• The Latest Research on Climate Finance

    SSRN

    The Latest Research on Climate Finance

    This list includes a selection of the latest research on climate finance posted to SSRN in 2025.

    Climate Risk and Collateral Misreporting by Dongxiao Niu, Nils Kok, Juan Palacios, & Siqi ZhengNature and Climate Risk in Asset Prices by Chiara Colesanti Senni, Skand Goel, & Markus LeippoldAn Empirical Examination of Business Climate Alliances: Effective and/or Harmful? by Matteo Gasparini& Peter TufanoReal-Time Climate Controversy Detection by David Jaggi, Nicolas Jamet, Markus Leippold, & Tingyu YuFirm-Level Nature Dependence by Alexandre Garel, Arthur Romec, Zacharias Sautner, & Alexander F. WagnerCreditworthy: Do Climate Change Risks Matter for Sovereign Credit Ratings? by Lorenzo Cappiello, Gianluigi Ferrucci, Angela Maddaloni, & Veronica VeggenteCorporate Nature Risk Perceptions by Snorre Gjerde, Zacharias Sautner, Alexander F. Wagner, & Alexis WegerichHow to Deliver Mega-Scale Investment in Climate Infrastructure by Carter Casady& Ashby MonkClimate Boards: Do Natural Disaster Experiences Make Directors More Prosocial? by Sehoon Kim, Bernadette A. Minton, & Rohan WilliamsonA Critique of the Apocalyptic Climate Narrative by Harry DeAngelo& Judith CurryIntermediaries and Emissions Disclosures by Rongchen LiThe Natural Language of Finance by Gerard Hoberg& Asaf ManelaThe Influence of the “Environmentally-friendly” Character Through Asymmetries on Market Crash Price of Risk in Major Stock Sectors by Konstantinos A. Dimitriadis, Demetris Koursaros, & Christos S. SavvaDirty Business: Transition Risk of Factor Portfolios by Ravi Jagannathan, Iwan Meier, & Valeri SokolovskiOut of the Light, Into the Dark: How ‘Shadow Carbon Financing’ Hampers the Green Transition and Increases Climate-related Systemic Risk by Simon Schairer, Jan Fichtner, Riccardo Baioni, David Pereira de Castro, Nicolás Aguila, Janina Urban, Paula Haufe, & Joscha WullweberTo read more research on Climate Finance, subscribe to SSRN’s Climate Finance eJournal or view other papers here.
    #latest #research #climate #finance
    The Latest Research on Climate Finance
    SSRN The Latest Research on Climate Finance This list includes a selection of the latest research on climate finance posted to SSRN in 2025. Climate Risk and Collateral Misreporting by Dongxiao Niu, Nils Kok, Juan Palacios, & Siqi ZhengNature and Climate Risk in Asset Prices by Chiara Colesanti Senni, Skand Goel, & Markus LeippoldAn Empirical Examination of Business Climate Alliances: Effective and/or Harmful? by Matteo Gasparini& Peter TufanoReal-Time Climate Controversy Detection by David Jaggi, Nicolas Jamet, Markus Leippold, & Tingyu YuFirm-Level Nature Dependence by Alexandre Garel, Arthur Romec, Zacharias Sautner, & Alexander F. WagnerCreditworthy: Do Climate Change Risks Matter for Sovereign Credit Ratings? by Lorenzo Cappiello, Gianluigi Ferrucci, Angela Maddaloni, & Veronica VeggenteCorporate Nature Risk Perceptions by Snorre Gjerde, Zacharias Sautner, Alexander F. Wagner, & Alexis WegerichHow to Deliver Mega-Scale Investment in Climate Infrastructure by Carter Casady& Ashby MonkClimate Boards: Do Natural Disaster Experiences Make Directors More Prosocial? by Sehoon Kim, Bernadette A. Minton, & Rohan WilliamsonA Critique of the Apocalyptic Climate Narrative by Harry DeAngelo& Judith CurryIntermediaries and Emissions Disclosures by Rongchen LiThe Natural Language of Finance by Gerard Hoberg& Asaf ManelaThe Influence of the “Environmentally-friendly” Character Through Asymmetries on Market Crash Price of Risk in Major Stock Sectors by Konstantinos A. Dimitriadis, Demetris Koursaros, & Christos S. SavvaDirty Business: Transition Risk of Factor Portfolios by Ravi Jagannathan, Iwan Meier, & Valeri SokolovskiOut of the Light, Into the Dark: How ‘Shadow Carbon Financing’ Hampers the Green Transition and Increases Climate-related Systemic Risk by Simon Schairer, Jan Fichtner, Riccardo Baioni, David Pereira de Castro, Nicolás Aguila, Janina Urban, Paula Haufe, & Joscha WullweberTo read more research on Climate Finance, subscribe to SSRN’s Climate Finance eJournal or view other papers here. #latest #research #climate #finance
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    The Latest Research on Climate Finance
    SSRN The Latest Research on Climate Finance This list includes a selection of the latest research on climate finance posted to SSRN in 2025. Climate Risk and Collateral Misreporting by Dongxiao Niu (Massachusetts Institute of Technology), Nils Kok (Maastricht University), Juan Palacios (Maastricht University), & Siqi Zheng (Massachusetts Institute of Technology) Nature and Climate Risk in Asset Prices by Chiara Colesanti Senni (University of Zurich), Skand Goel, & Markus Leippold (University of Zurich) An Empirical Examination of Business Climate Alliances: Effective and/or Harmful? by Matteo Gasparini (Harvard Business School) & Peter Tufano (Harvard Business School) Real-Time Climate Controversy Detection by David Jaggi (Zurich University of Applied Sciences), Nicolas Jamet (RAM Active Investment), Markus Leippold (University of Zurich), & Tingyu Yu (University of Zurich) Firm-Level Nature Dependence by Alexandre Garel (Audencia Business School), Arthur Romec (Toulouse Business School), Zacharias Sautner (European Corporate Governance Institute), & Alexander F. Wagner (University of Zurich) Creditworthy: Do Climate Change Risks Matter for Sovereign Credit Ratings? by Lorenzo Cappiello (European Central Bank), Gianluigi Ferrucci (European Central Bank), Angela Maddaloni (European Central Bank), & Veronica Veggente (Imperial College Business School) Corporate Nature Risk Perceptions by Snorre Gjerde (Norges Bank Investment Management), Zacharias Sautner (European Corporate Governance Institute), Alexander F. Wagner (European Corporate Governance Institute), & Alexis Wegerich (Norges Bank Investment Management) How to Deliver Mega-Scale Investment in Climate Infrastructure by Carter Casady (Stanford University) & Ashby Monk (Stanford University) Climate Boards: Do Natural Disaster Experiences Make Directors More Prosocial? by Sehoon Kim (University of Florida), Bernadette A. Minton (Ohio State University), & Rohan Williamson (Georgetown University) A Critique of the Apocalyptic Climate Narrative by Harry DeAngelo (University of Southern California) & Judith Curry (Georgia Institute of Technology) Intermediaries and Emissions Disclosures by Rongchen Li (Columbia Business School) The Natural Language of Finance by Gerard Hoberg (University of Southern California) & Asaf Manela (Washington University in St. Louis) The Influence of the “Environmentally-friendly” Character Through Asymmetries on Market Crash Price of Risk in Major Stock Sectors by Konstantinos A. Dimitriadis (Mesoyios College), Demetris Koursaros (Cyprus University of Technology), & Christos S. Savva (Cyprus University of Technology) Dirty Business: Transition Risk of Factor Portfolios by Ravi Jagannathan (Northwestern University), Iwan Meier (HEC Montreal), & Valeri Sokolovski (University of Alberta) Out of the Light, Into the Dark: How ‘Shadow Carbon Financing’ Hampers the Green Transition and Increases Climate-related Systemic Risk by Simon Schairer (University of Witten/Herdecke), Jan Fichtner (University of Witten/Herdecke), Riccardo Baioni (University of Witten/Herdecke), David Pereira de Castro (Copenhagen Business School), Nicolás Aguila (University of Witten/Herdecke), Janina Urban (University of Witten/Herdecke), Paula Haufe (University of Witten/Herdecke), & Joscha Wullweber (University of Witten/Herdecke) To read more research on Climate Finance, subscribe to SSRN’s Climate Finance eJournal or view other papers here.
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  • FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY

    By TREVOR HOGG

    Denis Villeneuvefinds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track.If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation.Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.”

    A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects isRoger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.”

    Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey.Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow.One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it.Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters.Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, andcreate a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.”

    Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.”

    Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.”

    Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.”

    Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.”

    “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.”

    Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky.Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.”

    Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles.Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline.Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats.For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef.Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once.Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.”

    “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’”

    Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. ForEast of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.”

    Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well.Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh.

    Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise.Bluescreen and stunt doubles on Twisters.“The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.”
    —Dan Mindel, Cinematographer, Twisters

    Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.”
    #set #pixels #cinematic #artists #come
    FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY
    By TREVOR HOGG Denis Villeneuvefinds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track.If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation.Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.” A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects isRoger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.” Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey.Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow.One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it.Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters.Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, andcreate a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.” Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.” Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.” Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.” Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.” “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.” Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky.Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.” Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles.Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline.Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats.For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef.Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once.Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.” “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’” Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. ForEast of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.” Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well.Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh. Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise.Bluescreen and stunt doubles on Twisters.“The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.” —Dan Mindel, Cinematographer, Twisters Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.” #set #pixels #cinematic #artists #come
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    FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY
    By TREVOR HOGG Denis Villeneuve (Dune: Part Two) finds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track. (Image courtesy of Warner Bros. Pictures) If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation. [VFX Supervisor] Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.” A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects is [Cinematographer] Roger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.” Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey. (Image courtesy of Paramount Pictures) Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow. (Image courtesy of Apple Studios) One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it. (Image courtesy of Paramount Pictures) Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters. (Image courtesy of Universal Pictures) Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, and [they] create a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.” Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.” Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.” Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.” Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.” “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.” Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky. (Image courtesy of Prime Video) Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.” Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles. (Image courtesy of Columbia Pictures) Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline. (Image courtesy of HBO) Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats. (Image courtesy of Universal Pictures) For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef. (Image courtesy of Netflix) Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once. (Image courtesy of A24) Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.” “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’” Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. For [the 2026 Netflix limited series] East of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.” Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well. [Director] Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh. Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise. (Image courtesy of HBO) Bluescreen and stunt doubles on Twisters. (Image courtesy of Universal Pictures) “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.” —Dan Mindel, Cinematographer, Twisters Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.”
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  • Tour a Serene Vermont Home Inspired by a Bento Box

