norris says. The brand is supported by The National Federation of Builders and Considerate Constructors Scheme Branded sunscreen dispenser designed to be available on a construction site #pablo #london #designs #uvreactive #gear
    WWW.DESIGNWEEK.CO.UK
    Pablo London designs UV-reactive gear to tackle skin cancer
    This self-generated project came about after the ad agency’s joint managing partner Hannah Penn was diagnosed with skin cancer, which she has since recovered from. Penn became determined to raise awareness of the dangers of UV, particularly in the construction industry. In the UK, construction workers comprise 8% of the workforce, but account for 44% of occupational melanoma skin cancer deaths, according to research published by the National Library of Medicine. However, unlike most cancers, skin cancer is preventable. “So with the right interventions and awareness, we can save hundreds if not thousands of lives,” says Penn. According to Statista, there are 2.14m people employed in the construction sector in the UK. Construction workers account for 44% of occupational melanoma skin cancer deaths in the UK The agency started to explore ways of communicating this. Posters weren’t going to work for workers up on a roof, says Dan Norris, who joined Pablo London along with Ray Shaughnessy as joint managing creative directors 18 months ago. Instead, the team developed the idea of making the mandatory safety vest responsive to UV (ultraviolet) radiation, so that it would warn the wearer when UV levels got dangerously high. Early ideas included applying UV stickers that change colour, but their quality deteriorates quickly. LEDs lights were also considered, but they are heavy and would need to be recharged. The change in colour alerts the wearer and fellow workers to apply sunscreen and take precautions Pablo London’s then hit upon the idea of a logo made of wearable tech. The jackets’ breast pocket have a silicon logo filled with a long-lasting UV-sensitive material. As the sun’s UV level intensifies, the logo changes from white to pink to red, alerting the wearer and fellow workers to apply sunscreen and take precautions. This tech needed a brand that would engage the target audience. Young builders are into grooming and looking after themselves, says Norris. “The big problem is awareness, if you talk about it, what are you asking them to do?” “We deliberately communicated everything towards the construction industry,” says Shaughnessy. “At the heart of it, is the idea that you are deserving of this level of protection.” Pablo London came up with UV-U-SEE, an initials-heavy name which informed the tone of the communications. Stylistically, the brand sits between the iconography of safety signage typically found on a building site, and a cool, design-conscious brand, says Norris. “The look also borrows from the world of 1960s trademarks.” “If it’s too much in a health space it feels like a real turn-off,” Shaughnessy says. The branding draws inspiration from the world of 1960s trademarks The logo design captures the simple idea of making the unseen, seen, Norris says. “Drawing on the graphic language of informative symbols, the design uses a triangle warning shape and a simple inverse masking effect to reveal something hidden in the sun’s rays,” he adds. Pablo London designer, Rodrigo Castellari, worked on the visuals. The idea of making the invisible visible is articulated on the website as the utilitarian symbols disappear to be replaced by letters and words. The symbols were designed in-house from a Helvetica base. The Higher-Vis vests can be bought with bespoke logos through the UV-U-SEE website. Also on sale is UV-U-SEE branded sunscreen dispensers and sunscreen made by LifeJacket, which produces high-performance non-greasy sunscreen for the army. The brand is supported by The National Federation of Builders and Considerate Constructors Scheme. But Penn’s vision is for it to have a life beyond the construction industry, suggesting it could even be applied to prams or children’s hats. While this is not intended as a money-making scheme for Pablo London, it has a value for the agency. “When we talk to our paying clients we can show them there’s more ways to solve a problem that to write an ad,” Norris says. The brand is supported by The National Federation of Builders and Considerate Constructors Scheme Branded sunscreen dispenser designed to be available on a construction site
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  • #333;">I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.


    Looking back, there are a few mistakes I made while traveling internationally with my grandma.
    Emily Schlorf

    2025-05-13T14:12:01Z


    Save
    Saved

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    This story is available exclusively to Business Insider
    subscribers.
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    and start reading now.
    Have an account?
    In summer 2024, I traveled with my grandma, mom, and sister to Montreal.
    I wish I'd thought more about my grandma's physical needs when planning the itinerary.
    It would've been nice to have more downtime in our schedule, too.
    Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close.
    We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited.
    That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative.
    The itinerary should have reflected everyone's physical needs, not just my own
    I should've considered how long it would take my grandma to get to excursions like our afternoon tea.



