• Call of Duty bosses offer top gunplay tips for Ballerina movie fans in Black Ops 6

    Activision has included movie assassin Ballerina in the latest multiplayer version of Black Ops 6 and here they are exclusively offering Daily Star readers their top tips to become a gun heroTech17:04, 13 Jun 2025Ballerina in Call of DutyJohn Wick movie Ballerina has take over Call of Duty and the bods behind the game have given us some top tips on how to become the shooter king.The movie follows actress Ana de Armas as protagonist badass assassin Eve Macarro as she takes on all kinds of baddies alongside Keanu Reeve’s anti-hero John Wick.‌And to celebrate the silver screen success, Activision has included Eve, aka Ballerina, into Black Ops 6 as a playable online character cmplete with her own guns, finishing move and load screen as a downloadable add-on.‌But how can you, like Ana herself, become the star of mass destruction in the PS5 and Xbox game?The makers of Call of Duty have offered Daily Star readers these exclusive tips for online multiplayer mayhem in the game…Fire your guns as Ana de ArmasArticle continues belowEmbrace the Ruska Rogue : Don the "Ruska Rogue" Operator Skin for a sleek, black tactical look that screams stealth and deadly efficiency. Blend into the shadows and strike with calculated precision. You can adopt a minimalist, all-black approach to your loadout and Operator selection, channeling Wick's understated lethality. Remember, sometimes the most dangerous players are the ones you barely notice.Know Your Armoury : Equip the "Relevé" AK-74, "Plié" Saug, or "Arabesque" 9MM PM, all featuring High Table Coin Tracers and Death FX. Not only will you look good, but you'll also send a message: your enemies are just currency in your quest for victory . Aim for headshots to maximise your impact and conserve ammo. Use the AK-74 for mid-range engagements, the Saug for close-quarters dominance, and the 9MM PM as a reliable sidearm.‌Dance With Death, Literally: Master the "Dance With Death" Finishing Move. Nothing is more demoralising than eliminating an opponent with a graceful, yet brutal, execution. Use it strategically when you're sure you're safe from interruption. However, don't get caught up in the theatrics . Like Macarro, seek tactical reloads after every engagement, ensuring you're always ready for the next threat.Black Ops 6 has a fantastic multiplayer suite‌Pirouette to Victory : Utilise the "Pirouette" Emote to taunt your fallen foes. A well-timed pirouette can tilt the mental game in your favour, especially after a clutch play. But remember, survival is paramount . Know when to disengage and reposition, just like Ballerina. A tactical retreat can be just as effective as a head-on assault.Article continues belowCharm Your Way to the Top : Equip the "Keepsake" Weapon Charm as a reminder of your mission and to add a touch of personal flair to your weapon. Small details can make a big difference in your gameplay and standing in the lobby. Furthermore, master your weapon . An assassin knows the ins and outs of every firearm he or she uses. Practice with different weapons to find what suits your play style and become proficient with it.Know Your Role: Just like a ballerina needs to know their choreography, understand your role on the team. Are you the aggressive fragger, the objective player, or the support specialist? Tailor your loadout and play style to maximise your contribution to the team's success. Remember, even the most elegant ballerina needs a solid foundation. Use cover, listen for footsteps, and anticipate enemy movements. Situational awareness is key to survival.
    #call #duty #bosses #offer #top
    Call of Duty bosses offer top gunplay tips for Ballerina movie fans in Black Ops 6
    Activision has included movie assassin Ballerina in the latest multiplayer version of Black Ops 6 and here they are exclusively offering Daily Star readers their top tips to become a gun heroTech17:04, 13 Jun 2025Ballerina in Call of DutyJohn Wick movie Ballerina has take over Call of Duty and the bods behind the game have given us some top tips on how to become the shooter king.The movie follows actress Ana de Armas as protagonist badass assassin Eve Macarro as she takes on all kinds of baddies alongside Keanu Reeve’s anti-hero John Wick.‌And to celebrate the silver screen success, Activision has included Eve, aka Ballerina, into Black Ops 6 as a playable online character cmplete with her own guns, finishing move and load screen as a downloadable add-on.‌But how can you, like Ana herself, become the star of mass destruction in the PS5 and Xbox game?The makers of Call of Duty have offered Daily Star readers these exclusive tips for online multiplayer mayhem in the game…Fire your guns as Ana de ArmasArticle continues belowEmbrace the Ruska Rogue : Don the "Ruska Rogue" Operator Skin for a sleek, black tactical look that screams stealth and deadly efficiency. Blend into the shadows and strike with calculated precision. You can adopt a minimalist, all-black approach to your loadout and Operator selection, channeling Wick's understated lethality. Remember, sometimes the most dangerous players are the ones you barely notice.Know Your Armoury : Equip the "Relevé" AK-74, "Plié" Saug, or "Arabesque" 9MM PM, all featuring High Table Coin Tracers and Death FX. Not only will you look good, but you'll also send a message: your enemies are just currency in your quest for victory . Aim for headshots to maximise your impact and conserve ammo. Use the AK-74 for mid-range engagements, the Saug for close-quarters dominance, and the 9MM PM as a reliable sidearm.‌Dance With Death, Literally: Master the "Dance With Death" Finishing Move. Nothing is more demoralising than eliminating an opponent with a graceful, yet brutal, execution. Use it strategically when you're sure you're safe from interruption. However, don't get caught up in the theatrics . Like Macarro, seek tactical reloads after every engagement, ensuring you're always ready for the next threat.Black Ops 6 has a fantastic multiplayer suite‌Pirouette to Victory : Utilise the "Pirouette" Emote to taunt your fallen foes. A well-timed pirouette can tilt the mental game in your favour, especially after a clutch play. But remember, survival is paramount . Know when to disengage and reposition, just like Ballerina. A tactical retreat can be just as effective as a head-on assault.Article continues belowCharm Your Way to the Top : Equip the "Keepsake" Weapon Charm as a reminder of your mission and to add a touch of personal flair to your weapon. Small details can make a big difference in your gameplay and standing in the lobby. Furthermore, master your weapon . An assassin knows the ins and outs of every firearm he or she uses. Practice with different weapons to find what suits your play style and become proficient with it.Know Your Role: Just like a ballerina needs to know their choreography, understand your role on the team. Are you the aggressive fragger, the objective player, or the support specialist? Tailor your loadout and play style to maximise your contribution to the team's success. Remember, even the most elegant ballerina needs a solid foundation. Use cover, listen for footsteps, and anticipate enemy movements. Situational awareness is key to survival. #call #duty #bosses #offer #top
    WWW.DAILYSTAR.CO.UK
    Call of Duty bosses offer top gunplay tips for Ballerina movie fans in Black Ops 6
    Activision has included movie assassin Ballerina in the latest multiplayer version of Black Ops 6 and here they are exclusively offering Daily Star readers their top tips to become a gun heroTech17:04, 13 Jun 2025Ballerina in Call of DutyJohn Wick movie Ballerina has take over Call of Duty and the bods behind the game have given us some top tips on how to become the shooter king.The movie follows actress Ana de Armas as protagonist badass assassin Eve Macarro as she takes on all kinds of baddies alongside Keanu Reeve’s anti-hero John Wick.‌And to celebrate the silver screen success, Activision has included Eve, aka Ballerina, into Black Ops 6 as a playable online character cmplete with her own guns, finishing move and load screen as a downloadable add-on.‌But how can you, like Ana herself, become the star of mass destruction in the PS5 and Xbox game?The makers of Call of Duty have offered Daily Star readers these exclusive tips for online multiplayer mayhem in the game…Fire your guns as Ana de Armas(Image: Activision)Article continues belowEmbrace the Ruska Rogue : Don the "Ruska Rogue" Operator Skin for a sleek, black tactical look that screams stealth and deadly efficiency. Blend into the shadows and strike with calculated precision. You can adopt a minimalist, all-black approach to your loadout and Operator selection, channeling Wick's understated lethality. Remember, sometimes the most dangerous players are the ones you barely notice.Know Your Armoury : Equip the "Relevé" AK-74, "Plié" Saug, or "Arabesque" 9MM PM, all featuring High Table Coin Tracers and Death FX. Not only will you look good, but you'll also send a message: your enemies are just currency in your quest for victory . Aim for headshots to maximise your impact and conserve ammo. Use the AK-74 for mid-range engagements, the Saug for close-quarters dominance, and the 9MM PM as a reliable sidearm.‌Dance With Death, Literally (and Tactically Reload) : Master the "Dance With Death" Finishing Move. Nothing is more demoralising than eliminating an opponent with a graceful, yet brutal, execution. Use it strategically when you're sure you're safe from interruption. However, don't get caught up in the theatrics . Like Macarro, seek tactical reloads after every engagement, ensuring you're always ready for the next threat.Black Ops 6 has a fantastic multiplayer suite‌Pirouette to Victory : Utilise the "Pirouette" Emote to taunt your fallen foes (sparingly, of course!). A well-timed pirouette can tilt the mental game in your favour, especially after a clutch play. But remember, survival is paramount . Know when to disengage and reposition, just like Ballerina. A tactical retreat can be just as effective as a head-on assault.Article continues belowCharm Your Way to the Top : Equip the "Keepsake" Weapon Charm as a reminder of your mission and to add a touch of personal flair to your weapon. Small details can make a big difference in your gameplay and standing in the lobby. Furthermore, master your weapon . An assassin knows the ins and outs of every firearm he or she uses. Practice with different weapons to find what suits your play style and become proficient with it.Know Your Role (and Your Surroundings) : Just like a ballerina needs to know their choreography, understand your role on the team. Are you the aggressive fragger, the objective player, or the support specialist? Tailor your loadout and play style to maximise your contribution to the team's success. Remember, even the most elegant ballerina needs a solid foundation. Use cover, listen for footsteps, and anticipate enemy movements. Situational awareness is key to survival.
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  • ROG Ally: Triple AAA Gaming Windows handheld

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,422

    View:

    The Asus ROG Ally handheld gaming PC is real, not an April Fools’ joke

    No fooling — but no specs or price, either.

    www.theverge.com

    The ROG Ally has a seven-inch 16:9 display with 1920 x 1080 resolution, 500 nits of brightness, and a 120HZ refresh rate, compared to the Steam Deck specs, which are listed as a seven-inch 16:10 display at 1280 x 800 resolution, 400 nits of brightness, and a 60Hz refresh rate.