    The bucolic splendor of Waitsfield, Vermont, is the obvious muse behind one of the ski town’s recent new builds. A getaway for a family of skiers and art collectors roosting between New York and Providence, the project by Carter Design draws inspiration from the many barns punctuating the idyllic landscape. “It was a literal, modern barn raising,” says cofounder Cy Carter. “We wanted to use a lot of wood and a lot of warmth so that you felt held as you looked out over all these views.”White oak reigns in the main room, where cabinets flank a central wood stove set against a wall of red Heath tiles that echo the house’s oxblood doors. The oak finish also complements the subtle stain of wide-plank floors that span all but the mudroom, where speckled terrazzo defends against all of Vermont’s five seasons. “It’s winter, mud season, spring, summer, and fall,” Carter explains.The bucolic Waitsfield house, which was designed by Desai Chia Architecture, reinterprets forms of the many regional numerous barns with shou sugi ban siding. The fecund design by Wagner Hodgson Landscape Architecture highlights the handiwork of Norris Landscaping & Nursery.
    Locally sourced leather soapstone countertops were chosen for durability in the adjacent kitchen, imbuing an organic accent to cabinetry as well as the scenery framed by glass doors along the opposite wall. “The soapstone has an undertone of blue-ish green, so we felt good about exploring that and just bringing in little bits of color,” Carter adds. “You have this big giant kitchen onside and then you have all of Vermont on the other.”With skylights and expansive vistas comes abundant daylight, necessitating a gentler lighting scheme after sunset. To compose intimacy, recessed lights were substituted with a medley of lamps, sconces, and a sleek but unassuming chandelier in the dining area that lets the painterly surroundings remain the daytime focal point. As the moon rises, rippling shades descend with a layer of architectural texture. “It keeps the windows from being just these big giant black voids,” Carter says.
    #tour #serene #vermont #home #inspired
    Tour a Serene Vermont Home Inspired by a Bento Box
    The bucolic splendor of Waitsfield, Vermont, is the obvious muse behind one of the ski town’s recent new builds. A getaway for a family of skiers and art collectors roosting between New York and Providence, the project by Carter Design draws inspiration from the many barns punctuating the idyllic landscape. “It was a literal, modern barn raising,” says cofounder Cy Carter. “We wanted to use a lot of wood and a lot of warmth so that you felt held as you looked out over all these views.”White oak reigns in the main room, where cabinets flank a central wood stove set against a wall of red Heath tiles that echo the house’s oxblood doors. The oak finish also complements the subtle stain of wide-plank floors that span all but the mudroom, where speckled terrazzo defends against all of Vermont’s five seasons. “It’s winter, mud season, spring, summer, and fall,” Carter explains.The bucolic Waitsfield house, which was designed by Desai Chia Architecture, reinterprets forms of the many regional numerous barns with shou sugi ban siding. The fecund design by Wagner Hodgson Landscape Architecture highlights the handiwork of Norris Landscaping & Nursery. Locally sourced leather soapstone countertops were chosen for durability in the adjacent kitchen, imbuing an organic accent to cabinetry as well as the scenery framed by glass doors along the opposite wall. “The soapstone has an undertone of blue-ish green, so we felt good about exploring that and just bringing in little bits of color,” Carter adds. “You have this big giant kitchen onside and then you have all of Vermont on the other.”With skylights and expansive vistas comes abundant daylight, necessitating a gentler lighting scheme after sunset. To compose intimacy, recessed lights were substituted with a medley of lamps, sconces, and a sleek but unassuming chandelier in the dining area that lets the painterly surroundings remain the daytime focal point. As the moon rises, rippling shades descend with a layer of architectural texture. “It keeps the windows from being just these big giant black voids,” Carter says. #tour #serene #vermont #home #inspired
    WWW.ARCHITECTURALDIGEST.COM
    Tour a Serene Vermont Home Inspired by a Bento Box
    The bucolic splendor of Waitsfield, Vermont, is the obvious muse behind one of the ski town’s recent new builds. A getaway for a family of skiers and art collectors roosting between New York and Providence, the project by Carter Design draws inspiration from the many barns punctuating the idyllic landscape. “It was a literal, modern barn raising,” says cofounder Cy Carter. “We wanted to use a lot of wood and a lot of warmth so that you felt held as you looked out over all these views.”White oak reigns in the main room, where cabinets flank a central wood stove set against a wall of red Heath tiles that echo the house’s oxblood doors. The oak finish also complements the subtle stain of wide-plank floors that span all but the mudroom, where speckled terrazzo defends against all of Vermont’s five seasons. “It’s winter, mud season, spring, summer, and fall,” Carter explains.The bucolic Waitsfield house, which was designed by Desai Chia Architecture, reinterprets forms of the many regional numerous barns with shou sugi ban siding. The fecund design by Wagner Hodgson Landscape Architecture highlights the handiwork of Norris Landscaping & Nursery. Locally sourced leather soapstone countertops were chosen for durability in the adjacent kitchen, imbuing an organic accent to cabinetry as well as the scenery framed by glass doors along the opposite wall. “The soapstone has an undertone of blue-ish green, so we felt good about exploring that and just bringing in little bits of color,” Carter adds. “You have this big giant kitchen on [one] side and then you have all of Vermont on the other.”With skylights and expansive vistas comes abundant daylight, necessitating a gentler lighting scheme after sunset. To compose intimacy, recessed lights were substituted with a medley of lamps, sconces, and a sleek but unassuming chandelier in the dining area that lets the painterly surroundings remain the daytime focal point. As the moon rises, rippling shades descend with a layer of architectural texture. “It keeps the windows from being just these big giant black voids,” Carter says.
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  • Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking

    This article contains some Mission: Impossible – The Final reckoning spoilers.
    In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema.
    And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system.
    The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go…

    8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.
    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts.
    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.
    7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.
    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins.
    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different.

    6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée.

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    Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.
    That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit.
    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning
    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants.
    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch.
    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.
    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.
    3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is.
    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!
    The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began.
    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.
    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total:
    “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.”
    1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?!
    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
    #mission #impossible #movies #ranked #worst
    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different. 6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point. #mission #impossible #movies #ranked #worst
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    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible II (2000) It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger (Dougray Scott), only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits (and the stunt team’s ingenuity) to escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall (Thandiwe Newton) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious (1946) in all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final Reckoning (2025) Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping $400 million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different (and presumably less expensive). 6. Mission: Impossible III (2006) Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée (Michelle Monaghan). Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series (if in little more than a cameo), makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust (Rebecca Ferguson) does the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost Protocol (2011) There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: Impossible (1996) The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps (played by Jon Voight here), into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne (the latter of whom penned Chinatown) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue Nation (2015) In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 double (triple, quadruple?) agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much (1956), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series (if only they stopped by Rick’s). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – Fallout (2018) If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout (forgive the pun). A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
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  • Key talking points from UKREiiF 2025

    Scene at UKREiiF 2025 outside the Canary bar
    UKREiiF is getting bigger by the year, with more than 16,000 professionals attending the 2025 construction conference in Leeds this week during three days of sunny weather, networking, panel discussions and robust amounts of booze. It has grown so big over the past few years that it seems almost to have outgrown the city of Leeds itself.
    A running joke among attendees was the varying quality of accommodation people had managed to secure. All of the budget hotels in the city were fully booked months in advance of the conference, with many - including at least one member of Parliament - reduced to kipping in bed and breakfasts of a questionable nature. Many were forced to stay in nearby towns including York, Wakefield and Bradford and catch the train to the conference each morning.
    But these snags served as ice breakers for more important conversations at an event which has come at a key pivot point for the industry. With the government on the brink of launching its 10-year industrial strategy and its new towns programme, opportunity was in the air.
    Networking events between government departments and potential suppliers of all sectors were well attended, although many discussion panels focused on the question of how all of this work would be paid for. And hanging over the conference like a storm cloud were the mounting issues at the Building Safety Regulator which are continuing to cause expensive delays to high rise schemes across the country.
    While many attendees eyed a huge amount of potential work to fill up pipelines, it was clear the industry is still facing some systemic challenges which could threaten a much-needed recovery following a long period of turmoil.

    How will the issues at the Building Safety Regulator be fixed?
    You did not even have to go inside an event titled “Gateways and Growing Pains: Tackling the Building Safety Act” to see how much this issue is affecting construction at the moment. The packed out tent was overflowing into the space outside, with those inside stood like sardines to watch a panel discussion about what has been happening in the high rise residential sector over the past year. 
    Audience members shared their horror stories of schemes which have been waiting for the best part of a year to get gateway 2 approval from the regulator, which is needed to start construction. There was a palpable sense of anger in the crowd, one professional describing the hold-ups which had affected his scheme as a “disgrace”.
    Others highlighted the apparent inconsistency of the regulator’s work. One attendee told how two identical buildings had been submitted to the regulator in separate gateway 2 applications and assigned to two separate technical teams for approval. One application had received no follow up questions, while the other had been extensively interrogated. “The industry should hold its head in shame with regard to what happened at Grenfell, but post that, it’s just complete disarray,” he said.

    More than 16,000 professionals attended the 2025 event
    While many are currently focusing on delays at pre-construction, others raised the looming gateway 3 approvals which are needed before occupation. Pareto Projects director Kuli Bajwa said: “Gateway 2 is an issue, but when we get to gateway 3, we’re committed to this project, money’s been spent, debt’s been taken out and week on week it’s costing money. It just keeps wracking up, so we need to resolve that with the regulator asap.”
    >> See also: Homes England boss calls on government to fix ‘unacceptably slow’ gateway 2 approvals
    Caddick Construction managing director for Yorkshire and the North East Steve Ford added: “I think where it will probably get interesting and quite heated I guess is at the point where some of these schemes get rejected at gateway 3, and the finger pointing starts as to why it’s not got through gateway 3.”
    Simon Latson, head of living for the UK and Ireland at JLL, offered a potential solution. “We will be dealing with the regulator all the way through the construction process, and you would like to think that there is a collaborative process where you get early engagement and you can say ‘I’m 12 weeks out from completion, I’m going to start sending you all of my completion documents, my fire alarm certificate’, and say ‘thanks very much that’s the last thing on my list’. That’s probably wishful thinking but that’s got to be a practical solution, as early engagement as possible.”

    How is the government going to pay for its infrastructure strategy?
    Ministers are expected to outline the government’s ten-year infrastructure strategy next month, outlining ambitions not only for transport but social infrastructure including schools and healthcare. At an event titled “A Decade of National Renewal: What Will This Mean for our Regions, Towns and Cities?”, a panel of experts including London deputy mayor Jules Pipe highlighted how much of this new infrastructure is needed to enable the government to achieve its housing targets. But how will it be funded?
    Tom Wagner, cofounder of investment firm Knighthead Capital, which operates largely in the West Midlands with assets including Birmingham City FC, gave a frank assessment of the government’s policies on attracting private sector investment. “There have been a lot of policies in the UK that have forced capital allocators to go elsewhere,” he said, calling for lower taxes and less restrictions on private finance in order to stop investors fleeing to more amenable destinations overseas. 
    “What we’ve found in the UK is, as we’re seeking to tax those who can most afford it, that’s fine, but unless they’re chained here, they’ll just go somewhere else. That creates a bad dynamic because those people are the capital providers, and right now what we need is capital infusion to foster growth.”

    The main square at the centre of the conference
    Pipe offered a counterpoint, suggesting low taxes were not the only reason which determines where wealthy people live and highlighted the appeal of cities which had been made livable by good infrastructure. “There are people living in some very expensive cities but they live there because of the cosmopolitan culture and the parks and the general vibe, and that’s what we have to get right. And the key thing that leads to that is good transport, making it livable.”
    Pipe also criticised the penny-pinching tendencies of past governments on infrastructure investment, including on major transports schemes like Crossrail 2 which were mothballed due to a lack of funds and a perceived lack of value added. “All these things were fought in the trenches with the Treasury about ‘oh well there’s no cost benefit to this’. And where is the major transport like that where after ten years people are saying ‘no one’s using it, that was a really bad idea, it’s never opened up any new businesses or new homes’? It’s absolute nonsense. But that seems to be how we judge it,” he said.
    One solution could be funding through business rates, an approach used on the Northern Line Extension to Battersea Power Station. But the benefits of this have been largely overlooked, Pipe said. “One scheme every ten or twenty years is not good enough. We need to do this more frequently”.

    What is the latest on the government’s new towns programme?
    Where are the new towns going to be built? It was a question which everybody was asking during the conference, with rumours circulating around potential sites in Cambridge of Plymouth. The government is set to reveal the first 12 locations of 10,000 homes each in July, an announcement which will inevitably unleash an onslaught of NIMBY outcries from affected communities.
    A large crowd gathered for an “exclusive update” on the programme from Michael Lyons, chair of the New Towns Taskforce appointed by the government to recommend suitable sites, with many in attendance hoping for a big reveal on the first sites. They were disappointed, but Lyons did provide some interesting insights into the taskforce’s work. Despite a “rather hairbrained” timescale given to the team, which was only established last September, Lyons said it was at a “very advanced stage” in its deliberations after spending the past few months touring the country speaking to developers, landowners and residents in search of potential sites.
    >> See also: Don’t scrimp on quality standards for new towns, taskforce chair tells housebuilders
    “We stand at a crucial moment in the history of home building in this country,” he said. The government’s commitment to so many large-scale developments could herald a return to ambitious spatial planning, he said, with communities strategically located close to the most practical locations for the supply of new infrastructure needed for people to move in.

    A line of tents at the docks site, including the London Pavilion
    “Infrastructure constraints, whether it’s water or power, sewage or transport, must no longer be allowed to hold back growth, and we’ve been shocked as we looked around the country at the extent to which plans ready to be advanced are held back by those infrastructure problems,” he said. The first sites will be in places where much of this infrastructure is already in place, he said, allowing work to start immediately. 
    An emphasis on “identity and legibility” is also part of the criteria for the initial locations, with the government’s design and construction partners to be required to put placemaking at the heart of their schemes. “
    We need to be confident that these can be distinctive places, and that the title of new town, whether it’s an urban extension or whether it’s even a reshaping of an existing urban area or a genuine greenfield site, that it genuinely can be seen and will be seen by its residents as a distinct community.”