    Emily Schlorf


    I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets.
    On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be.
    Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long.
    My family and I went on a nine-hour tour of Three Pines.



    Emily Schlorf


    As the day progressed, we took turns snoozing in the back seat of our tour guide's van.
    Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants.
    Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience.
    A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together
    One of my favorite memories from the trip was when we spontaneously visited a speakeasy.



    Emily Schlorf


    Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again
    I would love to go on another trip with my grandma.



    Emily Schlorf


    To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was.
    Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with.
    Recommended video

    #666;">المصدر: https://www.businessinsider.com/first-time-international-travel-older-family-member-mistakes-lessons-2025-5" style="color: #0066cc; text-decoration: none;">www.businessinsider.com
    #0066cc;">#took #81yearold #grandma #international #trip #was #great #but #wish #i039d #known #more #about #traveling #with #older #relative #looking #back #there #are #few #mistakes #made #while #internationally #emily #schlorf #20250513t141201z #savesaved #read #app #this #story #available #exclusively #business #insider #subscribersbecome #and #start #reading #nowhave #account #summer #traveled #mom #sister #montreali #thought #grandma039s #physical #needs #when #planning #the #itineraryit #would039ve #been #nice #have #downtime #our #schedule #toodespite #living #miles #apart #always #closewe #share #love #for #quotdownton #abbeyquot #crossstitch #strong #coffee #couldn039t #imagine #spending #weeks #anywhere #her #sunny #kitchen #table #central #minnesotaof #course #naive #assume #time #unlimitedthat039s #one #reason #decided #embark #montreal #together #last #summeralthough #i039m #grateful #were #able #take #could #gone #lot #smoother #had #these #three #things #relativethe #itinerary #should #reflected #everyone039s #not #just #own #should039ve #considered #how #long #would #get #excursions #like #afternoon #tea #most #frequent #traveler #family #all #myself #approached #task #same #way #solo #travel #leaving #stone #unturnedi #wellprepared #days #given #that #she #walks #day #eats #far #balanced #diet #than #dowhat #failed #consider #though #difficult #walk #uneven #cobblestone #streetson #first #city #nearly #missed #reservation #since #didn039t #factor #slower #pace #we039d #accommodate #careful #stepsi #also #realize #exhausting #fullday #pines #tour #bealthough #fantastic #stops #monastery #local #museum #fivestar #resort #lunch #visit #villages #inspired #fictional #location #favorite #mystery #series #nine #hours #went #ninehour #progressed #turns #snoozing #seat #guide039s #vanupon #arriving #bed #breakfast #exclaimed #disagreesimilarly #limitations #choosing #restaurantsalthough #they #weren039t #lacking #ambiance #picture #patios #swallowed #bougainvillea #cool #brutalist #interiors #overlooking #lake #saint #louis #dim #lighting #small #font #sizes #challenging #menumy #mitigated #vision #issues #taking #menu #aloud #line #got #old #fastin #retrospect #shown #equipped #solutions #such #finding #online #zoom #phone #reminding #bring #readers #improve #dining #experiencea #means #extended #away #from #routineseveryone #gets #point #vacation #they039re #ready #return #home #argue #feeling #stronger #adults #who #once #twice #year #may #used #strict #daily #routinealthough #never #expressed #outright #noticed #became #less #game #granddaughters039 #plansfor #example #evening #wanted #check #out #shops #lining #saintlaurent #boulevard #preferred #takeout #hotelwe #compromised #walked #pick #dinner #ditched #shopping #plan #felt #bad #keeping #waitingi #memories #spontaneously #visited #speakeasy #instead #jampacking #every #new #experiences #taken #foot #off #gas #sake #well #ownas #reached #five #six #excitement #activities #planned #dwindled #found #wishing #hadn039t #them #allbesides #cherish #museums #guided #tours #unplanned #ones #shared #bottle #wine #hosts #outdoor #antique #market #nightcap #speakeasydespite #challenges #again #another #anyone #contemplating #multigenerational #say #considerate #wastake #think #content #slowing #downstrolling #through #handinhand #learned #it039s #leave #some #stones #unturned #because #real #joy #comes #you039re #turning #withrecommended #video
    I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.