    Click to expand...
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    I want more of these, but they need to think about adding alternative control interfaces built into the system. Maybenot a whole touch pad but maybe a nipple and some back buttons. Plus it is is ROG, you know it will cost 2 souls and a leg

    Dave2d Handheld

    View:  

    Deleted member 93062
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    24,767

    Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck.
     

    nsilvias
    Member

    Oct 25, 2017

    30,169

    >1080p

    rip battery life 

    Dangerman1337
    Member

    Jul 2, 2021

    3,187

    United Kingdom, The Wirral, Hoylake

    Sullivan said:

    Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck.

    Click to expand...
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    Dave2D says it's apparently very appealing price point.

    However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense. 

    Deleted member 93062
    Account closed at user request
    Banned

    Mar 4, 2021

    24,767

    nsilvias said:

    >1080p

    rip battery life
    Click to expand...
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    >1080p

    >120hz
    >500nits 

    OP

    OP

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,422

    nsilvias said:

    >1080p

    rip battery life
    Click to expand...
    Click to shrink...

    80s kids know

     

    Deleted member 93062
    Account closed at user request
    Banned

    Mar 4, 2021

    24,767

    Dangerman1337 said:

    Dave2D says it's apparently very appealing price point.

    However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense.
    Click to expand...
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    Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though...
     

    jack.
    Member

    Oct 27, 2017

    1,357

    I'd rather have 720p and that d-pad looks like ass but otherwise, this thing seems like it could be pretty good.
     

    OP

    OP

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,422

    Dangerman1337 said:

    Dave2D says it's apparently very appealing price point.

    However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense.
    Click to expand...
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    In the time you you typed this post 3 more models of the Aya neo has been announced
     

    AuthenticM
    Son Altesse Sérénissime
    The Fallen

    Oct 25, 2017

    35,186

    I didn't know that ROG was an initialism. I've always pronounced it like an acronym.

    So I can install my GOG games on this? 

    Dangerman1337
    Member

    Jul 2, 2021

    3,187

    United Kingdom, The Wirral, Hoylake

    Sullivan said:

    Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though...

    Click to expand...
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    Asus apparently told Dave it.

    Slayven said:

    In the time you you typed this post 3 more models of the Aya neo has been announced

    Click to expand...
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    Heh :p.
     

    Koukalaka
    Member

    Oct 28, 2017

    10,405

    Scotland

    1080p and 120Hz just don't make sense on a gaming-focused handheld.
     

    Biosnake
    Member

    Oct 25, 2017

    14,335

    show me more
     

    Radogol
    Member

    Nov 9, 2017

    384

    So that's nine As?
     

    OP

    OP

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,422

    Koukalaka said:

    1080p and 120Hz just don't make sense on a gaming-focused handheld.

    Click to expand...
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    Sounds like the stats for a endurance battery tester
     

    Dinjoralo
    Member

    Oct 25, 2017

    11,729

    Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass.

    I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld. 

    Busaiku
    Teyvat Traveler
    Member

    Oct 25, 2017

    17,947

    Ya, nothing matters until we know about battery and price.
     

    neoak
    Member

    Oct 25, 2017

    16,877

    However, in our experience, they've relied on an AMD 6800U chipset instead of a custom design and generally lack the right combination of horsepower and efficiency that we want to see from handheld gaming machines.

    Click to expand...
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    I swear the Verge reporter doesn't understand how crippled is the Steam Deck CPU for having 4 cores only when CPU matters a ton more in low resolutions.

    AMD doesn't do custom unless you are going to buy millions, but then again, it's the iVerge. 

    neoak
    Member

    Oct 25, 2017

    16,877

    Koukalaka said:

    1080p and 120Hz just don't make sense on a gaming-focused handheld.

    Click to expand...
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    I'd argue not in phones either but ¯\__/¯

    And you are right, it's hard to get more than 60fps in recent titles even on 6800U with 45W TDP 

    Haloid1177
    Member

    Oct 25, 2017

    4,847

    Dinjoralo said:

    Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass.

    I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld.
    Click to expand...
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    Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller. 

    OP

    OP

    Slayven
    Never read a comic in his life
    Moderator

    Oct 25, 2017

    102,422

    Dinjoralo said:

    Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass.

    I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld.
    Click to expand...
    Click to shrink...

    You also squeeze out a bit more performance by turning down bigger games
     

    Biosnake
    Member

    Oct 25, 2017

    14,335

    Keyser S
    The Fallen

    Oct 26, 2017

    8,480

    Do I pronounce this like Broccoli
     

    neoak
    Member

    Oct 25, 2017

    16,877

    Keyser S said:

    Do I pronounce this like Broccoli

    Click to expand...
    Click to shrink...

    ROG is supposed to be spelled R.O.G.
     

    cgpartlow
    Member

    Oct 27, 2017

    3,476

    Seattle, WA

    I prefer asymmetrical sticks on my controllers, but on handhelds where the sides are vertical straight up and down, they should not be offset due to where your thumbs land. The switch cramps my hand having to contort my thumb and rotate my hand to hit the sticks. It is better with and ergonomic attachment but it is not the most convenient.
     

    bbg_g
    Member

    Jun 21, 2020

    835

    Looks interesting and I might bite depending on battery life and price. I'm a bit lukewarm on the steamdeck and still waiting to see what comes next.
     

    Neoxon
    Spotlighting Black Excellence - Diversity Analyst
    Member

    Oct 25, 2017

    93,547

    Houston, TX

    Does this have a gyroscope like the Deck?
     

    Mashing
    Member

    Oct 28, 2017

    3,411

    Haloid1177 said:

    Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller.

    Click to expand...
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    I had to disable iCUE as it kept waking up my PC from power saving. I never really used it anyway so no big loss. 

    neoak
    Member

    Oct 25, 2017

    16,877

    ROG XG Mobile eGPU? That's interesting, seeing as Oculink on the Win Max 2 allows you to have only a 10% performance penalty vs a full desktop for external using PCIe Gen4 x4.

    This will make it interesting. Unfortunately Destiny 2 sucks ass on anything less than 10" >.< 

    Atolm
    Member

    Oct 25, 2017

    6,154

    120hz is actually great for games like Hollow Knight or Fight N Rage
     

    BennyWhatever
    Member

    Oct 27, 2017

    5,504

    US

    Happy to eat crow on this, but I'd be very surprised if the starter model of this is < Most of these handheld Windows devices are k+.
     

    Cats_Schrodinger
    Member

    Oct 29, 2017

    4,050

    If the 120Hz display is VRR , that's a gamechanger. Framerates lower than 60 will benefit immensely. The Deck needs this too.
     

    neoak
    Member

    Oct 25, 2017

    16,877

    Atolm said:

    120hz is actually great for games like Hollow Knight or Fight N Rage

    Click to expand...
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    Actually, hadn't considered that. Very valid point.
     

    Qwark
    Member

    Oct 27, 2017

    10,263

    I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though.

    Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets. 

    AmFreak
    Member

    Oct 26, 2017

    3,220

    It's like all these companies that are big enough to somewhat compete saw the Deck success and then made hand held. Logitech launches a cloud one, Razer launches a ARM one a year after the Deck and now Asus seems to think they have to one up the Deck everywhereand will result in pricing themselves out of the market.
     

    Charpunk
    Member

    Oct 25, 2017

    12,555

    Performance and cost will be interesting. Lack of touchpads is a bummer as that has been a great feature for the deck for me.
     

    SaberVS7
    Member

    Oct 25, 2017

    6,750

    Everyone's minds when they're playing AAAAAAAAA games on the handheld of the future

     

    neoak
    Member

    Oct 25, 2017

    16,877

    Qwark said:

    I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though.

    Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets.
    Click to expand...
    Click to shrink...

    They had to one up this

    View:
     

    topplehat
    Member

    Oct 27, 2017

    1,083

    Austin, TX

    These feel like a bunch of specs thrown at a wall - a screen like that will chew up battery in no time, and the hardware won't be there to back it up.

    This is what I really appreciated about the Steam Deck - it seemed thought out and that all the hardware was designed for a certain performance level. 

    Jon of the Wired
    Member

    Oct 25, 2017

    397

    It's good to see more products in this space, but I'm just never going to buy a PC handheld that doesn't have touchpads. It's frustrating that only Valve is making a handheld that can actually play the games I want to play.
     

    Kline
    AVALANCHE
    Member

    Sep 15, 2022

    524

    Will come down to price of course. There's countless Windows handhelds around these days - many objectively better than the Deck, but none that can match it's price point.

    On that note, yes the 1080p screen is appealing for a handheld. I have a Deck, but I expressly use my Ayn Odin Lite for things like Game Pass, GFN, or even watching anime, because it can push double the pixels with ease. Then again, it's Android so it has battery for days. 

    Remeran
    Member

    Nov 27, 2018

    4,129

    Oh windows based, that mean native gamepass gaming? Hmm that might be interesting.
     

    Pocky4Th3Win
    Member

    Oct 31, 2017

    5,425

    Minnesota

    I hope they support Steam OS as an alternative to Windows 11.
     

    Deleted member 93062
    Account closed at user request
    Banned

    Mar 4, 2021

    24,767

    Pocky4Th3Win said:

    I hope they support Steam OS as an alternative to Windows 11.

    Click to expand...
    Click to shrink...

    You could install SteamOS on it if you wanted I imagine.
     

    DjDeathCool
    Member

    Oct 28, 2017

    2,869

    Bismarck, ND

    Koukalaka said:

    1080p and 120Hz just don't make sense on a gaming-focused handheld.

    Click to expand...
    Click to shrink...

    I always want 120hz on any device that is capable of streaming gameplay. Moonlight at 120hz is *chef's kiss*

    neoak said:

    I'd argue not in phones either but ¯\__/¯

    Click to expand...
    Click to shrink...

    General usageon a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol.
     

    Ada
    Member

    Nov 28, 2017

    4,164

    bad ergonomics - shallow grip, menu buttons out of reach. Single USB port!
    rocker dpad - why copy the 360s terrible dpad
    dual fans plus higher refresh/resolution/brightness screen - huge battery drain
    Windows instead of SteamOS - no suspend + license fee
    DOA
     

    neoak
    Member

    Oct 25, 2017

    16,877

    DjDeathCool said:

    General usageon a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol.

    Click to expand...
    Click to shrink...

    It's about battery life man. Never said it wasn't nice.
     

    Tsunami561
    Member

    Mar 7, 2023

    5,383

    This sounds like one of those other handhelds that are on paper way more powerfull than the deck but then is twice the price and the user experience sucks
     

    toy_brain
    Member

    Nov 1, 2017

    2,598

    Looks interesting, and I'm always happy to see new entrants into this space, as it gives people more options. Specifically, if they are selling this in B&M retail stores, it'll open the market to people who aren't comfortable ordering a Steam Deck, or getting a Chinese/HK manufactured device of unknown quality.The resolution and refresh rates sound "ambitious", but if it's anything like the GPD I have, you'll be able to knock the refresh rate down to 40hz, and do the usual FSR resolution scaling to save on performance. I'd be surprised if a demanding game lasted more than 2 hours on a single charge though - that just seems to be the norm with the current tech, but its enough for a commute, or a long train journey if you are happy playing 2D stuff.