    How do you manage a working public-private partnership?
    Successful public partnerships between the public sector and private housebuilders will be essential for the government to achieve its target to build 1.5 million homes by the end of this parliament in 2029. At an event hosted by Muse, a panel discussed where past partnerships have gone wrong and what lessons have been learned.
    Mark Bradbury, Thurrock council’s chief officer for strategic growth partnerships and special projects, spoke of the series of events which led to L&Q pulling out of the 2,800-home Purfleet-on-Thames scheme in Essex and its replacement by housing association Swan.
    “I think it was partly the complex nature of the procurement process that led to market conditions being quite different at the end of the process to the start,” he said.
    “Some of the original partners pulled out halfway through because their business model changed. I think the early conversations at Purfleet on Thames around the masterplan devised by Will Alsop, the potential for L&Q to be one of the partners, the potential for a development manager, the potential for some overseas investment, ended up with L&Q deciding it wasn’t for their business model going forwards. The money from the far east never materialised, so we ended up with somebody who didn’t have the track record, and there was nobody who had working capital. 
    “By then it was clear that the former partnership wasn’t right, so trying to persuade someone to join a partnership which wasn’t working was really difficult. So you’ve got to be really clear at the outset that this is a partnership which is going to work, you know where the working capital is coming from, and everybody’s got a track record.”
    Muse development director for residential Duncan Cumberland outlined a three-part “accelerated procurement process” which the developer has been looking at in order to avoid some of the setbacks which can hit large public private partnerships on housing schemes. The first part is developing a masterplan vision which has the support of community stakeholders, the second is outlining a “realistic and honest” business plan which accommodates viability challenges, and the third is working closely with public sector officials on a strong business case.
    A good partnership is almost like being in a marriage, Avison Young’s London co-managing director Kat Hanna added. “It’s hard to just walk away. We’re in it now, so we need to make it work, and perhaps being in a partnership can often be more revealing in tough times.”
    #key #talking #points #ukreiif
    Key talking points from UKREiiF 2025
    Scene at UKREiiF 2025 outside the Canary bar UKREiiF is getting bigger by the year, with more than 16,000 professionals attending the 2025 construction conference in Leeds this week during three days of sunny weather, networking, panel discussions and robust amounts of booze. It has grown so big over the past few years that it seems almost to have outgrown the city of Leeds itself. A running joke among attendees was the varying quality of accommodation people had managed to secure. All of the budget hotels in the city were fully booked months in advance of the conference, with many - including at least one member of Parliament - reduced to kipping in bed and breakfasts of a questionable nature. Many were forced to stay in nearby towns including York, Wakefield and Bradford and catch the train to the conference each morning. But these snags served as ice breakers for more important conversations at an event which has come at a key pivot point for the industry. With the government on the brink of launching its 10-year industrial strategy and its new towns programme, opportunity was in the air. Networking events between government departments and potential suppliers of all sectors were well attended, although many discussion panels focused on the question of how all of this work would be paid for. And hanging over the conference like a storm cloud were the mounting issues at the Building Safety Regulator which are continuing to cause expensive delays to high rise schemes across the country. While many attendees eyed a huge amount of potential work to fill up pipelines, it was clear the industry is still facing some systemic challenges which could threaten a much-needed recovery following a long period of turmoil. How will the issues at the Building Safety Regulator be fixed? You did not even have to go inside an event titled “Gateways and Growing Pains: Tackling the Building Safety Act” to see how much this issue is affecting construction at the moment. The packed out tent was overflowing into the space outside, with those inside stood like sardines to watch a panel discussion about what has been happening in the high rise residential sector over the past year.  Audience members shared their horror stories of schemes which have been waiting for the best part of a year to get gateway 2 approval from the regulator, which is needed to start construction. There was a palpable sense of anger in the crowd, one professional describing the hold-ups which had affected his scheme as a “disgrace”. Others highlighted the apparent inconsistency of the regulator’s work. One attendee told how two identical buildings had been submitted to the regulator in separate gateway 2 applications and assigned to two separate technical teams for approval. One application had received no follow up questions, while the other had been extensively interrogated. “The industry should hold its head in shame with regard to what happened at Grenfell, but post that, it’s just complete disarray,” he said. More than 16,000 professionals attended the 2025 event While many are currently focusing on delays at pre-construction, others raised the looming gateway 3 approvals which are needed before occupation. Pareto Projects director Kuli Bajwa said: “Gateway 2 is an issue, but when we get to gateway 3, we’re committed to this project, money’s been spent, debt’s been taken out and week on week it’s costing money. It just keeps wracking up, so we need to resolve that with the regulator asap.” >> See also: Homes England boss calls on government to fix ‘unacceptably slow’ gateway 2 approvals Caddick Construction managing director for Yorkshire and the North East Steve Ford added: “I think where it will probably get interesting and quite heated I guess is at the point where some of these schemes get rejected at gateway 3, and the finger pointing starts as to why it’s not got through gateway 3.” Simon Latson, head of living for the UK and Ireland at JLL, offered a potential solution. “We will be dealing with the regulator all the way through the construction process, and you would like to think that there is a collaborative process where you get early engagement and you can say ‘I’m 12 weeks out from completion, I’m going to start sending you all of my completion documents, my fire alarm certificate’, and say ‘thanks very much that’s the last thing on my list’. That’s probably wishful thinking but that’s got to be a practical solution, as early engagement as possible.” How is the government going to pay for its infrastructure strategy? Ministers are expected to outline the government’s ten-year infrastructure strategy next month, outlining ambitions not only for transport but social infrastructure including schools and healthcare. At an event titled “A Decade of National Renewal: What Will This Mean for our Regions, Towns and Cities?”, a panel of experts including London deputy mayor Jules Pipe highlighted how much of this new infrastructure is needed to enable the government to achieve its housing targets. But how will it be funded? Tom Wagner, cofounder of investment firm Knighthead Capital, which operates largely in the West Midlands with assets including Birmingham City FC, gave a frank assessment of the government’s policies on attracting private sector investment. “There have been a lot of policies in the UK that have forced capital allocators to go elsewhere,” he said, calling for lower taxes and less restrictions on private finance in order to stop investors fleeing to more amenable destinations overseas.  “What we’ve found in the UK is, as we’re seeking to tax those who can most afford it, that’s fine, but unless they’re chained here, they’ll just go somewhere else. That creates a bad dynamic because those people are the capital providers, and right now what we need is capital infusion to foster growth.” The main square at the centre of the conference Pipe offered a counterpoint, suggesting low taxes were not the only reason which determines where wealthy people live and highlighted the appeal of cities which had been made livable by good infrastructure. “There are people living in some very expensive cities but they live there because of the cosmopolitan culture and the parks and the general vibe, and that’s what we have to get right. And the key thing that leads to that is good transport, making it livable.” Pipe also criticised the penny-pinching tendencies of past governments on infrastructure investment, including on major transports schemes like Crossrail 2 which were mothballed due to a lack of funds and a perceived lack of value added. “All these things were fought in the trenches with the Treasury about ‘oh well there’s no cost benefit to this’. And where is the major transport like that where after ten years people are saying ‘no one’s using it, that was a really bad idea, it’s never opened up any new businesses or new homes’? It’s absolute nonsense. But that seems to be how we judge it,” he said. One solution could be funding through business rates, an approach used on the Northern Line Extension to Battersea Power Station. But the benefits of this have been largely overlooked, Pipe said. “One scheme every ten or twenty years is not good enough. We need to do this more frequently”. What is the latest on the government’s new towns programme? Where are the new towns going to be built? It was a question which everybody was asking during the conference, with rumours circulating around potential sites in Cambridge of Plymouth. The government is set to reveal the first 12 locations of 10,000 homes each in July, an announcement which will inevitably unleash an onslaught of NIMBY outcries from affected communities. A large crowd gathered for an “exclusive update” on the programme from Michael Lyons, chair of the New Towns Taskforce appointed by the government to recommend suitable sites, with many in attendance hoping for a big reveal on the first sites. They were disappointed, but Lyons did provide some interesting insights into the taskforce’s work. Despite a “rather hairbrained” timescale given to the team, which was only established last September, Lyons said it was at a “very advanced stage” in its deliberations after spending the past few months touring the country speaking to developers, landowners and residents in search of potential sites. >> See also: Don’t scrimp on quality standards for new towns, taskforce chair tells housebuilders “We stand at a crucial moment in the history of home building in this country,” he said. The government’s commitment to so many large-scale developments could herald a return to ambitious spatial planning, he said, with communities strategically located close to the most practical locations for the supply of new infrastructure needed for people to move in. A line of tents at the docks site, including the London Pavilion “Infrastructure constraints, whether it’s water or power, sewage or transport, must no longer be allowed to hold back growth, and we’ve been shocked as we looked around the country at the extent to which plans ready to be advanced are held back by those infrastructure problems,” he said. The first sites will be in places where much of this infrastructure is already in place, he said, allowing work to start immediately.  An emphasis on “identity and legibility” is also part of the criteria for the initial locations, with the government’s design and construction partners to be required to put placemaking at the heart of their schemes. “ We need to be confident that these can be distinctive places, and that the title of new town, whether it’s an urban extension or whether it’s even a reshaping of an existing urban area or a genuine greenfield site, that it genuinely can be seen and will be seen by its residents as a distinct community.” How do you manage a working public-private partnership? Successful public partnerships between the public sector and private housebuilders will be essential for the government to achieve its target to build 1.5 million homes by the end of this parliament in 2029. At an event hosted by Muse, a panel discussed where past partnerships have gone wrong and what lessons have been learned. Mark Bradbury, Thurrock council’s chief officer for strategic growth partnerships and special projects, spoke of the series of events which led to L&Q pulling out of the 2,800-home Purfleet-on-Thames scheme in Essex and its replacement by housing association Swan. “I think it was partly the complex nature of the procurement process that led to market conditions being quite different at the end of the process to the start,” he said. “Some of the original partners pulled out halfway through because their business model changed. I think the early conversations at Purfleet on Thames around the masterplan devised by Will Alsop, the potential for L&Q to be one of the partners, the potential for a development manager, the potential for some overseas investment, ended up with L&Q deciding it wasn’t for their business model going forwards. The money from the far east never materialised, so we ended up with somebody who didn’t have the track record, and there was nobody who had working capital.  “By then it was clear that the former partnership wasn’t right, so trying to persuade someone to join a partnership which wasn’t working was really difficult. So you’ve got to be really clear at the outset that this is a partnership which is going to work, you know where the working capital is coming from, and everybody’s got a track record.” Muse development director for residential Duncan Cumberland outlined a three-part “accelerated procurement process” which the developer has been looking at in order to avoid some of the setbacks which can hit large public private partnerships on housing schemes. The first part is developing a masterplan vision which has the support of community stakeholders, the second is outlining a “realistic and honest” business plan which accommodates viability challenges, and the third is working closely with public sector officials on a strong business case. A good partnership is almost like being in a marriage, Avison Young’s London co-managing director Kat Hanna added. “It’s hard to just walk away. We’re in it now, so we need to make it work, and perhaps being in a partnership can often be more revealing in tough times.” #key #talking #points #ukreiif
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    Key talking points from UKREiiF 2025
    Scene at UKREiiF 2025 outside the Canary bar UKREiiF is getting bigger by the year, with more than 16,000 professionals attending the 2025 construction conference in Leeds this week during three days of sunny weather, networking, panel discussions and robust amounts of booze. It has grown so big over the past few years that it seems almost to have outgrown the city of Leeds itself. A running joke among attendees was the varying quality of accommodation people had managed to secure. All of the budget hotels in the city were fully booked months in advance of the conference, with many - including at least one member of Parliament - reduced to kipping in bed and breakfasts of a questionable nature. Many were forced to stay in nearby towns including York, Wakefield and Bradford and catch the train to the conference each morning. But these snags served as ice breakers for more important conversations at an event which has come at a key pivot point for the industry. With the government on the brink of launching its 10-year industrial strategy and its new towns programme, opportunity was in the air. Networking events between government departments and potential suppliers of all sectors were well attended, although many discussion panels focused on the question of how all of this work would be paid for. And hanging over the conference like a storm cloud were the mounting issues at the Building Safety Regulator which are continuing to cause expensive delays to high rise schemes across the country. While many attendees eyed a huge amount of potential work to fill up pipelines, it was clear the industry is still facing some systemic challenges which could threaten a much-needed recovery following a long period of turmoil. How will the issues at the Building Safety Regulator be fixed? You did not even have to go inside an event titled “Gateways and Growing Pains: Tackling the Building Safety Act” to see how much this issue is affecting construction at the moment. The packed out tent was overflowing into the space outside, with those inside stood like sardines to watch a panel discussion about what has been happening in the high rise residential sector over the past year.  Audience members shared their horror stories of schemes which have been waiting for the best part of a year to get gateway 2 approval from the regulator, which is needed to start construction. There was a palpable sense of anger in the crowd, one professional describing the hold-ups which had affected his scheme as a “disgrace”. Others highlighted the apparent inconsistency of the regulator’s work. One attendee told how two identical buildings had been submitted to the regulator in separate gateway 2 applications and assigned to two separate technical teams for approval. One application had received no follow up questions, while the other had been extensively interrogated. “The industry should hold its head in shame with regard to what happened at Grenfell, but post that, it’s just complete disarray,” he said. More than 16,000 professionals attended the 2025 event While many are currently focusing on delays at pre-construction, others raised the looming gateway 3 approvals which are needed before occupation. Pareto Projects director Kuli Bajwa said: “Gateway 2 is an issue, but when we get to gateway 3, we’re committed to this project, money’s been spent, debt’s been taken out and week on week it’s costing money. It just keeps wracking up, so we need to resolve that with the regulator asap.” >> See also: Homes England boss calls on government to fix ‘unacceptably slow’ gateway 2 approvals Caddick Construction managing director for Yorkshire and the North East Steve Ford added: “I think where it will probably get interesting and quite heated I guess is at the point where some of these schemes get rejected at gateway 3, and the finger pointing starts as to why it’s not got through gateway 3.” Simon Latson, head of living for the UK and Ireland at JLL, offered a potential solution. “We will be dealing with the regulator all the way through the construction process, and you would like to think that there is a collaborative process where you get early engagement and you can say ‘I’m 12 weeks out from completion, I’m going to start sending you all of my completion documents, my fire alarm certificate’, and say ‘thanks very much that’s the last thing on my list’. That’s probably wishful thinking but that’s got to be a practical solution, as early engagement as possible.” How is the government going to pay for its infrastructure strategy? Ministers are expected to outline the government’s ten-year infrastructure strategy next month, outlining ambitions not only for transport but social infrastructure including schools and healthcare. At an event titled “A Decade of National Renewal: What Will This Mean for our Regions, Towns and Cities?”, a panel of experts including London deputy mayor Jules Pipe highlighted how much of this new infrastructure is needed to enable the government to achieve its housing targets. But how will it be funded? Tom Wagner, cofounder of investment firm Knighthead Capital, which operates largely in the West Midlands with assets including Birmingham City FC, gave a frank assessment of the government’s policies on attracting private sector investment. “There have been a lot of policies in the UK that have forced capital allocators to go elsewhere,” he said, calling for lower taxes and less restrictions on private finance in order to stop investors fleeing to more amenable destinations overseas.  “What we’ve found in the UK is, as we’re seeking to tax those who can most afford it, that’s fine, but unless they’re chained here, they’ll just go somewhere else. That creates a bad dynamic because those people are the capital providers, and right now what we need is capital infusion to foster growth.” The main square at the centre of the conference Pipe offered a counterpoint, suggesting low taxes were not the only reason which determines where wealthy people live and highlighted the appeal of cities which had been made livable by good infrastructure. “There are people living in some very expensive cities but they live there because of the cosmopolitan culture and the parks and the general vibe, and that’s what we have to get right. And the key thing that leads to that is good transport, making it livable.” Pipe also criticised the penny-pinching tendencies of past governments on infrastructure investment, including on major transports schemes like Crossrail 2 which were mothballed due to a lack of funds and a perceived lack of value added. “All these things were fought in the trenches with the Treasury about ‘oh well there’s no cost benefit to this’. And where is the major transport like that where after ten years people are saying ‘no one’s using it, that was a really bad idea, it’s never opened up any new businesses or new homes’? It’s absolute nonsense. But that seems to be how we judge it,” he said. One solution could be funding through business rates, an approach used on the Northern Line Extension to Battersea Power Station. But the benefits of this have been largely overlooked, Pipe said. “One scheme every ten or twenty years is not good enough. We need to do this more frequently”. What is the latest on the government’s new towns programme? Where are the new towns going to be built? It was a question which everybody was asking during the conference, with rumours circulating around potential sites in Cambridge of Plymouth. The government is set to reveal the first 12 locations of 10,000 homes each in July, an announcement which will inevitably unleash an onslaught of NIMBY outcries from affected communities. A large crowd gathered for an “exclusive update” on the programme from Michael Lyons, chair of the New Towns Taskforce appointed by the government to recommend suitable sites, with many in attendance hoping for a big reveal on the first sites. They were disappointed, but Lyons did provide some interesting insights into the taskforce’s work. Despite a “rather hairbrained” timescale given to the team, which was only established last September, Lyons said it was at a “very advanced stage” in its deliberations after spending the past few months touring the country speaking to developers, landowners and residents in search of potential sites. >> See also: Don’t scrimp on quality standards for new towns, taskforce chair tells housebuilders “We stand at a crucial moment in the history of home building in this country,” he said. The government’s commitment to so many large-scale developments could herald a return to ambitious spatial planning, he said, with communities strategically located close to the most practical locations for the supply of new infrastructure needed for people to move in. A line of tents at the docks site, including the London Pavilion “Infrastructure constraints, whether it’s water or power, sewage or transport, must no longer be allowed to hold back growth, and we’ve been shocked as we looked around the country at the extent to which plans ready to be advanced are held back by those infrastructure problems,” he said. The first sites will be in places where much of this infrastructure is already in place, he said, allowing work to start immediately.  An emphasis on “identity and legibility” is also part of the criteria for the initial locations, with the government’s design and construction partners to be required to put placemaking at the heart of their schemes. “ We need to be confident that these can be distinctive places, and that the title of new town, whether it’s an urban extension or whether it’s even a reshaping of an existing urban area or a genuine greenfield site, that it genuinely can be seen and will be seen by its residents as a distinct community.” How do you manage a working public-private partnership? Successful public partnerships between the public sector and private housebuilders will be essential for the government to achieve its target to build 1.5 million homes by the end of this parliament in 2029. At an event hosted by Muse, a panel discussed where past partnerships have gone wrong and what lessons have been learned. Mark Bradbury, Thurrock council’s chief officer for strategic growth partnerships and special projects, spoke of the series of events which led to L&Q pulling out of the 2,800-home Purfleet-on-Thames scheme in Essex and its replacement by housing association Swan. “I think it was partly the complex nature of the procurement process that led to market conditions being quite different at the end of the process to the start,” he said. “Some of the original partners pulled out halfway through because their business model changed. I think the early conversations at Purfleet on Thames around the masterplan devised by Will Alsop, the potential for L&Q to be one of the partners, the potential for a development manager, the potential for some overseas investment, ended up with L&Q deciding it wasn’t for their business model going forwards. The money from the far east never materialised, so we ended up with somebody who didn’t have the track record, and there was nobody who had working capital.  “By then it was clear that the former partnership wasn’t right, so trying to persuade someone to join a partnership which wasn’t working was really difficult. So you’ve got to be really clear at the outset that this is a partnership which is going to work, you know where the working capital is coming from, and everybody’s got a track record.” Muse development director for residential Duncan Cumberland outlined a three-part “accelerated procurement process” which the developer has been looking at in order to avoid some of the setbacks which can hit large public private partnerships on housing schemes. The first part is developing a masterplan vision which has the support of community stakeholders, the second is outlining a “realistic and honest” business plan which accommodates viability challenges, and the third is working closely with public sector officials on a strong business case. A good partnership is almost like being in a marriage, Avison Young’s London co-managing director Kat Hanna added. “It’s hard to just walk away. We’re in it now, so we need to make it work, and perhaps being in a partnership can often be more revealing in tough times.”
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  • LGBTQ+ nightlife is going back to its counter-cultural roots