    Looking back, there are a few mistakes I made while traveling internationally with my grandma. Emily Schlorf 2025-05-13T14:12:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? In summer 2024, I traveled with my grandma, mom, and sister to Montreal. I wish I'd thought more about my grandma's physical needs when planning the itinerary. It would've been nice to have more downtime in our schedule, too. Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close. We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited. That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative. The itinerary should have reflected everyone's physical needs, not just my own I should've considered how long it would take my grandma to get to excursions like our afternoon tea. Emily Schlorf I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets. On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be. Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long. My family and I went on a nine-hour tour of Three Pines. Emily Schlorf As the day progressed, we took turns snoozing in the back seat of our tour guide's van. Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants. Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience. A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together One of my favorite memories from the trip was when we spontaneously visited a speakeasy. Emily Schlorf Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again I would love to go on another trip with my grandma. Emily Schlorf To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was. Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with. Recommended video
    #took #81yearold #grandma #international #trip #was #great #but #wish #i039d #known #more #about #traveling #with #older #relative #looking #back #there #are #few #mistakes #made #while #internationally #emily #schlorf #20250513t141201z #savesaved #read #app #this #story #available #exclusively #business #insider #subscribersbecome #and #start #reading #nowhave #account #summer #traveled #mom #sister #montreali #thought #grandma039s #physical #needs #when #planning #the #itineraryit #would039ve #been #nice #have #downtime #our #schedule #toodespite #living #miles #apart #always #closewe #share #love #for #quotdownton #abbeyquot #crossstitch #strong #coffee #couldn039t #imagine #spending #weeks #anywhere #her #sunny #kitchen #table #central #minnesotaof #course #naive #assume #time #unlimitedthat039s #one #reason #decided #embark #montreal #together #last #summeralthough #i039m #grateful #were #able #take #could #gone #lot #smoother #had #these #three #things #relativethe #itinerary #should #reflected #everyone039s #not #just #own #should039ve #considered #how #long #would #get #excursions #like #afternoon #tea #most #frequent #traveler #family #all #myself #approached #task #same #way #solo #travel #leaving #stone #unturnedi #wellprepared #days #given #that #she #walks #day #eats #far #balanced #diet #than #dowhat #failed #consider #though #difficult #walk #uneven #cobblestone #streetson #first #city #nearly #missed #reservation #since #didn039t #factor #slower #pace #we039d #accommodate #careful #stepsi #also #realize #exhausting #fullday #pines #tour #bealthough #fantastic #stops #monastery #local #museum #fivestar #resort #lunch #visit #villages #inspired #fictional #location #favorite #mystery #series #nine #hours #went #ninehour #progressed #turns #snoozing #seat #guide039s #vanupon #arriving #bed #breakfast #exclaimed #disagreesimilarly #limitations #choosing #restaurantsalthough #they #weren039t #lacking #ambiance #picture #patios #swallowed #bougainvillea #cool #brutalist #interiors #overlooking #lake #saint #louis #dim #lighting #small #font #sizes #challenging #menumy #mitigated #vision #issues #taking #menu #aloud #line #got #old #fastin #retrospect #shown #equipped #solutions #such #finding #online #zoom #phone #reminding #bring #readers #improve #dining #experiencea #means #extended #away #from #routineseveryone #gets #point #vacation #they039re #ready #return #home #argue #feeling #stronger #adults #who #once #twice #year #may #used #strict #daily #routinealthough #never #expressed #outright #noticed #became #less #game #granddaughters039 #plansfor #example #evening #wanted #check #out #shops #lining #saintlaurent #boulevard #preferred #takeout #hotelwe #compromised #walked #pick #dinner #ditched #shopping #plan #felt #bad #keeping #waitingi #memories #spontaneously #visited #speakeasy #instead #jampacking #every #new #experiences #taken #foot #off #gas #sake #well #ownas #reached #five #six #excitement #activities #planned #dwindled #found #wishing #hadn039t #them #allbesides #cherish #museums #guided #tours #unplanned #ones #shared #bottle #wine #hosts #outdoor #antique #market #nightcap #speakeasydespite #challenges #again #another #anyone #contemplating #multigenerational #say #considerate #wastake #think #content #slowing #downstrolling #through #handinhand #learned #it039s #leave #some #stones #unturned #because #real #joy #comes #you039re #turning #withrecommended #video
    WWW.BUSINESSINSIDER.COM
    I took my 81-year-old grandma on an international trip. It was great, but I wish I'd known more about traveling with an older relative.