    As for it using windows, ehhh, It's the easiest way forward right now. Yes it takes a while to boot or come out of standby compared to SteamOS, and the UI kinda sucks on a small screen, but it has zero compatibility issues and allows every current launcher straight out of the box, so you get every advantage of a full PC with only a couple minor downsides.

    My only negative with what I've seen so far, is the size. It's only a shave smaller than the Steam Deck, which is already a chunky bugger. I'd have liked it to be more like the GPD Win 4. Oh well. 

    DjDeathCool
    Member

    Oct 28, 2017

    2,869

    Bismarck, ND

    neoak said:

    It's about battery life man. Never said it wasn't nice.

    Click to expand...
    Click to shrink...

    Adaptive refresh rate solves that issue and you can cap it if you don't like the energy cost. At least on mobiles, and assumedly for this device as well since you can do the same on Deck.
     
    #rog #ally #triple #aaa #gaming
    ROG Ally: Triple AAA Gaming Windows handheld
    Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 View: The Asus ROG Ally handheld gaming PC is real, not an April Fools’ joke No fooling — but no specs or price, either. www.theverge.com The ROG Ally has a seven-inch 16:9 display with 1920 x 1080 resolution, 500 nits of brightness, and a 120HZ refresh rate, compared to the Steam Deck specs, which are listed as a seven-inch 16:10 display at 1280 x 800 resolution, 400 nits of brightness, and a 60Hz refresh rate. Click to expand... Click to shrink... I want more of these, but they need to think about adding alternative control interfaces built into the system. Maybenot a whole touch pad but maybe a nipple and some back buttons. Plus it is is ROG, you know it will cost 2 souls and a leg Dave2d Handheld View:   Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck.   nsilvias Member Oct 25, 2017 30,169 >1080p rip battery life  Dangerman1337 Member Jul 2, 2021 3,187 United Kingdom, The Wirral, Hoylake Sullivan said: Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck. Click to expand... Click to shrink... Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense.  Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 nsilvias said: >1080p rip battery life Click to expand... Click to shrink... >1080p >120hz >500nits  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 nsilvias said: >1080p rip battery life Click to expand... Click to shrink... 80s kids know   Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Dangerman1337 said: Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense. Click to expand... Click to shrink... Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though...   jack. Member Oct 27, 2017 1,357 I'd rather have 720p and that d-pad looks like ass but otherwise, this thing seems like it could be pretty good.   OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Dangerman1337 said: Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense. Click to expand... Click to shrink... In the time you you typed this post 3 more models of the Aya neo has been announced   AuthenticM Son Altesse Sérénissime The Fallen Oct 25, 2017 35,186 I didn't know that ROG was an initialism. I've always pronounced it like an acronym. So I can install my GOG games on this?  Dangerman1337 Member Jul 2, 2021 3,187 United Kingdom, The Wirral, Hoylake Sullivan said: Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though... Click to expand... Click to shrink... Asus apparently told Dave it. Slayven said: In the time you you typed this post 3 more models of the Aya neo has been announced Click to expand... Click to shrink... Heh :p.   Koukalaka Member Oct 28, 2017 10,405 Scotland 1080p and 120Hz just don't make sense on a gaming-focused handheld.   Biosnake Member Oct 25, 2017 14,335 show me more   Radogol Member Nov 9, 2017 384 So that's nine As?   OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... Sounds like the stats for a endurance battery tester   Dinjoralo Member Oct 25, 2017 11,729 Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld.  Busaiku Teyvat Traveler Member Oct 25, 2017 17,947 Ya, nothing matters until we know about battery and price.   neoak Member Oct 25, 2017 16,877 However, in our experience, they've relied on an AMD 6800U chipset instead of a custom design and generally lack the right combination of horsepower and efficiency that we want to see from handheld gaming machines. Click to expand... Click to shrink... I swear the Verge reporter doesn't understand how crippled is the Steam Deck CPU for having 4 cores only when CPU matters a ton more in low resolutions. AMD doesn't do custom unless you are going to buy millions, but then again, it's the iVerge.  neoak Member Oct 25, 2017 16,877 Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... I'd argue not in phones either but ¯\__/¯ And you are right, it's hard to get more than 60fps in recent titles even on 6800U with 45W TDP  Haloid1177 Member Oct 25, 2017 4,847 Dinjoralo said: Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld. Click to expand... Click to shrink... Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller.  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Dinjoralo said: Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld. Click to expand... Click to shrink... You also squeeze out a bit more performance by turning down bigger games   Biosnake Member Oct 25, 2017 14,335 Keyser S The Fallen Oct 26, 2017 8,480 Do I pronounce this like Broccoli   neoak Member Oct 25, 2017 16,877 Keyser S said: Do I pronounce this like Broccoli Click to expand... Click to shrink... ROG is supposed to be spelled R.O.G.   cgpartlow Member Oct 27, 2017 3,476 Seattle, WA I prefer asymmetrical sticks on my controllers, but on handhelds where the sides are vertical straight up and down, they should not be offset due to where your thumbs land. The switch cramps my hand having to contort my thumb and rotate my hand to hit the sticks. It is better with and ergonomic attachment but it is not the most convenient.   bbg_g Member Jun 21, 2020 835 Looks interesting and I might bite depending on battery life and price. I'm a bit lukewarm on the steamdeck and still waiting to see what comes next.   Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 93,547 Houston, TX Does this have a gyroscope like the Deck?   Mashing Member Oct 28, 2017 3,411 Haloid1177 said: Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller. Click to expand... Click to shrink... I had to disable iCUE as it kept waking up my PC from power saving. I never really used it anyway so no big loss.  neoak Member Oct 25, 2017 16,877 ROG XG Mobile eGPU? That's interesting, seeing as Oculink on the Win Max 2 allows you to have only a 10% performance penalty vs a full desktop for external using PCIe Gen4 x4. This will make it interesting. Unfortunately Destiny 2 sucks ass on anything less than 10" >.<  Atolm Member Oct 25, 2017 6,154 120hz is actually great for games like Hollow Knight or Fight N Rage   BennyWhatever Member Oct 27, 2017 5,504 US Happy to eat crow on this, but I'd be very surprised if the starter model of this is < Most of these handheld Windows devices are k+.   Cats_Schrodinger Member Oct 29, 2017 4,050 If the 120Hz display is VRR , that's a gamechanger. Framerates lower than 60 will benefit immensely. The Deck needs this too.   neoak Member Oct 25, 2017 16,877 Atolm said: 120hz is actually great for games like Hollow Knight or Fight N Rage Click to expand... Click to shrink... Actually, hadn't considered that. Very valid point.   Qwark Member Oct 27, 2017 10,263 I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though. Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets.  AmFreak Member Oct 26, 2017 3,220 It's like all these companies that are big enough to somewhat compete saw the Deck success and then made hand held. Logitech launches a cloud one, Razer launches a ARM one a year after the Deck and now Asus seems to think they have to one up the Deck everywhereand will result in pricing themselves out of the market.   Charpunk Member Oct 25, 2017 12,555 Performance and cost will be interesting. Lack of touchpads is a bummer as that has been a great feature for the deck for me.   SaberVS7 Member Oct 25, 2017 6,750 Everyone's minds when they're playing AAAAAAAAA games on the handheld of the future   neoak Member Oct 25, 2017 16,877 Qwark said: I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though. Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets. Click to expand... Click to shrink... They had to one up this View:   topplehat Member Oct 27, 2017 1,083 Austin, TX These feel like a bunch of specs thrown at a wall - a screen like that will chew up battery in no time, and the hardware won't be there to back it up. This is what I really appreciated about the Steam Deck - it seemed thought out and that all the hardware was designed for a certain performance level.  Jon of the Wired Member Oct 25, 2017 397 It's good to see more products in this space, but I'm just never going to buy a PC handheld that doesn't have touchpads. It's frustrating that only Valve is making a handheld that can actually play the games I want to play.   Kline AVALANCHE Member Sep 15, 2022 524 Will come down to price of course. There's countless Windows handhelds around these days - many objectively better than the Deck, but none that can match it's price point. On that note, yes the 1080p screen is appealing for a handheld. I have a Deck, but I expressly use my Ayn Odin Lite for things like Game Pass, GFN, or even watching anime, because it can push double the pixels with ease. Then again, it's Android so it has battery for days.  Remeran Member Nov 27, 2018 4,129 Oh windows based, that mean native gamepass gaming? Hmm that might be interesting.   Pocky4Th3Win Member Oct 31, 2017 5,425 Minnesota I hope they support Steam OS as an alternative to Windows 11.   Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Pocky4Th3Win said: I hope they support Steam OS as an alternative to Windows 11. Click to expand... Click to shrink... You could install SteamOS on it if you wanted I imagine.   DjDeathCool Member Oct 28, 2017 2,869 Bismarck, ND Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... I always want 120hz on any device that is capable of streaming gameplay. Moonlight at 120hz is *chef's kiss* neoak said: I'd argue not in phones either but ¯\__/¯ Click to expand... Click to shrink... General usageon a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol.   Ada Member Nov 28, 2017 4,164 bad ergonomics - shallow grip, menu buttons out of reach. Single USB port! rocker dpad - why copy the 360s terrible dpad dual fans plus higher refresh/resolution/brightness screen - huge battery drain Windows instead of SteamOS - no suspend + license fee DOA   neoak Member Oct 25, 2017 16,877 DjDeathCool said: General usageon a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol. Click to expand... Click to shrink... It's about battery life man. Never said it wasn't nice.   Tsunami561 Member Mar 7, 2023 5,383 This sounds like one of those other handhelds that are on paper way more powerfull than the deck but then is twice the price and the user experience sucks   toy_brain Member Nov 1, 2017 2,598 Looks interesting, and I'm always happy to see new entrants into this space, as it gives people more options. Specifically, if they are selling this in B&M retail stores, it'll open the market to people who aren't comfortable ordering a Steam Deck, or getting a Chinese/HK manufactured device of unknown quality.The resolution and refresh rates sound "ambitious", but if it's anything like the GPD I have, you'll be able to knock the refresh rate down to 40hz, and do the usual FSR resolution scaling to save on performance. I'd be surprised if a demanding game lasted more than 2 hours on a single charge though - that just seems to be the norm with the current tech, but its enough for a commute, or a long train journey if you are happy playing 2D stuff. As for it using windows, ehhh, It's the easiest way forward right now. Yes it takes a while to boot or come out of standby compared to SteamOS, and the UI kinda sucks on a small screen, but it has zero compatibility issues and allows every current launcher straight out of the box, so you get every advantage of a full PC with only a couple minor downsides. My only negative with what I've seen so far, is the size. It's only a shave smaller than the Steam Deck, which is already a chunky bugger. I'd have liked it to be more like the GPD Win 4. Oh well.  DjDeathCool Member Oct 28, 2017 2,869 Bismarck, ND neoak said: It's about battery life man. Never said it wasn't nice. Click to expand... Click to shrink... Adaptive refresh rate solves that issue and you can cap it if you don't like the energy cost. At least on mobiles, and assumedly for this device as well since you can do the same on Deck.   #rog #ally #triple #aaa #gaming
    WWW.RESETERA.COM
    ROG Ally: Triple AAA Gaming Windows handheld
    Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 View: https://www.youtube.com/watch?v=s5lq4Q7YAjE The Asus ROG Ally handheld gaming PC is real, not an April Fools’ joke No fooling — but no specs or price, either. www.theverge.com The ROG Ally has a seven-inch 16:9 display with 1920 x 1080 resolution, 500 nits of brightness, and a 120HZ refresh rate, compared to the Steam Deck specs, which are listed as a seven-inch 16:10 display at 1280 x 800 resolution, 400 nits of brightness, and a 60Hz refresh rate. Click to expand... Click to shrink... I want more of these, but they need to think about adding alternative control interfaces built into the system. Maybenot a whole touch pad but maybe a nipple and some back buttons. Plus it is is ROG, you know it will cost 2 souls and a leg Dave2d Handheld View: https://www.youtube.com/watch?v=drLZxyv79Oo  Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck.   nsilvias Member Oct 25, 2017 30,169 >1080p rip battery life  Dangerman1337 Member Jul 2, 2021 3,187 United Kingdom, The Wirral, Hoylake Sullivan said: Seems like it'll be pricey as hell but I do like that it has a 16:9 display, Windows with good looking dashboard for all your launchers, and how quiet it is. I just want that eGPU connector, or something similar to it, on the next Steam Deck. Click to expand... Click to shrink... Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense.  Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 nsilvias said: >1080p rip battery life Click to expand... Click to shrink... >1080p >120hz >500nits  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 nsilvias said: >1080p rip battery life Click to expand... Click to shrink... 80s kids know   Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Dangerman1337 said: Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense. Click to expand... Click to shrink... Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though...   jack. Member Oct 27, 2017 1,357 I'd rather have 720p and that d-pad looks like ass but otherwise, this thing seems like it could be pretty good.   OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Dangerman1337 said: Dave2D says it's apparently very appealing price point. However my biggest question is the release date because we keep seeing these handhelds with no release dates and being kept shown at performance expos all the time. Sick and tired of that nonsense. Click to expand... Click to shrink... In the time you you typed this post 3 more models of the Aya neo has been announced   AuthenticM Son Altesse Sérénissime The Fallen Oct 25, 2017 35,186 I didn't know that ROG was an initialism. I've always pronounced it like an acronym. So I can install my GOG games on this?  Dangerman1337 Member Jul 2, 2021 3,187 United Kingdom, The Wirral, Hoylake Sullivan said: Dave doesn't know the price point. He's just assuming because they said it would be available at Best Buy and that they don't do low volume products so ASUS expects it to sell well, which means it likely has an appealing price point. I don't know though... Click to expand... Click to shrink... Asus apparently told Dave it. Slayven said: In the time you you typed this post 3 more models of the Aya neo has been announced Click to expand... Click to shrink... Heh :p.   Koukalaka Member Oct 28, 2017 10,405 Scotland 1080p and 120Hz just don't make sense on a gaming-focused handheld.   Biosnake Member Oct 25, 2017 14,335 show me more   Radogol Member Nov 9, 2017 384 So that's nine As?   OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... Sounds like the stats for a endurance battery tester   Dinjoralo Member Oct 25, 2017 11,729 Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld.  Busaiku Teyvat Traveler Member Oct 25, 2017 17,947 Ya, nothing matters until we know about battery and price.   neoak Member Oct 25, 2017 16,877 However, in our experience, they've relied on an AMD 6800U chipset instead of a custom design and generally lack the right combination of horsepower and efficiency that we want to see from handheld gaming machines. Click to expand... Click to shrink... I swear the Verge reporter doesn't understand how crippled is the Steam Deck CPU for having 4 cores only when CPU matters a ton more in low resolutions. AMD doesn't do custom unless you are going to buy millions, but then again, it's the iVerge.  neoak Member Oct 25, 2017 16,877 Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... I'd argue not in phones either but ¯\_(ツ)_/¯ And you are right, it's hard to get more than 60fps in recent titles even on 6800U with 45W TDP  Haloid1177 Member Oct 25, 2017 4,847 Dinjoralo said: Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld. Click to expand... Click to shrink... Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller.  OP OP Slayven Never read a comic in his life Moderator Oct 25, 2017 102,422 Dinjoralo said: Windows, ick. I've used Armoury Crate enough on my PC to know that the software side of things, at least what's pre-installed on the device, is going to be ass. I don't get why everyone seems to hate the Deck having an 800p screen. That's turned out to be a lifesaver for me in some games with weird resolutions that can't scale to 720p or 1080p well, like Rainworld. Click to expand... Click to shrink... You also squeeze out a bit more performance by turning down bigger games   Biosnake Member Oct 25, 2017 14,335 Keyser S The Fallen Oct 26, 2017 8,480 Do I pronounce this like Broccoli   neoak Member Oct 25, 2017 16,877 Keyser S said: Do I pronounce this like Broccoli Click to expand... Click to shrink... ROG is supposed to be spelled R.O.G.   cgpartlow Member Oct 27, 2017 3,476 Seattle, WA I prefer asymmetrical sticks on my controllers, but on handhelds where the sides are vertical straight up and down, they should not be offset due to where your thumbs land. The switch cramps my hand having to contort my thumb and rotate my hand to hit the sticks. It is better with and ergonomic attachment but it is not the most convenient.   bbg_g Member Jun 21, 2020 835 Looks interesting and I might bite depending on battery life and price. I'm a bit lukewarm on the steamdeck and still waiting to see what comes next.   Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 93,547 Houston, TX Does this have a gyroscope like the Deck?   Mashing Member Oct 28, 2017 3,411 Haloid1177 said: Armoury Crate is a mess of a software but I will give it credit that it causes me way less issues than iCUE or the Lian Li fan/RGB controller. Click to expand... Click to shrink... I had to disable iCUE as it kept waking up my PC from power saving. I never really used it anyway so no big loss.  neoak Member Oct 25, 2017 16,877 ROG XG Mobile eGPU? That's interesting, seeing as Oculink on the Win Max 2 allows you to have only a 10% performance penalty vs a full desktop for external using PCIe Gen4 x4. This will make it interesting. Unfortunately Destiny 2 sucks ass on anything less than 10" >.<  Atolm Member Oct 25, 2017 6,154 120hz is actually great for games like Hollow Knight or Fight N Rage   BennyWhatever Member Oct 27, 2017 5,504 US Happy to eat crow on this, but I'd be very surprised if the starter model of this is < $800. Most of these handheld Windows devices are $1k+.   Cats_Schrodinger Member Oct 29, 2017 4,050 If the 120Hz display is VRR , that's a gamechanger. Framerates lower than 60 will benefit immensely. The Deck needs this too.   neoak Member Oct 25, 2017 16,877 Atolm said: 120hz is actually great for games like Hollow Knight or Fight N Rage Click to expand... Click to shrink... Actually, hadn't considered that. Very valid point.   Qwark Member Oct 27, 2017 10,263 I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though. Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets.  AmFreak Member Oct 26, 2017 3,220 It's like all these companies that are big enough to somewhat compete saw the Deck success and then made hand held. Logitech launches a $350 cloud one, Razer launches a $400 ARM one a year after the Deck and now Asus seems to think they have to one up the Deck everywhere (power, resolution, screen, OS) and will result in pricing themselves out of the market.   Charpunk Member Oct 25, 2017 12,555 Performance and cost will be interesting. Lack of touchpads is a bummer as that has been a great feature for the deck for me.   SaberVS7 Member Oct 25, 2017 6,750 Everyone's minds when they're playing AAAAAAAAA games on the handheld of the future   neoak Member Oct 25, 2017 16,877 Qwark said: I'm always down for more high-performance handhelds, that d-pad looks squishy as hell though. Lmao at the actor casually pulling the handheld out of his jacket pocket, those are some big pockets. Click to expand... Click to shrink... They had to one up this View: https://twitter.com/softwincn/status/1636605890429337600   topplehat Member Oct 27, 2017 1,083 Austin, TX These feel like a bunch of specs thrown at a wall - a screen like that will chew up battery in no time, and the hardware won't be there to back it up. This is what I really appreciated about the Steam Deck - it seemed thought out and that all the hardware was designed for a certain performance level.  Jon of the Wired Member Oct 25, 2017 397 It's good to see more products in this space, but I'm just never going to buy a PC handheld that doesn't have touchpads. It's frustrating that only Valve is making a handheld that can actually play the games I want to play.   Kline AVALANCHE Member Sep 15, 2022 524 Will come down to price of course. There's countless Windows handhelds around these days - many objectively better than the Deck, but none that can match it's price point. On that note, yes the 1080p screen is appealing for a handheld. I have a Deck, but I expressly use my Ayn Odin Lite for things like Game Pass, GFN, or even watching anime, because it can push double the pixels with ease. Then again, it's Android so it has battery for days.  Remeran Member Nov 27, 2018 4,129 Oh windows based, that mean native gamepass gaming? Hmm that might be interesting.   Pocky4Th3Win Member Oct 31, 2017 5,425 Minnesota I hope they support Steam OS as an alternative to Windows 11.   Deleted member 93062 Account closed at user request Banned Mar 4, 2021 24,767 Pocky4Th3Win said: I hope they support Steam OS as an alternative to Windows 11. Click to expand... Click to shrink... You could install SteamOS on it if you wanted I imagine.   DjDeathCool Member Oct 28, 2017 2,869 Bismarck, ND Koukalaka said: 1080p and 120Hz just don't make sense on a gaming-focused handheld. Click to expand... Click to shrink... I always want 120hz on any device that is capable of streaming gameplay. Moonlight at 120hz is *chef's kiss* neoak said: I'd argue not in phones either but ¯\_(ツ)_/¯ Click to expand... Click to shrink... General usage (scrolling) on a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol.   Ada Member Nov 28, 2017 4,164 bad ergonomics - shallow grip, menu buttons out of reach. Single USB port! rocker dpad - why copy the 360s terrible dpad dual fans plus higher refresh/resolution/brightness screen - huge battery drain Windows instead of SteamOS - no suspend + license fee DOA   neoak Member Oct 25, 2017 16,877 DjDeathCool said: General usage (scrolling) on a 120hz display feels much much nicer. It's one of those things you get used to and don't realize how nice it is until it's gone. It's not about gameplay. Lol. Click to expand... Click to shrink... It's about battery life man. Never said it wasn't nice.   Tsunami561 Member Mar 7, 2023 5,383 This sounds like one of those other handhelds that are on paper way more powerfull than the deck but then is twice the price and the user experience sucks   toy_brain Member Nov 1, 2017 2,598 Looks interesting, and I'm always happy to see new entrants into this space, as it gives people more options. Specifically, if they are selling this in B&M retail stores, it'll open the market to people who aren't comfortable ordering a Steam Deck (for whatever reason), or getting a Chinese/HK manufactured device of unknown quality. (I have a GPD device and think its awesome) The resolution and refresh rates sound "ambitious", but if it's anything like the GPD I have, you'll be able to knock the refresh rate down to 40hz, and do the usual FSR resolution scaling to save on performance. I'd be surprised if a demanding game lasted more than 2 hours on a single charge though - that just seems to be the norm with the current tech, but its enough for a commute, or a long train journey if you are happy playing 2D stuff. As for it using windows, ehhh, It's the easiest way forward right now. Yes it takes a while to boot or come out of standby compared to SteamOS, and the UI kinda sucks on a small screen, but it has zero compatibility issues and allows every current launcher straight out of the box, so you get every advantage of a full PC with only a couple minor downsides. My only negative with what I've seen so far, is the size. It's only a shave smaller than the Steam Deck, which is already a chunky bugger. I'd have liked it to be more like the GPD Win 4. Oh well.  DjDeathCool Member Oct 28, 2017 2,869 Bismarck, ND neoak said: It's about battery life man. Never said it wasn't nice. Click to expand... Click to shrink... Adaptive refresh rate solves that issue and you can cap it if you don't like the energy cost. At least on mobiles, and assumedly for this device as well since you can do the same on Deck.  
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  • Mercatorio: Season 4 Launch

    Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding.

    Posted by rune1 on May 14th, 2025
    Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding.
    The medieval trade and economy simulator with true markets is getting more products to produce and trade, new places to produce them, more ways to upgrade buildings and new, more intuitive, game mechanics.
    The Season 4 map
    Season 4 will take place on a new map, with most of the towns located on the two large landmasses in the south and east. Other than a new geography, the new map contains the new resources tin and silver.
    Buildings
    With new resources comes the need for new buildings to mine and process them. Along with some expansion of the production chains for existing products.
    Updates:

    Added mines for tin and silver
    The foundry splits of processing of ores into the new building the smeltery
    Added alloy smelter for production of bronze from copper and tin
    Added carding and fulling houses for processing wool and wool cloth
    Added tapestry weaver
    Added armoury for production of plate armour
    Added bell tower upgrades to religious prestige buildings
    Flax farm upgrade beehives removedPasture fermentory removedProduct updates

    Added fleece: wool as cut from the sheep, before carding
    Added raw cloth: cloth weaved from wool, before fulling
    Added tapestries: luxurious fabrics weaved from thread and dyed yarn, potentially incorporating silver and gold
    Added dyed yarn for use in tapestries
    Added tin ore and ingots
    Added silver ore
    Added bronze ingots
    Added bells
    Added plate armour
    Increased unit size for belts to bundles of 5, making storage and transportation easier
    Reduced premium of dyed cloth over cloth, both production and consumption increased accordingly
    Renamed light armor to light armour

    Production chain updates
    As usual there are many balancing adjustments and updates across all production chains, but as outlined above there are especially two areas that see major changes this time:

    Smelting and casting have many new production methods with the inclusion of tin, silver and bronze. The new smeltery deals with all ore processing, while the alloy forge alloys copper and tin into bronze. The foundry retains casting functions, including casting of the new bells.
    The textile production chain has been reworked by adding additionalcarding and fulling steps for wool, as well as reducing throughput of buildings lower in the chain while increasing garments production throughput

    Prestige and worker bonuses

    More tenants from prestige
    Less management points from prestige, making hiring and training apprentices a relatively more important source of management points
    Additional bonuses at high levels of prestige
    Specialist worker bonus reduced from 20% to 12%

    Game mechanics changes
    Season 4 will also see two significant changes to the game mechanics, relating to production at buildings and operation linked to a warehouse as well as how services and non-durable production function.
    Sequential operation
    The buildings and operations linked to a warehouse will now consume and produce products in the order they are listed, with outputs becoming immediately available to the operations coming after them. For durable goods this reduced the required buffer somewhat and gives quicker feedback when adjustments are made.

    Services are now truly intra-turn
    Services and non-durable / perishable products generally can’t be stored or transported, but due to the delayed operation of linked buildings previously, the labour from a farmstead would only become usable the turn after it was produced. This is now changing such that produced labour and other services becomes available for use immediately, allowing adjustments to production to take effect as you make them.
    In the case services are produced for sale, this means the production has to be finalized at the start of the turn instead of the end, in order to be available at the start-of-turn auction. This is the same concept that is already used for transports, which consume their inputs as they move, not at the end of the turn.

    How to start playing?
    Go to Mercatorio.io to play and join the discord server to meet other players, plan strategies and strike deals.
    #mercatorio #season #launch
    Mercatorio: Season 4 Launch
    Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding. Posted by rune1 on May 14th, 2025 Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding. The medieval trade and economy simulator with true markets is getting more products to produce and trade, new places to produce them, more ways to upgrade buildings and new, more intuitive, game mechanics. The Season 4 map Season 4 will take place on a new map, with most of the towns located on the two large landmasses in the south and east. Other than a new geography, the new map contains the new resources tin and silver. Buildings With new resources comes the need for new buildings to mine and process them. Along with some expansion of the production chains for existing products. Updates: Added mines for tin and silver The foundry splits of processing of ores into the new building the smeltery Added alloy smelter for production of bronze from copper and tin Added carding and fulling houses for processing wool and wool cloth Added tapestry weaver Added armoury for production of plate armour Added bell tower upgrades to religious prestige buildings Flax farm upgrade beehives removedPasture fermentory removedProduct updates Added fleece: wool as cut from the sheep, before carding Added raw cloth: cloth weaved from wool, before fulling Added tapestries: luxurious fabrics weaved from thread and dyed yarn, potentially incorporating silver and gold Added dyed yarn for use in tapestries Added tin ore and ingots Added silver ore Added bronze ingots Added bells Added plate armour Increased unit size for belts to bundles of 5, making storage and transportation easier Reduced premium of dyed cloth over cloth, both production and consumption increased accordingly Renamed light armor to light armour Production chain updates As usual there are many balancing adjustments and updates across all production chains, but as outlined above there are especially two areas that see major changes this time: Smelting and casting have many new production methods with the inclusion of tin, silver and bronze. The new smeltery deals with all ore processing, while the alloy forge alloys copper and tin into bronze. The foundry retains casting functions, including casting of the new bells. The textile production chain has been reworked by adding additionalcarding and fulling steps for wool, as well as reducing throughput of buildings lower in the chain while increasing garments production throughput Prestige and worker bonuses More tenants from prestige Less management points from prestige, making hiring and training apprentices a relatively more important source of management points Additional bonuses at high levels of prestige Specialist worker bonus reduced from 20% to 12% Game mechanics changes Season 4 will also see two significant changes to the game mechanics, relating to production at buildings and operation linked to a warehouse as well as how services and non-durable production function. Sequential operation The buildings and operations linked to a warehouse will now consume and produce products in the order they are listed, with outputs becoming immediately available to the operations coming after them. For durable goods this reduced the required buffer somewhat and gives quicker feedback when adjustments are made. Services are now truly intra-turn Services and non-durable / perishable products generally can’t be stored or transported, but due to the delayed operation of linked buildings previously, the labour from a farmstead would only become usable the turn after it was produced. This is now changing such that produced labour and other services becomes available for use immediately, allowing adjustments to production to take effect as you make them. In the case services are produced for sale, this means the production has to be finalized at the start of the turn instead of the end, in order to be available at the start-of-turn auction. This is the same concept that is already used for transports, which consume their inputs as they move, not at the end of the turn. How to start playing? Go to Mercatorio.io to play and join the discord server to meet other players, plan strategies and strike deals. #mercatorio #season #launch
    WWW.INDIEDB.COM
    Mercatorio: Season 4 Launch
    Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding. Posted by rune1 on May 14th, 2025 Mercatorio season 4 kicks off on Friday May 16th. The season includes new resources, buildings, products and productions methods. This time it’s especially the forging and textile classes that are expanding. The medieval trade and economy simulator with true markets is getting more products to produce and trade, new places to produce them, more ways to upgrade buildings and new, more intuitive, game mechanics. The Season 4 map Season 4 will take place on a new map, with most of the towns located on the two large landmasses in the south and east. Other than a new geography, the new map contains the new resources tin and silver. Buildings With new resources comes the need for new buildings to mine and process them. Along with some expansion of the production chains for existing products. Updates: Added mines for tin and silver The foundry splits of processing of ores into the new building the smeltery Added alloy smelter for production of bronze from copper and tin Added carding and fulling houses for processing wool and wool cloth Added tapestry weaver Added armoury for production of plate armour Added bell tower upgrades to religious prestige buildings Flax farm upgrade beehives removed (covered by apiary) Pasture fermentory removed (covered by dairy) Product updates Added fleece: wool as cut from the sheep, before carding Added raw cloth: cloth weaved from wool, before fulling Added tapestries: luxurious fabrics weaved from thread and dyed yarn, potentially incorporating silver and gold Added dyed yarn for use in tapestries Added tin ore and ingots Added silver ore Added bronze ingots Added bells Added plate armour Increased unit size for belts to bundles of 5, making storage and transportation easier Reduced premium of dyed cloth over cloth, both production and consumption increased accordingly Renamed light armor to light armour Production chain updates As usual there are many balancing adjustments and updates across all production chains, but as outlined above there are especially two areas that see major changes this time: Smelting and casting have many new production methods with the inclusion of tin, silver and bronze. The new smeltery deals with all ore processing (except iron), while the alloy forge alloys copper and tin into bronze. The foundry retains casting functions, including casting of the new bells. The textile production chain has been reworked by adding additional (optional) carding and fulling steps for wool, as well as reducing throughput of buildings lower in the chain while increasing garments production throughput Prestige and worker bonuses More tenants from prestige Less management points from prestige, making hiring and training apprentices a relatively more important source of management points Additional bonuses at high levels of prestige Specialist worker bonus reduced from 20% to 12% Game mechanics changes Season 4 will also see two significant changes to the game mechanics, relating to production at buildings and operation linked to a warehouse as well as how services and non-durable production function. Sequential operation The buildings and operations linked to a warehouse will now consume and produce products in the order they are listed, with outputs becoming immediately available to the operations coming after them. For durable goods this reduced the required buffer somewhat and gives quicker feedback when adjustments are made. Services are now truly intra-turn Services and non-durable / perishable products generally can’t be stored or transported, but due to the delayed operation of linked buildings previously, the labour from a farmstead would only become usable the turn after it was produced. This is now changing such that produced labour and other services becomes available for use immediately, allowing adjustments to production to take effect as you make them. In the case services are produced for sale, this means the production has to be finalized at the start of the turn instead of the end (remember production and consumption numbers are usually projections of what will take place at the end of the turn), in order to be available at the start-of-turn auction. This is the same concept that is already used for transports, which consume their inputs as they move, not at the end of the turn. How to start playing? Go to Mercatorio.io to play and join the discord server to meet other players, plan strategies and strike deals.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • This Asus gaming keyboard splits apart for comfort