    Queerness and nightlife go hand in hand. Out of the mainstream. Underground and counter-cultural. Whether it’s the location, venue, organisers or crowd, they are always outside the norm. 
    Some, like new lesbian bar La Camionera in Hackney, east London, have been designed, built and crafted by queer hands – the same ones which will soon be shaking, stirring and drinking negronis on a brushed aluminium countertop, or raising a glass in the purpose-built seating areas.
    Source: Rachel FerrimanLa Camionera
    The reopening of the quietly elegant La Camionerafollows a months-long conversion of a temporary space led by its trans owner and a team of queer architects, contractors and trades. It is unique and stylish.  Advertisement

    But that’s not the only reason this tailored LGBTQ+ space stands out. Its mere existence sits against a background of queer venue closures because of an unholy trinity of rising costs, licensing issues and safety concerns. London, to take one city, has lost half of these safe spaces since 2006.
    Waves of redevelopment and gentrification have had their impact, too. One of the most famous victims was the wildly beloved Joiners Arms pub in Hackney Road in 2015. Never forgotten, attempts continue to resurrect this institution somewhere else in London’s East End a decade on.
    But can La Camionera pave the way for a design-led renaissance of after-hours ‘queerness’? One thing is for sure, there is a growing queer movement – architects included – to create safe, accessible LGBTQ+ spaces and define what that might look like.
    We’re going out, to find out.
    The state of play
    The Night Time Industries Associationrecently reported that 37 per cent of all night clubs across the UK have permanently shut since March 2020. That’s an average of three clubs a week, or 150 a year.Advertisement

    LGBTQ+ venues make up a considerable chunk of this. In the capital, between 2006 and 2022, Greater London Authority numbers show that 75 bars, clubs and LGBTQ+ pubs shut down – sometimes forever. 
    The list keeps growing. In the past 18 months, G-A-Y Late in Soho and The Glory in Haggerston have closed. Meanwhile, a third LGBTQ+ safe space, Bethnal Green Working Men’s Club, has been fighting closure on and off for years – though it seems the east London venue may finally have had a late reprieve. 
    Venue closures are happening elsewhere in the UK, too, with Birmingham losing the Village Inn, Glasgow losing Bonjour and Sheffield losing the Queer Junction nightclub. 
    Based on the current rate of club closures, the NTIA warns the UK could have no nightclubs of any kind by 2030. The pro-nighttime body blames the collapse partly on the long-term impact of the Covid pandemic. Once closed down and locked up, these unique spaces rarely re-emerge, eyed up by developers for larger gain. 
    And, while the NTIA data does not explain how many of these closures are LGBTQ+, the community is among the hardest-hit because queerness and nightlife are so intertwined. Or, as Olimpia Burchiellaro, a shareholder of the Friends of The Joiners Arms campaign, puts it: ‘Nighttime is queer time’. 
    A call toArms
    While The Joiners Arms, where reportedlyAlexander McQueen used to hang out, became one of the first LGBTQ+ venues to get protection in the planning system because of the sexual orientation of its users back in 2017, no on-site replacement has yet popped up on Hackney Road.
    Tower Hamlets Council had imposed a planning condition requiring any new development on The Joiners Arms site to include an LGBTQ+ venue. Developer Regal Homes had agreed to it. However, the proposed scheme that forced the closure has been delayed. No development, no new venue. 
    Burchiellaro tells the AJ that The Joiners Arms shows that LGBTQ+ spaces often act as ‘canaries in the coalmine’; a bellwether of the redevelopment cycle and of the state of the nighttime economy more generally. With little planning protection, they can be easily lost because they are often perceived as ‘unproductive’ uses in buildings ripe for replacement.
    Source: Friends of The Joiners ArmsFriends of The Joiners Arms protest outside the former pub
    ‘Gentrification and redevelopment are making it more and more difficult for communities who are not solely focused on profit, like queer spaces, to exist,’ argues Burchiellaro. ‘And, although queer clubs and bars have always been businesses, they’ve always been so much more than that.’
    In the meantime, the Friends of  The Joiners Arms campaign has put on ‘an itinerant, moving club night’ at other east London venues as an act of resistance against anti-LGBTQ+ gentrification and the demise of LGBTQ+ nightlife in the capital, according to Aska Welford, an architectural worker formerly with Karakusevic Carson Architects. Welford, who is leading on co-design for a future permanent home for The Joiners Arms campaign, adds: ‘Even without the physical space, without a permanent, fixed space, queer people continue to exist and have a good time and be together.’
    Safe and sound
    In Edinburgh, GRAS architect Kirsty Watt has also resorted to moving club nights, dubbed ‘Femmergy’, that turn the city’s historic urban fabric – including most recently a former biscuit factory – into a playground for femme-presenting members of the LGBTQ+ community, including trans people and afab women. Watt says: ‘In Edinburgh the queer nightlife scene particularly focused around cis gay men and so women, non-binary and trans people weren’t necessarily welcome in those spaces and that was the point of it, because there wasn’t really a space at all.’
    Source: Kirsty WattFemmergy club night
    While Femmergy has difficulties finding Edinburgh venues with level access and accessible toilets, the club nights have provided a safe space for people ‘to be inherently themselves and represent themselves in a way that they want to while still feeling safe’, says Watt. 
    Both accessibility and safety are central to Femmergy, and are what makes it queer, she tells the AJ, ‘because people need to feel like they have a representation within their urban space’. However, she admits that having level access and accessible toilets have ‘limited us in terms of what venues we can work with, particularly in Edinburgh, because so many of the buildings are historic’.
    Putting the pop in pop-up
    So, if permanent dedicated spaces don’t always exist, what about bringing the nuts-and-bolts of a party to the people instead? This is the concept behind the Mobile Dyke Bar, a travelling lesbian disco started by former Royal Academy Interior design student Lucy Nurnberg and her right-hand woman, Ali Wagner, as part of a wider project dubbed Uhaul Dyke Rescue, a series of design-led club nights. The Mobile Dyke Bar is made of prefabricated parts which ‘slot’ into rental vans, which Nurnberg suggests is a tongue-in-cheek response to hyper-masculine removal van culture as much as it is a declaration of space for lesbians when there is barely any. 
    Its next stop is Mighty Hoopla, a pop festival in south London, later this month – the Mobile Dyke Bar’s second outing at the LGBTQ+ friendly event. 
    Source: Courteney FrisbyThe Mobile Dyke Bar at Mighty Hoopla in 2024
    ‘The idea was that this would be a friendly space, but also about taking space for ourselves and being like, “Look, we need a bit of a dedicated corner here”,’ explains Nurnberg, whose Uhaul Dyke Rescue service was a reaction to ‘queer spaces in London generally declining, especially lesbian spaces’.
    Nurnberg adds that her interior design course informed Uhaul’s philosophy, ‘which is a bit secret and underground’ and had to be done on the cheap. It also looks at temporary structures as queer structures. 
    ‘We had a scaffold structure on the dance floor for our first night because I know that dykes love to flex muscle,’ Nurnberg explains, ‘But I also wanted to make it for anybody more femme presenting, and for anybody wanting to look a bit sexy, so we put a swing on the structure and people loved it.’
    Why architects should design the night
    CAKE, a Dalston, east London-based practice, which was behind the Agnes stage at Rally festival in south London last year, has experience on an even bigger scale of delivering for a queer crowd. 
    The Layher scaffolding and translucent fibreglass-clad structure was designed to flip to become ‘The Strap’ at Body Movements – a queer festival the following day. That’s when the versatility of the modular structure’s raised platforms, floating walls, and one central dance floor all came into action – bringing the audience, artist and stage together. ‘For both days, depending on the music, it was a completely different environment,’ says CAKE architect Emiliano Zavala. ‘At  Body Movements people were dancing up on terraces and the whole thing was inhabited, and for Rally, the crowd was low and spread out, with the stage a kind of undercroft. The difference was really interesting.’
    Source: Rory GaylorAgnes by CAKE Architecture
    Why did CAKE take on the challenge? Hugh Scott Moncrieff, creative director, says it ‘wasn’t the idea of making money’ but the opportunity to make creative architecture that reflects music, rhythm and sound, as well as context.
    Agnes, or The Strap, was possible because CAKE had proven to festival organisers with an earlier Rally stage that you could ‘spend a tiny bit of money on design work’ and win against standard fabrication teams ‘who weren’t coming at it from an architectural lens’, Scott Moncrieff adds. Agnes could be getting an upgrade for this year’s August bank holiday festivals. The structure also won the people’s choice award at last month’s AJ Small Projects. A sign of better-designed nights out to come?
    The future is niche – and lesbian
    If the Mobile Dyke Bar and Agnes could be the future of festivals and club nights, is La Camionera the future of LGBTQ+ nighttime spaces more broadly? A well-polished, honed product for a community crying out for something decent designed especially for them? 
    Daniel Pope, of newly established design studio and architects Popelo, which worked on La Camionera, says the bar is special because the result is super-niche. Certainly, there is no underfoot nastiness, peeling paint or unwanted design features common to many of the old underground venues. Yet this is queer through and through. 
    ’There’s not really many queer spaces where you can get a really beautiful drink in a nice glass, where the floor isn’t sticky,’ says Pope. ‘And with funding being so difficult, often queer spaces can feel quite DIY and quite shabby, perhaps not thought-through. With La Camionera, we really tried to make it feel high-end. So we focused the budget on specific areas, like the bespoke bench seat and polished aluminium bar; it feels quite luxe.’
    Source: Rachel FerrimanLa Camionera interior by Popelo and WET Studio
    Those additions, Pope admits, had to be costed in and compensated for elsewhere. Making decisions like these is part of the ‘burden’ on queer architects delivering queer spaces – often pro bono or for a reduced fee. But designing with care and enthusiasm, and, crucially, with first-hand experience of being part of the community.
    As Pope says: ‘While I can’t talk for lesbians and there’s loads of spaces for gay men in London, I know that having a lesbian space that felt really sexy was key for La Camionera.
    The architect, who worked alongside LGBTQ+ set design firm Wet Studio on the job, argues that La Camionera’s queer energy was brought by that very queer team of ‘builders and makers who know how you want to feel in a space as a queer person’. On that basis, bespoke queer design for clubs, bars and music experiences in general could be the way forward – and a challenge to the troubles of the wider nighttime economy and a lack of LGBTQ+ representation in permanent spaces.
    He adds: ‘Talking from experience, when I was not out, I would go to events and never felt like I enjoyed it. It wasn’t until I started making queer friends and we would go to queer venues that you could be yourself and connect with other people in a really magnetic way.’