    Looking back, there are a few mistakes I made while traveling internationally with my grandma. Emily Schlorf 2025-05-13T14:12:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? In summer 2024, I traveled with my grandma, mom, and sister to Montreal. I wish I'd thought more about my grandma's physical needs when planning the itinerary. It would've been nice to have more downtime in our schedule, too. Despite living 1,800 miles apart, my 81-year-old grandma and I have always been close. We share a love for "Downton Abbey," cross-stitch, and strong coffee, and I couldn't imagine spending weeks in the summer anywhere but her sunny kitchen table in central Minnesota.Of course, I'd be naive to assume my time with her is unlimited. That's one reason my grandma, mom, sister, and I decided to embark on a trip to Montreal together last summer.Although I'm grateful we were able to take this trip, it could have gone a lot smoother had I known these three things about traveling with an older relative. The itinerary should have reflected everyone's physical needs, not just my own I should've considered how long it would take my grandma to get to excursions like our afternoon tea. Emily Schlorf I'm the most frequent traveler in my family, so I took on all the planning myself and approached the task the same way I do for solo travel: leaving no stone unturned.I thought my grandma would be well-prepared for the long days, given that she walks 3 miles a day and eats a far more balanced diet than I do.What I failed to consider, though, was how difficult it would be for her to walk on the uneven cobblestone streets. On our first day in the city, we nearly missed an afternoon tea reservation since I didn't factor in the slower pace we'd have to take to accommodate my grandma's careful steps.I also didn't realize just how exhausting a full-day Three Pines tour would be. Although fantastic — with stops at a monastery, local museum, and five-star resort for lunch — our visit to the villages that inspired the fictional location of my grandma's favorite mystery series was nine hours long. My family and I went on a nine-hour tour of Three Pines. Emily Schlorf As the day progressed, we took turns snoozing in the back seat of our tour guide's van. Upon arriving back at the bed and breakfast, my grandma exclaimed how long of a day it was; and I didn't disagree.Similarly, I didn't consider my grandma's physical limitations when choosing restaurants. Although they weren't lacking in ambiance — picture patios swallowed in bougainvillea and cool, brutalist interiors overlooking Lake Saint Louis — the dim lighting and small font sizes made it challenging for her to read the menu.My mom, sister, and I mitigated my grandma's vision issues by taking turns reading the menu aloud, line by line, but that got old fast.In retrospect, I wish I'd shown up equipped with solutions, such as finding the menu online so she could zoom in on my phone or reminding her to bring her readers, to improve everyone's dining experience. A long trip means extended time away from routinesEveryone gets to a point on vacation when they're ready to return home, but I would argue that the feeling is stronger for older adults like my grandma, who travel once or twice a year and may be used to a strict daily routine.Although my grandma never expressed this feeling to me outright, I noticed as the days went on, she became less game for her granddaughters' plans.For example, on our last evening, my sister and I wanted to check out the shops lining Saint-Laurent Boulevard, but my grandma preferred to have takeout in the hotel.We compromised, and my sister and I walked to the boulevard to pick up dinner, but we ditched our shopping plan since we felt bad keeping my mom and grandma waiting.I wish we'd had more downtime together One of my favorite memories from the trip was when we spontaneously visited a speakeasy. Emily Schlorf Instead of jam-packing every day with new experiences, I wish I'd taken my foot off the gas as the trip progressed — for my grandma's sake as well as my own.As we reached days five and six of the trip, my excitement for the activities I planned dwindled, and I found myself wishing I hadn't planned them at all.Besides, the memories I cherish most from the trip weren't the museums or guided tours, they were the unplanned ones: a shared bottle of wine with our bed and breakfast hosts, a visit to an outdoor antique market, and a nightcap at a speakeasy.Despite the challenges, I'd love to travel with my grandma again I would love to go on another trip with my grandma. Emily Schlorf To anyone contemplating a multigenerational trip, I say do it, but be more considerate than I was. Take time to plan the trip together, think of everyone's needs, and be content with slowing down.Strolling through the city hand-in-hand with my grandma, I learned that it's OK to leave some stones unturned, because the real joy comes from who you're turning them with. Recommended video
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