    Gaming keyboard or ergonomic keyboard? You typically have to choose. But in the wise words of Old El Paso Tacos, “Por qué no los dos?” That’s the thinking behind the Asus ROG Falcata, a wireless gaming board that splits apart and connects over a USB-C bridge. Adam Patrick Murray went hands-on with it at Computex.
    By the way, Asus sponsored the video on PCWorld’s YouTube channel. Asus did not sponsor this article — I wanted to write it up because I think it’s cool.
    The Falcata is a 75 percent board in two pieces, the better to support more ergonomic typing or a more tactical cant, whichever is more applicable in the moment. It’s not the first split keyboard to claim gaming prowess, but it is the first one to come from a major PC gaming accessory company like Asus, which says it developed the design with help from pro eSports gamers.
    The design has a lot of adjustment options. It comes with eight different screw-in foot locations, four on each side, plus a bit of extra on the wrist rest. Because in keyboards, as in the woods, tenting is important! Other features include a small volume wheel on the left side, four layers of sound dampening, 800Hz pollingand hall effect switches for you twitchy shooter fans, and a bit of RGB bling.

    Asus
    Asus has apparently heard my grousing about the Armoury Crate software, so you don’t need it for this keyboard. You can program the keyboard on its own or use a web-based interface to set up custom profiles. Good on ya, Asus, more companies should do that.
    Because it’s of particular interest to me, I asked Asus PR if you could unplug the right side of the keyboard and use the left side on its own as a dedicated wireless keypad. No comment, though of course eventually we’ll find out when the Falcata launches later this year. Go ahead and subscribe to PCWorld on YouTube for the latest from Computex in Taipei, and watch The Full Nerd podcast for weekly insights on PC gaming.
    #this #asus #gaming #keyboard #splits
    This Asus gaming keyboard splits apart for comfort
    Gaming keyboard or ergonomic keyboard? You typically have to choose. But in the wise words of Old El Paso Tacos, “Por qué no los dos?” That’s the thinking behind the Asus ROG Falcata, a wireless gaming board that splits apart and connects over a USB-C bridge. Adam Patrick Murray went hands-on with it at Computex. By the way, Asus sponsored the video on PCWorld’s YouTube channel. Asus did not sponsor this article — I wanted to write it up because I think it’s cool. The Falcata is a 75 percent board in two pieces, the better to support more ergonomic typing or a more tactical cant, whichever is more applicable in the moment. It’s not the first split keyboard to claim gaming prowess, but it is the first one to come from a major PC gaming accessory company like Asus, which says it developed the design with help from pro eSports gamers. The design has a lot of adjustment options. It comes with eight different screw-in foot locations, four on each side, plus a bit of extra on the wrist rest. Because in keyboards, as in the woods, tenting is important! Other features include a small volume wheel on the left side, four layers of sound dampening, 800Hz pollingand hall effect switches for you twitchy shooter fans, and a bit of RGB bling. Asus Asus has apparently heard my grousing about the Armoury Crate software, so you don’t need it for this keyboard. You can program the keyboard on its own or use a web-based interface to set up custom profiles. Good on ya, Asus, more companies should do that. Because it’s of particular interest to me, I asked Asus PR if you could unplug the right side of the keyboard and use the left side on its own as a dedicated wireless keypad. No comment, though of course eventually we’ll find out when the Falcata launches later this year. Go ahead and subscribe to PCWorld on YouTube for the latest from Computex in Taipei, and watch The Full Nerd podcast for weekly insights on PC gaming. #this #asus #gaming #keyboard #splits
    WWW.PCWORLD.COM
    This Asus gaming keyboard splits apart for comfort
    Gaming keyboard or ergonomic keyboard? You typically have to choose. But in the wise words of Old El Paso Tacos, “Por qué no los dos?” That’s the thinking behind the Asus ROG Falcata, a wireless gaming board that splits apart and connects over a USB-C bridge. Adam Patrick Murray went hands-on with it at Computex. By the way, Asus sponsored the video on PCWorld’s YouTube channel. Asus did not sponsor this article — I wanted to write it up because I think it’s cool. The Falcata is a 75 percent board in two pieces, the better to support more ergonomic typing or a more tactical cant, whichever is more applicable in the moment. It’s not the first split keyboard to claim gaming prowess, but it is the first one to come from a major PC gaming accessory company like Asus, which says it developed the design with help from pro eSports gamers. The design has a lot of adjustment options. It comes with eight different screw-in foot locations, four on each side, plus a bit of extra on the wrist rest (which can also be removed). Because in keyboards, as in the woods, tenting is important! Other features include a small volume wheel on the left side, four layers of sound dampening, 800Hz polling (yes, even wirelessly) and hall effect switches for you twitchy shooter fans, and a bit of RGB bling. Asus Asus has apparently heard my grousing about the Armoury Crate software, so you don’t need it for this keyboard (though Asus PR tells me it’s an option, contradicting Adam in the video). You can program the keyboard on its own or use a web-based interface to set up custom profiles. Good on ya, Asus, more companies should do that (and they are). Because it’s of particular interest to me, I asked Asus PR if you could unplug the right side of the keyboard and use the left side on its own as a dedicated wireless keypad. No comment, though of course eventually we’ll find out when the Falcata launches later this year. Go ahead and subscribe to PCWorld on YouTube for the latest from Computex in Taipei, and watch The Full Nerd podcast for weekly insights on PC gaming.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat

    Captured on Nintendo SwitchIt's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem.
    And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique.
    Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem.
    Captured on Nintendo SwitchKicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out.
    This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BPyou'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare.

    Captured on Nintendo SwitchYou start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation.
    All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeonwhere the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back.

    Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning. You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed.
    Accessibility Features
    GameplayAssistsControlsVisualAudioFull Accessibility Report
    Data by Family Gaming Database

    Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import.

    Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew!
    The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards.
    Captured on Nintendo SwitchThere are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider.
    You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces.

    So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder.
    Captured on Nintendo SwitchOf course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you.
    Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play themin order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck.

    Captured on Nintendo SwitchThere are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well, and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul.
    In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground.

    We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high.
    Conclusion
    Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here.

    A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too
    Story is very lightPixel art style has been done quite a bit before