    queer architecture 2025-05-22
    Gino Spocchia

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    #lgbtq #nightlife #going #back #its
    LGBTQ+ nightlife is going back to its counter-cultural roots
    Queerness and nightlife go hand in hand. Out of the mainstream. Underground and counter-cultural. Whether it’s the location, venue, organisers or crowd, they are always outside the norm.  Some, like new lesbian bar La Camionera in Hackney, east London, have been designed, built and crafted by queer hands – the same ones which will soon be shaking, stirring and drinking negronis on a brushed aluminium countertop, or raising a glass in the purpose-built seating areas. Source: Rachel FerrimanLa Camionera The reopening of the quietly elegant La Camionerafollows a months-long conversion of a temporary space led by its trans owner and a team of queer architects, contractors and trades. It is unique and stylish.  Advertisement But that’s not the only reason this tailored LGBTQ+ space stands out. Its mere existence sits against a background of queer venue closures because of an unholy trinity of rising costs, licensing issues and safety concerns. London, to take one city, has lost half of these safe spaces since 2006. Waves of redevelopment and gentrification have had their impact, too. One of the most famous victims was the wildly beloved Joiners Arms pub in Hackney Road in 2015. Never forgotten, attempts continue to resurrect this institution somewhere else in London’s East End a decade on. But can La Camionera pave the way for a design-led renaissance of after-hours ‘queerness’? One thing is for sure, there is a growing queer movement – architects included – to create safe, accessible LGBTQ+ spaces and define what that might look like. We’re going out, to find out. The state of play The Night Time Industries Associationrecently reported that 37 per cent of all night clubs across the UK have permanently shut since March 2020. That’s an average of three clubs a week, or 150 a year.Advertisement LGBTQ+ venues make up a considerable chunk of this. In the capital, between 2006 and 2022, Greater London Authority numbers show that 75 bars, clubs and LGBTQ+ pubs shut down – sometimes forever.  The list keeps growing. In the past 18 months, G-A-Y Late in Soho and The Glory in Haggerston have closed. Meanwhile, a third LGBTQ+ safe space, Bethnal Green Working Men’s Club, has been fighting closure on and off for years – though it seems the east London venue may finally have had a late reprieve.  Venue closures are happening elsewhere in the UK, too, with Birmingham losing the Village Inn, Glasgow losing Bonjour and Sheffield losing the Queer Junction nightclub.  Based on the current rate of club closures, the NTIA warns the UK could have no nightclubs of any kind by 2030. The pro-nighttime body blames the collapse partly on the long-term impact of the Covid pandemic. Once closed down and locked up, these unique spaces rarely re-emerge, eyed up by developers for larger gain.  And, while the NTIA data does not explain how many of these closures are LGBTQ+, the community is among the hardest-hit because queerness and nightlife are so intertwined. Or, as Olimpia Burchiellaro, a shareholder of the Friends of The Joiners Arms campaign, puts it: ‘Nighttime is queer time’.  A call toArms While The Joiners Arms, where reportedlyAlexander McQueen used to hang out, became one of the first LGBTQ+ venues to get protection in the planning system because of the sexual orientation of its users back in 2017, no on-site replacement has yet popped up on Hackney Road. Tower Hamlets Council had imposed a planning condition requiring any new development on The Joiners Arms site to include an LGBTQ+ venue. Developer Regal Homes had agreed to it. However, the proposed scheme that forced the closure has been delayed. No development, no new venue.  Burchiellaro tells the AJ that The Joiners Arms shows that LGBTQ+ spaces often act as ‘canaries in the coalmine’; a bellwether of the redevelopment cycle and of the state of the nighttime economy more generally. With little planning protection, they can be easily lost because they are often perceived as ‘unproductive’ uses in buildings ripe for replacement. Source: Friends of The Joiners ArmsFriends of The Joiners Arms protest outside the former pub ‘Gentrification and redevelopment are making it more and more difficult for communities who are not solely focused on profit, like queer spaces, to exist,’ argues Burchiellaro. ‘And, although queer clubs and bars have always been businesses, they’ve always been so much more than that.’ In the meantime, the Friends of  The Joiners Arms campaign has put on ‘an itinerant, moving club night’ at other east London venues as an act of resistance against anti-LGBTQ+ gentrification and the demise of LGBTQ+ nightlife in the capital, according to Aska Welford, an architectural worker formerly with Karakusevic Carson Architects. Welford, who is leading on co-design for a future permanent home for The Joiners Arms campaign, adds: ‘Even without the physical space, without a permanent, fixed space, queer people continue to exist and have a good time and be together.’ Safe and sound In Edinburgh, GRAS architect Kirsty Watt has also resorted to moving club nights, dubbed ‘Femmergy’, that turn the city’s historic urban fabric – including most recently a former biscuit factory – into a playground for femme-presenting members of the LGBTQ+ community, including trans people and afab women. Watt says: ‘In Edinburgh the queer nightlife scene particularly focused around cis gay men and so women, non-binary and trans people weren’t necessarily welcome in those spaces and that was the point of it, because there wasn’t really a space at all.’ Source: Kirsty WattFemmergy club night While Femmergy has difficulties finding Edinburgh venues with level access and accessible toilets, the club nights have provided a safe space for people ‘to be inherently themselves and represent themselves in a way that they want to while still feeling safe’, says Watt.  Both accessibility and safety are central to Femmergy, and are what makes it queer, she tells the AJ, ‘because people need to feel like they have a representation within their urban space’. However, she admits that having level access and accessible toilets have ‘limited us in terms of what venues we can work with, particularly in Edinburgh, because so many of the buildings are historic’. Putting the pop in pop-up So, if permanent dedicated spaces don’t always exist, what about bringing the nuts-and-bolts of a party to the people instead? This is the concept behind the Mobile Dyke Bar, a travelling lesbian disco started by former Royal Academy Interior design student Lucy Nurnberg and her right-hand woman, Ali Wagner, as part of a wider project dubbed Uhaul Dyke Rescue, a series of design-led club nights. The Mobile Dyke Bar is made of prefabricated parts which ‘slot’ into rental vans, which Nurnberg suggests is a tongue-in-cheek response to hyper-masculine removal van culture as much as it is a declaration of space for lesbians when there is barely any.  Its next stop is Mighty Hoopla, a pop festival in south London, later this month – the Mobile Dyke Bar’s second outing at the LGBTQ+ friendly event.  Source: Courteney FrisbyThe Mobile Dyke Bar at Mighty Hoopla in 2024 ‘The idea was that this would be a friendly space, but also about taking space for ourselves and being like, “Look, we need a bit of a dedicated corner here”,’ explains Nurnberg, whose Uhaul Dyke Rescue service was a reaction to ‘queer spaces in London generally declining, especially lesbian spaces’. Nurnberg adds that her interior design course informed Uhaul’s philosophy, ‘which is a bit secret and underground’ and had to be done on the cheap. It also looks at temporary structures as queer structures.  ‘We had a scaffold structure on the dance floor for our first night because I know that dykes love to flex muscle,’ Nurnberg explains, ‘But I also wanted to make it for anybody more femme presenting, and for anybody wanting to look a bit sexy, so we put a swing on the structure and people loved it.’ Why architects should design the night CAKE, a Dalston, east London-based practice, which was behind the Agnes stage at Rally festival in south London last year, has experience on an even bigger scale of delivering for a queer crowd.  The Layher scaffolding and translucent fibreglass-clad structure was designed to flip to become ‘The Strap’ at Body Movements – a queer festival the following day. That’s when the versatility of the modular structure’s raised platforms, floating walls, and one central dance floor all came into action – bringing the audience, artist and stage together. ‘For both days, depending on the music, it was a completely different environment,’ says CAKE architect Emiliano Zavala. ‘At  Body Movements people were dancing up on terraces and the whole thing was inhabited, and for Rally, the crowd was low and spread out, with the stage a kind of undercroft. The difference was really interesting.’ Source: Rory GaylorAgnes by CAKE Architecture Why did CAKE take on the challenge? Hugh Scott Moncrieff, creative director, says it ‘wasn’t the idea of making money’ but the opportunity to make creative architecture that reflects music, rhythm and sound, as well as context. Agnes, or The Strap, was possible because CAKE had proven to festival organisers with an earlier Rally stage that you could ‘spend a tiny bit of money on design work’ and win against standard fabrication teams ‘who weren’t coming at it from an architectural lens’, Scott Moncrieff adds. Agnes could be getting an upgrade for this year’s August bank holiday festivals. The structure also won the people’s choice award at last month’s AJ Small Projects. A sign of better-designed nights out to come? The future is niche – and lesbian If the Mobile Dyke Bar and Agnes could be the future of festivals and club nights, is La Camionera the future of LGBTQ+ nighttime spaces more broadly? A well-polished, honed product for a community crying out for something decent designed especially for them?  Daniel Pope, of newly established design studio and architects Popelo, which worked on La Camionera, says the bar is special because the result is super-niche. Certainly, there is no underfoot nastiness, peeling paint or unwanted design features common to many of the old underground venues. Yet this is queer through and through.  ’There’s not really many queer spaces where you can get a really beautiful drink in a nice glass, where the floor isn’t sticky,’ says Pope. ‘And with funding being so difficult, often queer spaces can feel quite DIY and quite shabby, perhaps not thought-through. With La Camionera, we really tried to make it feel high-end. So we focused the budget on specific areas, like the bespoke bench seat and polished aluminium bar; it feels quite luxe.’ Source: Rachel FerrimanLa Camionera interior by Popelo and WET Studio Those additions, Pope admits, had to be costed in and compensated for elsewhere. Making decisions like these is part of the ‘burden’ on queer architects delivering queer spaces – often pro bono or for a reduced fee. But designing with care and enthusiasm, and, crucially, with first-hand experience of being part of the community. As Pope says: ‘While I can’t talk for lesbians and there’s loads of spaces for gay men in London, I know that having a lesbian space that felt really sexy was key for La Camionera. The architect, who worked alongside LGBTQ+ set design firm Wet Studio on the job, argues that La Camionera’s queer energy was brought by that very queer team of ‘builders and makers who know how you want to feel in a space as a queer person’. On that basis, bespoke queer design for clubs, bars and music experiences in general could be the way forward – and a challenge to the troubles of the wider nighttime economy and a lack of LGBTQ+ representation in permanent spaces. He adds: ‘Talking from experience, when I was not out, I would go to events and never felt like I enjoyed it. It wasn’t until I started making queer friends and we would go to queer venues that you could be yourself and connect with other people in a really magnetic way.’ queer architecture 2025-05-22 Gino Spocchia comment and share Tagsqueer architecture #lgbtq #nightlife #going #back #its
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    LGBTQ+ nightlife is going back to its counter-cultural roots
    Queerness and nightlife go hand in hand. Out of the mainstream. Underground and counter-cultural. Whether it’s the location, venue, organisers or crowd, they are always outside the norm.  Some, like new lesbian bar La Camionera in Hackney, east London, have been designed, built and crafted by queer hands – the same ones which will soon be shaking, stirring and drinking negronis on a brushed aluminium countertop, or raising a glass in the purpose-built seating areas. Source: Rachel FerrimanLa Camionera The reopening of the quietly elegant La Camionera (Spanish for ‘female trucker’ and slang for butch lesbian) follows a months-long conversion of a temporary space led by its trans owner and a team of queer architects, contractors and trades. It is unique and stylish.  Advertisement But that’s not the only reason this tailored LGBTQ+ space stands out. Its mere existence sits against a background of queer venue closures because of an unholy trinity of rising costs, licensing issues and safety concerns. London, to take one city, has lost half of these safe spaces since 2006. Waves of redevelopment and gentrification have had their impact, too. One of the most famous victims was the wildly beloved Joiners Arms pub in Hackney Road in 2015. Never forgotten, attempts continue to resurrect this institution somewhere else in London’s East End a decade on. But can La Camionera pave the way for a design-led renaissance of after-hours ‘queerness’? One thing is for sure, there is a growing queer movement – architects included – to create safe, accessible LGBTQ+ spaces and define what that might look like. We’re going out (OUT), to find out. The state of play The Night Time Industries Association (NTIA) recently reported that 37 per cent of all night clubs across the UK have permanently shut since March 2020. That’s an average of three clubs a week, or 150 a year.Advertisement LGBTQ+ venues make up a considerable chunk of this. In the capital, between 2006 and 2022, Greater London Authority numbers show that 75 bars, clubs and LGBTQ+ pubs shut down – sometimes forever.  The list keeps growing. In the past 18 months, G-A-Y Late in Soho and The Glory in Haggerston have closed. Meanwhile, a third LGBTQ+ safe space, Bethnal Green Working Men’s Club, has been fighting closure on and off for years – though it seems the east London venue may finally have had a late reprieve.  Venue closures are happening elsewhere in the UK, too, with Birmingham losing the Village Inn, Glasgow losing Bonjour and Sheffield losing the Queer Junction nightclub.  Based on the current rate of club closures, the NTIA warns the UK could have no nightclubs of any kind by 2030. The pro-nighttime body blames the collapse partly on the long-term impact of the Covid pandemic. Once closed down and locked up, these unique spaces rarely re-emerge, eyed up by developers for larger gain.  And, while the NTIA data does not explain how many of these closures are LGBTQ+, the community is among the hardest-hit because queerness and nightlife are so intertwined. Or, as Olimpia Burchiellaro, a shareholder of the Friends of The Joiners Arms campaign, puts it: ‘Nighttime is queer time’.  A call to (Joiners) Arms While The Joiners Arms, where reportedlyAlexander McQueen used to hang out, became one of the first LGBTQ+ venues to get protection in the planning system because of the sexual orientation of its users back in 2017, no on-site replacement has yet popped up on Hackney Road. Tower Hamlets Council had imposed a planning condition requiring any new development on The Joiners Arms site to include an LGBTQ+ venue. Developer Regal Homes had agreed to it. However, the proposed scheme that forced the closure has been delayed. No development, no new venue.  Burchiellaro tells the AJ that The Joiners Arms shows that LGBTQ+ spaces often act as ‘canaries in the coalmine’; a bellwether of the redevelopment cycle and of the state of the nighttime economy more generally. With little planning protection, they can be easily lost because they are often perceived as ‘unproductive’ uses in buildings ripe for replacement. Source: Friends of The Joiners ArmsFriends of The Joiners Arms protest outside the former pub ‘Gentrification and redevelopment are making it more and more difficult for communities who are not solely focused on profit, like queer spaces, to exist,’ argues Burchiellaro. ‘And, although queer clubs and bars have always been businesses, they’ve always been so much more than that.’ In the meantime, the Friends of  The Joiners Arms campaign has put on ‘an itinerant, moving club night’ at other east London venues as an act of resistance against anti-LGBTQ+ gentrification and the demise of LGBTQ+ nightlife in the capital, according to Aska Welford, an architectural worker formerly with Karakusevic Carson Architects. Welford, who is leading on co-design for a future permanent home for The Joiners Arms campaign, adds: ‘Even without the physical space, without a permanent, fixed space, queer people continue to exist and have a good time and be together.’ Safe and sound In Edinburgh, GRAS architect Kirsty Watt has also resorted to moving club nights, dubbed ‘Femmergy’, that turn the city’s historic urban fabric – including most recently a former biscuit factory – into a playground for femme-presenting members of the LGBTQ+ community, including trans people and afab women. Watt says: ‘In Edinburgh the queer nightlife scene particularly focused around cis gay men and so women, non-binary and trans people weren’t necessarily welcome in those spaces and that was the point of it, because there wasn’t really a space at all.’ Source: Kirsty WattFemmergy club night While Femmergy has difficulties finding Edinburgh venues with level access and accessible toilets, the club nights have provided a safe space for people ‘to be inherently themselves and represent themselves in a way that they want to while still feeling safe’, says Watt.  Both accessibility and safety are central to Femmergy, and are what makes it queer, she tells the AJ, ‘because people need to feel like they have a representation within their urban space’. However, she admits that having level access and accessible toilets have ‘limited us in terms of what venues we can work with, particularly in Edinburgh, because so many of the buildings are historic’. Putting the pop in pop-up So, if permanent dedicated spaces don’t always exist, what about bringing the nuts-and-bolts of a party to the people instead? This is the concept behind the Mobile Dyke Bar, a travelling lesbian disco started by former Royal Academy Interior design student Lucy Nurnberg and her right-hand woman, Ali Wagner, as part of a wider project dubbed Uhaul Dyke Rescue, a series of design-led club nights. The Mobile Dyke Bar is made of prefabricated parts which ‘slot’ into rental vans, which Nurnberg suggests is a tongue-in-cheek response to hyper-masculine removal van culture as much as it is a declaration of space for lesbians when there is barely any.  Its next stop is Mighty Hoopla, a pop festival in south London, later this month – the Mobile Dyke Bar’s second outing at the LGBTQ+ friendly event.  Source: Courteney FrisbyThe Mobile Dyke Bar at Mighty Hoopla in 2024 ‘The idea was that this would be a friendly space, but also about taking space for ourselves and being like, “Look, we need a bit of a dedicated corner here”,’ explains Nurnberg, whose Uhaul Dyke Rescue service was a reaction to ‘queer spaces in London generally declining, especially lesbian spaces’. Nurnberg adds that her interior design course informed Uhaul’s philosophy, ‘which is a bit secret and underground’ and had to be done on the cheap. It also looks at temporary structures as queer structures.  ‘We had a scaffold structure on the dance floor for our first night because I know that dykes love to flex muscle,’ Nurnberg explains, ‘But I also wanted to make it for anybody more femme presenting, and for anybody wanting to look a bit sexy, so we put a swing on the structure and people loved it.’ Why architects should design the night CAKE, a Dalston, east London-based practice, which was behind the Agnes stage at Rally festival in south London last year, has experience on an even bigger scale of delivering for a queer crowd.  The Layher scaffolding and translucent fibreglass-clad structure was designed to flip to become ‘The Strap’ at Body Movements – a queer festival the following day. That’s when the versatility of the modular structure’s raised platforms, floating walls, and one central dance floor all came into action – bringing the audience, artist and stage together. ‘For both days, depending on the music, it was a completely different environment,’ says CAKE architect Emiliano Zavala. ‘At  Body Movements people were dancing up on terraces and the whole thing was inhabited, and for Rally, the crowd was low and spread out, with the stage a kind of undercroft. The difference was really interesting.’ Source: Rory GaylorAgnes by CAKE Architecture Why did CAKE take on the challenge? Hugh Scott Moncrieff, creative director, says it ‘wasn’t the idea of making money’ but the opportunity to make creative architecture that reflects music, rhythm and sound, as well as context. Agnes, or The Strap, was possible because CAKE had proven to festival organisers with an earlier Rally stage that you could ‘spend a tiny bit of money on design work’ and win against standard fabrication teams ‘who weren’t coming at it from an architectural lens’, Scott Moncrieff adds. Agnes could be getting an upgrade for this year’s August bank holiday festivals. The structure also won the people’s choice award at last month’s AJ Small Projects. A sign of better-designed nights out to come? The future is niche – and lesbian If the Mobile Dyke Bar and Agnes could be the future of festivals and club nights, is La Camionera the future of LGBTQ+ nighttime spaces more broadly? A well-polished, honed product for a community crying out for something decent designed especially for them?  Daniel Pope, of newly established design studio and architects Popelo, which worked on La Camionera, says the bar is special because the result is super-niche. Certainly, there is no underfoot nastiness, peeling paint or unwanted design features common to many of the old underground venues. Yet this is queer through and through.  ’There’s not really many queer spaces where you can get a really beautiful drink in a nice glass, where the floor isn’t sticky,’ says Pope. ‘And with funding being so difficult, often queer spaces can feel quite DIY and quite shabby, perhaps not thought-through. With La Camionera, we really tried to make it feel high-end. So we focused the budget on specific areas, like the bespoke bench seat and polished aluminium bar; it feels quite luxe.’ Source: Rachel FerrimanLa Camionera interior by Popelo and WET Studio Those additions, Pope admits, had to be costed in and compensated for elsewhere. Making decisions like these is part of the ‘burden’ on queer architects delivering queer spaces – often pro bono or for a reduced fee. But designing with care and enthusiasm, and, crucially, with first-hand experience of being part of the community. As Pope says: ‘While I can’t talk for lesbians and there’s loads of spaces for gay men in London, I know that having a lesbian space that felt really sexy was key for La Camionera. The architect, who worked alongside LGBTQ+ set design firm Wet Studio on the job, argues that La Camionera’s queer energy was brought by that very queer team of ‘builders and makers who know how you want to feel in a space as a queer person’. On that basis, bespoke queer design for clubs, bars and music experiences in general could be the way forward – and a challenge to the troubles of the wider nighttime economy and a lack of LGBTQ+ representation in permanent spaces. He adds: ‘Talking from experience, when I was not out, I would go to events and never felt like I enjoyed it. It wasn’t until I started making queer friends and we would go to queer venues that you could be yourself and connect with other people in a really magnetic way.’ queer architecture 2025-05-22 Gino Spocchia comment and share Tagsqueer architecture
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  • Every macOS version in order: from the first public beta to macOS 15

    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today.
    Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years.