    Excellent 9/10
    #review #into #restless #ruins #switch
    Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat
    Captured on Nintendo SwitchIt's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem. And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique. Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem. Captured on Nintendo SwitchKicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out. This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BPyou'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare. Captured on Nintendo SwitchYou start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation. All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeonwhere the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back. Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning. You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed. Accessibility Features GameplayAssistsControlsVisualAudioFull Accessibility Report Data by Family Gaming Database Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import. Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew! The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards. Captured on Nintendo SwitchThere are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider. You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces. So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder. Captured on Nintendo SwitchOf course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you. Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play themin order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck. Captured on Nintendo SwitchThere are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well, and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul. In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground. We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high. Conclusion Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here. A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too Story is very lightPixel art style has been done quite a bit before Excellent 9/10 #review #into #restless #ruins #switch
    WWW.NINTENDOLIFE.COM
    Review: Into The Restless Ruins (Switch) - A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat
    Captured on Nintendo Switch (Handheld/Undocked)It's possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it's still well worth keeping an eye out for the odd gem. And here we have an example of said gem. Into the Restless Ruins is a fantastic thing - put simply, a game that takes a whole bunch of mechanics you might think you're tired of, and weaves them together into something entirely fresh and unique. Edinburgh-based Ant Workshop Studios has melded deckbuilding, dungeon-crawling, dungeon-building, a fiendishly moreish memory game, and delightful, Vampire Survivors-esque, auto-combat to beguiling effect in its Switch debut. The delicately judged balance here, in how each of these mechanics is given an equal share of your time, ensures that, from the first dungeon drop to the very last battle of the campaign, you may find yourself immobilised, such is the addictiveness of the core gameplay loops running in tandem. Captured on Nintendo Switch (Handheld/Undocked) Kicking off in a dank catacomb, in a region known as Eorisdale, Into the Restless Ruins sees you take charge of a cloaked protagonist, a Celtic champion, who's on the hunt for the Harvest Maiden. This figure from Scottish folklore, according to the game, can satisfy any heart's greatest desires - in return for a little toil. And so off we pop down some dungeons as we've got a hot tip-off that's where she goes to chill out. This first dungeon gently introduces the flow of the gameplay. Starting a run, you're procedurally-generated a single piece of dungeon, perhaps a crossroads, with a spawn point in the centre. You also have a deck with five cards. Each card has a little part of a dungeon displayed on it, alongside the number of BP (Build Points) you'll need to play it, and a note of any other effects the card may have. An armoury will raise your attack stat, a camp lets you regenerate a little of your torch, whilst faded groves give you a little health regen, and so on through more complex fare. Captured on Nintendo Switch (Docked) You start off from your spawn point and use your cards, choosing a piece of dungeon to fit — in a lovely clicky way — to the piece you're currently on. The aim now is to build and expand, using your given turns and BP, to reach several clouded areas spread around you, some of which contain seals. These seals must be found and broken to advance further to a final boss confrontation. All good. Now, once you've done your planning and played your cards, you hold in 'Y' to drop right down into the dungeon (and it's nice how the game just seamlessly zooms right in for this bit) where the auto-combat battling begins. The combat here will come as no surprise to anyone who's survived vampires: it's all about positioning and timing, avoiding explodey rats and mice, weaving through wizard's spells, and knowing when to press or pull back. Once this part starts, you'll likely quickly realise that you've made some mistakes in the planning (especially if you are us). You see, as your dungeons expand, as you reach a seal and break it and are then faced down by a horde of angry beasties, the importance of dungeon design is fully revealed. Accessibility Features GameplayAssistsControlsVisualAudioFull Accessibility Report Data by Family Gaming Database Campsites, first up, need to be placed along routes with some thought to ensure you can keep your torch lit, because they've only gone and put your light supply on a tightly-timed gauge. Tension has entered the chat! You also have a bar dictating your health, which doesn't take much to empty either, so the positioning of those regenerating faded groves is now of critical import. Once you complete a run you'll be taken back to your deck and another gauge is deployed. This purple addition to the fun shows you how cursed you are, you see. It gets added to with each complete run, and so doing well, not dying, and playing clever will help you keep this bar filling up as slowly as possible. Dying and making a mess, on the other hand, will add some hefty chunks, putting you at risk of being overwhelmed before you manage to break all the seals and beat the boss. Phew! The first dungeon's leisurely pace and straightforward layout gives you a chance to get used to spinning and placing parts of your dungeon onto the map, as well as getting to grips with how you'll need to time everything just so to push on to victory. The combat keeps itself varied by providing new weapons and collectibles, too, as well as giving you new options through a vast selection of upgradeable and changeable cards (116 base varieties, we believe). Captured on Nintendo Switch (Handheld/Undocked) There are further layers provided through build synergies — certain placement patterns provide surprise boons — and there's also a whole bunch of Cantrips to unlock and use, allowing you to add both positive and negative effects to raise or lower the amount of XP you gain in a run, or "harvest" to use the correct lingo. So, lots of moving parts to consider. You've also got a few characters to meet out in these ruins that you've built around yourself, strange NPCs who'll upgrade your cards, duplicate particular faves, and more besides, whilst imparting some folklore upon you. Upgrading here, it has to be said, is also just really cool and satisfying because, besides the usual numbers-going-up, you get new entrances onto your card pieces. So, for example, a long corridor with three doors that you couldn't use because it wouldn't fit, now gets an extra door for you to work with. It's addictive, puzzley-time stuff that just gets better as it gets harder. Captured on Nintendo Switch (Docked) Of course, when a clouded area within any of your dungeons doesn't contain a seal, you've wasted a lot of resources making your way towards it, and this aspect also brings enough tension to your planning time that the building is every bit as enjoyable as the combat. Wandering through dungeons brings the added danger of getting lost, too, as there's no map, so the memory game starts to rear its head as you move onto the later catacombs, which mix things up by spreading the clouds you need to uncover in various directions. This means way more pre-planning is required to avoid coming a cropper to the tight time and health constraints placed on you. Beyond this, you've also got cursed cards that'll be played into your deck once you've been cursed, these add some rough negatives to proceedings if you let them sit in your hand, and so you need to consider when to play them (they cost a BP) in order to do the least amount of damage to your chances and get them out of your deck. These are offset by favour cards you'll get from breaking seals and levelling up, so you could, as an example, play a cursed card that means you can't heal up at groves, but then play a card that gives you +500% damage, so it nullifies the negative somewhat and removes it from your deck. Captured on Nintendo Switch (Docked) There are so many wrinkles here that it could have become very tedious and/or messy, so the best thing is how it's all so effortless and easy to learn, even if you don't really do cards as a regular thing. Every aspect is explained well (there's a tutorial in the menus when you need it), and you can take your time in the planning phase. As the catacombs get harder, things progress along perfectly from relaxing and addictive, to tension-filled and even more bloody addictive. The lovely pixel art style, quick shots of Scottish folklore, and solid soundtrack all work to give you exactly the kind of ambience you need to settle in for the long haul. In terms of negatives, well, the story aspects are light, really, so this one isn't gonna be challenging any of the more narratively bombastic examples of the genre to a straight-up auto-fight in the school playground. We guess, too, that the graphical style is one that's been done quite a bit, but honestly, we're picking for the sake of it now. This is some premium-grade roguelike, in the end - a uniquely fresh take that borrows inspirations from all over its chosen genre, and cobbles them together into a wonderful indie game that's very much its own thing. Just be warned that the 'one more run' factor here is high. Conclusion Into The Restless Ruins has taken us totally by surprise. This is a belting addition to the Switch's lineup of roguelikes that manages to make itself fresh and unique in a category full of bland copycats. The melding of deckbuilding, combat, memory challenges, and construction of dungeons makes for a game that draws you right in every time, robbing you of hours as you work your way through its delightful catacombs. A little more narrative oomph may have taken it even further, but you're still looking at a bit of a must-play here. A wonderfully clever melding of mechanicsCombat is fun with good variety in enemies and weaponsPacing is spot on, with dungeons getting more complex as you goEasy to get to grips with but deep as the darkest dungeon, too Story is very lightPixel art style has been done quite a bit before Excellent 9/10
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • #333;">GM’s new ‘manganese rich’ battery promises cheaper EVs in 2028

    General Motors revealed Tuesday a new battery chemistry called lithium-manganese-rich (LMR), which it says should slash costs while delivering driving range that’s just shy of the most advanced batteries on the market. 
    “With LMR, we can deliver over 400-mile range in our in our trucks while significantly reducing our battery costs,” Kurt Kelty, GM’s vice president of battery, propulsion and sustainability, told TechCrunch.
    LMR will also dramatically reduce the amount of nickel and cobalt compared with GM’s most advanced cells, two critical minerals that aren’t readily available from domestic sources in the United States.
    Today, the Chevrolet Silverado EV uses nickel-manganese-cobalt (NMC) cells to drive 492 miles on a full charge.
    That impressive range comes with a hefty price tag.
    The electric trucks start at over $73,000 for the general public (a fleet version costs less).
    GM is planning a version with cheaper lithium-iron-phosphate (LFP) cells, which would drop the price by $6,000, but also cuts range to 350 miles. 
    The new technology would preserve the LFP price cuts without sacrificing as much range.
    GM says the new cells will be cheaper for a few reasons.
    For one, manganese is cheaper than cobalt or nickel.
    The LMR chemistry will have zero to 2% cobalt, 30% – 40% nickel, and 60% – 70% manganese.
    That’s significantly less than today’s leading NMC cells, which are up to 10% cobalt and 80% nickel.
    Previous attempts at manganese-rich batteries have tended to degrade quickly.
    GM thinks it has cracked the problem.
    The automaker experimented with a range of materials and manufacturing processes to arrive at the current formulation.