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    Mac OS X Public BetaBlake Patterson / Flickr
    The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost and was intended to gather feedback from users.
    The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit.
    Mac OS X 10.0 CheetahDavzTheEditGuy / Wikimedia
    The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic.
    Yet it was riddled with issues, including poor performance, freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use.
    That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching.
    Mac OS X 10.1 PumaApple
    Another six months later, Mac OS X 10.1was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more.
    There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system.
    Although Puma cost to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9.
    Mac OS X 10.2 JaguarApple
    Although past versions of Mac OS X had used codenames, those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers.
    Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers.
    Although Jaguar remained a purchase for general users, Apple gave it away for free to all US K-12 teachers.
    Mac OS X 10.3 PantherApple
    When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features.
    But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support.
    Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases.
    Mac OS X 10.4 TigerWylve / Wikimedia
    Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today.
    That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued.
    Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era.
    Mac OS X 10.5 LeopardApple
    Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs.
    Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk.
    Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac.
    Mac OS X 10.6 Snow LeopardFHKE / Flickr
    When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before.
    To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time.
    In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up.
    OS X 10.7 LionTony Nguyen / Flickr
    Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps.
    Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer.
    OS X 10.8 Mountain LionMasaru Kamikura / Flickr
    Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f
    Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts.
    Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time.
    OS X 10.9 MavericksApple
    With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip.
    As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood.
    At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day.
    OS X 10.10 YosemiteApple
    OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today. That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches.
    It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another.
    A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise.
    OS X 10.11 El CapitanDigital Trends
    As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security.
    But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps.
    All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality.
    macOS 10.12 SierraDigital Trends
    When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems.
    But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage.
    Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era.
    macOS 10.13 High SierraJayce Wagner / Digital Trends
    In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari.
    Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update.
    macOS 10.14 MojaveDigital Trends
    While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems.
    There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater. The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac.
    Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for.
    macOS 10.15 CatalinaDigital Trends
    Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups.
    Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying.
    Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days.
    macOS 11 Big SurDigital Trends
    Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers.
    Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history.
    macOS 12 MontereyDigital Trends
    Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Controland Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows.
    That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content.
    Overall, then, there was a lot to like about macOS Monterey.
    macOS 13 VenturaDigital Trends
    Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required.
    But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced, and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today.
    macOS 14 SonomaDigital Trends
    Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps.
    Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade.
    macOS 15 SequoiaDigital Trends
    With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligencesystem was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals.
    Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app.
    Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more.
    #every #macos #version #order #first
    Every macOS version in order: from the first public beta to macOS 15
    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today. Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years. Recommended Videos Mac OS X Public BetaBlake Patterson / Flickr The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost and was intended to gather feedback from users. The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit. Mac OS X 10.0 CheetahDavzTheEditGuy / Wikimedia The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic. Yet it was riddled with issues, including poor performance, freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use. That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching. Mac OS X 10.1 PumaApple Another six months later, Mac OS X 10.1was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more. There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system. Although Puma cost to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9. Mac OS X 10.2 JaguarApple Although past versions of Mac OS X had used codenames, those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers. Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers. Although Jaguar remained a purchase for general users, Apple gave it away for free to all US K-12 teachers. Mac OS X 10.3 PantherApple When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features. But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support. Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases. Mac OS X 10.4 TigerWylve / Wikimedia Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today. That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued. Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era. Mac OS X 10.5 LeopardApple Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs. Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk. Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac. Mac OS X 10.6 Snow LeopardFHKE / Flickr When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before. To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time. In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up. OS X 10.7 LionTony Nguyen / Flickr Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps. Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer. OS X 10.8 Mountain LionMasaru Kamikura / Flickr Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts. Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time. OS X 10.9 MavericksApple With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip. As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood. At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day. OS X 10.10 YosemiteApple OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today. That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches. It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another. A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise. OS X 10.11 El CapitanDigital Trends As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security. But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps. All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality. macOS 10.12 SierraDigital Trends When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems. But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage. Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era. macOS 10.13 High SierraJayce Wagner / Digital Trends In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari. Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update. macOS 10.14 MojaveDigital Trends While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems. There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater. The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac. Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for. macOS 10.15 CatalinaDigital Trends Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups. Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying. Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days. macOS 11 Big SurDigital Trends Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers. Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history. macOS 12 MontereyDigital Trends Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Controland Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows. That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content. Overall, then, there was a lot to like about macOS Monterey. macOS 13 VenturaDigital Trends Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required. But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced, and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today. macOS 14 SonomaDigital Trends Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps. Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade. macOS 15 SequoiaDigital Trends With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligencesystem was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals. Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app. Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more. #every #macos #version #order #first
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    Every macOS version in order: from the first public beta to macOS 15
    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today. Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years. Recommended Videos Mac OS X Public Beta (2000) Blake Patterson / Flickr The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost $29.95 and was intended to gather feedback from users. The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit. Mac OS X 10.0 Cheetah (2001) DavzTheEditGuy / Wikimedia The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost $129. It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic. Yet it was riddled with issues, including poor performance (even on machines that met the minimum spec), freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use. That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching. Mac OS X 10.1 Puma (2001) Apple Another six months later, Mac OS X 10.1 (codenamed Puma internally at Apple) was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more. There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system. Although Puma cost $129 to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9. Mac OS X 10.2 Jaguar (2002) Apple Although past versions of Mac OS X had used codenames (like Cheetah and Puma), those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers. Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers. Although Jaguar remained a $129 purchase for general users, Apple gave it away for free to all US K-12 teachers. Mac OS X 10.3 Panther (2003) Apple When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features. But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support. Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases. Mac OS X 10.4 Tiger (2005) Wylve / Wikimedia Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today. That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued. Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era. Mac OS X 10.5 Leopard (2007) Apple Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs. Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk. Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac. Mac OS X 10.6 Snow Leopard (2009) FHKE / Flickr When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before. To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time. In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up. OS X 10.7 Lion (2011) Tony Nguyen / Flickr Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps. Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer. OS X 10.8 Mountain Lion (2012) Masaru Kamikura / Flickr Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts. Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time. OS X 10.9 Mavericks (2013) Apple With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip. As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood. At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day. OS X 10.10 Yosemite (2014) Apple OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today (albeit with some alterations). That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches. It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another. A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise. OS X 10.11 El Capitan (2015) Digital Trends As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security. But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps. All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality. macOS 10.12 Sierra (2016) Digital Trends When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems (such as iOS and tvOS). But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage. Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era. macOS 10.13 High Sierra (2017) Jayce Wagner / Digital Trends In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari. Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update. macOS 10.14 Mojave (2018) Digital Trends While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems. There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater (even if they actually weren’t). The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac (although they were far from perfect at the time). Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for. macOS 10.15 Catalina (2019) Digital Trends Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups. Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying. Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days. macOS 11 Big Sur (2020) Digital Trends Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers. Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history. macOS 12 Monterey (2021) Digital Trends Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Control (which lets you control multiple devices using a single mouse and keyboard) and Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows. That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content. Overall, then, there was a lot to like about macOS Monterey. macOS 13 Ventura (2022) Digital Trends Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required. But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced (to a mixed reception), and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today. macOS 14 Sonoma (2023) Digital Trends Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps. Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade. macOS 15 Sequoia (2024) Digital Trends With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligence (AI) system was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals. Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app. Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more.
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  • ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere

    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year.
    The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas.
    “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios.
    “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video.
    Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.”
    “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy.
    “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.”
    Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have.
    200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.
    The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys).
    Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham.
    Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners.
    Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks.
    Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks.
    BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1.
    Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka.
    No word yet on Season 2 work.
    Fallout Season 1 is now streaming on Prime Video.
    Source: Prime Video


    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.