    Techcrunch event
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    LMR battery packs will contain prismatic cells instead of pouches.
    Today’s Ultium batteries use the latter.
    Kelty said switching to prismatic cells, which have a rigid shell, will help the company build a battery pack with more than 50% fewer parts.
    “It’s a huge, huge cost savings we’ll get,” he said.
    GM has big plans for LMR, with the chemistry potentially spreading throughout the EV lineup.
    Andy Oury, business planning manager at GM, said that LMR could “take up a huge chunk in the middle” of the market, pushing LFP to entry level vehicles and pricey NMC to applications that need long range and high energy density.
    The new cells will be made by Ultium Cells, GM’s joint venture with LG Energy Solution.
    Through Ultium, the two companies have invested billions of dollars in battery manufacturing in the United States. 
    Both have been pursuing LMR for years.
    GM has more than 50 patents on LMR, though LG has also been working on the technology itself.
    Kelty acknowledged it’s possible that LG could make it’s own version of LMR cells that don’t infringe on GM’s patents, making the chemistry more widely available.
    “It’ll be interesting to see how this all plays out,” Kelty said.
    GM’s LMR research has been underway for a decade.
    Its efforts kicked into high gear in the last couple years as engineers successfully produced large-format cells similar to those in EVs on the road today.
    GM has made about 300 large format cells so far, and its testing regime equates to around 1.5 million miles of typical driving, said Kushal Narayanaswamy, director of advanced cell engineering at the automaker.
    That leaves just a few short years for the company to modify its existing manufacturing plants to accommodate the new chemistry and then scale up production.
    Scaling, in particular, tripped up the first Ultium cells.
    Kelty is confident that GM can hit the 2028 target. 
    “It meets all our performance metrics, we have a partner that’s going to manufacture it, and we’ve got a manufacturing location,” he said.
    “The other thing is, the supply chain is much more local than high-nickel or LFP, so we’re really incentivized to do this.
    There’s a lot of things coming together here that really make us want to go quickly.”
    #666;">المصدر: https://techcrunch.com/2025/05/13/gms-new-manganese-rich-battery-promises-cheaper-evs-in-2028/" style="color: #0066cc; text-decoration: none;">techcrunch.com
    #0066cc;">#gms #new #manganese #rich #battery #promises #cheaper #evs #general #motors #revealed #tuesday #chemistry #called #lithiummanganeserich #lmr #which #says #should #slash #costs #while #delivering #driving #range #thats #just #shy #the #most #advanced #batteries #marketwith #can #deliver #over #400mile #our #trucks #significantly #reducing #kurt #kelty #vice #president #propulsion #and #sustainability #told #techcrunchlmr #will #also #dramatically #reduce #amount #nickel #cobalt #compared #with #cells #two #critical #minerals #that #arent #readily #available #from #domestic #sources #united #statestoday #chevrolet #silverado #uses #nickelmanganesecobalt #nmc #drive #miles #full #chargethat #impressive #comes #hefty #price #tagthe #electric #start #for #public #fleet #version #lessgm #planning #lithiumironphosphate #lfp #would #drop #but #cuts #milesthe #technology #preserve #without #sacrificing #much #rangegm #few #reasonsfor #one #than #nickelthe #have #zero #manganesethats #less #todays #leading #are #nickelprevious #attempts #manganeserich #tended #degrade #quicklygm #thinks #has #cracked #problemthe #automaker #experimented #materials #manufacturing #processes #arrive #current #formulation #techcrunch #eventjoin #sessions #aisecure #your #spot #industry #event #speakers #openai #anthropic #coherefor #limited #time #tickets #entire #day #expert #talks #workshops #potent #networkingexhibit #show #decisionmakers #what #youve #built #big #spendavailable #through #may #tables #lastberkeley #cajune #5register #nowlmr #packs #contain #prismatic #instead #pouchestodays #ultium #use #latterkelty #said #switching #rigid #shell #help #company #build #pack #more #fewer #partsits #huge #cost #savings #well #get #saidgm #plans #potentially #spreading #throughout #lineupandy #oury #business #manager #could #take #chunk #middle #market #pushing #entry #level #vehicles #pricey #applications #need #long #high #energy #densitythe #made #joint #venture #solutionthrough #companies #invested #billions #dollars #statesboth #been #pursuing #yearsgm #patents #though #working #itselfkelty #acknowledged #its #possible #make #own #dont #infringe #making #widely #availableitll #interesting #see #how #this #all #plays #out #saidgms #research #underway #decadeits #efforts #kicked #into #gear #last #couple #years #engineers #successfully #produced #largeformat #similar #those #road #todaygm #about #large #format #far #testing #regime #equates #around #million #typical #kushal #narayanaswamy #director #cell #engineering #automakerthat #leaves #short #modify #existing #plants #accommodate #then #scale #productionscaling #particular #tripped #first #cellskelty #confident #hit #targetit #meets #performance #metrics #partner #going #manufacture #weve #got #location #saidthe #other #thing #supply #chain #local #highnickel #were #really #incentivized #thistheres #lot #things #coming #together #here #want #quickly
    GM’s new ‘manganese rich’ battery promises cheaper EVs in 2028
    General Motors revealed Tuesday a new battery chemistry called lithium-manganese-rich (LMR), which it says should slash costs while delivering driving range that’s just shy of the most advanced batteries on the market.  “With LMR, we can deliver over 400-mile range in our in our trucks while significantly reducing our battery costs,” Kurt Kelty, GM’s vice president of battery, propulsion and sustainability, told TechCrunch. LMR will also dramatically reduce the amount of nickel and cobalt compared with GM’s most advanced cells, two critical minerals that aren’t readily available from domestic sources in the United States. Today, the Chevrolet Silverado EV uses nickel-manganese-cobalt (NMC) cells to drive 492 miles on a full charge. That impressive range comes with a hefty price tag. The electric trucks start at over $73,000 for the general public (a fleet version costs less). GM is planning a version with cheaper lithium-iron-phosphate (LFP) cells, which would drop the price by $6,000, but also cuts range to 350 miles.  The new technology would preserve the LFP price cuts without sacrificing as much range. GM says the new cells will be cheaper for a few reasons. For one, manganese is cheaper than cobalt or nickel. The LMR chemistry will have zero to 2% cobalt, 30% – 40% nickel, and 60% – 70% manganese. That’s significantly less than today’s leading NMC cells, which are up to 10% cobalt and 80% nickel. Previous attempts at manganese-rich batteries have tended to degrade quickly. GM thinks it has cracked the problem. The automaker experimented with a range of materials and manufacturing processes to arrive at the current formulation. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW LMR battery packs will contain prismatic cells instead of pouches. Today’s Ultium batteries use the latter. Kelty said switching to prismatic cells, which have a rigid shell, will help the company build a battery pack with more than 50% fewer parts. “It’s a huge, huge cost savings we’ll get,” he said. GM has big plans for LMR, with the chemistry potentially spreading throughout the EV lineup. Andy Oury, business planning manager at GM, said that LMR could “take up a huge chunk in the middle” of the market, pushing LFP to entry level vehicles and pricey NMC to applications that need long range and high energy density. The new cells will be made by Ultium Cells, GM’s joint venture with LG Energy Solution. Through Ultium, the two companies have invested billions of dollars in battery manufacturing in the United States.  Both have been pursuing LMR for years. GM has more than 50 patents on LMR, though LG has also been working on the technology itself. Kelty acknowledged it’s possible that LG could make it’s own version of LMR cells that don’t infringe on GM’s patents, making the chemistry more widely available. “It’ll be interesting to see how this all plays out,” Kelty said. GM’s LMR research has been underway for a decade. Its efforts kicked into high gear in the last couple years as engineers successfully produced large-format cells similar to those in EVs on the road today. GM has made about 300 large format cells so far, and its testing regime equates to around 1.5 million miles of typical driving, said Kushal Narayanaswamy, director of advanced cell engineering at the automaker. That leaves just a few short years for the company to modify its existing manufacturing plants to accommodate the new chemistry and then scale up production. Scaling, in particular, tripped up the first Ultium cells. Kelty is confident that GM can hit the 2028 target.  “It meets all our performance metrics, we have a partner that’s going to manufacture it, and we’ve got a manufacturing location,” he said. “The other thing is, the supply chain is much more local than high-nickel or LFP, so we’re really incentivized to do this. There’s a lot of things coming together here that really make us want to go quickly.”
    المصدر: techcrunch.com
    #gms #new #manganese #rich #battery #promises #cheaper #evs #general #motors #revealed #tuesday #chemistry #called #lithiummanganeserich #lmr #which #says #should #slash #costs #while #delivering #driving #range #thats #just #shy #the #most #advanced #batteries #marketwith #can #deliver #over #400mile #our #trucks #significantly #reducing #kurt #kelty #vice #president #propulsion #and #sustainability #told #techcrunchlmr #will #also #dramatically #reduce #amount #nickel #cobalt #compared #with #cells #two #critical #minerals #that #arent #readily #available #from #domestic #sources #united #statestoday #chevrolet #silverado #uses #nickelmanganesecobalt #nmc #drive #miles #full #chargethat #impressive #comes #hefty #price #tagthe #electric #start #for #public #fleet #version #lessgm #planning #lithiumironphosphate #lfp #would #drop #but #cuts #milesthe #technology #preserve #without #sacrificing #much #rangegm #few #reasonsfor #one #than #nickelthe #have #zero #manganesethats #less #todays #leading #are #nickelprevious #attempts #manganeserich #tended #degrade #quicklygm #thinks #has #cracked #problemthe #automaker #experimented #materials #manufacturing #processes #arrive #current #formulation #techcrunch #eventjoin #sessions #aisecure #your #spot #industry #event #speakers #openai #anthropic #coherefor #limited #time #tickets #entire #day #expert #talks #workshops #potent #networkingexhibit #show #decisionmakers #what #youve #built #big #spendavailable #through #may #tables #lastberkeley #cajune #5register #nowlmr #packs #contain #prismatic #instead #pouchestodays #ultium #use #latterkelty #said #switching #rigid #shell #help #company #build #pack #more #fewer #partsits #huge #cost #savings #well #get #saidgm #plans #potentially #spreading #throughout #lineupandy #oury #business #manager #could #take #chunk #middle #market #pushing #entry #level #vehicles #pricey #applications #need #long #high #energy #densitythe #made #joint #venture #solutionthrough #companies #invested #billions #dollars #statesboth #been #pursuing #yearsgm #patents #though #working #itselfkelty #acknowledged #its #possible #make #own #dont #infringe #making #widely #availableitll #interesting #see #how #this #all #plays #out #saidgms #research #underway #decadeits #efforts #kicked #into #gear #last #couple #years #engineers #successfully #produced #largeformat #similar #those #road #todaygm #about #large #format #far #testing #regime #equates #around #million #typical #kushal #narayanaswamy #director #cell #engineering #automakerthat #leaves #short #modify #existing #plants #accommodate #then #scale #productionscaling #particular #tripped #first #cellskelty #confident #hit #targetit #meets #performance #metrics #partner #going #manufacture #weve #got #location #saidthe #other #thing #supply #chain #local #highnickel #were #really #incentivized #thistheres #lot #things #coming #together #here #want #quickly
    TECHCRUNCH.COM
    GM’s new ‘manganese rich’ battery promises cheaper EVs in 2028
    General Motors revealed Tuesday a new battery chemistry called lithium-manganese-rich (LMR), which it says should slash costs while delivering driving range that’s just shy of the most advanced batteries on the market.  “With LMR, we can deliver over 400-mile range in our in our trucks while significantly reducing our battery costs,” Kurt Kelty, GM’s vice president of battery, propulsion and sustainability, told TechCrunch. LMR will also dramatically reduce the amount of nickel and cobalt compared with GM’s most advanced cells, two critical minerals that aren’t readily available from domestic sources in the United States. Today, the Chevrolet Silverado EV uses nickel-manganese-cobalt (NMC) cells to drive 492 miles on a full charge. That impressive range comes with a hefty price tag. The electric trucks start at over $73,000 for the general public (a fleet version costs less). GM is planning a version with cheaper lithium-iron-phosphate (LFP) cells, which would drop the price by $6,000, but also cuts range to 350 miles.  The new technology would preserve the LFP price cuts without sacrificing as much range. GM says the new cells will be cheaper for a few reasons. For one, manganese is cheaper than cobalt or nickel. The LMR chemistry will have zero to 2% cobalt, 30% – 40% nickel, and 60% – 70% manganese. That’s significantly less than today’s leading NMC cells, which are up to 10% cobalt and 80% nickel. Previous attempts at manganese-rich batteries have tended to degrade quickly. GM thinks it has cracked the problem. The automaker experimented with a range of materials and manufacturing processes to arrive at the current formulation. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW LMR battery packs will contain prismatic cells instead of pouches. Today’s Ultium batteries use the latter. Kelty said switching to prismatic cells, which have a rigid shell, will help the company build a battery pack with more than 50% fewer parts. “It’s a huge, huge cost savings we’ll get,” he said. GM has big plans for LMR, with the chemistry potentially spreading throughout the EV lineup. Andy Oury, business planning manager at GM, said that LMR could “take up a huge chunk in the middle” of the market, pushing LFP to entry level vehicles and pricey NMC to applications that need long range and high energy density. The new cells will be made by Ultium Cells, GM’s joint venture with LG Energy Solution. Through Ultium, the two companies have invested billions of dollars in battery manufacturing in the United States.  Both have been pursuing LMR for years. GM has more than 50 patents on LMR, though LG has also been working on the technology itself. Kelty acknowledged it’s possible that LG could make it’s own version of LMR cells that don’t infringe on GM’s patents, making the chemistry more widely available. “It’ll be interesting to see how this all plays out,” Kelty said. GM’s LMR research has been underway for a decade. Its efforts kicked into high gear in the last couple years as engineers successfully produced large-format cells similar to those in EVs on the road today. GM has made about 300 large format cells so far, and its testing regime equates to around 1.5 million miles of typical driving, said Kushal Narayanaswamy, director of advanced cell engineering at the automaker. That leaves just a few short years for the company to modify its existing manufacturing plants to accommodate the new chemistry and then scale up production. Scaling, in particular, tripped up the first Ultium cells. Kelty is confident that GM can hit the 2028 target.  “It meets all our performance metrics, we have a partner that’s going to manufacture it, and we’ve got a manufacturing location,” he said. “The other thing is, the supply chain is much more local than high-nickel or LFP, so we’re really incentivized to do this. There’s a lot of things coming together here that really make us want to go quickly.”
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