    Source: https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere" style="color: #0066cc;">https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere
    #fallout #renewed #for #third #season #ahead #december #premiere
    ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere
    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year. The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas. “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios. “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video. Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.” “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy. “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.” Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them. The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys). Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham. Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners. Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks. BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1. Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka. No word yet on Season 2 work. Fallout Season 1 is now streaming on Prime Video. Source: Prime Video Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. Source: https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere #fallout #renewed #for #third #season #ahead #december #premiere
    WWW.AWN.COM
    ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere
    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year. The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas. “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios. “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video. Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.” “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy. “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.” Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them. The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys). Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham. Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners. Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks. BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1. Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka. No word yet on Season 2 work. Fallout Season 1 is now streaming on Prime Video. Source: Prime Video Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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  • Fallout renewed for season 3 but has ‘season 6 type of endpoint’
    Get ready for more Wasteland adventures because Prime Video’s Fallout has already been renewed for season 3. The news arrives months before the show’s December season 2 premiere, which is set to explore New Vegas. Prime Video said in a press release on Monday, that season 2 of Fallout “will pick up in the aftermath of Season One’s epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas.” So, to all the Fallout: New Vegas purists out there — worry not, Prime Video sees you. As for season 3, no further details have been shared regarding where the story will take viewers or what characters from the video game universe will make their debut. While we wait for season 2 and pray that season 3 maintains the series’ high bar, there appear to be plans to keep this series going well beyond that. During an interview at Comic Con Liverpool, Aaron Moten, the actor who plays former Brotherhood of Steel soldier Maximus, opened up about where Lucy and friends could take us. “When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is season 5, [season] 6 type of endpoint. We’ve always known that we were gonna take our time with the development of the characters.” Now, let’s be real, Fallout has to nail seasons 2 and 3 before we can even think about seasons 5 or 6. And while season 1 was met with critical acclaim and received multiple Emmy nominations, there could be a timeline where the show goes completely off the rails. Nonetheless, it’s promising to see that producers Jonathan Nolan and Lisa Joy, showrunners Graham Wagner and Geneva Robertson-Dworet, and Amazon MGM Studios have a plan with a clear end goal in mind. Fallout debuted on Prime Video in April 2024. The live-action adaption of the popular, post-apocalyptic video game franchise introduces fans to a new Vault Dweller named Lucy MacLean. The series follows Lucy as she embarks on a journey through the Wasteland, a new world ravaged by war and hubris, as she attempts to find her father Hank. Season 1 ended on an Easter egg cliffhanger; the final shot showed off the skyline of the iconic New Vegas settlement. As the camera pans out, viewers are treated to a shot of the Mojave Desert and a skull belonging to one of our best friends from the Fallout franchise: the Deathclaw. Yeah, season 2 is gearing up to be something special. Fallout season 2 is set to premiere in December 2025. Fallout season 1 is available now, streaming only on Prime Video. Achievement unlocked! Fallout Season 2 has wrapped production. pic.twitter.com/cbLNCvLLRB— FALLOUT⚡️ (@falloutonprime) May 8, 2025
    https://www.polygon.com/entertainment/598806/fallout-tv-season-2-premier-date-how-many-seasons">www.polygon.com
    class="hashtags">#fallout #renewed #for #season #but #has #type #endpoint
    Fallout renewed for season 3 but has ‘season 6 type of endpoint’
    Get ready for more Wasteland adventures because Prime Video’s Fallout has already been renewed for season 3. The news arrives months before the show’s December season 2 premiere, which is set to explore New Vegas. Prime Video said in a press release on Monday, that season 2 of Fallout “will pick up in the aftermath of Season One’s epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas.” So, to all the Fallout: New Vegas purists out there — worry not, Prime Video sees you. As for season 3, no further details have been shared regarding where the story will take viewers or what characters from the video game universe will make their debut. While we wait for season 2 and pray that season 3 maintains the series’ high bar, there appear to be plans to keep this series going well beyond that. During an interview at Comic Con Liverpool, Aaron Moten, the actor who plays former Brotherhood of Steel soldier Maximus, opened up about where Lucy and friends could take us. “When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is season 5, [season] 6 type of endpoint. We’ve always known that we were gonna take our time with the development of the characters.” Now, let’s be real, Fallout has to nail seasons 2 and 3 before we can even think about seasons 5 or 6. And while season 1 was met with critical acclaim and received multiple Emmy nominations, there could be a timeline where the show goes completely off the rails. Nonetheless, it’s promising to see that producers Jonathan Nolan and Lisa Joy, showrunners Graham Wagner and Geneva Robertson-Dworet, and Amazon MGM Studios have a plan with a clear end goal in mind. Fallout debuted on Prime Video in April 2024. The live-action adaption of the popular, post-apocalyptic video game franchise introduces fans to a new Vault Dweller named Lucy MacLean. The series follows Lucy as she embarks on a journey through the Wasteland, a new world ravaged by war and hubris, as she attempts to find her father Hank. Season 1 ended on an Easter egg cliffhanger; the final shot showed off the skyline of the iconic New Vegas settlement. As the camera pans out, viewers are treated to a shot of the Mojave Desert and a skull belonging to one of our best friends from the Fallout franchise: the Deathclaw. Yeah, season 2 is gearing up to be something special. Fallout season 2 is set to premiere in December 2025. Fallout season 1 is available now, streaming only on Prime Video. Achievement unlocked! Fallout Season 2 has wrapped production. pic.twitter.com/cbLNCvLLRB— FALLOUT⚡️ (@falloutonprime) May 8, 2025
    #fallout #renewed #for #season #but #has #type #endpoint
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    Fallout renewed for season 3 but has ‘season 6 type of endpoint’
    Get ready for more Wasteland adventures because Prime Video’s Fallout has already been renewed for season 3. The news arrives months before the show’s December season 2 premiere, which is set to explore New Vegas. Prime Video said in a press release on Monday, that season 2 of Fallout “will pick up in the aftermath of Season One’s epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas.” So, to all the Fallout: New Vegas purists out there — worry not, Prime Video sees you. As for season 3, no further details have been shared regarding where the story will take viewers or what characters from the video game universe will make their debut. While we wait for season 2 and pray that season 3 maintains the series’ high bar, there appear to be plans to keep this series going well beyond that. During an interview at Comic Con Liverpool, Aaron Moten, the actor who plays former Brotherhood of Steel soldier Maximus, opened up about where Lucy and friends could take us. “When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is season 5, [season] 6 type of endpoint. We’ve always known that we were gonna take our time with the development of the characters.” Now, let’s be real, Fallout has to nail seasons 2 and 3 before we can even think about seasons 5 or 6. And while season 1 was met with critical acclaim and received multiple Emmy nominations, there could be a timeline where the show goes completely off the rails. Nonetheless, it’s promising to see that producers Jonathan Nolan and Lisa Joy, showrunners Graham Wagner and Geneva Robertson-Dworet, and Amazon MGM Studios have a plan with a clear end goal in mind. Fallout debuted on Prime Video in April 2024. The live-action adaption of the popular, post-apocalyptic video game franchise introduces fans to a new Vault Dweller named Lucy MacLean. The series follows Lucy as she embarks on a journey through the Wasteland, a new world ravaged by war and hubris, as she attempts to find her father Hank. Season 1 ended on an Easter egg cliffhanger; the final shot showed off the skyline of the iconic New Vegas settlement. As the camera pans out, viewers are treated to a shot of the Mojave Desert and a skull belonging to one of our best friends from the Fallout franchise: the Deathclaw. Yeah, season 2 is gearing up to be something special. Fallout season 2 is set to premiere in December 2025. Fallout season 1 is available now, streaming only on Prime Video. Achievement unlocked! Fallout Season 2 has wrapped production. pic.twitter.com/cbLNCvLLRB— FALLOUT⚡️ (@falloutonprime) May 8, 2025
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  • #333;">Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit.
    It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas.
    We hear the famous Geiger Counter sound, signifying radiation is in the air.
    The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason.
    It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip.
    In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr.
    House runs the city.
    Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself.
    Mr.
    House is set to be a part of the new season, though how involved he'll be is unclear.
    We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up.
    It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games.
    Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us.
    It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma.
    We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr.
    House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory.
    Perhaps, if that’s the way the story goes, the forces of Mr.
    House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3.
    Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN.
    Find him on Twitter at @wyp100.
    You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    #0066cc;">#fallout #season #teaser #hits #the #internet #reveals #fresh #look #new #vegas #brief #for #has #hit #showing #vegasthe #clip #shown #during #amazon #upfront #livestream #overnight #was #captured #and #uploaded #redditit #shows #lucy #ella #purnell #ghoul #walton #goggins #miles #out #from #what #las #vegaswe #hear #famous #geiger #counter #sound #signifying #radiation #airthe #each #other #before #heading #towards #get #good #postapocalyptic #city #skylinenew #course #setting #obsidiandeveloped #adaptationso #can #learn #about #show039s #take #this #well #its #more #detailed #than #got #end #which #stands #reasonit #will #familiar #anyone #who039s #played #although #appears #densely #packed #with #buildings #video #game #relatively #sparse #locationthe #standout #lucky #resort #casino #stripin #prewar #mrhouse #runs #cityfans #also #believe #they #make #ultraluxe #but #truth #hard #discern #individual #locations #shot #hereplaywarning #potential #spoilers #show #followthe #confirmed #it039s #not #just #location #itselfmrhouse #set #part #though #how #involved #he039ll #unclearwe039ve #already #seen #tease #some #sights #thanks #previous #leaks #including #that #iconic #all #bright #lit #upit039s #certainly #far #rusty #place #you #might #expectits #worth #remembering #where #are #timeline #year #after #gamesfallout #takes #while #full #years #prior #events #showso #happened #since #last #saw #coshowrunners #graham #wagner #geneva #robertsondworet #have #said #changed #explained #why #important #fans #noteall #really #want #audience #know #things #there #isn039t #expectation #pick #following #one #myriad #canon #endings #depend #your #choices #when #play #yearwith #postcredits #stuff #wanted #imply #guys #world #progressed #idea #wasteland #stays #decadetodecade #preposterous #usits #constant #tragedy #horrors #there039s #churn #traumawe039re #definitely #implying #occurredbut #happen #power #armorclad #overseer #hank #kyle #maclachlan #turns #potentially #dustup #deathclaw #speculate #enigmatic #ruler #dastardly #boss #robco #industries #flashbacks #bombs #fell #may #enlist #help #restore #former #gloryperhaps #thats #way #story #goes #forces #taking #brotherhood #steel #yet #another #faction #battle #maximus #caught #middleovernight #announced #december #release #window #3last #week #aaron #moten #who #plays #hopeful #endpoint #running #until #6we #had #great #time #writing #ign039s #series #review #quota #funny #apocalypse #filled #dark #punchlines #bursts #ultraviolence #among #best #adaptations #ever #madequot #slapping #wellearned #910to #tide #over #here039s #our #interview #todd #howard #jonathan #nolan #covering #burning #questions #1wesley #news #editor #ignfind #him #twitter #wyp100you #reach #wesley #wesleyyinpooleigncom #confidentially #wyp100protonme
    Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit. It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas. We hear the famous Geiger Counter sound, signifying radiation is in the air. The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason. It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip. In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr. House runs the city. Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself. Mr. House is set to be a part of the new season, though how involved he'll be is unclear. We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up. It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games. Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us. It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma. We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr. House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory. Perhaps, if that’s the way the story goes, the forces of Mr. House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3. Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    المصدر: www.ign.com
    #fallout #season #teaser #hits #the #internet #reveals #fresh #look #new #vegas #brief #for #has #hit #showing #vegasthe #clip #shown #during #amazon #upfront #livestream #overnight #was #captured #and #uploaded #redditit #shows #lucy #ella #purnell #ghoul #walton #goggins #miles #out #from #what #las #vegaswe #hear #famous #geiger #counter #sound #signifying #radiation #airthe #each #other #before #heading #towards #get #good #postapocalyptic #city #skylinenew #course #setting #obsidiandeveloped #adaptationso #can #learn #about #show039s #take #this #well #its #more #detailed #than #got #end #which #stands #reasonit #will #familiar #anyone #who039s #played #although #appears #densely #packed #with #buildings #video #game #relatively #sparse #locationthe #standout #lucky #resort #casino #stripin #prewar #mrhouse #runs #cityfans #also #believe #they #make #ultraluxe #but #truth #hard #discern #individual #locations #shot #hereplaywarning #potential #spoilers #show #followthe #confirmed #it039s #not #just #location #itselfmrhouse #set #part #though #how #involved #he039ll #unclearwe039ve #already #seen #tease #some #sights #thanks #previous #leaks #including #that #iconic #all #bright #lit #upit039s #certainly #far #rusty #place #you #might #expectits #worth #remembering #where #are #timeline #year #after #gamesfallout #takes #while #full #years #prior #events #showso #happened #since #last #saw #coshowrunners #graham #wagner #geneva #robertsondworet #have #said #changed #explained #why #important #fans #noteall #really #want #audience #know #things #there #isn039t #expectation #pick #following #one #myriad #canon #endings #depend #your #choices #when #play #yearwith #postcredits #stuff #wanted #imply #guys #world #progressed #idea #wasteland #stays #decadetodecade #preposterous #usits #constant #tragedy #horrors #there039s #churn #traumawe039re #definitely #implying #occurredbut #happen #power #armorclad #overseer #hank #kyle #maclachlan #turns #potentially #dustup #deathclaw #speculate #enigmatic #ruler #dastardly #boss #robco #industries #flashbacks #bombs #fell #may #enlist #help #restore #former #gloryperhaps #thats #way #story #goes #forces #taking #brotherhood #steel #yet #another #faction #battle #maximus #caught #middleovernight #announced #december #release #window #3last #week #aaron #moten #who #plays #hopeful #endpoint #running #until #6we #had #great #time #writing #ign039s #series #review #quota #funny #apocalypse #filled #dark #punchlines #bursts #ultraviolence #among #best #adaptations #ever #madequot #slapping #wellearned #910to #tide #over #here039s #our #interview #todd #howard #jonathan #nolan #covering #burning #questions #1wesley #news #editor #ignfind #him #twitter #wyp100you #reach #wesley #wesleyyinpooleigncom #confidentially #wyp100protonme
    WWW.IGN.COM
    Fallout Season 2 Teaser Hits the Internet, Reveals Fresh Look at New Vegas
    A brief teaser for Fallout Season 2 has hit the internet, showing a new look at New Vegas.The clip, shown during the Amazon Upfront livestream overnight, was captured and uploaded on reddit. It shows Lucy (Ella Purnell) and The Ghoul (Walton Goggins) 50 miles out from what was Las Vegas. We hear the famous Geiger Counter sound, signifying radiation is in the air. The Ghoul and Lucy look at each other before heading towards New Vegas, and we get a good look at the post-apocalyptic city skyline.New Vegas is of course the setting for the Obsidian-developed Fallout: New Vegas, and the setting for Season 2 of the Fallout adaptation.So, what can we learn about the show's take on New Vegas from this teaser? Well, it’s more detailed than the brief look we got at New Vegas at the end of Season 1, which stands to reason. It will look familiar to anyone who's played New Vegas, although it appears more densely packed with buildings (the video game New Vegas was a relatively sparse location).The standout is of course the Lucky 38 Resort and Casino, which is on the New Vegas Strip. In the New Vegas video game, the Lucky 38 is the pre-War casino from which Mr. House runs the city. Fans also believe they can make out the Ultra-Luxe, but in truth it’s hard to discern individual video game locations from the shot here.PlayWarning! Potential spoilers for the Fallout TV show follow.The show is confirmed to be heading to New Vegas for Season 2, and it's not just about the location itself. Mr. House is set to be a part of the new season, though how involved he'll be is unclear. We've already seen the tease of some familiar sights thanks to previous set leaks, including this video that shows part of New Vegas and the iconic Lucky 38 resort and casino, all bright and lit up. It's certainly far from the rusty place you might expect.It’s worth remembering where we are in the Fallout timeline: the TV show is set in the year 2296, after all the Fallout video games. Fallout 4 takes place in the year 2287, while Fallout: New Vegas is set in the year 2281, a full 15 years prior to the events of the show.So, what happened in the 15 years since we last saw New Vegas? Co-showrunners Graham Wagner and Geneva Robertson-Dworet have said the setting has changed, and explained why that is important for fans to note.“All we really want the audience to know is that things have happened, so that there isn't an expectation that we pick the show up in Season 2, following one of the myriad canon endings that depend on your choices when you play [Fallout: New Vegas],” Wagner said last year.“With that post-credits stuff, we really wanted to imply, guys, the world has progressed, and the idea that the wasteland stays as it is decade-to-decade is preposterous to us. It’s just a place [of] constant tragedy, events, horrors — there's a constant churn of trauma. We're definitely implying more has occurred.”But what will happen when the Power Armor-clad Overseer Hank, played by Kyle MacLachlan, turns up (potentially after a dustup with a Deathclaw)? Some speculate Mr. House, the enigmatic ruler of New Vegas in the video game and dastardly boss of RobCo Industries in the TV show’s flashbacks to before the bombs fell, may enlist the help of Hank to restore New Vegas to its former glory. Perhaps, if that’s the way the story goes, the forces of Mr. House and New Vegas will end up taking on the Brotherhood of Steel in yet another Fallout faction battle, with Lucy, Maximus, and The Ghoul caught in the middle.Overnight, Amazon announced a December 2025 release window for Season 2, and confirmed Season 3. Last week, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the “endpoint” of the Fallout TV show has it running until Season 5 or Season 6.We had a great time with Season 1, writing in IGN's Fallout The Series review that the show is "a bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence [and is] among the best video game adaptations ever made," slapping it with a well-earned 9/10.To help tide you over until Season 2, here's our interview with Todd Howard and Jonathan Nolan covering all our burning questions after the end of Season 1.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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